Even though I got knocked out in Semis, I had a ton of fun building for the DUU tour, so I wanted to share my favorite teams and some that I wish I had the chance to use in a little team dump. Teams are roughly ordered by viability as I see it in the current meta, but most are a little wacky because I got excited by how many Pokemon were at least semi-viable. If you have any questions about spreads, send me a PM on Discord or PS! and I'll let you know, but I don't want to bother writing up every single set description for all of these teams.
EDIT: DAD1 stole my idea and did it first, but I agree with his remark that Stealth Rock is amazing in DUU.
Built this when we were discussing whether Darkrai should be ranked with VR Council. In order to justify using it over Protean Blizzard Greninja, went for a Darkinium set that allows Darkrai to OHKO every TR setter in the tier aside from Aromatisse. Mega Snow provides hail, and is pretty standard aside from the EVs. Bruxish checks Keldeo and Fire-types, which is fantastic for the first two, and both Taunt and its ability, Dazzling, which blocks priority moves aimed at its allies, come in handy quite often. Entei takes on the two biggest Megas, ZardX + Mega Scizor, and the latter was a HUGE issue before adding that. Tornadus gives the team another Keldeo check, provides Tailwind support, and benefits from any Intimidate users (Hitmontop, Krookodile, and Gyarados being the big ones). Last, Rhydon helps against Thundurus, setup/Trick Room, and Fire-types.
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-604702654
http://replay.pokemonshowdown.com/gen7doublesuu-607345417
http://replay.pokemonshowdown.com/gen7doublesuu-611488895
Azu + Zard X + Redirection is pretty difficult to mess up. Added Breloom for Spore, Thundurus for emergency button, and Krookodile for Stealth Rock + good coverage. Built this team super quick, but it doesn't need to be complicated to succeed. Electrium Thundurus is used to OHKO Togekiss, which is otherwise pretty annoying.
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-607357663
http://replay.pokemonshowdown.com/gen7doublesuu-610982880
n10sit beat me on the ladder three times in a row with PsySpam so I gave up and built my own. Also tailored the team to CT his sample, since I knew I was facing Laga the next round and he liked n10sit's sample. Unfortunately, I brought this team the two games that Laga did not use that sample, but it still did okay. Gist of the team is Genesis Supernova Mew + Deoxys, then lots of support. Thunderbolt Mew helps against Gyarados which was otherwise super scary and has okay coverage. Fire Punch Deoxys is used to OHKO even bulky Scizor with the given Atk investment, Psycho Boost for raw power, Ice Beam for Krook and the ability to take out lots of Ice-weak Pokemon without lowering your SpA. I used Fire Blast Togekiss because I was still scared of Scizor but Tailwind is probably better overall. Yache Berry Krookodile helps the team's Porygon-Z matchup. Salazzle was a strange addition that I used for a super fast Fake Out that could take on Landorus, Mega Scizor, Abomasnow, Azumarill, and Togekiss all in one slot... ish. It's a little underwhelming but mostly does its job. Last, Mega Aero shores up the ZardX and TR matchups.
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-618050212
http://replay.pokemonshowdown.com/gen7doublesuu-618056225
HP Fire + dual STABs Nihilego OHKOes all of Tier 1, and with a Focus Sash it's guaranteed to get the hit off. The rest is just cool mons that I wanted to try out, this was the first team I built after the tier shift. Magmar is a pretty cool redirector that matches up positively against Mega Scizor and Mega Abomasnow, which none of the others can do. Ghostium Hoopa is an awesome set that either gives you a ridiculous nuke, easily KOing every TR setter, or gives you Z-Destiny Bond to take out any physical attacker.
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-604699522
http://replay.pokemonshowdown.com/gen7doublesuu-611476976
I knew I was likely to face Mew + Azu from Akaru Kokuyo, so I decided to try building around Cacturne. Water Absorb and fantastic Attack and Special Attack make it usable, but I'm not under any illusion that it's brilliant. Still, Darkinium Dark Pulse OHKOes every TR setter and Giga Drain / Sucker Punch as other attacking moves makes Cacturne no offensive slouch. Tyrantrum happened to match up well against most of the teams I had seen in prepping, and Head Smash is the only real attack you need, so I went for dual setup. Follow Me support from Togekiss, Roar support from Entei, and Fake Out support from Blastoise help against most team styles and let Cacturne get off as many strong hits as possible. Last, added a scarf Xurkitree for a decent catch-all and pivot. The team did pretty well in testing and won my game during the set against Akaru Kokuyo, so it's at least decent.
Replay:
http://replay.pokemonshowdown.com/gen7doublesuu-611482459
Yellow Paint only had two teams in the replays from the tour, both of which had Mega Scizor and Tangela. Heliodor had been talking about sun, and this seemed like the perfect time to try it out. Tsareena's a cool pivot and helps against most Fire resists. Hitmonlee provided me with a much more offensive version of Hitmontop, actually doing decent damage with Close Combat while still providing Fake Out and Knock Off support. Unburden + Payapa Berry lets it 1v1 Latios and Hoopa, it's a bit of an odd set but I knew it matched up well against Paint's teams. Clefable gave redirection for Houndoom, benefitted from sun due to Moonlight, and had Helping Hand support. Last, Rhydon gave Stealth Rock support for Houndoom to get more KOes with Heat Wave and was used to check Zard X.
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-610976137
http://replay.pokemonshowdown.com/gen7doublesuu-610979508
I honestly should have left this team for later, since I had only used it once in testing, but it seemed to match up well against Laga's game 2 team and I liked the look of it. Dhelmise is super cool for OHKOing ZardX with Ghostium Phantom Force, Azu with Power Whip, and Togekiss with Heavy Slam. Nidoqueen also OKHOes ZardX and has Flamethrower to beat the things that Dhelmise can't hit. I went back and forth between Ice Beam Nidoqueen + Poison Jab Hariyama or Sludge Bomb Nidoqueen + Ice Punch Hariyama, but ended up deciding that an OHKO on Thundurus was more valuable. Hariyama is just super strong, and kept up the offensive pressure. Kasib Victini beats Ghostium Gengar and I hadn't used it for some reason so I threw that on, then Mega Slowbro seemed to be the best Mega for the team and took on Fire-types pretty well. Last I definitely wanted a Dark-type and Incineroar overlapped roles with Hariyama so I decided to try Honchkrow, with a bit of a weird set built to make it easier to get and keep Moxie boosts. I'm not sure I played the team as well as I could have in the below replay, but it's definitely a fun one.
Replay:
http://replay.pokemonshowdown.com/gen7doublesuu-618060561
Memoric showed me the light with Breloom + Gengar, I added Raichu to make it almost impossible to let the opp set up TR. Mega Blastoise benefitted a lot from this triple support, specifically the Water Spout set. Moltres was added for a Tailwind user that matched up well against Mega Scizor, Flyinium was theoretically to help it actually hit a Flying-type move and nab a KO. Comfey was the star of the team, using Triage Floral Healing to heal Mega Blastoise 50% at +3 priority and picking things off with priority Draining Kiss. This team is very much feast or famine - if Water Spout Blastoise has a good matchup or the opponent can't break Comfey for whatever reason, you're golden. The replay doesn't really show what the team is capable of, but it's the only time I used it during the tour.
Replay:
http://replay.pokemonshowdown.com/gen7doublesuu-607350738
Next up are a few teams that I've had in my builder for varying amounts of time but never used in the tour, just felt like dumping everything because I had so much fun building and wanted to show them off.
Mudbray had just been really good for me in an LC game so I tried its adult counterpart, Mudsdale. It actually has decent Attack, and pairing it with Sludge Wave Dragalge made it easier to get Defense boosts. Needed a Trick Room setter and Musharna has Telepathy to fit with Sludge Wave Dragalge + Z-TR capabilities. Mega Abomasnow is just really good, Incineroar helps set TR and beat Mega Scizor (Wiki Berry is great guys), and Jellicent provides a secondary TR setter. Maranga is also fairly easy to activate with Sludge Wave heh. Hex Jellicent is nice to pair with Z-TR Musharna, three other Pokemon with moves that can induce status (Sludge Wave, Blizzard, Flare Blitz), and Scald on its own moveset. This is sort of a meme but it's not bad.
When building a Porygon-Z team, it either ends up being almost identical to Level 51/marilli's or super memey. This was the closest balance that I struck, it's nearly untested but kinda fun. Psych Up Entei + 3 things to Psych Up with (Porygon-Z, Azu, Mega Scizor). Breloom puts things to sleep for setup opportunities, Togekiss redirects.
Okay I went a bit insane here but hear me out. I saw Memoric's Necrozma set in Smogon Doubles Tour playoffs and wanted to make it work in DUU, so I threw together Electric Terrain Xurkitree + Electric Seed CM Autotomize Stored Power Necrozma. Togekiss redirects, Entei checks Scizor and TR, Rhydon checks Thund and ZardX, and Blastoise provides Fake Out support. The team's 2-0 in testing but it's really awkward to use and often dependent on Necrozma being able to set up and sweep.
Because I feel like being a tryhard and making this post EVEN LONGER, here's a batch of nominations based on my experience in 5 rounds of the tour:
Thundurus 1 -> 1.5
It's a good Pokemon, but it's not quite as metagame-defining as the other three in Tier 1. Ends up being not quite bulky enough or not quite strong enough a lot of the time. Maybe it's my personal affinity for Rhydon preventing it from being tough to handle, but I've never really struggled with Thundurus.
Mew 1.5 -> 1
65% winrate in the tour for very good reason. It's unpredictable, with some versatility within sets and with two viable options in full support or Genesis Supernova. Bulky, access to all the right moves, and Transform to not only further your own setup sweepers but also turn the tables on opposing setup users. Really tough to find notable flaws in this mon.
Victini 1.5 -> 2
Scarf can give setup opportunities to too many Pokemon and Trick Room is quite prepared for at the moment, so Victini just isn't great. It only has a 44% winrate in the tour, and doesn't seem up to the same standards as the other 1.5s
Mega Abomasnow 2 -> 1.5
Ice is a great Attacking type in this metagame, and Mega Abomasnow having both priority and a way to beat Azu is huge. In the same vein as Stealth Rock being really good, hail is awesome for chipping down foes into range. Obligatory did quite well in tour point (14-2 in first two rounds!)
Porygon-Z 2 -> 1.5
This Pokemon is so scary and so difficult to check. Lately in building, I always seem to struggle with ways to beat Porygon-Z + support. Also did brilliantly so far in the tour.
Clefairy 3 -> 4
Togekiss outclasses it in almost every way. Clefairy is far too passive and gives every dangerous setup sweeper a free turn to boost, and isn't really bulky enough to justify as a redirector when that's all it brings to a team.
Entei 3 -> 2
It's done very well in the tour, and I find myself going back to Entei pretty often for its significant role compression. Beating Mega Scizor, Mega Abomasnow, Mega Charizard X (kind of), and Trick Room, picking off weakened threats, spreading burns, all this and more! Entei also doesn't have a lot of competition, other Fire types are either considerably frailer, considerably slower, or far more limited in their movepool.
Incineroar 3 -> 2
Sort of on the border between the two imo, but putting in this nomination to give my fellow VR councilmembers a chance to decide. Fake Out + bulk + positive matchup against Mega Scizor all work in its favor, and Dark is a solid attacking type with Musharna, Latios, Victini, Gengar, and Bronzong running around. If Intimidate is released, this thing would be fantastic. EDIT: Just realized I was beaten to the punch by DAD1 last page
Rhyperior 3 -> 4
There aren't a ton of Rhyperior sets that you can use without Rhydon doing its job better. The slight increase in power and ability to hold an item rarely make up for a huge increase in bulk.
Salamence 3 -> 4
A grand total of 6 uses in the whole DUU tour and poor showings in those games. Salamence just doesn't have great matchups in the current meta, and is kind of difficult to fit onto most teams. Togekiss's popularity leaves it deadweight in many matchups.
Bruxish UR -> 4
Has a few decent matchups, Dazzling gives it a notable niche. Waterfall / Psychic Fangs / Taunt is helpful in most matchups and even though it's on the frail and weak side, it's still good on some teams.
Magmar UR -> 4
Notable niche in being a redirector with a great Mega Scizor matchup. Flame Body and Helping Hand are also pretty nice, and with an Eviolite it's passably bulky.
Nidoqueen UR -> 4
Sheer Force Life Orb Earth Power, Flamethrower, Ice Beam, Sludge Bomb, and Thunderbolt is a lot of hardhitting attacks with prime coverage. Also has access to the best move in the metagame, Stealth Rock. Better than Nidoking because it's bulkier and slower for use under TR.
Rhydon UR -> 3
Basically a better Rhyperior, should take Rhyperior's place in Tier 3.
Tornadus UR -> 4
Justified itemless Acro is pretty nice in a meta with fairly few Flying resistances and Tornadus can also provide Tailwind support.
EDIT: DAD1 stole my idea and did it first, but I agree with his remark that Stealth Rock is amazing in DUU.
Darkrai @ Darkinium Z
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Blizzard
- Thunderbolt
- Protect
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 68 Def / 96 SpA / 96 Spe
Modest Nature
- Blizzard
- Energy Ball
- Ice Shard
- Protect
Bruxish @ Life Orb
Ability: Dazzling
EVs: 48 HP / 208 Atk / 252 Spe
Jolly Nature
- Psychic Fangs
- Waterfall
- Taunt
- Protect
Entei @ Safety Goggles
Ability: Pressure
Shiny: Yes
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Protect
Tornadus
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Protect
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 136 HP / 84 Atk / 36 SpD / 252 Spe
Adamant Nature
- Drill Run
- Rock Slide
- Roar
- Protect
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Blizzard
- Thunderbolt
- Protect
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 248 HP / 68 Def / 96 SpA / 96 Spe
Modest Nature
- Blizzard
- Energy Ball
- Ice Shard
- Protect
Bruxish @ Life Orb
Ability: Dazzling
EVs: 48 HP / 208 Atk / 252 Spe
Jolly Nature
- Psychic Fangs
- Waterfall
- Taunt
- Protect
Entei @ Safety Goggles
Ability: Pressure
Shiny: Yes
EVs: 148 HP / 252 Atk / 108 Spe
Adamant Nature
- Sacred Fire
- Stone Edge
- Extreme Speed
- Protect
Tornadus
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Protect
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 136 HP / 84 Atk / 36 SpD / 252 Spe
Adamant Nature
- Drill Run
- Rock Slide
- Roar
- Protect
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-604702654
http://replay.pokemonshowdown.com/gen7doublesuu-607345417
http://replay.pokemonshowdown.com/gen7doublesuu-611488895
Thundurus @ Electrium Z
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Protect
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Protect
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Protect
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 232 HP / 156 Def / 24 SpD / 96 Spe
Bold Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Tailwind
- Encore
Krookodile @ Aguav Berry
Ability: Intimidate
EVs: 84 HP / 160 Atk / 24 Def / 240 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 4 SpD / 160 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Protect
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Protect
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Protect
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 232 HP / 156 Def / 24 SpD / 96 Spe
Bold Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Tailwind
- Encore
Krookodile @ Aguav Berry
Ability: Intimidate
EVs: 84 HP / 160 Atk / 24 Def / 240 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 4 SpD / 160 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Belly Drum
- Protect
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-607357663
http://replay.pokemonshowdown.com/gen7doublesuu-610982880
Mew @ Mewnium Z
Ability: Synchronize
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Tailwind
- Protect
Deoxys @ Focus Sash
Ability: Pressure
EVs: 156 Atk / 140 SpA / 212 Spe
Rash Nature
- Psycho Boost
- Fire Punch
- Ice Beam
- Protect
Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 136 Def / 112 SpA / 12 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Fire Blast
- Helping Hand
Krookodile @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 40 SpD / 216 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect
Salazzle @ Focus Sash
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Sludge Bomb
- Hidden Power [Ice]
- Fake Out
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 116 Def / 136 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Taunt
- Protect
Ability: Synchronize
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Thunderbolt
- Tailwind
- Protect
Deoxys @ Focus Sash
Ability: Pressure
EVs: 156 Atk / 140 SpA / 212 Spe
Rash Nature
- Psycho Boost
- Fire Punch
- Ice Beam
- Protect
Togekiss @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 136 Def / 112 SpA / 12 SpD
Bold Nature
IVs: 0 Atk
- Follow Me
- Air Slash
- Fire Blast
- Helping Hand
Krookodile @ Yache Berry
Ability: Intimidate
EVs: 252 Atk / 40 SpD / 216 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Protect
Salazzle @ Focus Sash
Ability: Corrosion
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Sludge Bomb
- Hidden Power [Ice]
- Fake Out
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 116 Def / 136 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Taunt
- Protect
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-618050212
http://replay.pokemonshowdown.com/gen7doublesuu-618056225
Nihilego @ Focus Sash
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Hidden Power [Fire]
- Protect
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 84 Atk / 172 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Tailwind
- Protect
Hoopa @ Ghostium Z
Ability: Magician
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hyperspace Hole
- Destiny Bond
- Protect
Magmar @ Eviolite
Ability: Flame Body
EVs: 240 HP / 104 Def / 32 SpA / 132 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Flamethrower
- Helping Hand
- Protect
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 52 SpA / 64 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Taunt
- Hidden Power [Ice]
- Thunder Wave
Ability: Beast Boost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Power Gem
- Hidden Power [Fire]
- Protect
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 84 Atk / 172 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Roost
Shaymin-Sky @ Focus Sash
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Air Slash
- Tailwind
- Protect
Hoopa @ Ghostium Z
Ability: Magician
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Hyperspace Hole
- Destiny Bond
- Protect
Magmar @ Eviolite
Ability: Flame Body
EVs: 240 HP / 104 Def / 32 SpA / 132 SpD
Calm Nature
IVs: 0 Atk
- Follow Me
- Flamethrower
- Helping Hand
- Protect
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 120 Def / 52 SpA / 64 SpD / 20 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Taunt
- Hidden Power [Ice]
- Thunder Wave
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-604699522
http://replay.pokemonshowdown.com/gen7doublesuu-611476976
Cacturne @ Darkinium Z
Ability: Water Absorb
EVs: 104 HP / 28 Atk / 252 SpA / 124 Spe
Rash Nature
- Giga Drain
- Dark Pulse
- Sucker Punch
- Spiky Shield
Tyrantrum @ Haban Berry
Ability: Rock Head
EVs: 72 HP / 220 Atk / 32 SpD / 184 Spe
Jolly Nature
- Head Smash
- Hone Claws
- Rock Polish
- Protect
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 232 HP / 156 Def / 24 SpD / 96 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Air Slash
- Follow Me
- Encore
Entei @ Mago Berry
Ability: Pressure
Shiny: Yes
EVs: 96 HP / 216 Atk / 196 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Roar
- Protect
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 208 SpA / 116 Spe
Modest Nature
- Fake Out
- Aura Sphere
- Hydro Pump
- Protect
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 48 HP / 204 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Energy Ball
- Volt Switch
Ability: Water Absorb
EVs: 104 HP / 28 Atk / 252 SpA / 124 Spe
Rash Nature
- Giga Drain
- Dark Pulse
- Sucker Punch
- Spiky Shield
Tyrantrum @ Haban Berry
Ability: Rock Head
EVs: 72 HP / 220 Atk / 32 SpD / 184 Spe
Jolly Nature
- Head Smash
- Hone Claws
- Rock Polish
- Protect
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 232 HP / 156 Def / 24 SpD / 96 Spe
Bold Nature
IVs: 0 Atk
- Tailwind
- Air Slash
- Follow Me
- Encore
Entei @ Mago Berry
Ability: Pressure
Shiny: Yes
EVs: 96 HP / 216 Atk / 196 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Roar
- Protect
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 208 SpA / 116 Spe
Modest Nature
- Fake Out
- Aura Sphere
- Hydro Pump
- Protect
Xurkitree @ Choice Scarf
Ability: Beast Boost
EVs: 48 HP / 204 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Energy Ball
- Volt Switch
Replay:
http://replay.pokemonshowdown.com/gen7doublesuu-611482459
Houndoom-Mega @ Houndoominite
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Dark Pulse
- Solar Beam
- Protect
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- Trop Kick
- Feint
- U-turn
- Play Rough
Hitmonlee @ Payapa Berry
Ability: Unburden
EVs: 88 HP / 216 Atk / 204 Spe
Jolly Nature
- Fake Out
- Close Combat
- Knock Off
- Protect
Ninetales @ Heat Rock
Ability: Drought
EVs: 160 HP / 252 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Roar
- Protect
Clefable @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 84 Def / 164 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Moonblast
- Moonlight
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 136 HP / 84 Atk / 36 SpD / 252 Spe
Adamant Nature
- Drill Run
- Rock Slide
- Stealth Rock
- Protect
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Dark Pulse
- Solar Beam
- Protect
Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 96 Atk / 160 SpD
Adamant Nature
- Trop Kick
- Feint
- U-turn
- Play Rough
Hitmonlee @ Payapa Berry
Ability: Unburden
EVs: 88 HP / 216 Atk / 204 Spe
Jolly Nature
- Fake Out
- Close Combat
- Knock Off
- Protect
Ninetales @ Heat Rock
Ability: Drought
EVs: 160 HP / 252 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Roar
- Protect
Clefable @ Sitrus Berry
Ability: Unaware
EVs: 252 HP / 84 Def / 164 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Follow Me
- Helping Hand
- Moonblast
- Moonlight
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 136 HP / 84 Atk / 36 SpD / 252 Spe
Adamant Nature
- Drill Run
- Rock Slide
- Stealth Rock
- Protect
Replays:
http://replay.pokemonshowdown.com/gen7doublesuu-610976137
http://replay.pokemonshowdown.com/gen7doublesuu-610979508
Dhelmise @ Ghostium Z
Ability: Steelworker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Phantom Force
- Heavy Slam
- Protect
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Ice Beam
- Protect
Hariyama @ Flame Orb
Ability: Guts
EVs: 8 HP / 252 Atk / 196 Def / 52 SpD
Adamant Nature
IVs: 19 Spe
- Fake Out
- Close Combat
- Knock Off
- Poison Jab
Victini @ Kasib Berry
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- V-create
- Bolt Strike
- Trick Room
- Protect
Slowbro-Mega @ Slowbronite
Ability: Shell Armor
EVs: 252 HP / 76 Def / 56 SpA / 124 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Calm Mind
- Trick Room
- Slack Off
Honchkrow @ Wiki Berry
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Brave Bird
- Sucker Punch
- Substitute
- Protect
Ability: Steelworker
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Power Whip
- Phantom Force
- Heavy Slam
- Protect
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Earth Power
- Flamethrower
- Ice Beam
- Protect
Hariyama @ Flame Orb
Ability: Guts
EVs: 8 HP / 252 Atk / 196 Def / 52 SpD
Adamant Nature
IVs: 19 Spe
- Fake Out
- Close Combat
- Knock Off
- Poison Jab
Victini @ Kasib Berry
Ability: Victory Star
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- V-create
- Bolt Strike
- Trick Room
- Protect
Slowbro-Mega @ Slowbronite
Ability: Shell Armor
EVs: 252 HP / 76 Def / 56 SpA / 124 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Calm Mind
- Trick Room
- Slack Off
Honchkrow @ Wiki Berry
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Brave Bird
- Sucker Punch
- Substitute
- Protect
Replay:
http://replay.pokemonshowdown.com/gen7doublesuu-618060561
Gengar @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Icy Wind
- Taunt
- Shadow Ball
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Raichu @ Air Balloon
Ability: Lightning Rod
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Fake Out
- Feint
- Volt Switch
- Encore
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Dark Pulse
- Scald
- Protect
Moltres @ Flyinium Z
Ability: Flame Body
EVs: 192 HP / 128 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Hurricane
- Tailwind
- Protect
Comfey @ Wiki Berry
Ability: Triage
EVs: 252 HP / 196 Def / 12 SpA / 48 Spe
Bold Nature
IVs: 0 Atk
- Floral Healing
- Draining Kiss
- Calm Mind
- Protect
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Icy Wind
- Taunt
- Shadow Ball
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Protect
Raichu @ Air Balloon
Ability: Lightning Rod
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Fake Out
- Feint
- Volt Switch
- Encore
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 36 HP / 252 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Dark Pulse
- Scald
- Protect
Moltres @ Flyinium Z
Ability: Flame Body
EVs: 192 HP / 128 SpA / 188 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Hurricane
- Tailwind
- Protect
Comfey @ Wiki Berry
Ability: Triage
EVs: 252 HP / 196 Def / 12 SpA / 48 Spe
Bold Nature
IVs: 0 Atk
- Floral Healing
- Draining Kiss
- Calm Mind
- Protect
Replay:
http://replay.pokemonshowdown.com/gen7doublesuu-607350738
Next up are a few teams that I've had in my builder for varying amounts of time but never used in the tour, just felt like dumping everything because I had so much fun building and wanted to show them off.
Mudsdale @ Assault Vest
Ability: Stamina
EVs: 160 HP / 240 Atk / 108 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Heavy Slam
- Close Combat
- Rock Slide
Dragalge @ Expert Belt
Ability: Adaptability
EVs: 252 HP / 24 Def / 232 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Sludge Wave
- Draco Meteor
- Hidden Power [Fire]
- Protect
Musharna @ Psychium Z
Ability: Telepathy
EVs: 252 HP / 152 Def / 40 SpA / 64 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hypnosis
- Psychic
- Moonlight
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 220 HP / 84 Atk / 204 SpA
Quiet Nature
IVs: 0 Spe
- Blizzard
- Giga Drain
- Ice Shard
- Protect
Incineroar @ Wiki Berry
Ability: Blaze
EVs: 252 HP / 152 Atk / 48 Def / 56 SpD
Brave Nature
- Fake Out
- Darkest Lariat
- Flare Blitz
- Protect
Jellicent @ Maranga Berry
Ability: Water Absorb
EVs: 244 HP / 132 Def / 36 SpA / 96 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Hex
- Trick Room
- Recover
Ability: Stamina
EVs: 160 HP / 240 Atk / 108 SpD
Brave Nature
IVs: 0 Spe
- High Horsepower
- Heavy Slam
- Close Combat
- Rock Slide
Dragalge @ Expert Belt
Ability: Adaptability
EVs: 252 HP / 24 Def / 232 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Sludge Wave
- Draco Meteor
- Hidden Power [Fire]
- Protect
Musharna @ Psychium Z
Ability: Telepathy
EVs: 252 HP / 152 Def / 40 SpA / 64 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Hypnosis
- Psychic
- Moonlight
Abomasnow-Mega @ Abomasite
Ability: Snow Warning
EVs: 220 HP / 84 Atk / 204 SpA
Quiet Nature
IVs: 0 Spe
- Blizzard
- Giga Drain
- Ice Shard
- Protect
Incineroar @ Wiki Berry
Ability: Blaze
EVs: 252 HP / 152 Atk / 48 Def / 56 SpD
Brave Nature
- Fake Out
- Darkest Lariat
- Flare Blitz
- Protect
Jellicent @ Maranga Berry
Ability: Water Absorb
EVs: 244 HP / 132 Def / 36 SpA / 96 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Hex
- Trick Room
- Recover
Porygon-Z @ Normalium Z
Ability: Adaptability
EVs: 52 HP / 252 SpA / 204 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Conversion
- Protect
Mew @ Wiki Berry
Ability: Synchronize
EVs: 116 HP / 140 SpA / 252 Spe
Timid Nature
- Fake Out
- Tailwind
- Transform
- Flamethrower
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Protect
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 140 HP / 252 Atk / 116 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Belly Drum
- Protect
Entei @ Lum Berry
Ability: Pressure
Shiny: Yes
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Psych Up
- Protect
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 76 Atk / 176 SpD / 4 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Ability: Adaptability
EVs: 52 HP / 252 SpA / 204 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Conversion
- Protect
Mew @ Wiki Berry
Ability: Synchronize
EVs: 116 HP / 140 SpA / 252 Spe
Timid Nature
- Fake Out
- Tailwind
- Transform
- Flamethrower
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Protect
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 140 HP / 252 Atk / 116 Spe
Adamant Nature
- Play Rough
- Aqua Jet
- Belly Drum
- Protect
Entei @ Lum Berry
Ability: Pressure
Shiny: Yes
EVs: 60 HP / 252 Atk / 196 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Psych Up
- Protect
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 76 Atk / 176 SpD / 4 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Necrozma @ Electric Seed
Ability: Prism Armor
EVs: 208 HP / 88 Def / 212 Spe
Modest Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Rock Polish
- Moonlight
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 232 HP / 156 Def / 24 SpD / 96 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Tailwind
- Sunny Day
Xurkitree @ Electrium Z
Ability: Beast Boost
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Electric Terrain
- Protect
Entei @ Mago Berry
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 48 Atk / 56 Def / 152 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Roar
- Protect
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 8 HP / 120 Atk / 136 SpD / 244 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Protect
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 100 SpA / 224 Spe
Modest Nature
- Fake Out
- Hydro Pump
- Dark Pulse
- Protect
Ability: Prism Armor
EVs: 208 HP / 88 Def / 212 Spe
Modest Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Rock Polish
- Moonlight
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 232 HP / 156 Def / 24 SpD / 96 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Follow Me
- Tailwind
- Sunny Day
Xurkitree @ Electrium Z
Ability: Beast Boost
EVs: 72 HP / 252 SpA / 4 SpD / 180 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Electric Terrain
- Protect
Entei @ Mago Berry
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 48 Atk / 56 Def / 152 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Roar
- Protect
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 8 HP / 120 Atk / 136 SpD / 244 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Protect
Blastoise-Mega @ Blastoisinite
Ability: Rain Dish
EVs: 184 HP / 100 SpA / 224 Spe
Modest Nature
- Fake Out
- Hydro Pump
- Dark Pulse
- Protect
Because I feel like being a tryhard and making this post EVEN LONGER, here's a batch of nominations based on my experience in 5 rounds of the tour:
Thundurus 1 -> 1.5
It's a good Pokemon, but it's not quite as metagame-defining as the other three in Tier 1. Ends up being not quite bulky enough or not quite strong enough a lot of the time. Maybe it's my personal affinity for Rhydon preventing it from being tough to handle, but I've never really struggled with Thundurus.
Mew 1.5 -> 1
65% winrate in the tour for very good reason. It's unpredictable, with some versatility within sets and with two viable options in full support or Genesis Supernova. Bulky, access to all the right moves, and Transform to not only further your own setup sweepers but also turn the tables on opposing setup users. Really tough to find notable flaws in this mon.
Victini 1.5 -> 2
Scarf can give setup opportunities to too many Pokemon and Trick Room is quite prepared for at the moment, so Victini just isn't great. It only has a 44% winrate in the tour, and doesn't seem up to the same standards as the other 1.5s
Mega Abomasnow 2 -> 1.5
Ice is a great Attacking type in this metagame, and Mega Abomasnow having both priority and a way to beat Azu is huge. In the same vein as Stealth Rock being really good, hail is awesome for chipping down foes into range. Obligatory did quite well in tour point (14-2 in first two rounds!)
Porygon-Z 2 -> 1.5
This Pokemon is so scary and so difficult to check. Lately in building, I always seem to struggle with ways to beat Porygon-Z + support. Also did brilliantly so far in the tour.
Clefairy 3 -> 4
Togekiss outclasses it in almost every way. Clefairy is far too passive and gives every dangerous setup sweeper a free turn to boost, and isn't really bulky enough to justify as a redirector when that's all it brings to a team.
Entei 3 -> 2
It's done very well in the tour, and I find myself going back to Entei pretty often for its significant role compression. Beating Mega Scizor, Mega Abomasnow, Mega Charizard X (kind of), and Trick Room, picking off weakened threats, spreading burns, all this and more! Entei also doesn't have a lot of competition, other Fire types are either considerably frailer, considerably slower, or far more limited in their movepool.
Incineroar 3 -> 2
Sort of on the border between the two imo, but putting in this nomination to give my fellow VR councilmembers a chance to decide. Fake Out + bulk + positive matchup against Mega Scizor all work in its favor, and Dark is a solid attacking type with Musharna, Latios, Victini, Gengar, and Bronzong running around. If Intimidate is released, this thing would be fantastic. EDIT: Just realized I was beaten to the punch by DAD1 last page
Rhyperior 3 -> 4
There aren't a ton of Rhyperior sets that you can use without Rhydon doing its job better. The slight increase in power and ability to hold an item rarely make up for a huge increase in bulk.
Salamence 3 -> 4
A grand total of 6 uses in the whole DUU tour and poor showings in those games. Salamence just doesn't have great matchups in the current meta, and is kind of difficult to fit onto most teams. Togekiss's popularity leaves it deadweight in many matchups.
Bruxish UR -> 4
Has a few decent matchups, Dazzling gives it a notable niche. Waterfall / Psychic Fangs / Taunt is helpful in most matchups and even though it's on the frail and weak side, it's still good on some teams.
Magmar UR -> 4
Notable niche in being a redirector with a great Mega Scizor matchup. Flame Body and Helping Hand are also pretty nice, and with an Eviolite it's passably bulky.
Nidoqueen UR -> 4
Sheer Force Life Orb Earth Power, Flamethrower, Ice Beam, Sludge Bomb, and Thunderbolt is a lot of hardhitting attacks with prime coverage. Also has access to the best move in the metagame, Stealth Rock. Better than Nidoking because it's bulkier and slower for use under TR.
Rhydon UR -> 3
Basically a better Rhyperior, should take Rhyperior's place in Tier 3.
Tornadus UR -> 4
Justified itemless Acro is pretty nice in a meta with fairly few Flying resistances and Tornadus can also provide Tailwind support.
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