DPP Dugtrio (Update) +

Darkmalice

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Changes:
  • Update comments are in red. Many of the comments that apply to the Choice Scarf set also apply to the Revenge set, so my Choice Scarf comments are less than those to the Revenge set.
  • Changed the EVs on the Choice Scarf Dugtrio set to 44 HP / 252 Atk / 212 Spe, so it can outrun +1 positive speed natured base 100s.
  • Changed some of the wording, and added in an extra sentence in the Counters section regarding Burn.
__________________



http://smogon.com/dp/pokemon/dugtrio

[SET]
name: Revenge
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch / Night Slash
move 4: Aerial Ace / Pursuit
item: Choice Band / Life Orb
ability: Arena Trap
nature: Jolly / Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
<p>With its high Speed stat coupled with Arena Trap, Dugtrio has generally been a very reliable revenge killer since Advance. Earthquake is your primary attack, not only because it is Dugtrio's only STAB move, but because it can score some useful OHKOes against Heatran, Magnezone, and usually Tyranitar. Because of Dugtrio's mediocre Attack stat, you will need to score as many super effective hits as possible with your remaining moves. Stone Edge is needed to hit those Flying-types who are immune to Earthquake. Rock Slide is an option for higher accuracy, and a 30% flinch rate complemented by Dugtrio's excellent Speed. However, Stone Edge is generally the superior option, as its higher base power will always net important 2HKOs on minimum Defense Gyarados, Zapdos, and Salamence. Sucker Punch's priority will allow you to beat the occasional Alakazam. It will also OHKO Gengar and do upwards of 86% to Azelf, though they can easily switch out since they have Levitate. Sucker Punch's low PP can also be easily abused by these two Pokémon, as both often pack non-attacking moves. Because of this, you may opt for Night Slash instead. Aerial Ace is in your last slot as it is your only reliable method for revenge killing Heracross and Breloom. However, since neither are that common, you can use Pursuit instead, as it will grant you a kill against Azelf and Gengar. Night Slash also can be used in the last slot to hit bulky Psychic and Ghost-types that commonly carry moves that aren't punished by Sucker Punch, such as Celebi, Rotom-H and Cresselia.</p>

<p>Jolly nature is preferred, as you will be able to outspeed everything up to positive natured base 115 Speed Pokémon with the given EVs. This will allow you to get that crucial revenge kill on several Pokémon, most notably Infernape, Choice Scarf Magnezone, and Tyranitar with a Dragon Dance boost. Adamant is only needed if you want to 2HKO max HP/Def Bold Blissey and with Stealth Rock factored in, guarantee a OHKO on max HP Tyranitar, though a Jolly Earthquake will still OHKO, but only 53.85% of the time. An Adamant nature will still outspeed positive natured base 100 Speed Pokémon.</p>

<p>Choice Band provides you enough power to get that crucial 2HKO against Blissey as well as an OHKO against most Tyranitar, with Stealth Rock factored in. However, any Pokémon with Pursuit can easily revenge kill Dugtrio if it is stuck on the wrong move. If you use Life Orb, this is no longer a problem, and your attacks will still have enough power to finish off frailer Pokemon, but you will no longer be able to reliably 2HKO Blissey or OHKO Tyranitar, even with Stealth Rock on the field. If you are having trouble deciding, then you may refer to this discussion thread to determine the viability of a Life Orb.</p>

<p>Pursuit is arguably the biggest threat to Dugtrio. The five most common Pursuit users are Tyranitar, Scizor, Weavile, Metagross and Heracross. Unless you really need to net a KO with Dugtrio, it is best to wait until your opponent reveals these Pokémon to you (and usually, they will be revealed early if they carry Pursuit). Tyranitar can be trapped after it kills something, as well as Metagross and Heracross, though Scizor is harder to remove thanks to Bullet Punch and its escape tool U-turn. It may also use Pursuit to finish off Dugtrio should it try to flee. If Scizor doesn't use U-turn, you can trap it with Magnezone, which will at the very least revenge kill Scizor. Weavile is difficult to remove. If Weavile is a Choice variant, Dugtrio can trap it if it is locked into Pursuit, which is its only attack that cannot OHKO Dugtrio, and proceed to OHKO with Earthquake. If Weavile is holding any other item, you'll need to use another Pokémon. Scizor and Forretress resist Weavile's STAB moves and pose a OHKO threat with Bullet Punch and Gyro Ball respectively. But by the time Weavile is fainted, it's late game, and Dugtrio would have either netted a KO and fainted, or you've foolishly given up many possible revenge kills with Dugtrio. Opposing Dugtrio can also revenge kill Dugtrio.</p>

<p>Be careful when switching Dugtrio in on Blissey. Ice Beam easily 2HKOes Dugtrio, and whilst he can switch in on Thunder Wave, Toxic variants can outstall Dugtrio until it dies of poison damage. It’s probably a good idea to weaken opposing Blissey and find out her moveset before attempting to switch it in on Blissey. If you manage to Trick a Choice item on Blissey, removing her with Dugtrio will be far easier.</p>

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Night Slash / Sucker Punch
move 4: Aerial Ace
item: Choice Scarf
ability: Arena Trap
nature: Adamant
evs: 44 HP / 252 Atk / 212 Spe

[SET COMMENTS]
<p>While Dugtrio is certainly fast, there are still a wide array of Choice Scarf users that outspeed the standard Revenge set. With 212 Speed EVs and a Choice Scarf, however, Dugtrio will reach 493 Speed, which will always outspeed scarfed base 100 Speed Pokémon with a positive nature, as well as Scarfed Heatran, Scarfed Heracross, and Jolly Salamence after a Dragon Dance.</p>

<p>Your attacking moves are virtually the same as those on the Revenge set. However, since you no longer have the boosts from Choice Band or Life Orb, you will generally have a much more difficult time scoring OHKOes. Earthquake will still OHKO Heatran, Infernape, and Magnezone, but will never OHKO min HP / min Def Tyranitar. Since you outspeed all neutral Speed natured Salamence and Gyarados after 1 Dragon Dance, you can catch a surprise hit with Stone Edge, though you will very rarely ever OHKO them without Stealth Rock support. Night Slash is used over Sucker Punch, primarily because you will never need the priority as you outspeed almost everything, save the occasional Timid Scarf Gengar or Azelf. Keep in mind that they are not OHKOed by either of these moves. Aerial Ace is there for Choice Scarf Heracross, but it will rarely OHKO unless Stealth Rock is in play.</p>

<p>Adamant nature is a must. You will need as much Attack as possible if you want to reliably revenge kill several of the aforementioned threats.</p>

<p>Using Choice Scarf Dugtrio is somewhat similar to using the Revenge set. His weaknesses are very much the same as the Revenge set, most notably his Pursuit weakness. While he has gained the ability to more easily counter certain speed freaks, Tyranitar and Blissey need to be sufficiently weakened before Dugtrio can KO them. Choice Scarf Dugtrio is usually played middle to late game, when your opposing Pokémon will have received sufficient damage.</p>

<p>Make sure you utilize Dugtrio’s gigantic speed stat. 0 HP/Def Salamence takes 62.84% - 74.32% damage from a Stone Edge, which is a likely OHKO after Stealth Rock and Life Orb damage, making Dugtrio an excellent revenge killer to a Salamence locked into Outrage. Dugtrio can now also switch in on a Motor Boosted Electivire’s Thunderbolt, or a Jolteon’s Shadow Ball, but sadly, Hidden Power Grass and Baton Pass are still problematic.</p>

[Team Options]
<p>Because Dugtrio is so easily KOed, it is important that Dugtrio can OHKO the opposing Pokémon when he traps them. Dugtrio is best used on offensive teams that can quickly wear down the HP of many Pokémon; that is to say, he is well paired alongside Pokémon like Salamence, Infernape, and Tyranitar. Stealth Rock support is a must when using Dugtrio for putting opponents into your OHKO range, most notably max HP Tyranitar. Sandstorm support helps to more quickly shift your opponent's Pokémon into Dugtrio's KO range. Tyranitar is preferred over Hippowdon because the latter shares the same typing as Dugtrio and lacks Tyranitar's raw offensve power. Abomasnow' Hail is beneficial to Dugtrio for the same reason as Sandstorm. Dugtrio doesn't mind taking Hail damage, for it will die to almost any attack anyway. Dugtrio's Stealth Rock resistance will help minimize passive damage when switching in, which helps when Dugtrio is under assault from Hail. Spikes support is more than welcome, but it generally isn’t a good idea on offensive teams.</p>

<p>Pokémon that are immune to Arena Trap, that is to say all Flying-types and Pokémon with Leviate, cannot be trapped by Dugtrio, and are therefore the Pokémon that Dugtrio has the hardest time dealing with. Since most Pokémon with Leviate possess a Psychic or Ghost type, Tyranitar and Weavile make excellent partners in the offensive department by trapping them with STAB Pursuit, while hitting Flying-types, who can also escape Dugtrio's Arena Trap, with super effective STAB Rock-type and Ice-type attacks respectively. Tyranitar also laughs at Zapdos or Togekiss without Nasty Plot, and Weavile stops Salamence, Flygon and Gliscor. Physically defensive Ground-types and Water-types like Swampert, Hippowdon and Suicune will need to have taken a considerable amount of damage before Dugtrio can trap and KO them. Roserade and Celebi can take them all of them, but the latter will need Leech Seed for Vaporeon and Suicune. Gengar and Porygon-Z will also work due to their naturally high Special Attack and in Gengar's case, Leviate and Thunderbolt for Ground-types and Water-types respectively.</p>

<p>Getting Dugtrio into play is tricky thanks to its fragility. Try to make use of Dugtrio's Electric immunity. Pokémon like Gyarados are great for luring in Electric attacks. Skarmory deserves special mention for drawing in Electric attacks thanks to Spikes. U-turn is a great move for team allies, enabling Dugtrio to switch in safely, provided your Pokémon moved last. It also works great for scouting for Pokémon that Dugtrio can trap and kill. U-turn Azelf, Celebi and Zapdos, whilst uncommon, is a great method to lure out Tyranitar, and safely send out Dugtrio to trap the dinosaur. Jolteon's dry Baton Pass can be helpful, though many of the common switch-ins to Jolteon are Ground-types that don't fear Dugtrio. The same is true for Scizor's U-turn; most of its switch ins are immune to Dugtrio's Arena Trap.</p>

<p>As far as Dugtrio's threats go, they cannot prevent Dugtrio from securing a KO thanks to Arena Trap. But after that KO, they can safely switch in. Many opponents use Will-O-Wisp or Toxic immediately after it has killed something to hit your switch in. Heatran and Pokémon with Guts can take advantage of both of these moves. Pursuit threats has been mentioned in the Revenge set comments. Scizor can be trapped by Magnezone, whilst Tyranitar and Weavile both fear a Scizor of your own. Priority moves are another threat to Dugtrio. Scarf Magnezone can switch into Lucario as it uses ExtremeSpeed, trapping it in the process, and Mamoswine fears Bronzong, Skarmory and Scizor.</p>

<p>Celebi and Zapdos can counter the Water-types that generally accompany Scizor. Zapdos deserves special mention, because once Dugtrio removes Tyranitar and Blissey, Zapdos will have an easy time finishing off your opponent. Lucario is usually paired alongside Salamence, Heatran and one of Scizor's most common partners, Gyarados. Scizor, Jirachi and Bronzong serve as Salamence checks, Gyarados is dealt with by Celebi and Vaporeon, and Heatran is OHKOed by Dugtrio. Mamoswine is generally seen with a Magnezone of its own, and Dugtrio can easily handle the magnet. The usual partners to the physical defensive Ground-types and Water-types that wall Dugtrio to no end are specially defensive, like Blissey and Tyranitar. Ironically, Dugtrio loves to prey upon them.</p>

<p>Dugtrio has a niche for Gravity Teams. In Gravity, Dugtrio traps every Pokémon not holding a Shed Shell, expanding the range of Pokémon it can trap and KO, most notably Zapdos, Rotom-A, and Gengar, who are now vulernable to a super-effective Earthquake. Zapdos and Bold max HP / 136 Def Rotom-A are always OHKOed by Choice Band Earthquake with Stealth Rock, two of Scizor's generic counters. On Gravity teams, Scizor's U-turn can be used as they switch in, and then Dugtrio can trap them and annihilate them with no risk whatsoever. Also, Spikes and Toxic Spikes are a much more practical option on Gravity Teams when paired up with Dugtrio.</p>

[Other Options]
<p>Beyond the moves already listed, Dugtrio's physical movepool is pretty barren. Dugtrio can potentially be used as a lead if it runs Stealth Rock and Protect while holding a Focus Sash, though its use is very limited when compared to the other two sets.<p>

[EVs]
<p>252 Attack EVs on all sets is a no brainer, especially when considering Dugtrio's less than stellar Attack. While you may just as easily dump 252 EVs into Speed, 40 EVs in HP are useful because they will give you a high chance of survival from an ExtremeSpeed from an Adamant Lucario with Life Orb. This will leave you with 216 Speed EVs, which is still enough to outspeed base 115 Speed Pokémon if you are running a Jolly nature. Although this means you will no longer have the chance to tie other base 120s, the only one remotely common in OU is Alakazam, which is easily OHKOed by Sucker Punch. For the Choice Scarf set, 212 Speed EVs are enough to outrun scarfed positive Speed natured base 100 Pokémon.</p>

[Opinion]
<p>Dugtrio has not changed very much since Advance, as it is still one of the best revenge killers in the game, if not, the best. However, there are also many factors that have hampered Dugtrio's usefulness. Several Pokémon now have access to Physical Pursuit, most notably Tyranitar, Weavile, Scizor, and Metagross. Due to the effects of the Choice items Dugtrio commonly carries, it is often a sitting duck after it gets its kill. This also means that Dugtrio faces serious competition as far as revenge killing goes, as all of the previously mentioned Pokémon have much better Attack and defensive stats. Worse yet, there is also an abundance of priority users that can prey on Dugtrio's terrible defenses, such as Scizor and Lucario. Lastly, the prevalence of Trick and Choice Scarf has reduced the number of Pokémon that Dugtrio can reliably revenge kill, which sometimes forces it to use a Choice Scarf of its own at the cost of putting up with its mediocre Attack.</p>

<p>However, despite these issues, Dugtrio's revenge killing abilities can be a great asset for most teams in the currently fast-paced and offensive metagame. Teams that need specific threats removed, such as Tyranitar, Blissey, Heatran, Infernape and Tentacruel, can find Dugtrio's Arena Trap the perfect way to permanently remove them. Dugtrio makes a good addition on rain, sun and hail teams for this reason alone, and a suprisingly good counter for stall teams. Even just one surprise kill from Dugtrio can stop your opponent's sweep, or create an opening for a sweep of your own. While Dugtrio is helpful in this regard, you will need to be cautious.</p>

[Counters]
<p>No team should ever expect to be fully prepared for Dugtrio as being unable to switch due to Arena Trap will almost always guarantee it at least one KO. However, after Dugtrio makes its kill, it is very easily stopped with a revenge killer of your own thanks to its pitiful defenses. Scizor can easily OHKO it with Bullet Bunch and an item boost if it decides to stay in. Choice Band Pursuit, with Stealth Rock, has a 79.49% to OHKO Dugtrio should he stay in. Weavile is also a great contender for similar reasons. It can OHKO it with Pursuit if it switches out, or it can finish it off with Ice Punch if it stays in. However, Pursuit will not OHKO Dugtrio if it stays in, and even Life Orb Earthquake will OHKO Weavile with Stealth Rock in play. Even Tyranitar and Metagross can trap it with Pursuit, if it is locked onto any attack besides Earthquake. Porygon2 can Trace Arena Trap and KO it with Ice Beam. Even a Dugtrio of your own can work if your opponent's Dugtrio is stuck on Stone Edge. If you manage to lay a burn on Dugtrio, its damage output will be laughable.</p>
 
Changes:
  • Update comments are in red. Many of the comments that apply to the Choice Scarf set also apply to the Revenge set, so my Choice Scarf comments are less than those to the Revenge set.
  • Changed the EVs on the Choice Scarf Dugtrio set to 44 HP / 252 Atk / 212 Spe, so it can outrun +1 positive speed natured base 100s.
  • Changed some of the wording, and added in an extra sentence in the Counters section regarding Burn.
__________________




http://smogon.com/dp/pokemon/dugtrio

[SET]
name: Revenge
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: Sucker Punch / Night Slash
move 4: Aerial Ace / Pursuit / Night Slash
item: Choice Band / Life Orb
nature: Jolly / Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
<p>With its high Speed stat coupled with Arena Trap, Dugtrio has generally been a very reliable revenge killer since Advance. Earthquake is your primary attack, not only because it is Dugtrio's only STAB move, but because it can score some useful OHKOs against Heatran, Magnezone, and sometimes Tyranitar. Because of Dugtrio's mediocre Attack stat, you will need to score as many super effective hits as possible with your remaining moves. Stone Edge is needed to hit those Flying-types who are immune to Earthquake. You may prefer Rock Slide's higher accuracy and 30% flinch rate, which can be helpful when considering Dugtrio's frailty and that the flinch rate is complemented by Dugtrio's excellent Speed. However, Stone Edge's higher base power is generally more important as it will almost always be able to 2HKO minimum Defense Gyarados, Zapdos, and Salamence. Sucker Punch's priority will allow you to beat the occasional Alakazam. It will also OHKO Gengar and do upwards of 86% to Azelf, though they can easily switch out since they have Levitate. Sucker Punch's low PP can also be easily abused by these two Pokémon, as both often pack non-attacking moves. Because of this, you may opt for Night Slash instead. Aerial Ace is in your last slot as it is your only reliable method for revenge killing Heracross and Breloom. However, since both aren't that common, you can use Pursuit instead, as it will grant you a kill against Azelf and Gengar.</p>

<p>Jolly nature is preferred, as you will be able to outspeed everything up to positive natured base 115 Speed Pokémon with the given EVsunless you are worried about OHKOing max HP Tyranitar without Stealth Rock, and 2HKOing max HP/Def Bold Blissey Adamant is generally unnecessary. This will allow you to get that crucial revenge kill on several Pokémon, most notably Infernape, Choice Scarf Magnezone, and Tyranitar with a single Dragon Dance. With Adamant, you will still outspeed positive natured base 100 Speed Pokémon.</p>

<p>Choosing your item is a matter of preferences. Choice Band provides you enough power to 2HKOBlissey as well as OHKO most Tyranitar, with Stealth Rock factored in. However, many bulkier Pokémon like Scizor, Heracross, Metagross, and even Tyranitar can easily revenge kill Dugtrio with Pursuit if it is stuck on the wrong move. If you use Life Orb, this is no longer a problem, and your attacks will still have enough power to finish off more frail Pokémon, but you will no longer be able to reliably 2HKO Blissey or OHKO Tyranitar, even with Stealth Rock factored in. If you are having trouble deciding, then you may refer to this discussion thread to determine which item is better for your needs.</p>

<p>The main problem with Dugtrio is its fragility. As such, it is very hard to switch Dugtrio in safely, unless he is used as a revenge killer. Even switching in Dugtrio on Jolteon can be a pain thanks to HP Grass and Baton Pass, unless you know Jolteon is locked into Thunderbolt. U-turn is a great move for team allies, enabling Dugtrio to switch in safely. It also works great for scouting for Pokémon that Dugtrio can trap and kill.</p>

<p>Dugtrio is OHKOed by many attacks, so it is important that Dugtrio can OHKO the opposing Pokémon when he traps them. He is best used on offensive teams with Pokémon that can wear down the HP of many Pokémon like Salamence, Tyranitar and Infernape. Stealth Rock is a must when using Dugtrio for putting opponents into your KO range, most notably, max HP Tyranitar. Spikes and Toxic Spikes help too, but they generally aren’t a good idea on offensive teams where Dugtrio’s potential is maximized. He also works well on teams that need specific threats removed like Tyranitar, Blissey, and Heatran. He makes a good addition on Rain and Hail teams for this reason alone. It’s worth noting that Tyranitar and Blissey are two of Zapdos’ main counters, and with them removed, Zapdos may have an easy time finishing off your opponent.</p>

<p>Be careful when switching Dugtrio in on Blissey. Ice Beam easily 2HKOs Dugtrio, and whilst he can switch in on Thunder Wave, Toxic variants can outstall Dugtrio till he dies of Poison damage. It’s probably a good idea to weaken opposing Blissey and find out their moveset before attempting to switch Dugtrio in on Blissey.</p>

<p>Pursuit is probably the biggest threat to Dugtrio. The two most common Pursuit users are Tyranitar and Scizor. Unless you really need to net a KO with Dugtrio, it is best to wait till your opponent reveals these Pokémon to you (and usually, they will be revealed early if they carry Pursuit). Tyranitar can be trapped after it kills something, though Scizor is harder to remove thanks to U-turn. If it uses any other attack, you can trap it with Magnezone, which will at the very least revenge kill Scizor.</p>


[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Nigh Slash / Sucker Punch
move 4: Aerial Ace
item: Choice Scarf
nature: Adamant
evs: 44 HP / 252 Atk / 212 Spe

[SET COMMENTS]
<p>While Dugtrio is certainly fast, there are still a wide array of Choice Scarf users that outspeed the standard Revenge set. With 212 Speed EVs and a Choice Scarf, however, Dugtrio will reach 493 Speed, which will always outspeed scarfed positive Speed natured Pokémon, as well as Scarfed Heatran, Scarfed Heracross, and Jolly Salamence after a Dragon Dance.</p>

<p>Your attacking moves are virtually the same as those on the Revenge set. However, since you no longer have the boosts from Choice Band or Life Orb, you will generally have a much more difficult time scoring OHKOs. Earthquake will still OHKO Heatran, Infernape, and Magnezone, but will never OHKO min HP / min Def Tyranitar. Since you outspeed all neutral Speed natured Salamence and Gyarados after 1 Dragon Dance, you can catch a surprise hit with Stone Edge, though you will very rarely ever KO them without Stealth Rock support. Night Slash is used over Sucker Punch, primarily because you will never need the priority as you outspeed almost everything, save the occasional Timid Scarf Gengar or Azelf. Keep in mind that they are not OHKOed by either of these moves. Aerial Ace is there for Choice Scarf Heracross, but it will rarely OHKO unless Stealth Rock is in play.</p>

<p>Adamant nature is a must as you will need as much attack as possible if you want to reliably revenge kill several of the aforementioned threats.</p>

<p>Using Choice Scarf Dugtrio is somewhat similar to using the Revenge set. He is best used on offensive teams, and on teams that need specific threats reliably removed. This Dugtrio set can now revenge kill any Heatran set, making him an even better addition to Hail teams. However, Tyranitar and Blissey need to be sufficiently weakened before Dugtrio can KO them. Choice Scarf Dugtrio is usually played middle to late game, when your opposing Pokémon will have received sufficient damage.</p>

<p>Make sure you utilize Dugtrio’s gigantic speed stat. 0 HP/Def Salamence takes 62.84% - 74.32% damage. Stone Edge is a likely KO after Stealth Rock and Life Orb damage, making Dugtrio an excellent revenge killer to a Salamence locked into Outrage. Dugtrio can now also switch in on a Motor Boosted Electivire’s Thunderbolt, or a Jolteon’s Shadow Ball, but sadly, HP Grass and Baton Pass are still problematic.</p>

[Other Options]
<p>Beyond the moves already listed, Dugtrio's physical movepool is pretty barren. Dugtrio can potentially be used as a lead if it runs Stealth Rock and Protect while holding a Focus Sash, though its use is very limited when compared to the other two sets.<p>

[EVs]
<p>252 Attack EVs on all sets is a no brainer, especially because of Dugtrio's less than stellar attack stat. While you may just as easily dump 252 EVs into Speed, 40 EVs in HP are useful because they will give you a high chance of survival from an ExtremeSpeed from an Adamant Lucario with Life Orb. This will leave you with 216 Speed EVs, which is still enough to outspeed base 115 Speed Pokémon if you are running a Jolly nature. Although this means you will no longer have the chance to tie other base 120s, the only one remotely common in OU is Alakazam, which is not a problem thanks to Sucker Punch. For the Choice Scarf set, 212 Speed EVs are enough to outrun scarfed positive Speed natured base 100 Pokémon.</p>

[Opinion]
<p>Dugtrio has not changed very much since Advance, as it is still good at doing what it does best best, which is revenge killing. However, there are also many factors that have hampered Dugtrio's usefulness. Several Pokémon now have access to Physical Pursuit, most notably Tyranitar, Weavile, Scizor, and Metagross. Due to the effects of the Choice items Dugtrio commonly carries, it is often a sitting duck after it gets its kill. This also means that Dugtrio faces serious competition as far as revenge killing goes, as all of the previously mentioned Pokémon have much better Attack and Defensive stats. Worse yet, there is also an abundance of priority users that can prey on Dugtrio's terrible defenses, such as Lucario and Scizor. Lastly, the prevalence of Trick and Choice Scarf has reduced the number of Pokémon that Dugtrio can reliably revenge kill, which sometimes forces it to use a Choice Scarf of its own at the cost of putting up with its mediocre Attack.</p>

<p>However, despite these issues, Dugtrio's revenge killing abilities can be a great asset for most teams in the currently fast-paced and offensive metagame. Even just one surprise kill from Dugtrio can stop your opponent's sweep, or sometimes create an opening for a sweep of your own. While Dugtrio is helpful in this regard, you will need to be cautious.</p>

[Counters]
<p>No team should ever expect to be fully prepared for Dugtrio as being unable to switch due to Arena Trap will almost always guarantee it at least one KO. However, after Dugtrio makes its kill, it is very easily stopped with a revenge killer of your own thanks to its pitiful defenses. Scizor can easily OHKO it with Bullet Bunch and an item boost if it decides to stay in. Choice Band Pursuit, with Stealth Rock, has a 79.49% to OHKO Dugtrio should he stay in. Weavile is also a great contender for similar reasons. It can OHKO it with Pursuit if it switches out, or it can finish it off with Ice Punch if it stays in. However, Pursuit will not OHKO Dugtrio if it stays in, and even Life Orb Earthquake will OHKO Weavile with Stealth Rock in play. Porygon2 can Trace Arena Trap and KO it with Ice Beam. Even a Dugtrio of your own can work if your opponent's Dugtrio is stuck on Stone Edge. If you manage to lay a burn on Dugtrio, its damage output will be laughable.</p>
 

Legacy Raider

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I don't know if this is too specific, but Gravity might merit a mention. In Gravity, Dugtrio traps everything not holding a Shed Shell, including Flying types / levitators such as Zapdos and Gengar. Normally I would agree that mentioning Gravity is too specific because of its rarity in competitive battling, but I feel that because Dugtrio becomes so much more effective while it is in effect, it deserves at least a couple of sentences on how the range of targets he can trap gets increased. This could probably go in the general 'Team Options' section, which I take it you're going to add soon?
 
Jolly nature is preferred, as you will be able to outspeed everything up to positive natured base 115 Speed Pokémon with the given EVs unless you are worried about OHKOing max HP Tyranitar without Stealth Rock, and 2HKOing max HP/Def Bold Blissey Adamant is generally unnecessary. This will allow you to get that crucial revenge kill on several Pokémon, most notably Infernape, Choice Scarf Magnezone, and Tyranitar with a single Dragon Dance. With Adamant, you will still outspeed positive natured base 100 Speed Pokémon.
This paragraph could use restructuring. The ideas don't really flow well, and the first sentence is really unclear. I think this works better:

Jolly nature is preferred, as you will be able to outspeed everything up to positive natured base 115 Speed Pokémon with the given EVs. This will allow you to get crucial revenge kills on several Pokemon, most notably Infernape, Choice Scarf Magnezone, and Tyranitar after one Dragon Dance. Adamant is only needed if you want to OHKO Max HP Tyranitar without Stealth Rock and 2HKO max HP/Def Bold Blissey. If you do choose to run Adamant, you will still outspeed positive-natured base 100 Speed Pokemon
 
Your missing the [Team Options] section. Please get it added ASAP, it is vital to the update. Read Aldaron's thread for more information: "If you post a revamp, each set must have these additional comments, AND you must include the team options section."
 

Darkmalice

Level 3
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Ok. I'll be making the changes.

I have sort of already done the Team Options section, but I put the comments in the Set comments instead.


[EDIT]

Added in Team Options section. Most of the comments were taken from the Revenge Set description, as they were essentially Team Comments. I also added in a paragraph about his use in a Gravity Team.

I did most of petrie911's changes.
 

cim

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Team Options needs to be written more from the perspective of "what works well with Dugtrio" not in "what makes Dugtrio work" but "what does Dugtrio MAKE work", as Dugtrio's most common use by FAR is helping something get past Blissey or Tentacruel or whomever. What you have right now is akin to a Team Support section for Blissey listing Pokémon that help Blissey get off Calm Minds or something.
 

Darkmalice

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I sort of covered what you said Chris. I did have some references to Blissey and Tentacruel. But I admit that I needed more information regarding whihc Pokémon Dugtrio benefits.

Changed a few words in the red sections of the two analysises, and added in more information in the Team Support Section regarding teammates that Dugtrio benefits.
 
[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Night Slash / Sucker Punch
move 4: Aerial Ace
item: Choice Scarf
nature: Adamant
evs: 44 HP / 252 Atk / 212 Spe
 
Here are some grammatical corrections:

darknessmalice said:
[SET]
name: Revenge
move 1: Earthquake
move 2: Stone Edge / Rock Slide
move 3: Sucker Punch / Night Slash
move 4: Aerial Ace / Pursuit / Night Slash
item: Choice Band / Life Orb
nature: Jolly / Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
<p>With its high Speed stat coupled with Arena Trap, Dugtrio has generally been a very reliable revenge killer since Advance. Earthquake is your primary attack, not only because it is Dugtrio's only STAB move, but because it can score some useful OHKOs against Heatran, Magnezone, and sometimes Tyranitar. Because of Dugtrio's mediocre Attack stat, you will need to score as many super-effective hits as possible with your remaining moves. Stone Edge is needed to hit those Flying-types who are immune to Earthquake. You may prefer Rock Slide's higher accuracy and 30% flinch rate, which can be helpful when considering that the flinch rate is complemented by Dugtrio's excellent Speed. However, Stone Edge's higher base power is generally more important as it will almost always be able to 2HKO minimum Defense Gyarados, Zapdos, and Salamence. Sucker Punch's priority will allow you to beat the occasional Alakazam. It will also OHKO Gengar and do upwards of 86% to Azelf, though they can easily switch out since they have Levitate. Sucker Punch's low PP can also be easily abused by these two Pokémon, as both often pack non-attacking moves. Because of this, you may opt for Night Slash instead. Aerial Ace is in your last slot as it is your only reliable method for revenge killing Heracross and Breloom. However, since both aren't that common, you can use Pursuit instead, as it will grant you a kill against Azelf and Gengar.</p>

<p>Jolly nature is preferred, as you will be able to outspeed everything up to positive natured base 115 Speed Pokémon with the given EVs. This will allow you to get that crucial revenge kill on several Pokémon, most notably Infernape, Choice Scarf Magnezone, and Tyranitar with a single Dragon Dance. Adamant is only needed if you want to OHKO max HP Tyranitar without Stealth Rock, and 2HKO max HP/Def Bold Blissey. If you choose to run Adamant, you will still outspeed positive natured base 100 Speed Pokémon.</p>

<p>Choosing your item is a matter of preferences. Choice Band provides you enough power to get that crucial 2HKO against Blissey as well as an OHKO against most Tyranitar, with Stealth Rock factored in. However, many bulkier Pokémon like Scizor, Heracross, Metagross, and even Tyranitar can easily revenge kill Dugtrio with Pursuit if it is stuck on the wrong move. If you use Life Orb, this is no longer a problem, and your attacks will still have enough power to finish off frailer Pokemon, but you will no longer be able to reliably 2HKO Blissey or OHKO Tyranitar, even with Stealth Rock factored in. If you are having trouble deciding, then you may refer to this discussion thread to determine which item is better for your needs.</p>

<p>Pursuit is arguably the biggest threat to Dugtrio. The two most common Pursuit users are Tyranitar and Scizor. Unless you really need to net a KO with Dugtrio, it is best to wait till your opponent reveals these Pokémon to you (and usually, they will be revealed early if they carry Pursuit). Tyranitar can be trapped after it kills something, though Scizor is harder to remove thanks to U-turn. If it uses any other attack, you can trap it with Magnezone, which will at the very least revenge kill Scizor. Opposing Dugtrio can also revenge kill Dugtrio.</p>

<p>Be careful when switching Dugtrio in on Blissey. Ice Beam easily 2HKOes Dugtrio, and whilst he can switch in on Thunder Wave, Toxic variants can outstall Dugtrio till he dies of poison damage. It’s probably a good idea to weaken opposing Blissey and find out her moveset before attempting to switch Dugtrio in on Blissey. If you manage to Trick a Choice item on Blissey, removing her will be far easier, as one can argue that Blissey is a dead-weight when holding a Choice Item.</p>


[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Night Slash / Sucker Punch
move 4: Aerial Ace
item: Choice Scarf
nature: Adamant
evs: 44 HP / 252 Atk / 212 Spe

[SET COMMENTS]
<p>While Dugtrio is certainly fast, there is still a wide array of Choice Scarf users that outspeed the standard Revenge set. With 212 Speed EVs and a Choice Scarf, however, Dugtrio will reach 493 Speed, which will always outspeed scarfed positive Speed natured Pokémon, as well as Scarfed Heatran, Scarfed Heracross, and Jolly Salamence after a Dragon Dance.</p>

<p>Your attacking moves are virtually the same as those on the Revenge set. However, since you no longer have the boosts from Choice Band or Life Orb, you will generally have a much more difficult time scoring OHKOs. Earthquake will still OHKO Heatran, Infernape, and Magnezone, but will never OHKO min HP / min Def Tyranitar. Since you outspeed all neutral Speed natured Salamence and Gyarados after 1 Dragon Dance, you can catch a surprise hit with Stone Edge, though you will very rarely ever KO them without Stealth Rock support. Night Slash is used over Sucker Punch, primarily because you will never need the priority as you outspeed almost everything, save the occasional Timid Scarf Gengar or Azelf. Keep in mind that they are not OHKOed by either of these moves. Aerial Ace is there for Choice Scarf Heracross, but it will rarely OHKO unless Stealth Rock is in play.</p>

<p>Adamant nature is a must as you will need as much attack power (or just capitalize the “a” in “attack”) as possible if you want to reliably revenge kill several of the aforementioned threats.</p>

<p>Using Choice Scarf Dugtrio is somewhat similar to using the Revenge set. His weaknesses are very much the same as the Revenge set, most notably his Pursuit weakness. Whilst he has gained the ability to more easily counter certain speed freaks, Tyranitar and Blissey need to be sufficiently weakened before Dugtrio can KO them. Choice Scarf Dugtrio is usually played middle to late game, when your opposing Pokémon will have received sufficient damage.</p>

<p>Make sure you utilise Dugtrio’s gigantic speed stat. 0 HP/Def Salamence takes 62.84% - 74.32% damage. Stone Edge is a likely KO after Stealth Rock and Life Orb damage, making Dugtrio an excellent revenge killer to a Salamence locked into Outrage. Dugtrio can now also switch in on a Motor Boosted Electivire’s Thunderbolt, or a Jolteon’s Shadow Ball, but sadly, HP Grass and Baton Pass are still problematic.</p>


[Team Options]

<p>The main problem with Dugtrio is its fragility. As such, it is very hard to switch Dugtrio in safely. U-turn is a great move for team allies, enabling Dugtrio to switch in safely. It also works great for scouting for Pokémon that Dugtrio can trap and kill. U-turn Azelf and Celebi, whilst uncommon is a great method to lure out Tyranitar, and safely send out Dugtrio to trap the dinosaur. Jolteon's dry Baton Pass can be helpful, though many of the common switch-ins to Jolteon are not Pokemon that Dugtrio will be likely to KO.</p>

<p>Dugtrio is OHKOed by many attacks, so it is important that Dugtrio can OHKO the opposing Pokémon when he traps them. He is best used on offensive teams with Pokémon that can wear down the HP of many Pokémon like Salamence, Tyranitar and Infernape. Stealth Rock is a must when using Dugtrio for putting opponents into your KO range, most notably max HP Tyranitar. Speaking of Tyranitar, it provides permanent Sandstorm that will more quickly shift opponent's Pokémon into Dugtrio's KO range, making it a great ally. Tyranitar is preferred over Hippowdon, as the latter shares the same typing as Dugtrio and is normally used on stall teams, which are the types of teams that Dugtrio hates to be a part off. Abomasnow's Hail is also beneficial to Dugtrio for the same reason as Sandstorm. Dugtrio doesn't mind taking Hail damage, for it will die from almost any attack anyway. Dugtrio’s Stealth Rock resistance will also help keep it alive. Spikes and Toxic Spikes are very helpful, but they generally aren’t a good idea on offensive teams, where Dugtrio’s potential is maximized.</p>

<p>Dugtrio works well on teams that need specific threats removed like Tyranitar, Blissey and Heatran. He makes a good addition on rain, sun, and hail teams for this reason alone. It’s worth noting that Tyranitar and Blissey are two of Zapdos’ main counters, and with them removed, Zapdos will have an easy time finishing off your opponent. Tyranitar makes an ever better teammate when paired up with both Dugtrio and Zapdos. It can quickly dispose of Latias, Zapdos' other main counter.</p>

<p>Dugtrio is actually a great weapon against stall teams. It's infamous for its effectiveness at removing Blissey, opening up opportunities for special sweepers. Special mention goes to Porygon-Z, for with a Modest Nature and at least a Life Orb Boost, Adaptability Tri Attack will 2HKO max/min Cresselia over 95% of the time, and deal more damage to every other member of your opponent's team. As well, Dugtrio can easily switch in on a Tentacruel as it uses Toxic Spikes and Rapid Spin, and proceed to OHKO with Earthquake. Infernape makes a good partner for Dugtrio. Once Tentacruel is gone, Infernape will have a much easier time wall breaking your opponent's stall team.</p>

<p>Dugtrio has a niche for Gravity Teams. In Gravity, Dugtrio traps every Pokémon not holding a Shed Shell, now able to trap and OHKO many more Pokémon, most notably Zapdos, Rotom-A, and Gengar, who are now vulnerable to a super-effective Earthquake. (Bold max/136 Rotom-A is always OHKOed by Choice Band Earthquake with Stealth Rock). Zapdos and Rotom-A are two of Scizor's main counters. On Gravity teams, Scizor makes a great teammate for Dugtrio. Scizor's U-turn can be used as they switch in, and then Dugtrio can trap them and annihilate them. Scizor's U-turn is helpful on non-Gravity teams, though most of Scizor's switch-ins are immune to Dugtrio's Arena Trap. Also, Spikes and Toxic Spikes are a much more practical option on Gravity Teams when paired up with Dugtrio.</p>

<p>One could pair up Dugtrio with an Endeavour user like Smeargle, Mamoswine or Clefable. With Dugtrio's massive Speed stat, he can trap and kill almost any Pokémon that has 1 HP. When utilizing this strategy, Pursuit can be used in place of Aerial Ace, enabling it to finish off Pokémon that aren't affected by Arena Trap should you not want to rely on Stealth Rock or Sandstorm residual damage. This strategy is probably more effective with Choice Scarf Dugtrio, as relying on Sucker Punch to KO faster Pokémon is risky and often ineffective.</p>


[Other Options]
<p>Beyond the moves already listed, Dugtrio's physical movepool is pretty barren. Dugtrio can potentially be used as a lead if it runs Stealth Rock and Protect while holding a Focus Sash, though its use is very limited when compared to the other two sets.<p>

[EVs]
<p>252 Attack EVs on all sets is a no brainer, especially because of Dugtrio's less than stellar Attack. While you may just as easily dump 252 EVs into Speed, 40 EVs in HP are useful because they will give you a high chance of survival from an ExtremeSpeed from an Adamant Lucario with Life Orb. This will leave you with 216 Speed EVs, which is still enough to outspeed base 115 Speed Pokémon if you are running a Jolly nature. Although this means you will no longer have the chance to tie other base 120s, the only one remotely common in OU is Alakazam, which is easily OHKOed by Sucker Punch. For the Choice Scarf set, 212 Speed EVs are enough to outrun scarfed positive Speed natured base 100 Pokémon.</p>

[Opinion]
<p>Dugtrio has not changed very much since Advance, as it is still good at doing what it does best (“best” was typed twice), which is revenge killing. However, there are also many factors that have hampered Dugtrio's usefulness. Several Pokémon now have access to Physical Pursuit, most notably Tyranitar, Weavile, Scizor, and Metagross. Due to the effects of the Choice items Dugtrio commonly carries, it is often a sitting duck after it gets its kill. This also means that Dugtrio faces serious competition as far as revenge killing goes, as all of the previously mentioned Pokémon have much better Attack and defensive stats. Worse yet, there is also an abundance of priority users that can prey on Dugtrio's terrible defenses, such as Lucario and Scizor. Lastly, the prevalence of Trick and Choice Scarf has reduced the number of Pokémon that Dugtrio can reliably revenge kill, which sometimes forces it to use a Choice Scarf of its own at the cost of putting up with its mediocre Attack.</p>

<p>However, despite these issues, Dugtrio's revenge killing abilities can be a great asset for most teams in the currently fast-paced and offensive metagame. Even just one surprise kill from Dugtrio can stop your opponent's sweep, or sometimes create an opening for a sweep of your own. While Dugtrio is helpful in this regard, you will need to be cautious.</p>

[Counters]
<p>No team should ever expect to be fully prepared for Dugtrio as being unable to switch due to Arena Trap will almost always guarantee it at least one KO. However, after Dugtrio makes its kill, it is very easily stopped with a revenge killer of your own thanks to its pitiful defenses. Scizor can easily OHKO it with Bullet Bunch and an item boost if it decides to stay in. Choice Band Pursuit, with Stealth Rock, has a 79.49% to OHKO Dugtrio should he stay in. Weavile is also a great contender for similar reasons. It can OHKO it with Pursuit if it switches out, or it can finish it off with Ice Punch if it stays in. However, Pursuit will not OHKO Dugtrio if it stays in, and even Life Orb Earthquake will OHKO Weavile with Stealth Rock in play. Porygon2 can Trace Arena Trap and KO it with Ice Beam. Even a Dugtrio of your own can work if your opponent's Dugtrio is stuck on Stone Edge. If you manage to lay a burn on Dugtrio, its damage output will be laughable.</p>
 

Darkmalice

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[EDIT]

Added in information in the Revenge set regarding Pursuit Metagross and Weavile, and changed some of the wording in the Team Options.

I don't think I can add anything else to this. Suggestions to this update are more than welcome.
 

Darkmalice

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Done and done. This analysis is complete.

Reworked the Team Options section to be consistent with Aldaron's and Blue Kirby's post. First paragraph discusses supportive environment etc. The defensive section comprises of two paragraphs - the first about getting Dugtrio in safely, and the second about threats that Dugtrio faces after it nets a KO. I removed the Endeavour paragraph, because that's a gimmick move.

Also, a few wording changes there and then. Added a few sentences to the Opinion section regarding Dugtrio's use in hail, rain and sun teams, due to its ability to remove threats like Blissey, Tyranitar, Heatran and Infernape.
 

Colonel M

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Holy slash-itis on the first set. If anything, Rock Slide could drop to OO or SET COMMENTS. Keep it something like this:

- Earthquake
- Stone Edge
- Night Slash / Sucker Punch
- Aerial Ace / Pursuit

Then you can talk about combinations, etc. Though IMO Sucker Punch has more merits than Night Slash, so it too could drop into SET COMMENTS. Keep it on the Scarf set though.

Stealth Rock support should be listed in Team Options. Since Flying-types can easily escape from Dugtrio or w/e, we can at least punish them each time they switch-in. I know Dugtrio will never attempt to trap something such as a Flying-type, but you get the gist of it.
 

Darkmalice

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Holy slash-itis on the first set. If anything, Rock Slide could drop to OO or SET COMMENTS. Keep it something like this:

- Earthquake
- Stone Edge
- Night Slash / Sucker Punch
- Aerial Ace / Pursuit

Then you can talk about combinations, etc. Though IMO Sucker Punch has more merits than Night Slash, so it too could drop into SET COMMENTS. Keep it on the Scarf set though.

Stealth Rock support should be listed in Team Options. Since Flying-types can easily escape from Dugtrio or w/e, we can at least punish them each time they switch-in. I know Dugtrio will never attempt to trap something such as a Flying-type, but you get the gist of it.
I removed the sashes on Rock Slide and Night Slash (last slot), and I changed the comments regarding the two in Set Comments. I still feel that Night Slash is a useable move in the last slot for bulky Psychic and Ghost-types like Celebi and Rotom, but I'll agree that Aerial Ace is generally the superior option.

Stealth Rock support was already mentioned in Team Options.
 

bojangles

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Changes:
  • Update comments are in red. Many of the comments that apply to the Choice Scarf set also apply to the Revenge set, so my Choice Scarf comments are less than those to the Revenge set.
  • Changed the EVs on the Choice Scarf Dugtrio set to 44 HP / 252 Atk / 212 Spe, so it can outrun +1 positive speed natured base 100s.
  • Changed some of the wording, and added in an extra sentence in the Counters section regarding Burn.
__________________



http://smogon.com/dp/pokemon/dugtrio

[SET]
name: Revenge
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch / Night Slash
move 4: Aerial Ace / Pursuit
item: Choice Band / Life Orb
nature: Jolly / Adamant
evs: 40 HP / 252 Atk / 216 Spe

[SET COMMENTS]
<p>With its high Speed stat coupled with Arena Trap, Dugtrio has generally been a very reliable revenge killer since Advance. Earthquake is your primary attack, not only because it is Dugtrio's only STAB move, but because it can score some useful OHKOes against Heatran, Magnezone, and usually Tyranitar. Because of Dugtrio's mediocre Attack stat, you will need to score as many super effective hits as possible with your remaining moves. Stone Edge is needed to hit those Flying-types who are immune to Earthquake. Rock Slide is an option for higher accuracy, and a 30% flinch rate complemented by Dugtrio's excellent Speed. However, Stone Edge is generally the superior option, as it's higher base power will always net important 2HKOs on minimum Defense Gyarados, Zapdos, and Salamence. Sucker Punch's priority will allow you to beat the occasional Alakazam. It will also OHKO Gengar and do upwards of 86% to Azelf, though they can easily switch out since they have Levitate. Sucker Punch's low PP can also be easily abused by these two Pokémon, as both often pack non-attacking moves. Because of this, you may opt for Night Slash instead. Aerial Ace is in your last slot as it is your only reliable method for revenge killing Heracross and Breloom. However, since neither are (sounds a bit better) that common, you can use Pursuit instead, as it will grant you a kill against Azelf and Gengar. Night Slash also can be used in the last slot to hit bulky Psychic and Ghost-types that commonly carry moves that aren't punished by Sucker Punch, such as Celebi, Rotom-H and Cresselia.</p>

<p>Jolly nature is preferred, as you will be able to outspeed everything up to positive natured base 115 Speed Pokémon with the given EVs. This will allow you to get that crucial revenge kill on several Pokémon, most notably Infernape, Choice Scarf Magnezone, and Tyranitar with a Dragon Dance boost. Adamant is only needed if you want to 2HKO max HP/Def Bold Blissey and with Stealth Rock factored in, guarantee a OHKO on max HP Tyranitar, though a Jolly Earthquake will still OHKO, but only 53.85% of the time. An Adamant nature will still outspeed positive natured base 100 Speed Pokémon.</p>

<p>Choice Band provides you enough power to get that crucial 2HKO against Blissey as well as an OHKO against most Tyranitar, with Stealth Rock factored in. However, any Pokémon with Pursuit can easily revenge kill Dugtrio if it is stuck on the wrong move. If you use Life Orb, this is no longer a problem, and your attacks will still have enough power to finish off frailer Pokemon, but you will no longer be able to reliably 2HKO Blissey or OHKO Tyranitar, even with Stealth Rock on the field. If you are having trouble deciding, then you may refer to this discussion thread to determine the viability of a Life Orb.</p>

<p>Pursuit is arguably the biggest threat to Dugtrio. The five most common Pursuit users are Tyranitar, Scizor, Weavile, Metagross and Heracross. Unless you really need to net a KO with Dugtrio, it is best to wait until your opponent reveals these Pokémon to you (and usually, they will be revealed early if they carry Pursuit). Tyranitar can be trapped after it kills something, as well as Metagross and Heracross, though Scizor is harder to remove thanks to Bullet Punch and its escape tool U-turn. It may also use Pursuit to finish off Dugtrio should it try to flee. If Scizor doesn't use U-turn, you can trap it with Magnezone, which will at the very least revenge kill Scizor. Weavile is difficult to remove. If Weavile is a Choice variant, Dugtrio can trap it if it is locked into Pursuit, which is its only attack that cannot OHKO Dugtrio, and proceed to OHKO with Earthquake. If Weavile is holding any other item, good luck (why not mention how Scizor does well as a Weavile counter by resisting its moves and OHKOing with Bullet Punch?). By the time Weavile is fainted, it's late game, and Dugtrio would have either netted a KO and fainted, or you've foolishly given up many possible revenge kills with Dugtrio. Opposing Dugtrio can also revenge kill Dugtrio.</p>

<p>Be careful when switching Dugtrio in on Blissey. Ice Beam easily 2HKOes Dugtrio, and whilst he can switch in on Thunder Wave, Toxic variants can outstall Dugtrio until he dies of poison damage. It’s probably a good idea to weaken opposing Blissey and find out her moveset before attempting to switch Dugtrio in on Blissey. If you manage to Trick a Choice item on Blissey, removing her with Dugtrio will be far easier.</p>

[SET]
name: Choice Scarf
move 1: Earthquake
move 2: Stone Edge
move 3: Night Slash / Sucker Punch
move 4: Aerial Ace
item: Choice Scarf
nature: Adamant
evs: 44 HP / 252 Atk / 212 Spe

[SET COMMENTS]
<p>While Dugtrio is certainly fast, there are still a wide array of Choice Scarf users that outspeed the standard Revenge set. With 212 Speed EVs and a Choice Scarf, however, Dugtrio will reach 493 Speed, which will always outspeed scarfed positive Speed natured Pokémon (what base speed?), as well as Scarfed Heatran, Scarfed Heracross, and Jolly Salamence after a Dragon Dance.</p>

<p>Your attacking moves are virtually the same as those on the Revenge set. However, since you no longer have the boosts from Choice Band or Life Orb, you will generally have a much more difficult time scoring OHKOes. Earthquake will still OHKO Heatran, Infernape, and Magnezone, but will never OHKO min HP / min Def Tyranitar. Since you outspeed all neutral Speed natured Salamence and Gyarados after 1 Dragon Dance, you can catch a surprise hit with Stone Edge, though you will very rarely ever OHKO them without Stealth Rock support. Night Slash is used over Sucker Punch, primarily because you will never need the priority as you outspeed almost everything, save the occasional Timid Scarf Gengar or Azelf. Keep in mind that they are not OHKOed by either of these moves. Aerial Ace is there for Choice Scarf Heracross, but it will rarely OHKO unless Stealth Rock is in play.</p>

<p>Adamant nature is a must. You will need as much Attack as possible if you want to reliably revenge kill several of the aforementioned threats.</p>

<p>Using Choice Scarf Dugtrio is somewhat similar to using the Revenge set. His weaknesses are very much the same as the Revenge set, most notably his Pursuit weakness. While he has gained the ability to more easily counter certain speed freaks, Tyranitar and Blissey need to be sufficiently weakened before Dugtrio can KO them. Choice Scarf Dugtrio is usually played middle to late game, when your opposing Pokémon will have received sufficient damage.</p>

<p>Make sure you utilize Dugtrio’s gigantic speed stat. 0 HP/Def Salamence takes 62.84% - 74.32% damage from a Stone Edge, which is a likely OHKO after Stealth Rock and Life Orb damage, making Dugtrio an excellent revenge killer to a Salamence locked into Outrage. Dugtrio can now also switch in on a Motor Boosted Electivire’s Thunderbolt, or a Jolteon’s Shadow Ball, but sadly, Hidden Power Grass and Baton Pass are still problematic.</p>

[Team Options]
<p>Because Dugtrio is so easily KOed, it is important that Dugtrio can OHKO the opposing Pokémon when he traps them. Dugtrio is best used on offensive teams that can quickly wear down the HP of many Pokémon; that is to say, he is well paired alongside Pokémon like Salamence, Infernape, and Tyranitar. Stealth Rock support is a must when using Dugtrio for putting opponents into your OHKO range, most notably max HP Tyranitar. Sandstorm support helps to more quickly shift your opponent's Pokémon into Dugtrio's KO range. Tyranitar is preferred over Hippowdon because the latter shares the same typing as Dugtrio and lacks Tyranitar's raw offensve power. Abomasnow' Hail is beneficial to Dugtrio for the same reason as Sandstorm. Dugtrio doesn't mind taking Hail damage, for it will die to almost any attack anyway. (removed "And") Dugtrio's Stealth Rock resistance will help minimize passive damage when switching in, which helps when Dugtrio is under assault from the weather. Spikes support is more than welcome, but it generally isn’t a good idea on offensive teams.</p>

<p>Pokémon that are immune to Arena Trap, that is to say all Flying-types and Pokémon with Leviate, cannot be trapped by Dugtrio, and are therefore (sounds a bit better) the Pokémon that Dugtrio has the hardest time dealing with. Since most Pokémon with Leviate possess a Psychic or Ghost-type, Tyranitar and Weavile make excellent partners in the offensive department by trapping them with STAB Pursuit, while also hitting Flying-types, who also escape Dugtrio's Arena Trap, with super effective STAB Rock-type and Ice-type attacks respectively. Tyranitar also laughs at Zapdos or Togekiss without Nasty Plot, and Weavile stops Salamence, Flygon and Gliscor. Physically defensive Ground-types and Water-types like Swampert, Hippowdon and Suicune will need to have taken a considerable amount of damage before Dugtrio can trap and KO them. Roserade and Celebi can take them all of them, but the latter will need Leech Seed for Vaporeon and Suicune. Gengar and Porygon-Z will also work due to their naturally high Special Attack and in Gengar's case, Leviate and Thunderbolt for Ground-types and Water-types respectively.</p>

<p>Getting Dugtrio into play is tricky thanks to its fragility. Try to make use of Dugtrio's Electric immunity. Pokémon like Gyarados are great for luring in Electric attacks. Skarmory deserves special mention thanks to Spikes, while also drawing in Electric attacks. U-turn is a great move for team allies, enabling Dugtrio to switch in safely, provided your Pokémon moved last. It also works great for scouting for Pokémon that Dugtrio can trap and kill. U-turn Azelf, Celebi and Zapdos, whilst uncommon, is a great method to lure out Tyranitar, and safely send out Dugtrio to trap the dinosaur. Jolteon's dry Baton Pass can be helpful, though many of the common switch-ins to Jolteon are Ground-types that don't fear Dugtrio. The same is true for Scizor's U-turn; most of its switch-ins are immune to Dugtrio's Arena Trap.</p>

<p>As far as Dugtrio's threats go, they cannot prevent Dugtrio from securing a KO thanks to Arena Trap. But after that KO, they can safely switch in. Many opponents use Will-O-Wisp or Toxic immediately after it has killed something. Steel-types, such as Heatran, Metagross, and Scizor, and Pokémon with Guts can take advantage of both of these moves. Pursuit threats has been mentioned in the Revenge set comments. Scizor can be trapped by Magnezone, whilst Tyranitar and Weavile both fear a Scizor of your own. Priority moves are another threat to Dugtrio. Scarf Magnezone can switch into Lucario as it uses ExtremeSpeed, trapping it in the process, and Mamoswine fears both Skarmory and Scizor (Bronzong is the best Mamoswine counter out there iirc, maybe mention it here).</p>

<p>Celebi and Zapdos can counter the Water-types that generally accompany Scizor. Zapdos deserves special mention, because once Dugtrio removes Tyranitar and Blissey, Zapdos will have an easy time finishing off your opponent. Lucario is usually paired alongside Salamence, Heatran and one of Scizor's most common partners, Gyarados. Scizor, Jirachi and Bronzong serve as Salamence checks, Gyarados is dealt with by Celebi and Vaporeon, and Heatran is OHKOed by Dugtrio. Mamoswine is generally seen with a Magnezone of its own, and Dugtrio can easily handle the magnet. The usual partners to the physical defensive Ground-types and Water-types that wall Dugtrio to no end are specially defensive, like Blissey and Tyranitar. Ironically, Dugtrio loves to prey upon them.</p>

<p>Dugtrio has a niche for Gravity Teams. In Gravity, Dugtrio traps every Pokémon not holding a Shed Shell, expanding the range of Pokémon it can trap and KO, most notably Zapdos, Rotom-A, and Gengar, who are now vulernable to a super-effective Earthquake. Zapdos and Bold max HP / 136 Def Rotom-A are always OHKOed by Choice Band Earthquake with Stealth Rock, two of Scizor's generic counters. On Gravity teams, Scizor's U-turn can be used as they switch in, and then Dugtrio can trap them and annihilate them with no risk whatsoever. Also, Spikes and Toxic Spikes are a much more practical option on Gravity Teams when paired up with Dugtrio.</p>
Good job, comments in parentheses.
 

jrrrrrrr

wubwubwub
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Just wanted to point out that since Dugtrio has 2 abilities (it has Sand Veil too! yay!), you need the ability tag on the sets....since they are obviously meant to use Arena Trap
 

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