INTRODUCTION
Welcome all, to my RMT. This team so far has been my most successful teams in the HG/SS metagame. I have no real ladder peaks with this, but I have been laddering a lot on Pokemon Lab and it is safe to say I have been winning most of my games. This team was originally based around a Gyarados sweep, but now I am finding Empoleon does most of the sweeping. This team really explains my play style a lot, focusing in on Offensive synergy, as well as a lot of prediction. I use Gyarados to rip holes in Fire/Water/Grass cores, and you will see why. Flygon is the real glue of the team though, so once he dies it is kind of a big deal. Although this team is based around the two water Pokemon sweeping, Rotom and Tyranitar do damn well at what I need them to do.
A Closer Look:
Metagross @ Lum Berry
Ability: Clear Body
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Explosion
Why this Metagross: This is the standard lead Metagross, but you know the old saying, " Why fix what isn't broken?" Metagross's natural bulk, combined with his monstrous Attack stat of 405 and good defenses, not much 2HKO's him. Stealth Rocks are almost guaranteed up, unless facing a faster Taunt lead, but most faster Taunt leads are 2HKO'd anyway. Meteor Mash is there for STAB, as well as for the attack boost sometimes, and to hit frail suicide leads down to their sash. Bullet Punch is there for obvious priority on pokemon hit down to their sash, and Explosion is there to go out with a bang. Metagross's typing is the only thing hindering him as a lead, causing him to be 2x weak to Fire, and Ground, two of the most common attacks used by a lead. For that reason, I am wondering if I should change him to a Shucca or Occa set with Earthquake in place of Meteor Mash.
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Suggested Changes:The only thing that I can think of is possibly using Earthquake and Shuca Berry over Meteor Mash and Lum Berry. Although I do get the ability to beat out Heatran, Metagross and Jirachi leads, I do lose the ability to get an attack raise due to Meteor Mash, and have a +1 Explosion, and I do inherit the 50/50 chance of losing to Machamp leads, and losing to Roserade leads. Therefore, I think that I will keep my lead Metagross how he is. Although, with the rise of Heatran leads, an Occa or Shucca would work tremendously, but I'm not sure which one to use.
Azelf - Azelf is a relatively easy lead to handle, especially if they Taunt on the first turn, which mean they wouldn't get rocks up assuming Meteor Mash hits. Every Azelf lead set is handle by the combination of Meteor Mash and Bullet Punch.
Machamp - With the current set I am running, I can beat Machamp leads every time. If I changed to Shucca or Occa lead set, then I inherit a 50/50 chance of losing to Machamp, but gain other lead match-ups. Turn one I put Stealth Rocks up, then Turn 2 I explode.
Aerodactyl - Aerodactyl is another easy lead considering I stick to this Lum Berry Set. I handle him the same way as I do Azelf, meaning if he Taunts on Turn one then it is even better.
Metagross - Metagross is a semi-threat to my Metagross as of right now. I put rocks up on Turn one, if they Earthquake, I switch to Gyarados to bait the explosion, then switch into Gengar to take the Explosion. If they are running the same set as mine, then it is just a matter of who gets the attack raise, and who explodes on who.
Swampert - Swampert's are not that hard to handle. I outspeed to get rocks up, the proceed to Explode turn two for the KO.
Heatran - Heatran is a lead who I currently have to get rocks up, and switch out immediatly. I run the risk of being OHKO'd by Overheat, and SpecsTran can KO with Fire Blast or Earth Power. Even running a Shucca or Occa set, It would still be a gamble to beat a Heatran in a lead match-up. For right now, I switch into Gyarados to take the Overheat or Earth Power, and set up DD's because they will always switch out.
Jirachi - Jirachi is not all the challanging in the lead position. If it is a TrickScarf varient, then we both get rocks up, except that now Metagross is a fast time bomb waiting to explode on something.
Roserade - Roserade's are easily handle by this set. Unless Meteor Mash misses, I can dispatch of Roserade untouched thanks to Lum Berry curing the sleep. This is another lead match-up that is lost if I switch the set. Meteor Mash + Bullet Punch on this baby.
Hippodown - Hippodown is an easy matchup for me, meaning we both get rocks up. As long as he doesn't Roar as I bring in Gyarados once rocks are up, he becomes 1-2 free DD's thanks to Taunt.
Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 156 HP / 60 Atk / 96 Def / 196 Spe
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Why this set: Bulky DDos is by far the star of this team. Once he has two Dragon Dance's up, there is no stopping him. He can come in on many attacks, such as Heatran's Fire Blast, any Ground type move, as well as Fighting moves due to Intimidate. Once he stops the attacker, they switch while I DD on the switch. My opponent for some reason always thinks they can bring in a phazer and phaze him out, but then they become Taunt bait, calling for more DDs. I use Waterfall for obvious reasons and for STAB, but I chose Bounce over Stone Edge/Earthquake/Ice Fang because he gets STAB on it, he is unable to be attacked by anything bar Machamp in the air, meaning an extra Leftovers recovery turn, and Bounce also has the chance to paralyze the opponent. This pokemon works wonders with the rest of the team, so I don't think I will be replacing it any time soon. I recently changed the EV's to 60 Atk, and 196 Spe to outrun Jolly Flygon after 2 DDs, who normally is one of the only pokemon who can stop Gyarados sweeping. Aside from Flygon, all Rotom Appliances are very annoying and try to stop his sweep. If get 1 DD up, Rotom is only 2HKO'd meaning I have to switch out, or hope for the 30% chance of flinch with Gyarados, which doesn't seem all that reliable.
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Suggested Changes: The only other form of Gyarados I can see running on this team would be a Jolly DDos. The team wouldn't benefit all that much from it though, thanks to my set working to rip apart stall.
Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 252 Spe / 252 Atk / 4 HP
- Outrage
- Stone Edge
- U-Turn
- Earthquake
Why this set: What more is there to say than ScarfGon. He is the most potent revenge killer in the OU Metagame. Although his stats aren't Uber material, his typing, Speed Tier and Moveset could be called Uber. With the access to STAB Ground and Dragon Attacks, he is a force to be reckoned with. Earthquake is there for obvious STAB, as well as to rip through most Heatrans, Metagross's, Jolteons, Jirachi's and many more. U-Turn is there for Scouting mid-game, as well as to see the counter they have to ScarfGon. Stone Edge is there to counter other teams Gyarados, Zapdos and Togekiss. If I run Thunderpunch, Zapdos is a huge problem to this team. Flygon also functions as a Ground Resistance, as well as an Electric Immunity which is huge for my team. I have been thinking of Flygon's moveset with moves like Stone Edge, Fire Blast or anything else but, there is no way I am switching him out of my team. I just recently switched to Jolly Flygon. Jolly Flygon can revenge a +2 Tyranitar, as well as speed tie with other Jolly Flygons. Overall, it really helps out for this team. Flygon's typing is key for this team, take electric attacks aimed at Gyarados and Ground attacks that just rule the tier. Usually after Metagross goes boom, I switch in Flygon and use the appropriate move. Most people predict Flygon to use U-Turn early in the game, but are disappointed when their Heatran or Gengar falls to Earthquake and Outrage respectively. I know I said he is the most important part of my team, but it is great having an early lead, and I usually have an answer to anything that switches in.
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Suggested Changes: Flygon's typing is really a staple on this team and I couldn't switch him out. The only set that I think would be viable would be BaitGon, with something like U-Turn, Earthquake, Draco Meteor and Fire Blast/Roost. Although that would probably never happen, Flygon is staying on my team.
Rotom-H @ Leftovers
Ability: Levitate
Nature: Timid
EV's: 252 SAtk / 252 Spe / 6 HP
-Shadow Ball
-Substitute
-Discharge
-Toxic
Why this set: SubToxic Rotom was a set I had in mind for a long time. With Rotom's wide variety of sets, pokemon like Gengar, Gyarados, Metagross, Skarmory and more switching out when first seeing a Rotom, that is a perfect opportunity to set up a Substitute. Once behind a sub, Rotom can fire off one of his poweful STAB attacks, or attempt to Toxic Stall out a stat upper, or a pokemon my team has trouble with. Toxic is a surefire counter for Offensive Cune, Zapdos and Jolteon, three problematic pokemon to this team. Rotom's typing is crucial to this team, resisting Electric and Steel, and immune to Fighting, Ground and Normal type attacks. I just replaced Thunderbolt with Discharge. Although it has lower Base Power, it gains a 30% chance to Paralyze the opponent, which helps against those pesky steels who switch in once they figure out he is a SubToxic Rotom. This Rotom almost functions as a double Status Rotom but with my own little twist.
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Suggested Changes: Scarfed Rotom would be overkill with Choice Scarf Pokemon on this team, even if he carries Trick. Specs Rotom would hit very hard and work well, but again 3 Choice users is a bit overkill. Defensive Rotom could work well, with Will-o-Wisp could work, but most physical threats are checked by my team pretty well. Double Status Rotom could be good for this team, but the loss of Substitute makes Rotom predict a lot more. A different Appliance could be used to bluff Leaf Storm or Hydro Pump, but bluffing Overheat works just well for now.
Tyranitar @ Choice Band
Ability: Sandstream
Nature: Adamant
EV's: 180 HP / 252 Atk / 76 Spe
-Crunch
-Pursuit
-Stone Edge
-Superpower
Why this set: I replaced Scarf Scizor for something more powerful, who still can reliable check the ghosts my team, BandTar. He still can reliable check all the ghosts types with his STAB Crunch and Pursuit. Superpower and Stone Edge provide ehh coverage in the OU metagame, but I'm not switching attacks thanks to the Choice Band, so I would like being locked into one of his STABs. Crunch has the raw power to 2HKO most of the bar all of the Steel types. Superpower is used to check the likes of Blissey, and hit switch-ins pretty hard. Stone Edge can OHKO Zapdos after Stealth Rocks, as well as hit Dragonite and Gyarados fairly hard. Pursuit is to catch those feeling ghosts, who think they can predict me using Crunch. BandTar provides the much needed physical power of this team, as Gyarados requires setup, and he doesn't.
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Suggested Changes: TyraniBoah would work well, to eliminate Blissey, but for nothing else. ScarfTar would be redundant, being that it checks the same things as Flygon. DD Tar could work as well, but another setup sweeper would be too much seeing I have Empoleon and Gyarados. Although my team doesn't really appreciate the Sand Storm, Tyranitar is probably going to stay.
Empoleon @ Life Orb
Ability: Torrent
Nature: Timid
EV's: 24 HP / 232 Spe / 252 SAtk
-Agility
-Hydro Pump
-Grass Knot
-Ice Beam
Why this set: I can't harp on it enough how effective this set is. Once an Agility is up, Empoleon is deadly. Hydro Pump is used over Surf for greater power, as well as for the ability to OHKO min HP Magnezone, and max HP Tyranitar most of the team with Stealth Rocks in play. Grass Knot is there for the OHKO on Swampert, who otherwise would wall this set and KO with Earthquake. Ice Beam is there to counter Celebi, who is OHKO as well as all of the Dragons who like to switch into this set. With Life Orb attached and some prior damage, Empoleon can knock him self into Torrent range. Once in Torrent range, every pokemon in the game is taking incredible damage from Hydro Pump, aside from Blissey and Snorlax. 232 Speed EV's and a Timid Nature puts me at 428 Speed after an Agility, allowing me to outspeed and KO Timid ScarfTran. Between him and Gyarados, the teams are usually broken down by the time one of them wants to sweep, causing for it to be easy.
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Suggested Changes: SubPetaya is a efficient set, but lacks the coverage that this set does. SubPetaya also needs to be paired with Toxic Spikes, something this team doesn't necessarily need, and would cause one of the other pokemon to be replaced. HP Electric can be used over Grass Knot to counter Gyarados, but isn't all that necessary because he is 2HKO'd by Grass Knot. Empoleon really does wonders for this team.
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Conclusion This team really does wonders on countering to days metagame, dominating F/W/G cores. Its not often you see a team with their two MVPs water pokemon, but due to the rise in Heatran usage I feel it is very appropriate. A Rapid Spinner would be great for this team, but I dont know who I could replace and which pokemon to use. This team really focuses in on that Offensive synergy is strong and a good way to win games.
Threat List: There is only a few notable threats to this team. If you see any that I am missing, please feel free to tell me and how they threaten this team.
Stall: Stall is a really pain for me. Blissey causes the most problems because she walls Empoleon completely. Once Blissey is all gone, Taunt stops most stall members, and once Gyarados has 2 DD's up, Stall is ripped up. SubRotom is a new addition to my team. Once behind a Sub, he can Toxic most non steel pokemon on a stall team, and Thunderbolt or Shadow Ball the pokemon who eat Toxic. Rotom is really good at countering stall.
Rotom Appliances: Scarf'd Rotom is a big threat to this team, if Flygon is down. Due to Gyarados's +1 Waterfall only being a 2HKO, he is not a reliable check. Rotomr's Shadow Ball does around 87%, but also isn't a KO. Rotom's really have to be played around, and Flygon is really important in that. His electric immunity plays a huge role in it, and now with BandTar on the team, he can Pursuit it or Crunch it for the KO.
Zapdos: Zapdos's are very problematic. Flygon and Tyanitar can take Thundebolts, Empoleon and Gyarados can take Hidden Power Ice and Heat Wave. Rotom can get a Toxic in on Substitute lacking Zapdos, and limit his time in the battle. Overall, Zapdos has to be played around a lot. With the new addition of BandTar, he can OHKO with Stone Edge, assuming it hits.
Electric Attacks: Fast powerful electric STAB attacks from the likes of Rotom, Jolteon and Starmie break down this team. Naturally, a team focused around two Water Pokemon sweeping will have trouble with Electric attacks. Flygon can absorb them, but can't do anything in return beside lock himself into Earthquake, or U-Turn on the likes of Starmie. Tyranitar can also Pursuit or Crunch him, but has to be wary of Hydro Pump.






Welcome all, to my RMT. This team so far has been my most successful teams in the HG/SS metagame. I have no real ladder peaks with this, but I have been laddering a lot on Pokemon Lab and it is safe to say I have been winning most of my games. This team was originally based around a Gyarados sweep, but now I am finding Empoleon does most of the sweeping. This team really explains my play style a lot, focusing in on Offensive synergy, as well as a lot of prediction. I use Gyarados to rip holes in Fire/Water/Grass cores, and you will see why. Flygon is the real glue of the team though, so once he dies it is kind of a big deal. Although this team is based around the two water Pokemon sweeping, Rotom and Tyranitar do damn well at what I need them to do.
A Closer Look:

Metagross @ Lum Berry
Ability: Clear Body
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 Spe
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Explosion
Why this Metagross: This is the standard lead Metagross, but you know the old saying, " Why fix what isn't broken?" Metagross's natural bulk, combined with his monstrous Attack stat of 405 and good defenses, not much 2HKO's him. Stealth Rocks are almost guaranteed up, unless facing a faster Taunt lead, but most faster Taunt leads are 2HKO'd anyway. Meteor Mash is there for STAB, as well as for the attack boost sometimes, and to hit frail suicide leads down to their sash. Bullet Punch is there for obvious priority on pokemon hit down to their sash, and Explosion is there to go out with a bang. Metagross's typing is the only thing hindering him as a lead, causing him to be 2x weak to Fire, and Ground, two of the most common attacks used by a lead. For that reason, I am wondering if I should change him to a Shucca or Occa set with Earthquake in place of Meteor Mash.
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Suggested Changes:The only thing that I can think of is possibly using Earthquake and Shuca Berry over Meteor Mash and Lum Berry. Although I do get the ability to beat out Heatran, Metagross and Jirachi leads, I do lose the ability to get an attack raise due to Meteor Mash, and have a +1 Explosion, and I do inherit the 50/50 chance of losing to Machamp leads, and losing to Roserade leads. Therefore, I think that I will keep my lead Metagross how he is. Although, with the rise of Heatran leads, an Occa or Shucca would work tremendously, but I'm not sure which one to use.
Lead Matchup against the most common leads:
(Green will mean Easy Matchup, Orange requiring some prediciton, and Red will mean to switch out or lose the lead matchup)
(Green will mean Easy Matchup, Orange requiring some prediciton, and Red will mean to switch out or lose the lead matchup)










Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 156 HP / 60 Atk / 96 Def / 196 Spe
- Dragon Dance
- Taunt
- Waterfall
- Bounce
Why this set: Bulky DDos is by far the star of this team. Once he has two Dragon Dance's up, there is no stopping him. He can come in on many attacks, such as Heatran's Fire Blast, any Ground type move, as well as Fighting moves due to Intimidate. Once he stops the attacker, they switch while I DD on the switch. My opponent for some reason always thinks they can bring in a phazer and phaze him out, but then they become Taunt bait, calling for more DDs. I use Waterfall for obvious reasons and for STAB, but I chose Bounce over Stone Edge/Earthquake/Ice Fang because he gets STAB on it, he is unable to be attacked by anything bar Machamp in the air, meaning an extra Leftovers recovery turn, and Bounce also has the chance to paralyze the opponent. This pokemon works wonders with the rest of the team, so I don't think I will be replacing it any time soon. I recently changed the EV's to 60 Atk, and 196 Spe to outrun Jolly Flygon after 2 DDs, who normally is one of the only pokemon who can stop Gyarados sweeping. Aside from Flygon, all Rotom Appliances are very annoying and try to stop his sweep. If get 1 DD up, Rotom is only 2HKO'd meaning I have to switch out, or hope for the 30% chance of flinch with Gyarados, which doesn't seem all that reliable.
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Suggested Changes: The only other form of Gyarados I can see running on this team would be a Jolly DDos. The team wouldn't benefit all that much from it though, thanks to my set working to rip apart stall.

Flygon @ Choice Scarf
Ability: Levitate
Nature: Jolly
EVs: 252 Spe / 252 Atk / 4 HP
- Outrage
- Stone Edge
- U-Turn
- Earthquake
Why this set: What more is there to say than ScarfGon. He is the most potent revenge killer in the OU Metagame. Although his stats aren't Uber material, his typing, Speed Tier and Moveset could be called Uber. With the access to STAB Ground and Dragon Attacks, he is a force to be reckoned with. Earthquake is there for obvious STAB, as well as to rip through most Heatrans, Metagross's, Jolteons, Jirachi's and many more. U-Turn is there for Scouting mid-game, as well as to see the counter they have to ScarfGon. Stone Edge is there to counter other teams Gyarados, Zapdos and Togekiss. If I run Thunderpunch, Zapdos is a huge problem to this team. Flygon also functions as a Ground Resistance, as well as an Electric Immunity which is huge for my team. I have been thinking of Flygon's moveset with moves like Stone Edge, Fire Blast or anything else but, there is no way I am switching him out of my team. I just recently switched to Jolly Flygon. Jolly Flygon can revenge a +2 Tyranitar, as well as speed tie with other Jolly Flygons. Overall, it really helps out for this team. Flygon's typing is key for this team, take electric attacks aimed at Gyarados and Ground attacks that just rule the tier. Usually after Metagross goes boom, I switch in Flygon and use the appropriate move. Most people predict Flygon to use U-Turn early in the game, but are disappointed when their Heatran or Gengar falls to Earthquake and Outrage respectively. I know I said he is the most important part of my team, but it is great having an early lead, and I usually have an answer to anything that switches in.
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Suggested Changes: Flygon's typing is really a staple on this team and I couldn't switch him out. The only set that I think would be viable would be BaitGon, with something like U-Turn, Earthquake, Draco Meteor and Fire Blast/Roost. Although that would probably never happen, Flygon is staying on my team.

Rotom-H @ Leftovers
Ability: Levitate
Nature: Timid
EV's: 252 SAtk / 252 Spe / 6 HP
-Shadow Ball
-Substitute
-Discharge
-Toxic
Why this set: SubToxic Rotom was a set I had in mind for a long time. With Rotom's wide variety of sets, pokemon like Gengar, Gyarados, Metagross, Skarmory and more switching out when first seeing a Rotom, that is a perfect opportunity to set up a Substitute. Once behind a sub, Rotom can fire off one of his poweful STAB attacks, or attempt to Toxic Stall out a stat upper, or a pokemon my team has trouble with. Toxic is a surefire counter for Offensive Cune, Zapdos and Jolteon, three problematic pokemon to this team. Rotom's typing is crucial to this team, resisting Electric and Steel, and immune to Fighting, Ground and Normal type attacks. I just replaced Thunderbolt with Discharge. Although it has lower Base Power, it gains a 30% chance to Paralyze the opponent, which helps against those pesky steels who switch in once they figure out he is a SubToxic Rotom. This Rotom almost functions as a double Status Rotom but with my own little twist.
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Suggested Changes: Scarfed Rotom would be overkill with Choice Scarf Pokemon on this team, even if he carries Trick. Specs Rotom would hit very hard and work well, but again 3 Choice users is a bit overkill. Defensive Rotom could work well, with Will-o-Wisp could work, but most physical threats are checked by my team pretty well. Double Status Rotom could be good for this team, but the loss of Substitute makes Rotom predict a lot more. A different Appliance could be used to bluff Leaf Storm or Hydro Pump, but bluffing Overheat works just well for now.

Tyranitar @ Choice Band
Ability: Sandstream
Nature: Adamant
EV's: 180 HP / 252 Atk / 76 Spe
-Crunch
-Pursuit
-Stone Edge
-Superpower
Why this set: I replaced Scarf Scizor for something more powerful, who still can reliable check the ghosts my team, BandTar. He still can reliable check all the ghosts types with his STAB Crunch and Pursuit. Superpower and Stone Edge provide ehh coverage in the OU metagame, but I'm not switching attacks thanks to the Choice Band, so I would like being locked into one of his STABs. Crunch has the raw power to 2HKO most of the bar all of the Steel types. Superpower is used to check the likes of Blissey, and hit switch-ins pretty hard. Stone Edge can OHKO Zapdos after Stealth Rocks, as well as hit Dragonite and Gyarados fairly hard. Pursuit is to catch those feeling ghosts, who think they can predict me using Crunch. BandTar provides the much needed physical power of this team, as Gyarados requires setup, and he doesn't.
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Suggested Changes: TyraniBoah would work well, to eliminate Blissey, but for nothing else. ScarfTar would be redundant, being that it checks the same things as Flygon. DD Tar could work as well, but another setup sweeper would be too much seeing I have Empoleon and Gyarados. Although my team doesn't really appreciate the Sand Storm, Tyranitar is probably going to stay.

Empoleon @ Life Orb
Ability: Torrent
Nature: Timid
EV's: 24 HP / 232 Spe / 252 SAtk
-Agility
-Hydro Pump
-Grass Knot
-Ice Beam
Why this set: I can't harp on it enough how effective this set is. Once an Agility is up, Empoleon is deadly. Hydro Pump is used over Surf for greater power, as well as for the ability to OHKO min HP Magnezone, and max HP Tyranitar most of the team with Stealth Rocks in play. Grass Knot is there for the OHKO on Swampert, who otherwise would wall this set and KO with Earthquake. Ice Beam is there to counter Celebi, who is OHKO as well as all of the Dragons who like to switch into this set. With Life Orb attached and some prior damage, Empoleon can knock him self into Torrent range. Once in Torrent range, every pokemon in the game is taking incredible damage from Hydro Pump, aside from Blissey and Snorlax. 232 Speed EV's and a Timid Nature puts me at 428 Speed after an Agility, allowing me to outspeed and KO Timid ScarfTran. Between him and Gyarados, the teams are usually broken down by the time one of them wants to sweep, causing for it to be easy.
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Suggested Changes: SubPetaya is a efficient set, but lacks the coverage that this set does. SubPetaya also needs to be paired with Toxic Spikes, something this team doesn't necessarily need, and would cause one of the other pokemon to be replaced. HP Electric can be used over Grass Knot to counter Gyarados, but isn't all that necessary because he is 2HKO'd by Grass Knot. Empoleon really does wonders for this team.
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Conclusion This team really does wonders on countering to days metagame, dominating F/W/G cores. Its not often you see a team with their two MVPs water pokemon, but due to the rise in Heatran usage I feel it is very appropriate. A Rapid Spinner would be great for this team, but I dont know who I could replace and which pokemon to use. This team really focuses in on that Offensive synergy is strong and a good way to win games.
Threat List: There is only a few notable threats to this team. If you see any that I am missing, please feel free to tell me and how they threaten this team.



