Resource Doubles OU Team Bazaar: Sample Teams here! [CLOSED]

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Top 8 isn't bad, I guess. Thanks to everyone who supported me throughout the season! Have the imports for my invites teams:


Basically got too caught up with VGC 18 release and PTCGO, and I hadn't played much since Snake ended, so I kind of ported one of the VGC 18 teams I'd made and liked into DOU. Manectric was a last-minute addition because I had no Mega and wanted something for that slot, but it turned out really well.
LASKER (Togekiss) @ Mago Berry
Ability: Serene Grace
EVs: 252 HP / 104 Def / 16 SpA / 112 SpD / 24 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Tailwind
- Encore

FISCHER (Rotom-Wash) @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 88 Def / 44 SpA / 80 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Electroweb
- Will-O-Wisp
- Ally Switch

CARLSEN (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 60 HP / 100 Atk / 96 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Protect

CAPABLANCA (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 188 HP / 12 Def / 228 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

KARPOV (Tapu Lele) @ Mago Berry
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 52 SpA / 92 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Calm Mind
- Protect

KASPAROV (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Protect



I built a second team for Demantoid at 2am the morning of the game, so by the time I woke up I decided that it was probably a better idea to just bring a team that had actually worked previously. I added Stomping Tantrum to my Snake Finals team, which I liked a lot, and went from there.
KOSUGE (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Hidden Power [Fire]

STADTER (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Stomping Tantrum
- Protect

PARK (Incineroar) @ Assault Vest
Ability: Blaze
EVs: 252 HP / 144 Atk / 72 Def / 24 SpD / 16 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Darkest Lariat
- U-turn

RIZZO (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 60 HP / 100 Atk / 96 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Protect

ZHENG (Zapdos) @ Wiki Berry
Ability: Static
EVs: 252 HP / 68 Def / 88 SpA / 52 SpD / 48 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roar

GLICK (Tapu Fini) @ Assault Vest
Ability: Misty Surge
EVs: 252 HP / 4 Def / 100 SpA / 48 SpD / 104 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Icy Wind
- Nature's Madness



Yellow Paint's teams always struck me as rather HO so I figured I could probably get a quick 6-5 advantage with an early game Scarf Hoopa-U. Never got to really use it because of circumstances but I don't regret bringing it.
HONEY BUNCHES (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Snarl
- Hidden Power [Ice]
- Protect

COCO POPS (Landorus-Therian) @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 4 Atk / 8 Def / 4 SpD / 244 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Rock Tomb

FROSTIES (Tapu Fini) @ Wiki Berry
Ability: Misty Surge
EVs: 252 HP / 88 Def / 4 SpA / 60 SpD / 104 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

FROOT LOOPS (Hoopa-Unbound) @ Choice Scarf
Ability: Magician
EVs: 140 Atk / 124 SpA / 244 Spe
Naive Nature
- Hyperspace Fury
- Hyperspace Hole
- Hidden Power [Ice]
- Gunk Shot

CAP'N CRUNCH (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 48 SpA / 92 SpD / 32 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Dazzling Gleam
- Shadow Ball

RICE KRISPIES (Aegislash) @ Steelium Z
Ability: Stance Change
EVs: 252 HP / 244 SpA / 8 SpD / 4 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield


Nothing much else to say, which is a first, I guess. Love all of you <3

ps: Mega Manectric is a good Pokemon
 
I guess I never got around to posting my DOU team, most people know what it is, I dont really change much up, make a few alterations after the introduction of USUM, but nothing major. I dont play DOU much anymore on a consistent basis, havent for a while now, just never posted my team, I would like to see the team live on though if i can, or at the least maybe one or two of the mons, i have really grown to appreciate this team and I wish you all the best in using it.



Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Stomping Tantrum
- Protect

Tyranitar (M) @ Darkinium Z
Ability: Sand Stream
EVs: 196 HP / 240 Atk / 72 Spe
Adamant Nature
- Rock Slide
- Crunch
- Low Kick
- Protect

Zapdos @ Wiki Berry
Ability: Static
EVs: 244 HP / 208 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Detect
- Tailwind

Suicune @ Mago Berry
Ability: Inner Focus
EVs: 252 HP / 32 Def / 120 SpA / 104 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Roar
- Tailwind

Amoonguss (M) @ Iapapa Berry
Ability: Regenerator
EVs: 204 HP / 208 Def / 96 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Energy Ball
- Sludge Bomb
- Spore
- Rage Powder

Tapu Lele @ Life Orb
Ability: Psychic Surge
EVs: 248 SpA / 16 SpD / 244 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Hidden Power [Fire]
- Protect



This team and its variants were originally borne after the Mega-Kang ban and a few mons and moves and especially the EVs have changed over time, but its still basically the same.

Team Breakdown:

Mega Metagross I doubt needs much explaining, the use of steel types in the DOU format is almost necessary, with the introduction of USUM I changed brick break to stomping tantrum since it is a much better move to accomplish the same task I had been using brick break for, which is basically a coverage move against pokemon that check metagross.

Tyranitar is overall a great check to about the half of TR setters that metagross or lele cant cover, its z move isnt resisted by too many pokemon, rock slide was selected after having stone edge for a long time because it gives access to another spread move with a chance to flinch, low kick is a solid check against heatran, snorlax, tyranitar, and ferrothorn, the speed ev is to outspeed mega meta under tailwind

Zapdos is both an offensive and defensive threat with tailwind at its disposal and most the EVs being put into HP along with having a berry, but it can also dish out some pretty nice hits as well , the speed ev is to outspeed scarf garchomp under tailwind, it was originally to outspeed scarf base 100 mons which includes one speed boost mega blaziken, but after seeing a couple scarf garchomp, it was 4 EV to outspeed garchomp so I decided to. Detect isnt necessary, but I prefer it because it allows to save zapdos and control the speed of the game better

Suicune overall is just a bulky tailwind setter, its great for setting up tailwinds in sand and rain, it can also hit decently and get burns if not paid attention to. The EV spread is max HP, speed to outspeed scarf landorus under tailwind, sp att investment is to take out bulkier salamence and some less bulky zygarde, roar is a great check against pokemon who are setting up, are a poor matchup for the partner mon at the end of tailwind and to switch trick room users out when you dont have the proper pokemon to deal with it on the field, it really just shifts the momentum, also it now gets inner focus

Amoongus soaks up hits and puts pokemon to sleep, thats really its whole job. Giga drain helps to keep a solid matchup against tapu fini and swampert, hidden power fire is new, its really because tailwind kartana is tough to deal with since it can get around rage powder. Its great for dealing with the trick room. The EV spread is pretty simple, 420 HP because well it should be obvious, its a multiple of 4, basically it takes all hits so it would be silly to EV for specific mons, basically I just made it bulky, the berry is new, i prefer it because it gives alot of hp at one time if i need to stay in with amoongus and cant switch it out for regenerator

Tapu lele is both the best and worst pokemon on the team, it supports metagross with psychic terrain, its decently fast without tailwind and it hits hard, but its also weak as crap and dies all the time, the EV spread may seem a bit odd, its so it can survive kingdra/ludicolo hydro vortex from a hydro pump when not in rain (so sandstorm usually), dazzling gleam has always been the move i prefer on lele, its a strong spread move with life orb and can pick up the KO while also dealing some damage to the other mon, HP fire is for ferrothorn mainly, but it comes in handy a lot against scizor, aegislash, genesect, and sometimes even mega metagross

Basically this team is built to ride tailwind so it can outspeed mons, its bulky enough to deal with other teams that are tailwind reliant, it has plenty of techs to stop TR from being set up, and then amoongus as a last ditch option, it is a pretty fun team to use once you get used to it, and can and has sustained playing in just about any metagame with only slight adjustments as needed.

Best of luck : )
 
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This team is probably my greatest and most fun team I've ever made:

Gengar-Mega (F) @ Gengarite
Ability: Shadow Tag
EVs: 20 HP / 168 SpA / 68 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Substitute
- Perish Song
- Protect

Durant (M) @ Choice Scarf
Ability: Truant
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Entrainment
- Iron Head
- X-Scissor
- Rock Slide

Zygarde @ Leftovers
Ability: Aura Break
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Extreme Speed
- Thousand Arrows
- Dragon Dance
- Protect

Gothitelle (F) @ Iapapa Berry
Ability: Shadow Tag
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Taunt
- Heal Pulse
- Protect

Incineroar (M) @ Incinium Z
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Darkest Lariat
- U-turn
- Protect

Politoed (M) @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Encore
- Perish Song
- Protect
This is a team me and my old friend Futatsuiwa of Sado made at the beginning of Sun and Moon but with a bit of changes. With Marshadow now banned and a lot more mons not having protect this team is better then ever. The idea is to make Durant entrainment truant onto the opposing teams mons, trap them, then set up or attack on the truant turns while protecting on the turns the opponent could attack. Perish trap was added for when you think an opponent is going to double protect, since that's what most people will do if you have a Durant out and both of their mons can protect. Incineorar may look weird here but it was chosen for fake out to stall perish trap turns and to beat hoopa which is definitely the biggest threat for this team. Below is a bunch of replays to show how the team works.

 

talkingtree

Workin' out, sleepin' in, takin' vitamins
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Doubles Captain
252+ Atk Scrafty All-Out Pummeling (195 BP) vs. 192 HP / 92 Def Hoopa-Unbound: 358-423 (102.5 - 121.2%)

Seems like Fightinium Scrafty directly outclasses Incineroar here. Not that I want to make that super frustrating team even better, but you should try it out and see if the Intimidate + Knock Off support helps.
 

Yellow Paint

working as intended
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Might as well make a team dump, though they might not be too user/ladder friendly. A lot of these are surprise sets designed to be used once and never again.


Magnezone @ Steelium Z
Ability: Sturdy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Magic Coat

Hawlucha @ Choice Scarf
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Entrainment
- High Jump Kick
- Sky Drop
- Encore

Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- X-Scissor
- Protect

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 156 HP / 212 Atk / 140 Spe
Naive Nature
- Zen Headbutt
- Bullet Punch
- Psych Up
- Protect

Volcanion @ Wiki Berry
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Sludge Bomb
- Protect
Saved this team for months. You beat this by bringing kyube or just doubling the hawlucha, but who on earth is gonna expect sturdy magic coat entrainment? Significantly better than the ladder version, but still a one-off gimmick. Theoried and tested with Nido.


Zapdos @ Psychic Seed
Ability: Static
EVs: 244 HP / 136 Def / 80 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost

Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 52 SpA / 92 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunderbolt
- Focus Blast

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Knock Off

Volcanion @ Mago Berry
Ability: Water Absorb
EVs: 200 HP / 220 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Sludge Bomb
- Protect

Aegislash @ Life Orb
Ability: Stance Change
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Crunch
- Dragon Dance
- Protect
Aura convinced me to use mega ttar, and I liked it quite a bit. This was originally an attempt to use suicune, but I caved and switched to zap. This team has a lot of my favorite mons and sets, so I use it often when I don't/can't prepare for opponents.


Diancie @ Hard Stone
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Diamond Storm
- Moonblast
- Trick Room
- Protect

Hoopa-Unbound @ Focus Sash
Ability: Magician
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Amoonguss @ Focus Sash
Ability: Effect Spore
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Spore
- Sludge Bomb
- Rage Powder
- Protect

Heatran @ Charcoal
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Eruption
- Fire Blast
- Earth Power
- Hidden Power [Ice]

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Sky Drop
- Protect

Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
IVs: 6 Spe
- Fake Out
- Water Spout
- Aura Sphere
- Dark Pulse
Ladder TR at its finest. If you can prevent a tr set through sash effect spore amoonguss and sash hoopa, you deserve to win. Ended up continuing to bring this in a teamlock bo3 vs marilli because none of my sashes ever got revealed.


Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Taunt
- Protect

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 176 HP / 68 Atk / 12 SpD / 252 Spe
Jolly Nature
- Iron Head
- Thunder Punch
- Bullet Punch
- Protect

Marshadow @ Marshadium Z
Ability: Technician
EVs: 8 HP / 172 Atk / 76 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

Volcanion @ Choice Scarf
Ability: Water Absorb
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Overheat
- Heat Wave
- Sludge Bomb

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Ice Beam
- Icy Wind
- Fusion Bolt
- Dragon Claw

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 164 Atk / 8 Def / 88 Spe
Adamant Nature
- Earthquake
- U-turn
- Knock Off
- Superpower
Just a megagross team, but of course I had to go and put a scarf volcanion on it. A vest or mago set would have helped me a lot in my match. The marsh spread came from marsh mirror paranoia, which evs to survive lo sneak.



Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 120 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Hurricane
- Tailwind
- Protect

Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
- Fake Out
- Hydro Pump
- Energy Ball
- Focus Blast

Marshadow @ Marshadium Z
Ability: Technician
EVs: 8 HP / 172 Atk / 76 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Protect

OMA (Omastar) @ Life Orb
Ability: Swift Swim
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Earth Power
- Shell Smash
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Taunt
- Protect

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 176 HP / 68 Atk / 12 SpD / 252 Spe
Jolly Nature
- Iron Head
- Thunder Punch
- Hammer Arm
- Protect
No, this wasn't just for the memes. I was most afraid of frania's sand and tr, so I tried making a rain team with different matchups from traditional rain. Ludi helps a bunch with fake out and beating fini, while omastar hits much harder than kingdra while not suffering from the speed loss due to the lack of scarfers in the current meta. Ironically enough, this stomped frania's tr team, but managed to lose to sand.


Well, that was fun. I've been here forever and never really gotten this far in tours, so I'm glad I managed to shake off my luckynbad reputation. Cheers.
 
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well, here I leave you team around naganadel

Tapu slayer (Naganadel) @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Draco Meteor
- Sludge Bomb
- Flamethrower

Princess Psyquic (Tapu Lele) @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Moonblast
- Taunt

Metal zapdos (Zapdos) @ Psychic Seed
Ability: Static
EVs: 244 HP / 56 Def / 52 SpA / 80 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Hidden Power [Ice]
- Roost

real steel (Aegislash) @ Ghostium Z
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- King's Shield
- Wide Guard
- Shadow Ball
- Flash Cannon

Legend (Gyarados-Mega) @ Gyaradosite
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Crunch
- Protect
- Waterfall
- Dragon Dance

rock and roll (Scrafty) @ Assault Vest
Ability: Intimidate
EVs: 236 HP / 212 Atk / 60 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Ice Punch
- Knock Off
This team is based on the power of naganadel since it has excellent offensive statistics that will allow us to control the domain of the fairies in the metagame such as Fini, Koko, Lele, Bulu, etc. Supported by Aegi and Mega Gyarados that is also a very good wallbreaker, allowing full coverage, aegislash gives support to both the offensive and defensive part of the team and without leaving behind zapdos supports naganadel and lele with its speed control helps to overcome lele scarf and tapu koko giving opportunity to this incredible wallbreaker.

(English not very reliable)
Naganadel
252 SpA Life Orb Naganadel Sludge Bomb vs. 0 HP / 4 SpD Tapu Lele: 330-393 (117.4 - 139.8%) -- guaranteed OHKO
252 SpA Life Orb Naganadel Sludge Bomb vs. 252 HP / 28 SpD Tapu Fini: 296-351 (86 - 102%) -- 12.5% chance to OHKO
252 SpA Life Orb Naganadel Flamethrower vs. 252 HP / 68 SpD Ferrothorn: 416-494 (118.1 - 140.3%) -- guaranteed OHKO
252 SpA Life Orb Naganadel Sludge Bomb vs. 0 HP / 4 SpD Tapu Koko: 476-562 (169.3 - 200%) -- guaranteed OHKO

Aegislash
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 28 SpD Tapu Fini: 249-294 (72.3 - 85.4%) -- guaranteed 2HKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 248 HP / 4 SpD Landorus-Therian: 382-450 (100.2 - 118.1%) -- guaranteed OHKO
252+ SpA Aegislash-Blade Never-Ending Nightmare (160 BP) vs. 252 HP / 68 SpD Ferrothorn: 264-312 (75 - 88.6%) -- guaranteed 2HKO
 
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Semi tr, Curse Lax and Lando Groundiniun

Guetta Ban Ban (Snorlax) @ Wiki Berry
Ability: Gluttony
EVs: 124 HP / 24 Atk / 252 Def / 108 SpD
Relaxed Nature
IVs: 0 Spe
- Stomping Tantrum
- Return
- Recycle
- Belly Drum

Rock Lee (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 168 HP / 100 Atk / 240 Spe
Adamant Nature
- Stealth Rock
- Rock Slide
- Earthquake
- U-turn

Feene Bigote (Tapu Fini) @ Iapapa Berry
Ability: Misty Surge
EVs: 252 HP / 36 Def / 220 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Heal Pulse
- Moonblast

Real Steal 2 (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Ice Punch
- Zen Headbutt
- Iron Head

Metal zapdos (Zapdos) @ Misty Seed
Ability: Pressure
EVs: 244 HP / 56 Def / 64 SpA / 80 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

King Mage (Hoopa-Unbound) @ Sitrus Berry
Ability: Magician
EVs: 80 HP / 236 Atk / 152 Def / 40 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect
 
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SUPPP , this is my team, with it, i got the top in laddering, so, enjoy, is a variation of the typical mix, scrafty camerup,
but whitout these garbage .
weakness: that garbage and marsh... oh! marsh is banned yey!

Rock & roll (Mawile-Mega) @ Mawilite
Ability: Huge Power
EVs: 252 HP / 12 Atk / 244 SpD
Brave Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Protect

JAZZY STUFF (Bronzong) @ Psychium Z
Ability: Heatproof
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
IVs: 0 Spe
- Hypnosis
- Heavy Slam
- Trick Room
- Protect

Smoke (Volcanion) @ Wacan Berry
Ability: Water Absorb
EVs: 252 HP / 244 SpA / 12 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Protect
- Sludge Bomb
- Flamethrower

Petare (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Rock Slide
- Protect

Red bull (Tapu Bulu) @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 188 Atk / 68 SpD
Brave Nature
IVs: 11 Spe
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Black hole sun (Hoopa-Unbound) @ Safety Goggles
Ability: Magician
EVs: 252 HP / 156 Atk / 100 Def
Sassy Nature
- Hyperspace Hole
- Hyperspace Fury
- Trick Room
- Protect
 
Trick Room Hyper Offense, psych up stat boosts are supposed to spread like a forest fire.
Pretty fun team to use, reached 1600 on the DOU ladder with it.

Aromatisse makes a great lead to deny any Taunts with Aroma Veil, allowing a Trick Room or Belly Drum from either Snorlax or Slowbro


Aromatisse @ Light Clay
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Trick Room
- Light Screen
- Reflect
- Ally Switch

Snorlax @ Aguav Berry
Ability: Gluttony
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Belly Drum
- Earthquake
- Return
- Protect

Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Psych Up
- Shadow Claw
- Sucker Punch

Diancie @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
IVs: 0 Spe
- Diamond Storm
- Dazzling Gleam
- Earth Power
- Trick Room

Mimikyu @ Mimikium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Psych Up
- Shadow Sneak
- Play Rough

Slowbro @ Eviolite
Ability: Oblivious
EVs: 144 HP / 112 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Trick Room
- Belly Drum
- Heal Pulse
- Zen Headbutt

 
With the new seasonal starting right after the marsh suspect there seems to be a lack of public teams people could use in tournaments, so i decided to share a bunch of teams that helped me win last seasonal/invitational and get me to the finals of DLT II. Most of them are in a separate resource i posted on the forums, but heres two that didn't fit there, but i still think are worth using:


Thats the Scizor variant of the sand balance core i have started noting people like to run and i think its a very good one as it gives you a strong win condition in SD Excadrill, while keeping very good defensive synergies. Scizor fits in both categories and kind of brings the team together.
Scizor (F) @ Scizorite
Ability: Technician
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Protect

Tyranitar (F) @ Shuca Berry
Ability: Sand Stream
EVs: 236 Atk / 20 Def / 252 Spe
Jolly Nature
- Rock Slide
- Ice Beam
- Taunt
- Stealth Rock

Excadrill (F) @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Protect

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 4 Atk / 156 Def / 12 SpA / 88 Spe
Quiet Nature
- Ice Beam
- Icy Wind
- Earth Power
- Fusion Bolt

Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 36 Def / 40 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect



Another Zor team, this time it focuses around its synergy with Zygarde, having Scrafty to support both with fake out and intimidate. This is a rather slow team, but between boosted priority, tailwind and very good defensive typings i never found that to be problematic.
Scizor-Mega @ Scizorite
Ability: Technician
Happiness: 0
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Scald
- Heal Pulse
- Taunt

Scrafty @ Wiki Berry
Ability: Intimidate
EVs: 240 HP / 212 Atk / 52 Def / 4 Spe
Adamant Nature
- Fake Out
- Low Kick
- Knock Off
- Taunt

Zygarde @ Choice Band
Ability: Aura Break
EVs: 160 HP / 244 Atk / 104 Spe
Adamant Nature
- Thousand Arrows
- Outrage
- Stone Edge
- Extreme Speed

Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 36 Def / 40 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 164 HP / 212 Atk / 132 SpA
Brave Nature
- Rock Slide
- Crunch
- Ice Beam
- Stealth Rock

Seems like Scizor teams should be doing very well right now, due to the massive rise in Metagross / Snorlax, so hopefully we're going to see more of it in upcoming seasonal / spl matches.
 
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New management, new samples!

I've been tasked with maintaining the sample teams in this thread moving forward, so I present you with the January 2018 lineup!


Metagross Tailwind Offense by Frania
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 200 HP / 56 Atk / 252 Spe
Jolly Nature
- Iron Head
- Stomping Tantrum
- Ice Punch
- Protect

Landorus-Therian @ Groundium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- U-turn
- Stealth Rock

Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 36 Def / 40 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Victini @ Choice Scarf
Ability: Victory Star
EVs: 32 HP / 224 Atk / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Final Gambit

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 252 HP / 180 Def / 76 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Scald
- Heal Pulse
- Haze

Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 4 Atk / 156 Def / 12 SpA / 88 Spe
Quiet Nature
- Ice Beam
- Icy Wind
- Dragon Tail
- Fusion Bolt


Scizor Balance by miltankmilk
Gale Thrust (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Powervolt (Zapdos) @ Misty Seed
Ability: Static
EVs: 232 HP / 132 Def / 56 SpA / 72 SpD / 16 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Tailwind
- Roost
- Hidden Power [Ice]

Geostrike (Zygarde) @ Choice Band
Ability: Aura Break
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Outrage
- Stone Edge

Hydro Wave (Tapu Fini) @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 148 Def / 56 SpA / 56 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Muddy Water
- Heal Pulse
- Protect

Hammer Kick (Scrafty) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 200 Atk / 56 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Knock Off
- Counter

Combustion Impact (Volcanion) @ Waterium Z
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Steam Eruption
- Sludge Bomb
- Protect


Camerupt Trick Room by GenOne
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Heat Wave
- Earth Power
- Nature Power
- Protect

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 136 Atk / 120 SpD
Brave Nature
IVs: 12 Spe
- Wood Hammer
- Horn Leech
- Stone Edge
- Superpower

Scrafty @ Life Orb
Ability: Intimidate
EVs: 252 HP / 236 Atk / 20 Def
Adamant Nature
IVs: 28 Spe
- High Jump Kick
- Head Smash
- Knock Off
- Fake Out

Bronzong @ Psychium Z
Ability: Heatproof
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Hypnosis
- Gyro Ball
- Stealth Rock

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 192 HP / 224 Atk / 92 Def
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Stakataka @ Shuca Berry
Ability: Beast Boost
EVs: 248 HP / 252 Atk / 8 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Gyro Ball
- Rock Slide
- Trick Room
- Protect


Salamence Semiroom by miltankmilk
Portal Strike (Hoopa-Unbound) @ Misty Seed
Ability: Magician
EVs: 44 HP / 92 Atk / 172 Def / 196 SpA / 4 Spe
Brave Nature
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Thunderous Snore (Snorlax) @ Figy Berry
Ability: Gluttony
Happiness: 0
EVs: 136 HP / 72 Atk / 132 Def / 168 SpD
Brave Nature
- Frustration
- Fire Punch
- Curse
- Recycle

Hydro Wave (Tapu Fini) @ Mago Berry
Ability: Misty Surge
Happiness: 0
EVs: 248 HP / 200 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Call For Goons (Salamence-Mega) @ Salamencite
Ability: Aerilate
Happiness: 0
EVs: 80 Atk / 176 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Hyper Voice
- Tailwind
- Protect

Volcanic Heat (Volcanion) @ Leftovers
Ability: Water Absorb
Happiness: 0
EVs: 252 HP / 132 Def / 56 SpA / 68 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Substitute
- Protect

Hammer In (Tyranitar) @ Choice Band
Ability: Sand Stream
Happiness: 0
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Stone Edge
- Rock Slide
- Crunch
- Low Kick


Manectric Balance by Level 51
LASKER (Togekiss) @ Mago Berry
Ability: Serene Grace
EVs: 252 HP / 204 Def / 16 SpA / 12 SpD / 24 Spe
Calm Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Tailwind
- Encore

FISCHER (Rotom-Wash) @ Wiki Berry
Ability: Levitate
EVs: 248 HP / 88 Def / 44 SpA / 80 SpD / 48 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Electroweb
- Will-O-Wisp
- Ally Switch

CARLSEN (Landorus-Therian) @ Groundium Z
Ability: Intimidate
EVs: 60 HP / 100 Atk / 96 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Protect

CAPABLANCA (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 188 HP / 12 Def / 228 SpA / 80 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

KARPOV (Tapu Lele) @ Mago Berry
Ability: Psychic Surge
EVs: 252 HP / 84 Def / 52 SpA / 92 SpD / 28 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Calm Mind
- Protect

KASPAROV (Manectric-Mega) @ Manectite
Ability: Lightning Rod
EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Protect


Rain Psyspam by Marilli
Metagross @ Metagrossite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- Hammer Arm
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Thunder
- Focus Blast

Deoxys-Attack @ Psychium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Rash Nature
- Psycho Boost
- Signal Beam
- Superpower
- Detect

Pelipper @ Focus Sash
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Hydro Pump
- Protect

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Hydro Pump
- Draco Meteor
- Protect

Zygarde @ Choice Band
Ability: Aura Break
EVs: 64 HP / 252 Atk / 28 SpD / 164 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Superpower

The teams above were curated, with input from other veteran DOU players, to provide new and experienced players alike with a "starter pack" of sample teams that are diverse, easy to use, and (perhaps most importantly) successful in high-level play.

Builder-submitted descriptions for each team are expected in the next week or so.

A more frequent update schedule

Moving forward, the sample team lineup is going to be reviewed and updated much more frequently (every two months or so, or whenever a Pokemon gets banned) to ensure it stays as fresh and relevant as possible.

Given this is the first update cycle under my watch, it's very possible that there will be another update sooner than two months from now - probably to add a few more teams to the list above (I'm looking to have around 6 to 8 teams listed at any given time). USUM is still a fresh and evolving meta with a lot of upcoming trends to watch for, so the lineup above is by no means set in stone yet. No promises yet, but here are a few examples of sample teams I'd considering adding in after a few more rounds of Seasonals and SPL, depending on what performs well:
  • A Tapu Koko/Mega Metagross team
  • A Snorlax/Gothetelle semiroom team
  • A Mega Gengar team
  • Anything else that stands out in competitive games
Planned feature: sample team replays

I don't have a firm ETA on this yet, but it's my goal to be able to provide a few replays for each sample team, demonstrating how the builders and/or other high-level players use them in competitive matches. The best way to get to know a team is to test it yourself, but often times players build teams with specific leads and playstyles in mind, so it never hurts to see how they use them!
 
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A couple of quick updates regarding sample teams!
  • Sample Team descriptions: The builders of the listed sample teams have all kindly provided in-depth descriptions of their thought processes behind building and using their teams - thanks to all who've submitted descriptions! Hopefully these will help newer players understand the optimal ways to operate the teams. Replays will be coming soon™.

  • Sample Team shifts: I've removed Rain Psyspam from the samples for the time being; with the current metagame we're seeing a lot more Trick Room, which gives this archetype a harder time and might make it less ideal for a newer player to use. I'll potentially be looking to add a rain team back in later, but if you liked this sample team not all is lost because...

  • Other team resources: Below the sample teams, I've added links to all the other great resources in this forum where you can find good teams - including Rain Psyspam teams! People enter DOU from a variety of places. Some are new to competitive Pokemon altogether, while others may already be experienced in other formats like VGC or singles OU. By giving other threads like Frameworks and the Teambuilding Competition, my hope is that novices and experienced players alike will get as much value from this thread as possible.
That's it for now - hopefully these changes are a step in the right direction. If you have ideas on how to make this thread more useful / interesting, feel free to PM me here or on Discord! I can't guarantee I'll implement every suggestion I get, but at the very least I will definitely listen to your feedback and take it seriously.

I'll leave you now with a team I've been enjoying recently, which I used in my last seasonal match:

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Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Superpower
- Protect

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Thunder

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Hurricane
- Tailwind
- Protect

Deoxys-Attack @ Darkinium Z
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psycho Boost
- Dark Pulse
- Superpower
- Detect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 32 Def / 148 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Knock Off
- Curse
- Protect

Zygarde @ Choice Band
Ability: Aura Break
EVs: 136 HP / 252 Atk / 4 SpD / 116 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Superpower
- Dragon Tail
I built this team for my last seasonal match expecting my opponent to bring solid counters to the Trick Room teams I often enjoy bringing. I guess I basically built the opposite of a Trick Room team haha, but I still wanted to bring good counters to Trick Room since Gothlax and Camelroom teams were picking up steam. Zygarde packs Dragon Tail to force out opposing Trick Room setters before they get a chance to set Trick Room, while Deoxys-A carries Darkium Z and Dark Pulse to OHKO popular bulky setters like Bronzong and Gothitelle. I also noticed, in going through usage stats for SPL, seasonals, and USUM kick-off that rain+Ferrothorn had an above-average winrate, so I wanted to build around that. I ran Curse > Leech Seed to make Ferrothorn a more aggressive Trick Room check and lategame wincon.
 
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Late because Smogon forums were being buggy when Snorlax's ban was announced, but the following team has been removed as a result of the recent Snorlax ban.


Salamence Semiroom by miltankmilk

This thread is also just due for a refresh in general since it's been a few months since this was last updated. I'll probably sync the next update in tandem with the post-SPL team dumps, so stay tuned!
 
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gengatops (Gengar-Mega) @ Gengarite
Ability: Cursed Body
EVs: 104 HP / 148 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Bomb
- Taunt
- Protect



gloptops (Gastrodon) @ Expert Belt
Ability: Storm Drain
EVs: 252 HP / 52 Def / 140 SpA / 64 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Ice Beam
- Recover
- Protect



gentops (Genesect) @ Choice Scarf
Ability: Download
EVs: 228 Atk / 56 SpA / 224 Spe
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Flamethrower



bulutops (Tapu Bulu) @ Grassium Z
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 11 Spe
- Superpower
- Horn Leech
- Wood Hammer
- Protect



incinetops (Incineroar) @ Assault Vest
Ability: Intimidate
EVs: 240 HP / 88 Atk / 148 Def / 32 SpD
Adamant Nature
IVs: 24 Spe
- Fake Out
- Knock Off
- Flare Blitz
- U-turn



hooptops (Hoopa-Unbound) @ Sitrus Berry
Ability: Magician
EVs: 252 HP / 176 Atk / 80 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Hyperspace Fury
- Hyperspace Hole
- Protect

Haven't used this in any tours yet, but it's what I used a majority of the time I helped my dpl team test usum dou and it's pretty fun.

Mgar is a cool mon. This is one of my favorite usum teams, mostly because of this neat gastro set. I realized ground+ice coverage was really nice and could usually hit 4 or 5 mons on most standard mgar teams super effectively. I messed around with swampert a bit at first, but was guided to the conclusion that gastrodon is just all around better. With expert belt, gastrodon ohkos standard bulky gengar and zygarde and 2hkos 32 spdef vest incineroar. The defensive investment lets it live a neutral groudnium z thousand arrows from zygarde, then has a dump in spdef. The rest of the team is pretty standard stuff. Incin is a bulky pivot that helps tr to go up, genesect acts as a fast mode for the team along with m-gar that outspeeds scarf lele and ohkos max hp lando with ice beam. Bulu is just z grass with superpower for coverage and then there's standard berry hoopa to get up tr. Bulu and incin are ev'd so that hoopa outspeeds them in trick room. The main goal of the team is to use genesect and incin to pivot out to gastro when it'd have a favorable match-up and use gar to let gastro take out mons like zygarde, lando, incin, koko etc. The semi room mode can be used for a nice late game sweep or to gain momentum early on. It has double dark to help with the opposing gengar matchup, but I know some people don't feel like hoopa is the best in the meta, so I've tested the team with bolt beam p2 as the trick room setter and it worked just as fine so feel free to make that change if you don't like hoopa.
 
undefeated mega kangaskhan gamer qsns here to drop some teams

Feel free to ask me about any choices on these squads - they all look pretty standard, but a lot of thought went into most moveset choices. I'm really happy with all of them barring the last, where forgoing Flash Cannon on Thund and Play Rough on Azu last minute would have cost me the game if I had not gotten lucky. ORAS is a ton of fun and I hope everyone enjoys it during DOU Tour :)


Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- Power-Up Punch
- Sucker Punch

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Follow Me
- Iron Head
- Icy Wind
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 8 HP / 228 Atk / 88 Def / 184 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Rock Slide

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 144 HP / 112 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

Volcanion @ Shuca Berry
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Earth Power
- Protect



Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Power-Up Punch
- Sucker Punch

Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 164 Def / 88 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Calm Mind
- Substitute
- Hyper Voice
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Rage Powder
- Spore
- Giga Drain
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 8 HP / 228 Atk / 88 Def / 184 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Rock Slide

Cresselia @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 100 Def / 44 SpA / 112 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Ice Beam
- Trick Room
- Lunar Dance

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 176 HP / 4 Def / 76 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect



Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 44 Def / 28 SpA / 188 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Heat Wave
- Solar Beam
- Hidden Power [Ground]
- Protect

Terrakion @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Rock Slide
- Close Combat
- Protect

Amoonguss @ Mental Herb
Ability: Regenerator
EVs: 240 HP / 216 Def / 52 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 8 HP / 228 Atk / 88 Def / 184 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Rock Slide

Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 16 Def / 228 SpA / 12 SpD
Sassy Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Trick Room
- Psychic
- Ice Beam
- Hidden Power [Ground]

Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Earth Power
- Protect



Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Heat Wave
- Solar Beam
- Hidden Power [Ground]
- Protect

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam

Jirachi @ Rocky Helmet
Ability: Serene Grace
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Iron Head
- Icy Wind
- Follow Me
- Stealth Rock

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 8 HP / 228 Atk / 88 Def / 184 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Rock Slide

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Protect

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Overheat
- Protect



Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
EVs: 252 HP / 72 SpD / 184 Spe
Calm Nature
- Fake Out
- Seismic Toss
- Icy Wind
- Protect

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 52 HP / 232 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Iron Head
- Stealth Rock
- Follow Me
- Icy Wind

Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 144 HP / 112 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Superpower
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 124 HP / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Protect

Volcanion @ Shuca Berry
Ability: Water Absorb
EVs: 248 HP / 136 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Haze
- Protect



Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Low Kick
- Sucker Punch

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Knock Off
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- Icy Wind
- Follow Me
- Protect

Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Hidden Power [Ice]
- Superpower
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 144 HP / 112 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

Heatran @ Shuca Berry
Ability: Flash Fire
EVs: 20 HP / 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Substitute
- Protect
 
Not exactly happy with my record but all my teams were solid and I was happy with how I played, just got a bit unlucky. Week 2 was just a Stratos team that I made some quick edits to as me and Biosci had to play on the monday. Enjoy.


Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 176 SpA / 80 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Ice Beam
- Sunny Day

Tornadus @ Flying Gem
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Acrobatics
- Superpower
- Protect

Conkeldurr @ Life Orb
Ability: Iron Fist
EVs: 120 HP / 188 Atk / 200 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Mach Punch
- Ice Punch
- Detect

Amoonguss @ Lum Berry
Ability: Regenerator
EVs: 252 HP / 64 Def / 192 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Giga Drain
- Rage Powder
- Protect

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 18 Spe
- Substitute
- Heat Wave
- Earth Power
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Stone Edge



Cresselia @ Expert Belt
Ability: Levitate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 30 SpA / 30 SpD / 3 Spe
- Ice Beam
- Psychic
- Hidden Power [Ground]
- Trick Room

Tornadus @ Flying Gem
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Protect

Conkeldurr @ Fighting Gem
Ability: Iron Fist
EVs: 144 HP / 252 Atk / 112 SpD
Brave Nature
IVs: 0 Spe
- Mach Punch
- Hammer Arm
- Wide Guard
- Ice Punch

Amoonguss @ Lum Berry
Ability: Regenerator
EVs: 252 HP / 64 Def / 192 SpD
Sassy Nature
IVs: 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect

Rotom-Heat @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 120 Def / 100 SpA / 36 SpD
Modest Nature
IVs: 18 Spe
- Will-O-Wisp
- Overheat
- Thunderbolt
- Protect

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Protect
- Earth Power
- Ice Beam



Politoed @ Sitrus Berry
Ability: Drizzle
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Icy Wind
- Helping Hand

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Muddy Water
- Draco Meteor
- Protect

Thundurus @ Electric Gem
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunder
- Taunt
- Protect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 60 Def / 196 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Protect
- Curse

Terrakion @ Fighting Gem
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Rock Slide
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Rock Slide
- Superpower



Politoed @ Eject Button
Ability: Drizzle
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Encore
- Helping Hand

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Muddy Water
- Draco Meteor
- Protect

Thundurus @ Electric Gem
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunder
- Taunt
- Protect

Amoonguss @ Coba Berry
Ability: Regenerator
EVs: 252 HP / 64 Def / 192 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Giga Drain
- Rage Powder
- Protect

Scizor @ Steel Gem
Ability: Technician
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Protect

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Ice Beam
- Earth Power
- Protect



Tornadus @ Flying Gem
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Tailwind
- Acrobatics
- Superpower
- Protect

Breloom @ Fighting Gem
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect

Hydreigon @ Dark Gem
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Earth Power
- Protect

Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 Atk / 12 SpA / 244 Spe
Lonely Nature
- Stealth Rock
- Rock Slide
- Crunch
- Fire Blast

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 18 Spe
- Substitute
- Heat Wave
- Earth Power
- Protect

Cresselia @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 176 SpA / 80 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psyshock
- Ice Beam
- Sunny Day
 
Last edited:

SMB

Akaru Kokuyo's Kawaii Neko
is a Tiering Contributor
I was planning to make just a dpl team dump but since i won't be using my winter ssnl teams that much anymore I'll post some of them too :psyglad:
(notice some of the ssnl teams are early tries of some of the most popular archetypes rn or are pre-incineroar, so they will probably won't work as well as actual teams)

ssnl teams


Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 56 HP / 88 Atk / 112 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- Stomping Tantrum
- Protect

Kyurem-Black @ Misty Seed
Ability: Teravolt
EVs: 252 HP / 12 Atk / 32 Def / 20 SpA / 116 SpD / 76 Spe
Quiet Nature
- Ice Beam
- Roost
- Fusion Bolt
- Icy Wind

Tapu Fini @ Mago Berry
Ability: Misty Surge
Happiness: 0
EVs: 248 HP / 200 Def / 24 SpA / 28 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 156 Atk / 116 SpA / 232 Spe
Rash Nature
- Earth Power
- U-turn
- Rock Slide
- Stealth Rock

Amoonguss @ Wiki Berry
Ability: Regenerator
EVs: 240 HP / 208 Def / 60 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Clear Smog
- After You

Victini @ Normalium Z
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Fire Blast
- Celebrate
- Protect



Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 116 Atk / 12 Def / 76 SpD / 56 Spe
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Protect

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Freeze Shock
- Fusion Bolt
- Ice Beam
- Protect

Volcanion @ Wacan Berry
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Sludge Bomb
- Protect

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 8 Def / 8 SpA / 32 SpD / 212 Spe
Modest Nature
- Earth Power
- Hidden Power [Ice]
- U-turn
- Stealth Rock

Gothitelle @ Wiki Berry
Ability: Shadow Tag
EVs: 248 HP / 156 Def / 104 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Helping Hand
- Heal Pulse
- Protect



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Hidden Power [Ice]
- Protect

Aegislash @ Rockium Z
Ability: Stance Change
EVs: 244 HP / 220 SpA / 44 Spe
Quiet Nature
- Head Smash
- Shadow Ball
- Flash Cannon
- King's Shield

Zygarde @ Mago Berry
Ability: Aura Break
EVs: 64 HP / 252 Atk / 28 SpD / 164 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Extreme Speed
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 64 Def / 100 SpA / 44 SpD / 52 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Scrafty @ Figy Berry
Ability: Intimidate
EVs: 252 HP / 96 Atk / 80 Def / 68 SpD / 12 Spe
Adamant Nature
- Fake Out
- Low Kick
- Knock Off
- Super Fang

Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 132 Def / 16 SpA / 56 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost



Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 8 HP / 252 SpA / 248 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Overheat
- Protect

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 23 Spe
- Pursuit
- Crunch
- Superpower
- Rock Slide

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 252 HP / 112 Atk / 80 Def / 64 SpD
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 64 Def / 108 SpA / 84 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 140 HP / 152 SpA / 88 SpD / 128 Spe
Timid Nature
- Earth Power
- U-turn
- Hidden Power [Ice]
- Sludge Bomb

Celesteela @ Flyinium Z
Ability: Beast Boost
EVs: 248 HP / 48 Def / 208 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 22 Spe
- Flash Cannon
- Air Slash
- Flamethrower
- Protect



swb :I (Blastoise-Mega) @ Blastoisinite
Ability: Rain Dish
EVs: 192 HP / 20 Def / 252 SpA / 44 SpD
Quiet Nature
IVs: 0 Atk / 6 Spe
- Water Spout
- Dark Pulse
- Ice Beam
- Aura Sphere

Bronzong @ Psychium Z
Ability: Heatproof
EVs: 252 HP / 200 Def / 56 SpD
Relaxed Nature
IVs: 0 Atk
- Protect
- Hypnosis
- Trick Room
- Imprison

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Wood Hammer
- Horn Leech
- Superpower
- Stone Edge

Hoopa-Unbound @ Sitrus Berry
Ability: Magician
EVs: 84 HP / 92 Atk / 172 Def / 160 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Hyperspace Hole
- Trick Room
- Protect

Incineroar @ Figy Berry
Ability: Intimidate
EVs: 184 HP / 72 Atk / 72 Def / 180 SpD
Adamant Nature
IVs: 24 Spe
- Fake Out
- Flare Blitz
- Low Kick
- Protect

Landorus @ Choice Scarf
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk
- Sludge Bomb
- Earth Power
- Hidden Power [Ice]
- U-turn



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Skill Swap
- Protect

Zygarde @ Steelium Z
Ability: Aura Break
EVs: 64 HP / 252 Atk / 28 SpD / 164 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Protect

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Hydro Pump
- Heal Pulse

Incineroar @ Aguav Berry
Ability: Intimidate
EVs: 240 HP / 84 Atk / 68 Def / 32 SpD / 84 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Low Kick
- U-turn

Zapdos @ Mago Berry
Ability: Static
EVs: 216 HP / 12 Def / 180 SpA / 20 SpD / 80 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Tailwind
- Detect

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 4 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Curse
- Protect



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Taunt
- Protect

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Clanging Scales
- Close Combat
- Poison Jab
- Protect

Incineroar @ Figy Berry
Ability: Intimidate
EVs: 184 HP / 64 Atk / 72 Def / 180 SpD / 8 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Low Kick
- U-turn

Tapu Bulu @ Mago Berry
Ability: Grassy Surge
EVs: 196 HP / 48 Atk / 68 SpD / 196 Spe
Adamant Nature
- Superpower
- Horn Leech
- Swords Dance
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- U-turn
- Energy Ball
- Iron Head
- Ice Beam

Porygon2 @ Eviolite
Ability: Download
EVs: 252 HP / 88 Def / 16 SpA / 152 SpD
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Icy Wind
- Recover
- Ally Switch



Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 104 HP / 80 Atk / 72 SpD / 252 Spe
Adamant Nature
- Meteor Mash
- Stomping Tantrum
- Protect
- Ice Punch

Zapdos @ Misty Seed
Ability: Static
EVs: 248 HP / 132 Def / 16 SpA / 56 SpD / 56 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Roost

Tapu Fini @ Mago Berry
Ability: Misty Surge
EVs: 248 HP / 64 Def / 104 SpA / 84 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Heal Pulse
- Protect

Incineroar @ Aguav Berry
Ability: Intimidate
EVs: 240 HP / 84 Atk / 68 Def / 32 SpD / 84 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Kartana @ Flyinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Tailwind
- Detect

Zygarde @ Mago Berry
Ability: Aura Break
EVs: 32 HP / 248 Atk / 12 Def / 64 SpD / 152 Spe
Adamant Nature
- Thousand Arrows
- Substitute
- Dragon Dance
- Protect




dpl teams


Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 16 HP / 252 Atk / 4 Def / 236 Spe
Jolly Nature
- Waterfall
- Crunch
- Dragon Dance
- Protect

Incineroar @ Figy Berry
Ability: Intimidate
EVs: 184 HP / 64 Atk / 72 Def / 172 SpD / 16 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- U-turn
- Knock Off

Tapu Koko @ Assault Vest
Ability: Electric Surge
EVs: 80 HP / 36 Def / 24 SpA / 148 SpD / 220 Spe
Calm Nature
- Volt Switch
- Nature's Madness
- Sky Drop
- Electroweb

Cresselia @ Electric Seed
Ability: Levitate
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Icy Wind
- Calm Mind
- Moonlight

Zygarde @ Steelium Z
Ability: Aura Break
EVs: 64 HP / 240 Atk / 28 SpD / 176 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Ice Beam
- Simple Beam


<- I think this one could be a good sample team
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Taunt
- Protect

Kyurem-Black @ Fightinium Z
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Focus Blast
- Ice Beam
- Fusion Bolt
- Protect

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 248 HP / 72 Atk / 24 SpD / 164 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Tapu Fini @ Choice Scarf
Ability: Misty Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Hydro Pump
- Nature's Madness
- Trick

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 76 Atk / 4 Def / 176 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Gyro Ball
- Curse
- Protect

Zapdos @ Mago Berry
Ability: Static
EVs: 216 HP / 12 Def / 172 SpA / 20 SpD / 88 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Tailwind
- Detect



Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 104 HP / 4 Def / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Taunt
- Protect

Kyurem-Black @ Fightinium Z
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Focus Blast
- Fusion Bolt
- Ice Beam
- Protect

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Protect

Landorus-Therian @ Mago Berry
Ability: Intimidate
EVs: 248 HP / 52 SpA / 24 SpD / 184 Spe
Modest Nature
- Earth Power
- U-turn
- Hidden Power [Ice]
- Stealth Rock

Genesect @ Assault Vest
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Flamethrower
- Ice Beam

Araquanid @ Wacan Berry
Ability: Water Bubble
EVs: 184 HP / 188 Atk / 20 Def / 116 Spe
Adamant Nature
- Liquidation
- Sticky Web
- Wide Guard
- Protect



Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Ice]
- Protect

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Crunch
- Pursuit
- Superpower

Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 252 HP / 56 Atk / 84 Def / 60 SpD / 56 Spe
Adamant Nature
- Wood Hammer
- Superpower
- Taunt
- Protect

Zygarde @ Mago Berry
Ability: Aura Break
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Dragon Dance
- Protect

Genesect @ Assault Vest
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Ice Beam
- Flamethrower

Slowking @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 64 Def / 192 SpA
Quiet Nature
IVs: 0 Atk / 1 Spe
- Scald
- Psychic
- Belch
- Trick Room
 
Last edited:

Charlotte

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is a Tiering Contributor
I don't think I ever posted it, but it's still sort of relevent with ongoing dou tour. I have several variations on this style of team, even within the same 6 mons they're higly adaptable. Which leads to a lot of interesting choices in movesets and EVs.
So here's my favourite take on the ORAS Azu-Kang-Rachi stuff
Kangaskhan-Mega @ Kangaskhanite
Ability: Inner Focus
Happiness: 0
EVs: 248 HP / 100 Atk / 48 SpD / 112 Spe
Adamant Nature
- Frustration
- Power-Up Punch
- Sucker Punch
- Fake Out

Landorus-Therian @ Choice Scarf
Ability: Intimidate
Happiness: 0
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Rock Slide
- Earthquake
- Superpower
- U-turn

Thundurus @ Sitrus Berry
Ability: Prankster
Happiness: 0
EVs: 252 HP / 188 Def / 48 SpA / 20 Spe
Bold Nature
IVs: 0 Atk
- Thunderbolt
- Thunder Wave
- Rain Dance
- Protect

Volcanion @ Shuca Berry
Ability: Water Absorb
Happiness: 0
EVs: 252 HP / 76 Def / 180 SpA
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Heat Wave
- Haze
- Protect

Azumarill @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 220 HP / 252 Atk / 4 Def / 4 SpD / 28 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
Happiness: 0
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Follow Me
- Iron Head
- Trick Room
- Protect
Practically everything is bulky. The only thing which can't survive a +6 Aqua Jet, from full, is Landorus. Azu is a powerful pokemon which should be respected with many answers.


Kang has standard moves. Speed Tier is a normal one (faster than max base 70s). I can't remember what the attack is for (something related to a +2 sucker or PuP chains iirc). Small amount of spdef gives it the 15/16 survival on Timid CharY Overheat. Inner Focus v Scrappy is w/e, I went with IF 'cause it was a slower Kang and people really do like to try the, possible, speed tie Fake Out.

Lando is bog-standard. I have new ideas for it after recent developments in gen7, but for now it's good as is. It has the most minor of speed undercreep for scouting of other lando and slower u-turn. This could go slower and bulkier.

Thundurus is god. Protect slot can be HP Ice or Taunt, though my prefference falls with Protect. The spa provides high odds of tbolt doing at least 75% to opposing Azu (all but the min 3 rolls vs 252/4). Rain Dance is a fantastic move. CharY stuff can often be a poor matchup for this style of team, this can go some ways to flipping it. It also significantly boosts Azu Jets, letting it break past some resistances, intimidate cycling or certain mons which are bulked to take it on. Boosted Steam Eruptions are also obscene.

Volcanion should practically always have Haze in my opinion. Azu, once again, is too strong to ignore. Item can be Shuca, Wacan, Sitrus or Safety Goggles. All are fine.

Azu is shiny, 'cause gold bunny is best bunny.

Jirachi is again standard EVs. Item can be any of Goggles, Sitrus, Shuca. Make sure Goggles is on one of Rachi or Volc, greatly preffered on Rachi. Trick Room can turn games around, most of the team is slow or mid speed and can work with it well. +6 Azu under TR spamming Knock is also insane. I wouldn't drop Protect personally, but it is an option if you want one of Rachi's ten million other support options.
 
Ok so as you may/may not have noticed I am now the owner of this thread! I plan to review the samples at the end of every circuit/official tour we have, so there should be regular up to date teams. In terms of immediate changes:
  • Increase the number of samples: I would like to keep the number of samples at around 7/8 at any one time, just to give newer players enough variety when picking teams, while also having a good set of teams including all the viable megas at any current time.
  • Sample team replays: I will add one replay showcasing each team to give an idea, along with the written description, of how to play the team.
I will be removing: Level 51's Manectric, miltankmilks Mega Scizor and Frania's Metagross teams and am replacing them with:
  • EmbCPT's Mega Metagross:
  • MajorBowman's Mega Scizor:
  • AuraRayquaza's Mega Charizard Y:
  • miltankmilk's Mega Gengar + Kommo-o:
  • Hashtag's Mega Manectric:
  • DaWoblefet's Mega Gengar + Zygarde:
 
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