D/P/P OU team

At a Glance
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My new goal was to create a team without using legendaries, so here it is.

EDITS IN BOLD


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Modest Alakazam @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA/252 Spe/6 SpDef
Psychic
Focus Blast
Shadow Ball
Trick

He's my new lead. He can take the tricks of Gengars, and Shadow Ball before him. This Alakazam can outspeed many things, while tricking slower pokemon into having a choice scarf. He also carries my only fighting move, so he's a great sweeper for this team.


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Impish Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Hp/252 Def/6 Atk
Thunder Fang
Stealth Rock
Earthquake
Slack Off

Hippowdon is the best physical wall in OU, and this Hippowdon is meant to set up Steal Rocks. With the Sandstorm and rocks, the damage will be adding up. Also, Gyarados' might try to set up on it, but thunder fang stops that, as well as being able to kill off Yanmegas. Earthquake gets STAB, and will deal a fair amount of damage to thinks like Porygon2. Slack Off is obviously there for quick recovery.

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Modest Empoleon @ Shed Shell
Ability: Torrent
EVs: 252 SpA/252 SpDef/6 HP
Ice Beam
Surf
Grass Knot
Substitute

This guy is my second special attacker, and has nice special defense. I want to max SpDef and SpA so he can take some hits, and hit back hard. If I predict a switch, I'll sub up to scout the opponent. Shed Shell is to escape from Magnezones and Dugtrios. If I have a sub up and dugtrio is out, I can also surf to kill it.

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Adamant Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk/252 Spe/6 HP
Earthquake
Aerial Ace
Stone Edge
Pursuit

Awesome revenge killer. No need for a Jolly nature if I have max attack, and then a choice scarf to boost my speed. He revenge kills most Pokemon in the OU environment and deals lots to Blisseys.

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Adamant Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 HP/252 Atk/6 SpDef
Waterfall
Outrage
Dragon Dance
Rest

I'm questioning the EVs and nature for this Kingdra. I want him to be bulky, but at the same time, be able to get a couple of DDs up. I chose Lum over Chesto because I don't want to be slowed down so that a) I can't rest soon enough the next turn b) I can make another move.

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Bold Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 Hp/126 Def/120 SpA/6 Def
Will-O-Wisp
HP Fighting
Calm Mind
Dark Pulse

Spiritomb is an awesome having no super effective damage. He can take in hits coming at his teammates, and inflict burn to the opponent. Calm Mind is there to boost SpA for dark pulse, and SpDef. I'm not sure if I should switch some SpDef evs over to Def, so please help on that.


Well, that's my team. Please help me fix any necessary changes. Thanks!
 
At a Glance
dpmfa450.png
dpmfa395.png
dpmfa051.png
dpmfa230.png
dpmfa065.png
dpmfa442.png

My new goal was to create a team without using legendaries, so here it is.

Not to thrash the team, but legendaries are important in this metagame. Heatran is a must, and you can't counter Skymin without him.



dpmfa450.png

Impish Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Hp/252 Def/6 Atk
Thunder Fang
Stealth Rock
Earthquake
Slack Off

Hippowdon is the best physical wall in OU, and this Hippowdon is designed as a lead. Gyarados' might try to set up on it, but thunder fang stops that, as well as being able to kill off Yanmegas. Earthquake gets STAB, and will deal a fair amount of damage to thinks like Porygon2. Slack Off is obviously there for quick recovery.

Uh...Whatever. I would recommend Zong, because your team needs the Rocks.

dpmfa395.png

Modest Empoleon @ Shed Shell
Ability: Torrent
EVs: 252 SpA/252 SpDef/6 HP
Ice Beam
Surf
Grass Knot
Substitute

This guy is my second special attacker, and has nice special defense. I want to max SpDef and SpA so he can take some hits, and hit back hard. If I predict a switch, I'll sub up to scout the opponent. Shed Shell is to escape from Magnezones and Dugtrios. If I have a sub up and dugtrio is out, I can also surf to kill it.

Magnezones and Dugtrios are threats in this metagame? Since when? Oh, and what does this even do? This guy isn't needed. At all. Replace with CalmCune if you want a water type, or replace with Zapdos.
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Adamant Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk/252 Spe/6 HP
Earthquake
Aerial Ace
Stone Edge
Pursuit

Awesome revenge killer. No need for a Jolly nature if I have max attack, and then a choice scarf to boost my speed. He revenge kills most Pokemon in the OU environment and deals lots to Blisseys.

Blissey, sorry to say, isn't used much anymore. Skymin is too much of an annoyance. Dugtrio isn't even that good in a Platinum metagame, so...Replace with a Timid ScarfTran for Skymin.
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Adamant Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 HP/252 Atk/6 SpDef
Waterfall
Outrage
Dragon Dance
Rest

I'm questioning the EVs and nature for this Kingdra. I want him to be bulky, but at the same time, be able to get a couple of DDs up. I chose Lum over Chesto because I don't want to be slowed down so that a) I can't rest soon enough the next turn b) I can make another move.

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Modest Alakazam @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA/252 Spe/6 SpDef
Psychic
Focus Blast
Shadow Ball
Trick

This Alakazam can outspeed many things, while tricking slower pokemon into having a choice scarf. He also carries my only fighting move, so he's a great sweeper for this team.


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Bold Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 SpDef/126 Def/126 SpA
Will-O-Wisp
Pain Split
Calm Mind
Dark Pulse

Spiritomb is an awesome having no super effective damage. He can take in hits coming at his teammates, and inflict burn to the opponent. Calm Mind is there to boost SpA for dark pulse, and SpDef. I'm not sure if I should switch some SpDef evs over to Def, so please help on that.


Well, that's my team. Please help me fix any necessary changes. Thanks!

Will Edit later.
 
This isn't for shoddy, it's for d/p wifi sorry for not making it clear. Empoleon is needed to resist water and grass moves coming at hippo. I might consider leftovers on Empoleon too. Thanks I guess o.o
 
If this is for Wifi, then why do you have an DD Outrage kingdra that's only available in platinum? this makes no sense.
 
I honestly don't see why you chose Hippowdon in your team. Having a "physical wall", a rather bad one in my opinion, is the last thing you'd need in your team. However, I can see how the Stealth Rock could come in handy, but the Sandstorm pretty much negate your whole teams survivability to an extent. Really, what are you trying to deal with?

Lucario - any Fighting type really, maybe except Heracross who's already dealt with by Dugtrio - with will have enough trouble getting past Spiritomb with a slight change of moveset. I would recommend HP Fighting though, as its the only way Spiritomb actually can kill Lucario with. Also, Shadow Ball would definitely be the better option as your primarily STAB-move, given Normal Pokémon - the only Pokémon who takes more damage from Dark Pulse than Shadow Ball - is already covered by HP Fighting, with the exception of Girafarig who you should really worry about anyway. Shadow Ball allow you to function far better as an Fighting-switch-in, as you now can hit them for neutral damage, whereas Dark Pulse and HP Fighting would barly scratch them.

Also, for Spiritombs EV-spread - ALWAYS run max HP! No freaking exception. Max HP with no defensive EVs makes you even more durable than you're right now, so all your sp/defence EVs is obviously pretty wasted. :p Also, I would run some more Defence, as Calm Mind already is pumping your special defence.

There isn't really a good idea switching Hippowdon into Mamoswine either, who occasionaly carries Blizzard, and is hit for super effective damage by Ice Fang. Even Tyranitar has began to carry Aqua Tail lately, and really, you aren't even beating Curse-versions without Roar.

Yeah, there's other physical attackers too, like Scizor, Swampert, Salamence, Metagross, and Gyarados, but as a lot of these tend to carry Choice Band or a stat-up move they're all going to 2HKO/3HKO you, while you're unable to OHKO neither of them, so really, I cannot see Hippowdon walling anything in particular. Sadly, Slack Off isn't really helping really, as four of these tend to carry stat-up moves, while Metagross got a 20% chance of raising its Attack with Meteor Mash, so Slacking Off until it misses or something would be a really bad move on your part given the chance of Meteor Mash missing is lower then its Attack raising. Also, due the high usage of Trick-leads lately, Hippowdon is a pretty bad lead in my opinion.

So with these facts on the table I would definitely get rid of Hippowdon.

Bronzong could function well in your team. Its Ground immunity and all the resistances compliments Spiritomb quite well, and they'll make a great defensive duo. Strong STAB Fighting-moves may be what Bronzong fears the most on the physical side of the spectrum, and Spiritomb may just be the best Fighting-counter in the game. I'd also like to mention how the Fire weakness compliments Kingdra, given the quadruple resistance to Fire. Kingdra will pretty much recieve a free Dragon Dance. Bronzong alone creates somewhat of an good overall synergy with the rest of your team, as well as packing Stealth Rock, and is definitely worth a try. I would recommend using this moveset:

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/128 Def/128 SDef
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Gyro Ball
- Reflect
- Hypnosis / Explosion

While Stealth Rock and Gyro Ball usually is obligatory moves on Bronzong, Reflect allow you to take physical hits better, as well as supporting the rest of your team. Hypnosis vs Explosion is just a personal preference I guess.

I'd also like to mention how Empoleon is your only answer to Scizor, and it can set up on pretty much every Pokémon in your team. Empoleon is in theory a bad switch too, as the occasionally Brick Break - even Superpower - tend to screw you over, even Roost-versions actually. Also, given offensive versions of Zapdos royally screwing you, I would seriously consider a ResTalk Heatran in your team. I know it breaks your "no legendaries"-thingy, but Heatran is really the only Pokémon in the game who can deal with both Zapdos and Scizor effectively without changing your entire structure:

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP/160 Spd/96 SDef
Calm nature (+SDef, -Atk)
- Lava Plume
- Hidden Power Ice
- Rest
- Sleep Talk

With the given EV-spread, you outrun max Speed Adamant Scizor, and you'll take a couple of hits on the special side of the spectrum. I wouldn't really bet on using Earth Power here, as there's only a 33.3% chance of hitting Zapdos through Sleep Talk. With Hidden Power Ice though, there's a 66.6% chance of hitting Zapdos (and other Flying types, as well as levitators) through Sleep Talk, and that should be your main priority.

Lava Plume got a neat chance of burning the opponent. Burning a Gyarados or Kingdra is just amazing, and will as well cripple Zapdos as they'll usually Roost off most of the damage taken.

Bronzong, Spiritomb, and Heatran creates a great defensive core, and along with Kingdra they resist every type in the game but Electric. I hope that's a reason enough to consider Heatran. :)

However, having all these resistances doesn't really if your opponent got anything with a decent type coverage, such as LO-Cune with CM/Surf/Ice Beam/Hidden Power Electric who'll rip through your only Pokémon with some special defence - Heatran. CMBlissey, althrough it's pretty damn boring, is amazing pared with any ResTalk Heatran, and I used this combination on one of my most successful who brought me pretty far on the Smogon leaderboard. CMBlissey is in my opinion the best Pokémon against any Suicune, and does in addition beat general users of CM such as Cresselia, Raikou in particular who can cause even more trouble than Zapdos. CM Blissey will make a great primarily switch on Zapdos too, while having Heatran as a good insurance, and will indeed make your trouble with Zapdos go away. Though, I'll just call this a suggestion, as I feel I've changed around on too much already. :x

For closing, I'd like to mention that I actually went and tried your team with all these changes on Shoddy for a bit, and it worked out pretty great. Good luck, and forgive me for posting that much.
 
Thanks alot! FYI, this is a team without legends, facing people who won't allow legends. Hippowdon is the best physical wall btw. I'll definatly consider some of that stuff too. Bronzong leads suck. Many leads have taunt, and gyro ball won't do much, which would let things like gyarados set up.
 
haha pory a lot of physical walls outdo hippowdon like gliscor or forretress or skarmory, and also for the bronzong lead, it offers you a lot actually. bronzong for one is one of the best support pokemon available, offering screens, rocks, and the gamebreaking explosion. granted trick is a generally common leading move, but bronzong can come in later to explode anyway, and after being taunted, explosion renders them incapable of setting up, or switch to something to scare them away. all these support options, and also the fact that bronzong can help you make the simple transition from poke to poke when you have many choicers in your team, make bronzong one of the best support and overall team player pokemons in the metagame, and it still functions relatively okay as a lead.
 
Hmm, this team needs some help and here i am ^_^;

First of all, you really do need Legends. Their just like normal pokemon. It's jsut an in-game term which has nothing to do with the wifi battles, unless it's uber which i won't have to explain i hope.

Hippowdon as lead has its disadvantages, Gyarados, Gengar, Azelf and Salamence owns it. And these are quite the common leads. I suggest you use Alakazam or Dugtrio as a lead. I prefer the former 1, because it can Trick opponents. Dugtrio is just evil.

I also want to make a note about Empoleon, if you want to have it wall-ish, you can max HP instead of SP def, that way you can take from both sides of the defenses, if it's not super effective. But you can better invest these EVs in Speed and give it Agility. Then you have an awesome sweeper and an awesome resist to Ice, Rock and other common type moves. you can give it Life Orb because then you can outspeed most magnezones. Grass Knot, Ice Beam, Surf/Hydro Pump and Agility should work.

On Alakazam, you can try Signal Beam, it migth be less effective than Focus Blast, but you'll be still able to hit Dark types without having to pray you'll miss the move.

I also don't think that Kingdra would work effectively, you can better just use the standard Outrage set with that EV spread. Just remove Rest for something else.

That's all advice i can give you, i hope your team gets better ^_^;
 
I have a question.. Should I make Alakazam my lead to trick the opponent, the send out Hippowdon later to set up SR? And I want Sand Storm there because the damage will build up easier with SR up.
 
Just lead with alakazam and replace hippowdon by forry, better defence can set up spikes, toxic spikes, and SR and can spin them away and doesnt set up sandstorm that will wear kingdra, alakazam and tomb down.
 
At a Glance
dpmfa450.png
dpmfa395.png
dpmfa051.png
dpmfa230.png
dpmfa065.png
dpmfa442.png

My new goal was to create a team without using legendaries, so here it is.

EDITS IN BOLD



dpmfa450.png

Impish Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 Hp/252 Def/6 Atk
Thunder Fang
Stealth Rock
Earthquake
Slack Off

Hippowdon is the best physical wall in OU, and this Hippowdon is designed as a lead. Gyarados' might try to set up on it, but thunder fang stops that, as well as being able to kill off Yanmegas. Earthquake gets STAB, and will deal a fair amount of damage to thinks like Porygon2. Slack Off is obviously there for quick recovery.

Hippowdon looks okay, but I would replace one of your moves with Roar. Honestly, there are way too many threats that tend to set up on bulky opponents (like Hippowdon). I can't tell you which move to replace, but just try it out.

dpmfa395.png

Modest Empoleon @ Shed Shell
Ability: Torrent
EVs: 252 SpA/252 SpDef/6 HP
Ice Beam
Surf
Grass Knot
Substitute

This guy is my second special attacker, and has nice special defense. I want to max SpDef and SpA so he can take some hits, and hit back hard. If I predict a switch, I'll sub up to scout the opponent. Shed Shell is to escape from Magnezones and Dugtrios. If I have a sub up and dugtrio is out, I can also surf to kill it.

This actually looks like a good set. Don't change it.

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Adamant Dugtrio @ Choice Scarf
Ability: Arena Trap
EVs: 252 Atk/252 Spe/6 HP
Earthquake
Aerial Ace
Stone Edge
Pursuit

Awesome revenge killer. No need for a Jolly nature if I have max attack, and then a choice scarf to boost my speed. He revenge kills most Pokemon in the OU environment and deals lots to Blisseys.

Since you're going to be outspeeding some/most things, I would consider changing Stone Edge with Rock Slide, with better accuracy and a flinch rate to boot.

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Adamant Kingdra @ Lum Berry
Ability: Swift Swim
EVs: 252 HP/252 Atk/6 SpDef
Waterfall
Outrage
Dragon Dance
Rest

I'm questioning the EVs and nature for this Kingdra. I want him to be bulky, but at the same time, be able to get a couple of DDs up. I chose Lum over Chesto because I don't want to be slowed down so that a) I can't rest soon enough the next turn b) I can make another move.

Definitely put Chesto Berry. You can always Rest off the status effect, and if you use your Lum Berry on something like a paralysis, then you'll have to stay asleep for a few extra turns, allowing the opponent to set up on you. >_>

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Modest Alakazam @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA/252 Spe/6 SpDef
Psychic
Focus Blast
Shadow Ball
Trick

This Alakazam can outspeed many things, while tricking slower pokemon into having a choice scarf. He also carries my only fighting move, so he's a great sweeper for this team.

Looks pretty good.

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Bold Spiritomb @ Leftovers
Ability: Pressure
EVs: 252 Hp/126 Def/120 SpA/6 Def
Will-O-Wisp
Pain Split
Calm Mind
Dark Pulse

Spiritomb is an awesome having no super effective damage. He can take in hits coming at his teammates, and inflict burn to the opponent. Calm Mind is there to boost SpA for dark pulse, and SpDef. I'm not sure if I should switch some SpDef evs over to Def, so please help on that.

I would actually consider changing this whole Spiritomb. Try using this set here:

Spiritomb @ Leftovers
Nature: Modest
Ability: Pressure
EV Spread: 252 HP/252 SpAtk/6 Def

~Hypnosis
~Calm Mind/Nasty Plot
~Hidden Power [Fighting]
~Shadow Ball

This way, you're able to hit everything in the game for neutral.

Well, that's my team. Please help me fix any necessary changes. Thanks!


Nice team. I hope it works.
 
I respect the fact that you don't like to use things like suicune, Heatran or zapdos...

Really... those are so boring and take almost all fun out of the game -_-'. And it's sad because I bet everybody get their own heatrans whatsoever by haxing >_>. Really... everyone seem to have Zapdos-Heatran or whatsoever with Hidden Power they want with max power >_>. that is just pure hax. No reapect from me.

But I like your team eventhought I'd would like to switch Hippo to someone else... sandstorm ain't useful to your team.
 
Ok thanks for the positive comments. And I like WOW on tomb because I want some status and I think in Platinum Hypnosis's accuracy is dropped to 60%. But I like it so sure I'll try it, thanks!
 
I think Skymin could be a potential threat to your team, even if your team is used on the DS. I heard there was some sort of way that Skymin could be used on wifi... not sure if this is true or not. o_O Either way, you may want to change something around. I would consider using a Blissey, just because it can wall it so well. Try using this set:

Blissey @ Leftovers
Nature: Bold
Ability: Natural Cure
EV Spread: 252 Defense/176 Special Defense/(the rest in HP lol)
~Ice Beam
~Softboiled
~Aromatherapy
~Toxic

This can easily counter Skymin by walling it to death with its high SpDef, and it can easily do tons of damage with Ice Beam. :D
 
Still, if Shaymin-S can be in wifi, I still won't be facing it. Also, I was considering replacing Hippowdon. Maybe with Gliscor?
 
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