
#386 Deoxys
Psychic type
Base stats: 50/70/160/70/160/90
Ability: Pressure - When this Pokémon is hit by a move, the opponent's PP lowers by 2 rather than 1.
Notable moves:
Spikes
Stealth Rock
Thunder Wave
Taunt
Magic Coat
Recover
Knock Off
Trick
Light Screen
Reflect
Psycho Boost (signature move)
General analysis:
Deoxys-D is back in OU, but it's a much different OU than it was before. Excadrill is back to spin away its hazards and the newly buffed Defog removes them and any Screens it might try to set up. In addition, there are multiple new and powerful Ghost- and Dark-types for it to contend with along with improved old threats like Tyranitar and Heracross. However, Deo-D still has some merit. It's still incredibly durable, allowing it to set up multiple layers of hazards almost as easily as it did last generation. Knock Off has been buffed now as well, letting Deoxys do such things as do ~65% to Gengar with the first Knock Off. It can either stick with its old hazard lead that was so popular (although it's somewhat outclassed by Deo-S in that regard now) or it can take the route of a bulky defensive pivot, shrugging off almost any attack and Recovering off the damage.
Potential Movesets:
Hazard Lead
Deoxys-Defense @ Mental Herb / Rocky Helmet / Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Taunt / Magic Coat
- Thunder Wave
Deoxys's flagship set from BW, this set is designed to get down at least two layers of entry hazards early in the game and then (usually) die. The two moves beyond Stealth Rock all depend on what you want to not lose to - Deoxys has access to stuff like Skill Swap, Recover, and even a decent offensive movepool for removing stuff like Tyranitar or Starmie.
Bulky Pivot
Deoxys-Defense @ Leftovers / Rocky Helmet
Ability: Pressure
EVs: 248 HP / 16 Def / 16 SpD / 228 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Recover
- Knock Off
This is a set I've been experimenting with on a recent team. Its job is to be able to set hazards throughout the game while taking big hits and Recovering off the damage. Knock Off is an excellent support move, and it really messes up Trevenant and any Choiced attacker. The EV spread outruns neutral base 100s and takes less damage from entry hazards.
Conclusion:
Deoxys-D is actually pretty good, although I personally doubt it'll be used in the same way as it was in the past. Even if Deoxys-S gets banned, it's more difficult to keep hazards up throughout the game and the old hazard lead Deo-D may not be used quite as much. That said, it still has fantastic bulk and the movepool to take advantage of it, whether it decides to lead or to come in later on in the match. We'll be seeing a lot of this guy, I'm sure.
sorry for making this suck guys I can't words
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