Metagame Doubles UU

#1

Big thanks to Bummer for this awesome artwork!
What is Doubles UU?
Doubles UU, sometimes abbreviated as duu, dubs uu, or even just uu in the context of doubles, is exactly what it sounds like. It's a doubles metagame in which the pokemon in Doubles OU by usage are banned.

Where can I play it?
You can find a game on the showdown ladder, by selecting Doubles UU under SM Doubles formats. Alternatively, you can ask for a game in the doubles room on showdown, where you can battle more experienced players.

Resources:

Some topics for discussion:
  • Gothitelle! We now have a good trapper, what are your thoughts on how the meta will shift?
  • Rain is gone, how do you think this will affect DUU?
  • Is Trick Room or Semi Trick Room an overrated archetype?
  • What have you seen on ladder that seems bad but has worked?

Current banlist:
Aegislash, Amoonguss, Arcanine, Bronzong, Cameruptite, Celesteela, Charizardite Y, Cresselia, Deoxys-Attack, Diancie, Excadrill, Ferrothorn, Genesect, Gengarite, Heatran, Hoopa-Unbound, Incineroar, Kartana, Kingdra, Kommo-o, Kyurem-Black, Landorus-Therian, Metagrossite, Mew, Milotic, Mimikyu, Ninetales-Alola, Oranguru, Pelipper, Politoed, Porygon2, Salamencite, Scrafty, Suicune, Swampertite, Tapu Bulu, Tapu Fini, Tapu Koko, Tapu Lele, Torkoal, Tyranitar, Victini, Volcanion, Volcarona, Whimsicott, Zapdos, Zeraora, Zygarde
 
Last edited:
#2
Doubles UU Sample Teams:

Refer to the Scoville Scale below for reference to team spiciness.





n10sit's GothMane Balance - Spice level: Anaheim

Using goth mane's insane positional control to win with Azu, Tsareena and Metagross also function in room, lando is just a big cleaner. Azu can run play rough or knock off > return, return is just nice to hit everything that isnt a steel (jet gets ghosts obv). snarl mane is absolutely necessary on this team, both for goth and azu and opposing lando, (gross lives -1 ep from lando) this is just pretty standard balance with this core as ive used it so far

Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Overheat
- Snarl
- Protect

Gothitelle @ Wiki Berry
Ability: Shadow Tag
EVs: 252 HP / 152 Def / 104 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Heal Pulse
- Trick Room
- Protect

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Aqua Jet
- Return
- Belly Drum
- Protect

Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 224 HP / 108 Atk / 4 Def / 92 SpD / 80 Spe
Adamant Nature
- Power Whip
- Knock Off
- U-turn
- Feint

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Hidden Power [Ice]
- Protect

Metagross @ Figy Berry
Ability: Clear Body
EVs: 152 HP / 216 Atk / 140 SpD
Adamant Nature
- Iron Head
- Zen Headbutt
- Bullet Punch
- Stealth Rock




AuraRayquaza's Mega Scizor set up offense - Spice Level: Jalapeno

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 252 HP / 156 Atk / 32 SpD / 68 Spe
Adamant Nature
- U-turn
- Swords Dance
- Bullet Punch
- Protect

Gyarados @ Flyinium Z
Ability: Intimidate
EVs: 88 HP / 252 Atk / 168 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Protect

Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 224 HP / 108 Atk / 4 Def / 92 SpD / 80 Spe
Adamant Nature
- Power Whip
- U-turn
- Knock Off
- Feint

Entei @ Safety Goggles
Ability: Inner Focus
EVs: 240 HP / 128 Atk / 12 SpD / 128 Spe
Adamant Nature
- Sacred Fire
- Stomping Tantrum
- Roar
- Protect

Raichu @ Iapapa Berry
Ability: Lightning Rod
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Fake Out
- Volt Switch
- Nuzzle
- Encore

Naganadel @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Draco Meteor
- Sludge Bomb
- Flamethrower

Probably my favourite DUU team and a team that I think could be one of the strongest in this meta. The initial idea was to have sd u-turn Mega Scizor bring in the big fires (Entei and Arcanine) which is a free dd for Gyarados after a u-turn, but still be able to sweep on its own with bullet punch. Flyinium Gyara just looked like it hit a whole lot for strong damage. Raichu + Entei aided this engine with more pivoting, fake out + lrod for Gyarados, and roar as a very strong anti-TR tech. Tsareena + Naganadel were added on the end as Azu/rain checks and adds some nice speed control to the team.



Memoric's Mega Venusaur Balance - Spice Level: Poblano

NATSUZORA (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 48 Def / 76 SpA / 80 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Synthesis

MIRROR (Metagross) @ Choice Band
Ability: Clear Body
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Stomping Tantrum

SPACEJELLYFISH (Blacephalon) @ Ghostium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Substitute
- Protect

SNEAKER (Naganadel) @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Sludge Bomb
- Fire Blast
- Tailwind

DEAR (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Earth Power
- Sludge Bomb
- Rock Slide
- Protect

SEE YOU (Thundurus) @ Mago Berry
Ability: Prankster
EVs: 252 HP / 108 Def / 68 SpA / 60 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

This is the team I used vs talkingtree in DPL and it's also the first one I've ever built for the new metagame. It didn't win that game but it's done fine everywhere else including ladder so yeah. Basically, the idea is to leverage as much good match-ups as possible and punish with your true offensive pieces. The team has all the tools needed to take charge, just try not to get in the loop of being too reactive I guess. Mega Venu and Thund fits as the backbone of this team when things go south and gets a bit too pressure. The other pieces don't need much explanation; the one quirk pick in Blacephalon is there so I can beat up some TR leads and in general it's a neat punisher as well, though it needs some brazen playing I suppose.

EV Notes
  • Mega Venusaur takes Flare Blitz from +1 Jolly XZard and Psychic from LO Latios (Timid MGard Psychic by extension). Outruns Rotom-W I guess lol.
  • Thund lives Modest LO Ludicolo Hydro in the rain, LO Krook Stone Edge, outruns invested +nature 70s
  • Metagross outruns Pheromosa in Tailwind
 
Last edited:
#3
VR council:

n10sit
Lord Death Man
Demantoid
AuraRayquaza

Click on a Pokemon's name to see sample sets and EV spreads

Tier 1:
Pokemon that dominate a large portion of the metagame. They are either quite powerful or offer great team support, and can fit on almost any team. You can't really go wrong by using these Pokemon.
Metagross
Naganadel
Thundurus-Incarnate

Tier 2:
Pokemon that are generally strong and can easily be placed on a variety of teams, but don't have the same level of prowess as the threats in Tier 1.
Azumarill
Gardevoir-Mega
Landorus-Incarnate
Manectric-Mega
Scizor-Mega
Togekiss
Tsareena

Tier 3:
Pokemon that are generally strong, but can be dead weight in some matchups, don't have great matchups vs a lot of Tier 1 and 2, or are only particularly useful for checking a certain team style.
Charizard-Mega-X
Clefable
Entei
Garchomp
Gengar
Gothitelle
Gyarados
Hydreigon
Lucario-Mega
Mawile-Mega
Muk-Alola
Musharna
Porygon-Z
Shaymin-Sky
Venusaur-Mega

Tier 4:
Pokemon which have broad applications on a variety of teams but are simply less effective than the Pokemon in the higher tiers. This also includes Pokemon which, while good, only fit on a specific team style or require heavy support but are usually better than Pokemon not on this list.
Abomasnow-Mega
Bisharp
Blacephalon
Blastoise-Mega
Breloom
Deoxys-N
Gastrodon
Gigalith
Hitmontop
Kyurem
Latios
Meloetta
Necrozma
Pheromosa
Sylveon

Tier 5:
Pokemon that can only serve a specific role not needed by most teams, but can still perform excellently.
Aerodactyl-Mega
Araquanid
Blastoise
Blaziken-Mega
Buzzwole
Clefairy
Escavalier
Greninja
Gyarados-Mega
Hariyama
Hoopa-Confined
Krookodile
Lopunny-Mega
Marowak-Alola
Nihilego
Persian-Alola
Raichu
Rhyperior
Rotom-Wash
Salazzle
Staraptor
Talonflame
Terrakion
Tornadus
Weavile
 
Last edited:
#4
First post

Going through the stats, here is a list of 65 mons that were either dou last gen, good in duu last gen, or new stuff that seems good.
| 50 | Hydreigon | 3.37693% | 6882 | 1.650% | 0 | 0.000% | DOU last gen
| 51 | Torkoal | 3.34336% | 13687 | 3.281% | 0 | 0.000% | Now with Sun
| 52 | Snorlax | 3.31144% | 14298 | 3.427% | 0 | 0.000% | What Arcticblast said in discord (gluttony)
| 53 | Pheromosa | 3.24055% | 14836 | 3.556% | 0 | 0.000% | The meta's 2nd fastest mon
| 54 | Scrafty | 3.17334% | 5757 | 1.380% | 0 | 0.000% | DOU last gen
| 55 | Sylveon | 3.08021% | 12438 | 2.982% | 0 | 0.000% | DOU last gen
| 56 | Kyurem-Black | 2.90632% | 4014 | 0.962% | 0 | 0.000% | DOU last gen
| 57 | Thundurus | 2.87123% | 6361 | 1.525% | 0 | 0.000% | DOU last gen
| 58 | Venusaur | 2.83211% | 9988 | 2.394% | 0 | 0.000% | DOU last gen
| 59 | Genesect | 2.80320% | 4305 | 1.032% | 0 | 0.000% | DUU last gen
| 60 | Thundurus-Therian | 2.79277% | 7391 | 1.772% | 0 | 0.000% | DUU last gen
| 61 | Suicune | 2.73712% | 4780 | 1.146% | 0 | 0.000% | DOU last gen
| 63 | Venusaur-Mega | 2.50563% | 13759 | 3.298% | 0 | 0.000% | DOU last gen
| 64 | Gigalith | 2.49937% | 10893 | 2.611% | 0 | 0.000% | Now with sand
| 65 | Terrakion | 2.44271% | 8134 | 1.950% | 0 | 0.000% | DOU last gen
| 66 | Ludicolo | 2.28914% | 8109 | 1.944% | 0 | 0.000% | DOU last gen
| 67 | Victini | 2.26750% | 6000 | 1.438% | 0 | 0.000% | DUU last gen, best fire
| 69 | Gyarados | 2.13426% | 10456 | 2.506% | 0 | 0.000% | DOU last gen
| 71 | Breloom | 2.07336% | 6645 | 1.593% | 0 | 0.000% | DOU last gen
| 72 | Aerodactyl-Mega | 2.06432% | 8374 | 2.007% | 0 | 0.000% | DUU last gen
| 73 | Hippowdon | 2.02802% | 3572 | 0.856% | 0 | 0.000% | DUU last gen
| 75 | Scizor-Mega | 1.94183% | 11582 | 2.776% | 0 | 0.000% | DOU last gen
| 76 | Landorus | 1.90591% | 2603 | 0.624% | 0 | 0.000% | DOU last gen
| 77 | Nihilego | 1.86478% | 8406 | 2.015% | 0 | 0.000% | Solid typing, anti-sylveon mon
| 80 | Greninja | 1.62179% | 16601 | 3.979% | 0 | 0.000% | DOU last gen
| 81 | Dragonite | 1.61156% | 11322 | 2.714% | 0 | 0.000% | It is free
| 82 | Serperior | 1.59139% | 12212 | 2.927% | 0 | 0.000% | DUU last gen
| 86 | Togekiss | 1.52655% | 14348 | 3.439% | 0 | 0.000% | DOU last gen
| 87 | Magnezone | 1.44770% | 9604 | 2.302% | 0 | 0.000% | DUU last gen
| 88 | Hitmontop | 1.43279% | 4443 | 1.065% | 0 | 0.000% | DUU last gen
| 90 | Mamoswine | 1.41429% | 8403 | 2.014% | 0 | 0.000% | DUU last gen
| 92 | Mew | 1.39104% | 6288 | 1.507% | 0 | 0.000% | DUU last gen
| 94 | Hariyama | 1.34518% | 4991 | 1.196% | 0 | 0.000% | DUU last gen
| 98 | Infernape | 1.23468% | 6777 | 1.625% | 0 | 0.000% | DUU last gen
| 99 | Comfey | 1.21292% | 15980 | 3.831% | 0 | 0.000% | Priority healing and fairy attack
| 102 | Lucario-Mega | 1.15713% | 8576 | 2.056% | 0 | 0.000% | DUU last gen
| 103 | Blastoise-Mega | 1.14595% | 5387 | 1.291% | 0 | 0.000% | DUU last gen
| 104 | Bisharp | 1.12948% | 5199 | 1.246% | 0 | 0.000% | DOU last gen
| 105 | Latios | 1.10428% | 6190 | 1.484% | 0 | 0.000% | DOU last gen
| 106 | Clefable | 1.07945% | 13207 | 3.166% | 0 | 0.000% | DUU last gen
| 109 | Salamence | 1.04504% | 8966 | 2.149% | 0 | 0.000% | DUU last gen
| 110 | Keldeo | 1.03529% | 2049 | 0.491% | 0 | 0.000% | DUU last gen
| 112 | Krookodile | 1.01050% | 7302 | 1.750% | 0 | 0.000% | DUU last gen
| 114 | Conkeldurr | 0.99152% | 4114 | 0.986% | 0 | 0.000% | DOU last gen
| 120 | Rotom-Heat | 0.91606% | 2476 | 0.594% | 0 | 0.000% | DUU last gen
| 121 | Charizard-Mega-X | 0.90324% | 11502 | 2.757% | 0 | 0.000% | DUU last gen
| 122 | Reuniclus | 0.87612% | 4646 | 1.114% | 0 | 0.000% | DUU last gen
| 123 | Talonflame | 0.85636% | 8285 | 1.986% | 0 | 0.000% | DOU last gen
| 124 | Buzzwole | 0.85226% | 5444 | 1.305% | 0 | 0.000% | Solid, bulky TR attacker
| 126 | Blastoise | 0.83483% | 3736 | 0.896% | 0 | 0.000% | DUU last gen
| 132 | Blaziken | 0.72337% | 6826 | 1.636% | 0 | 0.000% | DUU last gen
| 133 | Scizor | 0.72045% | 4479 | 1.074% | 0 | 0.000% | DOU last gen
| 144 | Vanilluxe | 0.61179% | 2013 | 0.483% | 0 | 0.000% | Now with hail
| 145 | Clefairy | 0.60847% | 2922 | 0.700% | 0 | 0.000% | DUU last gen
| 146 | Gengar | 0.60747% | 6830 | 1.637% | 0 | 0.000% | DOU last gen
| 156 | Klefki | 0.52942% | 4694 | 1.125% | 0 | 0.000% | DUU last gen
| 157 | Manaphy | 0.52546% | 3378 | 0.810% | 0 | 0.000% | DUU last gen
| 164 | Crobat | 0.45166% | 5557 | 1.332% | 0 | 0.000% | DUU last gen
| 170 | Darkrai | 0.41336% | 2919 | 0.700% | 0 | 0.000% | DUU last gen
| 190 | Necrozma | 0.34170% | 1762 | 0.422% | 0 | 0.000% | Bulky TR setter that can hit hard
| 192 | Abomasnow | 0.32391% | 2176 | 0.522% | 0 | 0.000% | DUU last gen
| 201 | Jellicent | 0.29359% | 2843 | 0.682% | 0 | 0.000% | DUU last gen
| 207 | Zygarde-10% | 0.28001% | 1179 | 0.283% | 0 | 0.000% | Thousand arrows is a good move
| 208 | Tsareena | 0.27913% | 5140 | 1.232% | 0 | 0.000% | Anti-priority mon in a priority filled meta
| 423 | Deoxys | 0.02628% | 230 | 0.055% | 0 | 0.000% | This might be good, not sure
| 446 | Hoopa | 0.01633% | 427 | 0.102% | 0 | 0.000% | DUU last gen

Among the list, some things that are significant are our huge number of dragons, Sylveon, Sun, and our large number of priority users such as Talonflame and Thund, Our number of intimidators such as Scrafty, Gyarados, and Mence, redirectors in Togekiss, Blastoise, and Clef, as well as the 22 DOU mons we have from last gen.
 
Last edited:
#6
some teams if anyone wants them :) feels like playing ORAS with the top 10 mons taken out, quite fun


Sableye @ Eject Button
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Fake Out
- Will-O-Wisp
- Taunt
- Foul Play

Torkoal @ Charcoal
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Solar Beam
- Protect

Scrafty @ Eject Button
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Low Kick
- Knock Off
- Detect

Reuniclus @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Trick Room
- Protect

Hoopa @ Mental Herb
Ability: Magician
EVs: 252 HP / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyperspace Hole
- Shadow Ball
- Trick Room
- Protect

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Hidden Power [Ground]
- Hyper Beam
- Shadow Ball




Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Protect

Metagross @ Assault Vest
Ability: Clear Body
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Meteor Mash
- Bullet Punch
- Zen Headbutt
- Ice Punch

Clefairy @ Eviolite
Ability: Friend Guard
EVs: 252 HP / 40 Def / 216 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Protect
- Follow Me
- Helping Hand
- After You

Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Tailwind
- Protect

Krookodile @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Taunt
- Protect

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Blue Flare
- U-turn
- Psychic
- Heat Wave



Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Sucker Punch
- Iron Head
- Protect

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 16 Def / 240 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sleep Powder
- Rage Powder
- Giga Drain
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Thunderbolt
- Swagger
- Taunt
- Thunder Wave

Krookodile @ Groundium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect

Keldeo @ Splash Plate
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect

Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Tailwind
- Protect


thund/latios are definitely the best 2 mons in the metagame, with victini + maybe keldeo/kyurem-b not far behind. krook has been surprisingly good with the even more scarce intimidate and puts on a ton of pressure with tec rage, definitely try it!
 
Last edited:
#8
I'm just gonna use this post to dump teams I make as I go.

Team Blue Accents

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Protect

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sleep Powder
- Rage Powder
- Protect

Mamoswine @ Groundium Z
Ability: Thick Fat
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Protect

Thundurus @ Electrium Z
Ability: Prankster
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power [Ground]
 

marilli

ill do my best!
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a defending SPL Champion
#9
Everyone else is making team sharing posts and this is something I've tried and it's been doing fairly decently :shrug:


raseri (Musharna) @ Psychium Z
Ability: Telepathy
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hypnosis
- Psychic
- Moonlight

mikoto (Electabuzz) @ Eviolite
Ability: Static
EVs: 248 HP / 160 Def / 100 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Volt Switch
- Protect
- Light Screen

Scrafty @ Lum Berry
Ability: Intimidate
EVs: 252 HP / 212 Atk / 44 Def
Relaxed Nature
IVs: 25 Spe
- Fake Out
- Drain Punch
- Knock Off
- Taunt

kinglax (Snorlax) @ Figy Berry
Ability: Gluttony
EVs: 100 HP / 28 Atk / 244 Def / 136 SpD
Brave Nature
IVs: 0 Spe
- Belly Drum
- Return
- High Horsepower
- Recycle

bad mon? (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Bug Bite
- Swords Dance
- Protect
- Bullet Punch

Dark Magician (Hoopa) @ Safety Goggles
Ability: Magician
EVs: 188 HP / 68 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Hyperspace Hole
- Trick Room
- Protect
 
#10
A lot of the new Beast Boost mons are held back by awful match ups in DOU but I see a ton of potential for them in DUU.
Here is the sub-Xurkitree set that has worked out great so far.
Being that the meta is so new I didnt try to over complicate things and went all bulk into SpD so the substitute can take a hit. Its base 173 SpA is already strong enough, after one beast boost you are at 573spa.
I run dazzling gleam as the secondary attack; there are some bulky dragons that Thunderbolt does not threaten and being able to get around a follow me or wide guard is valuable.
 

Attachments

Last edited:

Arcticblast

Toby Fox could beat me up and I'd let him
is a Forum Moderatoris a Smogon Social Media Contributor Alumnusis a Super Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnusis a Past SPL Champion
Moderator
#11
sharing teams? ok

I built this around Choice Band Zygarde 10% which I think Tymano mentioned to me; originally I had Meowstic to mess with Z-TR through Prankster Safeguard with it. I then added double bulky setup with Sylveon and Snorlax, some speed control with Hydreigon, and the only bulky Steel I could think of. Meowstic wasn't working out so I changed some sets around and added Z-TR Counter Extraordinaire Chesto Berry Mew, and with the semi-TR option it's working out a lot better :) Zygarde's pretty good against more offensive teams that struggle to handle the constant Thousand Arrows damage output, although it struggles a bit against bulky teams


Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Extreme Speed
- Superpower
- Thousand Waves

Sylveon @ Life Orb
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Protect
- Moonblast
- Hyper Voice
- Hidden Power [Fire]

Snorlax @ Figy Berry
Ability: Gluttony
EVs: 100 HP / 144 Atk / 204 Def / 60 SpD
Brave Nature
IVs: 0 Spe
- Curse
- Recycle
- Return
- High Horsepower

Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Draco Meteor
- Dark Pulse
- Taunt

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Protect
- Bullet Punch
- Bug Bite
- Roost

Mew @ Chesto Berry
Ability: Synchronize
EVs: 252 HP / 144 SpD / 112 Spe
Careful Nature
- Fake Out
- Trick Room
- Safeguard
- Will-O-Wisp


I think Zygarde deserves a spot on the proto-VR but I haven't really had much time to see it in action, so who knows

EDIT: I EV'd Mew to outrun positive base 70s by two points. This was a conscious decision. Setting Trick Room in front of a Breloom, also known as "one of the Pokemon I deliberately tried to outspeed," was also a conscious decision. I am not the sharpest tool in the shed.
 
Last edited:
#12
sharing teams? ok

I built this around Choice Band Zygarde 10% which I think Tymano mentioned to me; originally I had Meowstic to mess with Z-TR through Prankster Safeguard with it. I then added double bulky setup with Sylveon and Snorlax, some speed control with Hydreigon, and the only bulky Steel I could think of. Meowstic wasn't working out so I changed some sets around and added Z-TR Counter Extraordinaire Chesto Berry Mew, and with the semi-TR option it's working out a lot better :) Zygarde's pretty good against more offensive teams that struggle to handle the constant Thousand Arrows damage output, although it struggles a bit against bulky teams


Zygarde-10% @ Choice Band
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thousand Arrows
- Extreme Speed
- Superpower
- Thousand Waves

Sylveon @ Life Orb
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Protect
- Moonblast
- Hyper Voice
- Hidden Power [Fire]

Snorlax @ Figy Berry
Ability: Gluttony
EVs: 100 HP / 144 Atk / 204 Def / 60 SpD
Brave Nature
IVs: 0 Spe
- Curse
- Recycle
- Return
- High Horsepower

Hydreigon @ Darkinium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Draco Meteor
- Dark Pulse
- Taunt

Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Protect
- Bullet Punch
- Bug Bite
- Roost

Mew @ Chesto Berry
Ability: Synchronize
EVs: 252 HP / 144 SpD / 112 Spe
Careful Nature
- Fake Out
- Trick Room
- Safeguard
- Will-O-Wisp


I think Zygarde deserves a spot on the proto-VR but I haven't really had much time to see it in action, so who knows

EDIT: I EV'd Mew to outrun positive base 70s by two points. This was a conscious decision. Setting Trick Room in front of a Breloom, also known as "one of the Pokemon I deliberately tried to outspeed," was also a conscious decision. I am not the sharpest tool in the shed.
I like your team, but I have a few nit picks. Sylveon has both Moonblast and Pixelate Hyper Voice, which is kinda redundant. I would get rid of Moonblast, since Pixelate HV is objectively better, and replace it with Shadow Ball. Zygarde 10 % has the same problem with Thousand Arrows and Thousand Waves. I would keep Thousand Arrows since it hits flying types, and replace Thousand Waves with Outrage. Other than this, I really like your team!

EDIT: you could also replace Moonblast with Dazzling Gleam if you would rather have a double hitting move than coverage.
 
Last edited:
#13
I like your team, but I have a few nit picks. Sylveon has both Moonblast and Pixelate Hyper Voice, which is kinda redundant. I would get rid of Moonblast, since Pixelate HV is objectively better, and replace it with Shadow Ball. Zygarde 10 % has the same problem with Thousand Arrows and Thousand Waves. I would keep Thousand Arrows since it hits flying types, and replace Thousand Waves with Outrage. Other than this, I really like your team!

EDIT: you could also replace Moonblast with Dazzling Gleam if you would rather have a double hitting move than coverage.
Hyper voice is a spread move, so Moonblast hits harder on a single target.
 
#14

Victini @ Life Orb
Ability: Victory Star
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- V-create
- Bolt Strike
- Trick Room
- Protect

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Sleep Powder
- Rage Powder
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Protect

Snorlax @ Mago Berry
Ability: Gluttony
EVs: 100 HP / 154 Atk / 204 Def / 50 SpD
Adamant Nature
- Return
- High Horsepower
- Curse
- Recycle

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Protect

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect
 

Arcticblast

Toby Fox could beat me up and I'd let him
is a Forum Moderatoris a Smogon Social Media Contributor Alumnusis a Super Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Server Moderator Alumnusis a Past SPL Champion
Moderator
#16
Whoops, my bad
My point still stands on zygarde though
You can't select a target with Outrage, making the move clumsy at best and outright harmful to winning at worst.

I ultimately decided that because I was using my fourth move slot (Rock Slide at first) in exactly zero percent of the games I played, I could use any move I wanted and get the exact same efficiency - so I just went with the move that sounded the coolest. The only reason it isn't just Thousand Arrows and Sleep Talk is because I wanted Superpower for Snorlax and Extreme Speed for priority.
 
#17
You can't select a target with Outrage, making the move clumsy at best and outright harmful to winning at worst.

I ultimately decided that because I was using my fourth move slot (Rock Slide at first) in exactly zero percent of the games I played, I could use any move I wanted and get the exact same efficiency - so I just went with the move that sounded the coolest. The only reason it isn't just Thousand Arrows and Sleep Talk is because I wanted Superpower for Snorlax and Extreme Speed for priority.
Well, can't argue with that logic.
 
#18
On Z-TR:

So there's been some discussion between DUU players on how unhealthy Z trick room + hypnosis is on specifically the Pokemon Musharna and Mew. Now, if this were singular to a certain mon, say only Musharna got the combination of Hypnosis or Trick Room, we would have to ban the Pokemon itself, but this combo can be used on Pokemon like Hypno and Exeggutor (w/ Sleep Powder even) so we have to look at the combination of Psychium Z and Trick Room.

I personally think Z-TR with sleep is unhealthy. It heavily limits interaction during battles, and forces extreme counter-teaming to beat outright, which is never good, but especially not good in a metagame that is primarily played on the ladder, where you can see all sorts of teams. Even if you only manage to put 1 Pokemon to sleep, the threat of being put to sleep severely limits the plays your opponent can make, while they basically have to swap between their sleep checks and protecting. The worst part about Z-TR is it gives your extremely offensive Trick Room mons, like Sylveon and Snorlax, an easy time setting up, since everything is being put to sleep. I will showcase Z-Trick Room in action in the following replays. I know some of these teams I face aren't the best - they use subpar Pokemon and/or have little to deal with Trick Room at all - but hopefully they will still shed some light on how damaging Z-TR and sleep is to Doubles UU.

Replay 1: http://replay.pokemonshowdown.com/gen7doublesuu-551746947 Musharna wins me this game easily, due in part to the threat of sleep but also in part to the lackluster mon choice on my opponent's side. This isn't the most damaging replay you'll see, but it does show how easy it is to dominate a ladder game with this strategy.

Replay 2: http://replay.pokemonshowdown.com/gen7doublesuu-548364644 This one is just horrible. My opponent is at the top of the ladder currently - not the most noteworthy achievement sure, but he obviously isn't terrible. He leads an exact counter to my lead: Sky Drop and Spore. I still, however, manage to get Trick Room up, and through actual sleep and just the threat of sleep, I win easily. I do get fairly lucky with an Iron Head flinch on Aerodactyl, which presumably allows Snorlax to stay alive, But I more than likely won the game regardless.

Replay 3: http://replay.pokemonshowdown.com/gen7doublesuu-547054372 This is the first of a two game series - this one is pretty straightforward, I just put stuff to sleep and win. I honestly don't even play that well but I sleep like 3 or 4 of his mons or something and end by sweeping with lax.

Replay 4: http://replay.pokemonshowdown.com/gen7doublesuu-547057512 I tried to throw him off here in game 2, since he updated his team with Tangela to be a little less Trick Room weak, so I didn't lead my autopilot lead. You can guess what happens - it takes me a few turns of poor play again on my part, but I still get TR, put stuff to sleep, and win. Musharna's decent bulk is shown here too - I live a V-Create and a +1 Dazzling Gleam from Nihilego with room to spare.

Replay 5: http://replay.pokemonshowdown.com/gen7doublesuu-547043574 this is marilli vs xpat - as much as I hate marilli's Z-TR team (why the fuck does it have an electabuzz) this battle showcases the dangers of what z-tr teams can do.

Replay 6: http://replay.pokemonshowdown.com/gen7doublesuu-546804795 marilli's team again, this time vs. frania. Marilli comes back from down 5-3 to win with the sleep and BD lax.

So I'm tired and going to bed, and can find more replays later if it seems necessary, but hopefully this will be enough to show that something needs to be done about Psychium Z + Trick Room + Sleep. I am specifically asking for a ban on those three things on the same Pokemon: Psychium Z, Trick Room, and a sleep move, whether it be Hypnosis or Sleep Powder or what have you. Thank you for your time!
 
Last edited:

Pocket

be the upgraded version of me
is a Site Staff Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
#19
Snorlax is a bigger culprit of TR's predominance. A super-fast super-bulky mon who can max its Atk stat while restoring its health back to full is insane (and it can heal itself multiple times thanks to Recycle). Even when TR is gone, it has the bulk to tank Charizard X's Flare Blitz and Metagross's Meteor Mash @.@. Z-TR sleep is merely facilitating Snorlax's epik sweep, but TR will remain OP as long as Belly Lax is allowed.

tl;dr - get rid of Belly Drum (Linoone is dumb, too) and/or Snorlax
 
#21
So, I remembered that pixelate gives an extra boost to moves it makes fairy. Hyper voice becomes 108 bp, making it stronger than moonblast. So, having moonblast is irrelevant since pixelate HV is stronger and double hits.
Spread moves have a power reductionwhen hitting multiple opponents at once, making Moonblast stronger against a single opponent when there is more than one opponent on the field.
 
#22
So, I remembered that pixelate gives an extra boost to moves it makes fairy. Hyper voice becomes 108 bp, making it stronger than moonblast. So, having moonblast is irrelevant since pixelate HV is stronger and double hits.
Also spread moves have power reduced by 25%.
The actual strength of sylveon hypervoice is (90*1.3)*0.75

Ztrickroom is great in DOU. In DUU it's too much, it's broken.

Commonly use fake out to support to support the setter from being double targeted.
In DOU you can remove the fake out support through one of the most viable mons lele.
In DOU you have koko and fini to stay awake
In DOU you have more viable substitute mons that wall setters such as Heatran
In DOU the viable mons are generally stronger and have easier time killing the setter.

In DUU we lack a lot of the tools that DOU has to keep Ztrickroom in check.

Ban
 
#23
Pocket - I agree Snorlax is pretty fucking nuts as well. The problem is that you can still check snorlax fairly well - anything with knock off and a solid fighting type, scrafty by itself or keldeo/terrak with redirection - as long as they aren't asleep! Hell, literally anything would do a better job at taking care of lax than an asleep Pokemon. In DOU, you have (had) Jirachi which could both Trick Room and Follow Me for Snorlax, but it's way tougher in DUU to both Trick Room and then set up a Snorlax with extra support if you can't put stuff to sleep.
 
#24
im rich ! rich ! rich with duu teams that is ! behold the gallery


Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 124 Def / 76 SpA / 56 SpD
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Leech Seed
- Protect

Terrakion @ Focus Sash
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Close Combat
- Taunt
- Protect

Genesect @ Choice Scarf
Ability: Download
EVs: 232 Atk / 64 SpA / 192 Spe
Naive Nature
- U-turn
- Iron Head
- Ice Beam
- Thunderbolt

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 228 HP / 252 SpA / 28 SpD
Modest Nature
- Ice Beam
- Earth Power
- Protect
- Substitute

Victini @ Firium Z
Ability: Victory Star
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- V-create
- Bolt Strike
- Trick Room
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Protect


this is a mega venusaur semi room team, because i dont see mega venusaur despite the tier 2 ranking. the evs are from oras benchmarks, but they provide good longevity. standard set. terrakion pairs well since its typing pairs great with our mega, taking out fire and flying types, and the occasional rare ice type for it. taunt is a nice move to have to block tailwind/non-z trick room, and set up. scarf genesect gives this team a solid speed boost, and good coverage. kyurem black is the dragon of choice because it works nicely on semi room, substitute set bops many things, and is just solid overall. victini is the room setter, and gives the team a fire type, along with balanced stats, and an answer to scizor mega. keldeo is there because f/w/g core, its another solid check to scizor, and icy wind provides a bit of speed control if you dont choose to trick room.



Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Substitute
- Protect

Snorlax @ Mago Berry
Ability: Gluttony
EVs: 100 HP / 154 Atk / 204 Def / 50 SpD
Adamant Nature
- Return
- High Horsepower
- Curse
- Recycle

Thundurus @ Electrium Z
Ability: Prankster
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Incinerate
- Thunder Wave
- Taunt

Metagross @ Safety Goggles
Ability: Clear Body
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Meteor Mash
- Protect
- Zen Headbutt
- Ice Punch

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 48 HP / 200 Def / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball


so this team is more of a bunch of solid pokemon slaped into a squad of 6. charizard x has few reliable counters and is a good set up pokemon. keldeo here makes a good partner or it due to type synergy. substitute set here is used as a "clever" way to dodge sleep forms, but quick guard is interesting to bop thundurus from thunderwave/taunting charizard. snorlax was put here to sponge a few hits, but mostly to not get destroyed under trick room. its also a good wincondition if you clear its checks late game. thundurus is here to facilitate the lives of both setters, taunting and thunderwaving counters. incinerate is a very interesting move, since it hits mega scizor pretty nicely, and stops berries. metagross is a cool sleep switch in with googles, and is nice defensively. sylveon sings glorious songs, hp fire for scizor. fairy dragon steel



Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Gyarados @ Lum Berry
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Stone Edge
- Protect

Hoopa @ Sitrus Berry
Ability: Magician
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyperspace Hole
- Shadow Ball
- Trick Room
- Protect

Thundurus @ Electrium Z
Ability: Prankster
EVs: 236 HP / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Incinerate
- Thunder Wave
- Taunt

Breloom @ Focus Sash
Ability: Effect Spore
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect

Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
IVs: 0 Atk
- Tailwind
- Air Slash
- Light Screen
- Follow Me


scizor is the mega of choice for this team, standard set. gyarados was chosen to cover for fire types that arent victini, and for its ability intimidate which is good in general, and helps scizor set up. running lum here is useful to stop sleep, potential burns and to be able to dragon dance on thundurus switch in, bait it to thunderwave and stone edge it away. hoopa here has trick room because this team does not have reliable trick room checks, thus giving you a way to reverse setting it, plus bulky scizor isnt bad under trick room either since no speed. thundurus is here to taunt set up, trick room or tailwind, and speed control with thunderwave. incenrate for opposing scizors and berries. breloom here gives the team sleep infliction, another bonus for the dual set up, works great in tailwind too. more priority doesnt hurt either. togekiss is yet one more form of speed control, ultra helpful for the set up with follow me, and intimidate+ light screen = bulk for days



Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Fake Out
- Water Spout
- Aura Sphere
- Ice Beam

Snorlax @ Figy Berry
Ability: Gluttony
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Return
- High Horsepower
- Belly Drum
- Recycle

Victini @ Life Orb
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- V-create
- Bolt Strike
- Trick Room
- Protect

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Sleep Powder
- Rage Powder
- Protect

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Hyper Beam
- Hidden Power [Fire]
- Psyshock

Musharna @ Psychium Z
Ability: Synchronize
EVs: 144 HP / 72 Def / 92 SpA / 200 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Hypnosis
- Trick Room
- Moonlight


Trick room time! mega blastoise was chosen for w-a-t-e-r s-p-o-u-t . fake out is also nice to set trick room, as they usually go for the setter, leaving you at full hp. musharna is the reliable setter with psychium z, adding hypnosis to its arsenal after the accuracy boost. snorlax belly drums pretty well in trick room , and becomes a massive threat quite fast. victini here is to help cover for grass types and scizor mega, which we lacked a direct answer for so far, as well as giving us another good setter since this is full trick room. tangela seals a fire/water/grass core, gives some more sleep and redirection helps most of this team's members. when you are done fooling around, you send out sylveon and it cleans up what the other members didnt with specs hypervoice



Suicune @ Sitrus Berry
Ability: Pressure
EVs: 232 HP / 84 Def / 112 SpA / 80 SpD
Bold Nature
- Protect
- Snarl
- Tailwind
- Scald

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Protect
- Bullet Seed
- Mach Punch

Landorus @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Protect
- Focus Blast
- Sludge Bomb
- Earth Power

Latios @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Tailwind
- Protect
- Psyshock
- Draco Meteor

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect


so this was actually an oras dou team, with gardevoir mega over sylveon and heatran over scizor mega, but i noticed it might work in doubles uu so i made the switches! the team features popular core: suiloom , which consists of tailwind and spore spam. snarl is a pretty interesting choice since it isnt usually seen coming, and the spatk drops are nice. breloom does what it does, with priority, fast spores, and adamant giving really strong bullet seeds. sylveon here abuses the winds behind it to make itself heard clear and loud, which hurts when its fast, outrunning latios under tailwind. landorus is somewhat fast outside of tailwind. its coverage is pretty good, with sludge bomb dealing with fairies (and grass types), earthpower being a truck with sheer force. focus blast is to dent snorlax, smart hydreigons who dodge earthpowers, and occasional scrafties, krookodiles, and kyurem black that think they check you with ice coverage. this team is pretty slow outside of tailwind, so latios holds it as well, alongside being a nice dragon in doubles uu, granting you nukes and synergy with sylveon and scizor, which brings us to our mega. uninvested its still fast enough to be a threat undertailwing, especially if it gets a swords dance.



Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 32 Def / 224 Spe
Jolly Nature
- Rock Slide
- Ice Fang
- Wide Guard
- Protect

Blaziken @ Life Orb
Ability: Speed Boost
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Overheat
- Superpower
- Hidden Power [Ice]
- Protect

Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Earth Power
- Substitute
- Protect

Tangela @ Eviolite
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Giga Drain
- Sleep Powder
- Rage Powder
- Protect

Linoone @ Sitrus Berry
Ability: Gluttony
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Belly Drum
- Seed Bomb
- Shadow Claw

Virizion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Protect


now this squad is interesting because Yoda2798 is who really built it, but yet again for oras doubles ou. the one difference this time is that it had azumaril + jirachi instead of linoone and tangela, which were my own tweak to make this team great again work in gen 7 doubles uu. clefairy, togekiss, or blastoise seem like interesting follow me options as well tho, probably better for a fire type match up. i dont think i should be the one to talk about this team tho, but it's pretty full of some nice lure sets
 
Last edited:
#25
Unranked -----> Tier 3

This mon should only ever be used under trick room, and with having the ability 'Anger Point' which boost Attack by 12 stages, there are a lot of unique sets that you could run. Persoanlly I think this set is the most effective,,

Mew @ Iron Ball
Ability: Synchronize
EVs: 252 HP / 228 Def / 28 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Helping Hand
- Frost Breath
- Roost

Crabominable @ Life Orb
Ability: Anger Point
EVs: 180 HP / 252 Atk / 76 Def
Brave Nature
IVs: 13 Spe
- Rock Slide
- Ice Hammer
- Protect
- Close Combat


This might be a lot to take in at once, but the main point of this combo is for mew to utilise trick room and frost breath, which always results in a critical-hit. Which as i stated earlier, boosts you up to maximum Attack. This may sound really gimmick and crazy, but it's honestly really effective.

http://replay.pokemonshowdown.com/gen7doublesuu-576164451

this looks a bit more like a gimmick, rather than a usable, viable pokemon to me. i think it just did work in the replay because of the surprise factor, which would be lost once put on the vr. and even in the replay, it did not really do enough to justify using it, for me. you can just use tauros or another crazy pokemon and pull off a sweep, and call it viable, by that logic.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top