https://pokepast.es/2527d49b436a3bf9
So I've been using this team recently and been having fun but I feel like there could be some improvements.
Athena (Milotic) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 100 Def / 4 SpA / 4 SpD / 148 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Substitute
- Protect
Milotic is the pokemon I wantedxto build around as Milotic with is Competitive Abillity punishes Intimidate pokemon (Incineroar) really hard and that's what I built the team around. Scald and protect are Self-explanatory on Milotic but icy wind is used as my speed control as with the investment in speed I after an icy wind drop outspeed any thing as high as a max speed Tornadus. Substitute is used instead pf protect here because I'm already getting so much recovery with terrain and Lefties Tera Fairy is used here to resist Urshifu-Dark and that's it.
Furry Bait (Incineroar) @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Fairy
EVs: 236 HP / 4 Atk / 60 Def / 92 SpD / 116 Spe
Careful Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Snarl
Incin for the most part is just Incin Tera Fairy for Dark-Fu its moveset is standard except for snarl (so I can extra bulky there) nothing special about Incin.
Monke (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Atk / 4 Def / 132 SpD / 116 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- Knock Off
Yet again a mon that needs not alot of explanation Fake Out for Flinch speed to outspeed with speed drop Wood Hammer for the strongest damage Grassy Glide for priority and Knock Off for Item removal (also Tera Poison to resist Fairy).
Godzilla (Baxcalibur) @ Loaded Dice
Ability: Thermal Exchange
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 124 HP / 52 Atk / 36 Def / 252 SpD / 44 Spe
Adamant Nature
- Icicle Spear
- Scale Shot
- Swords Dance
- Stomping Tantrum
Ok so this bax is built to be a kinda anti Lando mon as with one bosot in speed Bax outspeeds it,Ice Spear threatens quad super effective damage and Stomping Tantrum hurts its Tera options, also SD is self explanationatory to offset Intimidate Tera Poison lets me not be weak to Flutter Mane.
Fae (Clefairy) @ Eviolite
Ability: Friend Guard
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Life Dew
- Protect
Nothing special about Clefairy just a standard spread Moves and Tera and all. The reason I picked it is because I couldn't think if better options (Flamepon prolly would want Sd for this team).
Vandham (Thundurus-Therian) @ Life Orb
Ability: Volt Absorb
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wildbolt Storm
- Tera Blast
- Nasty Plot
- Protect
And finally Thunderus who is used as my other Sweeper Np needs no explanation and Tera Fairy is used to hard wall Raging Bolt And with Terablast suddenly Bolt is not happy and Wildbolt is Thuns highest base power move that also hits both opponents (also Lorb make damage go up).
So I've been using this team recently and been having fun but I feel like there could be some improvements.
Athena (Milotic) @ Leftovers
Ability: Competitive
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 100 Def / 4 SpA / 4 SpD / 148 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Icy Wind
- Substitute
- Protect
Milotic is the pokemon I wantedxto build around as Milotic with is Competitive Abillity punishes Intimidate pokemon (Incineroar) really hard and that's what I built the team around. Scald and protect are Self-explanatory on Milotic but icy wind is used as my speed control as with the investment in speed I after an icy wind drop outspeed any thing as high as a max speed Tornadus. Substitute is used instead pf protect here because I'm already getting so much recovery with terrain and Lefties Tera Fairy is used here to resist Urshifu-Dark and that's it.
Furry Bait (Incineroar) @ Sitrus Berry
Ability: Intimidate
Level: 50
Tera Type: Fairy
EVs: 236 HP / 4 Atk / 60 Def / 92 SpD / 116 Spe
Careful Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Snarl
Incin for the most part is just Incin Tera Fairy for Dark-Fu its moveset is standard except for snarl (so I can extra bulky there) nothing special about Incin.
Monke (Rillaboom) @ Assault Vest
Ability: Grassy Surge
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 4 Atk / 4 Def / 132 SpD / 116 Spe
Adamant Nature
- Fake Out
- Wood Hammer
- Grassy Glide
- Knock Off
Yet again a mon that needs not alot of explanation Fake Out for Flinch speed to outspeed with speed drop Wood Hammer for the strongest damage Grassy Glide for priority and Knock Off for Item removal (also Tera Poison to resist Fairy).
Godzilla (Baxcalibur) @ Loaded Dice
Ability: Thermal Exchange
Level: 50
Shiny: Yes
Tera Type: Poison
EVs: 124 HP / 52 Atk / 36 Def / 252 SpD / 44 Spe
Adamant Nature
- Icicle Spear
- Scale Shot
- Swords Dance
- Stomping Tantrum
Ok so this bax is built to be a kinda anti Lando mon as with one bosot in speed Bax outspeeds it,Ice Spear threatens quad super effective damage and Stomping Tantrum hurts its Tera options, also SD is self explanationatory to offset Intimidate Tera Poison lets me not be weak to Flutter Mane.
Fae (Clefairy) @ Eviolite
Ability: Friend Guard
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 140 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Life Dew
- Protect
Nothing special about Clefairy just a standard spread Moves and Tera and all. The reason I picked it is because I couldn't think if better options (Flamepon prolly would want Sd for this team).
Vandham (Thundurus-Therian) @ Life Orb
Ability: Volt Absorb
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Wildbolt Storm
- Tera Blast
- Nasty Plot
- Protect
And finally Thunderus who is used as my other Sweeper Np needs no explanation and Tera Fairy is used to hard wall Raging Bolt And with Terablast suddenly Bolt is not happy and Wildbolt is Thuns highest base power move that also hits both opponents (also Lorb make damage go up).