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Pokémon Diancie

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Diancie's stats finally got unlocked by the people at Project Pokemon :]

50/160/110/160/110/110, same typing, ability is Magic Bounce

These stats are pretty insane. You can see the rest of the ORAS dumps here.
 
Diancie's stats finally got unlocked by the people at Project Pokemon :]

50/160/110/160/110/110, same typing, ability is Magic Bounce

These stats are pretty insane. You can see the rest of the ORAS dumps here.
Looks to mirrored to be true...Welp Rash isnt an option anymore we will have to use Naive fir the speed tiering.

Assuming the stat spread is legit.
 
Diancie's stats finally got unlocked by the people at Project Pokemon :]

50/160/110/160/110/110, same typing, ability is Magic Bounce

These stats are pretty insane. You can see the rest of the ORAS dumps here.

Still in dire need of a move pool regardless, though it is a more offensive upgrade of tankish rock setter or CM variants. Here is hoping for some move tutor magic.

Edit: Ok useful move from move tutor is earth power! Now let us hope for Power Gem or something, otherwise I guess the rock stab will have to remain Diamond storm, but hey now you can begin to invest on a full Fairy STAB since Fairy + Ground have good coverage. Well Heal bell is another good move that seems confirmed on it. The important one now is the last move tutor and what he offers, since bulk of her moves come from there.

Edit 2: Oh it seems if the last move tutor is accurate she does not get power gem. Guess 3 attacks + SR with Naive could work. It'd still be able to take down the same x4 Rock weak mons it does a fine job checking with Diamond Storm, plus you get a boost.
 
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Still in dire need of a move pool regardless, though it is a more offensive upgrade of tankish rock setter or CM variants. Here is hoping for some move tutor magic.

Edit: Ok useful move from move tutor is earth power! Now let us hope for Power Gem or something, otherwise I guess the rock stab will have to remain Diamond storm, but hey now you can begin to invest on a full Fairy STAB since Fairy + Ground have good coverage. Well Heal bell is another good move that seems confirmed on it. The important one now is the last move tutor and what he offers, since bulk of her moves come from there.

Edit 2: Oh it seems if the last move tutor is accurate she does not get power gem. Guess 3 attacks + SR with Naive could work. It'd still be able to take down the same x4 Rock weak mons it does a fine job checking with Diamond Storm, plus you get a boost.
Don't forget that hit can still run Hidden Power Rock/Fire / Ancientpower if it wants to go full special, but Diamond Storm + Naive still might be slightly better. Calm Mind and SR + 3 Attacks are looking solid on paper (though Calm Mind obviously will still need to make sure that Bullet Punch users, Aqua Jet users, and certain fast Pokemon like Greninja and Mega Sceptile are gone).
 
With the Diancie event coming up I have been thinking of what nature to go for. Naive seems to be the best for a all out offensive set, but that's not my natural play-style and I wondered if this set would be viable?

Diancie @ Mega stone
Brave
252 Atk / 252 Hp/4 Def
- Diamond Storm
- Calm Mind
- Rest
- Moonblast

Before you say anything yes this set is hard walled by steels, but most of her sets are so it will need something like heatran to keep them away. The plan with this set is to not Mega evolve straight away but to use calm mind a few times and then rest away the damage. On the turn you wake up you Mega evolve and start your slow sweep. The EVs are done so that it will be hitting very hard on both sides of the spectrum (while still being bulky) and Diamond storm will make you even bulkier.

If it can get a chance to set up then only steel types will be able to stop it. Magic bounce will make it impossible to taunt or force out (though roar etc). The only issue will be setting up and if its base form has the bulk to do so. I tried this set when Diancie was first allowed on PS and it was reasonably good at setting up. Its main problem was taunt and lack of raw power. Once it goes Mega these problems disappear. It also will also not be ultra slow, 230 speed out-speeds uninvested base 90, so it will be faster than most stall mons.

So what do you think? Viable or should I just get a Naive nature like most people will?
 
With the Diancie event coming up I have been thinking of what nature to go for. Naive seems to be the best for a all out offensive set, but that's not my natural play-style and I wondered if this set would be viable?

Diancie @ Mega stone
Brave
252 Atk / 252 Hp/4 Def
- Diamond Storm
- Calm Mind
- Rest
- Moonblast

Before you say anything yes this set is hard walled by steels, but most of her sets are so it will need something like heatran to keep them away. The plan with this set is to not Mega evolve straight away but to use calm mind a few times and then rest away the damage. On the turn you wake up you Mega evolve and start your slow sweep. The EVs are done so that it will be hitting very hard on both sides of the spectrum (while still being bulky) and Diamond storm will make you even bulkier.

If it can get a chance to set up then only steel types will be able to stop it. Magic bounce will make it impossible to taunt or force out (though roar etc). The only issue will be setting up and if its base form has the bulk to do so. I tried this set when Diancie was first allowed on PS and it was reasonably good at setting up. Its main problem was taunt and lack of raw power. Once it goes Mega these problems disappear. It also will also not be ultra slow, 230 speed out-speeds uninvested base 90, so it will be faster than most stall mons.

So what do you think? Viable or should I just get a Naive nature like most people will?
Very vulnerable to physical attacks in general with only 50 HP and 110 Defense without Defense EV investment. Diancie's regular form is the only one with much defensive potential and even then, Relaxed, Quiet or Sassy will be generally better for that role than Brave. I'd go for Naive, Timid or Hasty.
 
Im placing my bets on rash max soatk with rock polish to outspeed positive base 181 and the rest dumped on attack to treathen sone stuff from both sides of the spectrum.

Theres always the option to attempt a cm+RP set...But lando I does it so much better.
 
Diancie has been confirmed to get Earth Power and Heal Bell from tutors. As such, it could make for a pretty solid offensive supporter with Magic Bounce and Stealth Rock / Heal Bell. Here's kinda what I'm thinking for it

Diancie @ Diancite
Ability: Clear Body
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive / Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Stealth Rock / Heal Bell

160 / 160 / 110 offenses are nothing to laugh at, so making the most of M-Diancie's mixed attacking prowess is the way to go. These EVs are probably horribly inefficient but it's just a basic spread to get the point across.
 
Any information on this possibly non-Diancie-specific glitch?

I restarted my Y game and immediately downloaded a Diancie. Now when I pick it up, I don't get three perfect IVs. It's a completely random set. I'm playing ahead further to investigate, but I was wondering if there was any information on this yet. (The first time I got a Diancie from my Y game I had four badges and I got the proper spreads.)
~Uiru

I now have four badges and I'm still getting crappy spreads. What the hell. :/
~Uiru
 
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Any information on this possibly non-Diancie-specific glitch?

I restarted my Y game and immediately downloaded a Diancie. Now when I pick it up, I don't get three perfect IVs. It's a completely random set. I'm playing ahead further to investigate, but I was wondering if there was any information on this yet. (The first time I got a Diancie from my Y game I had four badges and I got the proper spreads.)
~Uiru

Is this an actual legit diancie or was the wonder card from powersaves or something?
 
By the way, guys, the screenshot of Diancie using Power Gem that everyone was confused about? If you look closely, you can see that the battle took place in a cave. Diancie learns Nature Power by TM. Nature Power in caves = Power Gem. GF/TPC trolling as usual.

As for Mega Diancie, Earth Power helps her out quite a bit, 160 base offences are really good, and 110 base Speed is nothing to laugh at. Calm Mind would probably be usable with Moonblast/Diamond Storm (or Ancient Power because special)/Earth Power. Ancient Power honestly isn't really useful unless you're convinced you can get more than one Calm Mind up, though. Especially since you lose out on that 50% chance of a Def boost. Also Heal Bell is a thing, and you don't have to worry about getting Taunted because you have Magic Bounce! The only real worry I have about Mega Diancie is that she likely only has 1 or 2 sets that are really worthwhile, which would make her predictable.
 
For Mega Diancie's CM set, I think Diamond Storm will be the preferred Rock-type move, mostly because of that big chance of boosting its Defense. It can even use a Timid nature, because of that 160 Attack stat. Gengar, Talonflame and Mega Charizard Y are the only ones that resist Fairy and Ground off the top of my head, and they are beaten by Diamond Storm(after rocks for Gengar).
There are also a few Pokemon, such as Mega Scizor, Balloon Excadrill and Balloon Heatran, that can take a hit or two from Mega Diancie(well, to be fair, Exca takes 53.1 - 62.8% from a +1 Moonblast, but you shouldn't stay in on it anyway, so yeah) and threaten to hit back with a Steel-type move. HP Fire could be used hit the former two, but it would need to hit Mega Scizor on the switch.

edit: oh, and Mega Venusaur can wall it too. Maybe use Psychic?
 
For Mega Diancie's CM set, I think Diamond Storm will be the preferred Rock-type move, mostly because of that big chance of boosting its Defense. It can even use a Timid nature, because of that 160 Attack stat. Gengar, Talonflame and Mega Charizard Y are the only ones that resist Fairy and Ground off the top of my head, and they are beaten by Diamond Storm(after rocks for Gengar).
There are also a few Pokemon, such as Mega Scizor, Balloon Excadrill and Balloon Heatran, that can take a hit or two from Mega Diancie(well, to be fair, Exca takes 53.1 - 62.8% from a +1 Moonblast, but you shouldn't stay in on it anyway, so yeah) and threaten to hit back with a Steel-type move. HP Fire could be used hit the former two, but it would need to hit Mega Scizor on the switch.

edit: oh, and Mega Venusaur can wall it too. Maybe use Psychic?

I wouldn't use Psychic since it doesn't offer as good a coverage as compared to Earth Power + Moonblast, and you hit more relevant threats like Heatran/Excadrill/Bisharp that tend to switch in. Aside that I honestly don't find Diancie's CM set to be all that good considering that she takes too much damage in the process of setting up and is easily forced out by the slew of priority or just scarf users in general, due to the myriad of weaknesses that her typing gives. Add that with the lack of investment in defense and HP, since you'll want to run max positive speed on MDiancie and the rest of your EVs are split between Atk and SpA, with no recovery outside of rest (unless you want to run Draining Kiss LOL) she isn't the most optimal CM user.

I really am just a bigger fan of protect for her last move slot since it eases the transition from defensive to offensive more seamless, and a lot of utility as well making scarf users a liability against it. From there it gives you the advantage of outspeeding and checking mons that normally would outspeed and given your transition to mega form trouble, e.g. Keldeo/Bisharp.
 
I wouldn't use Psychic since it doesn't offer as good a coverage as compared to Earth Power + Moonblast, and you hit more relevant threats like Heatran/Excadrill/Bisharp that tend to switch in. Aside that I honestly don't find Diancie's CM set to be all that good considering that she takes too much damage in the process of setting up and is easily forced out by the slew of priority or just scarf users in general, due to the myriad of weaknesses that her typing gives. Add that with the lack of investment in defense and HP, since you'll want to run max positive speed on MDiancie and the rest of your EVs are split between Atk and SpA, with no recovery outside of rest (unless you want to run Draining Kiss LOL) she isn't the most optimal CM user.

I really am just a bigger fan of protect for her last move slot since it eases the transition from defensive to offensive more seamless, and a lot of utility as well making scarf users a liability against it. From there it gives you the advantage of outspeeding and checking mons that normally would outspeed and given your transition to mega form trouble, e.g. Keldeo/Bisharp.
Yeah, I know, that last part was kind of a joke lol

Protect Diancie is interesting, using the move to mega evolve safely and getting a speed boost, like Medicham does with Fake Out. Would its set be something like Moonblast/Diamond Storm/Earth Power/Protect then?
 
Yeah, I know, that last part was kind of a joke lol

Protect Diancie is interesting, using the move to mega evolve safely and getting a speed boost, like Medicham does with Fake Out. Would its set be something like Moonblast/Diamond Storm/Earth Power/Protect then?

Yep that is what I use. I really don't use MDiancie as a sweeper but more a clean up. This also has the added advantage of being played like Aegis in that you can stay in base form to take down MMence via Diamond storm + Moonblast and from there once Mence is out you can proceed to use Protect for the appropriate match up despite whatever remains of your HP since it will essentially be preserved. Aside that it makes a great scout against choice users and eases switch ins to preserve momentum against mons like Excadrill/Lando, for the rest the speed creep hits them hard enough. It also helps in wasting weather turns, which I find a neat bonus against Rain teams alongside tripping over MLops trying to HJK.

As for the EVs... I have difficulties making a mixed set since you ideally want 395 attack if you want to get past special walls but that would mean sacrificing your SpA which in turn makes it harder to muscle through physical walls like Gliscor. For these I honestly just EV more depending on the team composition, if I have more physcial attackers I settle for a lower Atk investment and more for SpA and vice versa since the point is to take down walls that would hinder your team.

Really people need to try out protect it works wonders, I've only ever seen myself using Protect since the rest I find are CM/RP/4 attacks or most of the time just end up dying or taking too much damage in base form to be of any threat.
 
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Hi all, I'm a bit green when it comes to competitive Pokemon battling, and had a few thoughts on Diancie and its mega evolution. Specifically, I was giving thought to its potential in a sand-storm team.

To begin with, I'm basing my thoughts on this set:

719.png

Diancie @ Diancite
Hasty, 252 HP, 252 Sp.Atk, 4 Atk.

-Moonblast
-Diamond Storm
-Earth Power
-Stealth Rock/Hidden Power Fire


Alright, here are my basic thoughts: Diancie, even in its mega form, seemed a bit lack-luster to me at first. Mixed attacking capabilities on both, but its physical side is fairly well limited to Diamond Storm. Basic form has good defenses, but pretty much anything steel sends it packing. Mega form has solid defenses, good speed, and an ability that could potentially wreak havoc, but loses some of its bulk. So, to that end, how about using Mega Diancie in a sand-storm? It would have fantastic special bulk thanks to its rock typing, and would also be able to bolster its lesser physical defense with a Diamond Storm early on.

For this to work, my thought is that it would fairly well need to run HP fire over Stealth rock (or possibly run protect for the sake of scouting), be paired with a stealth-rocking Hippowdon who could tank steel moves fairly well and auto-induce sandstorm, and also have something that deals with Steel types well; perhaps a Magnezone? My original thought was to pair it with a Tyranitar, but it strikes me that these two share a number of similar weaknesses.


So what do you think? Would Mega Diancie be a viable mega for a Sandstorm team given these traits and team members? What am I not thinking of? What else would benefit a team along these lines? Input is greatly appreciated, as I'm still learning =D
 
The problem I've noticed with HP Fire on Mega Diancie is that since you're only allowed 30 IVs in Speed, you lose that potential speed tie with other Base 110s such as Gengar, the Latis, Mega Gallade, Megagrosses not carrying Bullet Punch and are weakened enough for Earth Power to kill (even though you shouldn't ever stay in, regardless), ect.
 
First of all I wanted to confirm something: I just got my Diancie today, and it does the usual "guarenteed 3 IV's per legendary" thing. I am SRing right now to get a good Diancie... Until I realized I have no idea what one looks like.

What are Diancie's preferred natures? It says Naive on the stratdex but I figured I'd better go here first to get opinions. Mega Diancie seems good with Diamond Storm/ Moonblast/ Earth Power/ SR or HPfire or Protect, and I am leaning towards a set like this, but above all I need opinions.

Normally I would just go to showdown and test things until it works, but I am too busy with work so I can't do it like usual :(((( so please, help?
 
First of all I wanted to confirm something: I just got my Diancie today, and it does the usual "guarenteed 3 IV's per legendary" thing. I am SRing right now to get a good Diancie... Until I realized I have no idea what one looks like.

What are Diancie's preferred natures? It says Naive on the stratdex but I figured I'd better go here first to get opinions. Mega Diancie seems good with Diamond Storm/ Moonblast/ Earth Power/ SR or HPfire or Protect, and I am leaning towards a set like this, but above all I need opinions.

Normally I would just go to showdown and test things until it works, but I am too busy with work so I can't do it like usual :(((( so please, help?
Id say Naive if you go for Calm mind or protect, or Rash/Modest if you go for HPfire and rock polish. Since losing the 110 speed tie for HPfire is rather redundant.

The one ill recomend the most is the Naive one with protect and 3 attacks foregoing hpfire(You got teammates...Use them) to speed tie with lati@s Gengar and the likes while threathening non scarf versions of Terrakion and keldeo.
 
The problem I've noticed with HP Fire on Mega Diancie is that since you're only allowed 30 IVs in Speed, you lose that potential speed tie with other Base 110s such as Gengar, the Latis, Mega Gallade, Megagrosses not carrying Bullet Punch and are weakened enough for Earth Power to kill (even though you shouldn't ever stay in, regardless), ect.
Tons of Latis carry HP Fire/Fighting for Ferrothorn/Bisharp and you check them anyway (unless they happen to have Surf; then you're fucked) while Gengar's LO Shadow Ball can't OHKO Naive after Rocks, but neither can Diamond Storm so it's too much of a crapshoot for him anyway. Earthpower can't OHKO Naive Mega Metagross without a CM boost while Meteor Mash will always OHKO even if you have 2 Diamond Storm boosts, so you shouldn't be fighting it anyway. You can beat Mega Gallade easy but I'm not sure a speed tie with him is worth as it can't OHKO you and you could just have a Talonflame deal with him.

EDIT: Forgot to edit Gallade's Attack when calcing; Close Combat is a guaranteed OHKO after Rocks. A single Diamond Storm boost makes you take 70% max, which is still a lot.
 
First of all I wanted to confirm something: I just got my Diancie today, and it does the usual "guarenteed 3 IV's per legendary" thing. I am SRing right now to get a good Diancie... Until I realized I have no idea what one looks like.

What are Diancie's preferred natures? It says Naive on the stratdex but I figured I'd better go here first to get opinions. Mega Diancie seems good with Diamond Storm/ Moonblast/ Earth Power/ SR or HPfire or Protect, and I am leaning towards a set like this, but above all I need opinions.

Normally I would just go to showdown and test things until it works, but I am too busy with work so I can't do it like usual :(((( so please, help?
I'm agreeing with the Naive nature. You definitely want to use both attacking stats, and base 110 speed is too good not to maximize. Sure, it's suddenly a crowded speed tier, but being able to outspeed Keldeo, Terrakion, Landorus, Infernape, Garchomp, and positive nature base 100's is too good to pass up.
 
Sorry if I come across a bit new to the competitive scene; I don't exactly have a lot of experience despite knowing at least a decent chunk about competitive battling, so I might be missing something.... This being said, I had a question.. What would the benefit be to using a Naive nature over Hasty? The reason I ask is because I just got a pretty decent Hasty Diancie through SRing, but I'd like to know if it's worth it to keep SRing for a Naive nature instead or if I should just keep this Hasty one.
 
Sorry if I come across a bit new to the competitive scene; I don't exactly have a lot of experience despite knowing at least a decent chunk about competitive battling, so I might be missing something.... This being said, I had a question.. What would the benefit be to using a Naive nature over Hasty? The reason I ask is because I just got a pretty decent Hasty Diancie through SRing, but I'd like to know if it's worth it to keep SRing for a Naive nature instead or if I should just keep this Hasty one.

I say keep it if you like the spread it has. I got a Hasty one, too (it had 4 max IVs, HP Ground and a 28 in Sp.Def). Screw going through that cutscene.
 
Sorry if I come across a bit new to the competitive scene; I don't exactly have a lot of experience despite knowing at least a decent chunk about competitive battling, so I might be missing something.... This being said, I had a question.. What would the benefit be to using a Naive nature over Hasty? The reason I ask is because I just got a pretty decent Hasty Diancie through SRing, but I'd like to know if it's worth it to keep SRing for a Naive nature instead or if I should just keep this Hasty one.
Hasty lowers your Defense and most priority attacks are physical so you want to minimize the damage you take from neutral ones.
 
I say keep it if you like the spread it has. I got a Hasty one, too (it had 4 max IVs, HP Ground and a 28 in Sp.Def). Screw going through that cutscene.
Wow, you definitely lucked out! And.. haha, yeah, that cutscene is pretty annoying the 30th time or so. I don't even know why they give you the option to give away your Diancie at all; both options end up with the same response from their "Master". The Bioshock fan in me caused me to choose "All right..." the first time due to the wording of the question...
Hasty lowers your Defense and most priority attacks are physical so you want to minimize the damage you take from neutral ones.
Ah, I see; that makes sense. I might just keep SRing, then. Although my IVs ended up being decent, they weren't THAT fantastic. I appreciate the help, thank you!
 
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