VGC Did i cook with this Milotic team?

https://pokepast.es/2527d49b436a3bf9

So I've been using this team recently and been having fun but I feel like there could be some improvements.


Athena (Milotic) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 100 Def / 4 SpA / 4 SpD / 148 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Substitute
- Protect

Milotic is the pokemon I wantedxto build around as Milotic with is Competitive Abillity punishes Intimidate pokemon (Incineroar) really hard and that's what I built the team around. Scald and protect are Self-explanatory on Milotic but icy wind is used as my speed control as with the investment in speed I after an icy wind drop outspeed any thing as high as a max speed Tornadus. Substitute is used instead pf protect here because I'm already getting so much recovery with terrain and Lefties Tera Fairy is used here to resist Urshifu-Dark and that's it.



Furry Bait (Incineroar) @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Fairy
EVs: 236 HP / 4 Atk / 60 Def / 92 SpD / 116 Spe
Careful Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Snarl


Incin for the most part is just Incin Tera Fairy for Dark-Fu its moveset is standard except for snarl (so I can extra bulky there) nothing special about Incin.





Monke (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Atk / 4 Def / 132 SpD / 116 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- Knock Off


Yet again a mon that needs not alot of explanation Fake Out for Flinch speed to outspeed with speed drop Wood Hammer for the strongest damage Grassy Glide for priority and Knock Off for Item removal (also Tera Poison to resist Fairy).




Godzilla (Baxcalibur) @ Loaded Dice
Ability: Thermal Exchange
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 124 HP / 52 Atk / 36 Def / 252 SpD / 44 Spe
Adamant Nature
- Icicle Spear
- Scale Shot
- Swords Dance
- Stomping Tantrum




Ok so this bax is built to be a kinda anti Lando mon as with one bosot in speed Bax outspeeds it,Ice Spear threatens quad super effective damage and Stomping Tantrum hurts its Tera options, also SD is self explanationatory to offset Intimidate Tera Poison lets me not be weak to Flutter Mane.

Fae (Clefairy) @ Eviolite
Ability: Friend Guard
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Life Dew
- Protect


Nothing special about Clefairy just a standard spread Moves and Tera and all. The reason I picked it is because I couldn't think if better options (Flamepon prolly would want Sd for this team).



Vandham (Thundurus-Therian) @ Life Orb
Ability: Volt Absorb
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wildbolt Storm
- Tera Blast
- Nasty Plot
- Protect


And finally Thunderus who is used as my other Sweeper Np needs no explanation and Tera Fairy is used to hard wall Raging Bolt And with Terablast suddenly Bolt is not happy and Wildbolt is Thuns highest base power move that also hits both opponents (also Lorb make damage go up).
 

Shaymin Sky

You, no, all of you, are my repentance.
is a Community Contributor
Hi Account Namr! Just read up on your team and I really like the strategy of Competitive Milotic as anti-intimidate, since Incineroar, Landorus-T, an d Arcanine-Hisui are everywhere atm. However there are a few changes I came up with that can help your team.

Set Changes:

I'd make :milotic: Tera Dragon instead of Fairy, this is to make MU's into Ogerporn-Hearthflame + support less of a pain. With your current team if someone leads Tera Firepon + Rillaboom, you don't have much ways to deny the Rillaboom Fake out into Ivy Cudgel. You do have intimidate but even neutral Firepon threatens to KO most of your team + 15% chip. Tera Fairy also makes the matchup into Urshifu-Rapid-Strike a bit complex, what if you need to Tera Milotic but Urshifu-RS is also on the field?

For move set changes I wouldn't do much. I'd only change Substitute for Haze to make the Dondozo + Commander matchup not an instant loss. This can help vs Calm Mind Pokemon like Flutter Mane and Raging Bolt.

Apart from the Tera I'd give Milotic 156 Spa EV's while getting rid of almost all speed EV's, and reducing Def EV's by a lot. I don't think trying to outspeed :Tornadus: after -1 is relevant much since, it has tailwind and likely ways to deny Fake Out through its ally. My explanation for the SPA EV's is it guarantees the OHKO on Assault Vest 128Spdef :incineroar: (when at +2).

Athena (Milotic) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
Tera Type: Dragon
EVs: 244 HP / 84 Def / 156 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Haze
- Protect

Next up is :Rillaboom: and I'm certain an offensive :Meadow Plate: set here is the way to go instead of :assault vest:. this allows you to better abuse the Icy Wind speed drops with strong Wood Hammers, and abuse the deterrence of Intimidate even further. The only other changes I'd make are Tera Grass to secure more OHKO's with Grassy Glide, and Protect or high horse power instead of Knock Off. HHP is just for :raging bolt: since it walls solo grass Rillaboom pretty badly. Protect is also really good on on non-choiced breakers since the opponent is inclined to double into said breaker. Fake out into Protect is also a way to get your opponents to -2 speed instead of -1, and you can also get slight chip with your ally during those protect turns to solidify kills. The EV's aren't too notable besides being EV'd to outspeed :Tornadus: and :ogerpon: at -1 speed.

Rillaboom @ Meadow Plate
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 252 HP / 132 Atk / 4 Def / 4 SpD / 116 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- protect / high horse power
- Fake Out

For Incineroar the only change I suggest is Tera Ghost instead of Fairy, you really want a CC immunity on Incineroar and ghost can prevent an opposing fast fake out from messing up your lead.

Slot Changes

:Baxcalibur: -> :urshifu: (RS)

You mention within your RMT that you are worried about :urshifu:(SS) and thats a good worry to have but I think you go about it the wrong way. Generally speaking you rather not have your sole answer to a threat be Tera (or clefairy), and I think Urshifu-Rapid-Strike is a great way to remedy this weakness. Urshifu-RS also serves as the anti Landorus you mentioned with the former Baxcalibur, and this will be done by using Scarf Tera Water Urshifu-RS. The crits ignore :landorus-therian: Intimidate and it gets through :landorus: if it's behind a Substitute. The :choice scarf: also give you more consistent speed control beyond Icy Wind. The Scarf Urshifu-RS will have a bit of Special Defense to help survive Flutter Mane hits after Tera Water.

Urshifu-Rapid-Strike (F) @ Choice Scarf
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 46 HP / 162 Atk / 14 Def / 108 SpD / 180 Spe
Adamant Nature
IVs: 20 SpA
- Surging Strikes
- Close Combat
- Ice Spinner
- U-turn

:clefairy: -> :Raging Bolt:

Clefairy Just doesn't mesh with a team like this at all, and for good reason. Clefairy's whole gimmick is it excells in support while having the drawback of being.... a Clefairy (has 0 offensive pressure). Clefairy can only work if you are using a strategy that involves a lot of setup + offensive pressure on the other ally slot (Kommo-O is an example).

For that reason I am replacing :clefairy: with :Raging Bolt: as the new defensive backbone of the team. We'll be using an Assault Vest set along with Tera fairy which is largely un-killable, and very, VERY strong! Raging Bolt also helps with the :Ogerpon-Hearthflame: and :Tornadus: matchup while also giving further priority, making speed control even less of an issue for you. Raging Bolt also has Electro Web if you want a different speed dropping attack, so your teams a lot more versatile into different matchups.

Raging Bolt @ Assault Vest
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 244 HP / 60 Def / 108 SpA / 20 SpD / 76 Spe
Modest Nature
IVs: 20 Atk
- Electroweb
- Draco Meteor
- Thunderclap
- Snarl

Last but not least :thundurus-therian: -> :Landorus:

Unfortunately :Thundurus-Therian: isn't very good in VGC, however I do see the need for a special attacking breaker and a flying type so Landorus is the obvious choice. The Tera of choice here on :Landorus: is definitely Poison, since you lack a natural Flutter Mane resist- I mean Fairy resist! This team can't fit the usual good Fire or Steel types but your matchup into :flutter mane: should be ok with the emergency Tera's and Rillaboom priority. Another reason I really wanted Landorus on this team was to check :raging bolt: since it kind of kills the team Right now. We'll be using the standard Earth Power + Sludge Bomb Protect Substitute set, this can help greatly in the Psyspam matchup especially with the combination of Substitute + Protect.

Landorus @ Life Orb
Ability: Sheer Force
Level: 50
Tera Type: Poison
EVs: 84 HP / 44 Def / 124 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Bomb
- Substitute
- Protect

Final Team is https://pokepast.es/20f8307125ae01b0 and I hope this RMT helped, really cool idea to use Milotic I haven't seen it much but I can see the value in it :pmd/shaymin sky:
 
Last edited:
Hi Account Namr! Just read up on your team and I really like the strategy of Competitive Milotic as anti-intimidate, since Incineroar, Landorus-T, an d Arcanine-Hisui are everywhere atm. However there are a few changes I came up with that can help your team.

Set Changes:

I'd make :milotic: Tera Dragon instead of Fairy, this is to make MU's into Ogerporn-Hearthflame + support less of a pain. With your current team if someone leads Tera Firepon + Rillaboom, you don't have much ways to deny the Rillaboom Fake out into Ivy Cudgel. You do have intimidate but even neutral Firepon threatens to KO most of your team + 15% chip. Tera Fairy also makes the matchup into Urshifu-Rapid-Strike a bit complex, what if you need to Tera Milotic but Urshifu-RS is also on the field?

For move set changes I wouldn't do much. I'd only change Substitute for Haze to make the Dondozo + Commander matchup not an instant loss. This can help vs Calm Mind Pokemon like Flutter Mane and Raging Bolt.

Apart from the Tera I'd give Milotic 156 Spa EV's while getting rid of almost all speed EV's, and reducing Def EV's by a lot. I don't think trying to outspeed :Tornadus: after -1 is relevant much since, it has tailwind and likely ways to deny Fake Out through its ally. My explanation for the SPA EV's is it guarantees the OHKO on Assault Vest 128Spdef :incineroar: (when at +2).

Athena (Milotic) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
Tera Type: Dragon
EVs: 244 HP / 84 Def / 156 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Haze
- Protect

Next up is :Rillaboom: and I'm certain an offensive :Meadow Plate: set here is the way to go instead of :assault vest:. this allows you to better abuse the Icy Wind speed drops with strong Wood Hammers, and abuse the deterrence of Intimidate even further. The only other changes I'd make are Tera Grass to secure more OHKO's with Grassy Glide, and Protect or high horse power instead of Knock Off. HHP is just for :raging bolt: since it walls solo grass Rillaboom pretty badly. Protect is also really good on on non-choiced breakers since the opponent is inclined to double into said breaker. Fake out into Protect is also a way to get your opponents to -2 speed instead of -1, and you can also get slight chip with your ally during those protect turns to solidify kills. The EV's aren't too notable besides being EV'd to outspeed :Tornadus: and :ogerpon: at -1 speed.

Rillaboom @ Meadow Plate
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 252 HP / 132 Atk / 4 Def / 4 SpD / 116 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- protect / high horse power
- Fake Out

For Incineroar the only change I suggest is Tera Ghost instead of Fairy, you really want a CC immunity on Incineroar and ghost can prevent an opposing fast fake out from messing up your lead.

Slot Changes

:Baxcalibur: -> :urshifu: (RS)

You mention within your RMT that you are worried about :urshifu:(SS) and thats a good worry to have but I think you go about it the wrong way. Generally speaking you rather not have your sole answer to a threat be Tera (or clefairy), and I think Urshifu-Rapid-Strike is a great way to remedy this weakness. Urshifu-RS also serves as the anti Landorus you mentioned with the former Baxcalibur, and this will be done by using Scarf Tera Water Urshifu-RS. The crits ignore :landorus-therian: Intimidate and it gets through :landorus: if it's behind a Substitute. The :choice scarf: also give you more consistent speed control beyond Icy Wind. The Scarf Urshifu-RS will have a bit of Special Defense to help survive Flutter Mane hits after Tera Water.

Urshifu-Rapid-Strike (F) @ Choice Scarf
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 46 HP / 162 Atk / 14 Def / 108 SpD / 180 Spe
Adamant Nature
IVs: 20 SpA
- Surging Strikes
- Close Combat
- Ice Spinner
- U-turn

:clefairy: -> :Raging Bolt:

Clefairy Just doesn't mesh with a team like this at all, and for good reason. Clefairy's whole gimmick is it excells in support while having the drawback of being.... a Clefairy (has 0 offensive pressure). Clefairy can only work if you are using a strategy that involves a lot of setup + offensive pressure on the other ally slot (Kommo-O is an example).

For that reason I am replacing :clefairy: with :Raging Bolt: as the new defensive backbone of the team. We'll be using an Assault Vest set along with Tera fairy which is largely un-killable, and very, VERY strong! Raging Bolt also helps with the :Ogerpon-Hearthflame: and :Tornadus: matchup while also giving further priority, making speed control even less of an issue for you. Raging Bolt also has Electro Web if you want a different speed dropping attack, so your teams a lot more versatile into different matchups.

Raging Bolt @ Assault Vest
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 244 HP / 60 Def / 108 SpA / 20 SpD / 76 Spe
Modest Nature
IVs: 20 Atk
- Electroweb
- Draco Meteor
- Thunderclap
- Snarl

Last but not least :thundurus-therian: -> :Landorus:

Unfortunately :Thundurus-Therian: isn't very good in VGC, however I do see the need for a special attacking breaker and a flying type so Landorus is the obvious choice. The Tera of choice here on :Landorus: is definitely Poison, since you lack a natural Flutter Mane resist- I mean Fairy resist! This team can't fit the usual good Fire or Steel types but your matchup into :flutter mane: should be ok with the emergency Tera's and Rillaboom priority. Another reason I really wanted Landorus on this team was to check :raging bolt: since it kind of kills the team Right now. We'll be using the standard Earth Power + Sludge Bomb Protect Substitute set, this can help greatly in the Psyspam matchup especially with the combination of Substitute + Protect.

Landorus @ Life Orb
Ability: Sheer Force
Level: 50
Tera Type: Poison
EVs: 84 HP / 44 Def / 124 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Bomb
- Substitute
- Protect

Final Team is https://pokepast.es/20f8307125ae01b0 and I hope this RMT helped, really cool idea to use Milotic I haven't seen it much but I can see the value in it :pmd/shaymin sky:
While I do like most of these changes I take only one minor problem with this, I genuinely despise any non Assault Vest rillaboom set
 
I'll say a few things I'm probably going to either REALLY have to learn Seedboom or find some clever Item menovering bc so far Seedboom doesn't feel to good and Also I'ma go Thunderbolt over Electroweb to have a more consistent Electric Move.
 
Hi Account Namr! Just read up on your team and I really like the strategy of Competitive Milotic as anti-intimidate, since Incineroar, Landorus-T, an d Arcanine-Hisui are everywhere atm. However there are a few changes I came up with that can help your team.

Set Changes:

I'd make :milotic: Tera Dragon instead of Fairy, this is to make MU's into Ogerporn-Hearthflame + support less of a pain. With your current team if someone leads Tera Firepon + Rillaboom, you don't have much ways to deny the Rillaboom Fake out into Ivy Cudgel. You do have intimidate but even neutral Firepon threatens to KO most of your team + 15% chip. Tera Fairy also makes the matchup into Urshifu-Rapid-Strike a bit complex, what if you need to Tera Milotic but Urshifu-RS is also on the field?

For move set changes I wouldn't do much. I'd only change Substitute for Haze to make the Dondozo + Commander matchup not an instant loss. This can help vs Calm Mind Pokemon like Flutter Mane and Raging Bolt.

Apart from the Tera I'd give Milotic 156 Spa EV's while getting rid of almost all speed EV's, and reducing Def EV's by a lot. I don't think trying to outspeed :Tornadus: after -1 is relevant much since, it has tailwind and likely ways to deny Fake Out through its ally. My explanation for the SPA EV's is it guarantees the OHKO on Assault Vest 128Spdef :incineroar: (when at +2).

Athena (Milotic) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
Tera Type: Dragon
EVs: 244 HP / 84 Def / 156 SpA / 4 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Haze
- Protect

Next up is :Rillaboom: and I'm certain an offensive :Meadow Plate: set here is the way to go instead of :assault vest:. this allows you to better abuse the Icy Wind speed drops with strong Wood Hammers, and abuse the deterrence of Intimidate even further. The only other changes I'd make are Tera Grass to secure more OHKO's with Grassy Glide, and Protect or high horse power instead of Knock Off. HHP is just for :raging bolt: since it walls solo grass Rillaboom pretty badly. Protect is also really good on on non-choiced breakers since the opponent is inclined to double into said breaker. Fake out into Protect is also a way to get your opponents to -2 speed instead of -1, and you can also get slight chip with your ally during those protect turns to solidify kills. The EV's aren't too notable besides being EV'd to outspeed :Tornadus: and :ogerpon: at -1 speed.

Rillaboom @ Meadow Plate
Ability: Grassy Surge
Level: 50
Tera Type: Grass
EVs: 252 HP / 132 Atk / 4 Def / 4 SpD / 116 Spe
Adamant Nature
- Wood Hammer
- Grassy Glide
- protect / high horse power
- Fake Out

For Incineroar the only change I suggest is Tera Ghost instead of Fairy, you really want a CC immunity on Incineroar and ghost can prevent an opposing fast fake out from messing up your lead.

Slot Changes

:Baxcalibur: -> :urshifu: (RS)

You mention within your RMT that you are worried about :urshifu:(SS) and thats a good worry to have but I think you go about it the wrong way. Generally speaking you rather not have your sole answer to a threat be Tera (or clefairy), and I think Urshifu-Rapid-Strike is a great way to remedy this weakness. Urshifu-RS also serves as the anti Landorus you mentioned with the former Baxcalibur, and this will be done by using Scarf Tera Water Urshifu-RS. The crits ignore :landorus-therian: Intimidate and it gets through :landorus: if it's behind a Substitute. The :choice scarf: also give you more consistent speed control beyond Icy Wind. The Scarf Urshifu-RS will have a bit of Special Defense to help survive Flutter Mane hits after Tera Water.

Urshifu-Rapid-Strike (F) @ Choice Scarf
Ability: Unseen Fist
Level: 50
Tera Type: Water
EVs: 46 HP / 162 Atk / 14 Def / 108 SpD / 180 Spe
Adamant Nature
IVs: 20 SpA
- Surging Strikes
- Close Combat
- Ice Spinner
- U-turn

:clefairy: -> :Raging Bolt:

Clefairy Just doesn't mesh with a team like this at all, and for good reason. Clefairy's whole gimmick is it excells in support while having the drawback of being.... a Clefairy (has 0 offensive pressure). Clefairy can only work if you are using a strategy that involves a lot of setup + offensive pressure on the other ally slot (Kommo-O is an example).

For that reason I am replacing :clefairy: with :Raging Bolt: as the new defensive backbone of the team. We'll be using an Assault Vest set along with Tera fairy which is largely un-killable, and very, VERY strong! Raging Bolt also helps with the :Ogerpon-Hearthflame: and :Tornadus: matchup while also giving further priority, making speed control even less of an issue for you. Raging Bolt also has Electro Web if you want a different speed dropping attack, so your teams a lot more versatile into different matchups.

Raging Bolt @ Assault Vest
Ability: Protosynthesis
Level: 50
Tera Type: Fairy
EVs: 244 HP / 60 Def / 108 SpA / 20 SpD / 76 Spe
Modest Nature
IVs: 20 Atk
- Electroweb
- Draco Meteor
- Thunderclap
- Snarl

Last but not least :thundurus-therian: -> :Landorus:

Unfortunately :Thundurus-Therian: isn't very good in VGC, however I do see the need for a special attacking breaker and a flying type so Landorus is the obvious choice. The Tera of choice here on :Landorus: is definitely Poison, since you lack a natural Flutter Mane resist- I mean Fairy resist! This team can't fit the usual good Fire or Steel types but your matchup into :flutter mane: should be ok with the emergency Tera's and Rillaboom priority. Another reason I really wanted Landorus on this team was to check :raging bolt: since it kind of kills the team Right now. We'll be using the standard Earth Power + Sludge Bomb Protect Substitute set, this can help greatly in the Psyspam matchup especially with the combination of Substitute + Protect.

Landorus @ Life Orb
Ability: Sheer Force
Level: 50
Tera Type: Poison
EVs: 84 HP / 44 Def / 124 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Bomb
- Substitute
- Protect

Final Team is https://pokepast.es/20f8307125ae01b0 and I hope this RMT helped, really cool idea to use Milotic I haven't seen it much but I can see the value in it :pmd/shaymin sky:
So after some calcing I went 148 Adamant Tera Grass as that with no intim drop lets me always Ohko the most common Flutter spread on Pikalytics with Tera Grass and an intimidate drop ohko the most common Flutter set I found on pikalytics
 

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