[SET]
name: Defensive
move 1: Spikes / Stealth Rock
move 2: Earth Power / Earthquake
move 3: Ice Beam / Surf
move 4: Stone Edge / Stealth Rock / Protect
item: Heavy-Duty Boots / Leftovers
ability: Oblivious
nature: Calm / Sassy
evs: 252 HP / 4 Def / 252 SpD
tera type: Poison / Ghost
[SET COMMENTS]
Whiscash is a defensive entry hazard setter with great typing and solid bulk. Stealth Rock can help chip common foes such as Misdreavus, Choice Scarf Rotom-F, and Haunter. However, even though Spikes don't affect the aforementioned Pokemon, it does better at hitting Rock-resistant threats such as Tinkatuff, Gabite, and Alolan Dugtrio. Earthquake can be used over Earth Power for the slightly higher damage, especially against special setup sweepers like Calm Mind Spiritomb and Wyrdeer, but Earth Power is generally preferred for inflicting better damage on physical walls like Klawf, Perrserker, and Alolan Persian and being unaffected by Grassy Terrain set by Thwackey, a common switch-in to Whiscash. Ice Beam is great for doing a chunk of damage on Grass-types like Gogoat, Flapple, and Dartrix. Surf is an option over Ice Beam, landing better damage on neutral targets instead of the previously mentioned foes. Stone Edge is great in the last slot to cover the likes of Charizard, as well as preventing setup sweepers like Rotom-F and Masquerain from taking advantage of Whiscash's relative passivity. Stealth Rock can be opted for instead to compress both forms of entry hazards into one Pokemon, possibly freeing up another team slot. Protect is used for scouting and gaining a bit more Leftovers recovery, but it is not very useful when running the more popular Heavy-Duty Boots. Oblivious allows Whiscash to set up hazards even against Taunt users like Alolan Persian and Misdreavus. Tera Poison is great for removing Whiscash's 4x weakness to Grass, with the added benefit letting it absorb Toxic Spikes. Tera Ghost turns it into a spinblocker in a pinch. The EV spread focuses on Special Defense over Defense because it makes for a better matchup against Volt Switch users like Rotom-F, as well as other special attackers like Alolan Persian and Fire-types like Charizard.
Whiscash appreciates spinblockers like Misdreavus and Spiritomb to keep its entry hazards up against Rapid Spin users like Quaxwell. Whiscash appreciates Charizard and Honchkrow's ability to deal with Grass-types; in return, it can take on the Rock- and Electric-types like Choice Scarf Lycanroc-N and Electrode. Grass-types like Gogoat and Dartrix also make for great teammates, as Whiscash can take on Fire- and Poison-types like Charizard, Houndoom, and Skuntank that threaten them. Its presence as an Electric-immune to help the likes of Masquerain and Honchkrow is superb, as it has the typing and bulk to take hits from the coverage moves that Pokemon like Raichu, Rotom-F, and Electrode carry. Dachsbun, Crabominable, and Carbink all benefit from Whiscash, as it can take Steel-type hits from Perrserker and Alolan Dugtrio for them. With a lot of the tier being weak or neutral to Rock, Whiscash finds itself having the typing to help the likes of Charizard, Masquerain, and Rabsca avoid dealing with Lycanroc-N, Dugtrio, and Gabite. It does find a lot of trouble handling Misdreavus, as it lacks the super effective coverage to get past its bulk. This is why pairing it with a Dark-type like Skuntank or Alolan Persian can be beneficial. Since Whiscash doesn't have recovery, it really doesnt like taking Will-O-Wisp from said Misdreavus, and Charizard or Toxic from Skuntank. As a result, status absorbers like Chansey, Dragonair, and Tinkatuff make for great teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/asa.400292/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
name: Defensive
move 1: Spikes / Stealth Rock
move 2: Earth Power / Earthquake
move 3: Ice Beam / Surf
move 4: Stone Edge / Stealth Rock / Protect
item: Heavy-Duty Boots / Leftovers
ability: Oblivious
nature: Calm / Sassy
evs: 252 HP / 4 Def / 252 SpD
tera type: Poison / Ghost
[SET COMMENTS]
Whiscash is a defensive entry hazard setter with great typing and solid bulk. Stealth Rock can help chip common foes such as Misdreavus, Choice Scarf Rotom-F, and Haunter. However, even though Spikes don't affect the aforementioned Pokemon, it does better at hitting Rock-resistant threats such as Tinkatuff, Gabite, and Alolan Dugtrio. Earthquake can be used over Earth Power for the slightly higher damage, especially against special setup sweepers like Calm Mind Spiritomb and Wyrdeer, but Earth Power is generally preferred for inflicting better damage on physical walls like Klawf, Perrserker, and Alolan Persian and being unaffected by Grassy Terrain set by Thwackey, a common switch-in to Whiscash. Ice Beam is great for doing a chunk of damage on Grass-types like Gogoat, Flapple, and Dartrix. Surf is an option over Ice Beam, landing better damage on neutral targets instead of the previously mentioned foes. Stone Edge is great in the last slot to cover the likes of Charizard, as well as preventing setup sweepers like Rotom-F and Masquerain from taking advantage of Whiscash's relative passivity. Stealth Rock can be opted for instead to compress both forms of entry hazards into one Pokemon, possibly freeing up another team slot. Protect is used for scouting and gaining a bit more Leftovers recovery, but it is not very useful when running the more popular Heavy-Duty Boots. Oblivious allows Whiscash to set up hazards even against Taunt users like Alolan Persian and Misdreavus. Tera Poison is great for removing Whiscash's 4x weakness to Grass, with the added benefit letting it absorb Toxic Spikes. Tera Ghost turns it into a spinblocker in a pinch. The EV spread focuses on Special Defense over Defense because it makes for a better matchup against Volt Switch users like Rotom-F, as well as other special attackers like Alolan Persian and Fire-types like Charizard.
Whiscash appreciates spinblockers like Misdreavus and Spiritomb to keep its entry hazards up against Rapid Spin users like Quaxwell. Whiscash appreciates Charizard and Honchkrow's ability to deal with Grass-types; in return, it can take on the Rock- and Electric-types like Choice Scarf Lycanroc-N and Electrode. Grass-types like Gogoat and Dartrix also make for great teammates, as Whiscash can take on Fire- and Poison-types like Charizard, Houndoom, and Skuntank that threaten them. Its presence as an Electric-immune to help the likes of Masquerain and Honchkrow is superb, as it has the typing and bulk to take hits from the coverage moves that Pokemon like Raichu, Rotom-F, and Electrode carry. Dachsbun, Crabominable, and Carbink all benefit from Whiscash, as it can take Steel-type hits from Perrserker and Alolan Dugtrio for them. With a lot of the tier being weak or neutral to Rock, Whiscash finds itself having the typing to help the likes of Charizard, Masquerain, and Rabsca avoid dealing with Lycanroc-N, Dugtrio, and Gabite. It does find a lot of trouble handling Misdreavus, as it lacks the super effective coverage to get past its bulk. This is why pairing it with a Dark-type like Skuntank or Alolan Persian can be beneficial. Since Whiscash doesn't have recovery, it really doesnt like taking Will-O-Wisp from said Misdreavus, and Charizard or Toxic from Skuntank. As a result, status absorbers like Chansey, Dragonair, and Tinkatuff make for great teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/sleid.601970/
Quality checked by:
https://www.smogon.com/forums/members/asa.400292/
https://www.smogon.com/forums/members/togkey.400664/
Grammar checked by:
https://www.smogon.com/forums/members/lumari.232216/
Last edited: