I believed it also was stated that Mega Diancie's speed "will sharply increase". Maybe it's something like 50/125/150/125/150/100?
I think they said that about metagross, not diancieI believed it also was stated that Mega Diancie's speed "will sharply increase". Maybe it's something like 50/125/150/125/150/100?
It's just starting to feel a bit derivative is all I'm saying. Like they had a pool of 8 or 9 good abilities and said "these are for megas don't give them anything else".At least unlike m-absol, diancie has the bulk to abuse it
and hey, wasn't one of the arguments for the swagger ban that "everything with magic bouncs is weak to foul play"...?
Now we've got:
- 2 with mold breaker
- 3 with tough claws (if you count m-metagross which still seems to be up in the air a bit)
- 3 with magic bounce
- 2 with levitate
- 2 with huge/pure power
duplicate abilities are nothing new
Diancie has resists and a delicious Dragon immunity.Sableye has prankster pre mega, a typing that isn't ass, both special STABs, and recovery
I can see why Victory Road was created now. Such a incredible deduction.It seems like Gamefreak is like
EVRYTHIN WITH MAJIC BUNCE IS GUD
But I just faced a regular Diancie on Battle Spot, and it got one-shot by my Greninja's Scald...
This thing will not be OU.
idk, i'm actually kind of inclined to agree with him, at least about non-mega Diancie. Her base HP is TERRIBLE - her collective bulk is pretty much the same as any 100/100/100 out there, and at least all of those have good speed. That said, Diancie has several important resistances and that important dragon immunity, which is great. Unfortunately, she isn't something you can switch into with impunity like a Ferro or Chansey.I can see why Victory Road was created now. Such a incredible deduction.
Judging by the previous posts, we were talking about the Mega.idk, i'm actually kind of inclined to agree with him, at least about non-mega Diancie. Her base HP is TERRIBLE - her collective bulk is pretty much the same as any 100/100/100 out there, and at least all of those have good speed. That said, Diancie has several important resistances and that important dragon immunity, which is great. Unfortunately, she isn't something you can switch into with impunity like a Ferro or Chansey.
It'll be really interesting to see which direction GF wants to go with the mega, as far as stats are concerned. I'd go nuts for something like 50/110/180/115/180/65, as a spread like that actually justifies a defensive set, perhaps using resttalk. it would also allow for some interesting experimental sets. base 65 speed is great for a RP boosting set, and diancie would have the mixed attacking stats, bulk, and impressive special movepool to make it happen, along with magic bounce to dodge crippling status ailments.
True, but ironically, your jab at him had a similar effect. I already pointed out why I don't think Diancie (at this point) will break into OU. The important thing is to be specific and detailed, just like you said.Judging by the previous posts, we were talking about the Mega.
And honestly I was more pointing out the fact that saying "such and such wont' be OU because" and then listing a single reason is not a good argument. You could apply the same logic to Tyrannitar, Heatran, Charizard, etc and say they can't be OU because they each have a quad weakness. The sentiment behind the post is perfectly valid, the actual example was not.
Hence my bit of sarcasm.
I think the bigger question about Diancie in general is her movepool since at the moment it forces her to run mixed to utilize both STABs and with her average atk stats on both spectrums and in mega form without any item to boost it I don't see her going BL, especially with a lack of recovery. I see her as needing just as much support as she can provide herself. However, given that she is an event mon and one they are trying to hype up maybe her appeal will give her access to some much needed movepool options.M-Diancie is going to have some definite problems in OU thanks to its typing. Sure you get some cool resistances like flying, fire, dark and a dragon immunity but you're also fighting neutral, quad weak to steel, weak to water, grass, and ground. You can hardly capitalize on rock's spdef boost in sand since Diance already has tons of weaknesses and both sand setters overlap heavily. However we're still looking at a 50/150+/150+ spread on defence, and potentially 100+ offences as well. Magic bounce gives it a soft immunity to status, and it's for once a magic bounce user that can really abuse its ability with bulk and resistances. I'm guessing it'll be delegated to BL, with a lot of teetering against UU.
Possibly, however since she's primarily defensive with equal offences going mixed isn't a big deal unless you were planning a 252hp AV set and not using the Diancite. There's also still the power gem possibility (or ancient power lol sure) for full special, as diamond storm has such low PP.I think the bigger question about Diancie in general is her movepool since at the moment it forces her to run mixed to utilize both STABs and with her average atk stats on both spectrums and in mega form without any item to boost it I don't see her going BL, especially with a lack of recovery. I see her as needing just as much support as she can provide herself. However, given that she is an event mon and one they are trying to hype up maybe her appeal will give her access to some much needed movepool options.
I'm not seeing how a pokemon that is outsped and 2HKO'd (68.8% OHKO after stealth rock) is checking Charizard-X. All you're doing is gambling on whether or not it has EQ. Sure if it doesn't have EQ you're straight countering it (assuming that diamond storm doesn't miss because if it does it can 2HKO with flareblitz and rocks up;Instead of theorymoning I'm gonna stick to the actual Dianice we have in the meta right now...
So far he seems decent. I'm playing mine like Heatran (diamond storm/moonblast/toxic/stealth rocks with a specially defensive spread). The difference between Diancie and Heatran is that Dancie can check all CharX:
+1 252+ Atk Mega Charizard X Earthquake vs. 248 HP / 0 Def Diancie: 252-298 (83.1 - 98.3%) -- guaranteed 2HKO
You still need prior damage to KO with diamond storm however:
0 Atk Diancie Diamond Storm vs. 4 HP / 0 Def Mega Charizard X: 198-234 (66.4 - 78.5%) -- guaranteed 2HKO
Overall not a bad mon. Has some potential, and I could see some CM sets gaining popularity.
I tried a set similar to the Cresselia CM Set, and I found it thoroughly disappointing.Yeah I've been hearing a bit about something along the lines of a set similar to Crocune and Crophy with moonblast. Not really sure exactly how it plays out since I haven't used it myself but it seems like it could be worth a mention.
5% miss isn't exactly huge (less of a chance than you getting crit, and no one ever factors crits into their calcs).I'm not seeing how a pokemon that is outsped and 2HKO'd (68.8% OHKO after stealth rock) is checking Charizard-X. All you're doing is gambling on whether or not it has EQ. Sure if it doesn't have EQ you're straight countering it (assuming that diamond storm doesn't miss because if it does it can 2HKO with flareblitz and rocks up;
+1 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 0 Def Diancie: 151-178 (49.8 - 58.7%) -- guaranteed 2HKO after Stealth Rock and leftovers recovery)
but if it does have EQ you're straight up losing one of your pokemon.