Custom 3D Animated Renders

What Animation Should Gholdengo have for Showdown?

  • Put Up Your Dukes! (Normal Battle Idle)

    Votes: 15 20.8%
  • Surf's Up! (Surfing Battle Idle)

    Votes: 57 79.2%

  • Total voters
    72
  • Poll closed .
noticed that a good number of the base Z-A megas are animated now, they look great :) (although, my condolences to the poor soul(s) that have to tackle Mega Floette and Zygarde)
 
There isn't actually an official animation where it's like this as an idle, only briefly in some animations such as an attack animation, so if this were to be done it would have to be via a custom animation which might be more effort than they'd want for this project.
Honestly i'd be willing to make that, i was just browsing here after seeing that there's still a BUNCH of ZA and some ScaVi mons that don't have their 3D sprites
 
i'm not exactly certain how to add images here since it keeps giving me an error when i try but here's an example of a Zeraora render i did really quickly, it's not really 1-1 to the 3ds style of the original creator but i can always adjust it
Front
utFHuAq
https://imgur.com/utFHuAq
Back
YJukwl4
https://imgur.com/YJukwl4
 
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i'm not exactly certain how to add images here since it keeps giving me an error when i try but here's an example of a Zeraora render i did really quickly, it's not really 1-1 to the 3ds style of the original creator but i can always adjust it
Front
https://imgur.com/utFHuAq
Back
https://imgur.com/YJukwl4
This feels reminicent of how the temporary SS renders were done before djthed made new renders for them. Maybe we can utilize a similar setup for gen 10 / remaining gen 9 / remaining megas. Assuming it takes much less time to create and is compressable to standard filesizes without damaging quality further.
 
This feels reminicent of how the temporary SS renders were done before djthed made new renders for them. Maybe we can utilize a similar setup for gen 10 / remaining gen 9 / remaining megas. Assuming it takes much less time to create and is compressable to standard filesizes without damaging quality further.
it's mostly me using an all-purpose shader that can replicate multiple styles and rendering them in unity. i can definately update the actual shading to resemble best what the others are like, the way it looks rn is just a slight modification of my replication of the ZA shader (excluding the rainbow glow). it takes me probably somewhere around 30 minutes per pokemon unless i get some error with the blender tools.
 
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