Paste: https://pokepast.es/d67e1137be6267ce
Table of contents
1. Introduction
2. Proof of peak
3. The team
4. Threat list
5. Replays
6. Conclusion + paste
1. Introduction
Hey y'all so before gliscor was banned I made this team ( ) which ended up getting to the 1900s, but now that gliscor is banned, I made some edits to the team and ended up getting to #3 on ladder. Its crazy to me that so many teams are just completely unprepared for garganacl and how much it solos. When supported by teammates that abuse its soft checks, garganacl is a terrifying mon to face.
This team has so many boots pokemon because with hazard spam being at an all time high and removal being unreliable, I found that it was easier to just use boots on multiple pokemon to really punish defensive teams that overrely on hazards for making progress. Its works great against lead glimmora/ribombee teams as you are essentially playing 6v5 from the start of the game.
2. Proof of peak:
Username: Joltinjoe18
3. The team
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Curse
- Salt Cure
- Recover
- Earthquake
This is the star of the team. I think people just forgot about garganacl because covert cloak as an item just doesn't exist right now and garg heavily takes advantage of this. However I don't think this point even matters because curse +earthquake is such a devastating set that would destroy teams like this anyways. With curse + earthquake, garganacl is able to beatdown any team that rely on pokemon like slowking or covert cloak users to pivot in on salt cure. After just 1 curse you can nearly solo the entire tier single handedly. This team's gameplan is to remove special attackers that would otherwise be a threat to garg's sweep. We use leftovers because garg is staying in for enough turns on average that leftovers heals more than the hazards do back to garg in most games. Leftovers also helps us sweep better once we do boost up.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Defensive gholdengo is an excellent glue piece for teams that doesn't require much support to function. with this ev spread gholdengo checks large swaths of the metagame and is easily able to leverage its bulk to set up on defensive pokemon that can't hurt it much. Notable targets it checks are iron valiant, enamorus, and sneasler which can be quite dangerous without a proper check to them. air balloon lets you spinblock great tusk more safely. Tera fairy allows you to potentially use your nasty plot boosts to blow holes in teams or sweep.
Iron Valiant @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Knock Off
- Close Combat
4 attacks boots valiant is the perfect pokemon to compliment our defensive core. This gives us a great offensive threat that can come in and knock off items, notably boots, to allow our passive damage to hurt even more. Moonblast is a nice neutral strong hit on everything, and helps bluff that you are purely special valiant. thunderbolt also helps with this while hitting flying types like corviknight and water types like dondozo. Knock off is the key move on this set, as it helps valiant both break through its own checks, but helps rack up residual damage by removing boots from key pokemon like zapdos (which we like removed for our water garganacl). Close combat rounds out the set by getting a surprise ohko on heatran and blissey, while being a stronger neutral hit against pokemon with higher spdef than physdef like ogerpon-wellspring. Max special attack makes moonblast more threatening and bluffs pure special valiant even harder. Tera type is fairy for an extra boost of damage vs defensive teams. Of note is that this is usually the team's lead as no item val is very unpredictable and usually gets a lot of value.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Ice Spinner
Dragonite is a very useful team member by adding natural resistances to water and grass that the team needs. This is the only way for our team to answer a pokemon like banded rillaboom who 2hkos our zapdos with wood hammer. It also checks ogerpon wellspring lacking playrough. Multiscale helps out the team a lot vs many dangerous setup sweepers like kingambit, sneasler, and ogerpon-wellspring. More importantly though, dragonite acts as a secondary wincon for the team when garganacl isn't able to do it. In most games dragonite should be used to check threats immediately or be held in the back for a late game sweep if you realize garg's chances of winning are low. Ice spinner is chosen over other moves in the last slot to give dragonite ground + ice coverage.
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Discharge
- Hurricane
- Heat Wave
Specially defensive zapdos is very dangerous for many teams to face. It is an excellent status spreader and it is really good at shrugging off special attacks. This works really well against teams with great tusk as their ground type, as in these games you have completely uncontested paralysis spreading. It is a good initial switch to pokemon like dragapult and iron valiant, which takes a lot of pressure off of garg and ghold to check things on the enemy team. heat wave is chosen over volt switch because I found that I didn't want to pivot around much with this set, and it was usually better to spam discharge in most circumstances. tera dragon is for ogerpon wellspring and various water type attacks, while still maintaining a grass resistance.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Ice Spinner
- Stealth Rock
No rapid spin? We don't need it. Over half the team is spikes immune/stealth rocks immune and rapid spin can sometimes be a momentum sink. Three attacks no rapid spin is the perfect fit for the team, letting us make progress vs defense with stealth rock + knock off and giving us a check to dragonite and kingambit, as well as other physical attackers which takes pressure off of gholdengo. Headlong rush is chosen for a higher damage output against targets that might survive earthquake like gholdengo. max speed is also chosen to outrun gholdengo. Tera Dragon is in case ogerpon wellspring gets out of hand but I never had to use it. I haven't tried it but tera steel/poison might be a good idea for targets like calm mind clefable, which the team struggles with.
4. Threat list
This is the biggest threat to the team in the current meta. Rillaboom it sticks around a long time with its grassy terrain, and banded wood hammer always ohkos garg even at +1. It is very good at crippling the team further using knock off. You need to get turns right vs this and try to play more agressive against rillaboom until you can beat it. stealth rocks are important to beat this, however once this is gone teams with rillaboom usually fail to check garg any further than that.
Greatly threatens the team offensively, make sure stealth rock is up as soon as you can and use dragonite to check it. After an extreme speed it is in range of close combat from iron valiant. ogerpon-cornerstone is also very threatening but not as popular. Leading iron valiant is also a good idea as you beat it 1v1.
you are probably going to need to tera garg to beat this but that's not that big of a deal since garg tera is the team's star anyways.
Specs is Hard to beat however tera water garg helps against this. Try to swap into iron valiant on predicted dragon moves as you will get a lot of momentum with this and its fairly predictable when it will happen. booster sptack is easier to beat as zapdos walls it
Very very threatening if it is choice specs, and you are forced to gholdengo every time. you really need stealth rock up and to wear it down with residual damage. If its boots you can use zapdos to check it and fish for paralysis. Dragonite's extreme speed is also useful here
Only threatening if they tera ice. This is usually the lead on teams that use it and the team has a plan against it. I always lead great tusk and force them to tera and kill me, I may lose great tusk but losing tera that early usually causes them to lose the game in the long run.
It outspeeds every mon on the team and is very threatening offensively Choice band sets can be difficult to beat as they keep momentum with u-turn freely while 2hkoing most of the team with its stabs, you need to get your turns right vs it. Swords dance unburden sets are also really threatening, you need to chip it enough so that dragonite can revenge kill it.
The one defensive pokemon garganacl has a lot of trouble with. Standard magic guard sets can easily pivot into salt cure and generate free turns for clefable's teammates. You might be able to beat this set 1v1 sometimes but it is far from guaranteed, you will lose a lot of pp on recover, and you will probably get knocked off. Sticky barb + trick allows clefable to cripple garg and beat it 1v1. It is quite bad if you get tricked because garg is relied on to check many threats on teams with clefable and when it can't do that things get rough. However the worst set is calm mind by a long shot because it uses garg as setup fodder and can easily sweep the team.
Replays
https://replay.pokemonshowdown.com/gen9ou-1991449545
https://replay.pokemonshowdown.com/gen9ou-1991604353
https://replay.pokemonshowdown.com/gen9ou-1991676708-4tvbjcnpl1rx2ry8is7w98bf4w7l6dkpw
https://replay.pokemonshowdown.com/gen9ou-1991683712
https://replay.pokemonshowdown.com/gen9ou-1991679146
https://replay.pokemonshowdown.com/gen9ou-1991464604-8qvwjl01yxup9hnvuqpf0dgz74qx0p3pw
https://replay.pokemonshowdown.com/gen9ou-1991442631-wff5h3oqvpjhvp91uylgwj76xnchor8pw
https://replay.pokemonshowdown.com/gen9ou-1990755257
https://replay.pokemonshowdown.com/gen9ou-1990751263-t18lf73tyem51p353kyptknxdr4yk0gpw
https://replay.pokemonshowdown.com/gen9ou-1990590831-z13e137d7neu011ba4ugrp8nylbyghtpw
https://replay.pokemonshowdown.com/gen9ou-1990039657-24tggj3ay62e8qcstihvddze8edt5jlpw
Conclusion + Paste
https://pokepast.es/d67e1137be6267ce
The Garg is back
P.S. If anyone knows how to bold RMT titles I would appreciate it.
Table of contents
1. Introduction
2. Proof of peak
3. The team
4. Threat list
5. Replays
6. Conclusion + paste
1. Introduction
Hey y'all so before gliscor was banned I made this team ( ) which ended up getting to the 1900s, but now that gliscor is banned, I made some edits to the team and ended up getting to #3 on ladder. Its crazy to me that so many teams are just completely unprepared for garganacl and how much it solos. When supported by teammates that abuse its soft checks, garganacl is a terrifying mon to face.
This team has so many boots pokemon because with hazard spam being at an all time high and removal being unreliable, I found that it was easier to just use boots on multiple pokemon to really punish defensive teams that overrely on hazards for making progress. Its works great against lead glimmora/ribombee teams as you are essentially playing 6v5 from the start of the game.
2. Proof of peak:
Username: Joltinjoe18
3. The team
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 156 Def / 100 SpD
Impish Nature
- Curse
- Salt Cure
- Recover
- Earthquake
This is the star of the team. I think people just forgot about garganacl because covert cloak as an item just doesn't exist right now and garg heavily takes advantage of this. However I don't think this point even matters because curse +earthquake is such a devastating set that would destroy teams like this anyways. With curse + earthquake, garganacl is able to beatdown any team that rely on pokemon like slowking or covert cloak users to pivot in on salt cure. After just 1 curse you can nearly solo the entire tier single handedly. This team's gameplan is to remove special attackers that would otherwise be a threat to garg's sweep. We use leftovers because garg is staying in for enough turns on average that leftovers heals more than the hazards do back to garg in most games. Leftovers also helps us sweep better once we do boost up.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Defensive gholdengo is an excellent glue piece for teams that doesn't require much support to function. with this ev spread gholdengo checks large swaths of the metagame and is easily able to leverage its bulk to set up on defensive pokemon that can't hurt it much. Notable targets it checks are iron valiant, enamorus, and sneasler which can be quite dangerous without a proper check to them. air balloon lets you spinblock great tusk more safely. Tera fairy allows you to potentially use your nasty plot boosts to blow holes in teams or sweep.
Iron Valiant @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Knock Off
- Close Combat
4 attacks boots valiant is the perfect pokemon to compliment our defensive core. This gives us a great offensive threat that can come in and knock off items, notably boots, to allow our passive damage to hurt even more. Moonblast is a nice neutral strong hit on everything, and helps bluff that you are purely special valiant. thunderbolt also helps with this while hitting flying types like corviknight and water types like dondozo. Knock off is the key move on this set, as it helps valiant both break through its own checks, but helps rack up residual damage by removing boots from key pokemon like zapdos (which we like removed for our water garganacl). Close combat rounds out the set by getting a surprise ohko on heatran and blissey, while being a stronger neutral hit against pokemon with higher spdef than physdef like ogerpon-wellspring. Max special attack makes moonblast more threatening and bluffs pure special valiant even harder. Tera type is fairy for an extra boost of damage vs defensive teams. Of note is that this is usually the team's lead as no item val is very unpredictable and usually gets a lot of value.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Earthquake
- Ice Spinner
Dragonite is a very useful team member by adding natural resistances to water and grass that the team needs. This is the only way for our team to answer a pokemon like banded rillaboom who 2hkos our zapdos with wood hammer. It also checks ogerpon wellspring lacking playrough. Multiscale helps out the team a lot vs many dangerous setup sweepers like kingambit, sneasler, and ogerpon-wellspring. More importantly though, dragonite acts as a secondary wincon for the team when garganacl isn't able to do it. In most games dragonite should be used to check threats immediately or be held in the back for a late game sweep if you realize garg's chances of winning are low. Ice spinner is chosen over other moves in the last slot to give dragonite ground + ice coverage.
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Dragon
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Discharge
- Hurricane
- Heat Wave
Specially defensive zapdos is very dangerous for many teams to face. It is an excellent status spreader and it is really good at shrugging off special attacks. This works really well against teams with great tusk as their ground type, as in these games you have completely uncontested paralysis spreading. It is a good initial switch to pokemon like dragapult and iron valiant, which takes a lot of pressure off of garg and ghold to check things on the enemy team. heat wave is chosen over volt switch because I found that I didn't want to pivot around much with this set, and it was usually better to spam discharge in most circumstances. tera dragon is for ogerpon wellspring and various water type attacks, while still maintaining a grass resistance.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Knock Off
- Ice Spinner
- Stealth Rock
No rapid spin? We don't need it. Over half the team is spikes immune/stealth rocks immune and rapid spin can sometimes be a momentum sink. Three attacks no rapid spin is the perfect fit for the team, letting us make progress vs defense with stealth rock + knock off and giving us a check to dragonite and kingambit, as well as other physical attackers which takes pressure off of gholdengo. Headlong rush is chosen for a higher damage output against targets that might survive earthquake like gholdengo. max speed is also chosen to outrun gholdengo. Tera Dragon is in case ogerpon wellspring gets out of hand but I never had to use it. I haven't tried it but tera steel/poison might be a good idea for targets like calm mind clefable, which the team struggles with.
4. Threat list
This is the biggest threat to the team in the current meta. Rillaboom it sticks around a long time with its grassy terrain, and banded wood hammer always ohkos garg even at +1. It is very good at crippling the team further using knock off. You need to get turns right vs this and try to play more agressive against rillaboom until you can beat it. stealth rocks are important to beat this, however once this is gone teams with rillaboom usually fail to check garg any further than that.
Greatly threatens the team offensively, make sure stealth rock is up as soon as you can and use dragonite to check it. After an extreme speed it is in range of close combat from iron valiant. ogerpon-cornerstone is also very threatening but not as popular. Leading iron valiant is also a good idea as you beat it 1v1.
you are probably going to need to tera garg to beat this but that's not that big of a deal since garg tera is the team's star anyways.
Specs is Hard to beat however tera water garg helps against this. Try to swap into iron valiant on predicted dragon moves as you will get a lot of momentum with this and its fairly predictable when it will happen. booster sptack is easier to beat as zapdos walls it
Very very threatening if it is choice specs, and you are forced to gholdengo every time. you really need stealth rock up and to wear it down with residual damage. If its boots you can use zapdos to check it and fish for paralysis. Dragonite's extreme speed is also useful here
Only threatening if they tera ice. This is usually the lead on teams that use it and the team has a plan against it. I always lead great tusk and force them to tera and kill me, I may lose great tusk but losing tera that early usually causes them to lose the game in the long run.
It outspeeds every mon on the team and is very threatening offensively Choice band sets can be difficult to beat as they keep momentum with u-turn freely while 2hkoing most of the team with its stabs, you need to get your turns right vs it. Swords dance unburden sets are also really threatening, you need to chip it enough so that dragonite can revenge kill it.
The one defensive pokemon garganacl has a lot of trouble with. Standard magic guard sets can easily pivot into salt cure and generate free turns for clefable's teammates. You might be able to beat this set 1v1 sometimes but it is far from guaranteed, you will lose a lot of pp on recover, and you will probably get knocked off. Sticky barb + trick allows clefable to cripple garg and beat it 1v1. It is quite bad if you get tricked because garg is relied on to check many threats on teams with clefable and when it can't do that things get rough. However the worst set is calm mind by a long shot because it uses garg as setup fodder and can easily sweep the team.
Replays
https://replay.pokemonshowdown.com/gen9ou-1991449545
https://replay.pokemonshowdown.com/gen9ou-1991604353
https://replay.pokemonshowdown.com/gen9ou-1991676708-4tvbjcnpl1rx2ry8is7w98bf4w7l6dkpw
https://replay.pokemonshowdown.com/gen9ou-1991683712
https://replay.pokemonshowdown.com/gen9ou-1991679146
https://replay.pokemonshowdown.com/gen9ou-1991464604-8qvwjl01yxup9hnvuqpf0dgz74qx0p3pw
https://replay.pokemonshowdown.com/gen9ou-1991442631-wff5h3oqvpjhvp91uylgwj76xnchor8pw
https://replay.pokemonshowdown.com/gen9ou-1990755257
https://replay.pokemonshowdown.com/gen9ou-1990751263-t18lf73tyem51p353kyptknxdr4yk0gpw
https://replay.pokemonshowdown.com/gen9ou-1990590831-z13e137d7neu011ba4ugrp8nylbyghtpw
https://replay.pokemonshowdown.com/gen9ou-1990039657-24tggj3ay62e8qcstihvddze8edt5jlpw
Conclusion + Paste
https://pokepast.es/d67e1137be6267ce
The Garg is back
P.S. If anyone knows how to bold RMT titles I would appreciate it.