I'm surprised no one is complaining about Huskar being terrible in competitive play...The hell you guys talking about? Drow, SF, and Bloodseeker are great in pubs.
Every hero is decent in pubs... as an example, Huskar, like Temperantia said, is not used in competitive, but it's pretty much the #1 pubstomper. My point is that Icefrog's idea of nerfing the big boys and buffing underused stuff might not really change the meta because those heroes don't work the way they are now, they need skill reworks.The hell you guys talking about? Drow, SF, and Bloodseeker are great in pubs.
Try to not use X first. Landing a torrent alone is harder and you will miss a lot if you never really touched Kunkka, he's a hard hero to master anyway, but the payoff can be big.
I agree in general, though I think that the nerf to lycan specifically will probably allow him to not be banned every game. His jungle game is severely weakened, which requires a lot less investment from the opposing team to stop. Additionally, although I think the nerfs to naga aren't super significant, she is more likely to make it through bans and she is a fantastic lycan counter.Every hero is decent in pubs... as an example, Huskar, like Temperantia said, is not used in competitive, but it's pretty much the #1 pubstomper. My point is that Icefrog's idea of nerfing the big boys and buffing underused stuff might not really change the meta because those heroes don't work the way they are now, they need skill reworks.
Kunkka needs to lane with another hero to set up torrent. It's as simple as that. Shadow Demon is a fun one but any ranged support with a stun (or veno) works too.Try to not use X first. Landing a torrent alone is harder and you will miss a lot if you never really touched Kunkka, he's a hard hero to master anyway, but the payoff can be big.
Torrent slows a bit after the disable, so it eases a bit to land a ship, but the ship is not that fast (650ms or something), so targeting exactly where the enemies are is not always the wise idea. At last, having X for the aftermath is usually better imo since you can catch a fleeing enemy, break a channeling etc.
from dotafire's guide to kunkka:
Also, if you're planning on carrying as him you need to make sure to get as much farm as possible to be even mildly effective.Throw a torrent as the initiator, right on the heroes in the front, it stuns and slows them, making it hard to get away. As soon as you throw the torrent, click on your ghost ship to be just in front of the enemies in the back, the ghost ship always goes forward a bit of an extra distance from what you selected it, so keep that in mind as you position it. Try to get the ghost ship to go through your teammates as it "delays" damage(makes your damage halved for a short time, but then it will all come back to you) and speeds you up as well. When the torrent lands the ghost ship is already on it's way, attack the first hero/creep in front of you to effect tidebringer, then use an x marks the spot on anybody that tries to get away, at full level 4 that will last for 4 seconds on delay,but since we're at level 2, throw another torrent down if it's off c/d yet and it should b almost immediately after x marks the spot affects the enemy hero, where you can again slash with tidebringer and with the rest of your teammates damage break down the last of the opponents.
HEROES NEW PLAYERS SHOULD PROBABLY PLAYwas pleasantly surprised to get an invite despite admitting i had no DotA experience. first game i played hard bots (didnt realize you could change difficulty; default is hard) and fed horribly :( but i dont think PA was a very good champ to pick for a beginner
That's why a lot of people give up easily and that's why the MM games are usually one-sided. Playing with bots is absolutely necessary if you have no clue how the game works, you might not give a fuck if you lose since you are still learning, but you'll ruin a match for 9 people and that's not funny (plus you'll be a dead weight for your team if you don't know how your hero works) The dota community is not friendly to newcomers, especially if they think they know everything. Most people who started on dota 2 are cocky as hell just because they stomp with Huskar/Lycan/TA and don't listen to anyone.Don't listen to those guys, play whoever the hell you want. Also don't bother practicing with bots, jump right into regular games (not captain's mode, though).
Also playing Invoker is way easier for some people than micro heroes like Visage or Chen. Depends on what you tend to be good at (memory and reaction time versus having five hands), really.
Well she isn't exactly a very micro intensive hero. Once you get your farm, all you need to be doing with those illusions is a-clicking and having basic positioning for your riptides.do you guys consider someone like naga tough, as a micro hero and all i find her quite easy but it may just be me
Well if your team gets you good farm (and they should) then radiance is a solid first item to get. In that case you should be sending illusions individually to jungle camps or to push lanes, which does take a little bit of micro. But the penalty for screwing it up isn't huge, you just don't farm as fast.Well she isn't exactly a very micro intensive hero. Once you get your farm, all you need to be doing with those illusions is a-clicking and having basic positioning for your riptides.
She is quite a simple carry, however, her ult has the potential to fuck over not only the enemy completely, but the your own team as well.
I have seen far to nagas make useless sk or enigma ults, usually through a lack of communication.
This is actually false. One of the reasons Enchantress can be better than Chen is because of pushing. She is able to control more creeps than Chen (for most of the early game), and her heal helps with this as well. The time limit (among other things) makes Enchantress lose its effectiveness past mid-game, meaning you'll have to try and fit her in a pushing lineup. Chen can fit in any lineup, and that's why we see him more than Enchantress.Despite having similar purposes, Enchantress is much, much easier than Chen for a few reasons. One is that Enchant has a rather small cooldown, so fucking up what you wanted to do with your creeps isn't nearly as big of a deal. Another is that she doesn't really use her creeps to push (because of the time limit on them) but rather to spam their skills and jungle easily. In addition, her skills (Nature's Attendant, Untouchable and Enchant when used on an enemy) can make her insanely difficult to kill. Also, she can semi-carry pretty damn effectively with her tankiness and Impetus.
tl;dr: New players should pick Enchantress if they want to try/practice with a micro-intensive hero.
Shift queue is something that should be written somewhere, nobody really told me back on the original DotA. It makes Puck the ultimate escaper with Phase Shift + Dagger, SK deadly as fuck and helps even for simple things like not wasting any second after a TP (and not cancelling by mistake) or sap/nightmare a foe right after ulting with Bane etc.Despite winning a game with Sand King I've decided I'm not great with him.
Any advice? I also need to learn how to queue up orders (apparently you can channel your ult then instantly blink which would come in quite handy!)
A common mistake of new players is relying on strict builds. Don't do that. Of course there are a few items that you'll always see on some heroes like Travel on Tinker or Dagger and Mana Boots on Initiators, but all in all, it depends a lot on who you are facing and who your paired with. That said, the rec builds are pretty accurate (maybe one or a couple a bit misleading) and very noob-friendly if you never touched the hero. Basically, try to respect the role of the hero: if he's a damage whore (like Kunkka or Bounty Hunter), don't try to make him a dps hero, if he needs to survive in a teamfight to be effective (like Leshrac/Krobelus), have the luxury to focus on tankish items, if you work better as a dedicated support, aim for mek/pipe/force staff/wards, let the carry farm and so on.So I'm a noob. Quite literally as I have played all of 5 games.
I think I'm gonna stick with Chaos Knight, Lich, and Tide hunter until I'm bold enough to start trying carries. And by bold enough, I mean know what the hell is going on with builds. Does anyone have any advice on what items are great for certain roles? (besides what the game tells you for recommended builds.)
I've been poking around dotafire a bit, and seen a few other really great beginners guides, but the whole idea of getting your build together, when to buy what, etc is just kind of...intimidating.
Probably because I picked up the game and immediately met the cliff that it calls a learning curve. I'm spoiled by Leagues.