Deoxys-D GP (2/2)

polop

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QC 3/3 Shrang , Barry4ever, Fireburn
GP 2/2 November Blue / SuperJOCKE , Snorlaxe / Engineer Pikachu
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Overview:
  • Although Deoxys-D's transition through this gen has been negative, making it change from Uber to a pitiful UU creature one should not deem it useless for the current metagame.
  • Incredible defenses
  • Horrible HP stat
  • Great Movepool
  • Spikes + Sr + Great defenses = :D
  • Reliable recovery in recover.
  • Horrible SpA stat.
  • SLOW
  • Can be OHKOed by stuff like Specs Spout and Specs Flare in sun.
  • Annoyed of magic bounce and Mischeovious heart.
  • Still should be used if you need a bulky mon for quick stall or just a great spiker.
  • No it is not outclassed by ferrothorn
[SET]
name: Agility + Taunt
move 1: Taunt
move 2: Agility
move 3: Toxic
move 4: Recover
item: Leftovers
nature: Calm
ability: Pressure
evs: 252 HP / 108 Def / 148 Spe






























Why it deserves to be on site:
  • Great defenses, toxic, Agility, and Taunt allow it to be hard to stop and take down.
  • Destroys common stall teams and even ferrothorn since it will struggle.
  • An alternative to Whimsicott and Mewtwo on quick stall teams, and is the only one with much higher then average bulk.
Set comments:
  • Only thing with Agility that gets Taunt, Toxic and Recover lol (aside Smeargle).
  • Can use this to great success since it can continuously boost its speed to outspeed opposing foes with taunt and trick.
  • Also stops status.
  • Great bulk makes it a fine choice for this strategy.
  • Taunt stops non-offensive moves, prevents set-up, and taunt.
  • Recover is reliable recovery and fits perfectly with Deo-D's great defense.
  • Toxic enables Deo-D to status stuff while its stalling.
  • Agility enables it to Taunt stuff before it gets Taunted.

Additional Comments:
  • Likes spikes and Sr on opposing team to prevent switching abuse.
  • Likes a teammate that deals with Xatu and Whimsicott.
  • Can't handle specs spout or Specs Flare wants a teammate like Gastrobro to deal with them
  • Current spread to outspeed Deo-s after Agility to outspeed all base 130 Trick users spread of 252 HP / 228 Spe / 24 SpD is usable.
  • Think Deo-s is worthless? Use 252 HP / 252 SpD / 4 Def.
  • You might want a Giratina-o to doubleslap Forretress that try spinning in front of Deo-D
  • Walled by steel-types but most in returned lose all pp due to pressure, long matches are asking for hax to divinely interfere though.
  • Shaymin-S hardcore trolls Xatu and Whimsicott, also is a great Quickstall member meaning it will be easier to start Toxic + Agilitying when ever nessecary.
Utility wall:

[SET]
name: Utility Wall
move 1: Spikes
move 2: Recover
move 3: Magic Coat / Seismic Toss
move 4: Taunt / Knock Off
item: Leftovers
nature: Calm
ability: Pressure
evs: 252 HP / 252 SpD / 4 Def






























Why it deserves to be on site:
  • Only true competition it has is Ferrothorn for this.
  • Has enough advantages over the guy for that. (Starts listing)
  • Recover
  • Lack of quad fire weakness
  • Taunt
  • Recover
  • Magic Coat
  • That and very large movepool, sadly it can't go CB or get its nice resistances.

Set Comments:
  • Spikes is for hazards, Deo-D gets them! Also has enough bulk to lay them all down.
  • Recover is reliable recovery, greatly increases its spiking time and longevity.
  • Magic Coat reflects hazards and Taunt back, suits Deo-D nicely, Seismic Toss is the only way it probably will be destroying anything.
  • Taunt stops Taunt, Hazards, support stuff that gets set up in front of this guy. Enables it to massively troll Ferrothorn. Knock Off removes items, also is a pretty decent option to avoid being Taunt bait and its really hard to stop Deo-D from swiping items from everything.

Additional Comments:
  • Stealth Rock is usable over anything really, but 4 Slot move syndrome is pretty sad, oh yay I got my rocks up... great what move do I use now (none), oh wait I'm set up (oh snap).
  • It loses to all Whimsicott (assuming no magic coat) and Xatu (can't really do anything), would be a nice idea to get something that trolls them hard.
  • Likes stuff that abuses spikes and Sr provided as well as enjoys its bulk to use it as a good switch in. *lists frail yet strong attackers not named Deo-a.
  • Gira-o deserves a special mention since it gets the dtail and is just a good spin blocker and Forretress troller.
  • Also likes partners that can take Specs Spouts and Flares.
  • Chansey can take Special hits (not spout and flare though) and pass wishes which restore 100% of Deo-D's health, also make it easier to switch the alien in. Can cure status ailments with Heal Bell and provide SR support also.

Other Options:
  • CM but anything with toxic beats it, also very easy to phaze.
  • Dual Screens can be utilized due to its good bulk and Taunt makes it capable of beating Wobba, the bane of most Dual Screeners.
  • Cosmic Power but fails for same reason as CM, except this time it tickles Taunters / Phazers.
  • Physically Defensive Spread of 252 HP / 252 Def / 4 SpD is usable but Special attacks are more common, not something built to counter Exkiller either...

Checks and Counters:
  • Whimsicott
  • Magic Bounce
  • Choice Scarf Trick
  • Specs Kyogre and Specs Reshiram
  • Anything with Mental Herb and Toxic will troll this guy so hard... NOT SUGGESTING ANYONE USE IT THOUGH!
Trick Room gets credit for utility wall also. Toxic Agility is more of a update from last gen, worked well last gen and this gen when I tested it.
Any set that looks reasonable can be posted, QC and I will look it over to see if it deserves a chance.


[Overview]

<p>Deoxys-D's select movepool and defensive capabilities enable it to set up entry hazards against a variety of Uber threats. With access to Taunt, not much barring Magic Bounce Pokemon and Whimsicott can stop this defensive behemoth from withering the opposition away with poison, or littering the opponent's field with entry hazards. However, Deoxys-D does have its flaws. Its low base 50 HP stat restricts its bulk, which unfortunately makes it yet another creature that is OHKOed by the sheer power of Choice Specs Kyogre's Water Spout and Choice Specs Reshiram's sun-boosted Blue Flare. This, combined with its average base 90 Speed stat, makes it difficult for Deoxys-D to keep up with the competition, namely Ferrothorn for its role as a bulky Spikes user. Regardless of these shortcomings, Deoxys-D still makes a great support Pokemon that should not be forgotten, lest you wish to be walled by the alien.</p>

[SET]
name: Agility + Taunt
move 1: Taunt
move 2: Agility
move 3: Toxic
move 4: Recover
item: Leftovers
nature: Calm
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]

<p>Deoxys-D's wide movepool and solid defensive capabilities enable it to easily poison the opposition and prevent them from using any healing moves with Taunt. With an Agility boost, Deoxys-D can easily outspeed and Taunt any foes attempting to Trick or Taunt it. Taunt is the crux of the set, as it prevents foes from setting up or Taunting Deoxys-D, and removes any hope that the opposition has of alleviating their team's suffering to poison. Nothing that carries Taunt will be able to outspeed Deoxys-D after an Agility, but it can still be foiled by the few devious Pokemon with the Prankster ability who bypass Speed entirely. Lastly, Recover allows Deoxys-D to heal itself of any wounds that the opposition may have desperately caused in an attempt to end the torture that the alien has enacted upon them.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is designed so that Deoxys-D can outspeed all Deoxys-S after an Agility. If you wish to further safeguard Deoxys-D from being Tricked a Choice Scarf, then an alternate spread of 252 HP / 24 SpD / 228 Spe with a Timid nature can be used to outspeed all base 130 Pokemon carrying a Choice Scarf after an Agility boost. If one wants to focus more on Deoxys-D's walling capabilities and does not care about the possibility of being Taunted or Tricked after an Agility, then he may opt to use the more defensive spread of 252 HP / 4 Def / 252 SpD with a Calm nature to maximize Deoxys-D's walling potential.</p>

<p>Though its defenses are mighty, Deoxys-D simply cannot withstand Kyogre's Water Spout or Reshiram's Blue Flare. In order to lengthen its life span, the alien greatly appreciates teammates that can absorb these mighty blows. Chansey deserves a special mention as it can pass Wishes that will heal 100% of Deoxys-D's health. Gastrodon and Palkia are very useful partners as both easily absorb those blows regardless of whether the opponent holds Choice Specs or not.</p>

<p>Deoxys-D has a tendency to cause its foes to retreat in fear after they have been poisoned, and this makes entry hazards, such as Stealth Rock and Spikes, very useful for Deoxys-D as it increases the amounts of residual damage that its victims suffer. This makes teammates such as Forretress and Ferrothorn great options to use in conjunction with Deoxys-D, as their typing and defensive capabilities enable the two to set up hazards with ease. The former deserves a special mention as it is also capable of spinning away pesky hazards—Toxic Spikes in particular—as they can prove to be a great nuisance to the alien. As Deoxys-D does not possess a Ghost typing, it unfortunately cannot spinblock, so it may be of use to pair it with a spinblocker. Giratina-O distinguishes itself from other spinblockers as it can easily OHKO Forretress with Hidden Power Fire, while wreaking havoc with Dragon Tail should the bug dare try to escape the renegade's wrath.</p>

<p>Finally, Deoxys-D cannot handle Xatu or Whimsicott due to their abilities. The former has the ability to bounce back all of Deoxys-D's non-attacking moves, while the latter can Taunt or Encore Deoxys-D into a support move before it can Taunt Whimsicott, courtesy of its Prankster ability. As a result, Deoxys-D appreciates partners that can swiftly eliminate these foes. In the long list of possible partners, Shaymin-S shines brightly, feared for its talents which allow it to be a fabulous quick stall abuser, capable of not only beating Deoxys-D's enemies, but creating free stall turns for Toxic to slowly intensify with the use of the flinch-mad move, Air Slash.</p>

[SET]
name: Utility Wall
move 1: Spikes
move 2: Recover
move 3: Magic Coat / Seismic Toss
move 4: Taunt / Knock Off
item: Leftovers
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Deoxys-D's arsenal of support moves in conjunction with great defenses and a reliable recovery move lets it distinguish itself from Ferrothorn as a very bulky Spiker. Unlike Ferrothorn, however, Deoxys-D does not carry a weakness to Fire-type attacks, and can easily heal its wounds mid-game rather than having to rely on Leech Seed. Spikes is a fantastic move, and supplies the team with entry hazard support. Deoxys-D can increase its longevity with clever use of Recover and Taunt. The choice for the third moveslot depends on the team's needs; if you do not want Deoxys-D to be forced to switch upon being Taunted, then you may opt to use Seismic Toss. Alternatively, Magic Coat allows Deoxys-D to reflect Taunt, entry hazards, and status back at the opposition, but it generally requires very good prediction. Knock Off allows Deoxys-D to take full advantage of its defenses and deprive the opposition of their items, but its lack of power often makes it set-up bait for the opposition.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock can be used over any of Deoxys-D's other moves on the set if needed. If Deoxys-D forgoes Seismic Toss or Knock Off for Stealth Rock, Deoxys-D loses the ability to damage set-up sweepers, and is prone to becoming set-up fodder. If Stealth Rock is used over Magic Coat or Taunt, it risks becoming Taunt bait for the enemy. Stealth Rock can be used instead of Spikes as a decent alternative, but the solid 25% damage to all grounded sweepers is arguably more reliable. Dropping Recover for Stealth Rock drastically reduces Deoxys-D's longevity, and is never recommended.</p>

<p>Deoxys-D cannot handle Xatu, Whimsicott (if it is not carrying Magic Coat), Kyogre, or Reshiram, so it greatly appreciates the assistance of teammates that can. Deoxys-D also likes teammates that can take advantage of its hazards and bulk. Frail sweepers, such as Rayquaza, appreciate the hazards Deoxys-D provides and can use the alien as cover when the opposition sends in a check or counter. Lastly, Deoxys-D appreciates spinblocker support so that all its hard work does not get spun away. Giratina-O distinguishes itself from the crowd as it, unlike other spinblockers, can demolish the spinning foes with a Draco Meteor, and call upon the alien to take its place on the battlefield when its power weakens.</p>

[Other Options]

<p>Deoxys-D's usable attacking stats and great defensive stats may make it seem like a great user of Calm Mind and Cosmic Power, but sadly, any set utilizing them either falls victim to Taunt or status very easily and makes poor use of Deoxys-D's wonderful support movepool. Deoxys-D can easily utilize dual screens thanks to its bulk and access to Taunt, which enables it to shut down any curious Wobbuffet and prevents it from being set-up bait for the opposition. Lastly, a Physically Defensive spread consisting of 252 HP / 252 Def / 4 SpD can be utilized on any set, but a mixed defensive set is preferable due to the common nature of powerful special attacks flung around in the Uber environment, and Deoxys-D's lackluster typing for a physical wall.</p>

[Checks and Counters]

<p>Although the alien's defenses transcend those of the legendary Arceus, its HP stat does not get granted a fate as desirable as its defenses. Due to this unfortunate circumstance, Deoxys-D experiences difficulty taking blows from Ubers who have their mythical powers amplified by Choice Specs or Choice Band, as their attacks will surely 2HKO the alien if it dares try to wall them. Kyogre and Reshiram deserve a special mention due to the fact that their mighty powers, boosted by Choice Specs, will OHKO the unsuspecting alien in a heartbeat, leaving the user dazed and mystified. Sadly, these are not the only problems that the alien faces. Deoxys-D cannot bear to be Taunted, Encored, or locked into a support move via Trick. Combine this with its average base 90 Speed and you have Choice Scarf users with Trick that are able to outspeed Deoxys-D even after an Agility boost, and force an unwanted Scarf upon the alien, making them very effective counters. Whimsicott also deserves a special mention, as its access to priority Taunt and Encore force the alien to either struggle or flee. As Deoxys-D tends to use only support moves, Xatu also deserves a special mention, as the bird can reflect all of its moves back at it and fear nothing in return. Sadly, the bird can do little to the alien if it lacks Toxic. Lastly, should one happen to equip their Pokemon with a Mental Herb and Toxic, they shall be able to bypass Deoxys-D's futile attempts to Taunt them and effectively cripple Deoxys-D permanently. In a similar sense, Deoxys-D is doomed if it switches in with Toxic Spikes at its feet, as it will never be able to cure the poison that will plague it for the rest of the match.</p>
 

Furai

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Slash Seismic Toss with Magic Guard, you might find this handy with all spikes.
 

shrang

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Taunt + Agility needs more Speed. 148 Speed allows you to outspeed Deoxys-S at +2 and Taunt it before it stops you. Go 252 HP / 108 Def / 148 Spe Calm. On the utility set, deslash one of Seismic Toss (or Ross, like what you've put it as) and Night Shade, there is no point having them both. Seismic Toss is better IMO, since Giratina-O makes >100 HP Subs anyway, and Seismic Toss can at least kill Blissey in tandem with Taunt.
 

polop

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Ready for QC checks

@Furai, added Seismic Toss

@Shrang, Seismic Ross was a really bad missclick <.< that I did not notice lol. Removed Night Shade and moved other spreads to AC.
 

shrang

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Okay, this thing is still as cool to use as ever. Provided the really powerful shit like SpecsOgre, Specs Reshiram are gone as well as Scizor, Tyranitar, or Xatu, you can pretty much just sit Deoxys-D in front of your opponent and watch it stall out an entire team. Steel-types can't do much to it unless you're Dialga and you have Dragon Tail since you just PP stall them anyway. Just make sure you note down that long time stalling is just asking to get shot down by a crit. That was pretty much the biggest obstacle for my Deoxys-D and stalling.

I didn't really test the Spiker set for too long, but from what I've seen from like 2 matches, it's perfectly legit and I can't imagine it doing poorly. It's pretty much Cresselia (although not as bulky) without Levitate but has Spikes and Recover.

QC APPROVED 1/3
 

hamiltonion

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I had tried out AgilityToxic and it worked well. Apart from incredibly strong Special Attackers like Specs Kyogre and Specs Dialga, Deoxys-D can just sit there and Taunt, Toxic stuff. Mention Chansey can switch into the random powerful hits Deoxys-D fails to tackle. Also maybe mention Shaymin-S can stop Whimsicott and Xatu and Subseed variants make a good Quickstall member.

I tried the Utility wall set a couple of times and apart from obvious competition to Ferrothorn it was alright. Recover and Taunt are enough to distinguish it anyway though that Steel typing is still very desirable. Also probably make Knock Off the second slash on the last slot and move Stealth Rock to AC. Knock Off is pretty useful and differentiates it from Ferrothorn more.



QC 2/2 (is it 2 or 3 or what.....)
 

polop

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is a Contributor Alumnus
Sorry about that Barry, my 0/2 on the top of the analysis probably confused you D: (totally my fault :(). Mentioned Skymin, crits from Steel-types in long matches, and Chansey (I really don't get this though, it can't eat Specs Spout or Sun Boosted Flares and is 2HKOed but wish, heal bell, and Stealth Rocks are nice I guess.)

Thanks for the QC checks regardless though.
 

polop

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is a Contributor Alumnus
Yay the last QC Check is here, thanks Fireburn!

Will start writing :D.

Also lol posted 2 minutes right after stamp.

EDIT: 4 minutes -_-
 
Night Shade>Seismic Toss on the Spiker set IMO, Chansey/Blissey has like 600+ hp and can softbroiled and you should use them as set up bait instead of attacking anyway. On the other hand, hitting Giratina-O or Ghost Arceus on the switch with night shade may help you to knock them out if they are weakened.
 

Furai

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is a Site Content Manager Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SPL Champion
Blissey or Chansey are shut down by Taunt, so it's usually the better option, unless coupled with Toxic Spikes.
 

November Blue

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Amateur GP cheque.

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[Overview]

<p>Although it may seem that Deoxys-D was terribly weakened by the transition of generations, it still finds itself to have a comfortable role in the Uber tier. Deoxys-D's selective movepool and defensive capabilities enable it to set up entry hazards against a variety of Uber threats. With access to Taunt, not much barring Magic Bounce Pokemon and Whimsicott can stop this defensive behemoth from withering away the opposition with poison, (< Comma) or littering the opponent's field with Hazards entry hazards. However, Deoxys-D does have its glaring flaws. It's Its low base 50 HP stat harshly lowers restricts its bulk, transforming it into which unfortunately makes it yet another creature that is OHKOed by the sheer power of Choice Specs Kyogre's Water Spout and Choice Specs Reshiram's sun-boosted Blue Flare. This combined with its low Deoxys-D's average base 90 Speed stat makes it difficult for it to outclass what had stolen keep up with the competition for its role as a bulky spiker Spiker, Ferrothorn. Regardless of these shortcomings, Deoxys-D still makes a great support Pokemon and that should not be forgotten, (< Comma) lest you wish to be walled by the alien.(< Remove space >)</p>

[SET]
name: Agility + Taunt
move 1: Taunt
move 2: Agility
move 3: Toxic
move 4: Recover
item: Leftovers
nature: Calm
ability: Pressure
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]

<p>Deoxys-D's wide movepool in conjunction with its and solid defensive capabilities enables it to easily poison the opposition, and thanks to Taunt, prevent them from Recovering from the poison using any healing moves with Taunt. With an Agility boost, it Deoxys-D can easily stop anything that may hope to stop it with Trick or Taunt, by Taunting the opponent before they move outspeed and Taunt any foes attempting to Trick or Taunt it. Taunt is the crux of the set, preventing and prevents foes from setting up, Taunting Deoxys-D, setting-up stat boosts, and removes any hope that the opposition has of alleviating their teams team's suffering to poison. Agility enables Deoxys-D to raise its Speed stat so that it will never be outsped and Taunted lest the opposition has Prankster Taunt. Nothing that carries Taunt will be able to outspeed Deoxys-D after an Agility, but it can still be foiled by the few devious Pokemon with the Prankster ability, who bypass Speed entirely. Toxic allows Deoxys-D to poison the opposition putting their team on a timelimit. Lastly, Recover allows Deoxys-D to heal itself of any wounds that the opposition may have desperately conjured caused in an attempt to end the torture that the alien has placed enacted upon them.(< Remove space >)</p>

[ADDITIONAL COMMENTS]

<p>Deoxys-D's current The given EV spread is designed so that it Deoxys-D can outspeed all Deoxys-S variants after an Agility, . (< Period) if If one wishes you wish to further safeguard Deoxys-D from being Tricked a Choice Scarf, then they may use the an alternate spread of 252 HP / 228 Spe / 24 SpD 252 HP / 24 SpD / 228 Spe with a Timid nature can be used to outspeed all base 130 pokemon Pokemon carrying a Choice Scarf after an Agility. If one wants you want to focus more on Deoxys-D's walling power capabilities and does not care about the possibility of being Taunted or Tricked after an Agility, then they you may opt to use the a more defensive spread of 252 HP / 252 SpD / 4 Def 252 HP / 4 Def / 252 SpD with a Calm nature to maximize Deoxys-D's walling potential.</p>

<p>Deoxys-D's defenses, although mighty, Though its defenses are mighty, Deoxys-D simply cannot withstand Kyogre's Water Spouts or Reshiram's Blue Flares. In order to lengthen its life span, it the alien would greatly appreciate support from its teammates that can absorb these mighty blows, as failiure to do so will result in a crippled alien. Chansey deserves a special mention, (< Comma) as one of its allies as it can set up a wish pass Wishes that will heal 100% of Deoxys-D's health, . (< Period) although it also unfortunately cannot handle the agonizing power of a Water Spout or Blue Flare should the user hold Choice Specs. This makes Gastrodon and Palkia are very useful partners, (< Comma) as both easily absorb those these blows regardless of the hold items of the Kyogre and Resihiram whether the opponent holds Choice Specs or not.</p>

<p>The defensive alien has the Deoxys-D has a tendency to cause its enemies foes to retreat in fear after they have been poisoned, and this makes entry hazards, like such as Stealth Rock and Spikes, (< Comma) very useful for Deoxys-D as it increases the amounts of residual damage that its enemies recieve upon switching back in victims suffer. This makes teammates such as Forretress and Ferrothorn, (< Remove comma) great options to use in conjunction with Deoxys-D, (< Comma) as their typing and defensive capabilities enable the two to set up hazards with ease. The former deserves a special mention as it is also capable of spinning away pesky hazards, in particular, Toxic Spikes, Toxic Spikes in particular as (< Remove spaces, add em dashes) they can prove to be a great nuisance to the alien. Deoxys-D, however sadly does not gain a Ghost-Typing and is easily spinned infront of by Forretress, As Deoxys-D does not possess a Ghost typing, it unfortunately cannot spinblock, so it may be of use to pair it with a spinblocker. Giratina-O distinguishes itself from other spin blockers, (< Comma) as it can easily OHKO the bug Forretress with HP Hidden Power Fire, (< Comma) while wreaking havoc with Dragon Tail should the bug dare try to escape the renegade's wrath.</p>

<p>Finally, Deoxys-D cannot handle Xatu or Whimsicott due to their abilities. The former gains has the ability to bounce back all its attacks back of Deoxys-D's non-attacking moves, while the latter can Taunt it or Encore Deoxys-D into a support move before it can Taunts Whimsicott, courtesy of its Prankster ability. As a result, Deoxys-D appreciates partners that can swiftly eliminate these foes so that they do not hinder Deoxys-D's walling. Shaymin-S, shines itself out of the list of partners since In the long list of possible partners, Shaymin-S shines brightly, feared for its talents which enable allow it to be an absolutely fabulous quick stall abuser, capable of not only beating Deoxys-D's enemies, but also allowing it to stop an enemy's move and increase Toxic damage with Air Slash creating free stall turns for Toxic to slowly intensify with the use of the flinch-mad move, Air Slash.(< Remove space >)</p>

[SET]
name: Utility Wall
move 1: Spikes
move 2: Recover
move 3: Magic Coat / Seismic Toss
move 4: Taunt / Knock Off
item: Leftovers
nature: Calm
ability: Pressure
evs: 252 HP / 252 SpD / 4 Def 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Deoxys-D's arsenal of support moves in conjunction with great defenses and a reliable recovery move enables him to distinguish himself apart let it distinguish itself from Ferrothorn as a very bulky spiker Spiker. Unlike Ferrothorn, however, Deoxys-D does not carry the burden of with it a 4x weakness to Fire-type attacks and can easily heal its wounds that it has in mid-game through recover mid-game, rather then relying on the opponent to leech HP off of than having to rely on Leech Seed. Spikes is a fantastic move, and supplies the team with entry hazards support while occupying Deoxys-D for 3 turns, preventing it from being solely Taunt bait. (Huh?) Recover enables Deoxys-D to heal off any damage that it may recieve, greatly increasing Deoxys-D can increase its longevity and spiking Spiking time with clever use of Recover and Taunt. The choice for the third moveslot depends on the team's (Apostrophe) needs, ; (< Semicolon) if one does you do not want Deoxys-D to be forced to switch upon being Taunted, then they can you may opt to use Seismic Toss. Alternatively, Magic Coat allows Deoxys-D to reflect Taunt, entry hazards, (< Remove comma) and status back at the opposition, but generally requires very good prediction unless you want Deoxys-D to allow the opposition to set up. Taunt is an overall great move in Deoxys-D's arsenal and enables it to prevent Pokemon from setting up on it, however, Deoxys-D's less-then-desirable-speed often makes this move a poor choice. Knock Off enables allows Deoxys-D to take full advantage of its defenses and deprive the opposition of their items, but its lack of power often makes it turn into set-up bait for the opposition.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock can be used over any of Deoxys-D's other moves on the set if one finds difficulty in putting it on another teammate needed. Sadly, its one turn use on a wall enables it to be even more likely to turn into set-up bait for the opposition. If it Deoxys-D forgoes Seismic Toss or Knock Off for Stealth Rock, then it loses the ability to damage set-up sweepers, and is prone to becoming set-up fodder. If Stealth Rock is used over Magic Coat or Taunt, then it risks becoming Taunt bait for the enemy. It Stealth Rock can be used over spikes instead of Spikes as a decent alternative, but the solid 25% damage to all grounded sweepers is arguably more reliable then Stealth Rocks damage. Remonving Dropping Recover for Stealth Rocks drastically reduces its Deoxys-D's longevity, and is not never recommended.(< Remove space >)</p>

<p>Like the last set, Deoxys-D cannot handle Xatu, Whimsicott (if it is not carrying Magic Coat), Kyogre, or Reshiram and it does good to pair it up with a partner that can deal with these annoyances greatly appreciates the assistance of teammates that can. Deoxys-D also likes teammates that can take advantage of its hazards and bulk. Frail Sweepers like sweepers, such as Rayquaza, (< Comma) appreciate the hazards Deoxys-D provides and can use the alien to hide behind as cover when the opposition sends in a check to the sweeper or counter. Lastly, Deoxys-D appreciates spinblocker support so that all its hard work does not get spun away. Giratina-O distinguishes itself from the crowd as it, unlike all the other spinblockers, can demolish them with a move in its arsenal while also using the alien as a switch-in to remove its dropped stats when it has released meteors the spinning foes with a swarm of Draco Meteors, and call upon the alien to take its place on the battlefield when its power weakens.(< Remove space >)</p>

[OTHER OPTIONS] [Other Options]

<p>Deoxys-D's usable attacking stats and great defensive stats may make it look seem like a great user of Calm Mind and Cosmic Power, but sadly, (< Comma) any set utilizing either falls victim very easily to Taunt or Status status very easily, and makes poor use of Deoxys-D's wonderful support movepool. Deoxys-D can easily utilize Dual Screens dual screens thanks to its bulk and access to Taunt, which enables it to shut down any curious Wobbufett Wobbuffet and prevents it from being set-up bait fodder for the opposition. Lastly, a Physically Defensive physically defensive spread consisting of 252 HP / 252 Def / 4 SpD can be utilized on any set, however a Specially defensive but a mixed defensive set is perferable preferable due to the common nature of powerful Special special attacks flung around in the Uber environment, and Deoxys-D's lack of a good lackluster typing for a physical wall.(< Remove space >)</p>

[CHECKS AND COUNTERS] [Checks and Counters]

<p>Although the alien's defenses transcend those of the ruler of heaven The Ruler of Heaven, (preferential, cap if it's supposed to be a title) its HP stat does not get granted a fate as desirable as its defenses. Due to this unfortunate circumstance, (< Comma) Deoxys-D experiences difficulty taking blows from Ubers who have their mythical powers amplified by Choice Specs or Choice Band, as their attacks will surely 2HKO the alien that if it dares try to wall them. The Leviathan and White Dragon deserve a special mention at this due to the fact that their mighty powers, (< Remove comma) boosted by Choice Specs will OHKO the unsuspecting alien in a heartbeat, leaving the user gazed dazed and mystified. Sadly, these are not the only problems that the alien faces. Deoxys-D cannot bear to be Taunted, Encored, or locked onto into a support move via Trick. Combine this with its poor average base 90 speed Speed and you have Choice Scarf users with Trick that are able to outspeed Deoxys-D even after an Agility boost, and force an unwanted Scarf upon the alien to be turned into set-up bait, making them very effective counters. Whimsicott also deserves a special mention, as its access to priority Taunt and Encore force the alien to either struggle or flee at the sight of most, if not all of its moves have now been banned access. Since As Deoxys-D tends to use only support moves, Xatu also deserves a special mention, as the bird can reflect all of its moves back at it and fear nothing in return. Sadly, the bird can do little back to the alien if it lacks Toxic. Lastly, should one happen to equip their pokemon Pokemon with a Mental Herb and Toxic, they shall be able to go past bypass Deoxys-D's futile attempts to Taunt it into another move them, and effectively cripple it for eternity Deoxys-D permanently, as Toxic damage by passes its massive damage. In a similar sense, Deoxys-D is doomed if it switches in with Toxic Spikes at its feet, as it will never be able to cure its the poison that will plague it for the rest of the match.(< Remove space >)</p>
Proofreading...

Finalized.
 

polop

Would you look at the time?
is a Contributor Alumnus
FINALLY FINISHED, Implementing the above check, thanks November Blue and SuperJOCKE!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
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[Overview]

<p>Deoxys-D's select movepool and defensive capabilities enable it to set up entry hazards against a variety of Uber threats. With access to Taunt, not much barring Magic Bounce Pokemon and Whimsicott can stop this defensive behemoth from withering away the opposition away with poison, or littering the opponent's field with entry hazards. However, Deoxys-D does have its flaws. Its low base 50 HP stat restricts its bulk, which unfortunately makes it yet another creature that is OHKOed by the sheer power of Choice Specs Kyogre's Water Spout and Choice Specs Reshiram's sun-boosted Blue Flare. This, (comma) combined with Deoxys-D's average base 90 Speed stat, (comma) makes it difficult for it Deoxys-D to keep us up with the competition for its role as a bulky spiker, Ferrothorn. Regardless of these shortcomings, Deoxys-D still makes a great support Pokemon that should not be forgotten, lest you wish to be walled by the alien.</p>

[SET]
name: Agility + Taunt
move 1: Taunt
move 2: Agility
move 3: Toxic
move 4: Recover
item: Leftovers
nature: Calm
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]

<p>Deoxys-D's wide movepool and solid defensive capabilities enable it to easily poison the opposition, (comma) and prevent them from using any healing moves with Taunt. With an Agility boost, Deoxys-D can easily outspeed and Taunt any foes attempting to Trick or Taunt it. Taunt is the crux of the set, and as it prevents foes from setting-up setting up, Taunting Deoxys-D, (comma) and removes any hope that the opposition has of alleviating their team's suffering to poison. Nothing that carries Taunt will be able to outspeed Deoxys-D after an Agility, but it can still be foiled by the few devious Pokemon with the Prankster ability, (comma) who bypass Speed entirely. Lastly, Recover allows Deoxys-D to heal itself of any wounds that the opposition may have desperately caused in an attempt to end the torture that the alien has enacted upon them.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is designed so that Deoxys-D can outspeed all Deoxys-S after an Agility. If you wish to further safeguard Deoxys-D from being Tricked a Choice Scarf, then an alternate spread of 252 HP / 24 SpD / 228 Spe with a Timid nature can be used to outspeed all base 130 pokemon carrying a Choice Scarf after Agility. If one wants to focus more on Deoxys-D's walling capablities capabilities and does not care about the possibility of being Taunted or Tricked after an Agility, then they he (any other noun is fine, as long as it's singular) may opt to use the more defensive spread of 252 HP / 4 Def / 252 SpD with a Calm nature to maximize Deoxys-D's walling potential.</p>

<p>Though its defenses are mighty, Deoxys-D simply cannot withstand Kyogre's Water Spouts or Reshiram's Blue Flares. In order to lengthen its life span, the alien would greatly appreciate greatly appreciates support from its teammates that can absorb these mighty blows. Chansey deserves a special mention as it can pass wishes that will heal 100% of Deoxys-D's health. Gastrodon and Palkia are very useful partners as both easily absorb those blows regardless of whether the opponent holds Choice Specs or not.</p>

<p>Deoxys-D has a tendency to cause its foes to retreat in fear after they have been poisoned, and this makes entry hazards, such as Stealth Rock and Spikes, very useful for Deoxys-D as it increases the amounts of residual damage that its victim's victims suffer. This makes teammates such as Forretress and Ferrothorn great options to use in conjunction with Deoxys-D, as their typing and defensive capabilities enable the two to set up hazards with ease. The former deserves a special mention as it is also capable of spinning away pesky hazards—Toxic Spikes in particular—as they can prove to be a great nuisance to the alien. As Deoxys-D does not possess a Ghost typing, it unfortunately cannot spinblock, so it may be of use to pair it with a spinblocker. Giratina-O distinguishes itself from other spin blockers as it can easily OHKO Forretress with Hidden Power Fire, while wreaking havoc with Dragon Tail should the bug dare try to escape the renegade's wrath.</p>

<p>Finally, Deoxys-D cannot handle Xatu or Whimsicott due to their abilities. The former has the ability to bounce back all of Deoxys-D's non-attacking moves back while the latter can Taunt or Encore Deoxys-D into a support move before it can Taunt Whimsicott, courtesy of its Prankster ability. As a result, Deoxys-D appreciates partners that can swiftly eliminate these foes so that they do not hinder Deoxys-D. In the long list of possible partners, Shaymin-S shines brightly, feared for its talents which allow it to be a fabulous quick stall abuser, capable of not only beating Deoxys-D's enemies, but creating free stall turns for Toxic to slowly intensify with the use of the flinch-mad move, Air Slash.</p>

[SET]
name: Utility Wall
move 1: Spikes
move 2: Recover
move 3: Magic Coat / Seismic Toss
move 4: Taunt / Knock Off
item: Leftovers
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Deoxys-D's arsenal of support moves in conjunction with great defenses and a reliable recovery move let lets it distinguish itself from Ferrothorn as a very bulky Spiker. Unlike Ferrothorn, however, Deoxys-D does not carry with it a weakness to Fire-type attacks and can easily heal its wounds mid-game rather than having to rely on Leech Seed. Spikes is a fantastic move, and supplies the team with entry hazard support. Deoxys-D can increase its longevity and spiking time with clever use of Recover and Taunt. The choice for the third moveslot depends on the team's needs; if you do not want Deoxys-D to be forced to switch upon being Taunted, then you may opt to use Seismic Toss. Alternatively, Magic Coat allows Deoxys-D to reflect Taunt, entry hazards, (comma) and status back at the opposition, but it generally requires very good prediction. Knock Off allows Deoxys-D to take full advantage of its defenses and deprive the opposition of their items, but its lack of power often makes it set-up bait for the opposition.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock can be used over any of Deoxys-D's other moves on the set if needed. If Deoxys-D forgoes Seismic Toss or Knock Off for Stealth Rock, it loses the ability to damage set-up sweepers, and is prone to becoming set-up fodder. If Stealth Rock is used over Magic Coat or Taunt, it risks becoming Taunt bait for the enemy. Stealth Rock can be used instead of Spikes as a decent alternative, but the solid 25% damage to all grounded sweepers is arguably more reliable. Dropping Recover for Stealth Rocks drastically reduces Deoxys-D's longevity, and is never recommended.</p>

<p>Deoxys-D cannot handle Xatu, Whimsicott (if it is not carrying Magic Coat), Kyogre, or Reshiram, (comma) and it greatly appreciates the assistance of teammates that can. Deoxys-D also likes teammates that can take advantage of its hazards and bulk. Frail sweepers, such as Rayquaza, appreciate the hazards Deoxys-D provides and can use the alien as cover when the opposition sends in a check or counter. Lastly, Deoxys-D appreciates spinblocker support so that all its hard work does not get spun away. Giratina-O distinguishes itself from the crowd as it, unlike other spinblockers, can demolish the spinning foes with a swarm of Draco Meteors, and call upon the alien to take its place on the battlefield when its power weakens.</p>

[Other Options]

<p>Deoxys-D's usable attacking stats and great defensive stats may make it seem like a great user of Calm Mind and Cosmic Power, but sadly, any set utilizing them either falls victim to Taunt or status very easily, and makes poor use of Deoxys-D's wonderful support movepool. Deoxys-D can easily utilize dual screens thanks to its bulk and access to Taunt, which enables it to shut down any curious Wobbuffett Wobbuffet and prevents it from being set-up bait for the opposition. Lastly, a Physically Defensive spread consisting of 252 HP / 252 Def / 4 SpD can be utilized on any set, but a mixed defensive set is preferable due to the common nature of powerful special attacks flung around in the Uber environment, and Deoxys-D's lackluster typing for a physical wall.</p>

[Checks and Counters]

<p>Although the alien's defenses transcend those of The Ruler Of Heaven Arceus, its HP stat does not get granted a fate as desirable as its defenses. Due to this unfortunate circumstance, Deoxys-D experiences difficulty taking blows from Ubers who have their mythical powers amplified by Choice Specs or Choice Band, as their attacks will surely 2HKO the alien if it dares try to wall them. The Leviathan and White Dragon Kyogre and Reshiram deserve a special mention due to the fact that their mighty powers, boosted by Choice Specs, (comma) will OHKO the unsuspecting alien in a heartbeat, leaving the user dazed and mystified. Sadly, these are not the only problems that the alien faces. Deoxys-D cannot bear to be Taunted, Encored, or locked into a support move via Trick. Combine this with its average base 90 speed and you have Choice Scarf users with Trick that are able to outspeed Deoxys-D even after an Agility boost, and force an unwanted scarf upon the alien, making them very effective counters. Whimsicott also deserves a special mention, as its access to priority Taunt and Encore force the alien to either struggle or flee. As Deoxys-D tends to use only support moves, Xatu also deserves a special mention, as the bird can reflect all of its moves back at it and fear nothing in return. Sadly, the bird can do little to the alien if it lacks Toxic. Lastly, should one happen to equip their Pokemon with a Mental Herb and Toxic, they shall be able to bypass Deoxys-D's futile attempts to Taunt them and effectively cripple Deoxys-D, (comma) permanently. In a similar sense, Deoxys-D is doomed if it switches in with Toxic Spikes at its feet, as it will never be able to cure the poison that will plague it for the rest of the match.</p>

done
 

November Blue

A universe where hot chips don't exist :(
is a Contributor Alumnus
Mr. Lol, please implement Engineer Pikachu's check carefully. I noticed that you made a few errors when implementing mine, such as setting-up, and victim's.
 

polop

Would you look at the time?
is a Contributor Alumnus
Sorry about that November Blue, did notice something looked familiar when implementing the check. Simple, human mistakes got the best of me :(.

Anyways, Engineer Pikachu's check has been implemented but I have a one comment on the check.

The Ruler Of Heaven Arceus


The Leviathan and White Dragon Kyogre and Reshiram
That sounded completely preferential, I'd personally perfer to keep it the way before change, but I don't know if its too poetic for smogon's taste (considering noobs use this stuff), but I'd like another GP checker's feedback before making the change.

Everything else has been implemented now though, thanks for the check!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
That sounded completely preferential, I'd personally perfer to keep it the way before change, but I don't know if its too poetic for smogon's taste (considering noobs use this stuff), but I'd like another GP checker's feedback before making the change.
I was a bit iffy about the Arceus reference since Arceus hadn't been mentioned before, so I changed that one; I changed the reference to Kyogre and Reshiram as well just to stay in line. If you want to keep it, I guess it's okay, as long as it's clear as to which Pokemon you're referring to (it took me a while to figure out the Leviathan one x_x).
 

Snorlaxe

2 kawaii 4 u
is a Top Contributor Alumnus
GP CHECK 2/2

additions
removals

[Overview]

<p>Deoxys-D's select movepool and defensive capabilities enable it to set up entry hazards against a variety of Uber threats. With access to Taunt, not much barring Magic Bounce Pokemon and Whimsicott can stop this defensive behemoth from withering the opposition away with poison, or littering the opponent's field with entry hazards. However, Deoxys-D does have its flaws. Its low base 50 HP stat restricts its bulk, which unfortunately makes it yet another creature that is OHKOed by the sheer power of Choice Specs Kyogre's Water Spout and Choice Specs Reshiram's sun-boosted Blue Flare. This, combined with Deoxys-D's its average base 90 Speed stat, makes it difficult for Deoxys-D to keep up with the competition, namely Ferrothorn, for its role as a bulky spiker, Ferrothorn. Spikes user. Regardless of these shortcomings, Deoxys-D still makes a great support Pokemon that should not be forgotten, lest you wish to be walled by the alien.</p>

[SET]
name: Agility + Taunt
move 1: Taunt
move 2: Agility
move 3: Toxic
move 4: Recover
item: Leftovers
nature: Calm
evs: 252 HP / 108 Def / 148 Spe

[SET COMMENTS]

<p>Deoxys-D's wide movepool and solid defensive capabilities enable it to easily poison the opposition and prevent them from using any healing moves with Taunt. With an Agility boost, Deoxys-D can easily outspeed and Taunt any foes attempting to Trick or Taunt it. Taunt is the crux of the set, as it prevents foes from setting up, up or Taunting Deoxys-D, and removes any hope that the opposition has of alleviating their team's suffering to poison. Nothing that carries Taunt will be able to outspeed Deoxys-D after an Agility, but it can still be foiled by the few devious Pokemon with the Prankster ability who bypass Speed entirely. Lastly, Recover allows Deoxys-D to heal itself of any wounds that the opposition may have desperately caused in an attempt to end the torture that the alien has enacted upon them.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread is designed so that Deoxys-D can outspeed all Deoxys-S after an Agility. If you wish to further safeguard Deoxys-D from being Tricked a Choice Scarf, then an alternate spread of 252 HP / 24 SpD / 228 Spe with a Timid nature can be used to outspeed all base 130 pokemon Pokemon carrying a Choice Scarf after an Agility boost. If one wants to focus more on Deoxys-D's walling capabilities and does not care about the possibility of being Taunted or Tricked after an Agility, then he may opt to use the more defensive spread of 252 HP / 4 Def / 252 SpD with a Calm nature to maximize Deoxys-D's walling potential.</p>

<p>Though its defenses are mighty, Deoxys-D simply cannot withstand Kyogre's Water Spouts Spout or Reshiram's Blue Flares Flare. In order to lengthen its life span, the alien greatly appreciates support from its teammates that can absorb these mighty blows. Chansey deserves a special mention as it can pass wishes Wishes that will heal 100% of Deoxys-D's health. Gastrodon and Palkia are very useful partners as both easily absorb those blows regardless of whether the opponent holds Choice Specs or not.</p>

<p>Deoxys-D has a tendency to cause its foes to retreat in fear after they have been poisoned, and this makes entry hazards, such as Stealth Rock and Spikes, very useful for Deoxys-D as it increases the amounts of residual damage that its victims suffer. This makes teammates such as Forretress and Ferrothorn great options to use in conjunction with Deoxys-D, as their typing and defensive capabilities enable the two to set up hazards with ease. The former deserves a special mention as it is also capable of spinning away pesky hazards—Toxic Spikes in particular—as they can prove to be a great nuisance to the alien. As Deoxys-D does not possess a Ghost typing, it unfortunately cannot spinblock, so it may be of use to pair it with a spinblocker. Giratina-O distinguishes itself from other spinblockers as it can easily OHKO Forretress with Hidden Power Fire, while wreaking havoc with Dragon Tail should the bug dare try to escape the renegade's wrath.</p>

<p>Finally, Deoxys-D cannot handle Xatu or Whimsicott due to their abilities. The former has the ability to bounce back all of Deoxys-D's non-attacking moves, back while the latter can Taunt or Encore Deoxys-D into a support move before it can Taunt Whimsicott, courtesy of its Prankster ability. As a result, Deoxys-D appreciates partners that can swiftly eliminate these foes. so that they do not hinder Deoxys-D. In the long list of possible partners, Shaymin-S shines brightly, feared for its talents which allow it to be a fabulous quick stall abuser, capable of not only beating Deoxys-D's enemies, but creating free stall turns for Toxic to slowly intensify with the use of the flinch-mad move, Air Slash.</p>

[SET]
name: Utility Wall
move 1: Spikes
move 2: Recover
move 3: Magic Coat / Seismic Toss
move 4: Taunt / Knock Off
item: Leftovers
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p>Deoxys-D's arsenal of support moves in conjunction with great defenses and a reliable recovery move lets it distinguish itself from Ferrothorn as a very bulky Spiker. Unlike Ferrothorn, however, Deoxys-D does not carry with it a weakness to Fire-type attacks, and can easily heal its wounds mid-game rather than having to rely on Leech Seed. Spikes is a fantastic move, and supplies the team with entry hazard support. Deoxys-D can increase its longevity and spiking time with clever use of Recover and Taunt. The choice for the third moveslot depends on the team's needs; if you do not want Deoxys-D to be forced to switch upon being Taunted, then you may opt to use Seismic Toss. Alternatively, Magic Coat allows Deoxys-D to reflect Taunt, entry hazards, and status back at the opposition, but it generally requires very good prediction. Knock Off allows Deoxys-D to take full advantage of its defenses and deprive the opposition of their items, but its lack of power often makes it set-up bait for the opposition.</p>

[ADDITIONAL COMMENTS]

<p>Stealth Rock can be used over any of Deoxys-D's other moves on the set if needed. If Deoxys-D forgoes Seismic Toss or Knock Off for Stealth Rock, it loses the ability to damage set-up sweepers, and is prone to becoming set-up fodder. If Stealth Rock is used over Magic Coat or Taunt, it Deoxys-D risks becoming Taunt bait for the enemy. Stealth Rock can be used instead of Spikes as a decent alternative, but the solid 25% damage to all grounded sweepers is arguably more reliable. Dropping Recover for Stealth Rock drastically reduces Deoxys-D's longevity, and is never recommended.</p>

<p>Deoxys-D cannot handle Xatu, Whimsicott (if it is not carrying Magic Coat), Kyogre, or Reshiram, and so it greatly appreciates the assistance of teammates that can. Deoxys-D also likes teammates that can take advantage of its hazards and bulk. Frail sweepers, such as Rayquaza, appreciate the hazards Deoxys-D provides and can use the alien as cover when the opposition sends in a check or counter. Lastly, Deoxys-D appreciates spinblocker support so that all its hard work does not get spun away. Giratina-O distinguishes itself from the crowd as it, unlike other spinblockers, can demolish the spinning foes with a swarm of powerful Draco Meteors Meteor, and call upon the alien to take its place on the battlefield when its power weakens.</p>

[Other Options]

<p>Deoxys-D's usable attacking stats and great defensive stats may make it seem like a great user of Calm Mind and Cosmic Power, but sadly, any set utilizing them either falls victim to Taunt or status very easily and makes poor use of Deoxys-D's wonderful support movepool. Deoxys-D can easily utilize dual screens thanks to its bulk and access to Taunt, which enables it to shut down any curious Wobbuffet and prevents it from being set-up bait for the opposition. Lastly, a Physically Defensive spread consisting of 252 HP / 252 Def / 4 SpD can be utilized on any set, but a mixed defensive set is preferable due to the common nature of powerful special attacks flung around in the Uber environment, and Deoxys-D's lackluster typing for a physical wall.</p>

[Checks and Counters]

<p>Although the alien's defenses transcend those of The Ruler Of Heaven the legendary Arceus, its HP stat does not get granted a fate as desirable as its defenses. Due to this unfortunate circumstance, Deoxys-D experiences difficulty taking blows from Ubers who have their mythical powers amplified by Choice Specs or Choice Band, as their attacks will surely 2HKO the alien if it dares try to wall them. The Leviathan and White Dragon Kyogre and Reshiram deserve a special mention due to the fact that their mighty powers, boosted by Choice Specs, will OHKO the unsuspecting alien in a heartbeat, leaving the user dazed and mystified. Sadly, these are not the only problems that the alien faces. Deoxys-D cannot bear to be Taunted, Encored, or locked into a support move via Trick. Combine this with its average base 90 speed Speed, and you have Choice Scarf users with Trick that are able to outspeed Deoxys-D even after an Agility boost, and force an unwanted scarf Scarf upon the alien, making them very effective counters. Whimsicott also deserves a special mention, as its access to priority Taunt and Encore force the alien to either struggle or flee. As Deoxys-D tends to use only support moves, Xatu also deserves a special mention, as the bird can reflect all of its moves back at it and fear nothing in return. Sadly, the bird can do little to the alien if it lacks Toxic. Lastly, should one happen to equip their Pokemon with a Mental Herb and Toxic, they shall be able to bypass Deoxys-D's futile attempts to Taunt them and effectively cripple Deoxys-D permanently. In a similar sense, Deoxys-D is doomed if it switches in with Toxic Spikes at its feet, as it will never be able to cure the poison that will plague it for the rest of the match.</p>


i absolutely agree with Engineer Pikachu. im all for flavor writing, but the ruler of heaven and the other two names were a bit much

 

polop

Would you look at the time?
is a Contributor Alumnus
Understood, all changes made and second GP Check has been implemented. This is now ready to be uploaded.
 

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