1st: Regis
2nd: Kalosian Delcatty (SV)
3rd: Kingler
2nd: Kalosian Delcatty (SV)
3rd: Kingler
Last edited:
Legends tell of ancient giants lurking deep within the caves of Kalos: a giant of rock, coated in the Luminous Moss of Glittering Cave; a giant of ice, hidden by the gloomy fog of Frost Cavern; and a giant of metal, polished to a mirror shine in Reflection Cave.
Kalosian Regirock
Type: Rock / Grass
Abilities: Clear Body / (Water Absorb)
Stats:
HP: 80Att: 100Def: 200SpA: 50SpD: 100Spe: 50Ancient Power
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Dazzling Gleam
Dig
Double Team
Earthquake
Energy Ball
Explosion
Facade
Flash
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hammer Arm
Hidden Power
Hyper Beam
Ingrain
Iron Defense
Lock-On
Mega Drain
Power Whip
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smack Down
Solar Beam
Stomp
Stone Edge
Strength
Sunny Day
Superpower
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Zap Cannon
ORAS:
Block
Drain Punch
Earth Power
Focus Punch
Giga Drain
Gravity
Ice Punch
Iron Head
Secret Power
Seed Bomb
Shock Wave
Signal Beam
Stealth Rock
Synthesis
Thunder Punch
Water Pulse
Worry Seed
Kalosian Regice
Type: Ice / Ghost
Abilities: Clear Body / (Cursed Body)
Stats:
HP: 80Att: 50Def: 100SpA: 100SpD: 200Spe: 50Amnesia
Ancient Power
Blizzard
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Dark Pulse
Double Team
Earthquake
Explosion
Facade
Flash Cannon
Fling
Focus Blast
Frost Breath
Frustration
Giga Impact
Hail
Hammer Arm
Haze
Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Ominous Wind
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Shadow Ball
Sleep Talk
Stomp
Strength
Superpower
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Zap Cannon
ORAS:
Block
Focus Punch
Foul Play
Gravity
Ice Punch
Iron Head
Secret Power
Shock Wave
Signal Beam
Snatch
Snore
Spite
Thunder Punch
Trick
Kalosian Registeel
Type: Steel / Psychic
Abilities: Clear Body / (Magic Bounce)
Stats:
HP: 80Att: 75Def: 150SpA: 75SpD: 150Spe: 50Ancient Power
Brick Break
Bulldoze
Charge Beam
Confide
Confusion
Curse
Double Team
Earthquake
Explosion
Facade
Flash Cannon
Fling
Focus Blast
Frustration
Giga Impact
Gyro Ball
Hammer Arm
Hidden Power
Hyper Beam
Iron Defense
Iron Head
Light Screen
Lock-On
Magic Coat
Mirror Coat
Mirror Shot
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Stomp
Strength
Sunny Day
Superpower
Swagger
Thunder
Thunder Wave
Thunderbolt
Toxic
Trick Room
Zap Cannon
ORAS:
Block
Endeavor
Focus Punch
Gravity
Ice Punch
Magic Room
Magnet Rise
Role Play
Secret Power
Shock Wave
Signal Beam
Skill Swap
Snore
Stealth Rock
Thunder Punch
Trick
Wonder Room
Zen Headbutt
also vanilla Regigigas is here too
Name: Spearow-Kalos
Type: Dark/Flying
Abilities: Keen Eye // Gluttony
Stats: 60/50/20/21/21/90 (+20/-10/-10/-10/-10/+20)
Movepool Changes: +Dark Pulse, Embargo, Flatter, Fling, Hone Claws, -Confide
Description: When a powerful noble moved into the region, they made the humble Spearow as their symbol. Ferocity amongst the common in order to get the commoners to like them. Of course, it was a fraud and the noble them made everyone's life worse. Spearow started getting better treatment than their usual treatment as a pest or minor inconvenience. They became spoiled and rounder as they were fed constantly. They still kept their awful temper and still made everyone hate them. If DrPumpkinz Krabby is added, they would be natural rivals, with Krabby serving under the entire line and Kingler acting as revolutionaries that take over and remove the family from the area. Because of this, stronger Krabbys are either closely guarded or taken care of.
Name: Fearow-Kalos
Type: Dark/Flying
Abilities: Keen Eye // Run Away
Stats: 75/80/55/51/51/120 (+20/-10/-10/-10/-10/+20)
Movepool Changes: +Dark Pulse, Embargo, Flatter, Fling, Hone Claws, Nasty Plot, -Confide
Description: As the new Spearows grew into Fearows, they started loosing the aggressiveness they once had and grew into a more cruel rule over the surrounding area. They demand everything from other Pokemon and have the other Pokemon gather them food. Fearow then distribute the food back but in much smaller quantities. If a Pokemon is found storing food for itself, it will be attacked and have it stolen from. Despite this, Fearow is quite a pushover if something outmatches it, deciding to run away and get allies if someone starts beating it in a fight.
Name: Monrow (Monarch + row)
Type: Dark/Flying
Abilities: Keen Eye // Swift Retreat
- Swift Retreat: This Pokemon can choose to switch out on the second turn of moves with a charge turn of invulnerability instead of attacking (Fly, Dig, Dive, etc). This list of moves does not include Sky Drop.
Stats: 106/110/60/53/77/130 (+31/+30/+5/+2/+26/+10) from Fearow-Kalos
Movepool Additions (from Fearow-Kalos): Knock Off, Nasty Plot, Spikes, Sucker Punch
Competitive: Monrow is a reworked Sanddern from DLCmons v1. Monrow has solid enough bulk combined with a blitzingly fast speed and solid offense. Using its signature ability, Swift Retreat, Monrow can outspeed its opponent, use Fly, avoid their attack, and then switch out or attack. This leads to the question of do I switch into a mon to tank a Fly or do they get a pivot off. Do I stay in and hit whatever comes in or do I end up hitting the Monrow. Monrow also packs several good options to help with its unoptimal stats, such as Recovery, Spikes, and Knock Off, the Pet Mods classic.
Description: Monrow developed a method with dealing with those that can threaten it by flying up high to avoid attacks and threaten an attack of their own. When the Pokemon then prepares to deal with the threat, Monrow can then decide to strike if it looks like it can get a good shot or run away and get help. Monrow use this trick, not only to deal with major threats, but also to bully smaller Pokemon.
Evolved from Skitty with Moon Stone in Kalos
Based on white cats, symbol of purity, enlightment and light.
Back when evolutions exclusive to regional forms aren’t a thing in Alola, Pokémon with low BST such as Alolan Raticate were simply made to fulfill in-game roles. Kalosian Delcatty, in this case, respect the “no exclusive evo” as Kalos came before Alola, out-universe chronologically. However, unlike Alolan Raticate, it is more akin to Diggersby where it got a powerful Hidden Ability that turns it from “okay” to “surprisingly great” if used well.
Name: Kalosian Delcatty
Stats
90 HP / 45 Atk / 80 Def / 45 SpA / 80 SpD / 45 Speed | 380 BST
(XY DLC is a Gen 6 Pet Mod, so standard Delcatty’s BST is rolled back to 380.)
Typing: Fairy / Fire
Abilities: Cute Charm / Illuminate | Light Power (!)
Light Power: Doubles the Pokémon’s Special Attack.
(!) If Kalosian Delcatty won, this Ability can be given to at least another official Pokémon not in the Kalos Pokédex, as well as future submissions. This is a very strong Ability so I'll discourage to give it to a Pokémon that is better than decent and higher than 50 Special Attack for regular Pokémon, or 90 for Mega Evolved Pokémon.
Notable Moves
Physical: Fake Out, Nuzzle
Special: Moonblast, Dazzling Gleam, Solar Beam, Energy Ball, Ice Beam, Thunderbolt, Grass Knot, Flamethrower, Fire Blast, Hidden Power
Status: Toxic, Protect, Substitute, Rest, Yawn, Thunder Wave, Heal Bell, Helping Hand, Sing, Swagger, Calm Mind, Wish, Cosmic Power
Description: Most of Kalosian Delcatty’s fur are pure white, able to refracting light and absorb sunlight to safely control fire. It is said that it’s blue flames will purge foul spirits.
Competitive Uses: Akin to official Kalos’ own Diggersby, Kalosian Delcatty is a Pokémon with low BST, but with a powerful Ability in Light Power that doubles it’s Special Attack. It also has an unique (within this Pet Mod) typing in Fairy / Fire, allowing it to stand out among the other Fairy-type introduced in Gen 6.
While a Moonblast or Fire Blast from it would be devastating, it has low Speed and barely above average bulk, causing Kalosian Delcatty to make the most of it’s defensive match-up coming from Fairy and Fire. Weakness to Stealth Rock doesn’t help. With that said, it have a pretty colorful coverage for a Fire-type Pokémon, meaning it want to run Energy Ball to scare off Ground, Rock and Water-type Pokémon.
Kalosian Vanillite, Vanillish, & Vanilluxe, The Crêpe Pokémon.
View attachment 689783
Fairy | Fairy / Ground | Fairy / Ground
Abilities: Levitate / Gluttony // Flash Fire (Heatproof on Vanillite and Vanillish)
Vanillite: 36 / 50 / 55 / 65 / 65 / 34 (+5 Def, +5 SpD, -10 Spe)
Vanillish: 51 / 65 / 75 / 80 / 80 / 44 (+10 Def, +5 SpD, -15 Spe)
Vanilluxe: 71 / 95 / 110 / 110 / 115 / 54 (+15 Def, +10 SpD, -25 Spe)
Notable movepool changes:
- All Ice-type and Water-type moves
- Weather Ball
+ STABs: Disarming Voice, Dazzling Gleam, Play Rough, Mud-Slap, Mud Shot, Earthquake, Bulldoze, Earth Power
+ Fire coverage: Flare Blitz, Flamethrower
+ Belch
+ Recycle
+ Setup: Calm MindVanilla cream. Technically they're not french crêpes but it's too cute!!!
Name: Glimmaltis
Ability: Seed Sower // Flower Gift
Type: Rock / Grass
Stats:
HP: 103
Attack: 65 - 135 (If Flower Gift is activated)
Defense: 115
Special Attack: 135 - 65 (If Flower Gift is activated)
Special Defense: 96
Speed: 86
BST: 600
Height: 3.0 m
Weight: 178.9 kg
Gender Ratio: 50.0% male, 50.0% female
Physical Moves Special Moves Status Moves Bullet Seed, Petal Blizzard, Power Whip, Rapid Spin, Seed Bomb Absorb, Giga Drain, Grass Knot, Hidden Power, Leaf Storm, Leaf Tornado, Mega Drain, Petal Dance, Stored Power Aromatherapy, Frustration, Grassy Terrain, Growth, Healing Wish, Ingrain, Leech Seed, Nature Power, Rage Powder, Refresh, Return, Spikes, Stockpile, Worry Seed
Description:
1) Concept
- Kalos has a lot of flower themes. Think of Florges, the mysterious destructive flower, or Lysandre, for instance, the latter being called Flordelis in German. Since Spain is close to France, I figured it wouldn't hurt to include a regional Glimmora able to evolve into Glimmaltis in Kalos.
- Glimmaltis's height reflect the three petals of the fleur-de-lis, symbolizing the three estates of society. Its weight, on the other hand, references the French Revolution. Even though the fleur-de-lis represented royalty, it had been repurposed during the upheaval. For instance, it was used to evoke emotions and rally support for the "right" cause. Moreover, it got intertwined with hope, renewal, and the beauty of a new France. All these information are to emphasize Glimmaltis's special role in the Kalos region; it does have a BST of 600, after all.
- I imagine in Kalos, whether it'd be in the past or in the future, Glimmaltis would be a vital part of the region, especially in locations that have been devastated by Yveltal or drought. It revitalizes them.
- As Glimmaltis and Kalosian Glimmora have been living for a long time in Kalos, especially nearby places influenced by Xerneas, they've become used to the purifying energy in their surrounding, leading to a type change. This would mean the Kalosian Glimmet line no longer knows any Poison moves, except for Toxic. Other than that, the Kalosian Glimmet line has the same movepool as the Paldean Glimmet line.
Description:
2) Competitive
- Glimmora from the Paldean region is known as an offensive hazard lead. Glimmaltis expands on this role with Seed Sower, improving its longevity and allowing it to set multiple hazards throughout the game. This is further emphasized by its good bulk and offensive power. With Giga Drain, Spiky Shield or Leech Seed, Glimmaltis should be able to stay relatively healthy even more.
- Right now, it doesn't seem like we have sufficient Rapid Spin users; Starmie is the only viable Pokémon in the Kalos region that comes to my mind. Thus, Glimmaltis can serve as a potentially new option for certain teams; it can even provide Grassy Terrain through Seed Sower to support the team. This is especially important in a generation where burn does 1/8 chip damage, among other unnerfed competitive elements. So, Glimmaltis doesn't mind too much switching into Will-O-Wisp or Scald. Between its bulk and typing, it can reasonably switch into most Water, Ground, and Electric Pokémon, such as Slowbro, Hippowdon, Zapdos, Mega Manectric or Rotom-W, among others.
- That said, Glimmaltis can run an offensive Rock Polish set for lategame potential. It's also a potential abuser of Sun as Flower Gift makes it tanky on the special side while increasing its physical damage output. Mega Charizard-Y will likely appreciate its ability to remove hazards. In VGC--I mention this because there's been some talk about its inclusion in the server--, Glimmaltis can well thrive on Sun teams as well as in the traditional Grass/Fire/Water core. It doesn't immediately faint to Fire moves, which is pretty huge for Grass Pokémon when Mega Charizard-Y is running around. Moreover, the Rock-type is useful enough to keep Mega Kangashkan in check. Grass + Rock + a natural immunity to Powder moves like Rage Powder is pretty appealing as this combo pressures common Pokémon like Mega Charizard-Y, Tyranitar, Rotom-W, Zapdos, etc. Lastly, it has Rage Powder, which greatly synergizes with Seed Sower.
- While Glimmaltis has high BST, it is well checked by Grass, Dragon, and certain Steel Pokémon, such as Chesnaught, Ferrothorn, Hydreigon, Goodra, Scizor, etc. Moreover, it does not have Synthesis. Therefore, it has to rely on forced switches and a combination of Grassy Terrain, Leftovers, Giga Drain or Leech Seed to keep itself healthy throughout the game.
Yeah no, I'm sorry but after discussing it, we think it should be vetoed. Omniboosts are insanely strong, and giving them to a lot of mons is gonna be tough, even without the Speed boost.Name: Garrison
Type: Normal
Category: Status
BP: -
Acc: -
PP: 20 (32)
Effect: Raises the user's Att, Def, SpA, & SpD by 1. Lowers the user's Eva by 3.
Distribution:
Viable Users:
Description: Big boosting move that lowers eva. Doesn't boost speed so it isn't insanely strong since lowering evasion isn't a huge downside.