Delphox


[OVERVIEW]

Delphox is a great offensive Pokemon in RU; in fact, the fiery fox can hold its own against most playstyles, from full-out stall to hyper offense. Its Fire / Psychic typing grants it a decent STAB combination that hits Pokemon such as Amoonguss, Bronzong, Escavalier, Hitmonlee, Registeel, and Poliwrath for super effective damage and helps it add a good amount of defensive synergy for an offensive Pokemon, resisting Grass-, Fighting-, Fairy-, Fire-, and Psychic-types. This is further complemented by Delphox's nice movepool, with gems such as Dazzling Gleam, Grass Knot, Calm Mind, and Trick in addition to its STAB moves.

Sadly, although its 104 base Speed allows it to outrun many relevant Pokemon, such as Hitmonlee, Flygon, Mega Glalie, Hoopa, Qwilfish, and Sigilyph, it falls tantalizingly short of many other faster attackers, including Virizion, Aerodactyl, and Choice Scarf Tyrantrum. For all its resistances, Delphox doesn't have very good bulk and is easily worn down by entry hazards and status moves, notably taking 25% damage from Stealth Rock. Due to its secondary Psychic typing, it struggles against the common Sucker Punch and Knock Off, as well as Pursuit users, which give the Choice Scarf set a heck of a hard time. Houndoom is also a huge blockade for Delphox because it's immune to both of Delphox's STAB moves. Though it does compete for a teamslot with other Fire- and Psychic-types, including Houndoom, Delphox possesses keen versatility and a knack for breaking down defensive cores, which makes it a great pick in RU.

[SET]
name: Offensive Calm Mind
move 1: Fire Blast
move 2: Psychic
move 3: Calm Mind
move 4: Grass Knot / Substitute
item: Life Orb / Salac Berry
ability: Blaze
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This set is probably Delphox's most well-known set and can be customized depending on your likings and what your team is trying to achieve. Fire Blast is Delphox's main method of roasting foes, as it's got a high 110 Base Power. Psychic is the best option in the second slot, as it's a powerful STAB option that hits Pokemon such as Alomomola, Qwilfish, and Gastrodon for good damage, making it better than Psyshock most of the time. Calm Mind gives Delphox the power to sweep through its checks while also giving it good matchups against stall and other defensive team archetypes. Grass Knot is the preferred move in the last slot, as it helps tie up a few loose ends left behind by Delphox's STAB moves. In particular, Grass Knot OHKOes Rhyperior and has a decent chance to OHKO Gastrodon after Stealth Rock. Substitute protects Delphox from status moves and shields it from heavier blows. It also gives Delphox a means of playing mind games with Sucker Punch users. Dazzling Gleam is another option in the third or fourth slot and allows Delphox to actually touch Houndoom, as well as hitting Dragons such as Flygon and Druddigon harder; it 2HKOes all three of them.

Set Details
========

The EVs are thrown into Special Attack and Speed to maximize Delphox's offensive capabilities, with a Timid nature to make use of its great Speed. The 4 remaining EVs go into HP to attain the Salac Berry boost after setting up only three Substitutes. Blaze gives a hefty boost to Fire Blast when Delphox is at 33% of its health or below, and thus is the preferred ability. Life Orb offers an appreciated boost to Delphox's Special Attack. Salac Berry is a decent option if you choose to run Substitute, as the Speed boost can help Delphox clean up faster teams. Colbur Berry could reduce the damage taken from a stray Knock Off or priority Sucker Punch, possibly preserving Delphox's sweep. However, Colbur Berry should really only be utilized if you're running Dazzling Gleam.

Usage Tips
========

Since Delphox offers a good amount of defensive synergy to its team, it's fine to use it to switch into special resisted hits, such as Venusaur's Leaf Storm, any of Sigilyph's moves, and Abomasnow's Giga Drain or Blizzard; however, it has a hard time switching in if Stealth Rock is on the field, and a misprediction on your part can lead to an untimely death. Remember not to let Delphox take physical hits most of the time because its Defense is mediocre. Delphox can switch in throughout the battle to take on threats, but because Delphox is good at sweeping slower, weakened teams, it should usually be preserved for late-game. Delphox can usually find an opening to set up and sweep if you play well with the rest of your team early- to mid-game. Specifically, Grass-types such as Amoonguss and Tangrowth can be used as setup bait, though you should watch out for Knock Off from Tangrowth. Notably, Aromatisse and Togetic are practically an invitation to lunch, though you should be wary of the odd Toxic or Thunder Wave. Find ways to wear down Delphox's checks, especially Houndoom, before attempting to set up and sweep. Substitute should be used against more passive walls whose only means of touching Delphox is a move like Toxic; this would include Pokemon such as Aromatisse, Togetic, and Amoonguss. Against Pokemon that can hit Delphox harder, such as Tangrowth, Alomomola, or Venusaur, a good strategy is to use Calm Mind to boost Delphox's Special Defense and then use Substitute the following turn. After setting up on and taking out a Pokemon such as Amoonguss, you should aim to have a Substitute intact so that Delphox can take a hit from a hard-hitting attacker, such as Sneasel or Choice Scarf Tyrantrum, without fainting.

Team Options
========

Defog or Rapid Spin support is very much appreciated, considering how easily Delphox is worn down by entry hazards. Flygon delivers the goods while taking on Ground- and Rock-types, and Blastoise can spin away hazards and synergizes well with Delphox, resisting Water-type moves and threatening Rock- and Ground-types. Hitmontop is another good option for hazard removal, as it offers a key resistance to Knock Off. Generally, you want to pick Pokemon that will synergize well and can cover Delphox's weaknesses. Virizion synergizes greatly with Delphox, taking on all the Knock Offs and Water-type attacks for Delphox while Delphox can take Ice, Fire, and Psychic moves in return. Virizion can also weaken Delphox's checks, and vice versa. Pokemon that can beat Houndoom are definitely recommended; in particular, Diancie can pivot into Houndoom and KO it with Diamond Storm or lay down Stealth Rock to limit Houndoom's opportunities to switch in. Similarly, Omastar, Rhyperior, and Accelgor can wear down Houndoom, Spiritomb, Drapion, and other checks to Delphox by laying down entry hazards.

Since this set can get revenge killed by faster Pokemon, it's a good idea to run bulky pivots, such as Tangrowth and Granbull, that can take hits throughout the match while keeping up momentum. Alomomola and Aromatisse are more passive but can stomach stronger hits and heal their team with Wish. In a similar boat, having some fast Pokemon of your own to KO opposing revenge killers isn't a bad idea. Choice Scarf Tyrantrum and Hitmonlee, as well as Accelgor, are decent examples of such revenge killers. Defensive Slowking can be a problem for Delphox because it can stomach a +1 Grass Knot and retaliate with Dragon Tail or Thunder Wave, both of which Delphox doesn't like. Therefore, Mega Steelix or similar leads can lure in Slowking and cripple it with Toxic, while Pokemon that resist Water, such as Jellicent and Virizion, can switch into Slowking without too much to fear.

[SET]
name: Speedy Roaster (Choice Scarf)
move 1: Fire Blast
move 2: Psychic
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Equipped with a Choice Scarf, Delphox can now fulfill the noble role of revenge killer for its team. Fire Blast is Delphox's main STAB move and attains great coverage, even on its own. Psychic is a powerful secondary STAB attack; though it doesn't roast opponents like Fire Blast does, it's useful when you encounter a Pokemon that resists Fire or when you can't afford to miss a move. Dazzling Gleam hits the majority of Dark- and Dragon-types hard, such as Scrafty, Spiritomb, Flygon, and Druddigon. Trick can cripple a member of the opponent's team and free up Delphox's moveslots when used correctly.

Set Details
========

252 EVs in Speed and Special Attack maximize Delphox's damage output and swiftness, with a Timid nature to make certain that Delphox can outrun Choice Scarf Flygon. Choice Scarf turns Delphox into a potent revenge killer and helps patch up some of its Speed problems versus offensive teams. Blaze is Delphox's only semi-useful ability; it provides a 1.5x boost to Fire Blast when Delphox is at 33% HP or below, which can happen often due to Delphox's mediocre but passable defenses.

Usage Tips
========

Delphox mostly serves as a revenge killer for its team, but it can also step forward to mop up weakened parts of the opponent's team. Since Delphox is a revenge killer, don't make bold predictions and lose it too early. Most of the time, it's not good to subject it to strong hits in the early- or mid-game, though weaker resisted attacks are fine for Delphox to switch into. It's important to play with Trick the right way; only hand off the Choice Scarf to a passive or very slow Pokemon, and make sure Delphox has done its job first. One exception, though, would be if the benefit of crippling a certain wall, such as Quagsire, is greater than that of being able to KO a faster Pokemon later in the game. Another good idea is to avoid locking Delphox into Psychic if there are Pursuit users on the opposing team and the switch is really obvious. However, if you're fairly sure that your opponent is switching in a Fire-type check, such as Mega Camerupt, Psychic is a relatively safe play.

Team Options
========

Choice Scarf Delphox fits in well on balanced or offensive teams looking for a powerful revenge killer. Defog and Rapid Spin support are also a good idea to complement this set: Flygon, Blastoise, and Hitmontop can provide this. Since Choice Scarf Delphox doesn't have the offensive presence of a setup sweeper, strong wallbreakers such as Diancie, Virizion, and Sawk are highly recommended to pressure and break down the opposing team's defensive core. These Pokemon can also switch into Knock Off users, which is another necessity when running Delphox. Venusaur and Tyrantrum tear down defensive cores well and offer some synergy with Delphox. Choice Band Tyrantrum in particular can play mind games with the opponent when paired up with Delphox, as most opponents would think that Tyrantrum is the Choice Scarf user when it's actually Delphox. This can result in your opponent making the wrong play, which can turn the game in your favor. Entry hazards from Registeel, Mega Glalie, and Mega Steelix can help guarantee some key KOs for Delphox. For example, Stealth Rock gives Delphox a chance to OHKO Tyrantrum with Dazzling Gleam while guaranteeing the OHKO on Venusaur. Packing something that can take down Pursuit users is a good idea for this set, as Delphox can fold so easily to Dark-types if you predict wrongly. Virizion can take on most Dark-types and uses Spiritomb as setup fodder. Granbull and Mawile are also good defensive answers to Dark-types.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Life Orb and Fire Blast, Psychic, Dazzling Gleam, and Grass Knot could be useful if your team prefers the coverage, though this sacrifices Delphox's ability to beat more defensive teams. Psyshock is a viable alternative to Psychic because it hits with similar power, although Psychic hits the vast majority of Pokemon such as Tyrantrum, Rhyperior, and Alomomola harder. Delphox can wield a Choice Specs along with the same moves as the Choice Scarf set, allowing it to hit insanely hard, but it usually prefers the Speed or ability to switch moves. Leftovers gives Delphox some passive recovery and works well in conjunction with Substitute on the Calm Mind set, but it comes with a notable decrease in power. If your team can handle Pokemon like +1 Speed Scrafty and Choice Scarf Flygon decently, several different moves can replace Dazzling Gleam on the Choice Scarf set. Will-O-Wisp burns troublesome Pokemon on the switch in, Calm Mind allows Delphox to boost up once it's gotten rid of its Choice Scarf, and Hypnosis is an option that, despite its low accuracy, can put Houndoom or a bulky Water-type out of commission for a few turns. Shadow Ball can be used to hit Jellicent and Hoopa harder than any of Delphox's other moves. Overheat is a decent option on a Choice Specs or the Choice Scarf set for more power. Consequently, Flamethrower can be used for the increased accuracy, but the power drop is not worth it. Will-O-Wisp cripples Delphox's offensive switch-ins, such as Spiritomb and Drapion. Running Sunny Day and Solar Beam is a pretty nice combination, although Delphox doesn't really have the bulk or Speed for the job and doesn't get access to Chlorophyll. Similarly, Magician + Power Herb and Solar Beam makes for a decent way to deal with Alomomola and Jellicent and steals the foe's item, but Knock Off puts this strategy in jeopardy, and running Magician means that Delphox loses out on the possible Blaze boost.

Checks and Counters
=============

**Dark-types**: Drapion, Houndoom, Sneasel, Absol, and Spiritomb can trap Delphox with Pursuit when it's Choice locked into a Psychic-type attack, although all but Houndoom should be careful of switching into Fire Blast. Absol, Skuntank, Houndoom, and Spiritomb possess Sucker Punch and can KO Delphox, though they should be wary of Substitute. Delphox is also prone to Knock Off, as many Fighting-types use the move for coverage. Though it's not a Dark-type, Aerodactyl can Pursuit trap Delphox as well.

**Bulky Water-types**: Alomomola, Slowking, and Jellicent can take on most of what Delphox has to offer, but they should be careful about switching into Trick or Grass Knot. Delphox can also beat them with enough Calm Minds (two or more) under its belt, though Slowking can fend off and cripple the Calm Mind set and Waterfall Alomomola can soften Calm Mind sets considerably to allow a revenge killer to finish off Delphox.

**Powerful, Faster Attackers**: Pokemon such as Aerodactyl, Jolteon, Sneasel, and Virizion as well as Choice Scarf Tyrantrum, Hoopa, and Hitmonlee can all outrun and defeat Delphox with a single swift move, though they should watch out if Delphox is holding a Choice Scarf. Dugtrio can outspeed Delphox, trap it, and KO it with Earthquake.

**Residual Damage**: Entry hazards are an excellent means of wearing Delphox down; Stealth Rock in particular shaves off 25% of its health and makes it quite a bit easier to knock out. Delphox also doesn't appreciate status effects of any kind, as Toxic wears it down and Thunder Wave users such as Slowking rob Delphox of its great Speed.

**Priority**: Powerful priority moves such as Sucker Punch, Aqua Jet, and Fletchinder's Acrobatics take advantage of Delphox's subpar Defense stat and are capable of felling Delphox with enough chip damage. Again, Sucker Punch users should watch out for Substitute.
 
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EonX

One and Only
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[Overview]

- While Delphox is good, it certainly isn't a meta-defining threat imo. Plenty of bulky Fire resists in the tier rn and Pursuit being more common than ever kinda sucks for it. Tone it down slightly imo.

[Calm Mind]

- I don't feel Leftovers is really worth it imo. If you're using Sub, it should be Salac Berry.
- Note that Colbur Berry should only really be used if Delphox is running Dazzling Gleam.
- I wouldn't really switch it into physical hits, even resisted due to that low physical bulk. Special ones are ok since Delphox's SpDef is actually respectable and it has a neat Grass resist. Remove switching into Emboar's Flare Blitz and just mention something like Abomasnow's Giga Drain or Blizzard.
- Houndoom is definitely more troublesome than Drapion. Diancie is a good defensive pivot into it and can set Stealth Rock to limit the amount of times Houndoom can switch in
- Rotom-C is terrible as a Scarf mon. Replace it with Tyrantrum and / or Medicham
- Checks to defensive Slowking since it can stomach +1 Grass Knot and Dragon Tail or T-Wave Delphox in retaliation to remove its boosts or cripple it.

[Choice Scarf]

- Absolutely needs ways to deal with Pursuit users. It's kind of useless with them around in terms of using Psychic STAB. Diancie does good. Virizion uses Spiritomb as setup fodder
- Venusaur is a good wallbreaker to mention as is Tyrantrum. Using Tyrantrum also allows Delphox to surprise the opponent more with Scarf since they'll probably anticipate Tyrantrum and perhaps sac their Delphox response vs. Tyrantrum

[Checks and Counters]

- Slowking needs to be included in bulky Waters since it's the only one of them that can fend off / cripple the Calm Mind set
- Add status to Residual Damage and note Thunder Wave users, especially Slowking, can cripple Delphox by robbing it of its great Speed
- Note that Sucker Punch users have to be careful with Substitute variants of Delphox, especially if it packs Dazzling Gleam

I don't want to check this quite yet. Not because the info isn't solid, but because I want some QC input on whether or not to split Offensive Calm Mind and SubCM. To me, SubCM focuses much more on sweeping opposing teams whereas Offensive CM feels more like a wallbreaker that can rip apart more defensive teams, tho struggles much more vs heavy offense.
 
A'right, I applied all of the changes, EonX, although I didn't really understand the Tyrantrum part in Team Options of the Choice Scarf set (it was worded kinda weirdly). I'm not sure about splitting Offensive Calm Mind into two sets at this point. I agree that the two sets play a bit differently, but I feel like there would be a lot of overlap with the Team Options and the Set Details and most of the moves, between the two sets. Then again, that never prevented Pokemon from having, say, both Choice Band and Choice Scarf sets written up on their analysis, such as Flygon or Tyrantrum. Right now I guess I haven't really formed much of an opinion on the matter so I'd like to hear someone else's.
 

rau

chesto
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A'right, I applied all of the changes, EonX, although I didn't really understand the Tyrantrum part in Team Options of the Choice Scarf set (it was worded kinda weirdly). I'm not sure about splitting Offensive Calm Mind into two sets at this point. I agree that the two sets play a bit differently, but I feel like there would be a lot of overlap with the Team Options and the Set Details and most of the moves, between the two sets. Then again, that never prevented Pokemon from having, say, both Choice Band and Choice Scarf sets written up on their analysis, such as Flygon or Tyrantrum. Right now I guess I haven't really formed much of an opinion on the matter so I'd like to hear someone else's.
Mention how you could use 4 EVs on HP if using SubSalac in order to trigger the speed boost from three subs at full health. The point with Tyrantrum is that he mentions that it can be used alongside as a wallbreaker (CB, LO ttrum) since most people will anticipate Tyrantrum as the Choice Scarf user instead of Delphox. EonX don't really feel that making Offensive CM and SubCM separate sets since the difference between each other could just be emphazised on Usage Tips.
 
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ok, sorry, missed the initial thingy haha

psyshock doesn't deserve a mention on any set, idt. the cm war concept is really only pertinent on conservative boosters on other conservative boosters, somethin like delphox that's mostly beating and using cm a lot more sparingly than somethin like subcm melo that integrally relies on it (plus fire blast is what's gonna be making that push more than shock would). psychic can chunk dudes like scarf tyrantrum / gonner way better, doesn't force the player to absolutely remove rhyperior for subcm, etc., just feel its always better.

cool alternatives over gleam on scarf sets: cm, wisp, hypnosis. honestly i've always found myself using gleam super sparingly, and having the ability to mess around w/alternatives does a lot for improving the overall value of scarf as a set. cm and wisp are mostly post-trick tools, giving the utility to further push the defensive team mu, and wisp can cripple a pursuiter or even a rhyperior for a partner. accuracy aside, hypnosis being able to duck a doomer entirely or put a bulky water out of commission for a bit bangs. gleam does less to tomber than blast tho, so i'd omit that. popping off a scarf gonner by surprise can be pretty tight though, i'd just like strong mentions of alternatives here b.c it just isn't /that/ good.

you can also stand to mention that aero is a potential pursuit user when you point it out in c&c

1/3
 
Hey 49 I put Will-O-Wisp, Hypnosis, and Calm Mind in OO if you don't mind. Those are all cool options but like really none of them can consistently replace Dazzling Gleam. Dgleam is really important so that Delphox can actually KO threatening Pokemon like Scrafty, Tyrantrum, and weakened Flygon for its team, which is part of its job, and it doesn't seem fit to give up part of Delphox's revenge killing qualities for moves that, firstly, rely on Trick (WoW and cm) or low accuracy and are comparatively less useful. Anyway, thanks for checking this. Awaiting the second QC check!
 
toldja I'd get this done quick! It was easy, since I basically already wrote it up but in bullet points :D Anyway, this is ready for the 3rd check
 
[Overview]

- Saying Delphox is one of a kind is a little stretching it, even though Delphox is a pretty strong Pokemon. There are other versatile Pokemon that can break down defensive teams as well. Also wouldn't call it's movepool "sensational", although it is good.

"Since Delphox offers a good amount of defensive synergy to its team, it's fine to use Delphox to switch into special resisted hits, such as Venusaur's Giga Drain or Abomasnow's Giga Drain or Blizzard"

Change Giga Drain to Leaf Storm and qualify this with "although Delphox has a harder time switching in when Stealth Rock is on the field, and a misprediction can lead to an untimely death."

"Leftovers gives Delphox some passive recovery and works well in conjunction with Substitute on the Calm Mind set"

- Add ", but comes with a noticeable decrease in power".


- When you mention Alomomola, specifically mention Waterfall Alomomola as Scald Alomomola is a pretty awful check to Calm Mind Delphox.

This is good but some of the flavor stuff might be removed in GP stage QC 3/3
 
add remove comments
so im really not a fan of informal analyses but usually there aren't problems unless there are things that are "too much"; in this case there were a few, and a few others i did not change because they were "borderline"; the second gper will, in case, correct them
[OVERVIEW]

Delphox is a great offensive Pokemon in the current RU metagame; in fact, the fiery fox can hold its own against most playstyles, from full-out stall to hyper offense. Delphox possesses a decent Fire / Psychic STAB combination, which hits things Pokemon such as Amoonguss, Bronzong, Escavalier, Hitmonlee, Registeel, and Poliwrath for super effective damage. Delphox also adds a good amount of defensive synergy for an offensive Pokemon, resisting Grass-, Fighting-, Fairy-, Fire-, and Psychic-types. And let's not forget Delphox's nice movepool, with gems such as Dazzling Gleam, Grass Knot, Calm Mind, and Trick in addition to its STAB moves.

Sadly, not everything is great for our favorite Ninetales clone; although its 104 base Speed allows it to outrun many relevant Pokemon, such as Hitmonlee, Flygon, Mega-Glalie Mega Glalie, Hoopa, Qwilfish, and Sigilyph, it falls tantalizingly short of many other offensive attackers, including Virizion, Durant, and Aerodactyl. Delphox also takes a yummy 25% damage from Stealth Rock. For all its resistances, Delphox doesn't have very good bulk, (RC) and is easily worn down by entry hazards and status moves. Due to a its secondary Psychic typing, it struggles against the common Sucker Punch and Knock Off, as well as Pursuit users, which who give the Choice Scarf set a heck of a hard time. Houndoom is also a huge blockade for Delphox because he's it's immune to both of Delphox's STAB moves STABs. Though Delphox it does compete for a teamslot with other Fire- and Psychic-types, including the aforementioned Houndoom, Delphox possesses keen versatility and a knack for breaking down defensive cores, which makes it a great pick in RU.

[SET]
name: Offensive Calm Mind
move 1: Fire Blast
move 2: Psychic
move 3: Calm Mind
move 4: Grass Knot / Substitute
item: Life Orb / Salac Berry
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This set is probably Delphox's most well-known set, (RC) and can be customized depending on your likings and what your team is trying to achieve. Fire Blast is Delphox's main method of roasting foes, seeing as it's got a high 110 Base Power. Psychic is the best option in the second slot, as it's a powerful STAB option that hits Pokemon such as like Alomomola, Qwilfish, and Gastrodon for good damage, making it better than Psyshock most of the time. Calm Mind is what this set's all about; this gem gives Delphox the power to sweep through its checks while also giving it credibiity against stall and other defensive team archetypes. Grass Knot is the preferred move in the last slot, as it helps tie up a few loose ends (ha, get it?) left behind by Delphox's STABs moves. In particular, Grass Knot OHKOes Rhyperior and has a 56.3% chance to OHKO Gastrodon after Stealth Rock. Substitute protects Delphox from status moves and shields it from heavier blows. It also gives Delphox a means of playing mind games with Sucker Punch users. Dazzling Gleam is another option in the third or fourth slot and allows Delphox to actually touch Houndoom, as well as hitting Dragons such as Flygon and Druddigon harder; Dazzling Gleam 2HKOes all three of them aforementioned Pokemon.

Set Details
========

The EVs are thrown into Special Attack and Speed to maximize Delphox's offensive capabilities for EXTRA ROASTING POWER, with a Timid nature to make use of its Delphox's great Speed. If using a SubSalac combination, the 4 remaining EVs could go into HP to attain the Salac Berry boost after only 3 thee Substitutes; otherwise, the 4 EVs are allocated to Defense. Blaze gives a hefty boost to Fire Blast when Delphox is at 33% of its health or below, and thus is the preferred ability. Life Orb offers an appreciated boost to Delphox's Special Attack. Salac Berry is a decent option if you choose to run Substitute, as the Speed boost can help Delphox clean up faster teams. Colbur Berry could reduce the damage taken from a stray Knock Off or priority Sucker Punch, possibly preserving Delphox's sweep. However, Colbur Berry should really only be utilized if running Dazzling Gleam.

Usage Tips
========

Since Delphox offers a good amount of defensive synergy to its team, it's fine to use Delphox it to switch into special resisted hits, such as Venusaur's Leaf Storm, (AC) any of Sigilyph's moves, or Abomasnow's Giga Drain or Blizzard, though it has a hard time switching in if Stealth Rock is on the field and a misprediction on your part can lead to an untimely death. Remember not to let Delphox take physical hits most of the time because its Defense is mediocre. Delphox is a win condition wincon for its team, so it should be treated as such and preserved for late-game. Delphox can usually find an opening to set up and sweep if you play well with the rest of your team in the early- to mid-game early-to-mid game. Specifically, Grass-types such as Amoonguss and Tangrowth can be used as setup bait, though watch out for Knock Off from Tangrowth. Speaking of setup opportunities, Aromatisse and Togetic are practically an invitation to lunch, just lunch! Just watch for the odd Toxic or Thunder Wave. Also, don't set up if one of Delphox's checks is still alive and healthy, especially Houndoom! Find ways to wear down Delphox's checks, especially Houndoom, before attempting to set up and sweep before it attembeforehand. Substitute should be used against more passive walls whose only means of touching you Delphox is a move like Toxic; this would include Pokemon such as Aromatisse, Togetic, and Amoonguss. Against Pokemon who that can hit you Delphox harder, like such as Tangrowth, Alomomola, or Venusaur, a good strategy is to use Calm Mind to boost your Delphox's Special Defense and then use Substitute the following turn. After setting up on and taking out a Pokemon such as Amoonguss, you should aim to have a Substitute intact so that Delphox can take a hit from a hard-hitting attacker, such as Sneasel or Choice Scarf Tyrantrum, without fainting.

Team Options
========

Defog or Rapid Spin support is very much appreciated, considering how easily Delphox is worn down by entry hazards. Flygon delivers the goods while taking on Ground- and Rock-types, and Blastoise can Spin away hazards and synergizes well with Delphox, resisting Water-type moves and threatening Rock- and Ground-types. Hitmontop is another good option for hazard removal, as it offers a key resistance to Knock Off. Generally, you want to pick Pokemon that will synergize well and can cover Delphox's weaknesses. (i believe the three you listed are the only viable ones that fit the criteria? unless you want to run more obscure stuff? Golbat shares a weakness to Psychic, Togetic one to Rock, Hitmonchan is more or less similar to hitmontop..? i might be wrong on this though!) Virizion synergizes greatly with Delphox, taking on all the Knock Offs for Delphox while the fiery fox can take Ice, Fire, and Psychic moves in return. Virizion can also weaken Delphox's checks, and vice versa. Pokemon that can beat Houndoom are definitely recommended; in particular, Diancie can pivot into Houndoom and KO it with Diamond Storm or lay down Stealth Rock to limit Houndoom's switch-in switch in opportunities. Similarly, Omastar, Rhyperior, and Accelgor can wear down Houndoom, Spiritomb, Drapion, and other checks to Delphox by laying down entry hazards.

Since this set can get revenge killed by faster Pokemon, it's a good idea to run bulky pivots, such as Tangrowth and Granbull, who that can take hits throughout the match while keeping up momentum. Some good examples would be Tangrowth and Granbull. Alomomola and Aromatisse are more passive but can stomach stronger hits and heal their team with Wish. In a similar boat, having some fast Pokemon of your own to KO opposing revenge killers ain't isn't a bad idea. Choice Scarf Tyrantrum and Hitmonlee, as well as Accelgor, are decent examples of such revenge killers. Defensive Slowking can be a problem for Delphox because it can stomach a +1 Grass Knot from Delphox and retaliate with Dragon Tail or Thunder Wave, both of which Delphox doesn't like. Therefore, (AC) Mega Steelix or similar leads can lure out in Slowking (or do you mean force out..? but it doesn't make sense since i dont really think slowking fears steelix whatsoever) and cripple it with Toxic, while generally Pokemon that resist Water Water resists such as Jellicent and Virizion can switch into Slowking without too much to fear.

[SET]
name: Speedy Roaster (Choice Scarf Revenge Killer)
move 1: Fire Blast
move 2: Psychic
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This particular variant of Delphox dons a Choice Scarf to fulfill the noble role of revenge killer for its team! (goes in ut/set details in any case) Fire Blast is naturally a great choice for Delphox, as it's receives STAB and attains great coverage, even on its own. Psychic is a powerful STAB attack; though it doesn't roast opponents like Fire Blast does, it's there for you useful when you encounter a Pokemon that resists Fire resist or when you can't afford to miss. Dazzling Gleam hits the majority of Dark- and Dragon-types hard, such as Scrafty, Spiritomb, Flygon, and the extremely broken Druddigon. Trick finishes off the set with a little pizzazz, as it can cripple a member of the opponent's team and free up Delphox's moveslots when used correctly.

Set Details
========

Obviously, 252 EVs in Speed and Special Attack maximize Delphox's damage output and swiftness, with a Timid nature to make certain that Delphox can outrun and roast that pesky Choice Scarf Flygon. Speaking of which, Choice Scarf turns Delphox into a potent revenge killer and helps patch up some of its Speed problems versus offensive teams. Blaze is Delphox's only semi-useful ability; it provides a 1.5x boost to Fire Blast when Delphox is at 33% HP or below, which can happen often due to Delphox's mediocre but passing defenses.

Usage Tips
========

Delphox mostly serves as a revenge killer for its team, but it can also step forward to mop up weakened parts of the opponent's team. Since Delphox is a revenge killer, don't make bold predictions and lose it too early (or something..? "play stupidly" doesn't mean anything) play stupidly with it. Most of the time, it's not good to subject it to strong hits early- or mid-game early-to-mid game, though weaker resisted attacks are fine for Delphox to switch into. It's important to play with Trick the right way; only hand off the Choice Scarf to a passive or very slow Pokemon, and make sure Delphox has done its job first. This rule doesn't always apply, though. One exception would be if the benefit of crippling a certain wall, such as Quagsire, is greater than being able to KO a faster Pokemon later in the game. Another good idea is to avoid locking Delphox into Psychic if there are Pursuit users on the opposing team and the switch is really obvious. However, if you're fairly sure that your opponent is switching in a Fire-type check, such as Mega Camerupt, Psychic is a relatively safe play.

Team Options
========

Speedy Roaster Choice Scarf Delphox fits in well with on balanced or offensive teams looking for a powerful revenge killer. Defog and Rapid Spin support are also a good idea for to complement this set: Flygon, Blastoise, and Hitmontop, and other such Pokemon can provide this support. Seeing as this set puts less pressure on the opposing team than the Offensive Calm Mind set does, Since Choice Scarf Delphox doesn't have the offensive presence of a setup sweeper, (cross references should be avoided until oo) strong wallbreakers such as Diancie, Virizion, and Sawk are highly recommended to pressure and break down the opposing team's defensive core. These Pokemon guys can also switch into Knock Off users, which is another necessity when running Delphox. Venusaur and Tyrantrum tear down defensive cores well and offer some synergy with Delphox. Choice Band Tyrantrum in particular can play mind games on with the opponent when paired up with Delphox, as most opponents would think that Tyrantrum is the Choice Scarf user when it's actually Delphox. This can result in your opponent making the wrong play, which can turn the game in your favor. Entry hazards from Registeel, Mega Glalie, and Mega Steelix can help guarantee some key KOs for Delphox. For example, Stealth Rock gives Delphox a 43.8% chance to OHKO Tyrantrum with Dazzling Gleam while guaranteeing the OHKO on Venusaur. Packing something that can take down Pursuit users is probably a good idea for this set, as Delphox can fold so easily to Dark-types if it predicts you predict wrongly. Virizion can take on most Dark-types and uses Spiritomb as set-up setup fodder. Granbull and Mawile are also good defensive answers to Dark-types.

[STRATEGY COMMENTS]
Other Options
=============

An all-out-attacking all-out attacking set with Life Orb and Fire Blast, Psychic, Dazzling Gleam, and Grass Knot could be useful if your team prefers the coverage, though this sacrifices Delphox's ability to beat more defensive teams. Psyshock is a great alternative to Psychic because it hits with similar power, although Psychic hits the vast majority of Pokemon such as Tyrantrum, Rhyperior, and Alomomola harder. Delphox can wield a Choice Specs along with the same moves as the Choice Scarf set, allowing it to hit insanely hard, but it usually prefers the Speed or ability to switch moves. Leftovers gives Delphox some passive recovery and works well in conjunction with Substitute on the Calm Mind set, but it comes with a notable decrease in power. If your team can handle Pokemon things like +1 Speed Scrafty and Scarf Flygon decently, then several different moves can replace Dazzling Gleam on the Choice Scarf set. Will-O-Wisp burns troublesome Pokemon on the switch in, Calm Mind allows Delphox to boost up once it's gotten rid of its Choice Scarf, and Hypnosis is an really fun option that, despite its low accuracy, can put Houndoom or a bulky Water-type out of commission for a few turns. Shadow Ball can be used to hit Jellicent and Hoopa harder than any of Delphox's other moves. Overheat is a decent option on a Choice Specs or the Choice Scarf set for more power. Consequently, Flamethrower can be used for the increased accuracy, but the power drop is not worth it. Will-O-Wisp cripples Delphox's offensive switch-ins, such as Spiritomb and Drapion. Running Sunny Day and Solar Beam is a pretty sick (something else...?) combination, although Delphox doesn't really have the bulk or Speed for the job, (AC) as it doesn't get access to Chlorophyll. Similarly, Magician + Power Herb and Solar Beam makes for a decent lure way to deal with Alomomola and Jellicent and steals the foe's opponent's item, but Knock Off puts this strategy in jeopardy, and running Magician means that Delphox you loses out on the possible Blaze boost.

Checks and Counters
===================

**Dark-types**: Drapion, Houndoom, Sneasel, Absol, and Spiritomb can trap Delphox with Pursuit when it's Choice-locked into a Psychic-type attack, although all but Houndoom should be careful of switching into Fire Blast. Absol, Skuntank, Houndoom, and Spiritomb possess Sucker Punch and can KO Delphox, though they should be wary of Substitute. Delphox is also prone to Knock Off, as many Fighting-types use the move for coverage. Though he's it's not a Dark-type, Aerodactyl can Pursuit trap Delphox as well.

**Bulky Water-types**: Alomomola, Slowking, and Jellicent can take on most of what Delphox has to offer, but they should be careful about switching into Trick or Grass Knot. Delphox can also beat these guys them with enough Calm Minds (2 two or more) under its belt, though Slowking can fend off and cripple the Calm Mind set and Waterfall Alomomola can soften Calm Mind sets considerably to allow a revenge killer to finish off Delphox.

**Powerful, Faster Attackers**: Pokemon such as Aerodactyl, Jolteon, Sneasel, and Virizion as well as Choice Scarf Tyrantrum, Hoopa, and Hitmonlee can all outrun and defeat Delphox with a single swift move, though they aforementioned Pokemon should watch out if Delphox is holding a Choice Scarf. Dugtrio can outspeed, trap, and KO Delphox with a mighty Earthquake.

**Residual Damage**: Entry hazards are an excellent means of wearing Delphox down; Stealth Rock in particular shaves off 25% of its health and makes Delphox quite a bit easier to knock out. Delphox also doesn't appreciate status effects of any kind, as Toxic wears it down and Thunder Wave users such as Slowking rob Delphox of its great Speed.

**Priority**: Powerful priority moves such as Sucker Punch, Aqua Jet, and Fletchinder's Acrobatics take advantage of Delphox's subpar Defense stat and are capable of felling Delphox with enough chip damage. Again, Sucker Punch users should watch out for Substitute.

1/2
 
Last edited:
add remove comments
so im really not a fan of informal analyses but usually there aren't problems unless there are things that are "too much"; in this case there were a few, and a few others i did not change because they were "borderline"; the second gper will, in case, correct them
[OVERVIEW]

Delphox is a great offensive Pokemon in the current RU metagame; in fact, the fiery fox can hold its own against most playstyles, from full-out stall to hyper offense. Delphox possesses a decent Fire / Psychic STAB combination, which hits things Pokemon such as Amoonguss, Bronzong, Escavalier, Hitmonlee, Registeel, and Poliwrath for super effective damage. Delphox also adds a good amount of defensive synergy for an offensive Pokemon, resisting Grass-, Fighting-, Fairy-, Fire-, and Psychic-types. And let's not forget Delphox's nice movepool, with gems such as Dazzling Gleam, Grass Knot, Calm Mind, and Trick in addition to its STAB moves.

Sadly, not everything is great for our favorite Ninetales clone; although its 104 base Speed allows it to outrun many relevant Pokemon, such as Hitmonlee, Flygon, Mega-Glalie Mega Glalie, Hoopa, Qwilfish, and Sigilyph, it falls tantalizingly short of many other offensive attackers, including Virizion, Durant, and Aerodactyl. Delphox also takes a yummy 25% damage from Stealth Rock. For all its resistances, Delphox doesn't have very good bulk, (RC) and is easily worn down by entry hazards and status moves. Due to a its secondary Psychic typing, it struggles against the common Sucker Punch and Knock Off, as well as Pursuit users, which who give the Choice Scarf set a heck of a hard time. Houndoom is also a huge blockade for Delphox because he's it's immune to both of Delphox's STAB moves STABs. Though Delphox it does compete for a teamslot with other Fire- and Psychic-types, including the aforementioned Houndoom, Delphox possesses keen versatility and a knack for breaking down defensive cores, which makes it a great pick in RU.

[SET]
name: Offensive Calm Mind
move 1: Fire Blast
move 2: Psychic
move 3: Calm Mind
move 4: Grass Knot / Substitute
item: Life Orb / Salac Berry
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This set is probably Delphox's most well-known set, (RC) and can be customized depending on your likings and what your team is trying to achieve. Fire Blast is Delphox's main method of roasting foes, seeing as it's got a high 110 Base Power. Psychic is the best option in the second slot, as it's a powerful STAB option that hits Pokemon such as like Alomomola, Qwilfish, and Gastrodon for good damage, making it better than Psyshock most of the time. Calm Mind is what this set's all about; this gem gives Delphox the power to sweep through its checks while also giving it credibiity against stall and other defensive team archetypes. Grass Knot is the preferred move in the last slot, as it helps tie up a few loose ends (ha, get it?) left behind by Delphox's STABs moves. In particular, Grass Knot OHKOes Rhyperior and has a 56.3% chance to OHKO Gastrodon after Stealth Rock. Substitute protects Delphox from status moves and shields it from heavier blows. It also gives Delphox a means of playing mind games with Sucker Punch users. Dazzling Gleam is another option in the third or fourth slot and allows Delphox to actually touch Houndoom, as well as hitting Dragons such as Flygon and Druddigon harder; Dazzling Gleam 2HKOes all three of them aforementioned Pokemon.

Set Details
========

The EVs are thrown into Special Attack and Speed to maximize Delphox's offensive capabilities for EXTRA ROASTING POWER, with a Timid nature to make use of its Delphox's great Speed. If using a SubSalac combination, the 4 remaining EVs could go into HP to attain the Salac Berry boost after only 3 thee Substitutes; otherwise, the 4 EVs are allocated to Defense. Blaze gives a hefty boost to Fire Blast when Delphox is at 33% of its health or below, and thus is the preferred ability. Life Orb offers an appreciated boost to Delphox's Special Attack. Salac Berry is a decent option if you choose to run Substitute, as the Speed boost can help Delphox clean up faster teams. Colbur Berry could reduce the damage taken from a stray Knock Off or priority Sucker Punch, possibly preserving Delphox's sweep. However, Colbur Berry should really only be utilized if running Dazzling Gleam.

Usage Tips
========

Since Delphox offers a good amount of defensive synergy to its team, it's fine to use Delphox it to switch into special resisted hits, such as Venusaur's Leaf Storm, (AC) any of Sigilyph's moves, or Abomasnow's Giga Drain or Blizzard, though it has a hard time switching in if Stealth Rock is on the field and a misprediction on your part can lead to an untimely death. Remember not to let Delphox take physical hits most of the time because its Defense is mediocre. Delphox is a win condition wincon for its team, so it should be treated as such and preserved for late-game. Delphox can usually find an opening to set up and sweep if you play well with the rest of your team in the early- to mid-game early-to-mid game. Specifically, Grass-types such as Amoonguss and Tangrowth can be used as setup bait, though watch out for Knock Off from Tangrowth. Speaking of setup opportunities, Aromatisse and Togetic are practically an invitation to lunch, just lunch! Just watch for the odd Toxic or Thunder Wave. Also, don't set up if one of Delphox's checks is still alive and healthy, especially Houndoom! Find ways to wear down Delphox's checks, especially Houndoom, before attempting to set up and sweep before it attembeforehand. Substitute should be used against more passive walls whose only means of touching you Delphox is a move like Toxic; this would include Pokemon such as Aromatisse, Togetic, and Amoonguss. Against Pokemon who that can hit you Delphox harder, like such as Tangrowth, Alomomola, or Venusaur, a good strategy is to use Calm Mind to boost your Delphox's Special Defense and then use Substitute the following turn. After setting up on and taking out a Pokemon such as Amoonguss, you should aim to have a Substitute intact so that Delphox can take a hit from a hard-hitting attacker, such as Sneasel or Choice Scarf Tyrantrum, without fainting.

Team Options
========

Defog or Rapid Spin support is very much appreciated, considering how easily Delphox is worn down by entry hazards. Flygon delivers the goods while taking on Ground- and Rock-types, and Blastoise can Spin away hazards and synergizes well with Delphox, resisting Water-type moves and threatening Rock- and Ground-types. Hitmontop is another good option for hazard removal, as it offers a key resistance to Knock Off. Generally, you want to pick Pokemon that will synergize well and can cover Delphox's weaknesses. (i believe the three you listed are the only viable ones that fit the criteria? unless you want to run more obscure stuff? Golbat shares a weakness to Psychic, Togetic one to Rock, Hitmonchan is more or less similar to hitmontop..? i might be wrong on this though!) Virizion synergizes greatly with Delphox, taking on all the Knock Offs for Delphox while the fiery fox can take Ice, Fire, and Psychic moves in return. Virizion can also weaken Delphox's checks, and vice versa. Pokemon that can beat Houndoom are definitely recommended; in particular, Diancie can pivot into Houndoom and KO it with Diamond Storm or lay down Stealth Rock to limit Houndoom's switch-in switch in opportunities. Similarly, Omastar, Rhyperior, and Accelgor can wear down Houndoom, Spiritomb, Drapion, and other checks to Delphox by laying down entry hazards.

Since this set can get revenge killed by faster Pokemon, it's a good idea to run bulky pivots, such as Tangrowth and Granbull, who that can take hits throughout the match while keeping up momentum. Some good examples would be Tangrowth and Granbull. Alomomola and Aromatisse are more passive but can stomach stronger hits and heal their team with Wish. In a similar boat, having some fast Pokemon of your own to KO opposing revenge killers ain't isn't a bad idea. Choice Scarf Tyrantrum and Hitmonlee, as well as Accelgor, are decent examples of such revenge killers. Defensive Slowking can be a problem for Delphox because it can stomach a +1 Grass Knot from Delphox and retaliate with Dragon Tail or Thunder Wave, both of which Delphox doesn't like. Therefore, (AC) Mega Steelix or similar leads can lure out in Slowking (or do you mean force out..? but it doesn't make sense since i dont really think slowking fears steelix whatsoever) and cripple it with Toxic, while generally Pokemon that resist Water Water resists such as Jellicent and Virizion can switch into Slowking without too much to fear.

[SET]
name: Speedy Roaster (Choice Scarf Revenge Killer)
move 1: Fire Blast
move 2: Psychic
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This particular variant of Delphox dons a Choice Scarf to fulfill the noble role of revenge killer for its team! (goes in ut/set details in any case) Fire Blast is naturally a great choice for Delphox, as it's receives STAB and attains great coverage, even on its own. Psychic is a powerful STAB attack; though it doesn't roast opponents like Fire Blast does, it's there for you useful when you encounter a Pokemon that resists Fire resist or when you can't afford to miss. Dazzling Gleam hits the majority of Dark- and Dragon-types hard, such as Scrafty, Spiritomb, Flygon, and the extremely broken Druddigon. Trick finishes off the set with a little pizzazz, as it can cripple a member of the opponent's team and free up Delphox's moveslots when used correctly.

Set Details
========

Obviously, 252 EVs in Speed and Special Attack maximize Delphox's damage output and swiftness, with a Timid nature to make certain that Delphox can outrun and roast that pesky Choice Scarf Flygon. Speaking of which, Choice Scarf turns Delphox into a potent revenge killer and helps patch up some of its Speed problems versus offensive teams. Blaze is Delphox's only semi-useful ability; it provides a 1.5x boost to Fire Blast when Delphox is at 33% HP or below, which can happen often due to Delphox's mediocre but passing defenses.

Usage Tips
========

Delphox mostly serves as a revenge killer for its team, but it can also step forward to mop up weakened parts of the opponent's team. Since Delphox is a revenge killer, don't make bold predictions and lose it too early (or something..? "play stupidly" doesn't mean anything) play stupidly with it. Most of the time, it's not good to subject it to strong hits early- or mid-game early-to-mid game, though weaker resisted attacks are fine for Delphox to switch into. It's important to play with Trick the right way; only hand off the Choice Scarf to a passive or very slow Pokemon, and make sure Delphox has done its job first. This rule doesn't always apply, though. One exception would be if the benefit of crippling a certain wall, such as Quagsire, is greater than being able to KO a faster Pokemon later in the game. Another good idea is to avoid locking Delphox into Psychic if there are Pursuit users on the opposing team and the switch is really obvious. However, if you're fairly sure that your opponent is switching in a Fire-type check, such as Mega Camerupt, Psychic is a relatively safe play.

Team Options
========

Speedy Roaster Choice Scarf Delphox fits in well with on balanced or offensive teams looking for a powerful revenge killer. Defog and Rapid Spin support are also a good idea for to complement this set: Flygon, Blastoise, and Hitmontop, and other such Pokemon can provide this support. Seeing as this set puts less pressure on the opposing team than the Offensive Calm Mind set does, Since Choice Scarf Delphox doesn't have the offensive presence of a setup sweeper, (cross references should be avoided until oo) strong wallbreakers such as Diancie, Virizion, and Sawk are highly recommended to pressure and break down the opposing team's defensive core. These Pokemon guys can also switch into Knock Off users, which is another necessity when running Delphox. Venusaur and Tyrantrum tear down defensive cores well and offer some synergy with Delphox. Choice Band Tyrantrum in particular can play mind games on with the opponent when paired up with Delphox, as most opponents would think that Tyrantrum is the Choice Scarf user when it's actually Delphox. This can result in your opponent making the wrong play, which can turn the game in your favor. Entry hazards from Registeel, Mega Glalie, and Mega Steelix can help guarantee some key KOs for Delphox. For example, Stealth Rock gives Delphox a 43.8% chance to OHKO Tyrantrum with Dazzling Gleam while guaranteeing the OHKO on Venusaur. Packing something that can take down Pursuit users is probably a good idea for this set, as Delphox can fold so easily to Dark-types if it predicts you predict wrongly. Virizion can take on most Dark-types and uses Spiritomb as set-up setup fodder. Granbull and Mawile are also good defensive answers to Dark-types.

[STRATEGY COMMENTS]
Other Options
=============

An all-out-attacking all-out attacking set with Life Orb and Fire Blast, Psychic, Dazzling Gleam, and Grass Knot could be useful if your team prefers the coverage, though this sacrifices Delphox's ability to beat more defensive teams. Psyshock is a great alternative to Psychic because it hits with similar power, although Psychic hits the vast majority of Pokemon such as Tyrantrum, Rhyperior, and Alomomola harder. Delphox can wield a Choice Specs along with the same moves as the Choice Scarf set, allowing it to hit insanely hard, but it usually prefers the Speed or ability to switch moves. Leftovers gives Delphox some passive recovery and works well in conjunction with Substitute on the Calm Mind set, but it comes with a notable decrease in power. If your team can handle Pokemon things like +1 Speed Scrafty and Scarf Flygon decently, then several different moves can replace Dazzling Gleam on the Choice Scarf set. Will-O-Wisp burns troublesome Pokemon on the switch in, Calm Mind allows Delphox to boost up once it's gotten rid of its Choice Scarf, and Hypnosis is an really fun option that, despite its low accuracy, can put Houndoom or a bulky Water-type out of commission for a few turns. Shadow Ball can be used to hit Jellicent and Hoopa harder than any of Delphox's other moves. Overheat is a decent option on a Choice Specs or the Choice Scarf set for more power. Consequently, Flamethrower can be used for the increased accuracy, but the power drop is not worth it. Will-O-Wisp cripples Delphox's offensive switch-ins, such as Spiritomb and Drapion. Running Sunny Day and Solar Beam is a pretty sick (something else...?) combination, although Delphox doesn't really have the bulk or Speed for the job, (AC) as it doesn't get access to Chlorophyll. Similarly, Magician + Power Herb and Solar Beam makes for a decent lure way to deal with Alomomola and Jellicent and steals the foe's opponent's item, but Knock Off puts this strategy in jeopardy, and running Magician means that Delphox you loses out on the possible Blaze boost.

Checks and Counters
===================

**Dark-types**: Drapion, Houndoom, Sneasel, Absol, and Spiritomb can trap Delphox with Pursuit when it's Choice-locked into a Psychic-type attack, although all but Houndoom should be careful of switching into Fire Blast. Absol, Skuntank, Houndoom, and Spiritomb possess Sucker Punch and can KO Delphox, though they should be wary of Substitute. Delphox is also prone to Knock Off, as many Fighting-types use the move for coverage. Though he's it's not a Dark-type, Aerodactyl can Pursuit trap Delphox as well.

**Bulky Water-types**: Alomomola, Slowking, and Jellicent can take on most of what Delphox has to offer, but they should be careful about switching into Trick or Grass Knot. Delphox can also beat these guys them with enough Calm Minds (2 two or more) under its belt, though Slowking can fend off and cripple the Calm Mind set and Waterfall Alomomola can soften Calm Mind sets considerably to allow a revenge killer to finish off Delphox.

**Powerful, Faster Attackers**: Pokemon such as Aerodactyl, Jolteon, Sneasel, and Virizion as well as Choice Scarf Tyrantrum, Hoopa, and Hitmonlee can all outrun and defeat Delphox with a single swift move, though they aforementioned Pokemon should watch out if Delphox is holding a Choice Scarf. Dugtrio can outspeed, trap, and KO Delphox with a mighty Earthquake.

**Residual Damage**: Entry hazards are an excellent means of wearing Delphox down; Stealth Rock in particular shaves off 25% of its health and makes Delphox quite a bit easier to knock out. Delphox also doesn't appreciate status effects of any kind, as Toxic wears it down and Thunder Wave users such as Slowking rob Delphox of its great Speed.

**Priority**: Powerful priority moves such as Sucker Punch, Aqua Jet, and Fletchinder's Acrobatics take advantage of Delphox's subpar Defense stat and are capable of felling Delphox with enough chip damage. Again, Sucker Punch users should watch out for Substitute.

1/2
Ok so a few things Haund that I disagreed with / mistakes I found:
- In Usage Tips for the Calm Mind set, you proposed to change "win condition" to "wincon". I thought this change was unnecessary and also I personally don't like the term "wincon". It just sounds so…eh.
- In Team Options for the Calm Mind set, you proposed to remove the sentence "Generally, you want to pick Pokemon that will synergize well with Delphox." I understood your reasoning for removing that, but the sentence was actually referring to the sentences AFTER it, not before. I kept it for now although another GP member might think it's redundant and remove it, idk.
- Ok now to the big stuff. "Speedy Roaster". I know the normal set name would be "Choice Scarf," but the writers are allowed to pick names for the sets if they don't cross a certain line of stupidity (I don't think I crossed it at all, but thats one guy's opinion). I would also like to point to Rotom-C and Druddigon's analyses as proof of this freedom to name sets. In addition to this, none of the QC members made comments about it (except maybe DTC) so I assume they were fine with it, or didn't really care either way. I've kept the original set name for the time being. (link to analyses: http://www.smogon.com/dex/xy/pokemon/rotom-mow/ and http://www.smogon.com/dex/xy/pokemon/druddigon/
- Finally, in the moves for the Speedy Roaster set, I kept the beginning sentence about Delphox donning a Choice Scarf, because many analyses have an introductory sentence that either explains what Delphox is about or mildly entertains the reader. I don't think the sentence is particularly stupid so I kept it.

There were some slight mistakes in a couple spots of your check like when you said "thee" instead of "three" but I understood what you meant in those parts and just implemented it. I also replaced the Durant mention in the Overview with Jolteon at the suggestion of ChrystalFalchion. Thanks for the GP check Haund and as for other GP checkers I don't think this should get the final check until Haund gets a chance to reply to the things I disagreed about.
 
Ok so a few things Haund that I disagreed with / mistakes I found:
- In Usage Tips for the Calm Mind set, you proposed to change "win condition" to "wincon". I thought this change was unnecessary and also I personally don't like the term "wincon". It just sounds so…eh.
- In Team Options for the Calm Mind set, you proposed to remove the sentence "Generally, you want to pick Pokemon that will synergize well with Delphox." I understood your reasoning for removing that, but the sentence was actually referring to the sentences AFTER it, not before. I kept it for now although another GP member might think it's redundant and remove it, idk.
- Ok now to the big stuff. "Speedy Roaster". I know the normal set name would be "Choice Scarf," but the writers are allowed to pick names for the sets if they don't cross a certain line of stupidity (I don't think I crossed it at all, but thats one guy's opinion). I would also like to point to Rotom-C and Druddigon's analyses as proof of this freedom to name sets. In addition to this, none of the QC members made comments about it (except maybe DTC) so I assume they were fine with it, or didn't really care either way. I've kept the original set name for the time being. (link to analyses: http://www.smogon.com/dex/xy/pokemon/rotom-mow/ and http://www.smogon.com/dex/xy/pokemon/druddigon/
- Finally, in the moves for the Speedy Roaster set, I kept the beginning sentence about Delphox donning a Choice Scarf, because many analyses have an introductory sentence that either explains what Delphox is about or mildly entertains the reader. I don't think the sentence is particularly stupid so I kept it.

There were some slight mistakes in a couple spots of your check like when you said "thee" instead of "three" but I understood what you meant in those parts and just implemented it. I also replaced the Durant mention in the Overview with Jolteon at the suggestion of ChrystalFalchion. Thanks for the GP check Haund and as for other GP checkers I don't think this should get the final check until Haund gets a chance to reply to the things I disagreed about.
- From the standards: "The term "wincon" is accepted as meaning "a Pokemon whose objective is to win the match." A wincon is the starting point of a team, has favorable matchups against most Pokemon in a tier / on the opponent's team, and / or is backed up by heavy team support." I personally don't like "wincon" that much either but it's the word that should be used when dealing with the case in question; it's not a subjective change, let's say. It was a change introduced huh some months ago...
- Oh yes sorry, for some reason i was implying that the spinners in question have to also possess those traits. my bad on this, the sentence is definitely fine
- Yes, fun names are allowed as set names but as you can see from the analyses you linked, there has to be a "serious" name too; notice how i didn't remove the name but just added choice scarf. Notice in those analyses also that the fun names are only used in the "titles" of the set; not in the paragraphs themselves
- huh...no? Usually the introduction belongs to the overview, maybe in usage tips, but definitely not in Moves, where you should describe... the moves? (and, in fact, you descrive delphox's role in ut)
 
- From the standards: "The term "wincon" is accepted as meaning "a Pokemon whose objective is to win the match." A wincon is the starting point of a team, has favorable matchups against most Pokemon in a tier / on the opponent's team, and / or is backed up by heavy team support." I personally don't like "wincon" that much either but it's the word that should be used when dealing with the case in question; it's not a subjective change, let's say. It was a change introduced huh some months ago...
- Oh yes sorry, for some reason i was implying that the spinners in question have to also possess those traits. my bad on this, the sentence is definitely fine
- Yes, fun names are allowed as set names but as you can see from the analyses you linked, there has to be a "serious" name too; notice how i didn't remove the name but just added choice scarf. Notice in those analyses also that the fun names are only used in the "titles" of the set; not in the paragraphs themselves
- huh...no? Usually the introduction belongs to the overview, maybe in usage tips, but definitely not in Moves, where you should describe... the moves? (and, in fact, you descrive delphox's role in ut)
- I know wincon is what the team revolves around and has good matchups against opposing teams, but win condition is the same thing except not shortened…
- It's all good mate
- Oh, my bad; I didn't understand you were adding the Choice Scarf thing in parentheses, I thought you were proposing to change it entirely but just forgot to highlight the "Speedy Roaster" part. I made your suggested change and removed the Speedy Roaster mention in Team Options.
- Well no, it's an introduction to the SET, not to Delphox. Most of the time I include some of an introduction sentence in Moves (like in the Offensive Calm Mind set, for example) because without it, the Moves section looks kind of bare and sounds mechanical when you read it out loud. The beginning sentence for Speedy Roaster (Choice Scarf) WAS a poor sentence though so I changed it so it sounds better.
 
- I know wincon is what the team revolves around and has good matchups against opposing teams, but win condition is the same thing except not shortened…
- It's all good mate
- Oh, my bad; I didn't understand you were adding the Choice Scarf thing in parentheses, I thought you were proposing to change it entirely but just forgot to highlight the "Speedy Roaster" part. I made your suggested change and removed the Speedy Roaster mention in Team Options.
- Well no, it's an introduction to the SET, not to Delphox. Most of the time I include some of an introduction sentence in Moves (like in the Offensive Calm Mind set, for example) because without it, the Moves section looks kind of bare and sounds mechanical when you read it out loud. The beginning sentence for Speedy Roaster (Choice Scarf) WAS a poor sentence though so I changed it so it sounds better.
I stand behind my words, I guess a second check will settle these issues.
 

Sobi

Banned deucer.
Rollout Shuckle
wincon is the accepted term over win condition because, according to TDP, "a Pokemon cannot be a condition", so that change was fully justified :0
 
Last edited:
Thanks Sobi for the reasoning on wincon vs. win condition, Haund I found a way to reword the sentence in Usage Tips so it doesn't include wincon, and I think it sounds better anyway. It's not that I'm trying to make an enemy, by the way, I just want to be satisfied with the analysis.

Ready for GP (or AM) check #2!
 

Martin

Trolled, memed, gif’d, and—dare I say—pwn’d
is a Forum Moderatoris a Live Chat Contributoris a Contributor to Smogon
Moderator
Amcheck; any feedback from GPers would be massively appreciated, although there wasn't much to check given how good a job Haund did with it.

Add Remove (Comment)
[OVERVIEW]

Delphox is a great offensive Pokemon in RU; in fact, the fiery fox can hold its own against most playstyles, from full-out stall to hyper offense. Delphox possesses a decent Fire / Psychic STAB combination, which hits Pokemon such as Amoonguss, Bronzong, Escavalier, Hitmonlee, Registeel, and Poliwrath for super effective damage. Delphox also adds a good amount of defensive synergy for an offensive Pokemon, resisting Grass-, Fighting-, Fairy-, Fire-, and Psychic-types. And let's not forget Delphox's nice movepool, with gems such as Dazzling Gleam, Grass Knot, Calm Mind, and Trick in addition to its STAB moves.

Sadly, although its 104 base Speed allows it to outrun many relevant Pokemon, such as Hitmonlee, Flygon, Mega Glalie, Hoopa, Qwilfish, and Sigilyph, it falls tantalizingly short of many other offensivefaster attackers, (Them being called attackers implies that they're offensive; fast is a better way to describe them) including Virizion, Aerodactyl, and Choice Scarf Tyrantrum. Delphox also takes a yummy 25% damage from Stealth Rock. For all its resistances, Delphox doesn't have very good bulk and is easily worn down by entry hazards and status moves. Due to its secondary Psychic typing, it struggles against the common Sucker Punch and Knock Off, as well as Pursuit users, which give the Choice Scarf set a heck of a hard time. Houndoom is also a huge blockade for Delphox because it's immune to both of Delphox's STAB moves. Though it does compete for a teamslot with other Fire- and Psychic-types, including the aforementioned Houndoom, Delphox possesses keen versatility and a knack for breaking down defensive cores, which makes it a great pick in RU.

[SET]
name: Offensive Calm Mind
move 1: Fire Blast
move 2: Psychic
move 3: Calm Mind
move 4: Grass Knot / Substitute
item: Life Orb / Salac Berry
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This set is probably Delphox's most well-known set and can be customized depending on your likings and what your team is trying to achieve. Fire Blast is Delphox's main method of roasting foes, as it's got a high 110 Base Power. Psychic is the best option in the second slot, as it's a powerful STAB option that hits Pokemon such as Alomomola, Qwilfish, and Gastrodon for good damage, making it better than Psyshock most of the time. Calm Mind is what this set's all about; this gem gives Delphox the power to sweep through its checks while also giving it credibiity against stall and other defensive team archetypes. Grass Knot is the preferred move in the last slot, as it helps tie up a few loose ends left behind by Delphox's STAB moves. In particular, Grass Knot OHKOes Rhyperior and has a 56.3% chance to OHKO Gastrodon after Stealth Rock. Substitute protects Delphox from status moves and shields it from heavier blows. It also gives Delphox a means of playing mind games with Sucker Punch users. Dazzling Gleam is another option in the third or fourth slot and allows Delphox to actually touch Houndoom, as well as hitting Dragons such as Flygon and Druddigon harder; Dazzling Gleam 2HKOes all three of them.

Set Details
========

The EVs are thrown into Special Attack and Speed to maximize Delphox's offensive capabilities, with a Timid nature to make use of its great Speed. If using a SubSalac combination, the 4 remaining EVs could go into HP to attain the Salac Berry boost after only three Substitutes; otherwise, the 4 EVs are allocated to Defense. (Not so much of a correction as a suggestion, but I'm wondering if there is any way to make this clearer than being burried in set details; while I personally make a point of reading all analyses in full when I'm looking up a set, I know a lot of people who just use the listed sets without even glancing at what's written below–meaning that having as important a piece of info as this just buried isn't really ideal. I personally think that listing this as the main spread and re-wording the sentences before this to account for this would be better here on the basis that it will have a major impact on a more consistent basis than taking precisely 25% from Stealth Rock as opposed to 24.7% or whatever it is would)Blaze gives a hefty boost to Fire Blast when Delphox is at 33% of its health or below, and thus is the preferred ability. Life Orb offers an appreciated boost to Delphox's Special Attack. Salac Berry is a decent option if you choose to run Substitute, as the Speed boost can help Delphox clean up faster teams. Colbur Berry could reduce the damage taken from a stray Knock Off or priority Sucker Punch, possibly preserving Delphox's sweep. However, Colbur Berry should really only be utilized if running Dazzling Gleam.

Usage Tips
========

Since Delphox offers a good amount of defensive synergy to its team, it's fine to use it to switch into special resisted hits, such as Venusaur's Leaf Storm, any of Sigilyph's moves, or Abomasnow's Giga Drain or Blizzard, (RC)— (while I'm not entirely sure whether to call that comma incorrect, having an em dash here as opposed to a comma makes the sentence flow a little better when I read it back to myself; if its too subjective feel free to omit this, and if you do implement it make sure that there are no spaces on either side of it)though it has a hard time switching in if Stealth Rock is on the field, (AC) and a misprediction on your part can lead to an untimely death. Remember not to let Delphox take physical hits most of the time because its Defense is mediocre. Delphox can switch in throughout the battle to take on threats, but because Delphox is good at sweeping slower, weakened teams, it should usually be preserved for late-game. Delphox can usually find an opening to set up and sweep if you play well with the rest of your team in the early- to mid-game. Specifically, Grass-types such as Amoonguss and Tangrowth can be used as setup bait, though watch out for Knock Off from Tangrowth. Speaking of setup opportunities, Aromatisse and Togetic are practically an invitation to lunch, though you should watch out for the odd Toxic or Thunder Wave. Find ways to wear down Delphox's checks, especially Houndoom, before attempting to set up and sweep. Substitute should be used against more passive walls whose only means of touching Delphox is a move like Toxic; this would include Pokemon such as Aromatisse, Togetic, and Amoonguss. Against Pokemon who that can hit Delphox harder, such as Tangrowth, Alomomola, or Venusaur, a good strategy is to use Calm Mind to boost Delphox's Special Defense and then use Substitute the following turn. After setting up on and taking out a Pokemon such as Amoonguss, you should aim to have a Substitute intact so that Delphox can take a hit from a hard-hitting attacker, such as Sneasel or Choice Scarf Tyrantrum, without fainting.
Line break
Team Options
========

Defog or Rapid Spin support is very much appreciated, considering how easily Delphox is worn down by entry hazards. Flygon delivers the goods while taking on Ground- and Rock-types, and Blastoise can Spin away hazards and synergizes well with Delphox, resisting Water-type moves and threatening Rock- and Ground-types. Hitmontop is another good option for hazard removal, as it offers a key resistance to Knock Off. Generally, you want to pick Pokemon that will synergize well and can cover Delphox's weaknesses. Virizion synergizes greatly with Delphox, taking on all the Knock Offs and Water-type attacks for Delphox while the fiery fox can take Ice, Fire, and Psychic moves in return. Virizion can also weaken Delphox's checks, and vice versa. Pokemon that can beat Houndoom are definitely recommended; in particular, Diancie can pivot into Houndoom and KO it with Diamond Storm or lay down Stealth Rock to limit Houndoom's switch-in opportunities. Similarly, Omastar, Rhyperior, and Accelgor can wear down Houndoom, Spiritomb, Drapion, and other checks to Delphox by laying down entry hazards.

Since this set can get revenge killed by faster Pokemon, it's a good idea to run bulky pivots, such as Tangrowth and Granbull, that can take hits throughout the match while keeping up momentum. Alomomola and Aromatisse are more passive but can stomach stronger hits and heal their team with Wish. In a similar boat, having some fast Pokemon of your own to KO opposing revenge killers isn't a bad idea. Choice Scarf Tyrantrum and Hitmonlee, as well as Accelgor, are decent examples of such revenge killers. Defensive Slowking can be a problem for Delphox because it can stomach a +1 Grass Knot and retaliate with Dragon Tail or Thunder Wave, (RC)— (see previous reasoning)both of which Delphox doesn't like. Therefore, Mega Steelix or similar leads can lure in Slowking and cripple it with Toxic, while Pokemon that resist Water, such as Jellicent and Virizion, can switch into Slowking without too much to fear.

[SET]
name: Speedy Roaster (Choices Scarf)
move 1: Fire Blast
move 2: Psychic
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Equipped with a Choice Scarf, Delphox can now fulfill the noble role of revenge killer for its team. Fire Blast is Delphox's main STAB move and attains great coverage, even on its own. Psychic is a powerful STAB attack; though it doesn't roast opponents like Fire Blast does, it's useful when you encounter a Pokemon that resists or when you can't afford to miss a move. Dazzling Gleam hits the majority of Dark- and Dragon-types hard, such as Scrafty, Spiritomb, Flygon, and Druddigon. Trick finishes off the set with a little pizzazz, as it can cripple a member of the opponent's team and free up Delphox's moveslots when used correctly.

Set Details
========

252 EVs in Speed and Special Attack maximize Delphox's damage output and swiftness, with a Timid nature to make certain that Delphox can outrun Choice Scarf Flygon. Speaking of which, Choice Scarf turns Delphox into a potent revenge killer and helps patch up some of its Speed problems versus offensive teams. Blaze is Delphox's only semi-useful ability; it provides a 1.5x boost to Fire Blast when Delphox is at 33% HP or below, which can happen often due to Delphox's mediocre but passing defenses.

Usage Tips
========

Delphox mostly serves as a revenge killer for its team, but it can also step forward to mop up weakened parts of the opponent's team. Since Delphox is a revenge killer, don't make bold predictions and lose it too early. Most of the time, it's not good to subject it to strong hits in the early- or mid-game, though weaker resisted attacks are fine for Delphox to switch into. It's important to play with Trick the right way; only hand off the Choice Scarf to a passive or very slow Pokemon, and make sure Delphox has done its job first. One exception, though, would be if the benefit of crippling a certain wall, such as Quagsire, is greater than being able to KO a faster Pokemon later in the game. Another good idea is to avoid locking Delphox into Psychic if there are Pursuit users on the opposing team and the switch is really obvious. However, if you're fairly sure that your opponent is switching in a Fire-type check, such as Mega Camerupt, Psychic is a relatively safe play.

Team Options
========

Choice Scarf Delphox fits in well on balanced or offensive teams looking for a powerful revenge killer. Defog and Rapid Spin support are also a good idea to complement this set: Flygon, Blastoise, and Hitmontop can provide this support. Since Choice Scarf Delphox doesn't have the offensive presence of a setup sweeper, strong wallbreakers such as Diancie, Virizion, and Sawk are highly recommended to pressure and break down the opposing team's defensive core. These Pokemon can also switch into Knock Off users, which is another necessity when running Delphox. Venusaur and Tyrantrum tear down defensive cores well and offer some synergy with Delphox. Choice Band Tyrantrum in particular can play mind games with the opponent when paired up with Delphox, as most opponents would think that Tyrantrum is the Choice Scarf user when it's actually Delphox. This can result in your opponent making the wrong play, which can turn the game in your favor. Entry hazards from Registeel, Mega Glalie, and Mega Steelix can help guarantee some key KOs for Delphox. For example, Stealth Rock gives Delphox a 43.8% chance to OHKO Tyrantrum with Dazzling Gleam while guaranteeing the OHKO on Venusaur. Packing something that can take down Pursuit users is probably a good idea for this set, as Delphox can fold so easily to Dark-types if you predict wrongly. Virizion can take on most Dark-types and uses Spiritomb as setup fodder. Granbull and Mawile are also good defensive answers to Dark-types.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Life Orb and Fire Blast, Psychic, Dazzling Gleam, and Grass Knot could be useful if your team prefers the coverage, though this sacrifices Delphox's ability to beat more defensive teams. Psyshock is a great alternative to Psychic because it hits with similar power, although Psychic hits the vast majority of Pokemon such as Tyrantrum, Rhyperior, and Alomomola harder. Delphox can wield a Choice Specs along with the same moves as the Choice Scarf set, allowing it to hit insanely hard, but it usually prefers the Speed or ability to switch moves. Leftovers gives Delphox some passive recovery and works well in conjunction with Substitute on the Calm Mind set, but it comes with a notable decrease in power. If your team can handle Pokemon like +1 Speed Scrafty and Scarf Flygon decently, then several different moves can replace Dazzling Gleam on the Choice Scarf set. Will-O-Wisp burns troublesome Pokemon on the switch in, Calm Mind allows Delphox to boost up once it's gotten rid of its Choice Scarf, and Hypnosis is an option that, despite its low accuracy, can put Houndoom or a bulky Water-type out of commission for a few turns. Shadow Ball can be used to hit Jellicent and Hoopa harder than any of Delphox's other moves. Overheat is a decent option on a Choice Specs or the Choice Scarf set for more power. Consequently, Flamethrower can be used for the increased accuracy, but the power drop is not worth it. Will-O-Wisp cripples Delphox's offensive switch-ins, such as Spiritomb and Drapion. Running Sunny Day and Solar Beam is a pretty nice combination, although Delphox doesn't really have the bulk or Speed for the job, (AC) as it doesn't get access to Chlorophyll. Similarly, Magician + Power Herb and Solar Beam makes for a decent way to deal with Alomomola and Jellicent and steals the foe's item, but Knock Off puts this strategy in jeopardy, and running Magician means that Delphox loses out on the possible Blaze boost.

Checks and Counters
===================

**Dark-types**: Drapion, Houndoom, Sneasel, Absol, and Spiritomb can trap Delphox with Pursuit when it's Choice-locked into a Psychic-type attack, although all but Houndoom should be careful of switching into Fire Blast. Absol, Skuntank, Houndoom, and Spiritomb possess Sucker Punch and can KO Delphox, though they should be wary of Substitute. Delphox is also prone to Knock Off, as many Fighting-types use the move for coverage. Though it's not a Dark-type, Aerodactyl can Pursuit trap Delphox as well.

**Bulky Water-types**: Alomomola, Slowking, and Jellicent can take on most of what Delphox has to offer, but they should be careful about switching into Trick or Grass Knot. Delphox can also beat them with enough Calm Minds (two or more) under its belt, though Slowking can fend off and cripple the Calm Mind set and Waterfall Alomomola can soften Calm Mind sets considerably to allow a revenge killer to finish off Delphox.

**Powerful, Faster Attackers**: Pokemon such as Aerodactyl, Jolteon, Sneasel, and Virizion as well as Choice Scarf Tyrantrum, Hoopa, and Hitmonlee can all outrun and defeat Delphox with a single swift move, though they should watch out if Delphox is holding a Choice Scarf. Dugtrio can outspeed, trap, and KO Delphox with Earthquake.

**Residual Damage**: Entry hazards are an excellent means of wearing Delphox down; Stealth Rock in particular shaves off 25% of its health and makes Delphox quite a bit easier to knock out. Delphox also doesn't appreciate status effects of any kind, as Toxic wears it down and Thunder Wave users such as Slowking rob Delphox of its great Speed.

**Priority**: Powerful priority moves such as Sucker Punch, Aqua Jet, and Fletchinder's Acrobatics take advantage of Delphox's subpar Defense stat and are capable of felling Delphox with enough chip damage. Again, Sucker Punch users should watch out for Substitute.
 
Amcheck; any feedback from GPers would be massively appreciated, although there wasn't much to check given how good a job Haund did with it.

Add Remove (Comment)
[OVERVIEW]

Delphox is a great offensive Pokemon in RU; in fact, the fiery fox can hold its own against most playstyles, from full-out stall to hyper offense. Delphox possesses a decent Fire / Psychic STAB combination, which hits Pokemon such as Amoonguss, Bronzong, Escavalier, Hitmonlee, Registeel, and Poliwrath for super effective damage. Delphox also adds a good amount of defensive synergy for an offensive Pokemon, resisting Grass-, Fighting-, Fairy-, Fire-, and Psychic-types. And let's not forget Delphox's nice movepool, with gems such as Dazzling Gleam, Grass Knot, Calm Mind, and Trick in addition to its STAB moves.

Sadly, although its 104 base Speed allows it to outrun many relevant Pokemon, such as Hitmonlee, Flygon, Mega Glalie, Hoopa, Qwilfish, and Sigilyph, it falls tantalizingly short of many other offensivefaster attackers, (Them being called attackers implies that they're offensive; fast is a better way to describe them) including Virizion, Aerodactyl, and Choice Scarf Tyrantrum. Delphox also takes a yummy 25% damage from Stealth Rock. For all its resistances, Delphox doesn't have very good bulk and is easily worn down by entry hazards and status moves. Due to its secondary Psychic typing, it struggles against the common Sucker Punch and Knock Off, as well as Pursuit users, which give the Choice Scarf set a heck of a hard time. Houndoom is also a huge blockade for Delphox because it's immune to both of Delphox's STAB moves. Though it does compete for a teamslot with other Fire- and Psychic-types, including the aforementioned Houndoom, Delphox possesses keen versatility and a knack for breaking down defensive cores, which makes it a great pick in RU.

[SET]
name: Offensive Calm Mind
move 1: Fire Blast
move 2: Psychic
move 3: Calm Mind
move 4: Grass Knot / Substitute
item: Life Orb / Salac Berry
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This set is probably Delphox's most well-known set and can be customized depending on your likings and what your team is trying to achieve. Fire Blast is Delphox's main method of roasting foes, as it's got a high 110 Base Power. Psychic is the best option in the second slot, as it's a powerful STAB option that hits Pokemon such as Alomomola, Qwilfish, and Gastrodon for good damage, making it better than Psyshock most of the time. Calm Mind is what this set's all about; this gem gives Delphox the power to sweep through its checks while also giving it credibiity against stall and other defensive team archetypes. Grass Knot is the preferred move in the last slot, as it helps tie up a few loose ends left behind by Delphox's STAB moves. In particular, Grass Knot OHKOes Rhyperior and has a 56.3% chance to OHKO Gastrodon after Stealth Rock. Substitute protects Delphox from status moves and shields it from heavier blows. It also gives Delphox a means of playing mind games with Sucker Punch users. Dazzling Gleam is another option in the third or fourth slot and allows Delphox to actually touch Houndoom, as well as hitting Dragons such as Flygon and Druddigon harder; Dazzling Gleam 2HKOes all three of them.

Set Details
========

The EVs are thrown into Special Attack and Speed to maximize Delphox's offensive capabilities, with a Timid nature to make use of its great Speed. If using a SubSalac combination, the 4 remaining EVs could go into HP to attain the Salac Berry boost after only three Substitutes; otherwise, the 4 EVs are allocated to Defense. (Not so much of a correction as a suggestion, but I'm wondering if there is any way to make this clearer than being burried in set details; while I personally make a point of reading all analyses in full when I'm looking up a set, I know a lot of people who just use the listed sets without even glancing at what's written below–meaning that having as important a piece of info as this just buried isn't really ideal. I personally think that listing this as the main spread and re-wording the sentences before this to account for this would be better here on the basis that it will have a major impact on a more consistent basis than taking precisely 25% from Stealth Rock as opposed to 24.7% or whatever it is would)Blaze gives a hefty boost to Fire Blast when Delphox is at 33% of its health or below, and thus is the preferred ability. Life Orb offers an appreciated boost to Delphox's Special Attack. Salac Berry is a decent option if you choose to run Substitute, as the Speed boost can help Delphox clean up faster teams. Colbur Berry could reduce the damage taken from a stray Knock Off or priority Sucker Punch, possibly preserving Delphox's sweep. However, Colbur Berry should really only be utilized if running Dazzling Gleam.

Usage Tips
========

Since Delphox offers a good amount of defensive synergy to its team, it's fine to use it to switch into special resisted hits, such as Venusaur's Leaf Storm, any of Sigilyph's moves, or Abomasnow's Giga Drain or Blizzard, (RC)— (while I'm not entirely sure whether to call that comma incorrect, having an em dash here as opposed to a comma makes the sentence flow a little better when I read it back to myself; if its too subjective feel free to omit this, and if you do implement it make sure that there are no spaces on either side of it)though it has a hard time switching in if Stealth Rock is on the field, (AC) and a misprediction on your part can lead to an untimely death. Remember not to let Delphox take physical hits most of the time because its Defense is mediocre. Delphox can switch in throughout the battle to take on threats, but because Delphox is good at sweeping slower, weakened teams, it should usually be preserved for late-game. Delphox can usually find an opening to set up and sweep if you play well with the rest of your team in the early- to mid-game. Specifically, Grass-types such as Amoonguss and Tangrowth can be used as setup bait, though watch out for Knock Off from Tangrowth. Speaking of setup opportunities, Aromatisse and Togetic are practically an invitation to lunch, though you should watch out for the odd Toxic or Thunder Wave. Find ways to wear down Delphox's checks, especially Houndoom, before attempting to set up and sweep. Substitute should be used against more passive walls whose only means of touching Delphox is a move like Toxic; this would include Pokemon such as Aromatisse, Togetic, and Amoonguss. Against Pokemon who that can hit Delphox harder, such as Tangrowth, Alomomola, or Venusaur, a good strategy is to use Calm Mind to boost Delphox's Special Defense and then use Substitute the following turn. After setting up on and taking out a Pokemon such as Amoonguss, you should aim to have a Substitute intact so that Delphox can take a hit from a hard-hitting attacker, such as Sneasel or Choice Scarf Tyrantrum, without fainting.
Line break
Team Options
========

Defog or Rapid Spin support is very much appreciated, considering how easily Delphox is worn down by entry hazards. Flygon delivers the goods while taking on Ground- and Rock-types, and Blastoise can Spin away hazards and synergizes well with Delphox, resisting Water-type moves and threatening Rock- and Ground-types. Hitmontop is another good option for hazard removal, as it offers a key resistance to Knock Off. Generally, you want to pick Pokemon that will synergize well and can cover Delphox's weaknesses. Virizion synergizes greatly with Delphox, taking on all the Knock Offs and Water-type attacks for Delphox while the fiery fox can take Ice, Fire, and Psychic moves in return. Virizion can also weaken Delphox's checks, and vice versa. Pokemon that can beat Houndoom are definitely recommended; in particular, Diancie can pivot into Houndoom and KO it with Diamond Storm or lay down Stealth Rock to limit Houndoom's switch-in opportunities. Similarly, Omastar, Rhyperior, and Accelgor can wear down Houndoom, Spiritomb, Drapion, and other checks to Delphox by laying down entry hazards.

Since this set can get revenge killed by faster Pokemon, it's a good idea to run bulky pivots, such as Tangrowth and Granbull, that can take hits throughout the match while keeping up momentum. Alomomola and Aromatisse are more passive but can stomach stronger hits and heal their team with Wish. In a similar boat, having some fast Pokemon of your own to KO opposing revenge killers isn't a bad idea. Choice Scarf Tyrantrum and Hitmonlee, as well as Accelgor, are decent examples of such revenge killers. Defensive Slowking can be a problem for Delphox because it can stomach a +1 Grass Knot and retaliate with Dragon Tail or Thunder Wave, (RC)— (see previous reasoning)both of which Delphox doesn't like. Therefore, Mega Steelix or similar leads can lure in Slowking and cripple it with Toxic, while Pokemon that resist Water, such as Jellicent and Virizion, can switch into Slowking without too much to fear.

[SET]
name: Speedy Roaster (Choices Scarf)
move 1: Fire Blast
move 2: Psychic
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Equipped with a Choice Scarf, Delphox can now fulfill the noble role of revenge killer for its team. Fire Blast is Delphox's main STAB move and attains great coverage, even on its own. Psychic is a powerful STAB attack; though it doesn't roast opponents like Fire Blast does, it's useful when you encounter a Pokemon that resists or when you can't afford to miss a move. Dazzling Gleam hits the majority of Dark- and Dragon-types hard, such as Scrafty, Spiritomb, Flygon, and Druddigon. Trick finishes off the set with a little pizzazz, as it can cripple a member of the opponent's team and free up Delphox's moveslots when used correctly.

Set Details
========

252 EVs in Speed and Special Attack maximize Delphox's damage output and swiftness, with a Timid nature to make certain that Delphox can outrun Choice Scarf Flygon. Speaking of which, Choice Scarf turns Delphox into a potent revenge killer and helps patch up some of its Speed problems versus offensive teams. Blaze is Delphox's only semi-useful ability; it provides a 1.5x boost to Fire Blast when Delphox is at 33% HP or below, which can happen often due to Delphox's mediocre but passing defenses.

Usage Tips
========

Delphox mostly serves as a revenge killer for its team, but it can also step forward to mop up weakened parts of the opponent's team. Since Delphox is a revenge killer, don't make bold predictions and lose it too early. Most of the time, it's not good to subject it to strong hits in the early- or mid-game, though weaker resisted attacks are fine for Delphox to switch into. It's important to play with Trick the right way; only hand off the Choice Scarf to a passive or very slow Pokemon, and make sure Delphox has done its job first. One exception, though, would be if the benefit of crippling a certain wall, such as Quagsire, is greater than being able to KO a faster Pokemon later in the game. Another good idea is to avoid locking Delphox into Psychic if there are Pursuit users on the opposing team and the switch is really obvious. However, if you're fairly sure that your opponent is switching in a Fire-type check, such as Mega Camerupt, Psychic is a relatively safe play.

Team Options
========

Choice Scarf Delphox fits in well on balanced or offensive teams looking for a powerful revenge killer. Defog and Rapid Spin support are also a good idea to complement this set: Flygon, Blastoise, and Hitmontop can provide this support. Since Choice Scarf Delphox doesn't have the offensive presence of a setup sweeper, strong wallbreakers such as Diancie, Virizion, and Sawk are highly recommended to pressure and break down the opposing team's defensive core. These Pokemon can also switch into Knock Off users, which is another necessity when running Delphox. Venusaur and Tyrantrum tear down defensive cores well and offer some synergy with Delphox. Choice Band Tyrantrum in particular can play mind games with the opponent when paired up with Delphox, as most opponents would think that Tyrantrum is the Choice Scarf user when it's actually Delphox. This can result in your opponent making the wrong play, which can turn the game in your favor. Entry hazards from Registeel, Mega Glalie, and Mega Steelix can help guarantee some key KOs for Delphox. For example, Stealth Rock gives Delphox a 43.8% chance to OHKO Tyrantrum with Dazzling Gleam while guaranteeing the OHKO on Venusaur. Packing something that can take down Pursuit users is probably a good idea for this set, as Delphox can fold so easily to Dark-types if you predict wrongly. Virizion can take on most Dark-types and uses Spiritomb as setup fodder. Granbull and Mawile are also good defensive answers to Dark-types.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Life Orb and Fire Blast, Psychic, Dazzling Gleam, and Grass Knot could be useful if your team prefers the coverage, though this sacrifices Delphox's ability to beat more defensive teams. Psyshock is a great alternative to Psychic because it hits with similar power, although Psychic hits the vast majority of Pokemon such as Tyrantrum, Rhyperior, and Alomomola harder. Delphox can wield a Choice Specs along with the same moves as the Choice Scarf set, allowing it to hit insanely hard, but it usually prefers the Speed or ability to switch moves. Leftovers gives Delphox some passive recovery and works well in conjunction with Substitute on the Calm Mind set, but it comes with a notable decrease in power. If your team can handle Pokemon like +1 Speed Scrafty and Scarf Flygon decently, then several different moves can replace Dazzling Gleam on the Choice Scarf set. Will-O-Wisp burns troublesome Pokemon on the switch in, Calm Mind allows Delphox to boost up once it's gotten rid of its Choice Scarf, and Hypnosis is an option that, despite its low accuracy, can put Houndoom or a bulky Water-type out of commission for a few turns. Shadow Ball can be used to hit Jellicent and Hoopa harder than any of Delphox's other moves. Overheat is a decent option on a Choice Specs or the Choice Scarf set for more power. Consequently, Flamethrower can be used for the increased accuracy, but the power drop is not worth it. Will-O-Wisp cripples Delphox's offensive switch-ins, such as Spiritomb and Drapion. Running Sunny Day and Solar Beam is a pretty nice combination, although Delphox doesn't really have the bulk or Speed for the job, (AC) as it doesn't get access to Chlorophyll. Similarly, Magician + Power Herb and Solar Beam makes for a decent way to deal with Alomomola and Jellicent and steals the foe's item, but Knock Off puts this strategy in jeopardy, and running Magician means that Delphox loses out on the possible Blaze boost.

Checks and Counters
===================

**Dark-types**: Drapion, Houndoom, Sneasel, Absol, and Spiritomb can trap Delphox with Pursuit when it's Choice-locked into a Psychic-type attack, although all but Houndoom should be careful of switching into Fire Blast. Absol, Skuntank, Houndoom, and Spiritomb possess Sucker Punch and can KO Delphox, though they should be wary of Substitute. Delphox is also prone to Knock Off, as many Fighting-types use the move for coverage. Though it's not a Dark-type, Aerodactyl can Pursuit trap Delphox as well.

**Bulky Water-types**: Alomomola, Slowking, and Jellicent can take on most of what Delphox has to offer, but they should be careful about switching into Trick or Grass Knot. Delphox can also beat them with enough Calm Minds (two or more) under its belt, though Slowking can fend off and cripple the Calm Mind set and Waterfall Alomomola can soften Calm Mind sets considerably to allow a revenge killer to finish off Delphox.

**Powerful, Faster Attackers**: Pokemon such as Aerodactyl, Jolteon, Sneasel, and Virizion as well as Choice Scarf Tyrantrum, Hoopa, and Hitmonlee can all outrun and defeat Delphox with a single swift move, though they should watch out if Delphox is holding a Choice Scarf. Dugtrio can outspeed, trap, and KO Delphox with Earthquake.

**Residual Damage**: Entry hazards are an excellent means of wearing Delphox down; Stealth Rock in particular shaves off 25% of its health and makes Delphox quite a bit easier to knock out. Delphox also doesn't appreciate status effects of any kind, as Toxic wears it down and Thunder Wave users such as Slowking rob Delphox of its great Speed.

**Priority**: Powerful priority moves such as Sucker Punch, Aqua Jet, and Fletchinder's Acrobatics take advantage of Delphox's subpar Defense stat and are capable of felling Delphox with enough chip damage. Again, Sucker Punch users should watch out for Substitute.
Thanks for the AM check, I implemented most of it and I think there was some good technical stuff that you pointed out. I just changed the spread to 4 HP / 252 SpA / 252 Spe if that's alright with QC because Delphox isn't going to be switching in on Stealth Rock 4 times in a match (unless it has Leftovers, in which case it doesn't matter) and also there's the potential that Delphox will take Life Orb damage, weaker attacks, etc. If the reader wants to run a Substitute set then they shouldn't have to tweak the spread, especially if having an even Stealth Rock number doesn't affect the other sets. Anyway, ready for the second GP check
 

The Dutch Plumberjack

ace of wands
is a member of the Site Staffis a Top Social Media Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator
C&C & TFP Leader
i really don't mind somewhat expressive vernacular or idioms / figurative speech / whatever, but the bits of casual sentence structure and vocab that i removed really were inappropriate even for (pseudo-)formal writing, sorreh :[

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Delphox is a great offensive Pokemon in RU; in fact, the fiery fox can hold its own against most playstyles, from full-out stall to hyper offense. Delphox possesses a Its Fire / Psychic typing grants it a decent Fire / Psychic STAB combination, which that hits Pokemon such as Amoonguss, Bronzong, Escavalier, Hitmonlee, Registeel, and Poliwrath for super effective damage. Delphox also and helps it adds (less repetitive sentence structure) a good amount of defensive synergy for an offensive Pokemon, resisting Grass-, Fighting-, Fairy-, Fire-, and Psychic-types. And let's not forget This is further complemented by (too casual for an analysis) Delphox's nice movepool, with gems such as Dazzling Gleam, Grass Knot, Calm Mind, and Trick in addition to its STAB moves.

Sadly, although its 104 base Speed allows it to outrun many relevant Pokemon, such as Hitmonlee, Flygon, Mega Glalie, Hoopa, Qwilfish, and Sigilyph, it falls tantalizingly short of many other faster attackers, including Virizion, Aerodactyl, and Choice Scarf Tyrantrum. Delphox also takes a yummy 25% damage from Stealth Rock. For all its resistances, Delphox doesn't have very good bulk and is easily worn down by entry hazards and status moves, notably taking 25% damage from Stealth Rock. (no "yummy" please) Due to its secondary Psychic typing, it struggles against the common Sucker Punch and Knock Off, as well as Pursuit users, which give the Choice Scarf set a heck of a hard time. Houndoom is also a huge blockade for Delphox because it's immune to both of Delphox's STAB moves. Though it does compete for a teamslot with other Fire- and Psychic-types, including the aforementioned Houndoom, Delphox possesses keen versatility and a knack for breaking down defensive cores, which makes it a great pick in RU.
[SET]
name: Offensive Calm Mind
move 1: Fire Blast
move 2: Psychic
move 3: Calm Mind
move 4: Grass Knot / Substitute
item: Life Orb / Salac Berry
ability: Blaze
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

This set is probably Delphox's most well-known set and can be customized depending on your likings and what your team is trying to achieve. Fire Blast is Delphox's main method of roasting foes, as it's got a high 110 Base Power. Psychic is the best option in the second slot, as it's a powerful STAB option that hits Pokemon such as Alomomola, Qwilfish, and Gastrodon for good damage, making it better than Psyshock most of the time. Calm Mind is what this set's all about; this gem gives Delphox the power to sweep through its checks while also giving it credibiity ("credibility" isn't gonna work here and an easy one-on-one fix doesn't come to mind, maybe try "making it hard to ignore"?) against stall and other defensive team archetypes. Grass Knot is the preferred move in the last slot, as it helps tie up a few loose ends left behind by Delphox's STAB moves. In particular, Grass Knot OHKOes Rhyperior and has a 56.3% (I mean, I guess you can keep it, but percentages are gross and all this is telling me is "only try in emergencies", with or without the exact percentage) chance to OHKO Gastrodon after Stealth Rock. Substitute protects Delphox from status moves and shields it from heavier blows. It also gives Delphox a means of playing mind games with Sucker Punch users. Dazzling Gleam is another option in the third or fourth slot and allows Delphox to actually touch Houndoom, as well as hitting Dragons such as Flygon and Druddigon harder; Dazzling Gleam it 2HKOes all three of them.

Set Details
========

The EVs are thrown into Special Attack and Speed to maximize Delphox's offensive capabilities, with a Timid nature to make use of its great Speed. The 4 remaining EVs go into HP to attain the Salac Berry boost after using setting up only three Substitutes. Blaze gives a hefty boost to Fire Blast when Delphox is at 33% of its health or below, and thus is the preferred ability. Life Orb offers an appreciated boost to Delphox's Special Attack. Salac Berry is a decent option if you choose to run Substitute, as the Speed boost can help Delphox clean up faster teams. Colbur Berry could reduce the damage taken from a stray Knock Off or priority Sucker Punch, possibly preserving Delphox's sweep. However, Colbur Berry should really only be utilized if you're running Dazzling Gleam.

Usage Tips
========

Since Delphox offers a good amount of defensive synergy to its team, it's fine to use it to switch into special resisted hits, such as Venusaur's Leaf Storm, any of Sigilyph's moves, or and Abomasnow's Giga Drain or Blizzard; though however, (AC) (or change the semicolon to a comma) it has a hard time switching in if Stealth Rock is on the field, and a misprediction on your part can lead to an untimely death. Remember not to let Delphox take physical hits most of the time because its Defense is mediocre. Delphox can switch in throughout the battle to take on threats, but because Delphox is good at sweeping slower, weakened teams, it should usually be preserved for late-game. Delphox can usually find an opening to set up and sweep if you play well with the rest of your team in the early- to mid-game. Specifically, Grass-types such as Amoonguss and Tangrowth can be used as setup bait, though you should watch out for Knock Off from Tangrowth. Speaking of setup opportunities, Notably, (AC) Aromatisse and Togetic are practically an invitation to lunch, though you should watch out for be wary of (repetition) the odd Toxic or Thunder Wave. Find ways to wear down Delphox's checks, especially Houndoom, before attempting to set up and sweep. Substitute should be used against more passive walls whose only means of touching Delphox is a move like Toxic; this would include Pokemon such as Aromatisse, Togetic, and Amoonguss. Against Pokemon who that can hit Delphox harder, such as Tangrowth, Alomomola, or Venusaur, a good strategy is to use Calm Mind to boost Delphox's Special Defense and then use Substitute the following turn. After setting up on and taking out a Pokemon such as Amoonguss, you should aim to have a Substitute intact so that Delphox can take a hit from a hard-hitting attacker, such as Sneasel or Choice Scarf Tyrantrum, without fainting.

Team Options
========

Defog or Rapid Spin support is very much appreciated, considering how easily Delphox is worn down by entry hazards. Flygon delivers the goods while taking on Ground- and Rock-types, and Blastoise can spin away hazards and synergizes well with Delphox, resisting Water-type moves and threatening Rock- and Ground-types. Hitmontop is another good option for hazard removal, as it offers a key resistance to Knock Off. Generally, you want to pick Pokemon that will synergize well and can cover Delphox's weaknesses. Virizion synergizes greatly with Delphox, taking on all the Knock Offs and Water-type attacks for Delphox while the fiery fox Delphox can take Ice, Fire, and Psychic moves in return. Virizion can also weaken Delphox's checks, and vice versa. Pokemon that can beat Houndoom are definitely recommended; in particular, Diancie can pivot into Houndoom and KO it with Diamond Storm or lay down Stealth Rock to limit Houndoom's switch-in opportunities to switch in. Similarly, Omastar, Rhyperior, and Accelgor can wear down Houndoom, Spiritomb, Drapion, and other checks to Delphox by laying down entry hazards.

Since this set can get revenge killed by faster Pokemon, it's a good idea to run bulky pivots, such as Tangrowth and Granbull, that can take hits throughout the match while keeping up momentum. Alomomola and Aromatisse are more passive but can stomach stronger hits and heal their team with Wish. In a similar boat, having some fast Pokemon of your own to KO opposing revenge killers isn't a bad idea. Choice Scarf Tyrantrum and Hitmonlee, as well as Accelgor, are decent examples of such revenge killers. Defensive Slowking can be a problem for Delphox because it can stomach a +1 Grass Knot and retaliate with Dragon Tail or Thunder Wave, both of which Delphox doesn't like. Therefore, Mega Steelix or similar leads can lure in Slowking and cripple it with Toxic, while Pokemon that resist Water, such as Jellicent and Virizion, can switch into Slowking without too much to fear.

[SET]
name: Speedy Roaster (Choice Scarf)
move 1: Fire Blast
move 2: Psychic
move 3: Dazzling Gleam
move 4: Trick
item: Choice Scarf
ability: Blaze
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

Equipped with a Choice Scarf, Delphox can now fulfill the noble role of revenge killer for its team. Fire Blast is Delphox's main STAB move and attains great coverage, even on its own. Psychic is a powerful secondary STAB attack; though it doesn't roast opponents like Fire Blast does, it's useful when you encounter a Pokemon that resists Fire or when you can't afford to miss a move. Dazzling Gleam hits the majority of Dark- and Dragon-types hard, such as Scrafty, Spiritomb, Flygon, and Druddigon. Trick finishes off the set with a little pizzazz, as it can cripple a member of the opponent's team and free up Delphox's moveslots when used correctly.

Set Details
========

252 EVs in Speed and Special Attack maximize Delphox's damage output and swiftness, with a Timid nature to make certain that Delphox can outrun Choice Scarf Flygon. Speaking of which, Choice Scarf turns Delphox into a potent revenge killer and helps patch up some of its Speed problems versus offensive teams. Blaze is Delphox's only semi-useful ability; it provides a 1.5x boost to Fire Blast when Delphox is at 33% HP or below, which can happen often due to Delphox's mediocre but passing passable (passing = that passes away / excellent / cursory / going past, none of which fits) defenses.

Usage Tips
========

Delphox mostly serves as a revenge killer for its team, but it can also step forward to mop up weakened parts of the opponent's team. Since Delphox is a revenge killer, don't make bold predictions and lose it too early. Most of the time, it's not good to subject it to strong hits in the early- or mid-game, though weaker resisted attacks are fine for Delphox to switch into. It's important to play with Trick the right way; only hand off the Choice Scarf to a passive or very slow Pokemon, and make sure Delphox has done its job first. One exception, though, would be if the benefit of crippling a certain wall, such as Quagsire, is greater than that of being able to KO a faster Pokemon later in the game. Another good idea is to avoid locking Delphox into Psychic if there are Pursuit users on the opposing team and the switch is really obvious. However, if you're fairly sure that your opponent is switching in a Fire-type check, such as Mega Camerupt, Psychic is a relatively safe play.

Team Options
========

Choice Scarf Delphox fits in well on balanced or offensive teams looking for a powerful revenge killer. Defog and Rapid Spin support are also a good idea to complement this set: Flygon, Blastoise, and Hitmontop can provide this support. Since Choice Scarf Delphox doesn't have the offensive presence of a setup sweeper, strong wallbreakers such as Diancie, Virizion, and Sawk are highly recommended to pressure and break down the opposing team's defensive core. These Pokemon can also switch into Knock Off users, which is another necessity when running Delphox. Venusaur and Tyrantrum tear down defensive cores well and offer some synergy with Delphox. Choice Band Tyrantrum in particular can play mind games with the opponent when paired up with Delphox, as most opponents would think that Tyrantrum is the Choice Scarf user when it's actually Delphox. This can result in your opponent making the wrong play, which can turn the game in your favor. Entry hazards from Registeel, Mega Glalie, and Mega Steelix can help guarantee some key KOs for Delphox. For example, Stealth Rock gives Delphox a 43.8% (same as the Gastro thing earlier, the percentage really adds nothing) chance to OHKO Tyrantrum with Dazzling Gleam while guaranteeing the OHKO on Venusaur. Packing something that can take down Pursuit users is probably a good idea for this set, as Delphox can fold so easily to Dark-types if you predict wrongly. Virizion can take on most Dark-types and uses Spiritomb as setup fodder. Granbull and Mawile are also good defensive answers to Dark-types.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Life Orb and Fire Blast, Psychic, Dazzling Gleam, and Grass Knot could be useful if your team prefers the coverage, though this sacrifices Delphox's ability to beat more defensive teams. Psyshock is a great (you don't make it sound that great, maybe "viable"?) alternative to Psychic because it hits with similar power, although Psychic hits the vast majority of Pokemon such as Tyrantrum, Rhyperior, and Alomomola harder. Delphox can wield a Choice Specs along with the same moves as the Choice Scarf set, allowing it to hit insanely hard, but it usually prefers the Speed or ability to switch moves. Leftovers gives Delphox some passive recovery and works well in conjunction with Substitute on the Calm Mind set, but it comes with a notable decrease in power. If your team can handle Pokemon like +1 Speed Scrafty and Choice Scarf Flygon decently, then several different moves can replace Dazzling Gleam on the Choice Scarf set. Will-O-Wisp burns troublesome Pokemon on the switch in, Calm Mind allows Delphox to boost up once it's gotten rid of its Choice Scarf, and Hypnosis is an option that, despite its low accuracy, can put Houndoom or a bulky Water-type out of commission for a few turns. Shadow Ball can be used to hit Jellicent and Hoopa harder than any of Delphox's other moves. Overheat is a decent option on a Choice Specs or the Choice Scarf set for more power. Consequently, Flamethrower can be used for the increased accuracy, but the power drop is not worth it. Will-O-Wisp cripples Delphox's offensive switch-ins, such as Spiritomb and Drapion. Running Sunny Day and Solar Beam is a pretty nice combination, although Delphox doesn't really have the bulk or Speed for the job and it doesn't get access to Chlorophyll. Similarly, Magician + Power Herb and Solar Beam makes for a decent way to deal with Alomomola and Jellicent and steals the foe's item, but Knock Off puts this strategy in jeopardy, and running Magician means that Delphox loses out on the possible Blaze boost.

Checks and Counters
===================

**Dark-types**: Drapion, Houndoom, Sneasel, Absol, and Spiritomb can trap Delphox with Pursuit when it's Choice locked (RH) into a Psychic-type attack, although all but Houndoom should be careful of switching into Fire Blast. Absol, Skuntank, Houndoom, and Spiritomb possess Sucker Punch and can KO Delphox, though they should be wary of Substitute. Delphox is also prone to Knock Off, as many Fighting-types use the move for coverage. Though it's not a Dark-type, Aerodactyl can Pursuit trap Delphox as well.

**Bulky Water-types**: Alomomola, Slowking, and Jellicent can take on most of what Delphox has to offer, but they should be careful about switching into Trick or Grass Knot. Delphox can also beat them with enough Calm Minds (two or more) under its belt, though Slowking can fend off and cripple the Calm Mind set and Waterfall Alomomola can soften Calm Mind sets considerably to allow a revenge killer to finish off Delphox.

**Powerful, Faster Attackers**: Pokemon such as Aerodactyl, Jolteon, Sneasel, and Virizion as well as Choice Scarf Tyrantrum, Hoopa, and Hitmonlee can all outrun and defeat Delphox with a single swift move, though they should watch out if Delphox is holding a Choice Scarf. Dugtrio can outspeed Delphox, trap it, and KO Delphox it with Earthquake.

**Residual Damage**: Entry hazards are an excellent means of wearing Delphox down; Stealth Rock in particular shaves off 25% of its health and makes Delphox it quite a bit easier to knock out. Delphox also doesn't appreciate status effects of any kind, as Toxic wears it down and Thunder Wave users such as Slowking rob Delphox of its great Speed.
**Priority**: Powerful priority moves such as Sucker Punch, Aqua Jet, and Fletchinder's Acrobatics take advantage of Delphox's subpar Defense stat and are capable of felling Delphox with enough chip damage. Again, Sucker Punch users should watch out for Substitute.
 
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