Fiend
someguy
[OVERVIEW]
Deerling's ability Sap Sipper provides it with an important niche as an offensive check to Snivy. It is also blessed with a fantastic Speed tier, outspeeding the likes of Mienfoo, Onix, and most importantly Snivy, and with a unique STAB combination that is nicely complemented by Jump Kick. However, Deerling's defensive typing is horrible in Little Cup, leaving it with many weaknesses to common types, notably Fighting-, Flying-, and Poison-types. This is coupled with rather poor defensive stats, meaning it can be easily KOed by even neutral attacks. Finally, even with a Life Orb, Deerling's attacks aren't really very powerful, so common bulky Pokemon like Vullaby, Ferroseed, and Mienfoo can easily wall it.
[SET]
name: Life Orb
move 1: Return / Double-Edge
move 2: Seed Bomb
move 3: Jump Kick
move 4: Substitute / Wild Charge
item: Life Orb
ability: Sap Sipper
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 236 Spe
[SET COMMENTS]
Moves
========
Return is a powerful STAB move and hits most Pokemon for neutral damage. Double-Edge can also be used for some extra power, but the recoil can be quite troublesome in combination with Life Orb. Seed Bomb is Deerling's other STAB attack and can hit the Rock-types that resist Return super effectively, with Onix and Tirtouga being the most common. Jump Kick hits Steel-types such as Pawniard and Ferroseed, which shrug off Deerling's STAB moves. Substitute allows Deerling to protect itself on forced switches and avoid revenge killers. Wild Charge can be used to hit Vullaby and Rufflet for acceptable damage and deal a large amount to Gastly as it switches in, but this will greatly reduce Deerling's longevity.
Set Details
========
Sap Sipper allows Deerling to be an offensive check to Grass-types, especially Snivy. Deerling's Speed stat is maximized in order to allow it to effectively check Snivy and Onix. 196 Attack EVs and a Life Orb supplement its Attack stat without Sap Sipper boosts. The rest of its EVs are poured into its Defense and HP to help it survive attacks such as Mudbray's Heavy Slam and Onix's Rock Blast, although it is still quite frail.
Usage Tips
========
When trying to take advantage of Sap Sipper, be very careful, as nearly every relevant Grass-type has a way of crippling Deerling. Ferroseed has Thunder Wave, Foongus has Sludge Bomb, and Snivy has Hidden Power Ice and Glare. Deerling should primarily be used as an early- or mid-game wallbreaker, dealing heavy damage to foes so its teammates can clean up later. Additionally, it should not be switched in directly in most cases, as it is incredibly frail. Instead, bring it in via a slow Volt Switch or U-turn user such as Chinchou or Mienfoo. Substitute should be employed chiefly to either avoid Pawniard's Sucker Punch or predict a switch.
Team Options
========
Deerling fits very well on Sticky Web teams, as it can check Snivy while also being able to keep an offensive presence. Pokemon that can set entry hazards can break opposing Sturdy users, and many common Stealth Rock setters such as Onix, Pawniard, and Tirtouga can also check Flying-types. Additionally, Kabuto, Staryu, and Vullaby can remove entry hazards for Deerling to stop it from being whittled down easily. Water-types like Corphish and Tirtouga can bait in Grass-types, which Deerling can take care of if it predicts correctly, as well as take care of Fire-types. Mienfoo, Vullaby, and Magnemite are all good pivots to pair with Deerling, as getting it in while taking minimum damage is important. Offensive checks to Fighting-types, such as Abra and Vullaby, can remove Fighting-types for Deerling, while Mudbray can remove Fire- and Poison-types.
[STRATEGY COMMENTS]
Other Options
=============
Deerling can effectively run a paraflinch set with Serene Grace, Thunder Wave, and Headbutt, although it is luck based and fairly weak. A Flyinium Z set with Bounce can deal heavy damage to incoming Fighting-types, but it lacks the overall power granted by Life Orb and is typically unideal. Feint Attack is an option to hit most Ghost-types harder, although Wild Charge tends to be sufficient, as Gastly is the most common target. Aromatherapy can cure teammates of their status conditions, but Deerling isn't suited to a defensive role, nor can its moveset afford it.
Checks and Counters
===================
**Faster Pokemon**: Faster Pokemon such as Abra, Ponyta, Gastly, and Ice Beam Staryu can all easily revenge kill Deerling. Gastly has the added bonus of easily switching into Deerling's common attacks. Choice Scarf Pokemon such as Rufflet, Mienfoo, and Pawniard can also easily dispose of Deerling and usually can switch into at least one of Deerling's attacks comfortably.
**Vullaby**: Vullaby is able to easily handle Deerling with any of its common sets. Weak Armor variants can switch into Deerling rather easily and gain a Speed boost to better deal with it, while Eviolite + Roost sets can easily stomach anything other than Wild Charge. Choice Scarf sets are also troubling, but they struggle to switch in.
**Defensive Poison-types**: Foongus, Alolan Grimer, and Mareanie all have the bulk to easily switch into Deerling and KO it. Foongus and Mareanie easily stay sufficiently healthy with Regenerator and recovery moves, while Alolan Grimer can Pursuit trap Deerling and quickly remove it from the match.
**Fighting-types**: Mienfoo, Timburr, and Croagunk have the bulk to switch into Deerling's attacks. Mienfoo's Fake Out is an issue for Deerling, while Timburr's Mach Punch will easily KO even a healthy Deerling. Croagunk's Vacuum Wave is also troublesome, though Croagunk will take a large amount of damage if it switches into Return or Double Edge.
[CREDITS]
Written by: [[Drew, 381336], [Fiend, 208173]]
Quality checked by: [[Corporal Levi, 55063], [Merritty, 213064], [Coconut, 150971]]
Grammar checked by: [The Dutch Plumberjack, 232216], [frostration, 447027]]
Deerling's ability Sap Sipper provides it with an important niche as an offensive check to Snivy. It is also blessed with a fantastic Speed tier, outspeeding the likes of Mienfoo, Onix, and most importantly Snivy, and with a unique STAB combination that is nicely complemented by Jump Kick. However, Deerling's defensive typing is horrible in Little Cup, leaving it with many weaknesses to common types, notably Fighting-, Flying-, and Poison-types. This is coupled with rather poor defensive stats, meaning it can be easily KOed by even neutral attacks. Finally, even with a Life Orb, Deerling's attacks aren't really very powerful, so common bulky Pokemon like Vullaby, Ferroseed, and Mienfoo can easily wall it.
[SET]
name: Life Orb
move 1: Return / Double-Edge
move 2: Seed Bomb
move 3: Jump Kick
move 4: Substitute / Wild Charge
item: Life Orb
ability: Sap Sipper
nature: Jolly
evs: 36 HP / 196 Atk / 36 Def / 236 Spe
[SET COMMENTS]
Moves
========
Return is a powerful STAB move and hits most Pokemon for neutral damage. Double-Edge can also be used for some extra power, but the recoil can be quite troublesome in combination with Life Orb. Seed Bomb is Deerling's other STAB attack and can hit the Rock-types that resist Return super effectively, with Onix and Tirtouga being the most common. Jump Kick hits Steel-types such as Pawniard and Ferroseed, which shrug off Deerling's STAB moves. Substitute allows Deerling to protect itself on forced switches and avoid revenge killers. Wild Charge can be used to hit Vullaby and Rufflet for acceptable damage and deal a large amount to Gastly as it switches in, but this will greatly reduce Deerling's longevity.
Set Details
========
Sap Sipper allows Deerling to be an offensive check to Grass-types, especially Snivy. Deerling's Speed stat is maximized in order to allow it to effectively check Snivy and Onix. 196 Attack EVs and a Life Orb supplement its Attack stat without Sap Sipper boosts. The rest of its EVs are poured into its Defense and HP to help it survive attacks such as Mudbray's Heavy Slam and Onix's Rock Blast, although it is still quite frail.
Usage Tips
========
When trying to take advantage of Sap Sipper, be very careful, as nearly every relevant Grass-type has a way of crippling Deerling. Ferroseed has Thunder Wave, Foongus has Sludge Bomb, and Snivy has Hidden Power Ice and Glare. Deerling should primarily be used as an early- or mid-game wallbreaker, dealing heavy damage to foes so its teammates can clean up later. Additionally, it should not be switched in directly in most cases, as it is incredibly frail. Instead, bring it in via a slow Volt Switch or U-turn user such as Chinchou or Mienfoo. Substitute should be employed chiefly to either avoid Pawniard's Sucker Punch or predict a switch.
Team Options
========
Deerling fits very well on Sticky Web teams, as it can check Snivy while also being able to keep an offensive presence. Pokemon that can set entry hazards can break opposing Sturdy users, and many common Stealth Rock setters such as Onix, Pawniard, and Tirtouga can also check Flying-types. Additionally, Kabuto, Staryu, and Vullaby can remove entry hazards for Deerling to stop it from being whittled down easily. Water-types like Corphish and Tirtouga can bait in Grass-types, which Deerling can take care of if it predicts correctly, as well as take care of Fire-types. Mienfoo, Vullaby, and Magnemite are all good pivots to pair with Deerling, as getting it in while taking minimum damage is important. Offensive checks to Fighting-types, such as Abra and Vullaby, can remove Fighting-types for Deerling, while Mudbray can remove Fire- and Poison-types.
[STRATEGY COMMENTS]
Other Options
=============
Deerling can effectively run a paraflinch set with Serene Grace, Thunder Wave, and Headbutt, although it is luck based and fairly weak. A Flyinium Z set with Bounce can deal heavy damage to incoming Fighting-types, but it lacks the overall power granted by Life Orb and is typically unideal. Feint Attack is an option to hit most Ghost-types harder, although Wild Charge tends to be sufficient, as Gastly is the most common target. Aromatherapy can cure teammates of their status conditions, but Deerling isn't suited to a defensive role, nor can its moveset afford it.
Checks and Counters
===================
**Faster Pokemon**: Faster Pokemon such as Abra, Ponyta, Gastly, and Ice Beam Staryu can all easily revenge kill Deerling. Gastly has the added bonus of easily switching into Deerling's common attacks. Choice Scarf Pokemon such as Rufflet, Mienfoo, and Pawniard can also easily dispose of Deerling and usually can switch into at least one of Deerling's attacks comfortably.
**Vullaby**: Vullaby is able to easily handle Deerling with any of its common sets. Weak Armor variants can switch into Deerling rather easily and gain a Speed boost to better deal with it, while Eviolite + Roost sets can easily stomach anything other than Wild Charge. Choice Scarf sets are also troubling, but they struggle to switch in.
**Defensive Poison-types**: Foongus, Alolan Grimer, and Mareanie all have the bulk to easily switch into Deerling and KO it. Foongus and Mareanie easily stay sufficiently healthy with Regenerator and recovery moves, while Alolan Grimer can Pursuit trap Deerling and quickly remove it from the match.
**Fighting-types**: Mienfoo, Timburr, and Croagunk have the bulk to switch into Deerling's attacks. Mienfoo's Fake Out is an issue for Deerling, while Timburr's Mach Punch will easily KO even a healthy Deerling. Croagunk's Vacuum Wave is also troublesome, though Croagunk will take a large amount of damage if it switches into Return or Double Edge.
[CREDITS]
Written by: [[Drew, 381336], [Fiend, 208173]]
Quality checked by: [[Corporal Levi, 55063], [Merritty, 213064], [Coconut, 150971]]
Grammar checked by: [The Dutch Plumberjack, 232216], [frostration, 447027]]
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