[SET]
Defensive (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
- Judgment
- Calm Mind / Will-O-Wisp
- Will-O-Wisp / Ice Beam
- Recover
[SET COMMENTS]
Arceus-Water is an excellent physical wall, capable of switching into powerful physical attackers such as Great Tusk, Hisuian Arcanine, and Entei. It has access to valuable utility moves like Will-O-Wisp, which can cripple strong physical threats such as Urshifu-R, and Calm Mind, which provides Arceus-Water a modest offensive presence, especially when it is using Judgment as its only damage-dealing move. Ice Beam provides crucial coverage against the likes of Eternatus, Zapdos, and Raging Bolt, which can otherwise check Arceus-Water. Although somewhat niche, it can also run other utility options such as Stealth Rock and Thunder Wave; however, if reflected by Magic Bounce users, these moves can result in significant momentum loss or heavily debilitate Arceus-Water by setting entry hazards on its side or paralyzing it. The Speed EVs allow Arceus-Water to outspeed Hearthflame Mask Great Tusk. Arceus-Water fits exceptionally well on bulky offense and balance archetypes. Pairing it with specially defensive partners like Magearna, Garganacl, Mandibuzz, and Ho-Oh helps form a robust defensive core capable of handling a large portion of the metagame. Arceus-Water dislikes switching into hazards, as multiple threats, such as Urshifu-R, can then 2HKO it as well as force it to use Recover more often. Therefore, hazard control from teammates such as Regieleki, Great Tusk, Mandibuzz, and Corviknight is crucial to maintain Arceus-Water's longevity. Electric-types like Raging Bolt and Zapdos are among the best checks to Arceus-Water, particularly if they avoid taking an Ice Beam on the switch or when it isn't using the move at all. Electric-resistant and Electric-immune Pokemon like Dragonite, Eternatus, Clodsire, and Hippowdon are excellent choices to cover that weakness. Despite being able to comfortably switch into Urshifu-R's Surging Strikes, Arceus-Water struggles to check it long term, particularly if Urshifu-R is carrying Close Combat. As such, sturdier answers like Pecharunt and Rocky Helmet Eternatus make great partners, as they can reliably answer Urshifu-R.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
https://www.smogon.com/forums/members/lightniong.591294/
Grammar checked by:
https://www.smogon.com/forums/members/clas.545372/
https://www.smogon.com/forums/members/zastra.558636/
Defensive (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
- Judgment
- Calm Mind / Will-O-Wisp
- Will-O-Wisp / Ice Beam
- Recover
[SET COMMENTS]
Arceus-Water is an excellent physical wall, capable of switching into powerful physical attackers such as Great Tusk, Hisuian Arcanine, and Entei. It has access to valuable utility moves like Will-O-Wisp, which can cripple strong physical threats such as Urshifu-R, and Calm Mind, which provides Arceus-Water a modest offensive presence, especially when it is using Judgment as its only damage-dealing move. Ice Beam provides crucial coverage against the likes of Eternatus, Zapdos, and Raging Bolt, which can otherwise check Arceus-Water. Although somewhat niche, it can also run other utility options such as Stealth Rock and Thunder Wave; however, if reflected by Magic Bounce users, these moves can result in significant momentum loss or heavily debilitate Arceus-Water by setting entry hazards on its side or paralyzing it. The Speed EVs allow Arceus-Water to outspeed Hearthflame Mask Great Tusk. Arceus-Water fits exceptionally well on bulky offense and balance archetypes. Pairing it with specially defensive partners like Magearna, Garganacl, Mandibuzz, and Ho-Oh helps form a robust defensive core capable of handling a large portion of the metagame. Arceus-Water dislikes switching into hazards, as multiple threats, such as Urshifu-R, can then 2HKO it as well as force it to use Recover more often. Therefore, hazard control from teammates such as Regieleki, Great Tusk, Mandibuzz, and Corviknight is crucial to maintain Arceus-Water's longevity. Electric-types like Raging Bolt and Zapdos are among the best checks to Arceus-Water, particularly if they avoid taking an Ice Beam on the switch or when it isn't using the move at all. Electric-resistant and Electric-immune Pokemon like Dragonite, Eternatus, Clodsire, and Hippowdon are excellent choices to cover that weakness. Despite being able to comfortably switch into Urshifu-R's Surging Strikes, Arceus-Water struggles to check it long term, particularly if Urshifu-R is carrying Close Combat. As such, sturdier answers like Pecharunt and Rocky Helmet Eternatus make great partners, as they can reliably answer Urshifu-R.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/solosis.641598/
Quality checked by:
https://www.smogon.com/forums/members/clas.545372/
https://www.smogon.com/forums/members/lightniong.591294/
Grammar checked by:
https://www.smogon.com/forums/members/clas.545372/
https://www.smogon.com/forums/members/zastra.558636/
Last edited:





