NU Cryogonal


[OVERVIEW]


Cryogonal is one of the tier's premier Rapid Spin users and better specially defensive walls. Its Levitate ability allows it to come in safely on all entry hazards except Stealth Rock, while access to Recover gives it longevity. Its Ice typing and sky-high Special Defense allow it to reliably check a multitude of special attackers including Vanilluxe, Palossand, Vikavolt, Vivillon, and Whimsicott. Unfortunately, its typing also gives it a weakness to Stealth Rock and making it lose 25% of its health every time it switches into the entry hazard and forcing it to use Recover more often. Cryogonal's low Defense stat also makes it vulnerable to Pursuit trapping and any non-resisted physical attacks; this further hinders its capacity to remove entry hazards, as common entry hazard setters like Garbodor, Steelix, Diancie, and Rhydon can hit it hard with their physical attacks.

[SET]
name: Specially Defensive Spinner
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Levitate
nature: Calm
evs: 248 HP / 104 SpD / 156 Spe


[SET COMMENTS]
Moves
========


Rapid Spin lets Cryogonal clear entry hazards to support its teammates. Freeze-Dry lets it hit Water-types like Slowbro, Blastoise, and Vaporeon super effectively, an ability not many Ice-types possess. Toxic cripples Pokemon Cryogonal can't hurt with Freeze-Dry such as Incineroar, Delphox, Hariyama, and Piloswine. Recover allows it to stay healthy throughout the match.

Set Details
========


248 HP EVs maximize Cryogonal's HP while also minimizing the damage it takes when switching into Stealth Rock. The Speed investment lets it outspeed up to base 80 Speed Pokemon such as non-Choice Scarf Braviary, Medicham, and Passimian in addition to outspeeding Vanilluxe. The remaining EVs are placed into Special Defense to maximize Cryogonal's capacity to switch into special attacks. Leftovers increases Cryogonal's durability and capacity to outlast opposing entry hazard setters. Levitate grants it an immunity to all entry hazards except Stealth Rock as well as an immunity to Ground-type attacks.

Usage Tips
========


Switch Cryogonal into most special attackers such as Palossand, Blastoise, Rotom, and Vanilluxe and badly poison them with Toxic or make use of their inability to break Cryogonal to remove entry hazards. Be careful if the opponent has a Pursuit trapper like Sneasel, Houndoom, or Aerodactyl, as these Pokemon can remove Cryogonal from the game. The first two are especially dangerous, as they have little to fear from Freeze-Dry and don't mind being badly poisoned by Toxic. While Cryogonal has a great matchup against Palossand, Omastar, and defensive Druddigon, as they fear Freeze-Dry and Toxic, other entry hazard setters such as Garbodor, Diancie, Rhydon, Torterra, and Steelix can force Cryogonal out with any of their physical STAB attacks. Toxic lets you punish less durable Pokemon such as Incineroar and Hariyama early in the game. Besides being able to remove entry hazards, Cryogonal also serves as a standalone wall to Pokemon such as Vanilluxe, Heliolisk, Comfey, and Vikavolt.

Team Options
========


Teammates that appreciate entry hazard removal such as Vivillon, Incineroar, Delphox, and Sneasel are good partners for Cryogonal. The same applies to pivots that become far less durable with entry hazards up such as Choice Scarf Braviary and Vikavolt. Water- and Ground-types that appreciate having Vanilluxe, Vikavolt, and Grass-types taken care of pair well with Cryogonal. Prime examples include Slowbro, Vaporeon, Rhydon, Palossand, and Steelix. In return, all these Pokemon also provide valuable defensive utility to deal with physical attackers. Pursuit trappers such as Sneasel, Houndoom, and Rhydon can remove spinblockers such as Mismagius and Rotom and thus also pair well with Cryogonal.

[STRATEGY COMMENTS]
Other Options
=============


Knock Off helps Cryogonal break through Pokemon it can't beat easily with Toxic like Assault Vest Slowbro, Slowking, and Steelix while also being a good utility move in general. This, however, comes at the cost of being unable to do anything substantial to Pokemon that are unfazed by Freeze-Dry. An offensive set holding Never-Melt Ice with the moves Ice Beam, Freeze-Dry, Rapid Spin, and Recover, maximized Special Attack and Speed EVs, and a Timid nature grants Cryogonal a way to bypass its otherwise low damage output and pick up important KOs on Sceptile, Steelix, and Vivillon. However, this comes at the cost of being less capable of switching into special attacks. A physically defensive set with an EV spread of 248 HP / 228 Def / 32 Spe and a Bold nature can be used on more defensive teams to take significantly less damage from Pursuit users such as Sneasel, allowing Cryogonal to stall them out. Lastly, a dual screens set with Light Screen and Reflect holding Light Clay can be utilized to give your team greater setup opportunities, but this takes away the main utility you would normally use Cryogonal for.

Checks and Counters
===================


**Stealth Rock**: Cryogonal loses 25% of its HP upon entering the field when Stealth Rock is up, discouraging it from switching in and thus hindering its job. Cryogonal is also not able to switch directly into Stealth Rock setters such as Diancie, Rhydon, and Steelix.

**Faster Physical Attackers**: Cryogonal's low Defense stat leaves it vulnerable to physical attackers like Passimian and Sneasel. Sneasel and Aerodactyl, in particular, are problematic, as they can also trap it with Pursuit. On the other hand, some fast physical attackers like Aerodactyl and Choice Scarf Braviary can't safely switch into Cryogonal but threaten it once in the field.

**Fire-types**: Fire-types like Incineroar, Magmortar, Houndoom, and Delphox can switch into Cryogonal only risking being induced with Toxic, forcing Cryogonal to switch out. Additionally, Houndoom can Pursuit trap it, while Swords Dance Incineroar and Calm Mind Delphox can utilize it as setup bait.

**Fighting-types**: Fighting-types such as Scrafty and Thick Fat Hariyama can switch into a Freeze-Dry and force Cryogonal out. Choice Scarf Fighting-types such as Passimian and priority users like Medicham and Hitmonlee can threaten to OHKO Cryogonal.

**Steel-types**: Steel-types such as Silvally-Steel, Klinklang, and even Steelix have very little to fear from Cryogonal's weak Freeze-Dry. Steelix, despite its neutrality to Ice and low Special Defense, is not 3HKOed by Freeze-Dry and threatens Cryogonal out with a super effective STAB move.

**Bulky Setup Sweepers**: Cryogonal can be used as setup fodder for many threats like Swords Dance Incineroar, Calm Mind Delphox, Malamar, Scrafty, and Klinklang.

[CREDITS]
- Written by: [[Rhydonphilip, 254798]]
- Quality checked by: [[Kay, 240237], [Rabia, 336073], [Eternally, 295647]]
- Grammar checked by: [[The-Dutch-Plumberjack, 232216], [Fleurdyleurse, 195877]]
 
Last edited:

Rabia

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GP & NU Leader
amcheck implement only what you want to, comments are in bold

[OVERVIEW]


*Cryogonal is one of the tiers premier Rapid Spinners and one of the few Pokemon able to reliably counter Vanilluxe.

*Having access to reliable recovery thanks to recover and being gifted immunity to spikes, Toxic Spikes and Sticky Webs it can safely come in on any entry hazards. explicitly mention its ability, Levitate, here

*It’s Ice typing and sky high Special Defence allow it to reliably check a multitude of special attackers including Vanilluxe, Palossand, Vikavolt, Vivillon and Whimsicott.

*Unfortunately, this also gives it a weakness to Stealth Rock, making it take 25% every time it comes in to remove the hazards.

*Cryogonal also has a low Physical Defense making in prone to Pursuit Trapping and any not resisted Physical Attacks.
I would also make a point about Cryogonal having a relatively poor matchup against setters such as Steelix, Diancie, and to an extent Rhydon.

[SET]
name: Specially Defensive Spinner
move 1: Rapid Spin
move 2: Freeze dry
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Levitate
nature: Calm
evs: 248 HP / 104 SpD / 156 Spe


[SET COMMENTS]
Moves
========


*Rapid Spin lets Cryogonal clear entry hazards to support its teammates.

*Freeze-Dry lets it hit Water-types like Slowbro, Blastoise and Vaporeon super effectively, a trait that not many Ice-type possess.

*Toxic cripples answers that Cryogonal can't really hurt with Freeze Dry such as Hariyama, Vanilluxe, Vikavolt and Piloswine.

*Recover allows it to tank special hits and stay healthy throughout the match. Recover doesn't let it tank special hits; rather, it provides Cryogonal with both sustain and the ability to repeatedly switch in. You could reword this to say "Recover allows it to repeatedly tank special hits ..."

Set Details
========


*The 248 HP ev’s allow it to take below ¼ of its maximum HP when switching into Stealth Rock. GP will want you to just say 25% instead of using the formatted fraction.

*The Speed investment lets it outspeed 80 base pokemon such as none Choice Scarfed Braviary, Medicham and Passimian in addition to outspeeding Vanilluxe.

*The remaining ev’s are placed into Special Defense to optimize it’s capacity to switch into Special Attacks.
also mention Leftovers providing Cryogonal with passive recovery, and the perks of Levitate

Usage Tips
========


*Switch it into Special Attackers unable to safely pivot around with Volt Switch and badly poison them with Toxic or make use of their inability to break you to remove your entry hazards. give examples of special attackers which cannot pivot out such as Palossand, Slowking, and Comfey (U-turn Comfey is quite uncommon so I'd say it's a fine mention)

*If the opponent has a Pursuit Trapper watch out for its capacity to remove Cryogonal from the game. namedrop Sneasel, Houndoom, and Absol as potential Pursuit-trappers

*Most Stealth Rock setters aren't safe to come into but others like Palossand, Omastar, Torterra and Defensive Druddigon will have to fear a Freeze Dry when facing off against each other. this sentence is kind of difficult to understand; I think you mean Cryogonal can't switch in to Stealth Rock users such as Steelix and Diancie, but can still exploit a positive matchup against ones like Palossand and Torterra. I'd reword this sentence a bit just to make the point clearer (isn't super relevant until GP phase, but something to keep in mind).

also look to expand this section as it is quite barebones in its current form; mention how/when to use moves like Toxic, Recover, and Rapid Spin. I would especially note that Pursuit-users can switch in freely on Recover and Rapid Spin, while fast Ghost Pokemon like Rotom and Mismagius can come in on a predicted Rapid Spin and gain momentum via their Speed advantage. Also note how generally spamming Toxic early on in a battle has few drawbacks and lets Cryogonal cripple many of its checks such as Incineroar and Diancie.

Team Options
========


*Teammates who appreciate hazard removal such as Vivillon, Swords Dance Incineroar, Delphox and Sneasel. The same aplies to pivots who could become far less durable with entry hazards up such as Defensive Incineroar, Scarf Braviary and Vikavolt.

*Water- and Ground-types who appreciate to have Vanilluxe, Vikavolt and Grass type pokemon taken care off. Prime examples include Slowbro, Vaporeon, Rhydon, Palossand and Steelix. In addition all these pokemon also provide valuable defensive utility to deal with physical attackers.

Specify here what kinds of archetypes Cryogonal is a good fit on (balance and bulky builds like stall). Note what Cryogonal wants in terms of partners as well: Incineroar check, setup sweepers which can abuse a Pursuit-locked Sneasel such as Shell Smash Omastar, a cleric since Cryogonal doesn't like being poisoned or paralyzed, a Fighting check like Gourgeist-XL or Rotom, etc.

[STRATEGY COMMENTS]
Other Options
=============


* Knock Off helps Cryogonal break through Pokemon it can't beat easily with Toxic and is a good utility move in general. note though how dropping any move for it is more of a negative than a positive since you're likely dropping Toxic, making your matchup against Pokemon like AV Slowbro and Incineroar significantly worse.

*An Offensive set holding Nevermelting Ice with the moves Ice Beam, Freeze Dry, Rapid Spin, Recover with maximized Speed Stat including Timid nature and Special Attack EV’s grants Cryogonal a way to by pass it’s otherwise low damage output and pick up on important KO’s on Sceptile, Steelix and Vivillon. At cost of being less capable of switching into special attacks.

I would personally mention dual screens down here as well as Haze. Cryogonal is the fastest user in the tier iirc with access to dual screens, while Haze is nice in theory but Cryogonal only really threatens Calm Mind Slowbro in any sort of way.

Checks and Counters
===================


Stealth Rock: Cryogonal loses 25% of its HP upon entering the field when Stealth Rock is up. This discourages it from switching in and thus hinders its job. Cryogonal is also not able to switch directly into Stealth Rock setters such as Diancie, Rhydon and Steelix.

Faster Physical Attackers: Cryogonal's low Defense stat leaves it vulnerable to physical attackers like Passimian and Sneasel. On the other hand, fast physical attackers like Aerodactyl and Choice Scarf Braviary don't safely switch into Cryogonal.

Fire-types: Fire-types like Incineroar, Houndoom, and Delphox can switch into Cryogonal with almost no drawbacks, leaving Cryogonal with no choice other than switching out.

Fighting-types: Fighting-types such as Scrafty and Thick Fat Hariyama can switch on a Freeze-Dry and force Cryogonal out. More agressive Fighting-types such as Passimian, Medicham and Hitmonlee can threaten to outspeed and OHKO.

Bulky Setup Sweepers: Cryogonal can be used as setup fodder for many threats like Swords Dance Incineroar, Calm Mind Delphox, Malamar, Scrafty and Klinklang.

Pursuit: Pursuit users, such as Sneasel, Aerodactyl, and Houndoom, exploit Cryogonal's low Defense stat and trap it with Pursuit. I don't think you need an entire section for Pursuit since you mention all of these Pokemon in other sections; instead, elaborate in the Fire-types part about how Houndoom threatens to Pursuit-trap. Same for Aerodactyl and Sneasel where they came up.

Give a section to Steel-types since Klinklang and Silvally-Steel come in for absolute free fearing only Freeze Dry's chance to freeze.
 
Good job! One thing I wanted to point out that I didn't put into the check is that Sp.D Torterra actually doesn't get ohko'd by freeze dry, and its like a 75% roll for wood hammer to ohko after rocks. Given this I'm letting it be up to you on if you want to have to by listed in things Cryognal has good match up against, but I wanted to let you by aware of that. Check below!
*Cryogonal is one of the tiers premier Rapid Spinners and one of the best Special Defensive walls in the tier.
This is kind of overselling it a bit. It might be one of the best spinners, but its by no means one of the best special walls in the tier.


*Having access to reliable recovery thanks to recover and being gifted immunity to spikes, Toxic Spikes and Sticky Webs thanks to its ability Levitate, it can safely come in on any entry hazards.
Aside from rocks which its weak to. (Which you did list later, but edit this part to reflect that. Maybe rather then saying ANY hazard, maybe nail home the fact it, unlike the other hazard removal mons, don't mind switching into spikes. Or just say " it can safely come in on any entry hazards with the exception of Stealth Rock)


*Switch it into Special Attackers unable to safely pivot around with Volt Switch such as Palossand, Blastoise and Vanilluxe and badly poison them with Toxic or make use of their inability to break you to remove entry hazards.
I mean even if they have volt, thanks to the sheer special bulk its still not a bad idea to switch Cryognal into things like Rotom and Heliolisk. I'd re-word this to more showcasing you can just generically switch Cryognal into most special attackers and maybe make note of being pivoted out on by volt rather then say don't do it.


*Pursuit Trappers such as Houndoom and Pursuit Rhydon also pair well to remove spinblockers such as Mismagius and Rotom.
List Sneasel here, it's the best trapper NU has
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader

[OVERVIEW]


  • Cryogonal is one of the tiers premier Rapid Spinners and one of the better Special Defensive walls in the tier.
  • Having access to reliable recovery thanks to recover and the ability Levitate, it can safely come in on any entry hazards with the exception of Stealth Rock.
  • It’s Ice typing and sky high Special Defence allow it to reliably check a multitude of special attackers including Vanilluxe, Palossand, Vikavolt, Vivillon and Whimsicott.
  • Unfortunately, this also gives it a weakness to Stealth Rock, making it take 25% of its health every time it tries to come in to remove the entry hazards. This also means it has to use Recover more frequently than it would like.
  • Cryogonal also has a low Physical Defense making in prone to Pursuit Trapping and any not resisted Physical Attacks, this further hinders it's capasity to remove entry hazards as Garbodor, Steelix, Diancie and Rhydon all have the capasity to hit it hard.
  • Cryogonal also has a rough time directly removing against most entry hazard setters, as they can hit it super effectively.

[SET]
name: Specially Defensive Spinner
move 1: Rapid Spin
move 2: Freeze dry
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Levitate
nature: Calm
evs: 248 HP / 104 SpD / 156 Spe


[SET COMMENTS]
Moves
========


  • Rapid Spin lets Cryogonal clear entry hazards to support its teammates.
  • Freeze-Dry lets it hit Water-types like Slowbro, Blastoise and Vaporeon super effectively, a trait that not many Ice-type possess.
  • Toxic cripples answers that Cryogonal can't really hurt with Freeze Dry such as Hariyama, Vanilluxe, Vikavolt and Piloswine. Listing Vikavolt here makes it seem like Vikavolt checks Cryogonal, when in actuality it's the opposite. Thus remove that mention and add in mentions of Incineroar and Delphox.
  • Recover allows it to tank special hits and stay healthy throughout the match.

Set Details
========


  • The 248 HP ev’s allow it to take below 25% of its maximum HP when switching into Stealth Rock.
  • The Speed investment lets it outspeed 80 base pokemon such as none Choice Scarfed Braviary, Medicham and Passimian in addition to outspeeding Vanilluxe.
  • The remaining ev’s are placed into Special Defense to optimize it’s capacity to switch into Special Attacks. the investment also lets it function as a check to Pokemon like Whimsicott, Vanilluxe, and Vikavolt
  • Leftovers increases Cryogonals durability and capasity to outlast any entry hazard setters.
  • Levitate is its only ability but grants a immunity to all entry hazards except Stealth Rock as well as providing it an immunity to ground type attacks.

Usage Tips
========


  • Switch it into most Special Attackers such as Palossand, Blastoise, Rotom and Vanilluxe and badly poison them with Toxic or make use of their inability to break Cryogonal to remove entry hazards.
  • If the opponent has a Pursuit Trapper like Sneasel, Houndoom or Aerodactyl watch out for its capacity to remove Cryogonal from the game. This is especially dangerous for the first two mentioned as they have little to fear from Freeze Dry or being Badly Poisoned by Toxic.
  • Cryogonal has a strong match up against Palossand, Omastar and Defensive Druddigon as they will have to fear a Freeze Dry or toxic while placing down quickly removable entry hazards. Outside of these other entry hazard setters such as Garbodor, Diancie, Rhydon, Torterra and Steelix are able to force Cryogonal out. Why do they force Cryogonal out?
  • Talk about using Toxic to punish switch-ins like Incineroar
  • When should Cryogonal look to use Rapid Spin?
  • How important is it to use Recover to keep Cryogonal healthy?

Team Options
========


  • Teammates who appreciate hazard removal such as Vivillon, Swords Dance Incineroar, Delphox and Sneasel. The same aplies to pivots who could become far less durable with entry hazards up such as Defensive Incineroar, Scarf Braviary and Vikavolt. any Incineroar set really appreciates Cryogonal removing hazards, so I don't think it's necessary to split its mentions into two separate ones.
  • Water- and Ground-types who appreciate to have Vanilluxe, Vikavolt and Grass type pokemon taken care off. Prime examples include Slowbro, Vaporeon, Rhydon, Palossand and Steelix. In addition all these pokemon also provide valuable defensive utility to deal with physical attackers.
  • Pursuit Trappers such as Sneasel, Houndoom and Pursuit Rhydon also pair well to remove spinblockers such as Mismagius and Rotom.
  • Spikes setters like Garbodor and Ferroseed appreciate Cryogonal not removing their Spikes when it clears entry hazards

[STRATEGY COMMENTS]
Other Options
=============


  • Knock Off helps Cryogonal break through Pokemon it can't beat easily with Toxic and is a good utility move in general. This trade goes at the cost of the pokemon it couldn't beat with only Freeze Dry.
  • An Offensive set holding Nevermelting Ice with the moves Ice Beam, Freeze Dry, Rapid Spin, Recover with maximized Speed Stat including Timid nature and Special Attack EV’s grants Cryogonal a way to by pass it’s otherwise low damage output and pick up on important KO’s on Sceptile, Steelix and Vivillon. At cost of being less capable of switching into special attacks.
  • A defensive set with an EV spread of 252 HP / 224 Def / 32 Spe, a Bold nature, and Leftovers can be used on more defensive teams to take significantly less damage from Pursuit users such as Sneasel allowing it to be stalled.
  • Lastly a double screens set with Light Screen and Reflect holding Light Clay can be utilized but takes away the main utilities you did normally want cryogonal for, in trade of increased set up opportunity.
  • maybe mention Defog here too since Cryogonal gets it and people may believe it to be > Rapid Spin

Checks and Counters
===================


**Stealth Rock**: Cryogonal loses 25% of its HP upon entering the field when Stealth Rock is up. This discourages it from switching in and thus hinders its job. Cryogonal is also not able to switch directly into Stealth Rock setters such as Diancie, Rhydon and Steelix. why can it not?

**Faster Physical Attackers**: Cryogonal's low Defense stat leaves it vulnerable to physical attackers like Passimian and Sneasel. On the other hand, fast physical attackers like Aerodactyl and Choice Scarf Braviary don't safely switch into Cryogonal. Sneasel and Aerodactyl in particular are problematic as they can also trap it with Pursuit.

**Fire-types**: Fire-types like Incineroar, Houndoom, and Delphox can switch into Cryogonal with almost no drawbacks, leaving Cryogonal with no choice other than switching out. Additionally Houndoom can Pursuit trap it while Incineroar and Delphox can utilize it as set up bait for Swords Dance or Calm Mind sets respectively. none of them appreciate being Toxic'd though. I'd also throw in a Magmortar mention.

**Fighting-types**: Fighting-types such as Scrafty and Thick Fat Hariyama can switch on a Freeze-Dry and force Cryogonal out. More agressive Fighting-types such as Passimian, Medicham and Hitmonlee can threaten to outspeed and OHKO. Hitmonlee unmon

**Steel-Types: Steel-Types such as Silvally-Steel, Klinklang and even Steelix have very little to fear off of Cryogonals weak Freeze Dry. Even Steelix is not 3HKO'd by this and threatens it out with a super effective steel type move.

**Bulky Setup Sweepers**: Cryogonal can be used as setup fodder for many threats like Swords Dance Incineroar, Calm Mind Delphox, Malamar, Scrafty and Klinklang.
implement this and give yourself 2/3
 
''Last Sunday at 8:01 AM
rhydonphilip your cryogonal analysis looks fine, consider this 3/3, you can move it to GP
just make note in the thread that i gave you 3/3 over discord
'' -eternally over discord
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
ok after thinking it over, the only things OO worthy are the two alternative ev spreads. cryogonal hasnt been seen on screens offense ever since the whole aurora veil screens stacking thing was fixed, and unless you've seen knock off used often enough/know it has been effective recently, then i think it should be dropped too. if other qc wanna bop me then go for it but yea, i dont think those two are actual viable alternatives
 

pilica12

Buriallusion: Phantomic Killer in Night Mist
is a Top Social Media Contributor Alumnusis a Community Contributor Alumnus
Greetings, AM.
Additions, Removals, Comments

[OVERVIEW]


Cryogonal is one of the tier's (Added apostrophe) premier Rapid Spinners and one of its the better specially defensive (de-capitalized "S" and "D", and added "ly") walls in the tier (to avoid repetition of "tier".). Having access to reliable recovery thanks to Recover (capitalized "r") and the ability Levitate, it can safely come in on any entry hazards with the exception of Stealth Rock (Nitpicky point, but Levitate is what lets it come in safely on non-SR hazards, Recover helps only in a subsidiary way. Perhaps a more accurate phrasing might be: "Having access to the ability Levitate allows Cryogonal to come in safely on all entry hazards with the exception of Stealth Rock, while access to Recover gives it longevity." - since longevity is a component of enabling it to serve its role.) Its (Remove apostrophe) Ice typing and sky-high (Added hyphen) Special Defence Defense (Hurts my soul to make this change, but it is the standard :() allow it to reliably check a multitude of special attackers including Vanilluxe, Palossand, Vikavolt, Vivillon, (AC) (Oxford comma is the standard) and Whimsicott. Unfortunately, this its typing (You mentioned both typing and sky-high defenses before, so it is necessary to clarify which of these you mean to avoid ambiguity) also gives it a weakness to Stealth Rock, making it take lose 25% of its health every time it tries to comes in to remove the entry hazards in on Rocks, (AC) (It takes 25% on Rocks, regardless of whether it is trying to come into remove hazards or not, so the qualifier is somewhat unnecessary) forcing it to Recover (Capitalized "r") more often. Cryogonal also has a low physical defense (de-capitalized "P" and "D"), (AC) making it in prone to Pursuit trapping (de-capitalized "T") and any not non-resisted physical attacks (de-capitalized "P" and "A"),; (Comma --> Semicolon) this further hinders its (Remove apostrophe) capasity capacity to remove entry hazards, (AC) as common entry hazard setters like Garbodor, Steelix, Diancie, (AC) and Rhydon all are able have the capasity to hit it hard on the physical side. lastly Cryogonal has a hard time against most entry hazard setters as the majority of them hit from the physical side making removal more difficult to do reliably. (Amalgamated the last sentence, as they are essentially identical - you have given the threats that set hazards and attack on the physical side. Also did a bit of changing to avoid double "capacity")

[SET]
name: Specially Defensive Spinner
move 1: Rapid Spin
move 2: Freeze-Dry (capitalized "d" and added hyphen)
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Levitate
nature: Calm
evs: 248 HP / 104 SpD / 156 Spe


[SET COMMENTS]
Moves
========


Rapid Spin lets Cryogonal clear entry hazards to support its teammates. Freeze-Dry lets it hit Water-types like Slowbro, Blastoise, (AC) and Vaporeon super effectively, a trait that not many Ice-types possess. Toxic cripples answers ("Answers", while it can be deduced from context, is a tiny bit ambiguous. "Pokemon" would probably be clearer.) that Cryogonal can't really hurt with Freeze Dry such as Incineroar, Delphox, Hariyama, and Piloswine. Recover allows it to tank special hits and (Semantics, but Recover doesn't really, by itself, let it tank special hits like a move like, say, Amnesia would. Its purpose is to keep it healthy.) stay healthy throughout the match.

Set Details
========


The 248 HP ev’s EVs (capitalized and removed apostrophe) maximize its (Remove apostrophe) HP but while (Allows it to do two things at once, there isn't really a contrast demanding "but" here) also allowing it to take below less than 25% of its maximum HP in damage when switching into Stealth Rock. The Speed investment lets it outspeed up to 80 base Speed Pokemon (Capitalized "P") such as none non-Choice Scarfed Braviary, Medicham, (AC) and Passimian in addition to outspeeding Vanilluxe (Given that it outspeeds up to base 80 renders this a little bit unnecessary, I would imagine?). The remaining ev’s EVs (capitalized and removed apostrophe) are placed into Special Defense to optimize its (Remove apostrophe) capacity to switch into special attacks (de-capitalized "S" and "A"). Leftovers increases Cryogonal's (Added apostrophe) durability and capasity capacity to outlast any opposing entry hazard setters. Levitate is its only ability but grants an immunity to all entry hazards except Stealth Rock, (AC) as well as providing it an immunity to Ground-type (capitalized "g" and added hyphen) attacks.

Usage Tips
========


Switch it Cryogonal into most special attackers (de-capitalized "S" and "A") such as Palossand, Blastoise, Rotom, (AC) and Vanilluxe and badly poison them with Toxic or make use of their inability to break Cryogonal to remove entry hazards. Be careful if (de-capitalized "I") the opponent has a Pursuit trapper (de-capitalized "T") like Sneasel, Houndoom, (AC) or Aerodactyl, (AC) watch out for its capacity as these Pokemon are able to remove Cryogonal from the game. This is especially dangerous for The (capitalized "t") first two are especially dangerous, (AC) mentioned (It is not dangerous for the mentioned Pokemon, it is dangerous for Cryogonal) as they have little to fear from Freeze-Dry (added hyphen) or and don't mind being badly poisoned (de-capitalized "B" and "P") by Toxic (Sentence read kinda awkwardly with the Freeze-Dry and Toxic parts combined, so split it). Cryogonal has a strong match up against Palossand, Omastar, (AC) and defensive (de-capitalized "D") Druddigon, (AC) as they will have to fear a Freeze Dry or Toxic while placing down quickly removable entry hazards (I don't really know how useful this last bit is "while placing down quickly removable entry hazards", tbh). Outside of these Other (capitalized "o") entry hazard setters, (AC) however, (AC) such as Garbodor, Diancie, Rhydon, Torterra, (AC) and Steelix are able to force Cryogonal out with any of their physical STAB attacks. Toxic lets you punish low durability Pokemon (capitalized "p") such as Incineroar and Hariyama early on in the game. Meanwhile its (Remove apostrophe) capasity capacity to remove hazards and be a standalone special wall once the opponents entry hazard setters are removed. (I don't really know what this last sentence means. Cryogonal serves as a special wall and a hazard remover, regardless of whether the enemy's hazard setters are removed.)

Team Options
========


Teammates who appreciate hazard removal such as Vivillon, Incineroar, Delphox, (AC) and Sneasel are good partners for Cryogonal. The same applies to pivots who could which would become far less durable with entry hazards up such as Scarf Braviary and Vikavolt. Water- and Ground-types who that appreciate to haveing Vanilluxe, Vikavolt, (AC) and Grass-type (Added hyphen) Pokemon (capitalized "p") taken care off (Really, Cryogonal doesn't "take care" of the former two: it cripples them at best, so I don't really know if this is really the most accurate phrasing) pair well with Cryogonal. Prime examples include Slowbro, Vaporeon, Rhydon, Palossand, (AC) and Steelix. In addition (possibly "addition" --> "return" here), (AC) all these Pokemon (capitalized "p") also provide valuable defensive utility to deal with physical attackers. Pursuit trappers (de-capitalized "T") such as Sneasel, Houndoom, (AC) and Pursuit (You already mentioned "Pursuit trappers", and a Rhydon lacking Pursuit wouldn't be much of a Pursuit trapper, after all.) Rhydon are able to remove spinblockers such as Mismagius and Rotom, (AC) and thus also pair well with Cryogonal to remove spinblockers such as Mismagius and Rotom.

[STRATEGY COMMENTS]
Other Options
=============


Knock Off helps Cryogonal break through Pokemon it can't beat easily with Toxic (Might be good to specify exactly what?) and is a good utility move in general. This trade goes at the cost of the pokemon it couldn't beat with only Freeze Dry , (AC) however, (AC) comes at the cost of being left unable to do anything substantial to Pokemon that are unfazed by Freeze-Dry. An offensive (de-capitalized "O") set holding Nevermelting Never-Melt Ice with the moves Ice Beam, Freeze Dry, Rapid Spin, and Recover with maximized Speed Stat including Timid nature and Special Attack EV’s , (AC) maximized Special Attack and Speed EVs, (AC) and a Timid nature grants Cryogonal a way to bypass ("Bypass" is one word) its (removed apostrophe) otherwise low damage output and pick up on important KOs (removed apostrophe) on Sceptile, Steelix, (AC) and Vivillon. This comes at (de-capitalized "A") cost of being less capable of switching into special attacks. A physically defensive set with an EV spread of 252 HP / 224 Def / 32 Spe (Wouldn't you use 248 HP here as well?), a Bold nature, and Leftovers (I'd imagine it's given that it's Leftovers here, since we can assume no specified item means use the item in the main set, so perhaps change to just "EV spread of <spread>and a Bold nature") can be used on more defensive teams to take significantly less damage from Pursuit users such as Sneasel, (AC) allowing it to be stalled. Lastly a double screens set with Light Screen and Reflect and holding Light Clay can be utilized to give your team greater setup opportunities, (AC) but this takes away the main utilities you did would normally want Cryogonal (capitalized "c") for, in trade of increased set up opportunity.

Checks and Counters
===================


**Stealth Rock**: Cryogonal loses 25% of its HP upon entering the field when Stealth Rock is up. This discourages it from switching in and thus hinders its job. Cryogonal is also not able to switch directly into Stealth Rock setters such as Diancie, Rhydon, (AC) and Steelix.

**Faster Physical Attackers**: Cryogonal's low Defense stat leaves it vulnerable to physical attackers like Passimian and Sneasel. On the other hand, some fast physical attackers like Aerodactyl and Choice Scarf Braviary don't can't safely switch into Cryogonal. Sneasel and Aerodactyl in particular are problematic, (AC) as they can also trap it with Pursuit.

**Fire-types**: Fire-types like Incineroar, Magmortar, Houndoom, and Delphox can switch into Cryogonal with almost no drawbacks, leaving Cryogonal with no choice other than switching out (I would imagine they would be at least inconvenienced by a Toxic on the switch, no?). Additionally Houndoom can Pursuit trap it, (AC) while Incineroar and Delphox can utilize it as setup ("setup" is a single word here) bait for Swords Dance or and Calm Mind sets, (AC) respectively.

**Fighting-types**: Fighting-types such as Scrafty and Thick Fat Hariyama can switch in on a Freeze-Dry and force Cryogonal out. Meanwhile, (AC) more (de-capitalized "M") aggressive Fighting-types such as Passimian, Medicham, (AC) and Hitmonlee can threaten to outspeed and OHKO. (You did mention EVs are run to outspeed non-boosted Medicham, so perhaps specifying Choice Scarf in particular?)

**Steel-Types: Steel-types (de-capitalized "T") such as Silvally-Steel, Klinklang, (AC) and even Steelix have very little to fear off of from Cryogonal's (added apostrophe) weak Freeze-Dry (Added hyphen). Even (To avoid repetition of "Even Steelix" - it is evident from the previous sentence what the point is) Steelix is not 3HKO'ed (apostrophe --> e) by this and threatens it Cryogonal out with a super effective Steel-type (capitalized "S" and added hyphen) move.

**Bulky Setup Sweepers**: Cryogonal can be used as setup fodder for many threats like Swords Dance Incineroar, Calm Mind Delphox, Malamar, Scrafty, (AC) and Klinklang.
 
Ajusted to all spelling errors and added to the remarks. only one I didn't change was the mention of Vanilluxe as it's the main focus of the speed investement and has always been.
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is an AM GP Check, Implement What You Want. ADD REMOVE (COMMENTS)
[OVERVIEW]

Cryogonal is one of the tier's premier Rapid Spinners Spin users and one of it's better specially defensive walls. Having access to the ability Levitate allows Cryogonal to come in safely on all entry hazards with the exception of except Stealth Rock, while access to Recover gives it longevity. Its Ice typing and sky-high Special Defense allow it to reliably check a multitude of special attackers including Vanilluxe, Palossand, Vikavolt, Vivillon, and Whimsicott. Unfortunately, its typing also gives it a weakness to Stealth Rock, making it lose 25% of its health every time it comes in on Rocks switches into Stealth Rock, forcing it to Recover more often. Cryogonal also has a low physical defense Defense stat, making it prone to Pursuit trapping and any non-resisted physical attacks; this further hinders its capacity to remove entry hazards, as common entry hazard setters like Garbodor, Steelix, Diancie,(AC) and Rhydon all are able to can hit it hard on the physical side.

[SET]
name: Specially Defensive Spinner
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Levitate
nature: Calm
evs: 248 HP / 104 SpD / 156 Spe

[SET COMMENTS]
Moves
========

Rapid Spin lets Cryogonal clear entry hazards to support its teammates. Freeze-Dry lets it hit Water-types like Slowbro, Blastoise, and Vaporeon super effectively, a trait that not many Ice-type Ice-types possess. Toxic cripples Pokemon that Cryogonal can't really hurt with Freeze Dry such as Incineroar, Delphox, Hariyama, and Piloswine. Recover allows it to stay healthy throughout the match.

Set Details
========

The 248 HP EVs maximize its HP while also allowing it to take less than 25% of its maximum HP in damage when switching into Stealth Rock. The Speed investment lets it outspeed up to 80 base speed Speed pokemon Pokemon such as non-Choice Scarfed Scarf Braviary, Medicham, and Passimian in addition to outspeeding Vanilluxe. The remaining EVs are placed into Special Defense to optimize its capacity to switch into special attacks. Leftovers increases Cryogonal's(AA) durability and capacity to outlast opposing entry hazard setters. Levitate is its only ability but grants it an immunity to all entry hazards except Stealth Rock, as well as providing provides(same verb tense as grants) it an immunity to Ground-type attacks.

Usage Tips
========

Switch Cryogonal into most special attackers such as Palossand, Blastoise, Rotom, and Vanilluxe and badly poison them with Toxic or make use of their inability to break Cryogonal to remove entry hazards. Be carefull careful if the opponent has a Pursuit trapper like Sneasel, Houndoom, or Aerodactyl, as these Pokemon are able to can remove Cryogonal from the game. The first two are especially dangerous, as they have little to fear from Freeze-Dry and don't mind being badly poisoned by Toxic. Cryogonal has a strong match up matchup against Palossand, Omastar, and defensive Druddigon, as they will have to fear a Freeze Dry or and Toxic. Other entry hazard setters, however, such as Garbodor, Diancie, Rhydon, Torterra, and Steelix are able to can force Cryogonal out with any of their physical STAB attacks. Toxic lets you punish low durability Pokemon such as Incineroar and Hariyama early on in the game. Besides its capacity to remove entry hazards, it also serves as a standalone wall.

Team Options
========

Teammates who appreciate hazard removal such as Vivillon, Incineroar, Delphox, and Sneasel are good partners for Cryogonal. The same applies to pivots,(AC) which would become becomes(same tense as applies) far less durable with entry hazards up such as Choice Scarf Braviary and Vikavolt. Water- and Ground-types that appreciate having Vanilluxe, Vikavolt, and Grass-type Pokemon Grass-types taken care of pair well with Cryogonal. Prime examples include Slowbro, Vaporeon, Rhydon, Palossand, and Steelix. In return,(AC) all these pokemon Pokemon also provide valuable defensive utility to deal with physical attackers. Pursuit trappers such as Sneasel, Houndoom, and Rhydon are able to can remove spinblockers such as Mismagius and Rotom, and thus also pair well with Cryogonal.(AP)

[STRATEGY COMMENTS]
Other Options
=============

Knock Off helps Cryogonal break through Pokemon it can't beat easily with Toxic like Assault Vest Slowbro, Slowking,(AC) and Steelix,(RC) but it's while also being a good utility move in general.("but" is a contrast conjunction but it was two good things) This, however, comes at the cost of being left unable to do anything substantial to Pokemon that are unfazed by Freeze-Dry. An offensive set holding Never-Melt Ice with the moves Ice Beam, Freeze Dry, Rapid Spin, and Recover, maximized Special Attack and Speed EVs, and a Timid nature grants Cryogonal a way to bypass its otherwise low damage output and pick up on important KOs on Sceptile, Steelix, and Vivillon. However,(AC)(Need a contrasting transition word here) this comes at the cost of being less capable of switching into special attacks. A physically defensive set with an EV spread of 248 HP / 228 Def / 32 Spe and a Bold nature can be used on more defensive teams to take significantly less damage from Pursuit users such as Sneasel, allowing it to be stalled. Lastly,(AC) a double dual screens set with Light Screen and Reflect and holding Light Clay can be utilized to give your team greater set up setup opportunities, but this takes away the main utilities you would normally want Cryogonal for.

Checks and Counters
===================

**Stealth Rock**: Cryogonal loses 25% of its HP upon entering the field when Stealth Rock is up. This discourages it from switching in and thus hinders its job. Cryogonal is also not able to switch directly into Stealth Rock setters such as Diancie, Rhydon, and Steelix.

**Faster Physical Attackers**: Cryogonal's low Defense stat leaves it vulnerable to physical attackers like Passimian and Sneasel. On the other hand, some fast physical attackers like Aerodactyl and Choice Scarf Braviary can't safely switch into Cryogonal. Sneasel and Aerodactyl,(AC) in particular,(AC) are problematic, as they can also trap it with Pursuit.

**Fire-types**: Fire-types like Incineroar, Magmortar, Houndoom, and Delphox can switch into Cryogonal only risking being toxicated induced with Toxic, forcing Cryogonal to switching switch out. Additionally,(AC) Houndoom can Pursuit trap it, while Incineroar and Delphox can utilize it as setup bait for Swords Dance and Calm Mind sets, respectively.

**Fighting-types**: Fighting-types such as Scrafty and Thick Fat Hariyama can switch on a Freeze-Dry and force Cryogonal out. Choice Scarfed Scarf Fighting-types such as Passimian or priority users like Medicham and Hitmonlee can threaten to OHKO Cryogonal. (to OHKO what?)

**Steel-Types Steel-types: Steel-Types Steel-types such as Silvally-Steel, Klinklang, and even Steelix have very little to fear from Cryogonal's weak Freeze-Dry(AH). Steelix is not 3HKOed and threatens Cryogonal out with a super effective Steel-type move.

**Bulky Setup Sweepers**: Cryogonal can be used as setup fodder for many threats like Swords Dance Incineroar, Calm Mind Delphox, Malamar, Scrafty, and Klinklang.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Cryogonal is one of the tier's premier Rapid Spin users and better specially defensive walls. Having access to the Its ability Levitate allows Cryogonal to come in safely on all entry hazards except Stealth Rock, while access to Recover gives it longevity. Its Ice typing and sky-high Special Defense allow it to reliably check a multitude of special attackers including Vanilluxe, Palossand, Vikavolt, Vivillon, and Whimsicott. Unfortunately, its typing also gives it a weakness to Stealth Rock, making it lose 25% of its health every time it switches into Stealth Rock, the entry hazard and forcing it to Recover more often. Cryogonal's also has a low Defense stat (RC) making also makes it prone vulnerable to Pursuit trapping and any non-resisted physical attacks; this further hinders its capacity to remove entry hazards, as common entry hazard setters like Garbodor, Steelix, Diancie, and Rhydon can hit it hard on the physical side with their physical attacks.

[SET]
name: Specially Defensive Spinner
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Levitate
nature: Calm
evs: 248 HP / 104 SpD / 156 Spe


[SET COMMENTS]
Moves
========


Rapid Spin lets Cryogonal clear entry hazards to support its teammates. Freeze-Dry lets it hit Water-types like Slowbro, Blastoise, and Vaporeon super effectively, a trait an ability not many Ice-types possess. Toxic cripples Pokemon Cryogonal can't hurt with Freeze Dry such as Incineroar, Delphox, Hariyama, and Piloswine. Recover allows it to stay healthy throughout the match.

Set Details
========


The 248 HP EVs maximize its Cryogonal's HP while also allowing it to take less than 25% of its maximum HP in minimizing damage it takes when switching into Stealth Rock. The Speed investment lets it outspeed up to base 80 base Speed Pokemon such as non-Choice Scarf Braviary, Medicham, and Passimian in addition to outspeeding Vanilluxe. The remaining EVs are placed into Special Defense to optimize maximize its capacity to switch into special attacks. Leftovers increases Cryogonal's durability and capacity to outlast opposing entry hazard setters. Levitate is its only ability but grants it an immunity to all entry hazards except Stealth Rock (RC) as well as provides it an immunity to Ground-type attacks.

Usage Tips
========


Switch Cryogonal into most special attackers such as Palossand, Blastoise, Rotom, and Vanilluxe and badly poison them with Toxic or make use of their inability to break Cryogonal to remove entry hazards. Be careful if the opponent has a Pursuit trapper like Sneasel, Houndoom, or Aerodactyl, as these Pokemon can remove Cryogonal from the game. The first two are especially dangerous, as they have little to fear from Freeze-Dry and don't mind being badly poisoned by Toxic. While Cryogonal has a strong great matchup against Palossand, Omastar, and defensive Druddigon, as they fear Freeze-Dry (AH) and Toxic, (comma) other entry hazard setters, however, such as Garbodor, Diancie, Rhydon, Torterra, and Steelix can force Cryogonal out with any of their physical STAB attacks. Toxic lets you punish low-durability (AH) Pokemon such as Incineroar and Hariyama early in the game. Besides its capacity to remove entry hazards, it Cryogonal also serves as a standalone wall to Pokemon such as <...>.

Team Options
========


Teammates who that appreciate entry hazard removal such as Vivillon, Incineroar, Delphox, and Sneasel are good partners for Cryogonal. The same applies to pivots (RC) which that becomes far less durable with entry hazards up such as Choice Scarf Braviary and Vikavolt. Water- and Ground-types that appreciate having Vanilluxe, Vikavolt, and Grass-types taken care of pair well with Cryogonal. Prime examples include Slowbro, Vaporeon, Rhydon, Palossand, and Steelix. In return, all these Pokemon also provide valuable defensive utility to deal with physical attackers. Pursuit trappers such as Sneasel, Houndoom, and Rhydon can remove spinblockers such as Mismagius and Rotom (RC) and thus also pair well with Cryogonal.

[STRATEGY COMMENTS]
Other Options
=============


Knock Off helps Cryogonal break through Pokemon it can't beat easily with Toxic like Assault Vest Slowbro, Slowking, and Steelix while also being a good utility move in general. This, however, comes at the cost of being unable to do anything substantial to Pokemon that are unfazed by Freeze-Dry. An offensive set holding Never-Melt Ice with the moves Ice Beam, Freeze-Dry, (AH) Rapid Spin, and Recover, maximized Special Attack and Speed EVs, and a Timid nature grants Cryogonal a way to bypass its otherwise low damage output and pick up important KOs on Sceptile, Steelix, and Vivillon. However, this comes at the cost of being less capable of switching into special attacks. A physically defensive set with an EV spread of 248 HP / 228 Def / 32 Spe and a Bold nature can be used on more defensive teams to take significantly less damage from Pursuit users such as Sneasel, allowing it to be stalled. Lastly, a dual screens set with Light Screen and Reflect and holding Light Clay can be utilized to give your team greater setup opportunities, but this takes away the main utilities you would normally want Cryogonal for.

Checks and Counters
===================


**Stealth Rock**: (remove bold) Cryogonal loses 25% of its HP upon entering the field when Stealth Rock is up. This discourages it from switching in and thus hinders its job. Cryogonal is also not able to switch directly into Stealth Rock setters such as Diancie, Rhydon, and Steelix.

**Faster Physical Attackers**: Cryogonal's low Defense stat leaves it vulnerable to physical attackers like Passimian and Sneasel. On the other hand, some fast physical attackers like Aerodactyl and Choice Scarf Braviary can't safely switch into Cryogonal. Sneasel and Aerodactyl, in particular, are problematic, as they can also trap it with Pursuit.

**Fire-types**: Fire-types like Incineroar, Magmortar, Houndoom, and Delphox can switch into Cryogonal only risking being induced with Toxic, forcing Cryogonal to switch out. Additionally, Houndoom can Pursuit trap it, while Swords Dance Incineroar and Calm Mind Delphox can utilize it as setup bait for Swords Dance and Calm Mind sets, respectively.

**Fighting-types**: Fighting-types such as Scrafty and Thick Fat Hariyama can switch on a Freeze-Dry and force Cryogonal out. Choice Scarf Fighting-types such as Passimian or priority users like Medicham and Hitmonlee can threaten to OHKO Cryogonal.

**Steel-types: Steel-types such as Silvally-Steel, Klinklang, and even Steelix have very little to fear from Cryogonal's weak Freeze-Dry. Steelix is not 3HKOed and threatens Cryogonal out with a super effective Steel-type STAB move.

**Bulky Setup Sweepers**: Cryogonal can be used as setup fodder for many threats like Swords Dance Incineroar, Calm Mind Delphox, Malamar, Scrafty, and Klinklang.

[CREDITS]
- Written by: [[rhydonphilip, 254798]]
- Quality checked by: [[kay, 240237], [Rabia, 336073], [Eternally, 295647]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi

[OVERVIEW]

Cryogonal is one of the tier's premier Rapid Spin users and better specially defensive walls. Its ability Levitate allows Cryogonalbility allows it to come in safely on all entry hazards except Stealth Rock, while access to Recover gives it longevity. Its Ice typing and sky-high Special Defense allow it to reliably check a multitude of special attackers including Vanilluxe, Palossand, Vikavolt, Vivillon, and Whimsicott. Unfortunately, its typing also gives it a weakness to the entry hazard andStealth Rock, making it lose 25% of its health every time it switches into Stealth Rock,the entry hazard and forcing it to use Recover more often. Cryogonal's low Defense stat also makes it vulnerable to Pursuit trapping and any non-resisted physical attacks; this further hinders its capacity to remove entry hazards, as common entry hazard setters like Garbodor, Steelix, Diancie, and Rhydon can hit it hard with their physical attacks.

[SET]
name: Specially Defensive Spinner
move 1: Rapid Spin
move 2: Freeze-Dry
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Levitate
nature: Calm
evs: 248 HP / 104 SpD / 156 Spe

[SET COMMENTS]
Moves
========

Rapid Spin lets Cryogonal clear entry hazards to support its teammates. Freeze-Dry lets it hit Water-types like Slowbro, Blastoise, and Vaporeon super effectively, an ability not many Ice-types possess. Toxic cripples Pokemon Cryogonal can't hurt with Freeze Dry-Dry (hyphen) such as Incineroar, Delphox, Hariyama, and Piloswine. Recover allows it to stay healthy throughout the match.

Set Details
========

248 HP EVs maximize Cryogonal's HP while also minimizing the damage it takes when switching into Stealth Rock. The Speed investment lets it outspeed up to base 80 Speed Pokemon such as non-Choice Scarf Braviary, Medicham, and Passimian in addition to outspeeding Vanilluxe. The remaining EVs are placed into Special Defense to maximize itCryogonal's capacity to switch into special attacks. Leftovers increases Cryogonal's durability and capacity to outlast opposing entry hazard setters. Levitate grants it an immunity to all entry hazards except Stealth Rock as well as an immunity to Ground-type attacks.

Usage Tips
========

Switch Cryogonal into most special attackers such as Palossand, Blastoise, Rotom, and Vanilluxe and badly poison them with Toxic or make use of their inability to break Cryogonal to remove entry hazards. Be careful if the opponent has a Pursuit trapper like Sneasel, Houndoom, or Aerodactyl, as these Pokemon can remove Cryogonal from the game. The first two are especially dangerous, as they have little to fear from Freeze-Dry and don't mind being badly poisoned by Toxic. While Cryogonal has a great matchup against Palossand, Omastar, and defensive Druddigon, as they fear Freeze-Dry and Toxic, other entry hazard setters such as Garbodor, Diancie, Rhydon, Torterra, and Steelix can force Cryogonal out with any of their physical STAB attacks. Toxic lets you punish low-durabilityess durable Pokemon such as Incineroar and Hariyama early in the game. Besides its capacitybeing able to remove entry hazards, (space) Cryogonal also serves as a standalone wall to pPokemon such as Vanilluxe, Heliolisk, Comfey, and Vikavolt.

Team Options
========

Teammates that appreciate entry hazard removal such as Vivillon, Incineroar, Delphox, and Sneasel are good partners for Cryogonal. The same applies to pivots that become far less durable with entry hazards up such as Choice Scarf Braviary and Vikavolt. Water- and Ground-types that appreciate having Vanilluxe, Vikavolt, and Grass-types taken care of pair well with Cryogonal. Prime examples include Slowbro, Vaporeon, Rhydon, Palossand, and Steelix. In return, all these Pokemon also provide valuable defensive utility to deal with physical attackers. Pursuit trappers such as Sneasel, Houndoom, and Rhydon can remove spinblockers such as Mismagius and Rotom and thus also pair well with Cryogonal.

[STRATEGY COMMENTS]
Other Options
=============

Knock Off helps Cryogonal break through Pokemon it can't beat easily with Toxic like Assault Vest Slowbro, Slowking, and Steelix while also being a good utility move in general. This, however, comes at the cost of being unable to do anything substantial to Pokemon that are unfazed by Freeze-Dry. An offensive set holding Never-Melt Ice with the moves Ice Beam, Freeze-Dry, Rapid Spin, and Recover, maximized Special Attack and Speed EVs, and a Timid nature grants Cryogonal a way to bypass its otherwise low damage output and pick up important KOs on Sceptile, Steelix, and Vivillon. However, this comes at the cost of being less capable of switching into special attacks. A physically defensive set with an EV spread of 248 HP / 228 Def / 32 Spe and a Bold nature can be used on more defensive teams to take significantly less damage from Pursuit users such as Sneasel, allowing it to be stalledCryogonal to stall them out (assuming this is what you mean). Lastly, a dual screens set with Light Screen and Reflect and holding Light Clay can be utilized to give your team greater setup opportunities, but this takes away the main utilitiesy you would normally wantuse Cryogonal for.

Checks and Counters
===================

**Stealth Rock**: Cryogonal loses 25% of its HP upon entering the field when Stealth Rock is up. This discourages, discouraging it from switching in and thus hindersing its job. Cryogonal is also not able to switch directly into Stealth Rock setters such as Diancie, Rhydon, and Steelix.

**Faster Physical Attackers**: Cryogonal's low Defense stat leaves it vulnerable to physical attackers like Passimian and Sneasel. On the other hand, some fast physical attackers like Aerodactyl and Choice Scarf Braviary can't safely switch into Cryogonal. Sneasel and Aerodactyl, in particular, are problematic, as they can also trap it with Pursuit.Sneasel and Aerodactyl, in particular, are problematic, as they can also trap it with Pursuit. On the other hand, some fast physical attackers like Aerodactyl and Choice Scarf Braviary can't safely switch into Cryogonal but threaten it once in the field.

**Fire-types**: Fire-types like Incineroar, Magmortar, Houndoom, and Delphox can switch into Cryogonal only risking being afflinducted with Toxic, forcing Cryogonal to switch out. Additionally, Houndoom can Pursuit trap it, while Swords Dance Incineroar and Calm Mind Delphox can utilize it as setup bait.

**Fighting-types**: Fighting-types such as Scrafty and Thick Fat Hariyama can switch oninto a Freeze-Dry and force Cryogonal out. Choice Scarf Fighting-types such as Passimian orand priority users like Medicham and Hitmonlee can threaten to OHKO Cryogonal.

**Steel-types**: Steel-types such as Silvally-Steel, Klinklang, and even Steelix have very little to fear from Cryogonal's weak Freeze-Dry. Steelix, for example, is not 3HKOed and threatens Cryogonal out with a super effective STAB move. (any reason why you mention Steelix in particular? seems like a tangential sentence without elaboration)

**Bulky Setup Sweepers**: Cryogonal can be used as setup fodder for many threats like Swords Dance Incineroar, Calm Mind Delphox, Malamar, Scrafty, and Klinklang.




GP 2/2
 
Last edited:
I mentioned Steelix as it's by far the most common, neutral to Ice-type attacks and has low Special Defense making it the most likely to lose to Cryogonal, but despite these traits it still isn't threatend by the main set.

This being said; all GP's have been implemented and you have been credited, thank you, this is now done.
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I mentioned Steelix as it's by far the most common, neutral to Ice-type attacks and has low Special Defense making it the most likely to lose to Cryogonal, but despite these traits it still isn't threatend by the main set.

This being said; all GP's have been implemented and you have been credited, thank you, this is now done.
in this case I'd probably mention those two key traits. "Steelix, despite its neutrality to Ice and low Special Defense, is not 3HKOed..." -- something like that
 

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