I'm sending everyone their maps. Once you have those, consider Day 1 Started.
What do I need from players on Day 1?
I need your character background. This includes:
1. Your Wizard's name.
2. Your Wizard's history (and what they have done in the last ten years if returning).
3. Your Wizard's alignment.
4. Your Champion's personality.
5. Your Champion's alignment.
I also need to know where you base of operations is, be it a house, hotel, etc.
I need to know what spells you have prepared. In everybody's stats I included Spells Prepared under Offense. These are listed as a sequence of numbers; the first represents the number of cantrips you get, the second your level 1 spells, the next your level 2, and so on until level 5. These do not include the bonus spells you get from your Arcane School.
Please read/reread the Wizard section on spells and cantrips before sending in your spell list, for both your sake and mine. Also, please look up the abilities I listed under your Arcane School and make sure you know how they work.
You can change your spell list each day, you only need to pick spells for today.
Lastly, I need your Day Plan. This details everything you wish to do throughout the day. While we can assume that you've bathed and eaten without writing it down, anything pertaining to game strategy needs to be sent to me. Your Day Plan can be as detailed or brief as you wish.
Two last rules;
Whenever someone attacks your summoner and your champion is nearby, this ALWAYS provokes an attack of opportunity (the champion jumps in the way and counters). Each player gets extra attacks of opportunity for this purpose.
There are areas in this game that are full of people
during the day. While I cannot forbid combat in front of muggles... they can spread word of your champions identity or ability. This makes places like the Market District semi-safe zones.
It is now Day 1. Deadline for all Day Plans is in 78 hours.
Metamagic Tutorial
In character creation, everyone was encouraged to take Metamagic feats. Here's a no brainer's guide to USING them.
Did you notice how some spells have things like Greater, and Mass in their names? These are prefixes that buff existing spells. That's exactly what Metamagic does. When you prepare spells, you can add Metamagic to any or (almost) all of them. By adding your Metamagic to a spell, you increase its spell level.
EXAMPLE
Burning Hands is a Level 1 Spell
Intensified Burning Hands is a Level 2 Spell
Not all Metamagic adds +1 to the spell level, some add more. Check your metamagic feats.
AN IDIOT'S GUIDE TO COMBAT
No one needs to fully read up on Combat in Pathfinder, but understanding a few things will help.
Full Attack
Under offense, your champion has a list of numbers like +20/+15/+10/+5. This is the number of attacks your champion makes if they do nothing but attack in one round. Obviously, the first attack is most likely to succeed while each attack after becomes less likely. You can do the most potential damage with a Full Attack, but it's an action that takes a full round. The only movement you can make is 5 feet.
Move and Attack
Instead of taking a Full Attack, you can move up to your speed and then attack. Since you attack only once, you are using your best attack most likely to succeed. While a Full Attack may be better in theory, in practice you aren't losing too much damage if you need to move during your turn.
Charge Attack
There are many special combat maneuvers in pathfinder, but the only one I find to be used on a very regular basis is the charge attack. It doesn't work unlike the above Move and Attack, however, by charging you can move at double your speed, you are more likely to hit, and you are more likely to get hit until your next turn. The only restriction to charging is that you must charge in a straight line.
Attacks of Opportunity
When a nearby character does something that distracts them, a melee attacker can take advantage of this to attack them. While even ranged attackers in this can use Attacks of Opportunity to defend their summoner (as stated above), there are many other things melee attackers can respond to. Just a few examples include; using a ranged attack, casting a spell, trying to run away, and standing up from the prone position.