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DP Research Thread #1 ("Old")

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X-Act, I don't think anyone thought the research team sucks. All this new research is done with new knowledge, which means it'll obviously be much better than previous research, regardless of the skill of previous researchers. I think all this new research is great though, I'm glad people aside from myself enjoy doing that kind of thing.
 
Life Orb - is the actual (s)atk stat or the damage boosted by .3?
It's not. The x1.3 is done exactly after the +2 in the damage formula. Note that this only holds for Life Orb (at least for the items we have tested). We should be able to give the exact multiplier position for all the item/berry/abilities boosts later, in a new thread. By later, I mean in the future, lol.
 
Dumb it down for me please, what is boosted by .3?

What X-Act is trying to say is that the results from the damage formula vary slightly depending on where the boost is placed in the formula. It could modify the attack stat (which things like Choice Band does) or it could alter the move's power (like a boost from Blaze\Swarm\etc.). Or it could be "placed after the +2", wherever the +2 in the formula is. Each of these has approximately the same results, but the resulting damage is just slightly different.

@Rulemaster: There's a guy in Celestic Town that wears glasses and gives you different glasses depending on the time of day. Choice Glasses can be gotten late at night\early in the morning. Also, please put questions like these in the "ask a simple question" thread in the future. Thanks.
 
Dumb it down for me please, what is boosted by .3?

The overall damage.

where do i get the choice specs and how much do they cost?

A guy in Celestic Town gives out the three glasses item. IIRC he gives Choice Specs in the morning. The only way to get extras is Battle Revolution.
 
It´s day seven of my testing for the damage formula (well I had a 2.5 days break from pkmn)...

so far I´ve tested (and together with X-Act found the position of): rain dance/sunny day boost, type boosting items, blaze/overgrow/torrent/swarm, wise glasses/muscle band, choice specs/band, expert belt, life orb, type resist berries, solid rock, heatproof, avalanche/revenge/payback, the item metronome...I am currently close to finding the position of reflect/light screen

believe me, these are not easy things to research
 
I have a little about Sucker Punch: it fails if a faster opponent uses a priority move like Quick Attack or Aqua Jet.
 
Seems sensible since Quick Attack goes second against a faster user of Quick Attack too.
 
What about two Pokemon using Sucker Punch on the same turn? Naturally, I assume the faster Pokemon would go first, but will the slower Pokemon fail? Will both punches fail?
 
Flower Gift rises Attack and Special Defense by 1.5x. I'm fairly certain of this, I just haven't had a chance to get some hard numbers.

Lvl 25 59 SpA Cherrim Magical Leaf on Lvl 14 31 SpD/51 HP Starmie.
No flower Gift should yield 19 - 22 damage.

Test 1: 51 (OHKO)
Test 2: 51 (OHKO)
Test 3: 50
Unless I'm missing something, Cherrim's SpA has to be at least ~ 137 - 166, which is a ~2.3x - 2.8x boost. This is ignoring a possible SpDef boost via Flower Gift.

You screwed up the damage calculation. Assuming no boosts, the damage range is 72-86. Assuming a 1.5x SpDef boost, its 50-60. You data falls in the range.


Lvl 25 59 SpA Cherrim Magical Leaf on Lvl 17 45 SpD/123 HP Chansey.
No Flower Gift should yield 13 - 16 damage.

Test 1: 19
Test 2: 18
Test 3: 18
Test 4: 18
Test 5: 19

Magical Leaf would deal more damage with the 137 - 166 SpA, at least 29 -34, which indicates that Chansey's SpDef was boosted through Flower Gift.

Damage range without SpDef boost is 25-30. With the boost 16-21. Your data falls in that range.

Huh, well I used Metalkid's calculator for the data, so I either inputted something wrong, or the calculator's off. But yeah, calculating the damage formula concurs with what you said. That's strange, though, that Flower Gift doesn't actually boost any stats other than Atk and SpDef.
 
Groudon's best friend, I hear.

Captain Awesome, that's interesting. The faster one would go first, but since the second Sucker Punch would fail, what would happen to the first?
 
I don't think it's any different than using Sucker Punch when your opponent uses an attacking move but misses. The Sucker punch will still hit since the opponent is using a damaging move even though it turns out afterwards that it misses and you don't take any damage.
 
Meh, Cherrim's more of an Choice Band with no locking effect that takes a slot in your party. Only the Choice Band usually has a longer lifespan. I'd personally use Eggy alongside Groudon rather than Cherrim, Cherrim's only good for pratically one kill. Maybe two if it has Protect.

Oh, and kind of a given already, but Flower Gift boosts partner's attack by 1.5, just checking if it was different than Cherrim's.

Lvl 25 68 Atk Hitmonlee's Brick Break on Lvl 25 42 Def Cherrim should do 39 - 46 without any boosts.

Flower Gift:
Test 1: 66
Test 2: 61
Test 3: 60
Test 4: 63
Test 5: 58
Test 6: 66
Test 7: 63

So, I guess Flower Gift only boosts both the respective Attacks and Special Defenses of Cherrim and her possible partner.

I don't know if this has already been said or was assumed, but I just thought I'd mention the boosts also do not remain in effect if Cherrim switches. This includes the turn where Cherrim switches; the boost apparently wears off, during the switch.

Lvl 25 68 Atk Hitmonlee's Brick Break on Lvl 52 72 Def Roserade should deal 12 - 14 damage. With Flower Gift, this number is increased to 17 - 20.

Turn 1: Cherrim uses Sunny Day, Hitmonlee kills an opponent.
Turn 2: Cherrim switches to Roserade, Hitmonlee uses Brick Break on Roserade (13 damage).
 
I apologize if this has been covered before in this thread, but it wasn't under the traits Q/A section. I also posted in the ask a simple question thread but my post went largely unnoticed among a sea of others. Anyway, on to my question:

What does Rivalry boost, the user's Attack or the BP of the moves? I heard someone say somewhere that it boosts the actual attacks, but I kinda doubt that, seems too good to be true. Also, by how much?
 
I apologize if this has been covered before in this thread, but it wasn't under the traits Q/A section. I also posted in the ask a simple question thread but my post went largely unnoticed among a sea of others. Anyway, on to my question:

What does Rivalry boost, the user's Attack or the BP of the moves? I heard someone say somewhere that it boosts the actual attacks, but I kinda doubt that, seems too good to be true. Also, by how much?

X-Act is currently in the process of trying to nail down the location of each boost in the damage formula - it'll tell whether it boosts Attack or boosts the base power. Like I said earlier, they're both approximately the same but have tiny differences in results from the damage formula.
 
X-Act is currently in the process of trying to nail down the location of each boost in the damage formula - it'll tell whether it boosts Attack or boosts the base power. Like I said earlier, they're both approximately the same but have tiny differences in results from the damage formula.
Actually, it's Peterko who's doing the dirty work (and OmegaDonut himself is doing a bit too). I'm just turning the numbers into where the boost is situated in the formula.
 
Secret Power in Battle Revolution:

Gateway - Lowers Attack
Main Street - Paralyze
Waterfall - Sleep
Neon - Paralyze
Crystal - Flinch
Sunny Park - Sleep
Magma - Flinch
Sunset - Lowers Accuracy
Courtyard - Paralyze
Stargazer - Flinch

No freeze, but there is a Sleep.
 
Secret Power in Battle Revolution:

Gateway - Lowers Attack
Main Street - Paralyze
Waterfall - Sleep
Neon - Paralyze
Crystal - Flinch
Sunny Park - Sleep
Magma - Flinch
Sunset - Lowers Accuracy
Courtyard - Paralyze
Stargazer - Flinch

No freeze, but there is a Sleep.

Nice to know. Is there a choice of arenas for the random battles?
 
X-Act is currently in the process of trying to nail down the location of each boost in the damage formula - it'll tell whether it boosts Attack or boosts the base power. Like I said earlier, they're both approximately the same but have tiny differences in results from the damage formula.

Cool, but if it's actually the BP, does it also affect special attacks or not?
 
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