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Doubles CAP Project thread! Stage 8: Stat Limits

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Sand Rush
Contrary
Competitive

Not really a fan of Arena Trap because although it traps plenty of non lando-t threats to sand, it does diddly squat vs lando-t itself, which could encourage even more lando-t usage.
 
Code:
VOTING RESULTS

1. sandrush
2. arenatrap
3. competitive
4. contrary

VOTING ROUNDS
----------------------------------------------
Array ( [contrary] => 2 [arenatrap] => 5 [competitive] => 5 [sandrush] => 10)
Array ( [competitive] => 5 [arenatrap] => 6 [sandrush] => 11)
Array ( [arenatrap] => 8 [sandrush] => 14)
----------------------------------------------
Array ( [contrary] => 3 [competitive] => 9 [arenatrap] => 10)
Array ( [competitive] => 10 [arenatrap] => 12)
----------------------------------------------
Array ( [contrary] => 7 [competitive] => 14)

Top 2 abilities will move on
 
Now it's time for the runoff between the top 2 options to determine the ultimate winner. This vote will last 24 hours.

Sand Rush
Arena Trap

This will be a Single Bold Vote (SBV).

Bold your votes and nothing else! A typical vote might look like the following:
Most Preferred

Please post only your votes in this thread. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to the peanut gallery or #doubles on IRC.

This voting round will last 24 Hours.
 
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