Why'd you choose bulky thundy instead of the now more common fast thundy? also, if you really want to beat garde, 124 attack evs on rachi gives you a guaranteed ohko on 4/0 garde, tho its a lot of investmentLess Hax (Diancie) @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Hax (Jirachi) @ Sitrus Berry
Ability: Serene Grace
EVs: 252 HP / 68 Def / 80 SpD / 108 Spe
Careful Nature
- Follow Me
- Icy Wind
- Iron Head
- Protect
Para hax (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Calm Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Taunt
Flinch hax (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Knock Off
Freeze hax (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 108 HP / 252 SpA / 148 Spe
Modest Nature
- Substitute
- Ice Beam
- Earth Power
- Protect
Sleep hax (Breloom) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Protect
Beating you to the Diancie + Jirachu core Derivatives.
Other than that it is a fairly standard offensive team that has some issues with M-Gard and Ferro, but other than that it does well for itself
Will put a better explanation later.
Originally I did run Fast Thund over Bulky thund, but I switched over later due to the fact that Thundurus was worn down a little too quickly, since there were many tims I would have to switch it in on weaker spread moves (or weak moves in general), and even the life orb recoil meant it can't come in time and time again and paralyze stuff, especially when Rocks are up.Why'd you choose bulky thundy instead of the now more common fast thundy? also, if you really want to beat garde, 124 attack evs on rachi gives you a guaranteed ohko on 4/0 garde, tho its a lot of investment