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OU DPP OU Teambuilding Competition

:uxie: :starmie: :slaking: :breloom: :jirachi: :magneton:
https://pokepast.es/9bd030bb22e097e0

I wanted to try slaking in DPP ever since ABR used it in ADV a while back, and this was a good opportunity to try it out since i wanted to play some. the team is overall very unoptimized and made in a few minutes but the structure i happened to think of a while ago.

I started off with the slaker. CB is a no brainer and that's really all we're getting from him. ive gotten slapped by this fucker enough in norman's gym to know he is able to live some absurd stuff so i had a lot of fun cooking up an ev spread. the speed is for jollytar, and just enough spdef for mainly these 2
252 SpA Life Orb Gengar Focus Blast vs. 16 HP / 200 SpD Slaking: 372-438 (83.5 - 98.4%) -- guaranteed 2HKO
252+ SpA Life Orb Kingdra Hydro Pump vs. 16 HP / 200 SpD Slaking in Rain: 366-432 (82.2 - 97%) -- guaranteed 2HKO

I knew id want spin and magneton. Not magnezone because i didn't think you could have something fast enough.

The rest is a little more complicated to write down but basically slaking is able to 1v1 trade vs most of HO so i wanted to make sure i had a good plan to break fat(subpunch breloom+pursuit+good hazard removal), and the mons just fit imo. scarf uxie lead is also sogud. I really wanted donphan because im really not big on starmie but did need the typing here. lefties is worth considering for sure.

I started playing some games starting from the 1500s and barely went even at the start. id say this team's biggest weakness by far is scarf tran(really scarf fire moves but like rotom gets trapped and scarf ape is ded), and i think i played that every other game, it seems the ladder really likes it. I also just played bad. I got back to 1400 and was ready to just call this dicks but after locking in and really trying it felt pretty solid imo. Its 100% something id bring to a big tour with some more adjustments, at least the structure of slaking+mag+spin. But all the evs need work outside of slak at least. thanks for giving motivation to trying new things, really cool idea overall :toast:Lady bug's team is sheist af btw

some gaming(i put myself as the oppoent for slaking's front sprite, whys it so good):

https://replay.pokemonshowdown.com/gen4ou-2279134459-r7j81okmwgrg8zhive3rqijkxy47uqgpw
https://replay.pokemonshowdown.com/gen4ou-2279148037-osic55yyoivsrbms5tlo6fa142mi5dwpw
https://replay.pokemonshowdown.com/gen4ou-2279160869-fifbcic2t6ppqzbzs4vkpzzr3ftizcypw
https://replay.pokemonshowdown.com/gen4ou-2279131165-x8w2sfbwgulwzdru3f3tll1oxdkernnpw
https://replay.pokemonshowdown.com/gen4ou-2279149209-vko2maj5c8vzyxlohpfxztb86egw6uqpw
https://replay.pokemonshowdown.com/gen4ou-2279165520-reczlk64juyzl3w4wodq571qti7dmhrpw (the one to get back to 1500s)
https://replay.pokemonshowdown.com/gen4ou-2279158697-eg32j85mci61n50ne1co9dqltvg1kfppw (i had to put this cuz what the fok)
 
https://pokepast.es/56fdebe02e93fbf3

Missy not being ranked is shocking to me, its definitely better than regice and victrebell. The idea with this team is spikes are really good, so why not keep them up with multiple spinners? Special offense seemed like the best direction to take this build with. These kinds of teams without breloom really struggle into clefable, so I attempted to make missy being as close to a clefable answer as possible. The bulk lives 2 of any of clef's moves and with lum + sub, can reliably get 2 NP boosts aganist non encore clef, even in sand. The idea was to lure clef, but in practice this thing is pretty reliable into ttar as well. Bulkless tars (scarf, dd) almost always die to hp fight after rocks, and bulky sets cant do better aganist +4. Additionally, this set lives 2 surfs from defensive starmie after rocks, or no rocks + 2 hits of sand. Lives any offensive star hit after rocks + sand, and has a low chance of living specs hydro pump from full.

Heatran is an amazing partner for missy, because steels are a big issue for non-wisp missy even at +2. rachi/gross/zong all live 2 shadow balls at +2, and opposing heatran reliably lives +2 hp fight. Even skarm is a problem MU for missy, and heatran helps immensely with all these. The hp + leftovers pretty much never gets flinched out from bulky jirachi, and offensive ones cant KO with hp ground from full. With will-o-wisp, non-cm defensive latias have to have eq/surf/tbolt without sand to stand a chance. Even specs lati taking a burn is a good trade if at least 1 steel is down.

Swampert is a great spikes abuser, and on this team its the main check to all the DD threats. Protect lets this pert act like a tank pert without having to fully invest in defense, so its not a complete momentum sink into defense. DD tar is trivial unless crunch def drops. DD nite is sketchy without sand since I drop ice punch. Here are relevant calcs for this MU:

+1 252+ Atk Dragonite Outrage vs. 192 HP / 180 Def Swampert: 298-352 (76.6 - 90.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+1 252+ Atk Dragonite Earthquake vs. 192 HP / 180 Def Swampert: 166-196 (42.6 - 50.3%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery
136+ Atk Swampert Stone Edge vs. 0 HP / 4 Def Dragonite: 204-240 (63.1 - 74.3%) -- 43.8% chance to OHKO after Stealth Rock and sandstorm damage
136+ Atk Swampert Stone Edge vs. 0 HP / 4 Def Dragonite: 204-240 (63.1 - 74.3%) -- guaranteed 2HKO after Stealth Rock


DD gyra is why I have stone edge over ice punch. With the bulk + protect, this flips the MU into perts favor. Here is the +1 waterfall from gyra:

+1 252+ Atk Gyarados Waterfall vs. 192 HP / 180 Def Swampert: 188-222 (48.3 - 57%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery
Possible damage amounts: (188, 192, 192, 196, 198, 200, 202, 204, 206, 210, 210, 214, 216, 218, 220, 222)


I put possible rolls because its actually a 25% to kill with the second hit, assuming the first hit max rolls after a protect. After taking the 222 roll, you heal 2 rounds of leftovers which puts you at 215 health where 4 rolls kill. This gets muddled with crits and flinches, but also the ko without nonsense is unlikely. Here is the stone edge roll:

-1 136+ Atk Swampert Stone Edge vs. 72 HP / 4 Def Gyarados: 158-186 (45.2 - 53.2%) -- guaranteed 2HKO after sandstorm damage
-1 136+ Atk Swampert Stone Edge vs. 0 HP / 4 Def Gyarados: 158-186 (47.7 - 56.1%) -- 79.3% chance to 2HKO
-2 136+ Atk Swampert Stone Edge vs. 72 HP / 4 Def Gyarados: 118-140 (33.8 - 40.1%) -- guaranteed 2HKO after Stealth Rock and sandstorm damage
-2 136+ Atk Swampert Stone Edge vs. 0 HP / 4 Def Gyarados: 118-140 (35.6 - 42.2%) -- 80.1% chance to 2HKO after Stealth Rock


I include -2 stone edge rolls because gyra without rocks likes pivoting aganist pert, but the important part is that stone edge kills bulkier gyra's even without rocks as long as they set sand.

Not much to explain with the rest of the team, lati with specs is good and is way better if ttar/clef/steels get taken care of by heatran/missy. That last slot is variable, it could be tbolt or trick and probably be as effective. Dragon pulse could probably be replaced, but with spikes down I think its a good midground click into offensive teams with good water resists (mainly opposing latis).

Roserade is the spiker of choice here partially because breloom is a nightmare without this thing, but also because poison point is great for punishing various u-turns, waterfalls, rapid spins, etc. This set is known, and is really good into loom if there arent spikes on your side. Sleep talk is guranteed to roll something good into loom, and it outspeeds most looms. Sludge bomb/hp fire is good into everything in the tier except clef/tran/various water grounds. I tried worry seed over sleep talk before running bulk on missy as a means to do something to clef, but i found that clicking spikes into clef was better.

Scarf tom adds a little bit of much needed speed control to the team, and a second spinblocker. The spread isnt anything unique, simply outspeeds all suicunes after tricking away the scarf, and slight bulk to larp as secondary metagross answer. While I have pert as a decently reliable DD check, rotom fills in the gaps for revenging those threats. With spikes + the structure of the team, this thing is meant to be the cleaner once lati and missy take out rotom's checks. However, this thing can also be used to revenge threats for a lati clean instead, taking out sd luc and the aformentioned DDers.

Here is a list of common lead MU's, since leads are very important for offensive teams. For leads that can DD always switch to pert. Suicune and starmie leads switch to lati. Lati lead is a toss up between rock or go into your own lati. Flygon lead switch to pert, but missy switch can also be considered. Pert lead switch to lati, empoleon/breloom lead switch to rose. Any ground lead not mentioned switch to pert. Roserade lead seems great to stay in, but those teams usually have a couple steels heatran is needed for so switching lati is best. Aero lead switch to pert. Raikou lead switch to lati. Opposing heatran switch to lati. Jirachi i find its best to trade rocks, while skarm and meta should be flamed. Zapdos rock aganist, then switch to pert if it doesnt look to be hp grass. Azelf shouldnt taunt but they often do, so flame if they taunt then either wisp or switch to missy turn 2. If they rock, then go missy turn 2. Uxie just trade rocks with.
 
Voting has begun, and we have a great variety of Pokemon showcased this time around. The teams submitted were:

:uxie: :jirachi: :swampert: :magneton: :latias: :kingler:
1. Kingler from Blåhaj Blast: https://pokepast.es/057dde16542eb3b8

:latias: :sceptile: :swampert: :magneton: :scizor: :dragonite:
2. Sceptile from Jhall99: https://pokepast.es/0e8440073c306e9b

:drapion: :bronzong: :breloom: :gengar: :magnezone: :flygon:
3. Drapion from Dastardlydwarf: https://pokepast.es/0b08871ddcc70252

:skarmory: :lanturn: :gengar: :heatran: :latias: :donphan:
4. Lanturn from Sevenor3: https://pokepast.es/4457c9b27bcf9108

:skarmory: :quagsire: :magnezone: :tentacruel: :tangrowth: :clefable:
5. Tangrowth from Jeong: https://pokepast.es/806106aa3868bfa9

:latias: :jirachi: :magmortar: :breloom: :tyranitar: :metagross:
6. Magmortor from Ballout650: https://pokepast.es/6537ed1d2ae80d64

:crobat: :infernape: :scizor: :swampert: :weavile: :zapdos:
7. Crobat from GreatDG (non-valid): https://pokepast.es/431e854ce4f112ba

:yanmega: :venomoth: :starmie: :swampert: :scizor: :tyranitar:
8. Venomoth from Bygone Days: https://pokepast.es/823e3977a5ef267d

:tyranitar: :magcargo: :quagsire: :celebi: :skarmory: :starmie:
9. Magcargo from Lady Bug: https://pokepast.es/40c4d754eec33baf

:uxie: :starmie: :slaking: :breloom: :jirachi: :magneton:
10. Slacking from Bruno: https://pokepast.es/9bd030bb22e097e0

:heatran: :mismagius: :swampert: :latias: :roserade: :rotom-wash:
11. Mismagius from Namefren: https://pokepast.es/56fdebe02e93fbf3

The deadline for voting is next Saturday (18/01/2025), 11:00 pm GMT.
Once voting concludes and the winner is announced, they will choose the theme for the next competition.
 
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I'll vote for Bygone's Get the Bugspray team, tried this on ladder & Yanmega is definitely under appreciated; it's great as a surprise factor.

Team 8 (Why am I non-valid?)
 
Do you know where I can load the edit?
If you refresh the page it should appear. I'm surprised there is no notification explaining that an edit has been made. (I didn't get the notification of 'there have been new replies added' or something along those lines which normally appears either, so maybe they turned this feature off on Smogon).
 
Team 10 — this is actually hilarious, I saw this last night and was messing around with trying to do it on the ladder and also came up with slaking. I did some edits to a team void brought last year in spl and made my own spreads. I unfortunately found my team absolutely could not kill skarm (although I got close on the ladder when I burned it w slaking, unfort didn’t save the replay), so I didn’t enter the team, but the team Bruno made was great.

https://pokepast.es/63e663867d71e37a
 
All rounds should be like this but they are afraid of success.:tymp:

I'm between team 8 and 10, but I think I'll go with Bygone. Yanmega is one of my favorites and I like that core with his little brother. It looks fun to use.
 
Really great week for this competition. I appreciate the efforts every put into their teams, some sick stuff.

Lots of great choices here, but I'm really torn between team 8 and 10... I think my heart wants to go with the bugs, so I'm voting team 8.
 
This week is a banger good job guys!

I think Team 2 looks fresh af and I laddered it quite a bit but I disagree so much with the Magneton set. In my eyes the whole selling point of SD Sceptile is to be a grass type that beats Heatran + Starmie/Swampert whatever bulky water. And against Scarf Tran Magneton is whatever anyway. So I don't see the reason for HP Ground and would rather have HP Fire or Thunder Wave. Besides that it's honestly fun to play but sadly folds too easily in some matchups.

Team 9 and 10 are honestly pretty close for me. Both feel solid and deserve the vote. I have to admit I didn't ladder them too much but team 10 looks like it has the higher ceiling on first glance.
But using Magcargo to spread burns on Jirachi is such a cool concept so for that I'm voting team 9!
 
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