Both of your solutions would work perfectly. However, there would still be rampant D/Cing in Free mode... but I guess I could live with that if rated mode gets cleaned up. I'd gladly sign this.I have done my part my sending a support ticket with regards to this issue.
If TPCi didn't get a favourable response, I will do a petition for it. It is we who bought the game to use the service. :)Code:Hi TPCi, Thanks for setting up the Ratings Mode battle in GBU. However, due to the fact the game reports to the GBU server, and the way the ratings are calculated, there are a lot of instances where players Disconnects during the battle or after the battle when they knew they are losing or have lost as they do not wish to lose their ratings. The situation has been so bad lately that there is no one in Random Match Ups. I can even use my another DS console and another copy of Pokémon Black (J) to log in Wifi Random Matchup Ratings mode to fight against myself. Even if there are opponent, they are bound to disconnect during battles when they are losing. (Or what fandom called Ragequits) The situation has been really bad, else I will not even bother to write this support ticket. I am pretty sure I am not the first person to address this issue. I do have some recommendations: 1. Autoloss if user disconnects As stated on your GBU FAQ, it is player's responsibility to ensure stable internet connection. Before a match starts, points are deducted from the player's rating first, then reimburse back after the match ends. If a player disconnect during the match, the ratings lost will serve as disconnect penalty. 2. Eliminate negative ratings after matches Another way to solve this issue is to award small amount of ratings to the trainer who lost the match while rewarding the trainer who won with a bigger ratings. This will eliminate intentional disconnecting during matches. I really hope you guys could solve this issue, as a lot of players that I discussed over the world has responded that the ragequitting are so bad that they rather stick to Free mode. Regards, Soon
Both of your solutions would work perfectly. However, there would still be rampant D/Cing in Free mode... but I guess I could live with that if rated mode gets cleaned up. I'd gladly sign this.
Lots of dubious design choices are what has caused this problem. On top of the solutions you suggested, I'd add something about removing the after-battle "WIN! - LOSE." screen. I mean, really. I'd bet that screen causes 50% of D/Cs in Free mode. Only competetive players would ever touch this mode. What competetive player likes to lose? What competetive player likes having it rubbed in their face for 10 seconds after battle when they already know they just lost!?!?
This isn't some obnoxious arcade game. Why does it act like one!?
Simple fix: Go ahead and display a big happy "WIN!" for the winner, and for the loser, display nothing, or a "Nice Try!" screen... anything but a big, discouraging LOSE(R). I also really like the idea for giving out some sort of rewards for players who have competed in XX number of matches, regardless of outcome, to help reduce D/Cing like PBR did.
That happens if they D/C as the rating is being sent.theres this wierd glitch somebody got me with where they dced while the win was saving.
I got the win but no rating
Both of your solutions would work perfectly. However, there would still be rampant D/Cing in Free mode... but I guess I could live with that if rated mode gets cleaned up. I'd gladly sign this.
Hello Soon!
Thank you for contacting the Pokémon Support Team.
We see that you have suggestions on how we can improve our GBU tournament disconnections. We do appreciate all of your feedback and Thank You for taking to time contact the Pokémon Support Team with your issue.
We know that you're very excited to have your voice heard and we have forwarded your ticket to the appropriate team to take action and investigate.
If you have any other information concerning your issue, please update this ticket!
Thank you for playing Pokémon
Sincerely,
Pokémon Support Team
Well, even if it was a bot, at least it was uplifting; the response I got was along the lines of, "Suck it up, we made the game this way for a reason."I have gain slightly more confidence in TPCi
I believe they should be forwarding that ticket to the Japs. Hope the system can be greatly improved for the next GBU system maintenance. :)
This one is rather funny
Start of the Match
Opponent sends out Blaziken
Go! Cloyster!
Blaziken uses Protect
Cloyster uses Shell Smash
Speed Boost Activates
> My face. I'm like lolwut wdf. Damn Sav's.... Use legit pokes
Turn 2
Cloyster uses Surf
Blaziken faints
SMH.
Opponent sends out Politoed
Drizzle activates.
In my head I say "Lol hes using Swift Swim Kingdra"
Turn 3
Cloyster come back! Go Medicham!
Politoed used HP
33% of Medichams HP gone
"Hes obviously seen all 6 of my pokes, wonder how this will play"Politoed used HP (Scarfed... lawl)
33% damage done
Medicham used HJK.
Politoed Fainted
Opponent sends out Kingdra.
I laugh, I carry one special poke for Weather Sweepers. Im confident the game is mine now
Medicham come back! Go Abomasnow!
Snow Warning activates
Kingdra used waterfall
Abomasnow fainted
"Meh"
Go Medicham!
Medicham used HJK!
It missed! Fuqing Missed!
Medicham faints
In the end I Shell Smashed, Sashed Stab Out rage, and Skill linked IS the win.
He DC's while the rating saves
:/
Amen. It's sad that the lower-ranked players are usually the most honorable.I don't even play rating mode anymore because of shit like that.
Understandable why the ass wants to quit, but DAMN. HE'S TOP IN THE WORLD. WHERE THE FUCK IS YOUR HONOUR.
The only reason I still "use" it is if nobody is on free mode (meaning I have to wait longer than 30 seconds).I have never touched the Battle Union, and I never will. It's like VR on Mario Kart Wii, if you have a high Rating, you lose more depending on how low the ranking of the winner is, in this case, not you.
I was about to win my first doubles. Someone named "soon" in Singapore D/C as the ratings were sent.
I have done my part my sending a support ticket with regards to this issue.
If TPCi didn't get a favourable response, I will do a petition for it. It is we who bought the game to use the service. :)Code:Hi TPCi, Thanks for setting up the Ratings Mode battle in GBU. However, due to the fact the game reports to the GBU server, and the way the ratings are calculated, there are a lot of instances where players Disconnects during the battle or after the battle when they knew they are losing or have lost as they do not wish to lose their ratings. The situation has been so bad lately that there is no one in Random Match Ups. I can even use my another DS console and another copy of Pokémon Black (J) to log in Wifi Random Matchup Ratings mode to fight against myself. Even if there are opponent, they are bound to disconnect during battles when they are losing. (Or what fandom called Ragequits) The situation has been really bad, else I will not even bother to write this support ticket. I am pretty sure I am not the first person to address this issue. I do have some recommendations: 1. Autoloss if user disconnects As stated on your GBU FAQ, it is player's responsibility to ensure stable internet connection. Before a match starts, points are deducted from the player's rating first, then reimburse back after the match ends. If a player disconnect during the match, the ratings lost will serve as disconnect penalty. 2. Eliminate negative ratings after matches Another way to solve this issue is to award small amount of ratings to the trainer who lost the match while rewarding the trainer who won with a bigger ratings. This will eliminate intentional disconnecting during matches. I really hope you guys could solve this issue, as a lot of players that I discussed over the world has responded that the ragequitting are so bad that they rather stick to Free mode. Regards, Soon