Deoxys-D (Revamp) [QC 3/3] [GP 0/2]

Status
Not open for further replies.

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
386-defense.gif


The Pressure is ON
[QC: Ginjaninja / jc104 / Shrang] [GP: none / none]
WIP :

[Overview]

<p> Deoxys-D is often the first pokemon to come to a player's mind when they search for a good wall- and rightfully so. It has stellar defenses, allowing it to take hits from many of the tier's most fearsome attackers. It also has pretty good speed for a pokemon bulky- enough to outspeed non-scarfed Rotom-W and Dragonite. Even better is its wide movepool- with many useful support moves such as Stealth Rock, Spikes, Taunt, and Toxic. It's decent attacking stats and pretty large offensive movepool means that it can even run a pseudo offensive set to great effect.</p>

<p> However, despite these traits, Deoxys-D still has its drawbacks. One thing that stands out is it's aweful HP stat- which means that hazard and status damage will cripple it a lot. It also doesn't have a very good typing defensive-wise; it is easily trapped and KO'd by some of the tier's most popular pokemon such as Scizor or Tyranitar. Its subpar attacking stats will also mean that it's good set up bait for many bulkier pokemon such as Volcorona or Terrakion that can take its hits. The come of BW2 didn't help it much either- the new threats such as Tornadus-T and Keldeo all hit through Deoxys-D's defenses and love to set up on it. Still, this defensive beast has a lot going for it, so underestimate it at your own peril.</p>

[SET]
name: Speedy Spiker
move 1: Spikes
move 2: Taunt
move 3: Stealth Rock
move 4: Night Shade / Magic Coat
item: Leftovers / Rocky helmet
ability: Pressure
nature: Timid
evs: 252 HP / 4 SpD / 252 Spe

[SET COMMENTS]

<p> Just like it was in previous generations, Deoxys-D cements itself as one of the best support pokemon in the game. With base 90 speed, Deoxys-D is one of the fastest Spikers in the tier, able to set up quick hazards in the beginning of a match. It also gets Stealth Rock, a move many other Spikers would just dream they had. Because of its access to Taunt and its gigantic defenses, there are not many pokemon that can prevent this behemoth from setting up. The last moveslot if optional- it depends on what the team needs. With Magic Coat, Deoxys-D can reflect opposing hazards, status, and Taunt. Night Shade, on the other hand, provides reliable damage and also prevents Deoxys-D from being shut down by Prankster Taunts from the likes of Sableye. </p>

[ADDITIONAL COMMENTS]

<p> Recover or Thunder Wave can be used instead of Stealth Rock if you already have a stealth rocker. Recover allows Deoxys to gain HP back, and stay in a lot longer to set up. Thunder Wave, on the other hand, cripples the opponent, and allows Deoxys-D to Taunt even faster threats. Maximum speed investment and a Timid nature allows Deoxys-D to outspeed max EV neutral nature base 100's and Taunt them before they can set up. The Max HP lets you take as many hits as possible, and the rest of the EVs are put into Special Defense to make Deoxys-D take hits a little bit better on the special side. The speed EVs are very tweakable; 228 EVs allows you to outspeed Jirachi and Celebi, while 208 outspeeds Adamant Haxorus, and 216 outspeeds Modest Hydreigon. The leftover EVs can be put into defense or special defense for more bulk. A more specially defensive set can be used also, with 252 HP / 4 SpD / 252 Spe with a Calm nature. Leftovers allows Deoxys to gain steady recovery and keep it alive longer, while a Rocky Helmet punishes physical attackers. If you want to be able to escape Scizor and Tyranitar, Colbur and Tanga berries can be used, however smart prediction and conservative playing is usually a better idea.</p>

<p> Like all other hazard support pokemon, Deoxys-D loves to be partners with Spinblockers such as Gengar or Jellicent. Rotom-W is also a great parnter for Deoxys-D because it can switch into Trick without fearing much, and it can also utilize VoltTurn to force the opponent to take hazard damage set up from Deoxys. Rotom also handles many spinners well, including Starmie, Donphan, and Forretress. Deoxys-D works particularly well in VoltTurn teams, since those teams will wear down opponents quickly with hazard support. Pokemon such as Infernape or Terrakion that can take care of Scizor or Tyranitar are great partners too, as many of them enjoy hazard support and eliminate pokemon that threaten Deoxys. </p>

[SET]
name: Offensive Spiker
move 1: Spikes
move 2: Psycho Boost
move 3: Hidden Power Fire / Thunder
move 4: Stealth Rock
item: Life Orb
ability: Pressure
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p> Though 70 Special Attack and Attack are nothing to brag about, it's certainly enough to allow Deoxys-D to do something that makes out stand out among hazard support pokemon- KO most of the spinners in the tier. Once spinners are eliminated, Deoxys-D can safely set up hazards without fearing their removal, something not many other Spikers can do. Spikes is the base of this set, providing really useful hazards for all sorts of teams, and it even has the ability to negate Sturdies and Focus Sashes, so Deoxys-D can OHKO Foretress. Psycho Boost is the main STAB, hitting fighting and poison types hard. Hidden Power Fire and Thunder each dispose of Forretress and Starmie, respectively, while Stealth Rock is used in the last slot for even more hazards. </p>

[ADDITIONAL COMMENTS]

<p> Max special attack and a Life Orb is needed to secure some very important KO's- such as the OHKO to Tentacruel with Psycho Boost, or the OHKO to Forretress and Scizor. Full investment in Speed allows Deoxys-D to outpace as many pokemon as possible, and the remaining evs are put into HP for bulk. Fire and Electric gems can be used to hit harder and avoid recoil, but they don't necessary turn many important 2HKO's into OHKO's, so Life Orb is generally better. Superpower can be used to hit Tyranitar hard, and Thunderbolt can be used instead of Thunder for its greater accuracy, however take note that Thunderbolt misses on the ability to OHKO Starmie. A spread of 4 HP / 252 Atk / 252 Spe Adamant with Superpower and Fire Punch can be used for a physical take, however this does not hit as hard as a specially oriented Deoxys. </p>

<p> Once again, this Deoxys-D is very well suited for offensive teams- even more so than the fast Spiker, because of its ability to KO spinners and deal a lot of damage to everything else. Hard hitting pokemon love to have hazards on the opponents side, to break Sturdies and Sashes, and to just weaken the opponents pokemon for a sweep. This set, being offensive, does not mind Taunt and TrickScarf as much as the other sets do, however they are still useful strategies in taking down this Deoxys-D. Because this set lacks the bulk of the other ones, extremely powerful hitters such as Choice Banded Haxorus or Choice Specs Latios can break down this Deoxys with repeated heavy hits.</p>

[SET]
name: Bulky Spiker
move 1: Spikes
move 2: Taunt
move 3: Recover
move 4: Night Shade / Stealth Rock
item: Leftovers / Rocky Helmet
ability: Pressure
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

<p> In this set, Deoxys utilizes it's massive Special Defense to become one of the sturdiest walls in the tier. It sets Spikes and Taunts, preventing itself from being set up on and laying down hazard support. Recover is an excellent recovery move for Deoxys-D, making it a harder nut to crack as many special sweepers will fail to do more than 50%. The last slot has two options; Night Shade allows you to damage your opponent, while Stealth Rock provides more useful hazards. </p>

[ADDITIONAL COMMENTS]

<p> Full investment in Special Defense and HP allow Deoxys-D to take hits from many of the tier's most fearsome special attackers, including Specs Latios and Specs Tornadus-T. The rest of the evs are put into defense to allow it to take some physical hits as well. The evs can be further tweaked with a spread of 252 HP / 252 Def / 4 SpD witha Bold nature to take hits from the physical side. Leftovers help Deoxys regenerate health when it doesn't have time to Recover, while Rocky Helmet dissuades weaker spinners such as Starmie from spinning your hazards away. </p>

<p> In the fourth moveslot, Toxic can also be used to passively damage sweepers, allowing you to Recover stall or force them to switch and take hazard damage. Great partners for this set are same as always- Ghost types such as Gengar or Jellicent that can prevent the opponent from spinning. This Deoxys is more suited for bulkier offensive teams, taking hits well and giving it's teammates support. Bulky fighting types such as Conkeldurr are also great partners for this set, being able to handle Tyranitar and Scizor and take hits from Deoxys's slightly weaker physical defense. Without fighting types (and sometimes even with them) Scizor and Tyranitar can come in and Pursuit trap Deoxys to death. </p>

[SET]
name: Dual Screener
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock / Spikes
item: Light Clay
ability: Pressure
nature: Bold
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p> Instead of setting hazards, this set capitalizes on another support strategy in Deoxys's movepool- Dual Screens. With it's great speed and massive natural bulk, it is almost guaranteed that Deoxys will be able to set up screens to aid it's teammates. Reflect and Light Screen also raise it's own defenses to insane levels, allowing it to take even more hits with impunity. A fast Taunt prevents opponents from taunting you, and also prevents yourself from being set up on. The last slot is for hazards- Stealth Rock is preffered, as it's quick and reliable, but Spikes is also a good option for more damage or if your team already has a Stealth Rocker. </p>

[ADDITIONAL COMMENTS]

<p> Some people may look it this set and immediately think that it's outclassed by Espeon and Latias, but it has it's place because of its massive bulk, allowing it to set up more than the frailer Espeon or Latias. Another great niche is it's 'surprise' factor- it doesn't mind spinner switch ins as much as the sets stressing on hazard support. It has Leftovers for steady Recovery, and with the extra bulk the screens provide it is even harder to take down. This set is great for hyper offensive teams, providing extra bulk for frailer sweepers and set up pokemon. Spinblockers are still great partners; a lot of them appreciate the extra protection and can prevent Deoxys's hazards from being spun away. With Reflect, it boosts its defense to such insane levels that even Specially Defensive Tyranitar's Crunch is only a 5HKO.

[SET]
name: Toxic Stall
move 1: Toxic
move 2: Taunt
move 3: Recover
move 4: Agility
item: Leftovers
nature: Bold
ability: Pressure
EV's: 252 HP / 168 Def / 56 SpD / 32 Spe

[SET COMMENTS]

<p> Though uncommon, this set is extremely useful if played correctly. With it's massive bulk and access to Toxic, Deoxys-D has a pretty easy time tanking hits with impunity as the opponent slowly dies to status. It has a fast Taunt, which means that things like Blissey won't be able to Heal Bell or Wish and Protect. Taunt also stops set up sweepers such as Dragonite and Gyarados in their tracks. Deoxys-D also gets Recover, an extremely useful move on this set- as it allows Deoxys to Toxic stall even better, as many pokemon will struggle to do more than 50% to this behemoth. Finally, in the last slot, it gets Agility, a weird move yet still very effective. After just one Agility, you outspeed every common non choiced pokemon, including SubPass Jolteon and CM Lati@s, which you can Taunt and then slowly Toxic them to death. </p>

<p> This set plays a lot differently than Deoxys's other sets- mainly because it relies on Toxic to deal damage. In this set, Deoxys relies on hazard support from others (rather than setting them up itself) to weaken the opponent so it has an easier time stalling. This set also uses Deoxys's ability, Pressure, to erase the PP of moves like Gyro Ball, which hits harder as Deoxys gets faster. </p>

[ADDITIONAL COMMENTS]

<p> The ev spread may seem weird, but it enables Deoxys to counter certain threats. 32 evs allow you to outspeed Choice Scarfed Rotom-W after an Agility and Taunt it before it can Trick. Maximum investment in HP and the rest into Defense and Special defense allow Deoxys-D to take as many hits as possible- so that it can live to Recover its health back up. However, a spread of 252 HP / 72 Def / 184 SpD / 32 Spe and a Calm nature can also be used- if you want some extra bulk to take Hurricanes from Tornadus-T better. Leftovers are a must on this set, because you'll want all the recovery you can get. Instead of Taunt, Magic Coat can also be used- it allows you to beat pranksters and reflect status and hazards. Night Shade can also be used, if you want to wear down the opponent faster. It also allows you to hit things after you've been Taunted. </p>

<p> Pranksters, Steel types, Poison types, Magic Bouncers, and Magic Guarders all wall this set, because they are all immune to Toxic, Deoxy-D's only form of causing damage. Great teammates to Deoxys-D are pokemon that can take care of those pokemon- strong Ground types or Pursuiters such as Donphan or Tyranitar are exceptionally great partners. Donphan can spin away hazards that Deoxys-D hates, and at the same time knock out Steel types and Poison types with Earthquake. Tyranitar can hit Steel types hard with Superpower, and pursuit trap Pranksters, Magic Bouncers, and Magic Guarders, while at the same time providing Sandstorm to wear down the opponent even more. </p>

[SET]
name: TrickScarf
move 1: Spikes
move 2: Trick
move 3: Stealth Rock
move 4: Thunder Wave / Taunt / Recover
item: Choice Scarf
nature: Timid
ability: Pressure
evs: 252 HP / 32 Def / 224 Spe

[SET COMMENTS]

<p> A choice Scarf may seem like the worst item to give a pokemon so support oriented as Deoxys- but this set has got a lot of perks over the other standard sets. With Trick, Deoxys-D can cripple opposing Taunters who think they can outspeed. Trick also cripples opposing Support pokemon such as Ferrothorn or Forretress. Having a Scarf also lessens the threat of opposing Trickers, as they'll still be stuck with a choice item. Trick cripples common switch ins such as spinners and Magic Bouncers, as well as Pranksters. Set up pokemon will also be less of a threat if you can lock them into their set up move. Trick isn't the only good thing about this set- the ability to set hazards even though you're scarfed is another great thing about this. Since switching moves is rarely necessary when setting Spikes, having a scarf won't hinder you at all- and it will even help you squeeze in that last layer of Spikes before opposing max speed Gliscor Taunt you. Stealth Rock adds further support for your team, and can be used both before and after you Trick. The last slot can be used for a number of moves- Thunder Wave cripples opponents so you can outspeed even after you lose your scarf. Taunt shuts down opposing set up pokemon just like in all other sets, and even opposing non-choiced Deoxys. Recover is also a great option to heal up, since this set lacks passive recovery. </p>

[ADDITIONAL COMMENTS]

<p> A timid nature and 224 Speed evs allow you to outspeed Scarfed Rotom-W with your Scarf, while still being able to take a lot of hits by maxing out HP and putting the rest into defense. A scarf is needed on all variants of this set, because it's what makes this set unique. There are a few moves Deoxys can use instead of those listed above, however. Psycho Boost can be used to attack and have a bit of offense with your Scarf, but it's really weak without investment, and is very susceptible to punishment by Tyranitar. Night Shade can also be used, and this is generally safer than Psycho Boost, even if it doesn't hit certain pokemon has hard. </p>

<p> This Deoxys is best for both offensive and defensive teams for it's ability to cripple both Stall and Offense. Just like with the other sets, sweepers love Deoxys because it's hazard support allows them to score useful KO's. Deoxys in turn loves spinblockers such as Gengar for their ability to keep hazards on your opponent's side. </p>


[Other Options]

<p> Deoxys-D has a few other options up it's sleeve, but a lot of them are simply done better by the sets listed above. A phazing set with Recycle and a Red Card allows you to use your hazards to damage your opponent. The move Skill Swap can be used on any set to cripple Pranksters, Magic Guarders, and Magic Bouncers. Cosmic Power is also viable if you want to have even more bulk, but this is generally outclassed by the dual screens set. A Calm Mind set is viable if you want to use Deoxys's offensive movepool a bit more. Thunder Wave can also be used on any of the sets for further team support. </p>

[Checks and Counters]

<p> Because of Deoxys's extreme bulk and decent speed, many pokemon must resort to super effective moves in order to dent Deoxys. Tyranitar and Scizor are the best counters; as they have Crunch / U-Turn respectively and can both trap and KO Deoxys. Pranksters are also really problematic to deal with; they will always outspeed and Taunt (unless Magic Coat is being used) to shut Deoxys down. Espeon is also extremely problematic, as it's ability prevents Deoxys from setting up. Espeon can even set up on Deoxys, meaning that even the offensive set won't hurt it as much. Finally, Choice Scarf Trickers such as Rotom-W are annoying, as they hinder your ability to set up and Taunt. </p>

Own comments:
  • FINISHED AND READY FOR CHECKS
 
I'd put fire/psycho gem over life orb on the offensive set. Fire Gem gets you the sure 1hko on Scizor, and you're probably only going to use it once, maybe twice on Skarmory, anyway. Psycho gem on the other hand let's you OHKO Tentacruel who could come in hoping to wall you and spin away your hazzards. Psycho Gem STAB Psycho Boost is also strong enough to severely damage frail mons that don't resist it.

I'd also put Taunt as the main 4th move, recover (maybe) as a slash. You don't want things like Dragonite using you as set up bait and you probably won't find the chance to recover anyway, especially on the offensive set.
 
I'd put fire/psycho gem over life orb on the offensive set. Fire Gem gets you the sure 1hko on Scizor, and you're probably only going to use it once, maybe twice on Skarmory, anyway. Psycho gem on the other hand let's you OHKO Tentacruel who could come in hoping to wall you and spin away your hazzards. Psycho Gem STAB Psycho Boost is also strong enough to severely damage frail mons that don't resist it.

I'd also put Taunt as the main 4th move, recover (maybe) as a slash. You don't want things like Dragonite using you as set up bait and you probably won't find the chance to recover anyway, especially on the offensive set.

Psychic gem is worth a shot but Fire gem really doesn't help. You're still 2HKO'ing Skarmory. Scizor is a 50% OHKO anyway. I'll put in taunt for AC.
 
50% chance to OHKO Scizor isn't really good enough when it has a 94% chance to OHKO you back with U-Turn. Given that Deoxys-D tends to be mainly used on Deo-D + 5 sweeper teams you really want to guarantee that you are killing Scizor on turn 1 otherwise you risk not getting up any hazards whatsoever and being at a huge disadvantage. Fire Gem should be main slash, then LO.

On fast spiker and offensive spiker I think Stealth Rock should be primary slash, I don't know the last time I saw anyone use Recover on any non-Toxic set.
 
You should mention why you only run 208 speed. Is it worth autolosing to faster deo-s's?

Also, you should probably add a TrickScarf set.
name: TrickScarf
move 1: Spikes
move 2: Stealth Rock
move 3: Trick
move 4: Recover/Taunt/Psychoboost/Nightshade
item: Choice Scarf
nature: Timid
ability: Pressure
EV's: 252 HP, 4 Sp Def, 252 Spe
As you can see, I'm not quite sure about the 4th slot yet...
 
The trickscarf set should actually just focus on laying down spikes.
Move 1: Spikes
Move 2: Superpower
Move 3: Trick
Move 4: Taunt/Hidden Power Fire
This set is nearly guaranteed in getting 2 layers of spikes. Also if the opponent leads with their spinner, just use trick and then taunt them if they have also begun laying down their hazards. Make sure you have enough attack evs to OHKO 252 hp Tyranitar. This works a lot like deoxys-s in ubers.
On second thought, this doent deserve a set.
252Atk Deoxys (+Atk) Superpower vs 252HP/0Def Tyranitar (Neutral): 88% - 103% (356 - 420 HP). Guaranteed 2HKO. 25% chance to OHKO.
If this is getting a set, make sure to mention that it should not lead against tyranitar or scizor.
 
Ive used Trick Scarf and I can attest to its effectiveness. I used double layers (SR - Spikes), Trick and a filler move that more often than not was Taunt, but could also be Thunder Wave or Night Shade. Definitely Trick Scarf deserves a mention somewhere, if not a brand new set as it plays slightly differently.

I have my doubts about the Toxic Staller, seems like a pretty bad set, you cant do absolutely anything to Steel types.
 
[Overview]
BW2 gave it a few new moves, but not enough to keep up with the metagame
This is not true, it's keeping up with the meta just fine.

~ Mention the great ease it sets up hazards, thanks to its amazing bulk and deceptively high Speed; it's the premier hazard setter for heavy offensive team

[Speedy Spiker]

~ One of the main reasons to use Deoxys-D is to pack hazards in 1 pokemon, usually a job done by 2 mons. I'd like Stealth Rock to be primary slash.

~ Elaborate that Rotom-W is a great partner for speedy Spiker, since it comes in on a Rapid Spin and forces out common Spinners like Starmie, Tentacruel, and Donphan

~ You could mention that a spinblocker is nice to keep the hazards up as long as possible. Gengar is the common choice for offensive teams that utilize this Deoxys-D.

~ I'd remove all AC mentions of Skill Swap and leave it in OO - not worth an entire moveslot just for Espeon when you can simply pack mons like Scizor / TTar.

~ Thunder Wave deserves an AC mention for crippling set-up Sweepers / set up more Spikes from fps / more team support.

~ Colbur Berry / Tanga Berry are worth mentioning to set up some extra layers on Ttar / Scizor.

~ Mention VoltTurn and high offense mons appreciate best utilize hazards from Deoxys-D.

[Bulky Spiker & Toxic Stall]

~ I've never seen a bulky Spiker and Toxic Stall ever - I'd say it's OO material, imo.

[Offensive Spikes]

~ Probably move up above Toxic Stall and Bulky Spiker if they end up staying.

~ Replace Recover with Stealth Rock. This set is not meant to last; it's meant to live hard and fast.

~ Slash Modest with Timid to ensure OHKO on max HP Scizor.

~ The ability to beat common Rapid Spinners are the main reason to use this set, so spinblockers are not as necessary as compared to other sets. This is worth noting imo.

~ slash Thunderbolt to hit Starmie; AC mention Thunder. Thunder is inaccurate but seals the OHKO on Starmie that TB misses.

~ AC mention Fire & Electric Gem. Deoxys-D only need the boost once to get the job done most of the time, and LO recoil can hinder its primary role to stack hazards

~ Don't mention Taunt; if you're using Taunt mine as well use the Speedy Spiker.

~ Fast Scarfers such as Scarf Landorus / Scarf Mence are thus desirable to check sweepers that may try to set up on Deoxys-D.

~ Like the Speedy Spiker, Pokemon with lots of firepower really appreciates Deoxys-D's hazard support

[Checks & Counters]

~ Remove Normal-types; none of them prevents Deoxys-D from stacking hazards.

~ Remove VoltTurn; it only really fears Scizor's U-turn; any other VoltTurn is set-up bait.

~ Add fast set-up sweepers / Sub users, such as Volcarona, Gengar, and Thundurus-T as primary threats.

~ Sableye deserves a special mention for Prankster Taunt.

~ Mention that Deoxys-D doesn't appreciate Trick Scarf.

[Dual Screens]

~ Deoxys-D pulls of Dual Screens well enough to deserve a mention, especially if Pokemon like Latias have this option mentioned. People still opt for Espeon for Dual Screens, but arguably Deoxys-D can do it equally well, thanks to its bulk and access to SR.

These are my views on this mon. Other QC members feel free to weigh in.
 
Firstly, can we fix up the formatting on this? The slashes and words are meant to have spaces between them (eg Recover / Taunt), it's Hidden Power Fire, not HP Fire, and the EVs are supposed to be in the format HP / Atk / Def / SpA / SpD / Spe (eg 48 HP / 252 SpA / 208 Spe). Have a look at the other revamps to get a better feel for the formatting.

Right, now that's out of the way, let's get onto the sets. A Modest nature should be the main one on the offensive Spiker set. You need it to guarantee the OHKO on Scizor with HP Fire if you're using a Life Orb (and I cringe at Fire Gem, so run Modest + LO, it looks so much cleaner). By all means, mention Fire/Electric Gem in AC, but I don't want to see as main items. On that hand, I'd say just change the EVs to 4 HP / 252 SpA / 252 Spe.

About the Toxic Stall set, I'd advice that you don't be put off by the "does nothing to Steels" part too much. Apart from Scizor and Jirachi, pretty much no Steel-type can actually hurt you in any way, so you can just PP stall them out of their attacking moves, then force them to struggle. Granted, the rise of Tentacruel, Scizor, and Jirachi have put a damper on this set's effectiveness, but it is still certainly worth testing. EDIT: Oh yeah, I also forgot to mention, that if we're going to use the Agility Toxic set, it's going to need Speed EVs. I think outspeeding Scarf Rotom-W at +2 is a decent benchmark, which you need 32 Speed EVs for (So like, 252 HP / 224 Def / 32 Spe Bold, or you can find a spread that gives you more all-rounded defenses, 252 HP / 168 Def / 56 SpD / 32 Spe Calm).
 
Alright, I tested the Dual Screens set, and I'd say it has some use. I'll add it into the analysis.
As for Scarf+Trick and Shrang's Toxic Stall changes, I haven't looked into that yet but I will ASAP (or as soon as PS starts running again)
 
Hi, I wrote the original fast spiker analysis (which is a grammar mess for some reason, don't look at me I didnt do the GP). The item should really be Rocky Helmet. I, too, was a non-believer until I tried it, it's amazing. Leftovers is mediocre, it is a more consistent item than Colbur Berry and Tanga Berry (Dark and Bug resist berries), but I can't think of any time where I would have preferred to have Leftovers :/ Recover can be used, but NEVER at the expense of Taunt, which is the second most important move after Spikes. Deoxys-D would not be in OU without Taunt. Magic Coat is significantly more situational, Prankster and faster Taunts are pretty uncommon in my extensive (think 1000+ matches with Deoxys-D leading) experience.

On the offensive spikes set, thunderbolt is really underwhelming, yes it should be slashed in, but honestly you should note that it doesn't ohko Starmie, Tentacruel laughs it off. If you're looking to bluff, Fire Gem Hp Fire is the way to go imo, get Forretress, Scizor, maybe Ferrothorn (??). I like Life Orb, but it gives the surprise away really fast, which is kind of the point of the set. You don't need to maximize damage output over several turns, you only need to OHKO their rapid spinner or Scizor, which is why I like the original Fire Gem, Electric Gem, and Psychic Gem options better.

Summary:
Rocky Helmet should be the main item on the fast spiker. Mention Tanga and Colbur (I strongly recommend Colbur it is the shit)
Taunt ALL THE THINGS
Thunderbolt is really crappy, it can be slashed in because it makes sense in theory, in actuality it's kind of crap.


EDIT: On T-wave: I think it should be mentioned, but my main issue is that there is so much Deo-D can do, it's a massive waste to lose a move for T-wave even in the new metagame which is markedly faster.
 
Myzozoa, thanks for your quality input!

Just want to note that Tbolt is primarily for Starmie and I guess Skarmory if they decide to set up on Deoxys-D for some reason; Tentacruel is removed by Psycho Boost. Also I would think Life Orb would also be a good enough bluff, since the LO recoil does not happen until it attacks with its special moves, at which point the surprise is out.

Electrolyte the Speedy Spiker & Dual Screen's set should look like this:

name: Speedy Spiker
move 1: Stealth Rock
move 2: Spikes
move 3: Taunt
move 4: Night Shade / Magic Coat

name: Dual Screens
move 1: Reflect
move 2: Light Screen
move 3: Taunt
move 4: Stealth Rock / Spikes
 
Ok, I tested out Toxic Stall again, and I have to say I don't like it one bit. The only useful thing it does is Taunt, which the Speedy Spiker set does much better, and Toxic, which really isn't worth its own set. It has great speed, that true, but it can't really utilize its speed well, because it doesn't have an attacking move. It also needs to be much faster; even at +2, Deoxys-D is outsped by 252 neutral ScarfedMoxieMence and 252+ ScarfedRotomW. If it were to stay, I would put Timid nature to outspeed both of the above mentioned pokemon, and then give it Night Shade, or some other attacking move, so it's not just sitting there after it Taunts and Toxics. I do like Dual Screens however, I think that set should stay. What does the QC team think?
 
I'm all for relegating Toxic Stall to OO. Deoxys-D's main niche is hazard stacking. You got my support.
 
I agree as well -- Toxic stall Deoxys-D was never good in BW1, and with all the new, faster threats in BW2, it struggles to do much at all. Not to mention it can't touch Steel-types. It's just not playing to Deoxys-D's strengths.

As rey pointed out earlier, TrickScarf is a good set. Maybe it doesn't merit its own, but give it a big AC mention on the speedy Spiker set if you don't write its own set up.
 
Okay, I know Toxic Stall Deo-D is not the best or easiest-to-use set around, but can we stop making comments like "it can't touch Steel-types"? The fact that it can't touch them is pretty irrelevant, IMO. While yes, you will have a hard time defeating Scizor and Jirachi, every other Steel has no way of hurting Deoxys-D at all, while all do is just Taunt them, then PP stall their attacking move. For example, you have a scenario like:

Deoxys-D vs Ferrothorn:
- Deoxys-D uses Taunt. Ferrothorn can't use *insert support move*. Either, Ferro switches out, or it spams Power Whip/Gyro Ball, which won't do shit to Deo-D, who drains that PP twice as quickly with Pressure. The set can be devastating with hazard support.

As for Scizor and Jirachi, those are just Pokemon you should take on with your team. It's not too difficult. I'm using Deoxys-D on a stall team right now (I know, stall in BW2, shrang using stall, right?), and it's actually really good. With Taunt, it stops stuff like last-mon Reuniclus sweeps, and if you can get your hazards up (not too hard), Deo-D can just sit there and laugh at pretty much everything that tries to take it on.
 
I don't think that that the Agility Toxic set is viable right now. If steel types was the only problem then this set would be viable, but this set has far greater problems. First of all Tentacruel. He spins away your hazards and Scalds you to death. You have a spinblocker? No problem, SubToxic Tenta can beat them all. Then there is also Starmie that also spins away your hazards, doesn't care about Toxic, and can also beat any spin-blocker. The only downfall of Starmie is that it can be Pursuited. And then there are also the other spinners such as Forretress, which can simply Volt-Switch as you go to your Ghost and Pursuit trap it. Also don't forget Scald / Lava Plume which fuck you up. Finally why are we ignoring crits? The chances of a crit happening after all those turns that you spend setting up are not in your favor. So the opponent's choiced Dnite / Terrakion / Breloom / Haxorus / Latios / Hydreigon has a very realistic chance to crit you after 4-5 hits, before they die from Toxic stall. And this makes this set soooo unreliable.

So in order for this set to be used effectively you want partners to eliminate problematic steels, partners to deal with every spinner, and even then you still have to deal with all the crits that are going to screw you.

This is why when i used this set, i wasn't using Agility but Sub, and i had Zapdos as a partner to Baton Pass an agility to Deoxys-D. But of 'course this can't be called a set...

Just my 2 cents...
 
Alright, I'm moving Toxic Stall to OO, and putting it in as one of the main OO options, if none of the other QC members disagree.

As for Trick+Scarf, I guess it's ok. I used it as a lead, but I guess it doesn't work best that way because if the opponent also leads with a scarfer than you're pretty screwed. The set is supposed to try to get rid of its item ASAP, because the only other worthwile option is setting up Spikes, and that's only a three turn cover up that's easily thwarted by Rapid Spin. The set does have its merits though; it really fucks any other hazard pokemon that think they can come in, and it also throws the middle finger at Espeon and Scizor. Tyranitar is still a massive counter, however, unless you can lock it into SR first turn. Trick Scarf also screws set up sweepers, and it also shits all over other Deoxys-D sets. The surprise factor is great, but other than setting up Spikes and Taunting it is really kind of useless after it Tricks away its Scarf. Then it's just another Speedy Spiker. Here's what I think the Trick set should look like:
name: Choice Scarf
move 1: Trick
move 2: Spikes
move 3: Taunt
move 4: Recover / Stealth Rock
item: Choice Scarf
nature: Timid
ability: Pressure
evs: 252 HP / 32 Def / 224 Spe

224 Spe EVs is all Deoxys-D needs to outspeed Scarfed Rotom-W. I moved the rest of the EVs into Defense to make it more bulky. What does the QC team think?
 
logs for Toxic Stall

Quarantine = Deoxys-D
Pleaseletmewin joined.
Pocket joined.
Format: OU
Rated battle
Rule: Sleep Clause
Rule: Species Clause
Rule: OHKO Clause
Rule: Evasion Clause
Pocket's team:
Politoed / Ferrothorn / Tentacruel / Jellicent / Latias / Deoxys-Defense
Pleaseletmewin's team:
Sigilyph / Breloom / Chansey / Magnezone / Cloyster / Donphan
ffff joined.
Battle between Pleaseletmewin and Pocket started!
Pleaseletmewin sent out Donphan!
Pocket sent out Sting (Tentacruel)!
Turn 1
ffff left.
Pocket called Sting back!
Pocket sent out Wendy (Latias)!
The foe's Donphan used Stealth Rock!
Pointed stones float in the air around your team!
Turn 2
Pocket called Wendy back!
Pocket sent out Sting (Tentacruel)!
Pointed stones dug into Sting!
The foe's Donphan used Toxic!
Sting restored HP using its Leftovers!
Turn 3
ffff joined.
ffff left.
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Pocket called Sting back!
Pocket sent out Juvia (Politoed)!
Pointed stones dug into Juvia!
Juvia's Drizzle made it rain!
The foe's Donphan used Earthquake!
Juvia lost 60% of its health!
Juvia restored HP using its Leftovers!
Turn 4
Juvia used Scald!
A critical hit! It's super effective! The foe's Donphan held on thanks to Sturdy!
The foe's Donphan lost 100% of its health!
The foe's Donphan used Earthquake!
Juvia lost 34% of its health!
Juvia fainted!
The foe's Donphan restored HP using its Leftovers!
Pocket sent out Sting (Tentacruel)!
Pointed stones dug into Sting!
Turn 5
Pleaseletmewin called Donphan back!
Pleaseletmewin sent out Magnezone!
Sting used Scald!
The foe's Magnezone lost 31% of its health!
Sting's Rain Dish heals it!
Sting restored HP using its Leftovers!
Turn 6
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Pocket called Sting back!
Pocket sent out Wendy (Latias)!
Pointed stones dug into Wendy!
The foe's Magnezone used Light Screen!
Light Screen raised the foe's team's special defense!
Wendy restored HP using its Leftovers!
Turn 7
Pocket called Wendy back!
Pocket sent out Ivy (Ferrothorn)!
Pointed stones dug into Ivy!
The foe's Magnezone used Reflect!
Reflect raised the foe's team's defense!
Ivy restored HP using its Leftovers!
Turn 8
The foe's Magnezone used Hidden Power!
It's super effective! Ivy lost 33% of its health!
Ivy used Stealth Rock!
Pointed stones float in the air around the foe's team!
Ivy restored HP using its Leftovers!
Turn 9
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
The foe's Magnezone used Hidden Power!
It's super effective! Ivy lost 32% of its health!
Ivy used Spikes!
Spikes were scattered all around the feet of the foe's team!
Ivy restored HP using its Leftovers!
Turn 10
The foe's Magnezone used Hidden Power!
It's super effective! Ivy lost 31% of its health!
Ivy used Spikes!
Spikes were scattered all around the feet of the foe's team!
Ivy restored HP using its Leftovers!
Turn 11
The foe's Magnezone used Hidden Power!
It's super effective! Ivy lost 23% of its health!
Ivy fainted!
Pocket sent out Quarantine (Deoxys-Defense)!
Pointed stones dug into Quarantine!
Quarantine is exerting its pressure!
Turn 12
Pocket called Quarantine back!
Pocket sent out Wendy (Latias)!
Pointed stones dug into Wendy!
The foe's Magnezone used Volt Switch!
A critical hit! It's not very effective... Wendy lost 25% of its health!
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Pleaseletmewin called Magnezone back!
Pleaseletmewin sent out Cloyster!
Pointed stones dug into the foe's Cloyster!
The foe's Cloyster is hurt by the spikes!
Wendy restored HP using its Leftovers!
Turn 13
Wendy used Dragon Pulse!
The foe's Cloyster lost 35% of its health!
The foe's Cloyster used Shell Smash!
The foe's Cloyster's Attack sharply rose!
The foe's Cloyster's Special Attack sharply rose!
The foe's Cloyster's Speed sharply rose!
The foe's Cloyster's Defense fell!
The foe's Cloyster's Special Defense fell!
Wendy restored HP using its Leftovers!
The foe's team's light screen wore off!
Turn 14
Pocket called Wendy back!
Pocket sent out Sting (Tentacruel)!
Pointed stones dug into Sting!
The foe's Cloyster used Icicle Spear!
It's not very effective... Sting lost 12% of its health!
It's not very effective... Sting lost 13% of its health!
It's not very effective... Sting lost 13% of its health!
It's not very effective... Sting lost 12% of its health!
It's not very effective... Sting lost 13% of its health!
Hit 5 time(s)!
The foe's Cloyster lost some of its HP!
Sting's Rain Dish heals it!
Sting restored HP using its Leftovers!
The foe's team's reflect wore off!
Turn 15
The foe's Cloyster used Icicle Spear!
It's not very effective... Sting lost 14% of its health!
It's not very effective... Sting lost 13% of its health!
A critical hit! It's not very effective... Sting lost 2% of its health!
Hit 3 time(s)!
The foe's Cloyster lost some of its HP!
Sting fainted!
Pocket sent out Echizen (Jellicent)!
Pointed stones dug into Echizen!
Turn 16
The foe's Cloyster used Rock Blast!
Echizen lost 14% of its health!
A critical hit! Echizen lost 31% of its health!
Echizen lost 13% of its health!
Echizen lost 15% of its health!
Echizen lost 14% of its health!
Hit 5 time(s)!
The foe's Cloyster lost some of its HP!
Echizen fainted!
The foe's Cloyster fainted!
Pocket sent out Quarantine (Deoxys-Defense)!
Pointed stones dug into Quarantine!
Pleaseletmewin sent out Magnezone!
The foe's Magnezone is hurt by the spikes!
Pointed stones dug into the foe's Magnezone!
Quarantine is exerting its pressure!
Turn 17
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Quarantine used Agility!
Quarantine's Speed sharply rose!
The foe's Magnezone used Light Screen!
Light Screen raised the foe's team's special defense!
Quarantine restored HP using its Leftovers!
Turn 18
Quarantine used Taunt!
The foe's Magnezone fell for the taunt!
The foe's Magnezone can't use Reflect after the taunt!
Quarantine restored HP using its Leftovers!
Turn 19
Quarantine used Agility!
Quarantine's Speed sharply rose!
The foe's Magnezone used Volt Switch!
Quarantine lost 20% of its health!
Inactive players will forfeit in 150 seconds. (requested by Pocket)
Inactive players will forfeit in 120 seconds.
The restart or kick was interrupted by activity.
Pleaseletmewin called Magnezone back!
Pleaseletmewin sent out Sigilyph!
Quarantine restored HP using its Leftovers!
The foe's Sigilyph's Flame Orb activated!
The foe's Sigilyph was burned!
Turn 20
Quarantine used Taunt!
The foe's Sigilyph fell for the taunt!
The foe's Sigilyph can't use Psycho Shift after the taunt!
Quarantine restored HP using its Leftovers!
Turn 21
Quarantine used Agility!
Quarantine's Speed sharply rose!
The foe's Sigilyph used Stored Power!
It's not very effective... Quarantine lost 3% of its health!
Quarantine restored HP using its Leftovers!
Turn 22
Quarantine used Taunt!
The foe's Sigilyph used Stored Power!
It's not very effective... Quarantine lost 3% of its health!
Quarantine restored HP using its Leftovers!
The foe's Sigilyph's taunt wore off!
Turn 23
Quarantine used Taunt!
The foe's Sigilyph fell for the taunt!
The foe's Sigilyph can't use Cosmic Power after the taunt!
Quarantine restored HP using its Leftovers!
Turn 24
Pocket called Quarantine back!
Pocket sent out Wendy (Latias)!
Pointed stones dug into Wendy!
The foe's Sigilyph used Stored Power!
It's not very effective... Wendy lost 3% of its health!
Wendy restored HP using its Leftovers!
The foe's team's light screen wore off!
Turn 25
Wendy used Calm Mind!
Wendy's Special Attack rose!
Wendy's Special Defense rose!
The foe's Sigilyph used Stored Power!
It's not very effective... Wendy lost 2% of its health!
Wendy restored HP using its Leftovers!
The foe's Sigilyph's taunt wore off!
Turn 26
Wendy used Calm Mind!
Wendy's Special Attack rose!
Wendy's Special Defense rose!
The foe's Sigilyph used Cosmic Power!
The foe's Sigilyph's Defense rose!
The foe's Sigilyph's Special Defense rose!
Wendy restored HP using its Leftovers!
Turn 27
Wendy used Calm Mind!
Wendy's Special Attack rose!
Wendy's Special Defense rose!
The foe's Sigilyph used Cosmic Power!
The foe's Sigilyph's Defense rose!
The foe's Sigilyph's Special Defense rose!
Wendy restored HP using its Leftovers!
Turn 28
Wendy used Calm Mind!
Wendy's Special Attack rose!
Wendy's Special Defense rose!
The foe's Sigilyph used Cosmic Power!
The foe's Sigilyph's Defense rose!
The foe's Sigilyph's Special Defense rose!
Wendy restored HP using its Leftovers!
Turn 29
Wendy used Calm Mind!
Wendy's Special Attack rose!
Wendy's Special Defense rose!
The foe's Sigilyph used Cosmic Power!
The foe's Sigilyph's Defense rose!
The foe's Sigilyph's Special Defense rose!
Wendy restored HP using its Leftovers!
Turn 30
Wendy used Calm Mind!
Wendy's Special Attack rose!
Wendy's Special Defense rose!
The foe's Sigilyph used Cosmic Power!
The foe's Sigilyph's Defense rose!
The foe's Sigilyph's Special Defense rose!
Wendy restored HP using its Leftovers!
Turn 31
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Wendy used Dragon Pulse!
The foe's Sigilyph lost 42% of its health!
The foe's Sigilyph used Psycho Shift!
Wendy was burned!
The foe's Sigilyph healed its burn!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
The foe's Sigilyph's Flame Orb activated!
The foe's Sigilyph was burned!
Turn 32
Wendy used Dragon Pulse!
The foe's Sigilyph lost 42% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 33
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Wendy used Dragon Pulse!
The foe's Sigilyph lost 49% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 34
Wendy used Dragon Pulse!
The foe's Sigilyph lost 43% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 35
Wendy used Dragon Pulse!
The foe's Sigilyph lost 43% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 36
Wendy used Dragon Pulse!
The foe's Sigilyph lost 42% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 37
Wendy used Dragon Pulse!
The foe's Sigilyph lost 46% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 38
Wendy used Dragon Pulse!
The foe's Sigilyph lost 49% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 39
Wendy used Dragon Pulse!
The foe's Sigilyph lost 42% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 40
Wendy used Recover!
Wendy regained health!
The foe's Sigilyph used Cosmic Power!
The foe's Sigilyph's Defense rose!
The foe's Sigilyph's Special Defense rose!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 41
Wendy used Dragon Pulse!
The foe's Sigilyph lost 41% of its health!
The foe's Sigilyph used Stored Power!
It's not very effective... Wendy lost 9% of its health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 42
Wendy used Dragon Pulse!
The foe's Sigilyph lost 42% of its health!
The foe's Sigilyph used Roost!
The foe's Sigilyph regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 43
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Wendy used Dragon Pulse!
The foe's Sigilyph lost 38% of its health!
The foe's Sigilyph used Stored Power!
It's not very effective... Wendy lost 9% of its health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 44
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Wendy used Dragon Pulse!
The foe's Sigilyph lost 29% of its health!
The foe's Sigilyph fainted!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Inactive players will forfeit in 180 seconds. (requested by Pocket)
Inactive players will forfeit in 150 seconds.
The restart or kick was interrupted by activity.
Pleaseletmewin sent out Donphan!
The foe's Donphan is hurt by the spikes!
The foe's Donphan fainted!
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Pleaseletmewin sent out Magnezone!
The foe's Magnezone is hurt by the spikes!
Pointed stones dug into the foe's Magnezone!
Turn 45
Wendy used Dragon Pulse!
It's not very effective... The foe's Magnezone lost 24% of its health!
The foe's Magnezone fainted!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Pleaseletmewin sent out Chansey!
The foe's Chansey is hurt by the spikes!
Pointed stones dug into the foe's Chansey!
Turn 46
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
The foe's Chansey used Protect!
The foe's Chansey protected itself!
Wendy used Dragon Pulse!
The foe's Chansey protected itself!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 47
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
The foe's Chansey used Protect!
The foe's Chansey protected itself!
Wendy used Recover!
Wendy regained health!
Wendy restored HP using its Leftovers!
Wendy was hurt by its burn!
Turn 48
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Wendy used Recover!
Wendy regained health!
The foe's Chansey used Wish!
Wendy was hurt by its burn!
Turn 49
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Pocket called Wendy back!
Pocket sent out Quarantine (Deoxys-Defense)!
Pointed stones dug into Quarantine!
Quarantine is exerting its pressure!
The foe's Chansey used Protect!
But it failed!
Chansey's wish came true!
Quarantine restored HP using its Leftovers!
Turn 50
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Quarantine used Taunt!
The foe's Chansey fell for the taunt!
The foe's Chansey can't use Wish after the taunt!
Quarantine restored HP using its Leftovers!
Turn 51
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Quarantine used Agility!
Quarantine's Speed sharply rose!
The foe's Chansey used Seismic Toss!
Quarantine lost 33% of its health!
Quarantine restored HP using its Leftovers!
Turn 52
Quarantine used Toxic!
The foe's Chansey was badly poisoned!
The foe's Chansey used Seismic Toss!
Quarantine lost 33% of its health!
Quarantine restored HP using its Leftovers!
The foe's Chansey was hurt by poison!
The foe's Chansey's taunt wore off!
Turn 53
Quarantine used Taunt!
The foe's Chansey fell for the taunt!
The foe's Chansey used Seismic Toss!
Quarantine lost 33% of its health!
Quarantine restored HP using its Leftovers!
The foe's Chansey was hurt by poison!
Turn 54
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The inactivity timer is already counting down.
The restart or kick was interrupted by activity.
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Quarantine used Recover!
Quarantine regained health!
The foe's Chansey used Seismic Toss!
Quarantine lost 33% of its health!
Quarantine restored HP using its Leftovers!
The foe's Chansey was hurt by poison!
Turn 55
Quarantine used Recover!
Quarantine regained health!
The foe's Chansey used Seismic Toss!
Quarantine lost 33% of its health!
Quarantine restored HP using its Leftovers!
The foe's Chansey was hurt by poison!
The foe's Chansey's taunt wore off!
Turn 56
Pleaseletmewin called Chansey back!
Pleaseletmewin sent out Breloom!
The foe's Breloom is hurt by the spikes!
Pointed stones dug into the foe's Breloom!
Quarantine used Taunt!
The foe's Breloom fell for the taunt!
Quarantine restored HP using its Leftovers!
The foe's Breloom restored HP using its Leftovers!
Turn 57
Quarantine used Toxic!
The foe's Breloom was badly poisoned!
The foe's Breloom used Bullet Seed!
Quarantine lost 14% of its health!
Quarantine lost 14% of its health!
Hit 2 time(s)!
The foe's Breloom restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Breloom was hurt by poison!
Turn 58
Pleaseletmewin called Breloom back!
Pleaseletmewin sent out Chansey!
Pointed stones dug into the foe's Chansey!
The foe's Chansey is hurt by the spikes!
Quarantine used Recover!
Quarantine regained health!
Quarantine restored HP using its Leftovers!
Turn 59
Error: Ladder server overloaded - ladder could not be updated.
Error: Ladder server overloaded - ladder could not be updated.
Pleaseletmewin left.
Pocket joined.
twice joined.
Format: OU
Rated battle
Rule: Sleep Clause
Rule: Species Clause
Rule: OHKO Clause
Rule: Evasion Clause
Pocket's team:
Politoed / Ferrothorn / Tentacruel / Jellicent / Latias / Deoxys-Defense
twice's team:
Dragonite / Politoed / Tornadus-Therian / Rotom-Wash / Ferrothorn / Scizor
Battle between Pocket and twice started!
Pocket sent out Ivy (Ferrothorn)!
twice sent out Rotom (Rotom-Wash)!
Turn 1
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
The foe's Rotom used Volt Switch!
It's not very effective... Ivy lost 11% of its health!
twice called Rotom back!
twice sent out Politoed!
The foe's Politoed's Drizzle made it rain!
Ivy used Stealth Rock!
Pointed stones float in the air around the foe's team!
Ivy restored HP using its Leftovers!
Turn 2
Pocket called Ivy back!
Pocket sent out Juvia (Politoed)!
The foe's Politoed used Focus Blast!
Juvia lost 36% of its health!
Juvia restored HP using its Leftovers!
Turn 3
The foe's Politoed used Protect!
The foe's Politoed protected itself!
Juvia used Focus Blast!
The foe's Politoed protected itself!
Juvia restored HP using its Leftovers!
Turn 4
twice called Politoed back!
twice sent out Rotom (Rotom-Wash)!
Pointed stones dug into the foe's Rotom!
Pocket called Juvia back!
Pocket sent out Ivy (Ferrothorn)!
Ivy restored HP using its Leftovers!
The foe's Rotom restored HP using its Leftovers!
Turn 5
The foe's Rotom used Will-O-Wisp!
Ivy was burned!
Ivy used Spikes!
Spikes were scattered all around the feet of the foe's team!
The foe's Rotom restored HP using its Leftovers!
Ivy was hurt by its burn!
Turn 6
The foe's Rotom used Volt Switch!
It's not very effective... Ivy lost 12% of its health!
twice called Rotom back!
twice sent out Ferrothorn!
The foe's Ferrothorn is hurt by the spikes!
Pointed stones dug into the foe's Ferrothorn!
Ivy used Spikes!
Spikes were scattered all around the feet of the foe's team!
Ivy restored HP using its Leftovers!
The foe's Ferrothorn restored HP using its Leftovers!
Ivy was hurt by its burn!
Turn 7
Pocket called Ivy back!
Pocket sent out Echizen (Jellicent)!
The foe's Ferrothorn used Stealth Rock!
Pointed stones float in the air around your team!
The foe's Ferrothorn restored HP using its Leftovers!
Turn 8
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Echizen used Will-O-Wisp!
The foe's Ferrothorn was burned!
The foe's Ferrothorn used Thunder Wave!
Echizen was paralyzed! It may be unable to move!
The foe's Ferrothorn restored HP using its Leftovers!
The foe's Ferrothorn was hurt by its burn!
Turn 9
The foe's Ferrothorn used Leech Seed!
Echizen was seeded!
Echizen used Taunt!
The foe's Ferrothorn fell for the taunt!
The foe's Ferrothorn restored HP using its Leftovers!
Echizen's health is sapped by Leech Seed!
The foe's Ferrothorn was hurt by its burn!
Turn 10
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Pocket called Echizen back!
Pocket sent out Ivy (Ferrothorn)!
Pointed stones dug into Ivy!
The foe's Ferrothorn used Power Whip!
The attack of the foe's Ferrothorn missed!
The foe's Ferrothorn restored HP using its Leftovers!
Ivy restored HP using its Leftovers!
The foe's Ferrothorn was hurt by its burn!
Ivy was hurt by its burn!
Turn 11
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
twice called Ferrothorn back!
twice sent out Scizor!
The foe's Scizor is hurt by the spikes!
Pointed stones dug into the foe's Scizor!
Ivy used Spikes!
Spikes were scattered all around the feet of the foe's team!
Ivy restored HP using its Leftovers!
Ivy was hurt by its burn!
Turn 12
The foe's Scizor used Superpower!
It's super effective! Ivy lost 51% of its health!
The foe's Scizor is hurt by Ivy's Iron Barbs!
The foe's Scizor's Attack fell!
The foe's Scizor's Defense fell!
Ivy fainted!
Pocket sent out Sting (Tentacruel)!
Pointed stones dug into Sting!
Turn 13
twice called Scizor back!
twice sent out Rotom (Rotom-Wash)!
Pointed stones dug into the foe's Rotom!
Sting used Rapid Spin!
The foe's Rotom lost 5% of its health!
The pointed stones disappeared from around your team!
Sting's Rain Dish heals it!
The foe's Rotom restored HP using its Leftovers!
Sting restored HP using its Leftovers!
Turn 14
Pocket called Sting back!
Pocket sent out Wendy (Latias)!
The foe's Rotom used Thunder Wave!
Wendy was paralyzed! It may be unable to move!
The foe's Rotom restored HP using its Leftovers!
Turn 15
The foe's Rotom used Volt Switch!
It's not very effective... Wendy lost 12% of its health!
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
twice called Rotom back!
twice sent out Scizor!
The foe's Scizor is hurt by the spikes!
Pointed stones dug into the foe's Scizor!
Wendy used Reflect!
Reflect raised your team's defense!
Wendy restored HP using its Leftovers!
Turn 16
The foe's Scizor used Pursuit!
A critical hit! It's super effective! Wendy lost 94% of its health!
Wendy fainted!
Pocket sent out Echizen (Jellicent)!
Turn 17
The foe's Scizor used Pursuit!
It's super effective! Echizen lost 29% of its health!
Echizen used Taunt!
The foe's Scizor fell for the taunt!
Echizen restored HP using its Leftovers!
Turn 18
The foe's Scizor used Pursuit!
It's super effective! Echizen lost 25% of its health!
Echizen used Recover!
Echizen regained health!
Echizen restored HP using its Leftovers!
Turn 19
The foe's Scizor used Pursuit!
It's super effective! Echizen lost 29% of its health!
Echizen used Scald!
The foe's Scizor lost 22% of its health!
The foe's Scizor fainted!
Echizen restored HP using its Leftovers!
Your team's reflect wore off!
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
twice sent out Dragonite!
Pointed stones dug into the foe's Dragonite!
Turn 20
Pocket called Echizen back!
Pocket sent out Juvia (Politoed)!
The foe's Dragonite used Roost!
The foe's Dragonite regained health!
Juvia restored HP using its Leftovers!
Turn 21
The foe's Dragonite used Hurricane!
Juvia lost 45% of its health!
Juvia became confused!
Juvia is confused!
Juvia used Ice Beam!
It's super effective! The foe's Dragonite lost 54% of its health!
Juvia restored HP using its Leftovers!
The foe's Dragonite restored HP using its Leftovers!
Turn 22
The foe's Dragonite used Roost!
The foe's Dragonite regained health!
Juvia snapped out of its confusion.
Juvia used Ice Beam!
It's super effective! The foe's Dragonite lost 29% of its health!
The foe's Dragonite was frozen solid!
Juvia restored HP using its Leftovers!
The foe's Dragonite restored HP using its Leftovers!
Turn 23
The foe's Dragonite thawed out!
The foe's Dragonite used Hurricane!
A critical hit! Juvia lost 51% of its health!
Juvia fainted!
The foe's Dragonite restored HP using its Leftovers!
Pocket sent out Sting (Tentacruel)!
Turn 24
The foe's Dragonite used Roost!
The foe's Dragonite regained health!
Sting used Toxic!
The foe's Dragonite was badly poisoned!
Sting's Rain Dish heals it!
The foe's Dragonite was hurt by poison!
Turn 25
The foe's Dragonite used ExtremeSpeed!
Sting lost 20% of its health!
Sting used Toxic Spikes!
Poison spikes were scattered all around the feet of the foe's team!
Sting's Rain Dish heals it!
The foe's Dragonite restored HP using its Leftovers!
Sting restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 26
The foe's Dragonite used Hurricane!
Sting lost 45% of its health!
Sting became confused!
Sting is confused!
It hurt itself in its confusion!
Sting's Rain Dish heals it!
The foe's Dragonite restored HP using its Leftovers!
Sting restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 27
The foe's Dragonite used Hurricane!
Sting lost 45% of its health!
Sting is confused!
It hurt itself in its confusion!
Sting's Rain Dish heals it!
Sting restored HP using its Leftovers!
The foe's Dragonite restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 28
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
Pocket called Sting back!
Pocket sent out Quarantine (Deoxys-Defense)!
Quarantine is exerting its pressure!
The foe's Dragonite used Hurricane!
Quarantine lost 34% of its health!
The foe's Dragonite restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 29
twice called Dragonite back!
twice sent out Ferrothorn!
Pointed stones dug into the foe's Ferrothorn!
The foe's Ferrothorn is hurt by the spikes!
Quarantine used Agility!
Quarantine's Speed sharply rose!
Quarantine restored HP using its Leftovers!
The foe's Ferrothorn restored HP using its Leftovers!
The foe's Ferrothorn was hurt by its burn!
Turn 30
Quarantine used Taunt!
The foe's Ferrothorn fell for the taunt!
The foe's Ferrothorn can't use Thunder Wave after the taunt!
The foe's Ferrothorn restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Ferrothorn was hurt by its burn!
Turn 31
Inactive players will forfeit in 180 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
twice called Ferrothorn back!
twice sent out Rotom (Rotom-Wash)!
Pointed stones dug into the foe's Rotom!
Quarantine used Toxic!
The foe's Rotom was badly poisoned!
Quarantine restored HP using its Leftovers!
The foe's Rotom restored HP using its Leftovers!
The foe's Rotom was hurt by poison!
Turn 32
Quarantine used Taunt!
The foe's Rotom fell for the taunt!
The foe's Rotom used Volt Switch!
Quarantine lost 20% of its health!
twice called Rotom back!
twice sent out Tornadus-Therian!
Pointed stones dug into the foe's Tornadus-Therian!
The foe's Tornadus-Therian restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
Turn 33
Quarantine used Taunt!
The foe's Tornadus-Therian fell for the taunt!
The foe's Tornadus-Therian can't use Substitute after the taunt!
The foe's Tornadus-Therian restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
Turn 34
Quarantine used Toxic!
The foe's Tornadus-Therian was badly poisoned!
The foe's Tornadus-Therian used Hurricane!
Quarantine lost 38% of its health!
Quarantine became confused!
Quarantine restored HP using its Leftovers!
The foe's Tornadus-Therian restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
Turn 35
Quarantine is confused!
Quarantine used Recover!
Quarantine regained health!
The foe's Tornadus-Therian used Hurricane!
Quarantine lost 36% of its health!
The foe's Tornadus-Therian restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
The foe's Tornadus-Therian's taunt wore off!
Turn 36
Quarantine snapped out of its confusion.
Quarantine used Recover!
Quarantine regained health!
The foe's Tornadus-Therian used Hurricane!
Quarantine lost 39% of its health!
Quarantine became confused!
The foe's Tornadus-Therian restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
Turn 37
twice called Tornadus-Therian back!
twice sent out Politoed!
The foe's Politoed is hurt by the spikes!
Pointed stones dug into the foe's Politoed!
The foe's Politoed was poisoned!
Quarantine is confused!
Quarantine used Recover!
Quarantine regained health!
The foe's Politoed restored HP using its Leftovers!
The foe's Politoed was hurt by poison!
Turn 38
Pocket called Quarantine back!
Pocket sent out Sting (Tentacruel)!
The foe's Politoed used Scald!
It's not very effective... Sting lost 14% of its health!
Sting fainted!
The foe's Politoed restored HP using its Leftovers!
The foe's Politoed was hurt by poison!
Pocket sent out Quarantine (Deoxys-Defense)!
Quarantine is exerting its pressure!
Turn 39
Pocket called Quarantine back!
Pocket sent out Echizen (Jellicent)!
The foe's Politoed used Scald!
Echizen restored HP using its Water Absorb!
The foe's Politoed restored HP using its Leftovers!
Echizen restored HP using its Leftovers!
The foe's Politoed was hurt by poison!
Turn 40
Inactive players will forfeit in 180 seconds. (requested by Pocket)
Inactive players will forfeit in 150 seconds.
The restart or kick was interrupted by activity.
The foe's Politoed used Ice Beam!
It's not very effective... Echizen lost 11% of its health!
Echizen used Taunt!
The foe's Politoed fell for the taunt!
The foe's Politoed restored HP using its Leftovers!
Echizen restored HP using its Leftovers!
The foe's Politoed was hurt by poison!
Turn 41
The foe's Politoed used Ice Beam!
It's not very effective... Echizen lost 11% of its health!
Echizen used Scald!
It's not very effective... The foe's Politoed lost 19% of its health!
Echizen restored HP using its Leftovers!
The foe's Politoed restored HP using its Leftovers!
The foe's Politoed was hurt by poison!
Turn 42
twice called Politoed back!
twice sent out Ferrothorn!
Pointed stones dug into the foe's Ferrothorn!
The foe's Ferrothorn is hurt by the spikes!
Echizen used Will-O-Wisp!
The attack of Echizen missed!
Echizen restored HP using its Leftovers!
The foe's Ferrothorn restored HP using its Leftovers!
The foe's Ferrothorn was hurt by its burn!
The foe's Ferrothorn fainted!
twice sent out Dragonite!
Pointed stones dug into the foe's Dragonite!
Turn 43
The foe's Dragonite used Roost!
The foe's Dragonite regained health!
Echizen used Taunt!
The foe's Dragonite fell for the taunt!
Echizen restored HP using its Leftovers!
The foe's Dragonite restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 44
The foe's Dragonite used Hurricane!
Echizen lost 43% of its health!
Echizen is paralyzed! It can't move!
Echizen restored HP using its Leftovers!
The foe's Dragonite restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 45
The foe's Dragonite used Hurricane!
Echizen lost 42% of its health!
Echizen became confused!
Echizen is paralyzed! It can't move!
Echizen restored HP using its Leftovers!
The foe's Dragonite restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 46
Pocket called Echizen back!
Pocket sent out Quarantine (Deoxys-Defense)!
Quarantine is exerting its pressure!
The foe's Dragonite used Hurricane!
Quarantine lost 34% of its health!
Quarantine became confused!
The foe's Dragonite restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
The foe's Dragonite's taunt wore off!
Turn 47
The foe's Dragonite used Roost!
The foe's Dragonite regained health!
Quarantine is confused!
Quarantine used Agility!
Quarantine's Speed sharply rose!
The foe's Dragonite restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 48
The foe's Dragonite used ExtremeSpeed!
Quarantine lost 16% of its health!
Quarantine is confused!
It hurt itself in its confusion!
Quarantine restored HP using its Leftovers!
The foe's Dragonite restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
Turn 49
Quarantine is confused!
Quarantine used Recover!
Quarantine regained health!
The foe's Dragonite used Hurricane!
Quarantine lost 37% of its health!
The foe's Dragonite restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Dragonite was hurt by poison!
The foe's Dragonite fainted!
Inactive players will forfeit in 150 seconds. (requested by Pocket)
The restart or kick was interrupted by activity.
twice sent out Tornadus-Therian!
Pointed stones dug into the foe's Tornadus-Therian!
Turn 50
Quarantine is confused!
Quarantine used Recover!
Quarantine regained health!
The foe's Tornadus-Therian used Substitute!
The foe's Tornadus-Therian put in a substitute!
The foe's Tornadus-Therian lost 25% of its health!
The foe's Tornadus-Therian restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
Turn 51
Quarantine snapped out of its confusion.
Quarantine used Taunt!
The foe's Tornadus-Therian fell for the taunt!
The foe's Tornadus-Therian used Hurricane!
Quarantine lost 38% of its health!
Quarantine restored HP using its Leftovers!
The foe's Tornadus-Therian restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
Turn 52
Quarantine used Recover!
Quarantine regained health!
The foe's Tornadus-Therian used Hurricane!
Quarantine lost 38% of its health!
Quarantine became confused!
Quarantine restored HP using its Leftovers!
The foe's Tornadus-Therian restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
Turn 53
Quarantine is confused!
It hurt itself in its confusion!
The foe's Tornadus-Therian used Hurricane!
Quarantine lost 39% of its health!
Quarantine restored HP using its Leftovers!
The foe's Tornadus-Therian restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
The foe's Tornadus-Therian's taunt wore off!
Turn 54
Quarantine snapped out of its confusion.
Quarantine used Recover!
Quarantine regained health!
The foe's Tornadus-Therian used Hurricane!
Quarantine lost 35% of its health!
Quarantine restored HP using its Leftovers!
The foe's Tornadus-Therian restored HP using its Leftovers!
The foe's Tornadus-Therian was hurt by poison!
The foe's Tornadus-Therian fainted!
twice sent out Rotom (Rotom-Wash)!
Pointed stones dug into the foe's Rotom!
Turn 55
Quarantine used Taunt!
The foe's Rotom fell for the taunt!
The foe's Rotom can't use Thunder Wave after the taunt!
Quarantine restored HP using its Leftovers!
The foe's Rotom restored HP using its Leftovers!
The foe's Rotom was hurt by poison!
Turn 56
Quarantine used Recover!
Quarantine regained health!
The foe's Rotom used Hydro Pump!
Quarantine lost 57% of its health!
Quarantine restored HP using its Leftovers!
The foe's Rotom restored HP using its Leftovers!
The foe's Rotom was hurt by poison!
Turn 57
Quarantine used Recover!
Quarantine regained health!
The foe's Rotom used Hydro Pump!
Quarantine lost 56% of its health!
The foe's Rotom restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Rotom was hurt by poison!
The foe's Rotom's taunt wore off!
Turn 58
Quarantine used Recover!
Quarantine regained health!
The foe's Rotom used Hydro Pump!
Quarantine lost 56% of its health!
The foe's Rotom restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Rotom was hurt by poison!
Turn 59
Quarantine used Recover!
Quarantine regained health!
The foe's Rotom used Hydro Pump!
Quarantine lost 50% of its health!
The foe's Rotom restored HP using its Leftovers!
Quarantine restored HP using its Leftovers!
The foe's Rotom was hurt by poison!
Turn 60
Quarantine used Recover!
Quarantine regained health!
The foe's Rotom used Volt Switch!
Quarantine lost 20% of its health!
twice called Rotom back!
twice sent out Politoed!
The foe's Politoed is hurt by the spikes!
The foe's Politoed fainted!
Quarantine restored HP using its Leftovers!
Inactive players will forfeit in 180 seconds. (requested by Pocket)
Error: Ladder server overloaded - ladder could not be updated.
Error: Ladder server overloaded - ladder could not be updated.
twice left.
steve777 joined.
 
Yeah, definitely don't underestimate this thing. shrang let me borrow his team, and aside from one of his Pokemon being questionable (unfortunately), Deoxys-D is fucking awesome. I know the premise of Agility, but I wonder if Cosmic Power might be better instead. You still can't have anyone really set up on you unless they have Taunt. I don't know too many Pokemon higher up in Deoxys-D's Speed bracket that commonly uses it. It might be worth a consideration with the Night Shade slash.

Aside from that, get it out of OO - it's still pretty good in BW2 so long as you have ways of eliminating Pokemon like Metagross and Jirachi.
 
I think that Agility is very necessary, though Cosmic Power is certainly welcome. The only problem I have with Toxic Stall is its effectiveness and its lack of other purpose. Sure, you're fast at +2, and you can taunt others before they taunt you, but you're still susceptible to Pranksters. I also think that the speed is wasted; you set up to +2 just to Taunt something and then Toxic them. I like the concept of Agility. I really do. But I think we're wasting its usefulness by just spamming Toxic- perhaps something more useful like Dual Screens or Hazards would make the set a bit more speed worthy.
 
There is no "wasting its usefulness". It's a set it performs competently and a niche not occupied by other Pokemon. The fact that you might prefer it as a Spiker is beside the point.
 
Thunder Wave should be slashed in the 4th slot on Scarf Deo-D imo. Thunder Wave at least allows you to cripple things like Dragonite and Gyarados post-boost, while Taunt and Recover give you absolutely no offensive leverage. Recover and Taunt have merits post-Trick against stall so they should probably stay slashed though.

move 1: Spikes
move 2: Trick
move 3: Stealth Rock
move 4: Thunder Wave / Taunt / Recover

I'd also slash Thunder Wave on the Fast Spiker set.
 
No, I'm not saying that it's useless, I'm just suggesting that there may be other things for Deoxys-Defense to do. If QC thinks it deserves a set, then I'd love to put it up. However, I think there should just be something more to that set than just Taunting and throwing Toxic around. However, I'll leave it as it is for now until I can get a clear answer from the QC.

EDIT: Will add Tobes's changes and write up Scarf Deo-D ASAP
 
Status
Not open for further replies.
Back
Top