I've been thinking about doing this for some time but only now have I found the energy to post my team from invitational with a bonus world cup team. I didn't actually do that well as I would've liked in invites but I also didn't expect to be there so all things considered it was epic. I also put in a fair amount of time to building, especially for Jon, and I think a couple of gems came out of it.
I thought I had more teams but looking at my builder all of them are either not mine, suck or were deleted after I lost with them ._. So consider this a bonus episode.






Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Dragon Tail
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Meteor Beam
- Protect
Aegislash @ Leftovers
Ability: Stance Change
EVs: 240 HP / 44 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Substitute
Incineroar @ Safety Goggles
Ability: Intimidate
EVs: 248 HP / 56 Def / 96 SpD / 108 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot
Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 240 HP / 28 Atk / 16 Def / 40 SpD / 184 Spe
Adamant Nature
- Power Whip
- Triple Axel
- U-turn
- Rapid Spin
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Heat Wave
- Roost
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Dragon Tail
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Meteor Beam
- Protect
Aegislash @ Leftovers
Ability: Stance Change
EVs: 240 HP / 44 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- King's Shield
- Shadow Ball
- Flash Cannon
- Substitute
Incineroar @ Safety Goggles
Ability: Intimidate
EVs: 248 HP / 56 Def / 96 SpD / 108 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot
Tsareena (F) @ Assault Vest
Ability: Queenly Majesty
EVs: 240 HP / 28 Atk / 16 Def / 40 SpD / 184 Spe
Adamant Nature
- Power Whip
- Triple Axel
- U-turn
- Rapid Spin
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Thunderbolt
- Heat Wave
- Roost
I build this about 6 hours before my game vs Dragonwhale. I had done some scouting of his replays and all the stuff there was quite crazy and I had no idea how to handle it, I also didn't have any good teams to hand. The idea was to just create a strong offensive pin of sorts with spread Band TArrows and Nihilegos OHKO move and just build to get these two on the field at the same time in ideal conditions. Tsareena was the first addition to check opposing Zygarde and also block Fake Out because I wanted to click the epic moves freely. Incin Zapdos was next to set TW and also Fake Out for strong moves/setting TW or getting the gamers in. They also are my Kartana checks and Incin + Aegislash is how I don't instantly lose to TR. I really like Boots Incin but unfortunately Amoong would've been a huge problem otherwise, and I was a huge fan of Sitrus Zap because it can take a lot of hits and berry back up to take another. This isn't so bad with Tsareena being able to spin away rocks. Aegislash was added last to deal with Kyub and also because Dwhale liked ghost types a lot. A free sub against any of those is really annoying to deal with for him and it showed in the game where Aegislash went absolutely crazy. Its fast enough to outspeed Dragapult in TW and to get ahead of most other Aegislash. This team probably sucks now but its a lot of fun to whack out on the ladder occasionally now, clicking strong moves is fun and reminds me of how I liked to use Zard Y in SM.






Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 244 HP / 16 SpA / 64 SpD / 184 Spe
Modest Nature
- Earth Power
- Toxic
- Defog
- U-turn
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 16 HP / 40 Def / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Thunderbolt
Amoonguss @ Sitrus Berry
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Spore
- Rage Powder
- Foul Play
- Sludge Bomb
Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Eruption
- Heat Wave
- Earth Power
- Protect
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 23 Spe
- Trick Room
- Expanding Force
- Earth Power
- Protect
Ability: Intimidate
EVs: 244 HP / 16 SpA / 64 SpD / 184 Spe
Modest Nature
- Earth Power
- Toxic
- Defog
- U-turn
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 16 HP / 40 Def / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Psyshock
- Thunderbolt
Amoonguss @ Sitrus Berry
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Spore
- Rage Powder
- Foul Play
- Sludge Bomb
Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Eruption
- Heat Wave
- Earth Power
- Protect
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 23 Spe
- Trick Room
- Expanding Force
- Earth Power
- Protect
This was definitely the team I put the most time into refining and probably the best team I've come up with in this format. The inspiration came from a combination of the team Frania used in WCOP pools (with Diancie Genesect and Volcanion) and DaWoblefet messaging me out of the blue one day asking why no one had used Expanding Force Necrozma - I couldn't actually give him an answer so I tried it myself. There are a load of nice synergies here so I'll just go into a few of the things the team can do. Lando Necrozma can support the TR set, but also side U-turn into Lele to get instant +2 Expanding Forces in terrain, its Scarf to be a check to Nihilego. Amoonguss can also redirect to set TR, but also side Foul Play to activate WP that way, it also checks Kartana and stops them from getting easy subs. The ability to Spore is made easier by Lele obviously, but something neat you can do is Defog opposing misty terrain away to get some unexpected sleeps off, it used to be SR but the team plays so aggressively and quickly that setting rocks with scarf Lando feels like a huge waste of time compared to removing terrains/opposing hazards. Urshifu is there for Incin and Kyub mainly, but its such an amazing breaker in general and I love leading with it and just clicking Surging Strikes a few times until it faints - with Psychic Terrain, Rillaboom and Fake Out struggle to slow it down. Amoonguss is awesome and I find myself clicking Spore maybe 4 or 5 times a game sometimes, not sure what the spread does its a Paraplegic one that just never seems to die. Necrozmas speed IVs are lowered because in testing I liked it being slower than Heatran (and faster under TR). I could go on forever about this team its a lot of fun, glad I got to show it off nicely in invites.






Zygarde @ Sitrus Berry
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Thousand Arrows
- Protect
Mew @ Power Herb
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Earth Power
- Meteor Beam
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 56 Def / 96 SpD / 108 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Toxic
- Parting Shot
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 88 Def / 124 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
Amoonguss @ Sitrus Berry
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Spore
- Rage Powder
- Sludge Bomb
- Pollen Puff
Kartana @ White Herb
Ability: Beast Boost
Shiny: Yes
EVs: 64 Atk / 192 SpD / 252 Spe
Jolly Nature
- Tailwind
- Leaf Blade
- Sacred Sword
- Protect
Ability: Aura Break
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Thousand Arrows
- Protect
Mew @ Power Herb
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Ice Beam
- Earth Power
- Meteor Beam
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 56 Def / 96 SpD / 108 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Toxic
- Parting Shot
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 88 Def / 124 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect
Amoonguss @ Sitrus Berry
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 68 Def / 188 SpD
Calm Nature
IVs: 0 Atk / 28 Spe
- Spore
- Rage Powder
- Sludge Bomb
- Pollen Puff
Kartana @ White Herb
Ability: Beast Boost
Shiny: Yes
EVs: 64 Atk / 192 SpD / 252 Spe
Jolly Nature
- Tailwind
- Leaf Blade
- Sacred Sword
- Protect
I think I saw Z Strats mention NP Mew in the DOU Discord once and I thought it was epic so decided to try it. Originally was gonna go with Flamethrower last but then I couldn't think of the right item to give it, so I just said 'Mew doesn't need an item' and went with Power Herb Meteor Beam, and it was actually super good and made a lot of sense in the context of the team. Particularly being a snipe on stuff like Volcanion Incin and Kyub. I would definitely recommend setting a NP before clicking it tho, the move is still kinda weak. There's not much else special about the team, I just went with simple stuff that could mask the Mew set and not make NP obvious. It looks like Paraplegics sample team but I don't like Metagross and am a big fan of Kartana/Tailwinding for easier setups with the three potential sweepers. I like having so much setup because you can almost stream threats at the opponent until one sticks (i.e. using a NP mew attack to force a Zygarde DD/Sub, then clicking TArrows and forcing a Fini CM to finish the game off). I usually just lead Amoonguss and let it spore stuff before I have to switch Fini in. I am very happy that in my set vs Jon I was able to prank his Kyurem with Mew and clean with Zygarde as a result, but his team sucked and Mew hit a blessed MU overall.






Mew @ Adrenaline Orb
Ability: Synchronize
EVs: 216 HP / 40 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Flamethrower
- Ice Beam
- Taunt
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Clangorous Soul
- Flamethrower
- Protect
Rillaboom @ Miracle Seed
Ability: Grassy Surge
EVs: 248 HP / 124 Atk / 56 SpD / 80 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 48 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Meteor Beam
- Sludge Bomb
- Protect
Kartana @ White Herb
Ability: Beast Boost
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Tailwind
- Leaf Blade
- Sacred Sword
- Protect
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Superpower
Ability: Synchronize
EVs: 216 HP / 40 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Flamethrower
- Ice Beam
- Taunt
Kommo-o @ Throat Spray
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clanging Scales
- Clangorous Soul
- Flamethrower
- Protect
Rillaboom @ Miracle Seed
Ability: Grassy Surge
EVs: 248 HP / 124 Atk / 56 SpD / 80 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn
Nihilego @ Power Herb
Ability: Beast Boost
EVs: 48 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Meteor Beam
- Sludge Bomb
- Protect
Kartana @ White Herb
Ability: Beast Boost
Shiny: Yes
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Tailwind
- Leaf Blade
- Sacred Sword
- Protect
Zygarde @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Thousand Waves
- Extreme Speed
- Superpower
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