This thread is dedicated to information and discussion about the Generation 4 Doubles Metagame, DPP Doubles
Some topics for discussion: Sample teams; Viability of Leads/mons/archetypes; No Team Preview:  love it or hate it?; Is Explosion Broken?; Can we free Wobbgod?
PLAY RESTRICTIONS- Sleep Clause Mod: Players cannot put two Pokemon on the opposing team to sleep.
 - Species Clause: Players cannot use two Pokemon with the same Pokedex number on the same team.
 - OHKO Clause: Players cannot use the moves Fissure, Guillotine, Horn Drill, or Sheer Cold.
 - Evasion Clause: Players cannot use the moves Double Team or Minimize.
 - Evasion Abilities Clause: Players cannot use the abilities Snow Cloak or Sand Veil unless it is the Pokemon's only ability
 
Players cannot use the following Pokemon:
- Arceus
 - Darkrai
 - Deoxys
 - Dialga
 - Giratina
 - Groudon
 - Ho-Oh
 - Kyogre
 - Lugia
 - Mewtwo
 - Palkia
 - Rayquaza
 - Shaymin-Sky
 
Players cannot use the following moves:
- Explosion
 
Players cannot use the following items:
- Soul Dew
 
Significant Differences in Mechanics
- No team preview, the first two Pokemon in your team will be your lead
 - Steel resists Ghost and Dark
 - Hidden abilities do not exist
 - All Rotom forms are Ghost/Electric type
 - Double Protecting works 50% of the time
 - Crits do 2x damage
 - Follow me has +3 Priority
 - Sleep lasts 2-5 Turns, Sleep timer does not reset when switching (as it does in BW)
 - Burn does 1/8 HP per turn
 - Grasses can be Spored, Electrics paralyzed
 - Sleep Clause mod is on, which means if an opponent is already sleeping because of your pokemon, a second attempt to put an opponent to sleep will fail
 - Mental Herb only cures infatuation
 
- Explosion Halves targets' defense in calculation, effectively giving it 500 Base power
 - This mechanic also applies to self-destruct, effectively giving it 400 Base Power
 - Drain Punch, Giga Drain have 60 Base Power instead of 75
 - Feint has 50 Base Power instead of 30. it also fails if it does not hit a protect.
 - Hi Jump Kick has 100 Base Power instead of 130
 - Aura Sphere has 90 Base Power instead of 80
 - Blizzard, Thunder, Fire Blast, Hydro Pump All have 120 Base Power instead of 110
 - Ice Beam, Flamethrower, Thunderbolt, Surf, Muddy Water All have 95 Base Power instead of 90
 - Dragon Pulse has 90 Base Power instead of 85
 - Energy Ball has 80 Base Power instead of 90
 - Heat Wave has 100 Base Power instead of 95
 - Draco Meteor, Leaf Storm, Overheat all have 140 Base Power instead of 130
 - Knock Off Has 20 Base Power instead of 65
 - Meteor Mash has 100 Base Power instead of 90, and 85% accuracy instead of 90%
 - Hidden Power has Base Power depending on the user's IVs, 30-70
 - Sucker Punch has 80 Base Power instead of 70
 - Toxic has 85% accuracy instead of 90
 - Will-O-Wisp has 75% accuracy instead of 85%
 - Thunder Wave has 100% accuracy (bless)
 - Glare has 70% accuracy instead of 100%
 
			
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