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OU DPP OU Teambuilding Competition

Congratulations to Sevenor3 for winning the most recent teambuilding competition! It was by a close margin of only one vote this time.

:scizor: :flygon: :magneton: :celebi: :tyranitar: :gastrodon:
https://pokepast.es/25b7ee85d0599235

Since the next teambuilding competition is an even numbered one, the next theme can be any pokemon with no restrictions, and will be chosen by Sevenor as a reward for winning the last competition. If they don’t want to choose, or don’t choose by 06/01/2025, then I’ll post a theme by 07/01/2025 (GMT).
Once it's announced you win the competition, comment your choice in a new post with the new theme at the top of the message.

There are some rules as to what you are able to pick.
- For every odd teambuilding competition, you can pick any pokemon from the top 30 of the VR (link).
- For every even teambuilding competition, you can pick anything you want with no restrictions.

These rules are in place to ensure that we don’t get too many difficult mons to build with in a row, which has caused inactivity in the past.

You can also choose a set or a theme to build with instead of a pokemon. E.g., Build with banded tyranitar, or build with water spam. You can choose more difficult themes if you wish, but please exercise discretion.

Once picked, your choice can't be changed, so bear that in mind.
 
choice.png

Since it's an even numbered competition, the next theme could be anything with no restrictions on it. Sevenor3 has choosen a wild theme as a result! The team you enter into this building competition must have at least one Pokemon which is not in the VR, or is F rank or lower.

For example, these guys are allowed:
these.png


Or anything not on the VR at all, but nothing above the F rank. Feel free to get creative with this one.



As usual, the winner of this competition gets to choose the next theme.
Once it's announced you win the competition, comment your choice in a new post with the new theme at the top of the message.

There are some rules as to what you are able to pick.
- For every odd teambuilding competition, you can pick any pokemon from the top 30 of the VR (link).
- For every even teambuilding competition, you can pick anything you want with no restrictions.

These rules are in place to ensure that we don’t get too many difficult mons to build with in a row, which has caused inactivity in the past.

You can also choose a set or a theme to build with instead of a pokemon. E.g., Build with banded tyranitar, or build with water spam. You can choose more difficult themes if you wish, but please exercise discretion.

Once picked, your choice can't be changed, so bear that in mind.

Submissions are open now and will most likely close on Janurary 11, at 11:00 pm GMT, this deadline may be extended if there are less teams due to the difficulty of the challenge. From there we'll move onto voting, which will most likely close on January 18 at 11:00 pm GMT.
 
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Gee, thanks Sevenor for the new team comp…
1736057949038.png


Um…Funny story, back when I played Showdown early on, I didn’t bother checking the Dex analysis nor have I done research based on replays. (I think Jim Cool inspired me to do Showdown?)

I had an old Sceptile team that I ended up deleting out of embarrassment, so here’s a new Sceptile team that could use some polish.

https://pokepast.es/0e8440073c306e9b

EDIT: I think Mag should replace Rotom.
 
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https://pokepast.es/4457c9b27bcf9108
:skarmory: :lanturn: :gengar: :heatran: :latias: :donphan:

i feel that lanturn is the fourth best mon not on the vr (behind mismagius blastoise and maybe regigigas), and i think he has a lot of sauce. for one, hes the only electric type with access to ice beam, which is pretty good! also the only mon to resist the boltbeam combo in dpp! these are some pretty good traits im not going to front. secondly, hes a good check to waters (especially empoleon suicune and starmie), due to his high hp, resist and hitting for se, and a good check to electrics. hes also a good elec check, and 1v1s every electric type thats viable, quad resists steel so hes decent into rachi when sand isnt up, god i love this mon

second mon i went with was shed shell skarmory. lanturn resists fire and is immune to electric while skarmory resists grass and is immune to ground. on top of that, the boltbeam combo is best used when paired with spikes since no flying type ever wants to be messing with the combo. this is the part where i chose the teams pace, opting for shed shell to reverse momentum on the magnets with volt absorb. the idea of this team is that its general offence with the ability to 180 momentum defensively.
every team needs a breloom check, so i opted for lum taunt gengar. the team doesnt have the setup or the longevity to abuse will o wisp, so i opted for destiny bond instead. salac heatran is an experiment, as ive found custap tran often is forced into booming or a just ok flamethrower. reverses momentum pretty well while also filling team gaps. then messed around for a while until deciding on scarf latias, for hwish support (heatran is ass if parad) and dealing with setup stuff, and justifies running scarf over a more waterbeating set thanks to lanturn support. messed around a bit more before coming up with custap donphan, as we needed a solid phys check (read; beats tar), and the custap is both unexpected on donphan and pretty useful, since donphan is slow and has really good clicks that its often pressured into not being able to use for other reasons.

lot of experimental stuff on here that makes it more of a team to mess around with ideas than smth id load in a tournament, not necessarily on viability but moreso lack of confidence in sets that dont really get used. def a better team than the last time i tried messing with lanturn
 
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After the previous failure due to a small lack of knowledge... If no problem, I would like to try again, as this round really appeals to me because of the diversity of teams.

Well, I'll try to be more brief. I came up with the idea to build something with Tangrowth. I've checked well and I think it doesn't appear in VR and is therefore valid, or so I hope. Anyway, the strategy is to abuse SR, Spikes / TSpikes + the support of Wish Clefable, which in addition, carrying Protect I can protect myself from Scarf / Specs users like Rotom / Latias with Trick. When carrying Synthesis + Chlorophyll, I came up with the idea of Sunny Day in zone. This way you clear the arena of ttar, which can bother Tangrowth and give him support. In fact, with 16 EVs in speed, its speed doubles to 280, surpassing threats like Heatran or Lucario. I've also thought in case it's not, since with 48 EV's in SpD (and Occa Berry) it can fit FBlast or Magma Storm and take it out with EQ. It's good combination, but I think it's not simple to execute this. The team needed the support of a spinner, and I saw Tentacruel as a better option. Besides eliminating TSpikes with each input, it seems to me a better answer vs nape, for example. It gives me more security, even if it has no reliable method of recovery. But well, as I said, that's what Clefable is for.

https://pokepast.es/806106aa3868bfa9
 
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Imprison + Spider Web.
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This is what I like, to do something crazy and to have more variety of teams with things that have something to say.

Well, at first, I didn't have the base pokemon in mind, until I saw 'Ariados'. My intention was a team that didn't come across as too random/bad, but I guess that's inevitable when adding a mon like that.
Scarf loom? No problem, I switch to Uxie and enter Ariados with Insomnia + free TSpikes hehe.

In short, the idea is to take advantage of that little Twave spam plus the Imprison and Spider Web combo, Spinarak and Ariados' signature move. The former works as 'Taunt', but only if both share some move as SR. This other one traps the opposing pokemon and then makes Gyarados BP, for example. I hesitated about doing Occa Berry Bronzong instead of Ariados, but finally I left it like that. In fact, those EV's are to fit FBlast of mix nape / Flare Blitz of the offensive physical. I don't know if this is going overboard, but I had it in mind. Almost everything goes through Gyarados, although zone can do its job taking out steels like Scizor or Skarmory/zong, while Scarf ttar does the same with Rotom, Gengar, Starmie or Latias. I added his Restalk defensive set, but with the DD + Return change. With SR support, it eliminates threats like nite or defensive Zapdos. Of course I also have to be at +4. Rest is to cover me and have something to fit wow, twave or side effects. You can enter vs rachi with BSlam, Iron Head, Fire Punch Protect or Wish and free click on DD. Since I already have SR on Uxie and Occa on Ariados, I decided to try Trick Iron Ball on offensive Bronzong. I don't know if it's better to keep Levitate on Heatproof... Difficult decision, to be honest. On the one hand, I'm weak to EQ + Spikes, but also to spam fire (and with Heatproof it can be controlled). For now it stays like this.

https://pokepast.es/dcea5f18a60d3ac6
Imprison + Spider Web Ariados sounds like something straight outta Gen 3 lol (On a very, very, silly team)
 
Imprison + Spider Web.
480.png
168.png
248.png
130.png
462.png
437.png


This is what I like, to do something crazy and to have more variety of teams with things that have something to say.

Well, at first, I didn't have the base pokemon in mind, until I saw 'Ariados'. My intention was a team that didn't come across as too random/bad, but I guess that's inevitable when adding a mon like that.
Scarf loom? No problem, I switch to Uxie and enter Ariados with Insomnia + free TSpikes hehe.

In short, the idea is to take advantage of that little Twave spam plus the Imprison and Spider Web combo, Spinarak and Ariados' signature move. The former works as 'Taunt', but only if both share some move as SR. This other one traps the opposing pokemon and then makes Gyarados BP, for example. I hesitated about doing Occa Berry Bronzong instead of Ariados, but finally I left it like that. In fact, those EV's are to fit FBlast of mix nape / Flare Blitz of the offensive physical. I don't know if this is going overboard, but I had it in mind. Almost everything goes through Gyarados, although zone can do its job taking out steels like Scizor or Skarmory/zong, while Scarf ttar does the same with Rotom, Gengar, Starmie or Latias. I added his Restalk defensive set, but with the DD + Return change. With SR support, it eliminates threats like nite or defensive Zapdos. Of course I also have to be at +4. Rest is to cover me and have something to fit wow, twave or side effects. You can enter vs rachi with BSlam, Iron Head, Fire Punch Protect or Wish and free click on DD. Since I already have SR on Uxie and Occa on Ariados, I decided to try Trick Iron Ball on offensive Bronzong. I don't know if it's better to keep Levitate on Heatproof... Difficult decision, to be honest. On the one hand, I'm weak to EQ + Spikes, but also to spam fire (and with Heatproof it can be controlled). For now it stays like this.

https://pokepast.es/dcea5f18a60d3ac6

Unfortunately, spider web and baton pass can't be run together (https://www.smogon.com/forums/threads/dpp-baton-pass-v2.3732526/ for a full list of moves that can't be passed).
 
Crobat @ Focus Sash
Ability: Inner Focus
EVs: 164 Atk / 92 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Heat Wave
- Taunt
- U-turn
Lead crobat is something which I feel is a bit underrated. This set speed ties with lead aerodactyl thus can almost always prevent rocks from going up. For each lead here is the counter play: Metagross : Taunt on the first turn, if it tried to go for rocks follow up with a heat wave, else hard switch back on the explosion. Ttar, Jirachi: Taunt followed by u-turn. Gyarados,Dragonite,Starmie,Latias,Gallade: Most variants take a lot from brave bird etc.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- U-turn
- Close Combat
- Thunder Punch
Wildly underrated personally. Whenever there is an explosion double knockout, this thing is the perfect switch in. U-turn out of bad matchups and destroy any and every good ones. My team is a bit weak to dd gyarados, can act as an okayish check to a dented gyara as well (which can be easily achieved through priority moves of weavile, scizor)

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- U-turn
- Superpower
Pretty good cleaner and revenge killer, the best counter to any and every bronzong, weavile and just overall solid.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock
Reliable rocker, hard counters dd ttar, just an incredibly sturdy tank who hits hard even into resists.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Taunt
- Pursuit
- Low Kick
Main job is to pursuit trap psychics and ghosts, can one shot ttar by switching into even banded crunches, beats almost every non-overheat rotom appliances with good prediction and can do decent damage to every non-jirachi mons who it can taunt to stop t-waves and setup moves.

Zapdos @ Leftovers
Ability: Pressure
EVs: 20 HP / 252 SpA / 236 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Heat Wave
- Roost
 
Crobat @ Focus Sash
Ability: Inner Focus
EVs: 164 Atk / 92 SpA / 252 Spe
Hasty Nature
- Brave Bird
- Heat Wave
- Taunt
- U-turn
Lead crobat is something which I feel is a bit underrated. This set speed ties with lead aerodactyl thus can almost always prevent rocks from going up. For each lead here is the counter play: Metagross : Taunt on the first turn, if it tried to go for rocks follow up with a heat wave, else hard switch back on the explosion. Ttar, Jirachi: Taunt followed by u-turn. Gyarados,Dragonite,Starmie,Latias,Gallade: Most variants take a lot from brave bird etc.

Infernape @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Flare Blitz
- U-turn
- Close Combat
- Thunder Punch
Wildly underrated personally. Whenever there is an explosion double knockout, this thing is the perfect switch in. U-turn out of bad matchups and destroy any and every good ones. My team is a bit weak to dd gyarados, can act as an okayish check to a dented gyara as well (which can be easily achieved through priority moves of weavile, scizor)

Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- U-turn
- Superpower
Pretty good cleaner and revenge killer, the best counter to any and every bronzong, weavile and just overall solid.

Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stealth Rock
Reliable rocker, hard counters dd ttar, just an incredibly sturdy tank who hits hard even into resists.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Taunt
- Pursuit
- Low Kick
Main job is to pursuit trap psychics and ghosts, can one shot ttar by switching into even banded crunches, beats almost every non-overheat rotom appliances with good prediction and can do decent damage to every non-jirachi mons who it can taunt to stop t-waves and setup moves.

Zapdos @ Leftovers
Ability: Pressure
EVs: 20 HP / 252 SpA / 236 Spe
Modest Nature
IVs: 2 Atk / 30 SpA
- Thunderbolt
- Hidden Power [Grass]
- Heat Wave
- Roost
crobat is on the vr :/
 

Get the Bugspray​

:yanmega: :venomoth: :starmie: :swampert: :scizor: :tyranitar:

It has been a while since I've posted a team here. I had the idea for this one in 2018/19 while taking a look at Specs Yanmega. Obviously terribly flawed mon but it has basically zero switch-ins except Blissey. Sadly no matter how much spin support you give to this guy, it's not meant to stay for long. After testing it for a while I came to the conclusion that what was needed weren't ways to make it stay alive but another mon with similar qualities exploiting on the holes Yanmega forces naturally.
I built a lot of offenses like this during that time and they all have the same idea: :suicune: :kingdra: :latias: :jirachi: :tyranitar: :gengar:
Overload the same switch-ins with some special specs spam and take out Clef / Blissey with Bandtar or lure them with LO Boom Gengar. The team linked above is the most barebones / raw version of it, CM Tect Suicune, Scarf Latias, Lum Jirachi, Taunt Gengar are all worth considering and can improve it / make it more versatile. Anyway let's get back to Yanmega.

So the mon with the most similar profile to Yanmega happened to be Venomoth. Although much weaker in power some teams really struggle to deal with another Tinted Lens Specs Bug Buzz after Yanmega's initial assault. Don't get me wrong I'm not advertising Venomoth as a good choice, but it's kind of useful in this spot and I really wanted to stack bug-types for once. And it just happens to fit this weeks theme so it's the perfect time to post this.

yanmega.png

Pretty straight forward. Specs Tinted Lens Bug Buzz is hell to switch into, Air Slash to hit Skarm, HP Ground to hit Heatran. Sleep Talk to abuse 4x resistance to Breloom and absorb Spore. No U-Turn because everything slower than Yanmega get's eaten alive and pretty much everything faster eats you alive or it doesn't matter if you U-Turn or hard switch. It can be useful for Sash Azelf, but even then you're having rocks on your side, Yanmega is in the back and it will struggle to find another opening.

venomoth.png

Lil bro. Does pretty much the same thing and absorbs Toxic Spikes. Sludge Bomb to fish for Poison chance if Steels are gone, HP Fire to hit Skarm, Forre, Scizor and overall decent coverage. U-Turn because we already have Sleep Talk on Yanmega and it's nice to invite my two Pursuit users in to remove their special answers. Generally you want Yanmega to eat the Spore and then switch Venomoth into Loom the second time so you don't have to gamble on waking up and missing a turn on a failed Sleep Talk later. Technically HP Fire isn't necessary so you could as well play Toxic Spikes or Sleep Powder.

starmie.png

Normally not a big fan of offensive Starmie but it is needed here. Right now I'm just stacking Insects with no longevity so having Spin really turns some late games. I will add double Pursuit support later so chances are high Starmie actually gets to spin at some point. 3 Atks because I don't want to give any entry points to offense and Starmie is actually pretty good at exploiting the structural damage Yanmega creates. Spread is to survive +1 EQ from Gyara after Rocks. Could drop speed to 216/220 and max Sp.Atk but that's player preference.

swampert.png

The weird uncle. Normally I wouldn't choose defensive SR Swampert on such a fast paced / momentum based team because it inevitably invites in Loom for free which is disastrous. With both Yanmega and Venomoth that is covered extremely well so I can afford it. Swampert does a lot of things here: Getting up Rocks, Single handedly improving the DD Spam matchup by a lot, Absorbing Twave, offering a second fire resistance so Scarftran doesn't autowin. Normally this guy hates Toxic Spikes and Roserade but we have Venomoth so that is covered as well.

scizor.png

Bug #3. Scarf so it can trap Gengar, Latias, Starmie or just unexpectedly U-Turn on them in case of HP Fire Latias or offensive Starmie. Otherwise fast special sweepers autowin so far if played correctly. Bullet Punch is very nice to have to finish off DDTar after Swampert traded against DDNite etc. It forms a nice U-turn pairing with Venomoth as well as it either instantly traps the switch-in, keeps momentum or threatens a Superpower on a steel type like Heatran (obviously have to scout for scarf Heatran first).

tyranitar.png

Originally this was a Dugtrio and Scizor was CB. That was the perfect solution to lure in Heatran and trap it while at the same time being able to remove Blissey and Clef. Having a fast Pursuit was a good benefit as well.
Anyway those times are gone so I needed to adapt. CB TTar obviously can't replace Duggy perfectly but it has one quality in common which is being able to remove Blissey and Clef. It serves as a first entry point to Heatran as well so I don't have to gamble Swampert or Starmie on a potential HP Grass. If you bring this guy in something dies either instantly or after a double to Yanmega. Having a stronger Pursuit than Scarf Scizor is appreciated a lot so Starmie can do its thing after Rotom is removed.

Some replays at ca. 1450:
https://replay.pokemonshowdown.com/gen4ou-2275672284-8i7pjbcufxjj9ww1gncht6hb1qiolbcpw?p2
Venomoth actually cleans up in this one after Yanmega tanks the Spore from Breloom and heavily chips Heatran. Tyranitar and Scizor together deal with Scarf Rotom and then nothing is left to stop the moth. tbh that's the perfect scenario.

https://replay.pokemonshowdown.com/gen4ou-2275664245-dslecqdn7jg0a9bj2mrl4nis1081z1ypw
Here once again TTar takes out Rotom, Starmie gets off the spin and then the bugs clean up and overwhelm Heatran.

Overall pretty fun team, got some decent results on ladder (25/5) but in the end still a team with Venomoth.
 
Cool week, I love using semi-unusable stuff. I decided to go with Magcargo solely because of Flame Body, an ability that would be amazing in this tier for Jirachi if it had good users.

Magcargo @ Leftovers
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Recover
- Yawn
- Stealth Rock

:magcargo:

My set of choice is a specially defensive one, which meant I needed sand to maximize on the SpDef, so I picked Tyranitar because it helps against starmie. 4x weakness to water and another 2x weakness isn't good at all, that's why I decided to go with Quagsire for the 3rd slot.

:tyranitar: :magcargo: :quagsire:

Something like an Empoleon seems real problematic to this core. Celebi was my choice for the 4th slot because it also helps against the obvious ground weakness. Gave it Psychic to help with the glaring Breloom weakness and NP for added pressure. Next up is Skarmory to give me more pressure with Spikes sicne the team is so passive. Lastly, I went with Starmie to spin and keep Magcargo alive longer.


:tyranitar: :magcargo: :quagsire: :celebi: :skarmory: :starmie:
https://pokepast.es/40c4d754eec33baf

Highlights:
https://replay.pokemonshowdown.com/gen4ou-2278753259-9h3defyki9jjdok237pgtjq5t8xw9t9pw?p2

No better feeling than turn 1 Flame Body activation against Jirachi. Magcargo just kept Jirachi in check the whole game and took the Trick.


https://replay.pokemonshowdown.com/gen4ou-2278758056-t299y9pjvj2qruuiwagg3l5ci3toiddpw?p2

I tried to go for Flame Body activation Flygon's U-Turns and it didn't work out, but a clutch Yawn on Gyarados helped me win the game at the end.


https://replay.pokemonshowdown.com/gen4ou-2278763650-fup9u5dv8p7hsxvefhltyrcidvbsu9dpw

Jirachi was pretty lucky not to get burned this game, but Magcargo kept him in check and spread ended up burning Swampert with Lava Plume.


https://replay.pokemonshowdown.com/gen4ou-2278768805-gbpb666jkro4nr0nlkf3t5h0vlaahjypw?p2

Admittedly, I had lost this game to Gyarados, but my opponent misplayed badly and Magcargo ended up getting a clutch burn once an Ice Fang that made it possible to win in the end. Miracle.
 
Cool week, I love using semi-unusable stuff. I decided to go with Magcargo solely because of Flame Body, an ability that would be amazing in this tier for Jirachi if it had good users.

Magcargo @ Leftovers
Ability: Flame Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Recover
- Yawn
- Stealth Rock

:magcargo:

My set of choice is a specially defensive one, which meant I needed sand to maximize on the SpDef, so I picked Tyranitar because it helps against starmie. 4x weakness to water and another 2x weakness isn't good at all, that's why I decided to go with Quagsire for the 3rd slot.

:tyranitar: :magcargo: :quagsire:

Something like an Empoleon seems real problematic to this core. Celebi was my choice for the 4th slot because it also helps against the obvious ground weakness. Gave it Psychic to help with the glaring Breloom weakness and NP for added pressure. Next up is Skarmory to give me more pressure with Spikes sicne the team is so passive. Lastly, I went with Starmie to spin and keep Magcargo alive longer.


:tyranitar: :magcargo: :quagsire: :celebi: :skarmory: :starmie:
https://pokepast.es/40c4d754eec33baf

Highlights:
https://replay.pokemonshowdown.com/gen4ou-2278753259-9h3defyki9jjdok237pgtjq5t8xw9t9pw?p2

No better feeling than turn 1 Flame Body activation against Jirachi. Magcargo just kept Jirachi in check the whole game and took the Trick.


https://replay.pokemonshowdown.com/gen4ou-2278758056-t299y9pjvj2qruuiwagg3l5ci3toiddpw?p2

I tried to go for Flame Body activation Flygon's U-Turns and it didn't work out, but a clutch Yawn on Gyarados helped me win the game at the end.


https://replay.pokemonshowdown.com/gen4ou-2278763650-fup9u5dv8p7hsxvefhltyrcidvbsu9dpw

Jirachi was pretty lucky not to get burned this game, but Magcargo kept him in check and spread ended up burning Swampert with Lava Plume.


https://replay.pokemonshowdown.com/gen4ou-2278768805-gbpb666jkro4nr0nlkf3t5h0vlaahjypw?p2

Admittedly, I had lost this game to Gyarados, but my opponent misplayed badly and Magcargo ended up getting a clutch burn once an Ice Fang that made it possible to win in the end. Miracle.
Interesting, I never thought Magcargo can be used given the unappealing 4x Earthquake weakness & that unfortunate Water weakness

(Also the fact that Camerupt at least can blanket check bulky electrics such as Zap & Rest Rotom)
 
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