DPP Trick Room Guide

Matthew

I love weather; Sun for days
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Ok, well I did this guide a long time ago, the pokemon comments were alright, but everything else was rather poor. I cracked down and finished rewriting the messy parts of it today. I removed some of the pokemon mentioned, along with the example team. I talked about how a pokemon should be faster than 100 base Speed when setting up Trick Room as I remembered it was argued here somewhere. yeah.

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Introduction

When Diamond and Pearl first came out it brought a bunch of new and interesting moves to the metagame, one of which is Trick Room. Trick Room is mostly seen as a gimmick move that makes the slower Pokémon go first. This is simply not true; Trick Room, with the right team, can pose a threat to any standard fast paced OU team that do not prepare for such a threat. The real problem that Trick Room has, unlike Sunny Day and Rain Dance, is there is no way to extend its effects.

When making a Trick Room team it is better to plan out how you will sweep rather than how you will get your sweepers in. It is completely possible to create an effective Trick Room team that will sweep your opponent, though doing so will require thought. Trick Room is very powerful once it is set up, as the slower Pokémon tend to have higher Attack and Special Attack stats when compared to the fast Pokémon of OU.


What is Trick Room?

Trick Room is a move which will make the slower Pokémon go first for four turns. It has has -7 priority, that is to say that every single move, including Roar and Whirlwind, will go before Trick Room. There isn’t a Pokémon that brings instant Trick Room to the field, which means that you will always have to set it up by using the move.

Basing a team around Trick Room is a hard thing to do, considering that all of your Pokémon outside of Trick Room are going to be slow, and the vast majority of the OU Pokémon will outspeed them. So having a game plan will help you pull off a win. Trick Room is possible to do in every tier, it is most commonly seen in OU, but can also be used in UU and in Ubers.

Type of Pokémon to use in Trick Room

When picking Trick Room the Speed of the Pokémon plays a major role. Pokémon like Salamence and Latias thrive on being faster than common threats. Mamoswine often runs a Jolly nature to out run an Adamant Lucario, while Magnezone is equipped with a Choice Scarf so it doesn’t have to worry about max Speed Scizor. The metagame is dependant on who is faster than who and outpacing certain threats. While running Trick Room the opposite is in effect. You want as little Speed as you can to out run the faster Pokémon while under its effects. Anything over base 100 Pokémon is risky to use inside of Trick Room, and for the purpose of this guide I will limit myself to the Pokémon that fit within these boundaries.

Speed Tiers

Code:
Base stat min Speed Bases which you are slower than
base 100: 184 - 75
base 95: 175 – 70
base 90: 166 - 66
base 85: 157 - 61
base 80: 148 – 58
base 77: 143 - 55
base 75: 139 - 52
base 71: 132 – 50
base 70: 130 - 48
base 65: 121 - 43
base 61: 114 - 40
base 60: 112 - 39
base 58: 108 - 39
base 55: 103 - 35
base 50: 94 - 30
base 45: 85 - 30
base 40: 76 - 23
base 35: 67 - 20
base 33: 63 - 20
base 30: 58 - 20

There are 43 Pokémon which can use the move Trick Room. Once you have removed the Pokémon which are banned from the OU tier and that are higher than 100 base Speed you are left with:

Slowbro: 95 / 75 / 110 / 100 / 80 / 30
Slowking: 95 / 75 / 80 / 100 / 110 / 30
Bronzong: 67 / 89 / 116 / 79 / 116 / 33
Dusknoir: 45 / 100 / 135 / 65 / 135 / 45
Porygon2: 85 / 80 / 90 / 105 / 95 / 60
Lunatone: 70 / 55 / 65 / 95 / 85 / 70
Solrock: 70 / 95 / 85 / 55 / 65 / 70
Claydol: 60 / 70 / 105 / 70 / 120 / 75
Smeargle: 55 / 20 / 35 / 20 / 45 / 75
Jirachi: 100 / 100 / 100 / 100 / 100 / 100
Celebi: 100 / 100 / 100 / 100 / 100 / 100
Uxie: 75 / 75 / 130 / 75 / 130 / 95
Jynx: 65 / 50 / 35 / 115 / 95 / 95
Mr. Mime: 40 / 45 / 65 / 100 / 120 / 90
Porygon-z: 85 / 80 / 70 / 135 / 75 / 90
Stantler: 73 / 95 / 62 / 85 / 65 / 85
Girafarig: 70 / 80 / 65 / 90 / 65 / 85
Cresselia: 120 / 70 / 120 / 75 / 130 / 85
Mespirt: 80 / 105 / 105 / 105 / 105 / 80
Gallade: 68 / 125 / 65 / 65 / 115 / 80
Grumpig: 80 / 45 / 65 / 90 / 110 / 80
Gardevoir: 68 / 65 / 65 / 125 / 115 / 80



That is a pretty extensive list of Pokémon which can use Trick Room well. You may be asking yourself “why base 100 Speed?” The answer is simple, base 100 Pokémon without any IVs and a negative Speed nature are slow enough to outspeed all base 75 Pokémon, which now allows you to outspeed almost everything in the OU tier. When picking sweepers for your Trick Room team it is suggested you run Pokémon with a base 85 Speed stat or slower. 85 base Speed with 0 IVs and a negative Speed nature makes you slower than Tyranitar, who is probably the slowest Pokémon you will encounter in the OU tier.

Trick Room Team Building:

Building a Trick Room team isn’t as easy as it may seem. Slapping on a Rhyperior with a Trick Room user or two isn’t the way to get a successful team. Trick Room teams need constant support, so having two to three Trick Room users is almost necessary on your team. That leaves only three spots for sweepers; however, this means that your team will need to be able to handle the top threats of OU through reliance on the effects of Trick Room or not.


The Lead:

When choosing a lead for Trick Room it is necessary that they can almost always set up Trick Room, it isn’t necessary that they can set down Stealth Rock, but it is helpful for when you are trying to sweep. The lead isn’t going to be a standard suicide lead such as Azelf, but a Pokémon able to come in time after time and hopefully set up Trick Room. You do not need to depend on this sole Pokémon to set up Trick Room, but if it is a weak link in the team, then the team will not defend itself well.

Trick Room Abusers:

When it comes to abusing Trick Room, using mixed sweepers with high Attack and Special Attack stats is the way to break your opponent’s walls. Of course we cannot run a Pokémon such as Infernape on our team, being too fast for it to abuse Trick Room easily, so you must rely on Pokémon such as Octillery and Tyranitar act as wall breakers. There is no point in trying to run a stall Trick Room team, it just wouldn’t be effective due to the fact that Trick Room's main use is to allow slower, hard-hitting Pokémon to have an advantage in the high-paced metagame of Diamond and Pearl. An offensive team is how Trick Room teams should be built, the only wall like Pokémon on your teams should be the one setting up Trick Room.

Other Trick Roomers:

When finishing off your team by adding the final Trick Room Pokémon to your team, make sure to check that your Trick Room Pokémon are not easily defeated by common wall breakers such as Infernape or BOAH Tyranitar. Having a strong defensive core with your Trick Room Pokémon is extremely helpful, making them able to switch in on one another’s weaknesses. The other Trick Room Pokémon should be able to handle your sweeper’s weaknesses as well, making sure to stop opposing sweepers once Trick Room is finished.

Support:

Support is difficult to pull off in Trick Room, giving a spot on your team to one Pokémon is going to leave you a bit lacking either with Trick Room Pokémon or with sweepers. When trying to figure out how to support a Trick Room team, remember that Trick Room should support itself. It should have a Pokémon which can set up Trick Room that can also lay down Stealth Rock. It should be able to handle threats like Salamence and Scizor.

Trick Room in Ubers

While it may be difficult to pull off, using Trick Room in Ubers is completely possible to do. In the Ubers tier everything is based around the Speed stat of the Pokémon. Kyogre run 252 Speed to out run the 176 Groudon that will be faster than Choice Scarf Palkia after a Rock Polish. When using Trick Room teams you now just need to minimize your Speed stat, and then sweep. However, there are less viable Pokémon that can set up Trick Room in the Ubers tier, which also hinders which Pokémon can sweep.

Deoxys-D, Bronzong, Jirachi, Dialga and Cresselia are the best choices to use for when it comes to Trick Room teams. All are very bulky Pokémon, except for Jirachi who is a Steel-type that resists the common Dragon-type attacks that are used often in Ubers. After getting Trick Room set up, you now have to decide which of the strong Uber Pokémon you would like to sweep with. It is suggested, though, that one of the Pokémon is a Ghost-type, because Ghost-types come with an immunity to the popular move ExtremeSpeed. Giritina-O, Palkia, Rayquaza, Kyogre, Groudon, and Dialga are perfect when it comes to either using mixed sets or just plowing through Pokémon with their powerful attacks.

Rayquaza, Palkia, Dialga, and Giratina-O are the best wall breakers to use, each one of them can bash through Stall teams rather easily. Kyogre can no abuse its Choice Specs set better, KOing Latias with Water Spout as you do not have to worry about getting out sped now. Groudon can abuse its Swords Dance set easier now, and can sweep extremely easily with it too.

Trick Room checklist:

Have a few Pokémon that can Trick Room
Having one or two won’t cut it, especially if they’re going to be switching in constantly, if your opponent gets wise to your attack having a third Trick Roomer as back up is something that should not be looked over. The Trick Roomers should be able to cover one another’s weaknesses, along with the weaknesses of the team. This is asking three Pokémon to do the job of what a normal team of six Pokémon does, so it will be difficult.

Have enough power behind your attacks

When picking a Pokémon you want to pick something with large attack stats and a big movepool. You use a Pokémon which can only use physical attacks and then you are walled my Skarmory or Hippowdon, or using a special attacker who is then walled by Blissey. Normally, Pokémon which can use a mix set is the best Pokémon to run in Trick Room. Tyranitar, Octillery, Metagross can all run decent mixed sets and can KO the most common walls that get in the way of a sweep.

Have a well balanced team

When using a Trick Room team you need to use a team that can defend itself from the common OU threats. Having a Pokémon which can stop a wall breaker such as Infernape or Salamence can be the deciding point between a loss or a win. If you cannot defend yourself from these threats without Trick Room being in effective, then you need to change your team a bit.

Natures, IVs and Items
Normally Pokémon worry about their Speed stat, and mixed attackers have to worry about which defense stat that they have to drop; in Trick Room it’s simple, just pick the stat you would like to raise, and then make sure it will lower the Speed stat. You want your Pokémon to be as slow as they can, so lowering it any way you can is necessary. You usually want your Speed IV to be as low as it can get, normally 0, though it is understandable and won’t make much of an impact if you raise it so you can get a certain Hidden Power. For items your sweepers want all the power they can get, sadly Choice Band and Choice Specs are out of the question. When trying to sweep you do not want one of your Pokémon to become ineffective because the move it is using cannot hurt the opposing Pokémon. This means your sweepers will have to be relying on Life Orb to boost their power enough to get the sweep. The Pokémon that set up Trick Room will appreciate Leftovers so they can continually come back in through all the attacks. Speed reducing items, like Macho Brace, can be used on your sweepers if you would like to use a certain Pokémon on your team. Generally your Pokémon will miss the power of Life Orb, though.

Pokémon to use in Trick Room:

If the example team wasn’t enough, I will be explaining how each Pokémon works in a Trick Room team, along with mentioning all sweepers that can work.

Trick Roomers:

Slowbro: Slowbro is an extremely defensive Pokémon that boasts a somewhat high SpAtk stat. Though Slowbro can raise his somewhat low Special Defense with Calm Mind, only doing +1 stat ups in Trick Room is a poor idea; doing 1 stat ups take too much time to get into a sweeping power, time which you do not have.

Slowking: The reverse of Slowbro in the defense stats. Slowking carries a much higher Special Defense than regular Defense, and instead of Calm Mind he has Nasty Plot. Nasty Plot, when used, gives Slowking a +2 Special Attack boost, making him both a great Trick Roomer and sweeper.

Bronzong: One of the bulkiest Trick Roomers. He can come in on repeated attacks thanks to his abundance of immunities. He packs the powerful attack Explosion, which gives your abuser a free switch in and three turns of sweeping after he comes in. Bronzong can also (inaccurately) put Pokémon to sleep with Hypnosis.

Dusknoir: The main ghost Pokémon to use when considering Trick Room. He has a bit of bulk, and can use Will-o-Wisp to cripple physical Pokémon that switch in. He doesn’t boast that great of offenses, but they can be helpful in weakening some of the bulkier Pokémon.

Porygon2: A fantastic Trick Roomer. Porygon2 can come in on the likes of Gyarados and in some cases, Salamence and then Trick Room up. With the move Magic Coat, Porygon2 can reflect status, and give your team even more of an advantage when playing.

Lunatone: Is bulky in the Special Defense region, and has a decent Special Attack as well. Lunatone can set down Stealth Rocks, helping your team. Lunatone also comes with a nice Ground-type immunity.

Solrock: In contrast to Lunatone, Solrock is more bulky on the physical side of the spectrum. Like Lunatone, it can set down Stealth Rock and comes with a nice Ground-type immunity,

Claydol: Is a fantastic Pokémon when it comes to taking hits. He is immune to all form of spikes, and Ground and Electric-type attacks. Claydol can fix a Fighting-type weakness.

Smeargle: Is just listed since he can learn every move in the game, meaning that every set on a Smeargle can and probably will be different. This is to say that you can form Smeargle to fit any non sweeper role on your team.

Cresselia: Some Trick Roomers that have a bit of speed on their side can be used effectively. Cresselia is one of the best Trick Roomers because of her fairly low speed, and her outrageous defense stats. She can switch in over and over to set up your sweepers, which is something hard to pass up.

Banette: Though Banette has paper defenses, he can provide a solid lead to most Trick Room teams. With a Focus Sash equipped, it will always get off Trick Room, and then can use Destiny Bond to take down the opponents leads or other Pokémon he sent in.

Uxie: Given great defense stats, Uxie has little to no trouble switching in several times. Uxie can also use the move Yawn, which forces the opponent to either let his Pokémon sleep, or switch out.

Mesprit: Comes with a surprising about of bulk to the team. Being able to counter mix Infernape rather easily, and can set up Reflect or Light Screen for your team. Not only that but Mesprit stands a good chance at being able to sweep due to its great stats.

Grumpig: Is a great Trick Room Pokémon to have if you carry a weakness to Fire and Ice-type attacks. Grumpig stands a good chance at beating mixed Infernape, thanks to its typing and ability.

Celebi: With base 100 stats all around, Celebi is a very sturdy Pokémon to use Trick Room. Celebi also has the added bonuses of being one of the two only Grass-type Pokémon which can use Trick Room. It also comes with a few useful moves such as Reflect and U-turn, making sure your sweepers can get in easily.

Jirachi: Jirachi comes with a handy Steel-typing, and the move Wish. Wish allows Jirachi to heal your sweepers if Life Orb has taken a large toll on them. Jirachi, like Celebi, also comes with base 100 stats everywhere; give it an amazing amount of bulk.

Stantler: Stantler is an interesting Pokémon, as it is the only Trick Room Pokémon which has the ability Intimidate. Stantler can lower the opponents Attack stat, and along with that hit it with Hypnosis, causing a switch.

Dusclops: Though Dusclops' evolution, Dusknoir, usually preforms better at setting up Trick Room, Dusclops can be used in UU. A lot of the UU Pokémon which can set up Trick Room are Psychic-types, meaning that if you do not have a Pokémon which can resist Bug-type attacks then you have a large hole in your team. Dusclops comes in and can beat Bug-types with it's handy defensive movepool, with moves such as Will-O-Wisp.

Exeggutor: Being the second Grass-type Pokémon that can use Trick Room certainly can be helpful. Exeggutor comes with various status moves, such as Sleep Powder and Stun Spore. With these moves, Exeggutor can take advantage of the switches it can cause and set up Trick Room easily. On top of that Exeggutor's STAB Grass-type moves can harm your opponents bulky Water-types.


Sweepers:

Snorlax: Is a great physical sweeper to add in on a Trick Room team. Its flaw was always his Speed and Defense stat, but now that he is put into Trick Room, that hardly matters. Snorlax isn’t limited to two attack moves as it probably isn’t going to be carrying Curse or Rest, though Curse could still be used to an extent.

Rhyperior: Is another great physical attacker that was only hampered by his speed. Rhyperior gets STAB Stone Edge and Earthquake which provide superb coverage, and is only resisted by the levitating Steel-types. On top of that, Rhyperior can also stat up in Trick Room by using Swords Dance, boosting its already huge Attack stat.

Machamp: With his fantastic ability, Guts, Mahcamp can come into any status move and then hit back with boosted attacks. Machamp would work best with a Toxic Orb as it will do less damage, over three turns, than Flame Orb. No Guard can be used on Machamp, allowing it to use DynamicPunch without fear of it missing.

Empoleon: Can be a deadly sweeper with Trick Room. Water-type moves are scary when used against you, resisted by only Water-, Dragon-, and Grass-types. All of which will be handled with Grass Knot and Ice Beam. You can also fit Agility on its moveset if you want the chance to sweep without Trick Room up. Empoleon can also use Aqua Jet outside of Trick Room, but with its lower Attack stat it will not do that much good.m

Magnezone: Can fit on a Trick Room team with relative ease thanks to its huge Special Attack stat along with its STAB Electric-type attacks. Magnezone has the move Explosion, which can be used to take down the opponent’s special wall, such as Blissey, in a pinch.

Swampert: Can be EVd to make a decent mixed attacker. Though it is probably better at physical attacking due to its larger Attack stat and its STAB Earthquake. You could try to use the move Curse on Swampert, but as it only gives a 1.5x boost to Attack, it isn’t really worth it.

Tyranitar: Tyranitar makes an excellent mixed attacker under Trick Room thanks to its low base Speed, its great Attack and Special Attack, and not to mention its huge movepool. Tyranitar can break almost every wall that comes in its way with its STAB moves, and it can even carry moves such as Fire Blast to hit Scizor with.

Scizor: Scizor is a great Pokémon to run on Trick Room teams as it is one of the few slow Pokémon which can use priority moves. Scizor can also make use of Swords Dance, to boost its Attack stat even higher.

Vaporeon: Normally a tank, Vaporeon’s often over looked 110 base Special Attack is something that can be used well in Trick Room. Vaporeon is bulky, allowing her to come in easily, and has enough power to break down Pokémon.

Breloom: Has a 100% accurate sleep move, Spore, which can be used to spread status, then attack through whatever you think has a chance of getting hurt. Breloom comes with a wide variety of physical attacks and can stat up effectively using Swords Dance. Breloom can also work well outside of Trick Room too thanks to is priority move, Mach Punch.

Metagross: Another physical Pokémon that is slow enough to be used in Trick Room. With its massive 135 base stat in Attack he is a force to be reckoned with. It also carries a 95 base Special Attack stat, which it could use to become an effective mixed attacker. Metagross also has the priority move Bullet Punch. Bullet Punch can be helpful outside of Trick Room, but it is a better idea to not waste a move slot on it.

Rampardos: With a sky high Attack stat, Rampardos can be a devastating sweeper to any team. Its Defense stats aren't that fantastic, so switching it in may be difficult. If you are feeling risky you can try to use Swords Dance on Rampardos, though it probably won’t last too long.

Heatran: Heatran is a slow and bulky Pokémon which can beat walls easy thanks to Life Orb, STAB Fire Blast, Earth Power and Explosion. The only thing which can really stop Heatran from sweeping is if a Pokémon which is resistant or immune to Fire-type attacks switches in, which you can handle thanks to the power of Explosion.

Shuckle: Shuckle only gets mentioned since it can use the move Power Trick, which switches its massive Defense stats with his piss poor Offense stats. Which could then allow it to sweep; the problem is that Shuckle will only have two turns to sweep, and Shuckle either will do really well or do absolutely nothing at all.

Clamperl: Given a DeepSeaTooth and 252 EVs Clamperl will reach a Special Attack stat of 540, with also the ability to change up its attacks, making it difficult to counter. Clamperl is one of the better Trick Room sweepers; the problem is being able to switch in the shell without it dying.

Spiritomb: With a 95 base stat in both Special Attack and Attack Spiritomb can become a mixed attacker for your team. Spiritomb also comes with a natural bulk that easily lets him switch in and prepare for a sweep. You may find its power lackluster, though. On top of that Spiritomb can carry moves such as Calm Mind and Will-O-Wisp to cripple opposing physical attackers, while you can stat up. Spiritomb can also use Sucker Punch to some use outside of Trick Room.

Camerupt: Is a slow special attacker that comes with the rare attack, Eruption. Eruption is basically the strongest Fire-type move, while Camerupt is at 100% health. As Camerupt’s health depletes then so does the power of Eruption; Camerupt then has to sweep by using Fire Blast and its other STAB move, Earth Power.

Armaldo: With an exceptionally strong base 125 Attack stat, Armaldo is ready to finally get some action. It comes with Earthquake, Stone Edge and X-Scissor, which is completely unresisted attacking combination. It has trouble switching in, which seems to be its only flaw for Trick Room.

Marowak: With his item Thick Club, boosts Marowak’s Attack stat sky high. He isn’t fragile which lets him switch in easier; he also comes with Swords Dance, which it can use to boost its Attack even higher. No Pokémon which doesn’t resist its attack is really going to stand up against a Marowak

Octillery: Probably the best mixed attacker for a Trick Room team. With base 105 in both attacks stats, and a fairly large movepool, Octillery can provide a force to be reckoned with by all stall and regular teams.

Ursaring: Comes with the Guts ability, and a base 130 Attack stat. Ursaring is a deadly sweeper if he gets status in battling. It can be given Toxic Orb if you don't want to have to rely on your opponent to status Ursaring for you.

Azumarill: With Huge Power Azumarill’s Attack stat gets a huge boost. Azumarill is also another one of the few slow Pokémon that can use a priority attacks. It can stat up with Belly Drum, but that would make him unable to run his priority move, which is probably a bad idea.

Hariyama: With a fantastic attack stat Hariyama fits in perfectly with a Trick Room team. It also has the choice of either absorbing status with his Guts ability, or taking Fire and Ice-type attacks with Thick Fat, it is up to you. It also is one of the few Dark-type resists for Trick Room teams.

Tangrowth: Another powerful mixed attacker for a Trick Room team. Tangrowth has amazing attack stats and can set up his Attack stat with Swords Dance, one of the few reasons to run him over Octillery.

Gorebyss: Another powerful Special Attacker that was hampered by its speed. Gyrebyss would be a good addition to your team, though Swift Swim may be an issue when battling Rain Dance teams.

Huntail: Is almost the opposite of Gorebyss, as it has a higher Attack. You should still be wary when facing Rain Dance teams since Huntail also has to have the ability Swift Swim.

Muk: Muk comes with a decent Special Defense stat and enough Attack to make use of it in Trick Room. It can use Explosion for when Trick Room is nearing a close, and can abuse the priority move, Shadow Sneak.

Ampharos: Has a powerful Special Attack stat, though it is no Magnezone. The real reason to use Ampharos over Magnezone is that Ampharos has more of a movepool, and fairly decent stats to pull off most of its sets.

Cacturne: Would probably be the best mixed attacker a Trick Room team could have if it had a larger movepool. Cacturne should run a mixed set if you were to use it, since Cacturne gains Swords Dance, an all out attacking set should work as well. Cacturne also comes with Sucker Punch, a useful priority move which can make use if its Dark-type STAB. Though be wary of it as it only hits if your opponent attacks.

Crawdaunt: Can pull off a fairly decent mixed set thanks to its stats and movepool. With Crawdaunt, though, it is probably better to run a physical set than anything else.

Exeggutor: Normally seen on Sunny Day teams, Exeggutor also makes a great Trick Room sweeper. Exeggutor comes with a wide variety of status moves, like Sleep Powder and Stun Spore. It can also use Explosion to take down Special Walls and to end its Trick Room sweep with a bang.

Glaceon: With a strong 130 Special Attack stat Glaceon can cause hell inside of Trick Room. Glaceon’s only flaw just happens to be that it is an Ice-type, being fraught with weaknesses will have a hard time switching into attacks.

Seviper: Despite common belief Seviper can actually do something. Seviper can become a strong mixed attacker inside Trick Room, and thanks to its ability, Shed Skin, will not worry about coming into status.

Victreebel: Another powerful mixed attacker to use in Trick Room while you have the chance. Victreebel doesn’t have that fantastic of a movepool, but you can use Swords Dance to boost its Attack stat and sweep. Victreebel can also use Sucker Punch, a move which can allow it to do some harm outside of Trick Room as well.

Honchkrow: Honchkrow is a great mixed attacker once put inside Trick Room. With a wade movepool which consists of Superpower, Heat Wave, and Drill Peck almost no Pokémon can get in Honchkrow’s way while it is sweeping.

Absol: We all know how powerful Absol can be once it comes in and boosts his 130 Attack stat with Swords Dance, good luck switching it in though. Absol also has an amazing enough movepool to try to mixed attack, but Swords Dance is a better set to run while using it. Absol can also be of help outside of Trick Room with the priority move Sucker Punch.

Golem: Though at first glance Golem may seem to be an inferior Rhyperior, but the one thing that Golem can do taht Rhyperior cannot is use the move Explosion. Explosion is a wonderful way to end a Trick Room seep, allowing you to get a Pokémon which can set up Trick Room at no expense to you, but also may KO the opponents Pokémon.

Dragonite: Dragonite finally outclasses its brother, Salamence inside of Trick Room. Dragonite can abuse its low base Speed, extensive movepool and great Attack stats to breaks walls and sweep well under Trick Room. With Superpower, Dragon Claw, Outrage, Thunderbolt, Aqua Tail, Fire Blast, and other moves, Dragonite becomes extremely hard to stop. Though as it does so well under Trick Room, you may find it suffering from four moveslot syndrome, you give up one attack and it can no longer hit a specific wall.

Level 1 Endeavor Pokémon: Like Rattata, Clefable, Cleffa, Clefairy and Phanpy are all good examples of Endeavor Pokémon. These Pokémon that can come in after you Trick Room, take a hit, then bring the opposing Pokémon down to one HP using Endeavor. Cleffa, Clefable and Clefairy are probably the best Pokémon to use with this strategy as they ignore entry hazards such as Spikes and Stealth Rock that would remove their Focus Sash.

Conclusion

Hopefully, after reading this guide to Trick Room, you’ll have a better understanding on how to create a Trick Room team. The next part is getting used to the play style, but with enough practice you will be sweeping in no time with your impressive Trick Room team.
 

maddog

is a master debater
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http://www.smogon.com/forums/showpost.php?p=1179347&postcount=36

Here you go.

Porygon 2 should have Magic Coat as an option, because it is a great move.

Muk can be mentioned under sweepers.

Also, I would never try to set up SDs in TR, your time is too low already. My solution is to either a) hit hard while your there or b) have something that can set up, and do something when TR ends. An example of the second is my Encore/ Sub/ Waterfall/ Focus Punch Azumaril, which likes the speed "boost" for Encore and Sub, and can stay in and do damage after TR goes away.
 

Matthew

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I've worked with Trick Room to an outstanding degree, I know that stat upping is generally a poor idea, but it is worht a mention when the Pokémon can get a +2 quickly. I'd rather a two turn sweep of +2 Atk than a three turn sweep of no boosts. Though this is my bias speaking. I'll considering removing them, and I'll add Magic Coat on Porygon2.

Thanks for the input Maddog
 
I play with Trick Room teams fairly frequently, and it seems there's a few things you're glancing over when it comes to this analysis.

Some of the most effective things you can set up trick room with are random Focus Sash leads to guarantee you have trick room immediately. I generally use either Exeggutor and Banette as leads using the Trick Room sets on the main page, and have had good success with them.

Additionally, from my point of view, using No Guard Machamp is defeating the purpose of Trick Room, since he's so much stronger with guts and confusing things with Dynamicpunch means less since the opponent probably has options to get around it. There's really just too many reasonably common things that can stall sleep talking No Guard Machamp out of Trick Room, and then your whole team is less effective, since Trick Room precludes the walling combinations that generally make sleep talking Machamp so effective. The raw power of Close Combat I generally find preferable, and then there's little reason to go with No Guard. Right now I'm running a Guts Machamp with a Toxic Orb to guarantee the power boost and absorb status... It's served me fairly well since it's generally preferable to switch out quickly anyway, and it's definitely much more powerful than No Guard.

On the whole, though, it's a very good, informative guide... Definitely better than the rather outdated previous attempt.
 

Matthew

I love weather; Sun for days
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Hmmm, I can see your reasoning...

I do agree with it, I will replace the Machamp set. Though I will have to do it tomorrow.

<3 Goodnight Smogon
 
After reading this guide, I might as well try the trick room team out here in shoddy and see how that goes. I wasn't really a fan of trick rooming and stuff, but this guide really helped me a lot.

Also, I would like to mention that Ursaring should be included (I don't see it anywhere) in the trick room sweepers section due to his guts ability and his powerful 130 base attack.
 
Ok, well this is my first guide and write up, I hope I did well. Also I stole Venom's template. I don’t know if this is enough in a guide, I also don’t know if I did it right.

-----------

Introduction

When Diamond and Pearl first came out, it brought a bunch of new and interesting moves to the metagame, one of which is Trick Room. Trick Room is mostly seen as a "gimmick" move that makes the slower Pokémon go first. This is simply not true; Trick Room, with the right team, can pose a threat to any normal team. The real problem that Trick Room has, unlike Sunny Day and Rain Dance, is there is no way to extend its effects.

A team can successfully be based around Trick Room; it requires a bit of thinking and maybe a bit of luck to be used correctly though. The Pokémon that are benefitted by Trick Room make winning somewhat easier since, in most cases, they have outrageous Attack or Special Attack and just lackluster Speed. The problem with Trick Room is that you only have four turns, after activating itthree turns if you switch after you start Trick Room. This means that it is not possible to sweep an entire team after Trick Rooming once. You will need to Trick Room two or more times in order to win.


What is Trick Room?

Trick Room is a move that has -6 priority; that is to say that every single move, including Roar and Whirlwind, will go before Trick Room. There isn’t a Pokémon that brings instant Trick Room to the field, which means that you will always have to set it up by using the move.

Basing a team around Trick Room is a hard thing to do, considering that all of your Pokémon outside of Trick Room are going to be slow, and the vast majority of the OU Pokémon will outspeed them. So having a game plan will help you pull off a win. Trick Room is possible to do in every tier, but using it in OU will be easier than using it in Ubers or UU.

Type of Pokémon to use in Trick Room

The main question to ask is, “what is the cut off line for Base Speed when building your team?” There really isn’t an official answer to what the Base Speed should be lower than, but for this guide anything that has 77 Base Speed and lower is considered Trick Room material. So anything that is Heatran or slower with decent offensive stats should fit well in the sweeper section of your team.

Now there are quite a few Pokémon that can use Trick Room, 43 to be exact. Once we narrow down the list to remove non-ubers, Pokémon higher than 77 Base Speed and Pokémon who generally have poor stats, we’re left with this (HP/Atk/Def/SpAtk/SpDef/Spe):

Slowbro: 95 / 75 / 110 / 100 / 80 / 30
Slowking: 95 / 75 / 80 / 100 / 110 / 30
Bronzong: 67 / 89 / 116 / 79 / 116 / 33
Dusknoir: 45 / 100 / 135 / 65 / 135 / 45
Porygon2: 85 / 80 / 90 / 105 / 95 / 60
Lunatone: 70 / 55 / 65 / 95 / 85 / 70
Solrock: 70 / 95 / 85 / 55 / 65 / 70
Claydol: 60 / 70 / 105 / 70 / 120 / 75
Smeargle: 55 / 20 / 35 / 20 / 45 / 75

Boy, we sure narrowed that list of 43 down! These will be the main Trick Roomers for you to use; they have impressive bulk and can normally switch in several times over.

Trick Room Team Building:

Building a Trick Room team isn’t as easy as some make it out to be. Slapping on a Rhyperior with a Trick Roomer or two isn’t the way to get a successful team. Trick Room teams need constant support, so having three Trick Roomers is almost necessary on your team. Let’s get start making the team.
The Lead:
The lead on a Trick Room team should always have the move Trick Room on it. You need to use it right away, unless you are in immediate danger. There is no way to extend the use of Trick Room, so having Leftovers on your Pokémon is a good way to start out. Bronzong, Porygon2, Solrock, and Lunatone are all good Pokémon to lead with as they have natural bulk and can provide your team with support and an advantage. Bronzong isn’t going down in one hit, so he can activate Trick Room then explode. Porygon2 can force Heatran leads to not attack, due to Trace Flash Fire, and can come in repeatedly. Porygon can also reflect any status leads decide to throw at it with its move Magic Coat. Lunatone and Solrock can set up Trick Room along with Stealth Rock, giving your team an advantage throughout the game.

For the team example team I will pick Porygon2. We have our lead, and now the next best step is to pick our Trick Room abusers. Normally after the lead the abusers come next, so then we can fit the back up Trick Roomers to cover our weaknesses.
Trick Room Abusers:
Trick Room abusers need to be slow and powerful, so mixed attacking and generally strong hits are required on these teams. Do not be tempted to use Choice items on your Pokémonwith a mispredict you’re costing yourself a turn, and possibly the match if a Salamence comes in on your Choice Band Earthquake. Machamp, with his monstrous Attack stat, should be beneficial to Trick Room teams; he also has a very nice natural bulk which allows him to take hits. Now a mixed attacker would fit in this team, to help break walls that would otherwise make the game near impossible for us to win. A Pokémon that fits in well with due to his stats is Octillery. Octillery has better attack stats than the regular OU wall breaker, Infernape, so there doesn’t seem to be a reason to not use it. So we have our mixed attacker, Octillery, and our physical attacker, Machamp; all we need now is a powerful special attacker. Magnezone is an incredibly slow, yet powerful, Special Attacker, that can trap Steels and hit with a powerful STAB Thunderbolt. Magnezone can also use Explosion for when Trick Room is coming to a close, or to take out that pestering (pestering ?__? do you mean pesky??) Blissey.

So right now I have a Machamp, Octillery, and a Magnezone for my Trick Room receivers. My lead, Porygon2, is not going to be Trick Rooming all by itself, so we’re going to need some back up.
Other Trick Roomers:
Since we will want to provide constant support to our team, it makes sense that we will want a few other Pokémon that can set up Trick Room. The only Trick Room Pokémon we have so far is our lead, Porygon2, so we will want to base our other Trick Roomers on what are team is weak to. Right now we have one Water-type Pokémon as sweeper, one Electric/Steel-type Pokémon and a Fighting-type Pokémon. The main issue I see with the Pokémon is that they cannot take a Fighting-type attack. Bronzong can handle the majority of the sweepers' weaknesses; he can also provide Stealth Rock support, and explode. So we have: Porygon2 / Bronzong / ??? / Octillery / Machamp / Magnezone; looking at this we seem to have a somewhat large Fighting-type weakness. To fix this we would have to add in a Psychic-type, as it resists it. Slowbro, Slowking, and Claydol are the options when it comes to a resistance; Claydol cannot do much besides spin (which the Pokémon do not care about), and Slowbro is too much of a wall that cannot hit back hard enough. Slowking is an answer, taking Special Attacks for the team, along with the ability to stat up and his resistance.

Porygon2 / Bronzong / Slowking / Octillery / Machamp / Magnezone is our final completed team. In general most Trick Room teams tend to be Mix Infernape weak, since the slower Pokémon tend to be Ground, Steel, and Rock-type Pokémon. This team does have a Mix Infernape weakness, but if we play right we can take it down with one of the abusers or Slowking.
Support:
Trick Room supports itself. Though if you would like to remove a Trick Room receiver, or a Trick Room user, for something fast and powerful like a Salamence, then you are welcomed to. Trick Room doesn’t have enough time to have Pokémon providing support, but having a quick late game clean up Pokémon can help you. It may lower your offense or defense capabilities, but it could provide a sweep once you’ve weakened your opponent’s Pokémon.

Trick Room checklist:
Have a few Pokémon that can Trick Room
Having one or two won’t cut it, especially if they’re going to be switching in constantly; if your opponent gets wise to your attack having a third Trick Roomer as back-up is something that should not be looked over. The Trick Roomers should be able to cover one another’s weaknesses, along with the weaknesses of the team. This is asking three Pokémon to do the job of what a normal team of six Pokémon does, so it will be difficult.
Have enough power behind your attacks
You pick up a slow Pokémon only to realize that it has no power behind its movepool, or no movepool behind its power. This is a common mistake, you want a Pokémon that can be diverse in its move selection, and have enough power to OHKO or 2HKO a threat. Getting that useful O/2HKO is something that you cannot pass up; you have very limited time to sweep and need to maximize it.
Have a well balanced team
The main problem with Trick Room teams is that they’re weak to Mix Infernape; this isn’t bad, carrying a Pokémon like Slowbro or Slowking can help solve this as they are not threatened by a OHKO, though it will be by the skin of their teeth. Machamp is a good answer to Mix Infernape, but only through revenge killing and if Trick Room is up.
Natures, IVs and Items
Normally Pokémon worry about their Speed stat, and mixed attackers have to worry about which Defense stat that they have to drop; in Trick Room it’s simple, just pick the stat you would like to raise, and then make sure it will lower the Speed stat. You want your Pokémon to be as slow as they can, so doing this will help. You usually want your Speed IV to be as low as it can get, normally 0, though it is understandable and won’t make much of an impact if you raise it so you can get a certain Hidden Power. For items your sweepers want all the power they can getsadly, Choice items are out of the question. So that means your sweepers will have to be relying on Life Orb to boost their power enough to get the sweep. Your Trick Roomers will appreciate Leftovers so they can continually come back in through all the attacks.

The Example Team:

Porygon2 @ Leftovers
Ability: Trace
EVs: 240 HP / 164 Def / 12 SpAtk / 92 SDef
Relaxed nature
- Trick Room
- Thunderbolt
- Ice Beam
- Recover

This is our lead Porygon designed to take hits over and over and set up Trick Room. His moves are self-explanatory. Porygon also provides with a Gyarados counter, and to an extent, a Salamence counter. His job is to scout opponents' Abilities and then to set up Trick Room. A Relaxed nature raises Defense and lowers Speed. Magic Coat could be used to reflect any status that other leads try to throw at me.

Slowking @ Leftovers
Ability: Own Tempo
EVs: 212 HP / 44 Def / 252 SpAtk
Quiet nature
- Nasty Plot
- Surf
- Slack Off
- Trick Room

Our fighting type resist, Slowking, is a mono attacker and stat-upper. He comes in on one of his many resists to set up Trick Room, and possibly a sweep. He is walled something awful by Vaporeon and Suicune, but the rest of your team should give some answer. He is an Infernape counter, to an extent, and a counter to most Fighting-types.

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SDef
Relaxed nature
- Trick Room
- Gyro Ball
- Stealth Rock
- Explosion

The last Trick Roomer, he comes in and sets up Stealth Rocks, Trick Room, and then Explodes, giving one of your Trick Roomers a free switch in and three turns of sweeping. Hypnosis can be used over Stealth Rock, but the accuracy is shaky.

Octillery @ Life Orb
Ability: Suction Cups
Evs: 6 HP / 252 Atk / 252 SpAtk
Quiet nature
-Flamethrower
-Surf
-Ice Beam
-Seed Bomb

The mixed attacker, the moves were a tad difficult to choose from, but this would seem like a solid set to use. Octillery has such an amazing movepool that you can mix and match whatever you want to choose.

Magnezone @ Life Orb
Ability: Magnet Pull
EVs: 252 HP/252 SAtk/6 SDef
Quiet nature
- Thunderbolt
- Hidden Power [Ice]
- Magnet Rise
- Explosion

Magnezone, our special sweeper, was made for Trick Room. Magnet Rise is an iffy move all things considering, but if Trick Room is about to end and that Metagross is sitting at the 2HKO range,it may be helpful. If not, you can switch Magnet Rise for Flash Cannon.

Machamp @ Life Orb
Ability: No Guard
EVs: 252 Atk / 252 HP / 6 Def
Brave nature
-Dynamic Punch
-Stone Edge
-Rest
-Sleep Talk

A status taker is something that is invaluable on a Trick Room team, considering that taking the sleep means you lose a turn, then switching out means you lose another, so taking the sleep the using Sleep Talk will be extremely helpful and help sweep.

Pokémon to use in Trick Room:

If the example team wasn’t enough, I will be explaining how each Pokémon works in a Trick Room team, along with mentioning all sweepers that can work.
Trick Roomers:
Slowbro: Slowbro is an extremely defensive Pokémon that boasts a somewhat high SpAtk stat. Though Slowbro can raise his somewhat low Special Defense with Calm Mind, only doing +1 Stat Ups in Trick Room is a poor idea; doing 1 stat ups take too much time to get into a sweeping power, time which you do not have.

Slowking: The reverse of Slowbro in the defense stats. Slowking carries a much higher Special Defense than regular Defense, and instead of Calm Mind he has Nasty Plot. Nasty Plot, when used, gives Slowking a +2 Special Attack boost, making him both a great Trick Roomer and sweeper.

Bronzong: One of the bulkiest Trick Roomers. He can come in on repeated attacks thanks to his abundance of immunities. He packs the powerful attack Explosion, which gives your abuser a free switch in and three turns of sweeping after he comes in. Bronzong can also (inaccurately) put Pokémon to sleep with Hypnosis.

Dusknoir: The main ghost Pokémon to use when considering Trick Room. He has a bit of bulk, and can use Will-o-Wisp to cripple physical Pokémon that switch in. He doesn’t boast that great of offenses, but they can be helpful in weakening some of the bulkier Pokémon.

Porygon2: A fantastic Trick Roomer. Porygon can come in on the likes of Gyarados and in some cases, Salemence and then Trick Room up. With the move Magic Coat, Porygon can reflect status, and give your team even more of an advantage when playing.

Lunatone: Is bulky in the Special Defense region, and has a decent Special Attack as well. Lunatone can set down Stealth Rocks, helping your team. Lunatone also comes with a nice Ground-type immunity.

Solrock: In contrast to Lunatone, Solrock is more bulky on the physical side of the spectrum. Like Lunatone, it can set down Stealth Rocks and comes with a nice Ground-typenity,

Claydol: Is a fantastic Pokémon when it comes to taking hits. He is immune to all form of spikes, and Ground and Electric-type attacks. Claydol can fix a Fighting-type weakness.

Smeargle: Is just listed since he can learn every move in the game, meaning that every set on a Smeargle can and probably will be different. This is to say that you can form Smeargle to fit any non sweeper role on your team.
Sweepers:
Snorlax: Is a great physical sweeper to add in on a Trick Room team. His flaw was always his Speed and Defense stat, but now that he is put into Trick Room, that hardly matters. He isn’t limited to two attack moves as he probably isn’t going to be carrying Curse or Rest, though Curse could still be used to an extent.

Rhyperior: Is another great physical attacker that was only hampered by his speed. Getting STAB Stone Edge and Earthquake provide superb coverage, and is only resisted by the levitating Steel-types. Rhyperior can also stat up in Trick Room by using Swords Dance.

Machamp: With his fantastic ability, No Guard, he can now use moves like DynamicPunch and Stone Edge without them ever missing, He has a good amount of bulk and can sweep once the opponents physical wall is down.

Empoleon: Can be a deadly sweeper with Trick Room. Water is a scary attacking type, resisted by only Water, Dragon and Grass-types. All of which will be handled with Grass Knot or Ice Beam. You can also fit Agility on its moveset if you want the chance to sweep without Trick Room up.

Magnezone: Can fit on a Trick Room team with relative ease thanks to its huge Special Attack stat along with its STAB Electric-type attacks. Magnezone has the move Explosion, which can be used to take down the opponent’s special wall in a pinch.

Swampert: Can be EVd to make a decent mixed attacker. Though he is probably better at physical attacking due to his larger Attack stat and his STAB Earthquake.

Tyranitar: Tyranitar makes a godly mixed attacker during Trick Room. He has the stats to use his entire movepool to his advantage, and he can break walls extremely easily. If mixed attacking isn’t your thing, then making Tyranitar an all out physical Pokémon is also a very good option.

Scizor: Scizor is one of the two Pokémon , that have lower than a 77 Base Speed, that obtains a priority move. Scizor can provide a sweep once Trick Room ends, and can effectively stat up in Trick Room thanks to Swords Dance.

Vaporeon: Normally a tank, Vaporeon’s often over looked 110 Base Special Attack is something that can be used well in Trick Room. Vaporeon is bulky, allowing her to come in easily, and has enough power to break down Pokémon.

Breloom: Has a 100% accurate sleep move, Spore, which can be used to spread status, then attack through whatever you think has a chance of getting hurt. He comes with a wide variety of physical attacks and can stat up effectively using Swords Dance.

Metagross: Another physical Pokémon that is slow enough to be used in Trick Room. With his massive 130 Base Stat in Attack he is a force to be reckoned with. He also carries a 95 Base Special Attack stat, which he could use to become an effective mixed attacker.

Heatran: The fastest Pokémon that should be used in Trick Room. He comes with a wide variety of resistances, and a strong STAB Fire Blast. He cannot stat up in any way, but he has a wide movepool and extremely hard hitting attacks.

Shuckle: Shuckle only gets mentioned since he can use the move Power Trick, which switches his massive Defense stats with his piss poor Offense stats. Which could then allow him to sweep; the problem is that he will only have two turns to sweep, and he’ll either do really well or absolutely nothing at all.
Clamperl: Given a DeepSeaTooth and 252 EVs Clamperl will reach a Special Attack stat of 540! That is downright amazing. Clamperl is one of the better Trick Room sweepers; the problem is being able to switch in the shell without it dying.

Spiritomb: With a 95 Base stat in both Special Attack and Attack Spiritomb can become a mixed attacker for your team. Spiritomb also comes with a natural bulk that easily lets him switch in and prepare for a sweep. You may find his power lackluster, though.



Camerupt: Is a slow special attack that comes with the rare attack, Eruption. Eruption is basically the strongest Fire-type move, while Camerupt is at 100% health. As Camerupt’s health depletes then so does the power of Eruption. Camerupt then has to sweep by using Fire Blast and other moves.

Armaldo: With an exceptionally strong base 125 Attack stat, Armaldo is ready to finally get some action. He comes with Earthquake, Stone Edge and X-Scissor, which is completely unresisted. He has trouble switching in, which seems to be his only flaw for Trick Room.

Golem: Has an exceptional attack stat that is only hampered by his speed stat until now. Golem has STAB Earthquake and Stone Edge, which is an exceptional attacking combo.

Marowak: With his item Thick Club, boosts Marowak’s Attack stat sky high. He isn’t fragile which lets him switch in easier; he also comes with Swords Dance, which he can use to an effective extent.

Octillery: Probably the best mixed attacker for a Trick Room team. With base 105 in both attacks stats, and a fairly large movepool, Octillery can provide a force to be reckoned with by all stall and regular teams.

Azumarill: With Huge Power Azumarill’s Attack stat gets a huge boost. Azumarill is also another one of the few slow Pokémon that can use a priority attacks. He can stat up with Belly Drum, but that would make him unable to run his priority move, which is probably a bad idea.

Hariyama: With a fantastic attack stat Hariyama fits in perfectly with a Trick Room team. He also has the choice of either absorbing status with his Guts ability, or taking Fire and Ice-type attacks with Thick Fat, it is up to you. He also is one of the few Dark-type resists for Trick Room teams.

Tangrowth: Another powerful mixed attacker for a Trick Room team. Tangrowth has amazing attack stats and can set up his Attack stat with Swords Dance, one of the few reasons to run him over Octillery.

Gorebyss: Another powerful Special Attacker that was hampered by its speed. Gyrebyss would be a good addition to your team, though Swift Swim may be an issue when battling Rain Dance teams.

Huntail: Is almost the opposite of Gorebyss, as it has a higher Attack. You should still be wary when facing Rain Dance teams since Huntail also has to have the ability Swift Swim.

Ampharos: Has a powerful Special Attack stat, though it is no Magnezone. The real reason to use Ampharos over Magnezone is that Ampharos has more of a movepool, and fairly decent stats to pull off most of its sets.

Cacturne: Would probably be the best mixed attacker a Trick Room team could have if it had a larger movepool. Cacturne should run a mixed set if you were to use him, since he gains Swords Dance, an all out attacking set should work as well.

Crawdaunt: Can pull off a fairly decent mixed set thanks to its stats and movepool. With Crawdaunt, though, it is probably better to run a physical set than anything else.

Exeggutor: Normally seen on Sunny Day teams, Exeggutor also makes a great Trick Room sweeper. Exeggutor comes with a wide variety of status moves, like Sleep Powder and Stun Spore. It can also use Explosion to take down Special Walls and to end its Trick Room sweep with a bang.

Glaceon: With a strong 130 Special Attack stat Glaceon can cause hell inside of Trick Room. Glaceon’s only flaw just happens to be that it is an Ice-type, being fraught with weaknesses will have a hard time switching into attacks.

Seviper: Despite common belief Seviper can actually do something. Seviper can become a strong mixed attacker inside Trick Room, and thanks to its ability, Shed Skin, will not worry about coming into status, besides Sleep.

Victreebel: Another powerful mixed attacker to use in Trick Room while you have the chance. Victreebel doesn’t have that fantastic of a movepool, but you can use Swords Dance to boost its Attack stat and sweep.

Honchkrow: One of the best mixed attackers in Trick Room. Using him is a good idea, the issue is, like a few other Pokémon, he has a hard time switching into attacks and being able to effectively sweep afterwards.

Absol: We all know how powerful Absol can be once he comes in and boosts his 130 Attack stat with Swords Dance. Good luck switching him in though. Absol also has an amazing enough movepool to try to mixed attack, but Swords Dance is your better bet.


Conclusion

Hopefully after this you’ll have a better understanding on how to create a Trick Room team. The next part is getting used to the play style, but with enough practice you will be sweeping teams with your impressive Trick Room team.
I'll finish checking this later. Good work <3! ^_^ If you don't know how to HTMLise, speak to me in PM or on Shoddy sometime and I'll be glad to assist / do it for you.
 

Aldaron

geriatric
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I'm going to comment specifically later, but I have to say I hardcore disagree with a lot of the content in your guide, most specifically (significantly) the Type of Pokemon to Use in Trick Room.

I'll add why later, mostly due to your arbitrary cut offs. One of the best Trick Room players I have seen to this day, REXinator, uses Cresselia as a Trick Roomer and he does so magnificently.

I know you say "for the purpose of this guide," but honestly, arbitrary limitations don't help anyone, they just promote a lack of creativity.

At the very least explain why your limitation helps the name (and beyond the immediate speed issue).
 
Smeargle: 55 / 20 / 35 / 20 / 45 / 75

Boy, we sure narrowed that list of 43 down! These will be the main Trick Roomers for you to use; they have impressive bulk and can normally switch in several times over.
apart from the fact that the sentence is pretty awkward, when did smeargle become bulky?

What is Trick Room?

Trick Room is a move that has -6 priority; that is to say that every single move, including Roar and Whirlwind, will go before Trick Room. There isn’t a Pokémon that brings instant Trick Room to the field, which means that you will always have to set it up by using the move.
you didn't even answer the question in the title. most people know but not every does.

agreeing completely with aldaron etc, and you should probably mention use of a scarfer support, perferably one with trick.
 

Darkmalice

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Breloom: Has a 100% accurate sleep move, Spore, which can be used to spread status, then attack through whatever you think has a chance of getting hurt. He comes with a wide variety of physical attacks and can stat up effectively using Swords Dance.

Metagross: Another physical Pokémon that is slow enough to be used in Trick Room. With his massive 135 Base Stat in Attack he is a force to be reckoned with. He also carries a 95 Base Special Attack stat, which he could use to become an effective mixed attacker.

Heatran: The fastest Pokémon that should be used in Trick Room. He comes with a wide variety of resistances, and a strong STAB Fire Blast. He cannot stat up in any way, but he has a wide movepool and extremely hard hitting attacks.

Rampardos is worthy of mention for a sweeper. No one can forget it's 165 base Attack paired up with Swords Dance. He may have paper defences, but he takes a hit better than some of the other sweepers.
 

Matthew

I love weather; Sun for days
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How did I forget Rampardos?

I'll fix that Gorm

@ Aldron. I've seen Cresselia used in Trick Room to a decent extent, but for the sake of keeping the guide with the se speed I didn't use her. I guess that is pretty bad on my part. I may change the wording of the 77 limit so that the Trick Roomers can be whatever. Yes you're right. hhjj also said some other pokemon that go against the speed rule. I'll reword it and add them in.

Thanks Misaki, for doing a spell check.

Ursarang will be added

EDIT: Changed Machamp and added Cresselia in. Everything else will be done later today

EDIT: Added in a bunch more Trick Roomers to the "Trick Roomers" section. I added in Rampardos and fixed the sentence involving Smeargle being bulky. I noted how any non sweeper pokemon can use Trick Room, as long as it isn't crazy fast.
 

6A9 Ace Matador

veni, vidi, vici, VERSACE, VERSACE VERSACE
A status taker is something that is invaluable on a Trick Room team. The majority of all Machamp run Rest and Sleep Talk, but in Trick Room Machamp can use his other ability, Guts, fairly well. Toxic Orb will activate your ability as you switch in, boosting your attack and making it far easier for you to sweep.
 
Might want to list Level 1 Endeavorers somewhere, since they are the best at abusing Trick Room and Smeargle can even set it up itself!
 
Hey Gen., I saw you got your guide done ^^.

Looks good, just saw a few little errors that were already pointed out, and like justenough215 said, it would probably be a good idea to put in there somewhere something about speed-lowering items. Just think of how good a Iron Ball-holding Porygon-Z would be in Trick Room! Or almost anything for that matter.
 
Hey Gen., I saw you got your guide done ^^.

Looks good, just saw a few little errors that were already pointed out, and like justenough215 said, it would probably be a good idea to put in there somewhere something about speed-lowering items. Just think of how good a Iron Ball-holding Porygon-Z would be in Trick Room! Or almost anything for that matter.
Actually, I think all speed-lowering items ignore the effect of Trick Room.

Gen, nice guide!
 

Matthew

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I do not know the effect of speed lowering items inside of Trick Room, as I've never used them. I'll go test this right now.

EDIT: Yes, it does make the pokemon move first under Trick Room. I'll edit that in and I'll mention level 1 Endeavor sets.
 
You might want to talk about fast Trick Roomers. They have a lot of advantages too, so the cut off at 77 speed I found to be actually a litttle strange. Fast TRers, such as Uxie or Jirachi, are able to set up trick room, then U-turn out of there after the enemy, allowing the glass cannon sweeper to come in without taking any damage. This is great for some pokemon like Camerupt, who can then take advantage of a full healthed Eruption.

Rampardos can actually be Banded, in my experience. Mold Breaker is a pretty fantastic ability, and I think it allows it to OHKO Bronzong with EQ if I remember correctly. Head Smash is also ridiculous, but it severely cuts down on his sweeping time, as he loses a bunch of HP each time it hits.

Besides U-turn, other moves such as Lunar Dance can also be used to send in a glass cannon at full health, so that should also be taken into consideration.
 
Good job with the article. You may want to mention that in Trick Room, you don't want there to be any dead weight. In other words, your TRers should be able to take out a pokemon. Also, definately mention the fast Trick Roomers MonkeyMeet metnioned, they help you bring in your powerful but fragile sweepers (like Toxic Orb Ursaring or Rampardos). And moves such as Explosion should be emphasized because they allow you to KO a pokemon and bring in a sweeper. In fact, it would be good to list all of the slow users of Trick Room and Explosion. Actually, I'll do it for you.

-Bronzong
-Exeggutor (also a good mixed attacker, could setup TR, sweep, and then explode for you to setup TR with another pokemon)
-Lunatone
-Solrock
-Claydol

Actually, just thinking about it, it might be good just to list all the pokemon with low speed, sweeping capability, and Explode, as that is essentially the best way to do things, sweep and explode.

-Sudowoodo
-Camerupt
-Golem
-Lickilicky
-Muk
-Exeggutor
-Magnezone
-Metagross
-Heatran
*Snorlax (self-destruct)

There are some pokemon you could add to the list.

-Marowak (more powerful than Rhyperior and can come in after a Fast U-Turner (slow in Trick Room) or Exploder and wreck havok. People will inevitably switch to their flyings or Bronzong meaning Fire Punch and Stone Edge have a high likleyness of getting the kill in. The opponent had a small chance to play around Rhyperior. However, thanks to the extra boost, the opponent has little chance not to lose their poekmon to Marowak. And, actually, Marowak's defense (coupled with HP EVs) is not too shabby. And if you decide to invest in Special Defense, you will really suprise someone when Marowak SURVIVES a surf. It happens.)

-Sunflora (Another gimick option but if you manage to get Sunny Day setup too, expect the next 3 or 4 pokemon to die. However it is highly reccommended you get rid of T-Tar, Hippowdon, and Abomansnow first. To help, run Energy Ball and HP Fire as side options to Solar Beam. And if you apply Specs...)

-Parasect (A fast 100% Accurate Spore is you've got to admit, nice. It can Swords Dance, the next incoming switch, and finish off the following 3 pokemon.)

-Azumarill (Now gets to avoid poweful moves with Huge Power and has Aqua Jet for anything slower or using priority. Enough Said.)

-Ursaring(You can guess how this one works. Toxic Orbed STAB Facades hurt, even without the Swords Dance. Ursaring also has access to Hammer Arm further lowering it's speed.)

-Omnastar(The Water version of Exeggutor firing off powerful Hydro Pumps / Surfs accompanied by Hidden Power and Ice Beam. People will not be happy when they get swept by this thing.)

-Abomanasnow(Believe it or not, this thing works great as a mixed attacker in Trick Room. Hail also increases the damage this thing does over time. You can also (though it's not reccomended) STALL in Trick Room. Abomanasnow has Snow Warning, Leech Seed, and can run Leftovers, so it can pull this off barely.)

-Empoleon (People often use the agility set, however it is nice not to have to setup. You won't get the berry boost, but Empoleon has powerful moves enough already. Still, you might get along better with Omnastar.)

-Clefable (Now very fast, it can ruin people with Encore, Cosmic Power, or any of it's myriad of options. It can also sweep with Toxic Orb Facade)

One last thing, Trick Scarfing prior to Trick Room can disable one of their important pokemon.

Hope I helped, I'll see if I notice anything else.
 

Matthew

I love weather; Sun for days
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I've already mentioned the majority of the those pokemon, but I will add some of the other ones, like Muk and the such.
 
Thank you for an awesome guide!

Now a little note: I'm pretty sure that it's Salamence and not Salemence, which you wrote in the Trick Roomers;Porygon2 section.(except if it's something I don't know of because Misaki-Chi even didn't notice it)

You write Porygon2 followed by Porygon a few times. I assume this was intended but I think you'd best always use Porygon2 to avoid confusion.
 

Matthew

I love weather; Sun for days
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
I fixed up that Salamence and I added Muk.
I don't know how to word the Fling idea to be honest.
 

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