Ok so i went on the smog dubs ladder and used my mega camerupt team with no problems. Yet when i use my mega altaria team, it says altarite is an invalid item.
Explain pls?
Explain pls?
Altarianite. We didn't get the official stone names until just the other day.Ok so i went on the smog dubs ladder and used my mega camerupt team with no problems. Yet when i use my mega altaria team, it says altarite is an invalid item.
Explain pls?
Hydreigon is probably the best at it. TTar is another option but it's susceptible to Mega Gengar's burns and gets its Attack lowered by Aegislash's King's Shield if you mispredict with Crunch (special TTar is always an option tho).What are some relatively bulky Pokemon that exceed in removing ghost-types?
there isn't really a reason for it, but i haven't seen anyone use imprison the past 8-10 months. I doubt it's still considered relevant :)Is there a special reason why the Sceptile analysis suggest Protect over Detect? We are not quite sure how long a Doubles match will drag on but we doubt you are going to use the PP up, Pressure notwithstanding.
I heard someone mention that Follow Me actually overrides Lightningrod.scenario: togekiss uses follow me alongside a mega sceptile. opponent uses thunderbolt. who gets hit? what about with togekiss and lrod rhydon, i.e. is this determined by speed?
You can read the overview to get a general idea of the metagame, and you can also look at the Viability Rankings to see what mons work in the Doubles metagame. I suggest stealing a team from an experienced player and just keep on practicing on the ladder. Also you can watch replays to see how experienced players play it out. Good luck n_nSo, a couple of weeks ago, I decided to get into doubles. I think I've gotten a decent handle on teambuilding, but I'm still pretty meh when it comes to actual play. What are some good ways that I can get better at doubles? For the more experienced users, how did you guys start playing doubles well?
i assume Lediator was talking about the follow me set thoughIt requires several turns of set up to become dangerous, and usually dies too quickly.
Hey guys, relatively new doubles player here who's interested in getting into the tier. Just a few questions...
1. How good is "priority spam" in doubles? For instance, in singles (pls excuse the singles parallels) you can run stuff like CBNite, Mega Scizor, and other priority users on the same team to break down offensive teams quickly. With some strong priority residing in the tier (Deoxys-A, Mega Mawile, and Dragonite, to name a few) would this "priority spam" be a good method to break offensive oriented teams and be a general safety net?
2. What is the value of momentum in Doubles? When referring to momentum, I mean Volt Turn. In singles (again, excuse the parallel), Volt Turn teams are a pretty prominent archetype. How are they in Doubles?
3. What is the value of entry hazards in doubles?
thanks :]
it's usually outclassed by kyurem-b, even with a special set, thanks to teravolt negating abilities such as thick fat on mvenu and levitate on rotom. glaciate is definitely a niche that it has but it's not that much more powerful than icy wind anyways.Why is base form Kyurem only C rabk or so? If Icy Wind is realy good in Doubles, it seems like the strictly-better Glaciate (which unfortunately only the base form can use) with STAB coming off 130 base special attack should make it somewhat useful. Is the ice typing really that much of a liability?
In short, yes. Defensively, it's killed by a lot of common threats due to its weaknesses, and offensively it is completely outclassed by Kyurem-B. If you want to run a supportive mon with glaciate, use Victini. Yes, it gets glaciate through event. Victini has better bulk and a better supportive move pool.Why is base form Kyurem only C rabk or so? If Icy Wind is realy good in Doubles, it seems like the strictly-better Glaciate (which unfortunately only the base form can use) with STAB coming off 130 base special attack should make it somewhat useful. Is the ice typing really that much of a liability?
it can probably find niche uses but usually it runs into some problems. in general 50% healing doesnt tend to be worth a turn, its kind of unreliable since you dont get to put the healing on the pokemon that tends to need it and its a bad use of a moveslot a lot of the time.Is Heal Pulse a somewhat usable move in Doubles, or is it just complete crap?