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Pet Mod Dex Infinite [on break]

What ranges should Base Stats be able to generate?

  • 1 - 255

    Votes: 1 5.9%
  • 100 - 200

    Votes: 0 0.0%
  • 60 - 180

    Votes: 8 47.1%
  • 40 - 160

    Votes: 13 76.5%
  • 50 - 150

    Votes: 7 41.2%
  • 120 - 170

    Votes: 1 5.9%
  • 155 - 255

    Votes: 1 5.9%
  • 80 - 165

    Votes: 2 11.8%

  • Total voters
    17
  • Poll closed .
because this slate involves voting, I'll submit using the example (as it does reflect my honest thoughts).

:up-grade: Behemoth Bash
Iron Head, although having a nice flinch chance, is underwhelming when not supereffective. Behemoth Bash with it's +20 BP is a much more consistent damage dealing move, and both attacking and defending Steel types would appreciate the higher damage offered by BB.

:tr25: Psyshock
Most Psychic types, and just special attackers in general, would enjoy a consistent move to hit those special sponges, and Psyshock offers that chance with its alterante defensive stat.

:tr99: Body Press
Body Press has the unique attribute of using the user's Defense as the attacking stat, and allows heavily physically defensive Pokemon to gain some offensive presence.

:tr09: Thunder Wave
:tr20: Substitute
:tr00: Swords Dance
:tr30: Encore
 
Up-Grade: Double-Edge
I was split between this, moving Aura Sphere over to Focus Blast, and replacing Outrage with Dragon Claw, but I get the feeling people are less likely to argue for this one than the other two.

Anyways Double-Edge feels much better here imo. The main argument for Body Slam I think is that it's better for weaker or more supportive Pokemon, like the types of Pokemon that throw out their attack when they have nothing better to do or really want the role compression Body Slam would give. A power increase of over 40% is no joke unless your Attack stat really sucks. I think it's so much better on Pokemon with decent Attack stats that it offsets what's lost for those weaker Pokemon. Double-Edge has pretty good distribution in vanilla so that's not much of a concern here. There's not much else to it, recoil isn't that bad of a drawback when the alternative is your opponent surviving thanks to the 120 -> 85 damage reduction and getting a hit on you.

Niche: First Impression
Niche: Freeze-Dry
Two of the cooler moves that see standard play. Both of these moves have really powerful, unique secondary effects and pretty reasonable drawbacks. Nothing anyone else could submit is going to contribute to the meta in quite the same way as these two.

Status: Memento
Status: Defog
Status: Lunar Blessing
Status: Heal Order
 
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Upgrade: Volt Tackle
Echoing Cyaneedle’s thought, and Paralysis chance means it’s even more devastating to use for Pokémon that got lucky enough to get Sheer Force.

Niche: Freeze-Dry
Allows special Ice-type Pokémon to have a wider coverage and pressures Water-type Pokémon.
Niche: Accelerock
Grants slow Rock-type Pokémon with at least a decent Attack stat to strike first as revenge killing and take advantage of Rock’s strong offense type match-up.

Status: Memento
Status: Heal Order
Status: Swords Dance
Status: Substitute
 
Upgrade: U-turn
If I ever roll a Bug-type my best bet is its gonna be buns so I would at least appreciate the consistent option to get out of there.

Niche: Volt Swtich

ts so niche: Flip Turn

Status: Parting Shot
Status: Baton Pass
Status: Chilly Reception
Status: No Retreat

everything else is self explanatory i hope
 
Upgrade: Leaf Storm
Let’s be honest energy ball is a bum move. Our Grass STABs need some power

Niche:
Snarl
Niche: Accelerock
Technician is an ability that can be rolled, let’s give em some tools that could be rolled for either attacking stat

Status:
Me First
Whirlwind
Leech Seed
Lunar Dance
 
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Upgrade: Flash Cannon -> Tachyon Cutter
Flash Cannon is a buns move 80BP and I've never seen the secondary activate, lets buff it and add some spice with a multi-hit.

Niche: Sucker Punch
Very useful tool in a
Dark.png
Type's Kit, providing strong albeit slightly unreliable priority. Even so, great option for revenging or securing kills.
Niche: Thunderclap
Very useful tool in a
Electric.png
Type's Kit, providing strong albeit slightly unreliable priority. Even so, great option for revenging or securing kills.

Status:
Teleport
Aromatherapy
Wish
Stealth Rock
 
Upgrade: Sludge Wave -> Sludge Bomb

The 30% poison chance over 10% goes such a long way

Niche: Facade

We have Guts as an ability, so why not include facade as an option too

Niche: Mortal Spin

Hazard removal, could also just be replaced by rapid spin, but idk mortal spin is just more interesting


Status:
Trick Room
Fillet Away
Court Change
Memento
 
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Upgrade: Glaive Rush - Outrage is the go to Dragon Physical, but only because its the one everyone gets, adding Glaive Rush would solve this problem. Balanced by having 8 Max PP, and ensuring 2x damage unless switching. You don't have to worry about being locked for several turns
Niche: Extreme Speed - I mean we have to have priority for the physicals mons as well
Niche: Matcha Gotcha- Recovery is a nice tool to have, with the 20% burn chance
Status: Recover
Toxic Spikes
Heal Bell

Defog
Giving Hazards, and multiple ways to deal with them by healing or taking them off the board completely.
 
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Upgrade: Dragon Darts
It's weaker than Outrage by 20 BP, however, it has the upside of not locking you into the move, as well as being potentially very strong if rolled in conjunction with Technician. The multi-hit is also something that maybe is useful?
Niche moves:

  • Ceaseless Edge
  • Psychic Noise​
Just two really solid moves that have both offensive and utility capabilities.

Status:
  • Trick Room
  • Take Heart
  • Destiny Bond
  • Court Change
update: will-o-wisp -> court change
 
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Upgrade: Power Whip -> Wood Hammer.

We already have multiple recoil moves either as best move already, or submitted to best move, and I personally think the recoil is less of a downside than 85% accuracy is.

Niche: Scald.

It's Scald, 'nuff said.

Niche: Jet Punch.

Strong priority move, could synergise very well with potential Technician rolls, and speed control is just good.

Status: Jungle Healing.

Very nice move for sponging statuses that would otherwise cripple you, especially on a sweeper. 25% healing on top of that is really good.

Status: King's Shield.

My dream is for someone to roll Substitute+Leech Seed+King's Shield on a fast pokemon and just win. Barring that, it's just a good move for getting more Leftovers healing and for scouting.

Status: Magic Coat.

Your opponent legally cannot set hazards on you without your consent.

Status: Octolock.

I am an evil person.
 
Upgrade : Stone Edge -> Mighty Cleave
80% accuracy for a 100 BP stab with no good secondary effects is meh and one of the reasons the Rock type is one of the worst types in the game.
If you want to 2HKO something with Stone Edge you only have a 64% chance to land both hits. Give me consistency pls.

Niche : Nature's Madness
This move can be used by defensive mons to chip opponents even if they rolled very bad attacking stats. It would still be useful if it was randomly given to offensive/glass cannon Pokémons for dealing some initial damage to switch-ins that would resist their moves.

Niche : Malignant Chain
For spreading bad poison with an offensive move.

Status :
Magic Powder
(can remove resists for universal pseudo setup + can remove STABs for universal defensive utility)
Toxic
Reflect
Clangorous Soul
 
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:Up-Grade: Ice Spinner
Icicle Crash is an uncompetitive move with its 30% flinch chance and 10% chance to miss. Ice Spinner is only 5 less power, but will never result in a flinch, will never miss, and has the added benefit of removing terrains.

:TR18: U-turn
Arguably one of the best moves in competitive singles—being able to switch out and attack at the same time is incredibly useful. Unlike Volt Switch or Flip Turn, nothing is immune to the bug type.

:TR34: Future Sight
A very strong move for psychic types, letting them have a delayed attack that strikes in a future turn. This pairs incredibly well with a pivot move, and team members that threaten the dark, psychic, and steel types that resist Future Sight. I considered Doom Desire for its higher power, but Future Sight has a better offensive typing.
.
:TR48: Bulk Up
:TR49: Calm Mind
:TR23: Spikes
:TR32: Topsy-Turvy

P.S. I hate being so late to this. I was going to suggest Volt Tackle as an improvement, Ruination as a niche move, and Stealth Rock and Defog as status moves but was beat to all of them by others. It's not too bad though as for the most part I'm happy with the other moves I found instead.
 
Gonna sneak something in before this slate ends because I LOVE this concept.

UPGRADE:
Ghost.png
Poltergeist -> Shadow Bone
I've seen quite a few submissions for Knock Off as a niche move, so I'm making this on the chance that it does actually get added to the list of moves the randomly generated mons can roll. Yes, Shadow Bone IS quite a bit weaker than Poltergeist, but Poltergeist is 90% accurate AND requires the opponent to hold an item, something an opponent can play around if they know that Knock Off is present on the team of the person they're fighting against. The default list also has quite a few inaccurate moves or moves with a significant drawback, so this helps remedy that issue.

Niche Moves:
1782485780845.png
Trailblaze
1782485881819.png
Rapid Spin
Like Shadow Bone, these are mainly just generically good moves that would be nice for any mon to have in its toolkit. Both of these work with Technician, with Trailblaze boosting your speed in the off chance you roll a setup sweeper, and Rapid Spin is good at clearing hazards.

Status:
1782486106691.png
Agility
1782486172872.png
Nasty Plot
1782486221261.png
Roost
1782485881819.png Yawn

I mainly just chose good moves that haven't been suggested, mainly Nasty Plot because I don't know why no one thought of suggesting that one yet...
 
Upgrade: Multi-Attack is definitely an upgrade to body slam. Its stronger than return and doesn't have the downside of recoil from double edge.

Niche: Revelation Dance- Pretty simple most pokemon appreciate a decently powerful stab move this would help a decent amount of special attackers.
Niche: Sappy Seed- who doesn't want to sap their seed?

Status:
Victory Dance
Quiver Dance
Taunt
Trick
 
Slate 3 Voting
sorry for the delay lol also it's a lot

Part 1: Proposed Improvements.
These were proposed moves intended to replace their counterpart on the Move Of That Type Table.

Hyper Voice -> Boomburst
Supercell Slam -> Volt Tackle
Dragon Pulse -> Core Enforcer
Iron Head -> Behemoth Bash
Body Slam -> Double-Edge
Leech Life -> U-Turn
Energy Ball -> Leaf Storm
Flash Cannon -> Tachyon Cutter
Sludge Wave -> Sludge Bomb
Outrage -> Glaive Rush or Dragon Darts
Liquidation -> Wave Crash
Power Whip -> Wood Hammer
Stone Edge -> Mighty Cleave
Icicle Crash -> Ice Spinner
Poltergeist -> Shadow Bone

Voting for Improvements:
Vote Y or N for each. For Outrage, vote for ONE of the two moves, or N to retain the current pick.

Rejected Improvements:
Multi Attack: Multi Attack is a weird move. It has low PP, but it's on the same level for Normal types as Glacial Lance and Astral Barrage at 120 BP with no drawback. Additionally, during Item phases, this move may influence Memories into the blend, allowing the move to typechange. It also can be considered to fall under the Exclusive Moves rule that forbids these moves from entering the voting.

Part 2: Niche Moves.
These were moves that are not globally "the move of the type", but have various other purposes that make them worth using.
Body Press
Knock Off
Explosion
Fire Lash
Lumina Crash
Psyshock
First Impression
Freeze-Dry
Accelerock
Volt Switch
Flip Turn
Snarl
Sucker Punch
Thunderclap
Facade
Mortal Spin
Matcha Gotcha
Ceaseless Edge
Psychic Noise
Scald
Jet Punch
Nature's Madness
Malignant Chain
U-Turn
Future Sight
Trailblaze
Rapid Spin
Sappy Seed

Voting for Niche Moves:
Similar to Mix n Mega: Limited Supply Slate 5, you will be given 14 points, to vote for as many submissions as you'd like, using 1-3 points per move. Use bold for 3 points, italics for 2, and plain text for 1. The top 14 moves will pass.

Rejected Niche Moves:
Revelation Dance: This move would be hell to code to stop it from generating other STABs that cover that same fulfillment. Rest assured that every Pokemon will get viable STAB moves.
U-Turn (kinda): This move is also on the list of possible improvements. Should it replace Leech Life, it will be rejected from being added to the Niche pool.

Part 3: Status.
status moves, not much else to say here
Divided into Entry Hazards, Status, Setup, Misc, Substitute, Protects, and Recovery.
Toxic Spikes
Spikes
Stealth Rock
Sticky Web

Thunder Wave
Will-O-Wisp

Agility
Bulk Up
Calm Mind
Fillet Away
Iron Defense
No Retreat
Swords Dance
Nasty Plot

Aromatherapy
Baton Pass
Chilly Reception
Court Change
Defog
Encore
Leech Seed
Lunar Blessing
Haze
Heal Bell
Memento
Me First
Teleport
Topsy-Turvy
Trick
Trick Room
Parting Shot
Tailwind
Taunt
Whirlwind
Wish

Substitute

Silk Trap

Heal Order
Recover
Roost

Voting for Status:
For Setup and Misc: Pick your top 3 and (up to) 13 moves, respectively, that you'd like to see in the mod.
For other categories: Vote Y/N if you'd like to add each move to the pool.

Voting ends in 3 days.
 
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Part 1: Proposed Improvements.
Hyper Voice -> Boomburst - N
Supercell Slam -> Volt Tackle - Y
Dragon Pulse -> Core Enforcer - Y
Iron Head -> Behemoth Bash - Y
Body Slam -> Double-Edge - Y
Leech Life -> U-Turn - Y
Energy Ball -> Leaf Storm - Y
Flash Cannon -> Tachyon Cutter - Y
Sludge Wave -> Sludge Bomb - Y
Outrage -> Dragon Darts - Y
Liquidation -> Wave Crash - Y
Power Whip -> Wood Hammer - Y
Strone Edge -> Tachyon Cutter - Y
Icicle Crash -> Ice Spinner - N
Poltergeist -> Shadow Bone - Y

Part 2: Niche Moves.

Volt Switch
Sucker Punch
Mortal Spin

Matcha Gotcha
Ceaseless Edge
Psychic Noise
Malignant Chain
Sappy Seed

Part 3: Status.
1. Chilly Reception
2. Haze
3. Court Change
Parting Shot
Tailwind
Taunt
Whirlwind
Wish
Defog
No Retreat
Leech Seed
Swords Dance
Trick Room
Fillet Away
Nasty Plot

Stealth Rock - Y
Sticky Web - Y

Thunder Wave - Y
Will-O-Wisp - Y

Substitute - Y

Silk Trap - Y

Heal Order - Y
Recover - Y
Roost - Y
 
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Improvements
Hyper Voice ->Boomburst-Y
Supercell Slam -> Volt Tackle-Y
Dragon Pulse -> Core Enforcer-Y
Iron Head -> Behemoth Bash-Y
Body Slam -> Double-Edge-N
Leech Life -> U-Turn-Y
Energy Ball -> Leaf Storm-Y
Flash Cannon -> Tachyon Cutter-Y
Sludge Wave -> Sludge Bomb-Y
Outrage -> Glaive Rush or Dragon Darts-Y (Dragon Darts)
Liquidation -> Wave Crash-N
Power Whip -> Wood Hammer-N
Stone Edge -> Mighty Cleave-Y
Icicle Crash -> Ice Spinner-Y
Poltergeist -> Shadow Bone-Y

Part 2: Niche Moves.
Freeze-Dry
Nature's Madness
Matcha Gotcha
Fire Lash

Sappy Seed

Part 3: Status

1. Defog
2. Trick Room
3. Aromatherapy

Swords Dance-Y
Nasty Plot'-Y

Thunder Wave-Y
Will-O-Wisp-Y

Recover-Y

Stealth Rock-Y
Sticky Web-Y
 
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Improvements

Hyper Voice -> Boomburst - Y
Supercell Slam -> Volt Tackle - Y
Dragon Pulse -> Core Enforcer -Y
Iron Head -> Behemoth Bash -Y
Body Slam -> Double-Edge -N
Leech Life -> U-Turn -Y
Energy Ball -> Leaf Storm -Y
Flash Cannon -> Tachyon Cutter -Y
Sludge Wave -> Sludge Bomb -N
Outrage -> Dragon Darts -Y
Liquidation -> Wave Crash -N
Power Whip -> Wood Hammer -Y
Stone Edge -> Mighty Cleave -Y
Icicle Crash -> Ice Spinner -Y
Poltergeist -> Shadow Bone -N

Niche
Freeze-Dry
Facade
Knock Off

First Impression
Body Press
Rapid Spin
Accelerock


Status
1. Nasty Plot
2. Swords Dance
3. Iron Defense
4. Defog
5. Leech Seed
6. Parting Shot

Toxic Spikes -Y
Stealth Rock -Y
Sticky Web -Y
Spikes- Y

Thunder Wave- Y
Will O Wisp- Y


Substitute -Y

Silk Trap -N

Recover -Y
Roost -Y
Heal Order- N
 
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Hyper Voice -> Boomburst - N
Supercell Slam -> Volt Tackle - Y
Dragon Pulse -> Core Enforcer -Y
Iron Head -> Behemoth Bash -Y
Body Slam -> Double-Edge - N
Leech Life -> U-Turn - Y
Energy Ball -> Leaf Storm - Y
Flash Cannon -> Tachyon Cutter - Y
Sludge Wave -> Sludge Bomb - Y
Outrage -> Dragon Darts -Y
Liquidation -> Wave Crash - N
Power Whip -> Wood Hammer -Y
Stone Edge -> Mighty Cleave - Y
Icicle Crash -> Ice Spinner -Y
Poltergeist -> Shadow Bone - N

Niche
Freeze-Dry
Fire Lash

First Impression
Body Press
Snarl
Accelerock


Status

1. No Retreat
2. Bulk Up
3. Calm Mind

Aromatherapy - Y
Chilly Reception - Y
Court Change - Y
Defog - Y
Encore - Y
Lunar Blessing - Y
Haze - Y
Trick - Y
Taunt - Y
Whirlwind - Y

Toxic Spikes - Y
Spikes - Y
Stealth Rock - N
Sticky Web - Y

Thunder Wave - N
Will-O-Wisp - Y
Substitute - Y

Silk Trap - Y

Heal Order - Y
Recover - Y
Roost - Y
 
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Part 1: Proposed Improvements.
Hyper Voice -> Boomburst - Y
Supercell Slam -> Volt Tackle - Y
Dragon Pulse -> Core Enforcer - Y
Iron Head -> Behemoth Bash - Y
Body Slam -> Double-Edge - Y
Leech Life -> U-Turn - Y
Energy Ball -> Leaf Storm - N
Flash Cannon -> Tachyon Cutter - Y
Sludge Wave -> Sludge Bomb - Y
Outrage -> Glaive Rush or Dragon Darts - Y (Dragon Darts)
Liquidation -> Wave Crash - Y
Power Whip -> Wood Hammer - Y
Stone Edge -> Mighty Cleave - Y
Icicle Crash -> Ice Spinner - Y
Poltergeist -> Shadow Bone - Y

Part 2: Niche Moves.
Knock Off
Flip Turn
Nature's Madness
Rapid Spin

Mortal Spin

Part 3: Status.
Entry Hazards
Toxic Spikes - Y
Spikes - Y
Stealth Rock - Y
Sticky Web - N

Status
Thunder Wave - Y
Will-O-Wisp - Y

Setup
  1. Calm Mind
  2. Bulk Up
  3. Agility

Miscellaneous
  1. Aromatherapy
  2. Defog
  3. Encore
  4. Leech Seed
  5. Haze
  6. Heal Bell
  7. Teleport
  8. Topsy-Turvy
  9. Trick
  10. Parting Shot
  11. Taunt
  12. Whirlwind
  13. Wish

Substitute
Substitute - Y

Protection
Silk Trap - N

Recovery
Heal Order - N
Recover - Y
Roost - Y
 
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