Overview
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After the Aegislash ban, many powerful wallbreakers that Aegislash stopped can now roam free without having to run additional coverage to get past it. By virtue of its typing and natural bulk, Doublade fills the void left by Aegislash's departure. Its ability to beat the likes of Mega Heracross, Mega Medicham, and Mega Gardevoir makes it a popular choice on stall teams. The fact that the metagame stopped preparing for its defensive typing after the Aegislash ban,
(AC) for example, such as Mega Medicham
stopped using forfeiting Fire Punch
, while and Mega Pinsir, Mega Heracross, and Terrakion
stopped using forfeiting Earthquake,
(AC) gives Doublade the ability to completely stop a few
important threats. Its
inability to be trapped immunity to trapping is a huge advantage over the likes of Ferrothorn and Skarmory,
who which need to run Shed Shell to avoid Shadow Tag and Magnet Pull from breaking their team down. Unfortunately, Doublade's ability No Guard makes all moves used against it such as Hydro Pump, Fire Blast, and Will-O-Wisp always hit. Doublade's Special Defense stat is also very mediocre, meaning it gets severely worn down by a few things it is supposed to counter, namely Mega Gardevoir
(remove hyphen), Latias,
(AC) and Latios. Doublade also suffers
because that its only form from a lack of of recovery
is apart from Rest,
requiring making it
to run require both Wish and Heal Bell support to function efficiently and wall threats consistently.
While Doublade has many flaws, it is irreplaceable for its niche in the OU metagame.
Mixed Wall
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name: Mixed Wall
move 1: Gyro Ball
move 2: Toxic
move 3: Sleep Talk / Sacred Sword / Pursuit
move 4: Rest
ability: No Guard
item: Eviolite
evs: 252 HP / 4 Atk / 252 SpD
ivs: 0 Spe
nature: Sassy
Moves
========
Gyro Ball is a strong STAB move that deals a lot of damage to the
things threats Doublade counters. Toxic cripples common switch-ins such as Mega Charizard X
/Y and Y, Talonflame, Mega Manectric, and bulky Ground- and Water-types. Sleep Talk is useful so Doublade will not be complete setup bait after
you use using Rest, while Sacred Sword is mainly for Bisharp,
who which would otherwise
be weakening you threaten Doublade, and to hit Heatran and Magnezone on the switch. Pursuit traps the likes of Gothitelle, Latias, and Latios. Rest is the only recovery Doublade gets,
(RC) and should only be used when Doublade gets weakened; it also cures its status.
Set Details
========
This EV spread in addition with Eviolite allows Doublade to take on Mega Gardevoir reliably, as Doublade is already physically bulky enough to take on Mega Pinsir, Mega Medicham, Mega Heracross, Terrakion, Hawlucha, Lucario, and Breloom. A Sassy nature with 0 speed IVs
maximizes Gyro Ball's power, allow
ing Doublade to score crucial OHKOs and 2HKOs on the threats it checks
and or counters.
Usage Tips
========
Doublade has an average Special Defense stat, so only switch in on resisted special attacks. Use Toxic early-game,
(AC) as Doublade forces many switches, and be careful around Pursuit trappers. Try to avoid getting worn down by certain threats if you also need
Doublade to take on other ones
: (colon) for example, don't switch it in on Latios if there is also a Mega Gardevoir on the opposing team.
Team Options
========
Doublade appreciates cleric support, so pairing it up with Chansey, Sylveon
, (AC) or Clefable is a good idea. Doublade needs to be paired with a counter to wallbreakers that beat it, such as Landorus, Mega Charizard Y,
(AC) and Crawdaunt
), (AC) since because they can take advantage of it very easily and threaten the rest of your team.
(period) so Specially defensive Gliscor, Chansey, and Chesnaught
, respectively, are options
wich that cover them
respectively. Doublade should also be paired up with an additional check to Mega Gardevoir,
since as it cannot always take it on on its own, so Jirachi makes for a good partner. Bisharp is a big threat to Doublade;
(SC) therefore,
(AC) checks to it such as Chesnaught and Mega Charizard X are amazing partners. Mega Charizard X also enjoys Slowbro and Landorus-T getting Toxiced and takes on stallbreakers such as Mew and Gengar. Heatran also pairs
up well with
Doubalde Doublade given that because it is able to switch into Mega Gardevoir's Hyper Voice
(RC) forcing and force it to go for Focus Blast, which gives Doublade an easier time switching into it the next turn. It also takes on Hidden Power Fire Latios and Mega Charizard-X without Earthquake. Checks to Keldeo, Mega Charizard X, and Landorus,
(AC) such as Mega Venusaur, Slowbro,
(AC) and Mandibuzz, respectively, are recommended, as they
can come in easily on Doublade.
Other Options
########
Doublade doesn't have many options in its arsenal, but Shadow Sneak is usable for finishing off weakened opponents such as Mega Medicham and Mega Gardevoir
(RC) and dealing chip damage before
you Doublade get
s KOed. A Swords Dance set with Shadow Sneak, Sacred Sword,
(AC) and a coverage move with a
n EV spread of 128 HP / 116 Atk / 48 Def / 216 SpD and a Sassy nature could work, as Doublade forces many switches;
(SC) however,
(AC) it's easily revenge killed by
Fire-types
(add hyphen) such as Mega Charizard X, Mega Charizard Y, Heatran, and Talonflame,
(AC) and it's easily walled by common Ground-types and physical walls
in the tier.
Checks & Counters
########
**Bisharp**: Bisharp threatens Doublade with Pursuit and Knock Off, but it must be careful not to switch into Sacred Sword.
**Mandibuzz**: Mandibuzz dislikes Toxic, but it walls Doublade and can wear it down with Foul Play or remove its Eviolite with Knock Off.
**Slowbro**: The best thing Doublade can do against Slowbro is Toxic it, but it heals any damage it has taken with Regenerator.
**Powerful Special Attackers**: Mega Charizard Y, Keldeo, Thundurus, and Manectric are some special attackers that force Doublade out
; (SC) however, they must be wary of switching into Toxic.
**Bulky Ground-types**: Gliscor walls Doublade completely
, (AC) and while Landorus-T and
Hippowdown Hippowdon don't like to switch into Toxic, they can tank any of Doublade's hits and force it out.
**Poison-types**: Amoonguss and Mega Venusaur don't
mind care (or 'don't mind Doublade', 'don't mind anything about Doublade', idc, just not 'don't mind about Doublade') about Doublade at all, and they can threaten it with Hidden Power Fire.
**Steel-types**: Heatran is
inmune immune to Toxic
(RC) and takes negligible damage from Gyro Ball,
(AC) and while Sacred Sword can't even 2HKO it. Skarmory and Ferrothorn can't do much damage to Doublade, but Doublade can't do much to them either,
(AC) and they can set up Stealth
Rocks Rock, use Leech Seed, or phaze
you out Doublade.
**Fire-types**: Talonflame, Mega Charizard X, and Mega Charizard Y take negligible damage from Doublade's attacks and can proceed to destroy it or set up on it for free; however, they also dislike Toxic.