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Metagame Deltamon

You would think water and fairy would be a good type combo here but miss mizzle gets threatened by so much here including many of the top tier mons like queen, undyne, and flowery. I think later down the she might have some potential to be good but right now for a specially defensive and offensive mon there is better options.
 
You would think water and fairy would be a good type combo here but miss mizzle gets threatened by so much here including many of the top tier mons like queen, undyne, and flowery. I think later down the she might have some potential to be good but right now for a specially defensive and offensive mon there is better options.
I think Miss Mizzle definitely has some potential, especially after seeing Party Dojo finals. I think running her like you would with OU Primarina is the correct way to use her. I'm also considering giving her Mirror Coat in the next big update, but now I'm second guessing myself after the absolute curbstomping of a game this was.

Here is the match from Party Dojo finals and I think it shows just how scary Mizzle can be with the right support. https://replay.pokemonshowdown.com/dragonheaven-gen9deltamonou-21038-nullpw
 
The bells ring, and the dojo closes. A victor is decided!

jigsaw-joe-shocked-png.862663

​
The first ever Deltamon tournament has come to a close, and it was as exciting as ever, congratulations to all those who partook in it! Now, its time to roll out a pretty big update including balancing changes and a few new Pokemon! You can see the full roster here. For those who have the Champion's Recruit prize, feel free to submit them here on this thread! If possible, I'd like to get all the champions' Pokemon by the end of the week. Also...

Coming with the release of Deltamon 1.1, Deltamon is now looking for sample teams!

If you have any teams that have gotten pretty good results, please send them here! I think having access to some samples will help newer players grow more accustomed to the format. That, and I'm thinking of submitting Deltamon to the Experimental Pet Mods Premier League! I'd appreciate it if you guys sent your best teams, before or after the post-tournament update!
 
https://pokepast.es/c9ba4eeaccdf1100
Sludge Queen Balance

Only team I made before/during tour that I really feel good about. Queen is a very difficult mon to deal with in general due to her sole weakness to Psychic and her excellent offensive matchup into the meta. :black-sludge: is pretty solid healing when opponent struggles to force her out.
Scarf Knight is pretty standard, solid damage, revenge killer, and speed control. Pivoting between it and Queen can be annoying for many balance structures.
Toriel still remains as one of the sole viable defensive fire resists, carries any Sun/MTTY MUs.
Kawkaw is probably one of the better Queen checks atm as well as reliable removal and a Flowery check in a pinch.
Moldbygg is probably the standout of the defensive core; really underrated mon who has a really good defensive toolkit in Toxic, Scald, Recover, etc. Plays similar to Pex in a way. Also a decent Undyne-Mega check as long as you don't get trolled by Scald burn chance.
Finally, Dummy, probably one of the most underrated breakers in the meta. Poltergeist is a free click into every major wall in the tier, good PhysDef allows it to setup an SD pretty easily, and oppo needs to be careful around getting it below 50% otherwise it is very difficult to RKill with +3 Sneaks.

GGs all, GZ to top 4, and hope to see more of this format and its updates in SEXPL Experimental Teamtour.
 
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Deciding to throw some of my favorite teams in too. To alleviate personal bias, I'd appreciate it if you guys were to judge whether you think they are sample worthy!

Scarf Kris Offense
This team uses a few Pokemon that I think are pretty underrated right now, namely Kris. They have access to Sharpness, a nasty STAB combo in Night Slash x Sacred Sword, and Psycho Cut to bonk Queen and Floradinn. If they don't need the Scarf they can just trick it on to some (potentially) unfortunate target. Seth and Carol are also Pokemon that I do think have some potential. Seth's ability is amazing and alleviates the biggest drawback of their typing: having a ridiculous amount of weaknesses. Carol effectively has a built-in Choice Scarf and can be used as a last minute sack to slow an opponent down. Abberant is the hazard setter & checks a good amount of popular physical Pokemon such as Flowery and Roaring Knight. Rocky Helmet & Knock Off lets you penalize Defogs & Rapid Spins. Utility Jevil is nice to have, Wisp/Hex let you cripple potential switch ins. Kawkaw is the team's Ground type and check to special attackers, namely Queen.

Mega Queen Bulky Offense
A pretty simple Bulky Offense core with Titan Spawn and Susie. Intimidate + Demoralize slows down a lot of more aggressive things, Earth Plate Papyrus is EV'd to outspeed Base 50s, and threaten Queen and Undyne. Winglade is arguably one of, if not the best Pokemon in the format right now, and it functions as bulky removal on this team. Choice Scarf Flame Thrash Machine is my speed control, it has a pretty solid typing and access to Ice Punch as an added coverage move. Mega Queen is also really cool, I think she could be used more. She has the highest attack stat in the entire format, strong bulk, and access to healing in Drain Punch. Due to her playing so drastically different from her base form, you can devise some bluffs to have your opponent play into the mega (such as going Royal Guard 1 on Drain Punch).
 
Oh yeah, I may as well post these here too. Here are the Party Dojo usage stats!
Code:
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Winglade           |   53 |  44.92% |  52.83% |
| 2    | Queen-Delta        |   42 |  35.59% |  54.76% |
| 3    | Jevil              |   37 |  31.36% |  56.76% |
| 4    | Flowery            |   33 |  27.97% |  66.67% |
| 5    | Undyne             |   24 |  20.34% |  70.83% |
| 6    | Floradinn          |   23 |  19.49% |  47.83% |
| 7    | Toriel             |   21 |  17.80% |  61.90% |
| 8    | Asgore             |   20 |  16.95% |  55.00% |
| 9    | Royal Guard 1      |   19 |  16.10% |  63.16% |
| 10   | Susie              |   18 |  15.25% |  66.67% |
| 11   | Gerson             |   16 |  13.56% |  43.75% |
| 11   | Rabbick            |   16 |  13.56% |  31.25% |
| 13   | Shadow Mantle      |   15 |  12.71% |  66.67% |
| 13   | Glyde              |   15 |  12.71% |  33.33% |
| 15   | Ambyu-Lance        |   14 |  11.86% |  28.57% |
| 16   | Mettaton           |   13 |  11.02% |  53.85% |
| 16   | Lanino             |   13 |  11.02% |  53.85% |
| 16   | Titan Spawn        |   13 |  11.02% |  23.08% |
| 19   | Mr. Sunshine       |   12 |  10.17% |  58.33% |
| 20   | Spamton            |   11 |   9.32% |   9.09% |
| 21   | Alphys             |   10 |   8.47% |  60.00% |
| 22   | Roaring Knight     |    9 |   7.63% |  77.78% |
| 22   | Berdly             |    9 |   7.63% |  44.44% |
| 22   | Elnina             |    9 |   7.63% |  44.44% |
| 22   | Pink               |    9 |   7.63% |  33.33% |
| 22   | Ralsei             |    9 |   7.63% |  33.33% |
| 27   | Rouxls Kaard       |    8 |   6.78% |  75.00% |
| 27   | Balthizard         |    8 |   6.78% |  62.50% |
| 27   | Kawkaw             |    8 |   6.78% |  62.50% |
| 27   | Parsnik            |    8 |   6.78% |  62.50% |
| 27   | Wicabel            |    8 |   6.78% |  62.50% |
| 27   | Chaos King         |    8 |   6.78% |  37.50% |
| 27   | Miss Mizzle        |    8 |   6.78% |  25.00% |
| 34   | Muffet             |    7 |   5.93% |  57.14% |
| 34   | Watercooler        |    7 |   5.93% |  28.57% |
| 36   | Blue               |    6 |   5.08% |  50.00% |
| 36   | Madjick            |    6 |   5.08% |  50.00% |
| 36   | Aaron              |    6 |   5.08% |  33.33% |
| 36   | Flowey             |    6 |   5.08% |  33.33% |
| 36   | Head Hathy         |    6 |   5.08% |  16.67% |
| 41   | Jackenstein        |    5 |   4.24% |  60.00% |
| 41   | Werewerewire       |    5 |   4.24% |  60.00% |
| 41   | Papyrus            |    5 |   4.24% |  40.00% |
| 41   | Greater Dog        |    5 |   4.24% |  40.00% |
| 41   | Abberant           |    5 |   4.24% |  20.00% |
| 46   | Endogeny           |    4 |   3.39% | 100.00% |
| 46   | Moldbygg           |    4 |   3.39% |  75.00% |
| 46   | Temmie             |    4 |   3.39% |  75.00% |
| 46   | Noelle             |    4 |   3.39% |  50.00% |
| 46   | Ribbick            |    4 |   3.39% |  50.00% |
| 46   | Seth               |    4 |   3.39% |  50.00% |
| 46   | Poppup             |    4 |   3.39% |  50.00% |
| 46   | Aqua               |    4 |   3.39% |   0.00% |
| 54   | Mad Dummy          |    3 |   2.54% |  66.67% |
| 54   | Royal Guard 2      |    3 |   2.54% |  66.67% |
| 54   | Thrash Machine-Flame |    3 |   2.54% |  66.67% |
| 54   | Mauswheel          |    3 |   2.54% |  33.33% |
| 54   | Rudinn Ranger      |    3 |   2.54% |  33.33% |
| 54   | Bibliox            |    3 |   2.54% |  33.33% |
| 54   | Tasque Manager     |    3 |   2.54% |  33.33% |
| 54   | Bloxer             |    3 |   2.54% |  33.33% |
| 54   | Cat Mike           |    3 |   2.54% |  33.33% |
| 54   | Astigmatism        |    3 |   2.54% |  33.33% |
| 54   | Sound of Justice   |    3 |   2.54% |  33.33% |
| 54   | Kris               |    3 |   2.54% |  33.33% |
| 66   | Lancer             |    2 |   1.69% | 100.00% |
| 66   | Thrash Machine-Duck |    2 |   1.69% |  50.00% |
| 66   | Swatch             |    2 |   1.69% |  50.00% |
| 66   | Terakota           |    2 |   1.69% |  50.00% |
| 66   | Shi                |    2 |   1.69% |   0.00% |
| 66   | Reaper Bird        |    2 |   1.69% |   0.00% |
| 72   | Doggo              |    1 |   0.85% | 100.00% |
| 72   | Starwalker         |    1 |   0.85% | 100.00% |
| 72   | Onionsan           |    1 |   0.85% | 100.00% |
| 72   | Thrash Machine     |    1 |   0.85% | 100.00% |
| 72   | Vulkin             |    1 |   0.85% |   0.00% |
| 72   | Cap'n              |    1 |   0.85% |   0.00% |
| 72   | Gyftrot            |    1 |   0.85% |   0.00% |
| 72   | K. Round           |    1 |   0.85% |   0.00% |
| 72   | Ice Wolf           |    1 |   0.85% |   0.00% |
| 72   | Green              |    1 |   0.85% |   0.00% |
| 72   | Pipis              |    1 |   0.85% |   0.00% |
| 72   | Organikk           |    1 |   0.85% |   0.00% |
| 72   | Woshua             |    1 |   0.85% |   0.00% |
| 72   | Trashy             |    1 |   0.85% |   0.00% |
| 72   | Leafling           |    1 |   0.85% |   0.00% |
| 72   | Final Froggit      |    1 |   0.85% |   0.00% |
| 72   | Whimsalot          |    1 |   0.85% |   0.00% |
| 72   | Hathy              |    1 |   0.85% |   0.00% |
| 72   | Jerry              |    1 |   0.85% |   0.00% |
| 72   | Orange             |    1 |   0.85% |   0.00% |

Reading over these and discussing it earlier with other Deltamon players, I think Aqua and Spamton need a small buff. I'm thinking of removing contact from Bedazzling Blade (so Aqua has a safer bet into stuff like Floradinn and Winglade), and giving Spamton Autotomize so that he can be a decisive threat outside of Trick Room.
 
Scarf Kris Offense
This team uses a few Pokemon that I think are pretty underrated right now, namely Kris. They have access to Sharpness, a nasty STAB combo in Night Slash x Sacred Sword, and Psycho Cut to bonk Queen and Floradinn. If they don't need the Scarf they can just trick it on to some (potentially) unfortunate target. Seth and Carol are also Pokemon that I do think have some potential. Seth's ability is amazing and alleviates the biggest drawback of their typing: having a ridiculous amount of weaknesses. Carol effectively has a built-in Choice Scarf and can be used as a last minute sack to slow an opponent down. Abberant is the hazard setter & checks a good amount of popular physical Pokemon such as Flowery and Roaring Knight. Rocky Helmet & Knock Off lets you penalize Defogs & Rapid Spins. Utility Jevil is nice to have, Wisp/Hex let you cripple potential switch ins. Kawkaw is the team's Ground type and check to special attackers, namely Queen.
I think this team really fails into hstack since it lacks anything to pressure sludge + taunt Queen while hazards are up, and the only hazard removal is a fairly passive jevil set. Abberant, Carol, Kris, and Seth all hate being forced in and taking hazard chip. I think you might need defog on kawkaw, but that makes it unable to deal with either download queen or flowery depending on what move you drop. I think I like the idea of overwhelming royal guard by forcing it to sponge these big neutral hits from Seth and Carol but the pivots that support them would need to be less passive. im not sold on this team but we can run some games and i might be able to give better feedback than just saying its meh
Mega Queen Bulky Offense
A pretty simple Bulky Offense core with Titan Spawn and Susie. Intimidate + Demoralize slows down a lot of more aggressive things, Earth Plate Papyrus is EV'd to outspeed Base 50s, and threaten Queen and Undyne. Winglade is arguably one of, if not the best Pokemon in the format right now, and it functions as bulky removal on this team. Choice Scarf Flame Thrash Machine is my speed control, it has a pretty solid typing and access to Ice Punch as an added coverage move. Mega Queen is also really cool, I think she could be used more. She has the highest attack stat in the entire format, strong bulk, and access to healing in Drain Punch. Due to her playing so drastically different from her base form, you can devise some bluffs to have your opponent play into the mega (such as going Royal Guard 1 on Drain Punch).
This team works, I think Bullet punch > Ice punch on queen because it gives you a line to 1v1 jevil with a non-mega'd +1 thunder punch into mega'd bullet punch, while ice punch only lets you chip floradinn before dying to leech seed, toxic, and/or recoil. Given that Jevil is more omnipresent than flora. Also, Bulk up > Ice punch on papyrus such that you can 1v1 winglade. Ice punch exclusively lets you hit jackenstein harder which isn't really worth the lack of boosts imo, and you would never stay in on flowery to click ice punch anyway. Also i think Titan Spawn is just a bit passive for this team and AV rg1 fits really well over its slot, but I don't feel strongly about that.
 
funny team that i enjoy :):):):):):):):):):):):):):):)
-:Rindo Berry: on watercooler allows you to actually beat flowery without having to dbond (flowery needs +1 :life orb:, +1 crit or :life orb: crit to ko). if you dont wanna go for the hype moments and aura its probably best to just go :choice specs: or even :mystic water:

-greater dog is kinda bad tbh probably replacing it with one of the new guys lmao
-for undyne you can afford to drop jet in this imo so i went with iron head / thousand arrows / spear barrage since that hits everything good
-the setters are just the only trick room + magic bounce (madjick) and the only trick room + healing wish (ralsei and wicabel)
you kinda just wanna murder as much stuff as possible with watercooler and then clean up with undyne

team i ran but with some post tour modifications since i got my shit rocked
pretty simple stuff here. jack + toriel seem like a good core and then just some strong guys™

#deltamonforbaseballpl
 
Deltamon 1.1 IS LIVE!​
The post-tournament update is now playable! Here's a list of the new Pokemon and balance changes if you haven't seen them already! I did add some extra changes on top of what was planned, and those changes are bolded.
Pot_archer_overworld.gif

Credit to KnivesTotality for this really clever name!
Type
: Ground/Fighting
Abilities: Floral Ambush (On switch-in start as Aerokota-Shielded. Upon using an attacking move, transform into Aerokota. Grass moves have 1.5x Base Power.)
Base Stats (Shielded): 90/75/145/50/145/20 (BST:525)
Base Stats (Emerged): 90/125/70/100/70/70 (BST:525)

Signature Move: Bramble Arrow: Grass, Physical, 70 BP, 16 PP, 100% Accurate. The user disrupts the target by firing an arrow at blinding speed, almost always going first (Priority +3).This move uses the target's Speed stat to calculate its damage. This move can only be used during the first turn the user is on the field.

Movepool: Aura Sphere, Bramble Arrow, Bulldoze, Bullet Seed, Detect, Earth Power, Earthquake, Endure, Energy Ball, Grassy Terrain, Iron Defense, Laser Focus, Leaf Storm, Life Dew, Lock-On, Petal Blizzard, Pin Missile, Protect, Quick Guard, Rest, Sleep Talk, Stealth Rock, Substitute, Thousand Arrows, Triple Arrows, Vacuum Wave

Competitive Role: Aerokota is meant to be a decently durable Ground type able to set Stealth Rock along with access to a strong STAB combo in Thousand and Triple Arrows. Bramble Arrow is a Fake Out-adjacent option for revenge killing fast targets. The main drawback that this guy has is that it will nearly always go last due to its slow Speed in the Shielded form. Fortunately, that form has great defenses, and Aerokota packs a punch with its excellent offensive options and Bramble Arrow can allow you to get out of the Shielded form immediately, and serve as a threat into faster and/or weakened targets.

Mantis_dancer_overworld_spin.gif

Type: Bug/Fairy
Abilities: Dancer, Tinted Lens, Floral Symbiont (Grass moves used by this Pokemon have 1.5x Power, while its ally's Grass moves gain 1.3x Power. This Pokemon heals twice the amount of HP under the effects of Grassy Terrain.)
Base Stats: 71/105/65/105/75/104 (BST:525)

Signature Move: Spiral Dance: Bug, Physical, 60 BP, 32 PP, 100% Accurate. The user performs a twirl that blows away all hazards on their side as well as freeing them from Leech Seed or any binding effects. This also boosts the user's Speed by 1 stage. This move does not make contact.

Movepool: Aqua Cutter, Bug Buzz, Dazzling Gleam, Dragon Dance, Endure, Extrasensory, Leaf Blade, Leaf Storm, Leech Seed, Light Screen, Moonblast, Petal Dance, Play Rough, Protect, Psycho Cut, Rapid Spin, Reflect, Rest, Sacred Sword, Slash, Sleep Talk, Spiral Dance, Spirit Break, Substitute, Sunny Day, Sweet Scent, Swords Dance, Synthesis, Teeter Dance, Trick, U-Turn, Whirlwind, Wide Guard, X-Scissor

Competitive Role: Utility oriented Mienshao. Has Tinted Lens and STAB U-Turn but is extremely frail and lacks immediate firepower, running a Choice Item means that you are likely getting prodded by hazards. Setting up with either Swords Dance or Dragon Dance is extremely risky if you do decide to run that. Spiral Dance is a stronger, contact-less spin but opponents who call the move can hit you back for a potential KO.

omega_flowery-webp.874983

Type: Grass/Fighting
Abilities: Blossom Boost
Base Stats: 110/170/95/73/95/142 (BST:680)

Signature Item: Prismatic Omega Petal: A glistening petal filled with dreams. If held by Flowery with Jarona, he can Ultra Burst into Omega Flowery and use the Z-Move Last Jarona.

Signature Move: Last Jarona: Grass, 210 BP, Can't Miss, Z-Move, Punch.
The user channels the Power of Friendship to unleash their ultimate move. This move sets the Rose-Gold Garden effect for 6 turns.

Rose-Gold Garden: Terrain: Grassy Terrain effect. Mitigates Grass-Type weaknesses for any Pokemon, grounded or not. Triggers any Pokemon's Blossom Boost. Cannot be overwritten or dispelled by any means.

Competitive Role: (Some of) You guys asked for him, so here's Omega Flowery! This is the 2nd Ultra Burst user in the dex, and the new fastest Pokemon (beating out Cuptain at 140 Speed)! Flowery is already good in OU and clearly doesn't need more buffs. This guy is obviously Ubers and will not be legal in OU. Rose-Gold Garden is basically a Terrain equivalent to Delta Stream, and hopefully this gives Asriel in Ubers some much needed competition (for the 2 people that play Ubers).

Big_Mouth_overworld.png

Type: Dragon/Poison
Abilities: Big Chomp (The user deals 1.3x damage with Biting moves. Upon knocking out a target with a Biting move, the user heals a quarter of their max HP.)
Base Stats: 115/130/100/43/100/62 (BST:550)

Movepool: Belch, Bite, Body Slam, Crunch, Draco Meteor, Dragon Claw, Dragon Pulse, Earthquake, Endure, Fire Fang, Gunk Shot, Ice Fang, Iron Head, Knock Off, Leech Life, Outrage, Poison Fang, Poison Gas, Poison Jab, Protect, Psychic Fangs, Rest, Roar, Rock Slide, Rock Tomb, Sleep Talk, Sludge Bomb, Sludge Wave, Stealth Rock, Stone Edge, Stuff Cheeks, Substitute, Thunder Fang, Toxic

Competitive Role: A Tyranitar-style mixed wall. Big Mouth boasts excellent defenses, a good defensive typing, and Stealth Rocks, Knock Off, and Toxic to create progress. Though like Tyranitar, it is quite prone to being whittled down over time. It deliberately doesn't get any STAB Biting moves other than the weak Poison Fang to force it to KO with weaker coverage options (albeit slightly boosted due to the ability) to heal without the assistance of its allies. I think the meta could use more Dragon types, hence the addition of this guy and Harpy.

Hot_Dog_Harpy_overworld.gif

Type: Dragon/Flying
Abilities: Wind Rider/Air Lock
Base Stats: 78/53/64/105/120/110 (BST:530)

Movepool: Acrobatics, Agility, Air Slash, Defog, Draco Meteor, Dragon Claw, Dragon Pulse, Dual Wingbeat, Endure, Feather Dance, Flash Cannon, Fly, Haze, Heat Wave, Hurricane, Hyper Voice, Protect, Rest, Roost, Screech, Sky Attack, Sky Drop, Sleep Talk, Substitute, Surf, Tailwind, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Whirlwind

Competitive Role: A specially defensive Dragon type with a weak physical side, also having access to fast Defogs, Thunder Waves, and Volt Switches. Air Lock lets it pressure weather teams and Wind Rider lets it safely come in on stuff like Kawkaw Hurricane or Noelle Blizzard. However, it does struggle into Ground types. Despite that, it can still launch Draco Meteors on them for chip damage.

Fuku_Fire_overworld.gif

Type: Fire/Normal
Abilities: Flame Body/Flame Phase (This Pokemon's fiery body shifts around incoming moves, quartering the damage of contact moves for the first turn it is on the field.)
Base Stats: 89/61/40/117/112/101 (BST:520)
Movepool: Burn Up, Dazzling Gleam, Encore, Endure, Energy Ball, Fire Blast, Fire Punch, Fire Spin, Flame Charge, Flamethrower, Flash Cannon, Healing Wish, Heat Wave, Light Screen, Magma Storm, Mystical Fire, Protect, Psychic, Reflect, Rest, Safeguard, Scorching Sands, Sleep Talk, Substitute, Sunny Day, Tri Attack, Will-O-Wisp

Competitive Role: Decently fast Magma Storm user that can eat most physical hits for breakfast (at least for one turn). Can also throw off Healing Wish if necessary. Fuku Fire's unique typing combo allows it to take dual STABs from Jevil, while conveniently being 1 point faster. Access to a pretty fast Will-O-Wisp and Magma Storm encourages proactive play against this Pokemon, and it can further push its team's momentum with Healing Wish, should it choose to run that.

king_of_diamonds_overworld-png.874971

Character: King Of Diamonds
Tier: OU
Type: Rock
Abilities: Magic Bounce, Sturdy, Supreme Overlord (hidden)
Stats: 105 HP / 80 Att / 80 Def / 129 Spa / 121 SpD / 45 Spe
Movepool: Rock Polish, Meteor Beam, Stone Edge, Diamond Storm, Power Gem, Rock Tomb, Rock Throw, Stealth Rock, Block, Tackle, Whirlwind, Heavy Slam, Bite, Crunch, Body Slam, Scary Face, Earthquake, Surf, Sludge Wave, Dragon Tail, Sludge Bomb, Flash Cannon, Dark Pulse, Thunderbolt, Psychic, Psyshock, Extrasensory, Shadow Ball, Incinerate, Body Press, Giga Impact, Hyper Beam, Round, Rest, Sleep Talk, Protect, Endure, Grass Knot, Wrap, Headbutt, Superpower, Sandstorm, Brutal Swing, Dazzling Gleam, Zen Headbutt, Hard Press, Curse, Imprison, Stomping Tantrum, Bulldoze, Smack Down, Outrage, Fake Tears, Seismic Toss, Double Edge, Sunny Day, Metronome. (The lack of earth power, accelerock, and spikes is intentional)

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): none

Competitive Role: meatier bean

Grillby_overworld_full_body.png

Name: Grillby
Type: Fire/Water
Abilities: Flame Body/Symbiosis/Triage
Base Stats: 108/63/84/98/101/71

Movepool: Draining Flare, Flamethrower, Weather Ball, Flare Blitz, Calm Mind, Hydro Pump, Scald, Will-O-Wisp, Sunny Day, Rain Dance, Overheat, Fire Blast, Gunk Shot, Inferno, Heat Wave, Fire Pledge, Fire Punch, Drain Punch, Flame Burst, Flame Wheel, Flame Charge, Ember, Fire Spin, Aqua Ring, Life Dew, Teatime, Helping Hand, Protect, Facade, Liquidation, Heal Pulse, Bestow

Competitive Role: Defensive will-o-wisp. Also adds the first (and most likely only) triage mon to the format, able to out speed Glyde e speeds and threaten speed boost Flowery, Grillby adds a new threat to the format, with or without set up. This mons is still threatened by many mons and I made it in the hopes that it promotes more defensive pieces than Winglade while also bringing back Queen-Mega.

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): Draining Flare. 70 Base Power Fire type move. Heals 50% of damage dealt.

friend_overworld_vision-gif.874999

Name: FRIEND
Type: Electric/Psychic
Abilities: Dark Aura, Hospitality, Shadowing Bite
Base Stats: 132/132/66/77/76/66 (BST:549)

Movepool: Thunder Fang, Crunch, Jaw Lock, Fire Fang, Ice Fang, Psychic Fangs, Zen Headbutt, Wild Charge, Hone Claws, Trick Room, Beat Up, Population Bomb, Calm Mind, Psychic, Thunderbolt, Thunder Wave, Spark, Overheat, Agility, After You, Amnesia, Block, Celebrate, Coaching, Embargo, Curse, Disable, Encore, Follow Me, Hypnosis, Imprison, Life Dew, Reflect, Light Screen, Nasty Plot, Nightmare, Noble Roar, Protect, Psychic Terrain, Quick Guard, Spikes, Swagger, Taunt, Teleport, Trick, Charge Beam, Electroweb, Freezing Glare, Substitute, Endure, Round, Rest, Hyper Beam, Giga Impact, Confusion, Dark Pulse, Foul Play, Knock Off, Night Slash, Pursuit, Scratch, Bite, Giga Drain, Play Rough, Bulldoze, Shadow Ball, Shadow Sneak, Poltergeist, Body Press, Tail Whip

Competitive Role: Good Trick Room mon that isnt a dark or water type

Custom Mechanics (Signature Move/Ability, Mega, Z-Crystal, etc.): Shadowing Bite: Stamina + Strong Jaw

charlespuzzle-png.875102
charlespancake.png

Name: Charles-Puzzle
Typing: :ground: / :steel:
Abilities: Competitive
Stats: 93/52/81/123/81/106 (536)
Movepool
Body Slam, Brick Break, Bulk Up, Bulldoze, Calm Mind, Core Enforcer, Dazzling Gleam, Dig, Drain Punch, Drill Run, Earth Power, Earthquake, Endure, Facade, Flash Cannon, Fling, Focus Blast, Fury Swipes, Giga Impact, Helping Hand, High Horsepower, Hyper Beam, Iron Head, Metal Claw, Metal Sound, Mud Shot, Mud-Slap, Play Rough, Protect, Rest, Rock Slide, Sand Tomb, Sandstorm, Scorching Sands, Sleep Talk, Smack Down, Smart Strike, Spikes, Steel Beam, Stomping Tantrum, Substitute, Tachyon Cutter, Take Down, U-Turn
Custom mechanic: Charles changes forms depending on which hat he is holding. Charles-Puzzle for Hard Hat and Charles-Pancake for Tall Hat.
Charles-Pancake
charlespancake.png

Charles-Pancake
:ground: / :fairy:
Ability: Sap Sipper
Stats: 101/110/88/59/78/110 (546)
Hats
hardhat.png

Hard Hat
If held by Charles-Puzzle, Ground- and Steel-Type attacks have 1.1x power.
Can't be knocked off.

tallhat.png

Tall Hat
If held by Charles-Pancake, Ground- and Fairy-Type attacks have 1.1x power.
Can't be knocked off.
Competitive role: hype moments and aura

590-sin-título_20261029171022-png.873378


During the Pet Mods Halloween Advent, Gaboswampert submitted The Roaring Knight as one of their entries! Coupled with this AMAZING custom sprite made for it! And they were kind enough to let me use this sprite for Deltamon! The Roaring Knight now has an alternate form (Roaring Knight-Advent) which is only a simple cosmetic difference, but it changes their battle sprite to Gaboswampert's! I hope you guys use it to spice up the Roaring Knight's appearance.

Sweet, Cap'n, K_K: +Electric Terrain
Hacker: +35 Sp. Atk, -35 Atk, +10 Speed
Endogeny: +Will-O-Wisp
Parsnik: +Sunny Day
Sheary: +Grassy Glide
Omega Justice: +10 BP
Sans: +Chilly Reception
Virovirokun: +Recover
Bedazzling Blade: -Contact
Tenna: +Electro Shot, +Signal Beam, Battle Sprite is now GROOVY!
Zapper: +Mach Punch
Roaring Knight: +Giga Impact
White Cloak: +20 Sp. Atk, -10 Def
Floradinn: +Stun Spore
Miss Mizzle: +Mirror Coat
Yellow: +70 BP Special Steel Type Bullet Move. Name: Steely Shot
Toriel: +Heal Bell
Pyrope: +Coil, +15 HP
Ambyu-Lance: -Wish
Astigmatism: +Strong Jaw, -Minds Eye, +Swords Dance
Vulkin: +Thunderbolt, +Thunder
Flowey: +Sucker Punch
Swatch: +Moonblast
Aqua: +False Swipe
Undying Spirit: Effect Update: Once per battle, if this Pokemon drops to 1/4 of its max HP or less, it will restore 1/3 of its max HP.
Seth: +Hold Back
Spamton: +Autotomize, BIG SHOT 150 BP -> 165 BP
Jevil: -Moonblast
Roaring Knight: Cosmetic Form: Gaboswampert's Halloween Advent Roaring Knight (Roaring Knight-Advent)
Amalgamation: Effect Update: Upon entering the field, copy a random opponent's current ability and gain the Amalgamation Effect: Constantly attempt to copy the ability of the last Pokemon to faint in battle. Resets once this Pokemon leaves the field.
Demoralize: Effect Update: Upon entering the field, this Pokemon lowers the Special Attack of all opponents by one stage. Pokemon with Rattled gain +1 Speed in addition to this effect, Pokemon with Inner Focus are immune.

Oh, and Seth and Aqua seem to have a new move in their arsenal...

Let me know if you think anything is currently in need of balancing! I am also still taking sample teams if you want to build around some of the new changes.
 
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Holy, these new mons are busted.
Let's rank em.
omega_flowery-webp.874983

What the hell is this mon. It clicks big move that deals absurd damage, sets an unremovable terrain that removes half his weaknesses and has 170 attack and 142 speed, making him the fastest and hardest hitting mon (on the physical side) in the format. He might need to go to ag cause I made a team made to counter him and I barely won.
charlespuzzle-png.875102
charlespancake.png

I'm sorry but even if he is item locked, he's still crazy. He essentially has a 110 BP STAB Move off of his 123 SpAtk in hard hat form. I haven't even TOUCHED Pancake cause Ground/Fairy is absurd typing. They MIGHT be fine though; I think hard hat is the main offender.
Pot_archer_overworld.gif

This mon is crazy ngl. Bramble arrow decimates mons (70% ish on an RK after an intim drop) and AV is one of his best sets. Even without AV, he has absurd bulk in shielded form and can stay in it with Rocks. Thousand Arrows also stops from getting walled by Winglade and actually makes it impossible for Winglade to switch in as Aero gets a 2HKO on it. However, it isn't broken, just a positive addition. Thousand Arrows/Triple Arrows/Bramble Arrow are probably the main 3 moves you're running and last slot can be anything. G Terrain teams or Assault Vest sets want Petal Blizzard but Stealth Rock is also nice.
king_of_diamonds_overworld-png.874971

God I love this guy. Meteor Beam with 5 deaths OHKO's Winglade and you have enough coverage to strong arm your way through any other mons. Main disadvantage is lacking the choice to run other items due to how good P Herb is. Definitely a mon to watch out for if you see it on the opponents team. May also have a niche on sand teams.
Grillby_overworld_full_body.png

I swear I'm not glazing myself. Even after the nerfs we decided on, Grillby is just a great defensive and offensive threat. CM Draining Flare is hard to switch into and Scald helps deal with mons that try to resist it. The last move can be just about anything, though Will-O-Wisp seems to be the main choice. Weather ball is his only Special move that isn't fire or water though.
Mantis_dancer_overworld_spin.gif

I am the number 1 mantidance fan. Tinted Lens is an amazing ability to have with an unblockable spin. Main downside is that she's mixed and hence can't survive many hits. D Dance sets may have potential but I've found myself in love with Floral Symbiont Leaf Storm U-Turn.
Fuku_Fire_overworld.gif

I thought this mon would be better but they were added with Aerokota who does not care for flame phase. They still can't reliably switch in though as Will-O-Wisp loses you a lot of momentum. Magma Storm helps Fuku Fure get some extra chip on mons it can't hit very well. Encore/Magma Storm/Will-O-Wisp/Healing Wish seems like the best set for it.
friend_overworld_vision-gif.874999

In this world it's OHKO or get OHKO'd. Wow Friend hits hard but the defensive typing is not as good as it could be. I originally thought it would be used as a slow trick room mon but then I got swept after it clicked agility. Start packing Sucker Punches cause here come the cats.
I am only human (as far as you know), I haven't gotten the chance to test every mon though I have tested every recruit added by the winners.
Big_Mouth_overworld.png
Hot_Dog_Harpy_overworld.gif

I'll put these two together since they seem to play the same role, bulky dragon who can take hits and deal hits. Big Mouth being locked out of recovery without landing a KO sucks but they stop Grillby so it's fine. Sucks that they were added next to Strong Jaw Mon themself Friend Inside Me. Harpy seems to be THE weather stopper, honestly a solid pick if your team can't deal with it well as she has many support options.
 
1.1 Quick Fix
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​
Following the release of Deltamon 1.1, myself and a couple others have noted that Grillby has proven to be quite the menace. Boasting incredible bulk, typing, and Calm Mind with access to Triage and a Fire type draining move, along with Wisp to patch his notably weaker physical side, Grillby is incredibly hard to pressure both offensively and defensively. As an emergency balance patch, Grillby will lose 10 HP, 10 Sp. Atk, and 10 Def. Admittedly, this change is incredibly rushed, and I might revisit it in the future, but hopefully this does make Grillby a bit easier to deal with. Anyways, if you guys have any thoughts regarding 1.1 I'd love to hear them.
 
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