• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Doubles Teambuilding Competition - Week 69 - GAME OVER

Mega Lucario only; I only allow the non-mega forme if it's also viable to a point. This isn't really the case.
 
right because I can use mega luke with diancie @.@

Not to theorymon but if someone's going to dismiss an option based on what I presume is 100% theorymon...

252 Atk Life Orb Lucario Close Combat vs. 252 HP / 12 Def Cresselia: 96-113 (21.6 - 25.4%) -- 0.4% chance to 4HKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 12 Def Cresselia: 120-142 (27 - 31.9%) -- guaranteed 4HKO

you gain some damage, your secondary coverage does less damage, you get speed.
Non Mega Lucario can offer lots of things to teams for sure, perhaps, by not taking up a mega slot?
Don't really think this immediate dismissal is valid
 
right because I can use mega luke with diancie @.@

Not to theorymon but if someone's going to dismiss an option based on what I presume is 100% theorymon...

252 Atk Life Orb Lucario Close Combat vs. 252 HP / 12 Def Cresselia: 96-113 (21.6 - 25.4%) -- 0.4% chance to 4HKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 12 Def Cresselia: 120-142 (27 - 31.9%) -- guaranteed 4HKO

you gain some damage, your secondary coverage does less damage, you get speed.
Non Mega Lucario can offer lots of things to teams for sure, perhaps, by not taking up a mega slot?
Don't really think this immediate dismissal is valid
-1 252 Atk Life Orb Lucario Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 304-359 (86.3 - 101.9%)
-1 252 Atk Adaptability Mega Lucario Close Combat vs. 4 HP / 0 Def Mega Kangaskhan: 380-448 (107.9 - 127.2%)

do you really want your Fighting-type missing a KO on Mega Kangaskhan?

Mega Luke rarely uses coverage moves unless they're there to OHKO something like Charizard Y (Stone Edge) and honestly your other coverage options barely help against the things Close Combat doesn't already hit harder, with Crunch/DPulse not really helping you against Aegislash and Cresselia in the first place.

As for a partner Mega Diancie, the only relevant thing I can think of Lucario actually helping Diancie with is Ferrothorn, which is pretty easily checked by a bunch of other stuff, and the Diancie mirror which you should already have an answer for anyway.
 
Lucario gets utility moves that help compositions without being the central mega such as fm and qg

It provides lots of things for diancie teams, ie it's like jirachi but more offensive with different resists, and it can fit on sun teams as well

Really this theorymonning is pointless. Myself and others have used it in the past and it definitely has a usage. Side-by-side comparison to mega luke is stupid because mega luke takes up a mega whereas normal luke does not, giving normal luke compositions more team options and having a much different playstyle and central focus.
 
Lucario gets utility moves that help compositions without being the central mega such as fm and qg

It provides lots of things for diancie teams, ie it's like jirachi but more offensive with different resists, and it can fit on sun teams as well

Really this theorymonning is pointless. Myself and others have used it in the past and it definitely has a usage. Side-by-side comparison to mega luke is stupid because mega luke takes up a mega whereas normal luke does not, giving normal luke compositions more team options and having a much different playstyle and central focus.
It gets Follow Me
 
Lucario gets utility moves that help compositions without being the central mega such as fm and qg

It provides lots of things for diancie teams, ie it's like jirachi but more offensive with different resists, and it can fit on sun teams as well

Really this theorymonning is pointless. Myself and others have used it in the past and it definitely has a usage. Side-by-side comparison to mega luke is stupid because mega luke takes up a mega whereas normal luke does not, giving normal luke compositions more team options and having a much different playstyle and central focus.
Mega Lucario outspeeds and OHKOs things that regular Lucario cannot. Mega Lucario actually has defensive stats that could actually be used with Follow Me (though that's a bad idea to do with your mega as I have learned from experience ~_~), while Lucario has this to worry about -

252+ Atk Life Orb Talonflame Brave Bird vs. 0 HP / 0 Def Lucario: 274-324 (97.5 - 115.3%) -- 87.5% chance to OHKO

- not to mention running any bulk in it whatsoever means either you lose out on outspeeding Adamant Mega Kangaskhan or you lose out on any possible chance to KO Mega Diancie at -1.
 
Check, if your point is that mega luke and normal luke are two totally different pokemon, doesn't that mean that including both of them as the pokemon of the week doesn't make sense? Correct me if I'm wrong, but imo the point of teambuilding comp is to give a pokemon or a core to build around and see the different ways people take the same starting point. If you give two different starting points that kinda defeats the purpose.

For the record I would totally use non-mega luke but I also use some weird stuff sometimes.
 
I think thetalkingtree is right but for clarity of which is better, I would just like to point this out.
Side-by-side comparison to mega luke is stupid because mega luke takes up a mega whereas normal luke does not, giving normal luke compositions more team options and having a much different playstyle and central focus.
It is valid if Mega Lucario literally does everything better than Lucario and Lucario has no way to justify its dark sides.

Overall, you're overvaluing the idea of a mega slot. Just because a non mega can let you run Mega Diancie and Mega Charizard Y doesn't mean the non mega form will actually be worth using at all. It might pick up a KO on a Mega Kangaskhan for your sun team, or it may finish off a Mega Diancie one time when your opponent isn't paying any attention, but Lucario tends to just be inconsistent all the time, falling to almost every move used before it's turn. Mega Lucario may take up a Mega slot, but at least it's actually consistent with the extra bulk, lack of Life Orb recoil, and extra speed, which is important to not instantly lose to Latios/Mega Diancie/Mega Metagross/any other base 110 that ever decides to pop up.
 
Check, if your point is that mega luke and normal luke are two totally different pokemon, doesn't that mean that including both of them as the pokemon of the week doesn't make sense? Correct me if I'm wrong, but imo the point of teambuilding comp is to give a pokemon or a core to build around and see the different ways people take the same starting point. If you give two different starting points that kinda defeats the purpose.

For the record I would totally use non-mega luke but I also use some weird stuff sometimes.

idk I asked memoric he said it was based off of viability rather than similarity
 
Except for the part where regular Lucario is 100% outclassed by Terrakion, Keldeo, Blaziken, and even Infernape and Virizion, this was useful to read.

Sure go ahead and make a team with regular Lucario so you can use another mega instead. But you're basically avoiding the whole point because the team would be instantly improved by replacing the required mon.
 
why didn't I get a a single notification of this happening @_@

Yes, thetalkingtree is right and said what needs to be said. Aside from Lucario being a much more iffy pick in this metagame, Lucario and its Mega forme vary greatly in what they offer to teams. I did blunder with my words earlier, which I apologize for.

Regardless, Mega Lucario, with its high Speed and higher power thanks to Adaptability, can actually function as a wincon. Being a Mega and starting point, teams would certainly be built to have Mega Lucario as a or one of the focal point(s) in their offense; Lucario cannot take this role at the same level as its Mega forme.

In the case when I did allow a non-Mega forme, Week 1 - Metagross + Hydreigon specifically, it was because the core would still be essentially the same since what only mattered was their ability to support each other. Mega Lucario isn't like that, since the concept and functionality would change significantly if it was non-Mega.

Looking forward to this week's teams :)!
 
Got a new laptop. Coincidentially, it was also charging up during the time I set deadline so apologies for not getting this up on time.

Votin'

Team 1
448-m.png
123.png
450.png
699.png
642.png
038.png

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- Close Combat
- Quick Guard
- Protect

Scyther @ Eviolite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bug Bite
- Feint
- Tailwind
- Protect

Hippowdon @ Sitrus Berry
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Roar
- Stealth Rock
- Protect

Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Freeze-Dry
- Ancient Power
- Blizzard
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 114 Def / 64 SpA / 78 SpD
Calm Nature
- Rain Dance
- Thunder Wave
- Swagger
- Thunderbolt

Ninetales @ Life Orb
Ability: Drought
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Flare Blitz
- Solar Beam
- Dark Pulse
- Protect
QUAD WEATHER TAILWIND. RAIN & SUN & HAIL & SAND!
So I'll start first with Scyther. Its get no respect but is actually pretty good. It sets the Tailwind and provides Feint support so my guys can hit everything without the opposition stalling out Tailwind. And it has Technician Bug Bite which is an awesome move. Evolite on Syther survives a Lando-T Rock Slide with no HP or Def investment. Thats nice bulk considering it 4x weak to rock.
The Lucario has max speed so it can function outside of the Tailwind. This is my first Tailwind team btw.
Hippowdon can safely Earthquake under Scyther and Thundy. It has Roar to remove threats and then they are damaged when they come back in from Stealth Rocks.
Aurorus can benefit from Hippo's Sand. If I dont want to Blizzard I will bring in Hippo for the SpDef boost. I have Freeze Dry, a neat ice move that is super effective vs water types. Its pretty slow so I needed to max speed so it can outrun everything in the Tailwind.
Thundy provides additional speed control with Twave. He also supports this team with Swagger and Rain Dance. Rain Dance benefits Lucario obviously and weakens the effectiveness of Fire Attackers.
Ninetails rounds out this team with Life Orb in the Sun. In Tailwind LO Ninetails is a big time threat to other Lucarios and other things. Overall this team has solid coverage, its fun to use, and more satisfying to win with rather than your basic 2 or 3 weather team.
Team 2
448-m.png
473.png
663.png
479w.png
591.png
381.png

Lucario-Mega @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Substitute
- Protect

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Rock Slide
- Superpower

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Steel Wing
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 104 SpA / 40 SpD / 12 Spe
Modest Nature
- Hydro Pump
- Thunderbolt
- Protect
- Will-O-Wisp

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
- Giga Drain
- Spore
- Rage Powder
- Protect

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Draco Meteor
- Protect
- Tailwind
Lucario is a pokemon that hits for large amounts of damage. I added Mamoswine to help with Landorus-T and Heatran which are big threats to Lucario. Talonflame can help get through pokemon like Amoonguss and Serperior easier than Mamoswine. Rotom-W is used to help against Keldeo and Rotom-H, it also provides Levitate for Landorus and Will-O-Wisp support.. Amoonguss is mostly to help set up Subs for Lucario. lastly Latios allows for Tailwind support and hitting Amoonguss and whatnot.
Team 3
448-m.png
381.png
645.png
642.png
385.png
184.png

Lucario-Mega @ Lucarionite
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Aura Sphere
- Flash Cannon
- Stone Edge
- Protect

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Tailwind
- Protect

Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Psychic
- Protect

Thundurus @ Safety Goggles
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 172 Def / 68 SpD / 16 Spe
Impish Nature
- Iron Head
- Thunder Wave
- Follow Me
- Protect

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Protect
so i wanted to build lucario-landoi hyper offense. both mons are rather uncommon mons, underrated in my oppnion, they form a really good core since lando beats most of the luc counters like aegi, landot, amoongus allowong lucario to break through opposing teams. i went with the special set since i wanted a strong steel stab to hit fairys (flash cannon ohkos gardevoir and diancie, has a chance to ohko sylveon), avoid close combat drops and i didnt want to worry about intimidate. i have stone edge as my 3rd since it ohko's the bulkies charizards (even if im timid) and allows me to 1v1 talonflame. next mon i have is latios as i was terribly keldeo weak, thundurus was a problem, both lucario and landorus are pretty fast but tailwind is always nice vs more offensive teams. my next choice was thundurus since i wanted an amoongus switch in, good way to hurt water types, i did not like my match up vs talonflame. you can probably swap hp ice for swagger or taunt but i like to always have a couple more ways to hit lando. at this point i was really ice weak, kyurem was looking scarry, also i needed sth to switch into mega kangascan so i went jirachi, my attackers were strong but frail so the redirection is nice. also i switches into latios which is another big threat. my last slot was azu, i wanted to befinit of the jirachi redirection, pressure opposing heatrans/kyurems/bulky waters. also i needed a hydreigon switch in so i doesnt get a kill everytime it gets to hit. uh and knock off on azu allows it to ohko amoongus so its not depended on rachi support and after +6 you get the ohkos anyway.
Team 4
448-m.png
186.png
230.png
646-b.png
642.png
663.png

Lucario-Mega @ Lucarionite
Ability: Inner Focus
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Tail
- Stone Edge
- Protect

Politoed @ Choice Specs
Ability: Drizzle
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hydro Pump
- Ice Beam
- Focus Blast
- Scald

Kingdra @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 112 HP / 252 SpA / 8 SpD / 136 Spe
Modest Nature
- Muddy Water
- Dragon Pulse
- Hydro Pump
- Protect

juicy fruit :3 (Kyurem-Black) @ Expert Belt
Ability: Teravolt
EVs: 60 Atk / 252 SpA / 196 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Protect

Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Protect

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Lonely Nature
- Brave Bird
- Overheat
- Taunt
- Protect
Mega lucario rain is really darn neat because of how it takes less damage from fire attacks under rain, eats chary, and provides a very solid offensive answer to Mega Kangaskhan. Due to its ability to kill every last fairy type in the meta, it provides great support to Kingdra. juicy fruit :3 is the primary check to Thundurus. Talonflame beats bulky grass types, and Thundurus provides speed control and a talonflame check. These 3 mons are great picks on rain because of how Lucario and Kingdra kill Diancie very easily.
Team 5
448-m.png
648.png
497.png
479h.png
130.png
646-b.png

Lucario-Mega @ Lucarionite
Ability: Justified
EVs: 136 Atk / 124 SpA / 248 Spe
Naive Nature
- Close Combat
- Flash Cannon
- Substitute
- Protect

Meloetta @ Life Orb
Ability: Serene Grace
EVs: 32 HP / 32 Def / 252 SpA / 192 Spe
Modest Nature
- Psyshock
- Hyper Voice
- Shadow Ball
- Protect

Serperior @ Life Orb
Ability: Contrary
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Ground]
- Protect

Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 24 Def / 100 SpA / 132 Spe
Modest Nature
IVs: 0 Atk
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

Gyarados @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 8 Atk / 192 Def / 56 Spe
Impish Nature
- Waterfall
- Taunt
- Thunder Wave
- Stone Edge

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Hasty Nature
- Ice Beam
- Dragon Claw
- Fusion Bolt
- Rock Slide
I started off with Substitute Mixed Mega Luke. It's the mon for the week so yeah lol. Sub Mixed is cool because it lets me play around Intimidates and provides a "prediction shield" imo tbh js

Next up is Meloetta. I really liked what I was building with when I paired Meloetta and Mega Luke together. Its Special Attack and SDef is really surprisingly solid; it deals a surprisingly good amount of damage with Life Orb. I picked it since it seemed like a good 1-2 punch with Mega Luke, and it can be a fine Aegi and Amoong check.

Next up is Serperior. I picked it because it can match up decently against Bulky Waters and gives me another punch to the offense. It can also beat Mega Diancie, which you can't really have enough checks for. I used HP Ground because I didn't really need Glare and I don't want to give much chances to Heatran.

Rotom-H and Gyara were picked to glue the team together. Together, they can fix my Talonflame problem and hold the team together with their bulk, typing, and utility. Gyarados is also my speed control mon, having Thunder Wave for faster mons and able to Taunt Trick Room setters.

Last on the team is Kyurem-B. I felt that the team needed another Sun team check and Lando-T check. The speed it brings to the table is a nice bonus. Can't really go wrong with Scarf Kyu-B lol.
Team 6
448-m.png
663.png
245.png
645-s.png
591.png
635.png

Lucario @ Lucarionite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Iron Tail
- Stone Edge
- Protect

Talonflame @ Safety Goggles
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Protect

Suicune @ Sitrus Berry
Ability: Pressure
EVs: 232 HP / 84 Def / 112 SpA / 80 SpD
Bold Nature
- Scald
- Snarl
- Tailwind
- Protect

Landorus-T (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 184 Def / 76 SpD
Sassy Nature
- Rage Powder
- Spore
- Giga Drain
- Protect

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Roost
- Protect
This is a squad I put around in XY around Mega Lucario + Tflame core but I changed some things to make the team more fitting for the ORAS meta. The core works well because they each cover each other's weaknesses pretty well bar lando-t. Because of that I added both Suicune and Amoonguss, they help with the Ground type problem by providing speed control and sleep, redirection and Snarl are added bonuses. Suicune + Amoonguss is really at stalling games and setting win conditions, specially vs Trick Room. In the 5th slot I added Lando-T because it gave me intimidate and a kangaskhan switch-in, it also killed Char-Y. For the final slot I noticed I had nothing to deal with Aegislash, so I decided on Hydreigon over the other darks because it doesn't give a shit about King's Shield + it is good Lati bait with my set.
Speaking of sets, I run a few interesting ones, Talonflame's is cool because I can just bait people in protecting or doing whatever since Tflame is so predictable and then setup freelo, the Safety Goggles so I have an actual amoonguss switch-in since amoonguss is not an amoonguss switch-in. Now idk if there is a standard set for lucario but most people I see run sub, I like Sedge better in this team because it is good Thund and Char-Y bait. As for Amoonguss' item, I run Rocky Helmet to scare away Kang and to make tflame half dead with a single BB.
Team 7
448-m.png
130.png
094.png
385.png
663.png
645-s.png

Lucario-Mega @ Lucarionite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Bullet Punch
- Stone Edge
- Protect

Gyarados @ Safety Goggles
Ability: Intimidate
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Protect
- Frustration

Gengar @ Focus Sash
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Taunt
- Protect

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 68 Def / 80 SpD / 108 Spe
Careful Nature
- Follow Me
- Iron Head
- Stealth Rock
- Protect

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Stone Edge
- U-turn
This team almost looks like a copy/paste of someone's goodstuff that I had seen a while back. I chose to use Gyarados/Lucario/Gengar to be able to immediately go fuck you to every Mega Kangaskhan and screw around with every Mega Diancie. I discovered that this is more Talonflame weak than Paras/Parasect/Checkmater so I decided to add a few cool moves to Lucario and the later added Jirachi, with Stealth Rock killing charizards and talonflames alllll day. Jolly Banded Talonflame made its way onto the team and also OHKOd everyone involved (just like 9/11). Lastly Landorus-T makes me less Charizard weak and fucks with Kangaskhan and Diancie further.
Team 8
448-m.png
720-u.png
479w.png
645-s.png
485.png
381.png

Lucario-Mega @ Lucarionite
Ability: Inner Focus
EVs: 156 Atk / 104 SpA / 248 Spe
Naive Nature
- Close Combat
- Flash Cannon
- Substitute
- Protect

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 128 Atk / 140 SpA / 240 Spe
Mild Nature
IVs: 29 HP
- Hyperspace Fury
- Hyperspace Hole
- Gunk Shot
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 104 SpA / 40 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower

Heatran @ Safety Goggles
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Earth Power
- Stealth Rock
- Protect

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psychic
- Tailwind
- Protect
Started off with mixed Sub Mega Lucario, as it's the one on the dex and seems quite cool. Special Attack investment always kills 72 HP Mega Gardevoir after Stealth Rocks, with enough Speed for base 111s and rest in Attack.

Hoopa-U pairs fantastically with Mega Lucario as an offensive partner, OHKOing Pokemon such as Aegislash and Amoonguss for it. In return, Hoopa-U appreciates Mega Lucario's ability to remove Mega Diancie and Keldeo.

Rotom-W reliably beats the likes of Talonflame, Heatran and Landorus-T, while also giving a semi-reliable switch in for Keldeo and providing burn support against Pokemon such as Mega Kangaskhan.

Landorus-T also helps immensely against physical attackers through Intimidate, which helps teammates to live hits, especially Mega Lucario, Hoopa-U, and Latios from priority. Having another mon to switch into opposing Landorus-T is also really nice for the main duo.

Safety Goggles Heatran helps alleviate the pretty horrendous sun matchup so far and provides a Fairy resist, while also helping against Trick Room as well. Stealth Rock is used for chip damage on Pokemon to put them into range of the team's attacks.

Latios provides a dedicated Keldeo answer, with Tailwind being used as the team has a multitude of ways to beat Heatran, and Hoopa-U, Rotom-W, and Heatran in particular appreciate the speed control it provides.
Team 9
448-m.png
468.png
642.png
635.png
598.png
645-s.png

Lucario @ Lucarionite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Iron Tail
- Protect

Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 236 HP / 192 Def / 80 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Tailwind
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 40 SpA / 72 SpD / 24 Spe
Modest Nature
- Taunt
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave

Hydreigon @ Life Orb
Ability: Levitate
EVs: 76 HP / 252 SpA / 36 SpD / 144 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Roost
- Protect

Ferrothorn @ Lum Berry
Ability: Iron Barbs
EVs: 252 HP / 184 Atk / 72 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Stealth Rock
- Protect

Landorus-Therian @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Superpower
- Protect
Teambuilding Process: Started out with Sub Mega Luke + Follow Me support from Togekiss for good synergy. Thundurus was added for a TR check since I was using TW support to Togekiss, with bulky over offensive since I didn't need a Mega Diancie answer and I did need a more reliable taunter + speed controller. Chose bulky-ish Roost Hydreigon for a better sun and rain matchup, as well as an Aegislash answer. Ferrothorn was next for more assurance against rain and TR teams, and LO Lando plugged the last few holes, provided Intimidate support to help Mega Lucario keep its Sub, and hit hard.

At this point, I realized sun and Talonflame were looking a little iffy, so adding Rocks on Ferro over Gyro Ball helped, and Gyro Ball was counterproductive with Thunder Wave and Tailwind anyway. However, this did leave me SUPER weak to Mega Gardevoir, so I changed mixed Sub Luke to Iron Tail > Flash Cannon and Jolly > Naive. I chose Iron Tail over Bullet Punch because Bullet Punch can't KO Garde without an Adamant nature and I needed to outspeed Mega Diancie when mega'd, as well as Adamant Kang pre-mega.

Set Explanations:
-Lucario is 252/252, not much else to say.
-Togekiss lives LO Bisharp Iron Head and LO Aegis Flash Cannon from full.
-Thundurus survives Adamant Kang Return and LO Latios Draco, creeps 263, rest in SpA.
-Hydreigon maxes out SpA, creeps 263 pretty hard to outspeed most Kyurem-Bs, lives Adamant Kang Return, with the rest in SpD for a better Rain and Sun matchup.
-Ferrothorn always survives LO Virizion Close Combat, with the rest in Atk. Speed is still minimized even though it doesn't have Gyro Ball because it still wants a good TR matchup and won't outspeed anything under TW anyway.
-Lando is max/max as per usual.
Team 10
448-m.png
637.png
386a.png
658.png
286.png
468.png

Lucario-Mega @ Lucarionite
Ability: Inner Focus
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Close Combat
- Flash Cannon
- Follow Me
- Protect

Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect

Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psycho Boost
- Knock Off
- Extreme Speed
- Protect

Greninja @ Life Orb
Ability: Torrent
EVs: 252 Atk / 88 SpA / 168 Spe
Naive Nature
- Gunk Shot
- Hydro Pump
- Water Shuriken
- Protect

Breloom @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Protect

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
- Air Slash
- Follow Me
- Tailwind
- Encore
I was building a volc team, so I started with volc. From there, I thought about the things that volc has trouble dealing with, namely kangaskhan, heatran, talonflame, diancie, landot, and keldeo. I wanted checks to all these things.

First, I put Lucario on as a check to Kangaskhan, Diancie and Heatran and as general follow me support for volcarona.

From here, I was looking rather weak to Talonflame and Landot. I added Deoxys-Attack as a more proactive Landot answer, because Deo-A is an offensive check rather than a defensive check like washtom, and thus can kill Landorus-Therian before it gets a chance to rock slide.

I still wanted better Talonflame answers than a Deo A revenge-kill, so I asked around for some help. Some faster-than-talon priority moves that are good include Greninja's Water Shuriken, which someone suggested. It does around 75% with 3 hits and is a guaranteed OHKO after brave bird recoil, usually (it isn't if you've taken TOO much life orb recoil). In addition, if it gets 4 hits or above it'll obviously KO, which is a neat set.

Looking at the composition: Volcaron, Lucario, Deoxys-Attack, Greninja... I was rather weak to those bulky tailwind/speed control abusers (ie bulky Suicune, Zapdos, bulky Thundurus) so I went for an option that is usually capable of taking advantage of those mons, Breloom. While it does stack fighting coverage, I felt Breloom was also a solid pick as a water switchin and a good choice that could spore or ko bulky attackers that would have given the team issues. In addition, Breloom is a fantastic trick room check. Breloom offers the ability for this team to look at slower compositions and to just shake its head while Spore'ing everything.

The last slot on the team went to Togekiss, which has excellent synergy with Breloom (typing and tailwind) while also having nice synergy with Lucario's Steel typing. It is kind of weird to have 2 users of Follow Me on this team, but I think I like it because it allows me to setup on Volcarona much easier and also Follow Me is a great move. Also Togekiss is a really nice stop to Talonflame Brave Birds. Follow Lucario is kind of wonky but I felt most of the other options were rather poor too, and it's great as a surprise redirection (especially since lucario's typing lets it tank many things the other pokemon on the team do no want to take) and for stopping Kangaskhan Sucker Punch on Deoxys-Attack.

Breloom is life orb because I have so much redirection I felt I could get away with being greedy for damage. Life Orb is a cool set that lets me be less afraid of Fake Out and switching in on chip damages like Rock Slide or weak water moves, and is relatively unaffected by Hail/Sand.
Team 11
448-m.png
635.png
700.png
663.png
479w.png
645-s.png

Lucario-Mega @ Lucarionite
Ability: Inner Focus
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Protect
- Aura Sphere
- Flash Cannon
- Dark Pulse

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Taunt
- Protect

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 48 HP / 200 Def / 252 SpA / 8 Spe
Modest Nature
- Hyper Voice
- Shadow Ball
- Psyshock
- Hidden Power [Ground]

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 120 Def / 120 SpA / 12 SpD / 4 Spe
Modest Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
simple team really, staring special lucario. i like the special variant for the same reasons special aegi is used over physical, such as burns and intimidate, even if it loses extreeme speed, it still is fast, and dark pulse hits what figthing is walled by, so great coverage. i didnt feel like dark pulse was enough to cover offensive synergy, so i added hydreigon. hydrei functions great with taunt here since lucario can mostly beat things outside tr and tr setters, and hydrei defeats psychics and the rest. my next spot was the cute ear tearing fairy we all specs and love, as i felt like it could do well with both pokemon i have so far, since steel/dragon synergize well with fairy. plus it moves in tr in the case i cant prvent it. next is talonflame for simply having brave bird, high offensive power, and beating things like amongus which my team didnt have much for. tailwind because i already have taunt, and my team seems to frail to make use of will-o-wisp. rotom wash is a natural fit for me next to talonflame for their capacity of covering so good for each other, plus it gave my team the shred of bulk needed for a switch. keldeo made me too talonflame weak as well, and this answered heatran very well. last , i wanted a grass to go classic, but it made me too fire weak, to an extent, and definitly talonflame weak, so i figured speed spread and intimidate support outta do, thus landorus-therian.
Team 12
448-m.png
184.png
645.png
491.png
591.png
479h.png

Lucario (M) @ Lucarionite
Ability: Inner Focus
EVs: 252 Atk / 252 Spe
- Close Combat
- Bullet Punch
- Rock Slide
- Protect

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Psychic
- Protect

Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Thunderbolt
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 192 HP / 136 Def / 28 SpA / 152 SpD
Calm Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Rage Powder
- Spore
- Protect

Rotom-Heat @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 100 Def / 116 SpA / 40 SpD
Modest Nature
- Thunderbolt
- Overheat
- Will-O-Wisp
- Protect
This is my offensive Mega Lucario team. Lucario is cool cause its strong as heck and can deal with two of the most common Megas; Diancie and Kangaskhan. So because I had a decent check to those big threats, the other mons were picked to fill in the holes, since I wanted Luke to be the star. Azumarill helps with Heatran and Talonflame. Landorus helps against Fairies with Sludge Bomb and provides some sick as frick Ground coverage. (I > T because not enough floaty things to EQ next to and I is cooler anyways). Darkrai just happened to have the coverage I wanted in Ice and Electric. So at this point I thought "Hmmm this team is super HO, so I better add some support". Amoonguss is for Trick Room alongside Azumarill and redirecting and being a good supportive teammate. Lastly, Rotom-H is for opposing sun, floaty thing to switch-in for Luke, and burn all the stupid physical stuff. Not an easy team for beginners but fun nonetheless.

Deadline on Sunday, GMT+1 Noon
 
Last edited:
yeah this is the problem with anonymous voting: everyone knows who each other's teams are because (to add onto the previous post)

I've played like at least 4 of these
at least 3 of them have signatures of teambuilding and I don't really follow people's teambuilding processes that closely either
people discuss the teams and "who built them" comes up a lot
to add onto it 12 team descriptions is way too much to read in one sitting.. would be nice to space them out like we had before

maybe we can get rid of this system of submissions

and also get our likes back?

anyways team 8
 
Lots of good teams this round (and lots of teams in general jeez). And I lost to three of them... so I know they're effective.

Anyway, voting for Team 5
 
Back
Top