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because this slate involves voting, I'll submit using the example (as it does reflect my honest thoughts).
:up-grade:Behemoth Bash
Iron Head, although having a nice flinch chance, is underwhelming when not supereffective. Behemoth Bash with it's +20 BP is a much more consistent damage dealing move, and both attacking and defending Steel types would appreciate the higher damage offered by BB.
:tr25:Psyshock
Most Psychic types, and just special attackers in general, would enjoy a consistent move to hit those special sponges, and Psyshock offers that chance with its alterante defensive stat.
:tr99:Body Press
Body Press has the unique attribute of using the user's Defense as the attacking stat, and allows heavily physically defensive Pokemon to gain some offensive presence.
Up-Grade: Double-Edge
I was split between this, moving Aura Sphere over to Focus Blast, and replacing Outrage with Dragon Claw, but I get the feeling people are less likely to argue for this one than the other two.
Anyways Double-Edge feels much better here imo. The main argument for Body Slam I think is that it's better for weaker or more supportive Pokemon, like the types of Pokemon that throw out their attack when they have nothing better to do or really want the role compression Body Slam would give. A power increase of over 40% is no joke unless your Attack stat really sucks. I think it's so much better on Pokemon with decent Attack stats that it offsets what's lost for those weaker Pokemon. Double-Edge has pretty good distribution in vanilla so that's not much of a concern here. There's not much else to it, recoil isn't that bad of a drawback when the alternative is your opponent surviving thanks to the 120 -> 85 damage reduction and getting a hit on you.
Niche: First Impression Niche: Freeze-Dry
Two of the cooler moves that see standard play. Both of these moves have really powerful, unique secondary effects and pretty reasonable drawbacks. Nothing anyone else could submit is going to contribute to the meta in quite the same way as these two.
Status: Memento Status: Defog Status: Lunar Blessing Status: Heal Order
Upgrade:Flash Cannon -> Tachyon Cutter
Flash Cannon is a buns move 80BP and I've never seen the secondary activate, lets buff it and add some spice with a multi-hit.
Niche:Sucker Punch
Very useful tool in a
Type's Kit, providing strong albeit slightly unreliable priority. Even so, great option for revenging or securing kills. Niche:Thunderclap
Very useful tool in a
Type's Kit, providing strong albeit slightly unreliable priority. Even so, great option for revenging or securing kills.
Upgrade: Glaive Rush - Outrage is the go to Dragon Physical, but only because its the one everyone gets, adding Glaive Rush would solve this problem. Balanced by having 8 Max PP, and ensuring 2x damage unless switching. You don't have to worry about being locked for several turns Niche: Extreme Speed - I mean we have to have priority for the physicals mons as well Niche: Matcha Gotcha- Recovery is a nice tool to have, with the 20% burn chance Status: Recover
Toxic Spikes
Heal Bell
Defog
Giving Hazards, and multiple ways to deal with them by healing or taking them off the board completely.
Upgrade: Wave Crash
Recoil is a minor downside but the upside is so good. Niches: Knock off, for obvious reasons, Body press, Obvious reasons part 2, 2 really solid niche picks
Status: Spore, Iron defense, Leech seed, Recover
Upgrade: Dragon Darts
It's weaker than Outrageby 20 BP, however, it has the upside of not locking you into the move, as well as being potentially very strong if rolled in conjunction with Technician. The multi-hit is also something that maybe is useful? Niche moves:
Ceaseless Edge
Psychic Noise
Just two really solid moves that have both offensive and utility capabilities.
We already have multiple recoil moves either as best move already, or submitted to best move, and I personally think the recoil is less of a downside than 85% accuracy is.
Niche: Scald.
It's Scald, 'nuff said.
Niche: Jet Punch.
Strong priority move, could synergise very well with potential Technician rolls, and speed control is just good.
Status: Jungle Healing.
Very nice move for sponging statuses that would otherwise cripple you, especially on a sweeper. 25% healing on top of that is really good.
Status: King's Shield.
My dream is for someone to roll Substitute+Leech Seed+King's Shield on a fast pokemon and just win. Barring that, it's just a good move for getting more Leftovers healing and for scouting.
Status: Magic Coat.
Your opponent legally cannot set hazards on you without your consent.
Upgrade : Stone Edge ->Mighty Cleave
80% accuracy for a 100 BP stab with no good secondary effects is meh and one of the reasons the Rock type is one of the worst types in the game.
If you want to 2HKO something with Stone Edge you only have a 64% chance to land both hits. Give me consistency pls.
:Up-Grade:Ice Spinner
Icicle Crash is an uncompetitive move with its 30% flinch chance and 10% chance to miss. Ice Spinner is only 5 less power, but will never result in a flinch, will never miss, and has the added benefit of removing terrains.
:TR18:U-turn
Arguably one of the best moves in competitive singles—being able to switch out and attack at the same time is incredibly useful. Unlike Volt Switch or Flip Turn, nothing is immune to the bug type.
:TR34: Future Sight
A very strong move for psychic types, letting them have a delayed attack that strikes in a future turn. This pairs incredibly well with a pivot move, and team members that threaten the dark, psychic, and steel types that resist Future Sight. I considered Doom Desire for its higher power, but Future Sight has a better offensive typing.
. :TR48:Bulk Up :TR49:Calm Mind :TR23:Spikes :TR32:Topsy-Turvy
P.S. I hate being so late to this. I was going to suggest Volt Tackle as an improvement, Ruination as a niche move, and Stealth Rock and Defog as status moves but was beat to all of them by others. It's not too bad though as for the most part I'm happy with the other moves I found instead.
Gonna sneak something in before this slate ends because I LOVE this concept.
UPGRADE:
Poltergeist -> Shadow Bone
I've seen quite a few submissions for Knock Off as a niche move, so I'm making this on the chance that it does actually get added to the list of moves the randomly generated mons can roll. Yes, Shadow Bone IS quite a bit weaker than Poltergeist, but Poltergeist is 90% accurate AND requires the opponent to hold an item, something an opponent can play around if they know that Knock Off is present on the team of the person they're fighting against. The default list also has quite a few inaccurate moves or moves with a significant drawback, so this helps remedy that issue.
Niche Moves:
Trailblaze
Rapid Spin
Like Shadow Bone, these are mainly just generically good moves that would be nice for any mon to have in its toolkit. Both of these work with Technician, with Trailblaze boosting your speed in the off chance you roll a setup sweeper, and Rapid Spin is good at clearing hazards.
Status:
Agility
Nasty Plot
Roost Yawn
I mainly just chose good moves that haven't been suggested, mainly Nasty Plot because I don't know why no one thought of suggesting that one yet...
Upgrade: Multi-Attack is definitely an upgrade to body slam. Its stronger than return and doesn't have the downside of recoil from double edge.
Niche: Revelation Dance- Pretty simple most pokemon appreciate a decently powerful stab move this would help a decent amount of special attackers. Niche: Sappy Seed- who doesn't want to sap their seed?
Slate 3 Voting sorry for the delay lol also it's a lot
Part 1: Proposed Improvements.
These were proposed moves intended to replace their counterpart on the Move Of That Type Table.
Hyper Voice -> Boomburst
Supercell Slam -> Volt Tackle
Dragon Pulse -> Core Enforcer
Iron Head -> Behemoth Bash
Body Slam -> Double-Edge
Leech Life -> U-Turn
Energy Ball -> Leaf Storm
Flash Cannon -> Tachyon Cutter
Sludge Wave -> Sludge Bomb
Outrage -> Glaive Rush or Dragon Darts
Liquidation -> Wave Crash
Power Whip -> Wood Hammer
Stone Edge -> Mighty Cleave
Icicle Crash -> Ice Spinner
Poltergeist -> Shadow Bone
Voting for Improvements:
Vote Y or N for each. For Outrage, vote for ONE of the two moves, or N to retain the current pick.
Rejected Improvements: Multi Attack: Multi Attack is a weird move. It has low PP, but it's on the same level for Normal types as Glacial Lance and Astral Barrage at 120 BP with no drawback. Additionally, during Item phases, this move may influence Memories into the blend, allowing the move to typechange. It also can be considered to fall under the Exclusive Moves rule that forbids these moves from entering the voting.
Part 2: Niche Moves.
These were moves that are not globally "the move of the type", but have various other purposes that make them worth using.
Body Press
Knock Off
Explosion
Fire Lash
Lumina Crash
Psyshock
First Impression
Freeze-Dry
Accelerock
Volt Switch
Flip Turn
Snarl
Sucker Punch
Thunderclap
Facade
Mortal Spin
Matcha Gotcha
Ceaseless Edge
Psychic Noise
Scald
Jet Punch
Nature's Madness
Malignant Chain U-Turn
Future Sight
Trailblaze
Rapid Spin
Sappy Seed
Voting for Niche Moves:
Similar to Mix n Mega: Limited Supply Slate 5, you will be given 14 points, to vote for as many submissions as you'd like, using 1-3 points per move. Use bold for 3 points, italics for 2, and plain text for 1. The top 14 moves will pass.
Rejected Niche Moves: Revelation Dance: This move would be hell to code to stop it from generating other STABs that cover that same fulfillment. Rest assured that every Pokemon will get viable STAB moves. U-Turn (kinda): This move is also on the list of possible improvements. Should it replace Leech Life, it will be rejected from being added to the Niche pool.
Part 3: Status.
status moves, not much else to say here
Divided into Entry Hazards, Status, Setup, Misc, Substitute, Protects, and Recovery.
Toxic Spikes
Spikes
Stealth Rock
Sticky Web
Thunder Wave
Will-O-Wisp
Agility
Bulk Up
Calm Mind
Fillet Away
Iron Defense
No Retreat
Swords Dance
Nasty Plot
Aromatherapy
Baton Pass
Chilly Reception
Court Change
Defog
Encore
Leech Seed
Lunar Blessing
Haze
Heal Bell
Memento
Me First
Teleport
Topsy-Turvy
Trick
Trick Room
Parting Shot
Tailwind
Taunt
Whirlwind
Wish
Substitute
Silk Trap
Heal Order
Recover
Roost
Voting for Status: For Setup and Misc: Pick your top 3 and (up to) 13 moves, respectively, that you'd like to see in the mod. For other categories: Vote Y/N if you'd like to add each move to the pool.
Part 1: Proposed Improvements.
Hyper Voice -> Boomburst - N
Supercell Slam -> Volt Tackle - Y
Dragon Pulse -> Core Enforcer - Y
Iron Head -> Behemoth Bash - Y
Body Slam -> Double-Edge - Y
Leech Life -> U-Turn - Y
Energy Ball -> Leaf Storm - Y
Flash Cannon -> Tachyon Cutter - Y
Sludge Wave -> Sludge Bomb - Y
Outrage -> Dragon Darts - Y
Liquidation -> Wave Crash - Y
Power Whip -> Wood Hammer - Y
Strone Edge -> Tachyon Cutter - Y
Icicle Crash -> Ice Spinner - N
Poltergeist -> Shadow Bone - Y
Hyper Voice -> Boomburst - N
Supercell Slam -> Volt Tackle - Y
Dragon Pulse -> Core Enforcer -Y
Iron Head -> Behemoth Bash -Y
Body Slam -> Double-Edge - N
Leech Life -> U-Turn - Y
Energy Ball -> Leaf Storm - Y
Flash Cannon -> Tachyon Cutter - Y
Sludge Wave -> Sludge Bomb - Y
Outrage -> Dragon Darts -Y
Liquidation -> Wave Crash - N
Power Whip -> Wood Hammer -Y
Stone Edge -> Mighty Cleave - Y
Icicle Crash -> Ice Spinner -Y
Poltergeist -> Shadow Bone - N
Niche
Freeze-Dry
Fire Lash First Impression
Body Press
Snarl Accelerock
Status
1. No Retreat
2. Bulk Up
3. Calm Mind
Aromatherapy - Y
Chilly Reception - Y
Court Change - Y
Defog - Y
Encore - Y
Lunar Blessing - Y
Haze - Y
Trick - Y
Taunt - Y
Whirlwind - Y
Toxic Spikes - Y
Spikes - Y
Stealth Rock - N
Sticky Web - Y
Hyper Voice -> Boomburst - Y
Supercell Slam -> Volt Tackle - Y
Dragon Pulse -> Core Enforcer - Y
Iron Head -> Behemoth Bash - Y
Body Slam -> Double-Edge - Y
Leech Life -> U-Turn - Y
Energy Ball -> Leaf Storm - N
Flash Cannon -> Tachyon Cutter - Y
Sludge Wave -> Sludge Bomb - Y
Outrage -> Glaive Rush or Dragon Darts - Y (Dragon Darts)
Liquidation -> Wave Crash - Y
Power Whip -> Wood Hammer - Y
Stone Edge -> Mighty Cleave - Y
Icicle Crash -> Ice Spinner - Y
Poltergeist -> Shadow Bone - Y
Part 2: Niche Moves.
Knock Off
Flip Turn
Nature's Madness
Rapid Spin Mortal Spin
Part 3: Status.
Entry Hazards
Toxic Spikes - Y
Spikes - Y
Stealth Rock - Y
Sticky Web - N