[DQ] Central Processing (Normal) - Birkal and YellowAdminSilver

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!


24kzl2u.png



(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Birkal's team:
475.png
gallade-mega.png
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader.
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
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Emboar (M)

[Nature]
Quiet (+SpA | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Reckless (✓)
[Stats]
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
S&W: 3 | 5
Total: 22
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[42 | 85]
Arm Thrust
Assurance
Curse
Defense Curl
Earthquake
Ember
Fire Punch
Flame Charge
Flamethrower
Flare Blitz
Focus Punch
Giga Impact
Hammer Arm
Head Smash
Heat Crash
Heavy Slam
Hyper Beam
Iron Head
Iron Tail
Magnitude
Odor Sleuth
Poison Jab
Protect
Roar
Rollout
Scald
Smack Down
Smog
Solar Beam
Substitute
Sucker Punch
Sunny Day
Superpower
Tackle
Tail Whip
Take Down
Taunt
Thrash
Thunder Punch
Wild Charge
Yawn
Zen Headbutt​

YellowAdminSilver's team:
Asura goes to great lengths to portray herself as the personification of fear itself, boasting about her great power and making sure that she appears terrifying to all her opponents. However, Silver and the other members of the team know that this is nothing but an act, since Asura is friendly and easygoing. In reality, Asura's defining feature is a deep and insatiable sense of wonder towards the world. Since she was born blind and was thus confined to a cavern for most of her life, she knew nothing about the wide world outside. Asura never left the cave until being recruited by Silver's team, but her biggest revelation came when she finally evolved into Hydreigon. With evolution came her two biggest blessings: the ability to fly and the sense of sight. No matter how merciless she tries to appear to her foes, at heart she remains an innocent and curious soul. She strives to learn and discover new things about the world around her every day. Nothing makes her happier than discovering a new ability or seeing a new color for the first time, which is why her teammates can never help but laugh whenever she enters battle and terrifies her opponent with a well-rehearsed cackle from the shadows.

Asura is not just the first recruit to join Silver's Dark-typed team--she is also the biggest Avril Lavigne fan in the world.
635.png

Asura - Hydreigon (F).
Type: Dark / Dragon
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Levitate

Nature: Hasty (+15% Spe / +15% Accuracy / -1 Def)

Stats:
HP - 100
Atk - 4
Def - 2 (-)
SpA - 5
SpD - 3
Spe - 113 (+)
Size class - 4
Weight class - 5
Total: 22

EC: 9/9
MC: 0
AC: N/A
KOC: 0

Attacks (44)
Level up:
Tackle
Double Hit
Tri-Attack
Hyper Voice
Outrage
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Dragon Rush

Egg:
Thunder Fang
Fire Fang
Earth Power
Ice Fang
Head Smash

TM:
Toxic
Taunt
Protect
Torment
Substitute
Thunder Wave
Roost
U-Turn
Fly
Reflect
Flash Cannon
Hyper Beam
Fire Blast
Surf
Earthquake
Hidden Power [Fairy]
Focus Blast
Bulldoze
Rock Slide

Tutor:
Dark Pulse
Draco Meteor
Superpower
Zen Headbutt
Iron Tail
Tailwind
630.png

Simurgh - Mandibuzz (F).
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Overcoat / Big Pecks / Weak Armor (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 110
Atk - 4 (+)
Def - 4
SpA - 1 (-)
SpD - 3
Spe - 80
Size class - 2
Weight class - 3
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (33)
Level up:
Mirror Move
Brave Bird
Whirlwind
Bone Rush
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Feint Attack
Tailwind
Defog

Egg:
Foul Play
Knock Off
Roost
Mean Look
Steel Wing

TM:
Toxic
Taunt
Protect
Torment
Substitute
Fly
Giga Impact
Rest
Sleep Talk
Payback
Façade
U-Turn

Tutor:
Sky Attack
Snatch
Iron Defense
 
Hydreigon: Dark Pulse (Beldum A) - Crunch (Beldum A)
[IF] Beldum A is KO'd when you would act, redirect to Beldum B

Mandibuzz: Foul Play (Beldum A) - Knock Off (Beldum A)

IF] Beldum A is KO'd when you would act, redirect to Beldum B
 
Savate: [Mega Evolve] Fire Punch (Beldum A) | Night Slash (Beldum A)

Emboar: Flare Blitz (Beldum A) | Fire Blast (Beldum A)

[BOTH] If Beldum A is KO'd, redirect to Beldum B.​
 
Round 1

The team focuses immediately one of the Beldums, but it takes a while until they manage to put it down. This allows the two opponents to pay back against the raid members repeatedly. Only one Beldum is left now, but it has not yet incurred significant damage from the team up to this point.

gallade-mega.png
galladite.png
|Spe 127| HP 90/Energy 89
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
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rarecandy.png
|Spe 56| HP 79/Energy 86
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless
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expertbelt.png
|Spe 113| HP 110/Energy 90
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate
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blackglasses.png
|Spe 140| HP 97/Energy 88 (+1 Speed)
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor
200px-Artwork374.png
(1) HP 0/120 [0% HP]
200px-Artwork374.png
(2) HP 89/120 [75% HP]
475-m.png
Gallade evolved into Mega Gallade!

Crit (1-625): 5104/10000
Burn (1-1000): 6435/10000

475-m.png
Fire Punch (Beldum1): (8 [BP] + 4 [Stat Dif]) * 1.5 = 18 damage, 6 energy

Crit (1-625): 6192/10000
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Dark Pulse (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 2815/10000
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Foul Play (Beldum1): (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Blackglasses] = 21 damage, 6 energy

Crit (1-625): 7058/10000
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Flare Blitz (Beldum1): (13 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Reckless] + 1 [Rare Candy]) * 1.5 = 33 damage, 11 recoil, 9 energy

Crit (1-625): 5736/10000
374.png
(1) Zen Headbutt (Emboar): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage

Hit (1-9000): 875/10000
Crit (1-625): 7192/10000

374.png
(2) Take Down (Gallade): 10 [BP] = 10 damage, 2 recoil

-------------------------------------------------------------------------
Crit (1-1250): 5645/10000
475-m.png
Night Slash (Beldum1): (7 [BP] + 4 [Stat Dif]) * 1.5 = 17 damage, 5 energy

Crit (1-625): 4648/10000
635.png
Crunch (Beldum1): (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 20 damage, 5 energy
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(1) Beldum fainted!

Crit (1-625): 500/10000
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Knock Off (Beldum2, Critical Hit): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 + 4 [Blackglasses] = 21 damage, 6 energy
500.png
Emboar does not know Fire Blast!

Crit (1-625): 5362/10000
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Struggle (Beldum2): 5 [BP] + 3 [Stat Dif] = 8 damage, 3 recoil, 5 energy

Crit (1-625): 589/10000
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(2) Iron Head (Mandibuzz, Critical Hit): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 3 [Crit] = 13 damage
630.png
Weak Armor: +1 Speed
Aggro threshold: 28
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21
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8
 
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Mandibuzz has Big Pecks, so Defense shouldn't drop

Hydreigon: Dark Pulse (Beldum B) - Bite (Beldum B)
[IF] Beldum B is KO'd when you would act, Chill that action instead

Mandibuzz: Foul Play (Beldum B) - Knock Off (Beldum B)

[IF] Beldum B is KO'd when you would act, Chill that action instead
 
Savate: Fire Punch (Beldum A) | Night Slash (Beldum A)

Emboar: Fire Punch (Beldum A) | Flamethrower (Beldum A)

[BOTH] If Beldum A is KO'd, Chill.
 
Round 2

It takes longer than expected, but even the second Beldum is eventually taken down by the team's repeated assaults. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.

Metang_sketch_by_Blue_Uncia.jpg

HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

gallade-mega.png
galladite.png
|Spe 127| HP 90/Energy 83
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
500.png
rarecandy.png
|Spe 56| HP 79/Energy 81
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless
635.png
expertbelt.png
|Spe 113| HP 100/Energy 85
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate
630.png
blackglasses.png
|Spe 200| HP 88/Energy 76 (+2 Speed)
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor
200px-Artwork374.png
HP 0/120 [0% HP]
375.png
HP 260/260 [100% HP]
200px-Artwork374.png
(1) HP 120/120 [100% HP]
200px-Artwork374.png
(2) HP 120/120 [100% HP]
Crit (1-625): 1745/10000
630.png
Foul Play (Beldum1): (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Blackglasses] = 21 damage, 6 energy

Crit (1-625): 1998/10000
Burn (1-1000): 3747/10000

475-m.png
Fire Punch (Beldum2): (8 [BP] + 4 [Stat Dif]) * 1.5 = 18 damage, 6 energy

Crit (1-625): 7694/10000
635.png
Dark Pulse (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 2276/10000
500.png
Fire Punch (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5 energy

Crit (1-625): 4346/10000
374.png
(2) Iron Head (Mandibuzz): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage
630.png
Weak Armor: +1 Speed

-------------------------------------------------------------------------
Crit (1-625): 7792/10000
630.png
Knock Off (Beldum2): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Blackglasses] = 17 damage, 6 energy
374.png
(2) Beldum fainted!

375.png
Unite: the two Beldum fuse into a Metang!
374.png
Two Beldum spawn[/B]
 
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Hydreigon: Dark Pulse (Metang) - Crunch (Metang)
[IF] Metang is KO'd when you would act, redirect to Beldum A

Mandibuzz: Foul Play (Metang) - Knock Off (Metang)

[IF] Metang is KO'd when you would act, redirect to Beldum A
 
Savate: Fire Punch (Metang) | Night Slash (Metang)

Emboar: Fire Punch (Metang) | Flamethrower (Metang)

[BOTH] If Metang is KO'd, redirect to Beldum A.​
 
Round 3

The team focuses all its assaults on Metang, but this foe proves more resilient than the previous ones. Even if dented and battered by the repeated blows, the Steel-type construct manages to pay back with electrified punches, until the Mandibuzz is left crippled by paralysis. To make things worse, Metang's allies are free to harass the vulture's team mates, leaving the Emboar significantly weakened.

gallade-mega.png
galladite.png
|Spe 127| HP 90/Energy 68
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
500.png
rarecandy.png
|Spe 56| HP 28/Energy 66 (Blaze)
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless
635.png
expertbelt.png
|Spe 113| HP 91/Energy 76
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate
630.png
blackglasses.png
|Spe 80| HP 64/Energy 76 (+4 Speed, Paralyzed (10%))
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor
375.png
HP 111/260 [43% HP]
200px-Artwork374.png
(1) HP 120/120 [100% HP]
200px-Artwork374.png
(2) HP 120/120 [100% HP]
Crit (1-625): 8391/10000
630.png
Foul Play (Metang): (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Blackglasses] = 21 damage, 6 energy

Crit (1-625): 5408/10000
Burn (1-1000): 7936/10000

475-m.png
Fire Punch (Metang): (8 [BP] + 2.5 [Stat Dif]) * 1.5 = 16 damage, 6+4 energy

Crit (1-625): 7049/10000
635.png
Dark Pulse (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5+4 energy

Crit (1-625): 7094/10000
Paralysis (1-1000): 4648/10000

375.png
Thunder Punch (Mandibuzz): (8 [BP]) * 1.5 = 12 damage
630.png
Weak Armor: +1 Speed

Crit (1-625): 5368/10000
Burn (1-1000): 2800/10000

500.png
Fire Punch (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, 5+4 energy

Crit (1-625): 2642/10000
374.png
(1) Zen Headbutt (Emboar): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage

Crit (1-625): 3944/10000
374.png
(2) Zen Headbutt (Emboar): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage

-------------------------------------------------------------------------
Crit (1-625): 4275/10000
630.png
Knock Off (Metang): (7 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Blackglasses] = 17 damage, 6 energy

Crit (1-1250): 8388/10000
475-m.png
Night Slash (Metang): (7 [BP] + 2.5 [Stat Dif]) * 1.5 = 14 damage, 5 energy

Crit (1-625): 652/10000
635.png
Crunch (Metang): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 5 energy

Crit (1-625): 6908/10000
Paralysis (1-1000): 228/10000

375.png
Thunder Punch (Mandibuzz): (8 [BP]) * 1.5 = 12 damage, Mandibuzz is paralyzed (15%)
630.png
Weak Armor: +1 Speed

Crit (1-625): 2043/10000
Burn (1-1000): 2644/10000

500.png
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6 energy

Crit (1-625): 205/10000
374.png
(1) Zen Headbutt (Emboar, Critical Hit): (8 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 21 damage

Crit (1-625): 2469/10000
374.png
(2) Headbutt (Hydreigon): 7 [BP] + 1.5 [Stat Dif] = 9 damage
Aggro threshold: 50
500.png
42
635.png
39
630.png
38
475-m.png
30
 
Hydreigon: Dark Pulse (Metang) - Crunch (Metang)
[IF] Metang is KO'd when you would act, redirect to Beldum A

Mandibuzz: Foul Play (Beldum A) - Knock Off (Beldum A)

[IF] Beldum A is KO'd when you would act, redirect to Beldum B
 
Gallade: Heal Pulse (Emboar)~Night Slash (Beldum 2)

Emboar: Fire Punch (Metang)~Flamethrower (Metang)
 
Round 4

Worried by the two Beldums, the team divides its efforts to try and contain them. However, this causes the offensive pressure on Metang to wane, and allows the main enemy to survive and keep harassing the raid members.

gallade-mega.png
galladite.png
|Spe 127| HP 41/Energy 50
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
500.png
rarecandy.png
|Spe 56| HP 48/Energy 55 (Blaze)
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless
635.png
expertbelt.png
|Spe 113| HP 77/Energy 66
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate
630.png
blackglasses.png
|Spe 95| HP 55/Energy 64 (+5 Speed, Paralyzed (5%))
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor
375.png
HP 26/260 [10% HP], Burned (4a)
200px-Artwork374.png
(1) HP 78/120 [65% HP]
200px-Artwork374.png
(2) HP 103/120 [86% HP]
475-m.png
Heal Pulse (Emboar): 20 HP restored, 13 energy

Crit (1-625): 3180/10000
635.png
Dark Pulse (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5 energy

Full paralysis (1-1000): 7134/10000
Crit (1-625): 9461/10000

630.png
Foul Play (Beldum1): (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Blackglasses] = 21 damage, 6 energy

Crit (1-625): 4913/10000
375.png
Iron Head (Gallade): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage

Crit (1-625): 8445/10000
Burn (1-1000): 600/10000

500.png
Fire Punch (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, Metang is burned, 5 energy

Crit (1-625): 5407/10000
374.png
(1) Iron Head (Gallade): 8 [BP] + 3 [STAB] = 11 damage

Hit (1-9500): 5060/10000
Crit (1-625): 598/10000

374.png
(2) Zen Headbutt (Gallade, Critical Hit): 8 [BP] + 3 [STAB] + 3 [Crit] = 14 damage

Metang suffers 2 damage from the burn
-------------------------------------------------------------------------
Crit (1-1250): 7358/10000
475-m.png
Night Slash (Beldum2): (7 [BP] + 4 [Stat Dif]) * 1.5 = 17 damage, 5 energy

Crit (1-625): 7865/10000
635.png
Crunch (Metang): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 5 energy

Full paralysis (1-1000): 2428/10000
Crit (1-625): 8626/10000

630.png
Knock Off (Beldum1): (7 [BP] + 3 [STAB]) * 1.5 + 4 [Blackglasses] = 19 damage, 6 energy

Crit (1-625): 5320/10000
375.png
Gyro Ball (Hydreigon): 11 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn] = 14 damage

Crit (1-625): 9793/10000
500.png
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6 energy

Hit (1-9000): 1057/10000
Crit (1-625): 6223/10000

374.png
(1) Take Down (Mandibuzz): 10 [BP] - 1.5 [Stat Dif] = 9 damage, 2 recoil
630.png
Weak Armor: +1 Speed

Hit (1-9500): 7084/10000
Crit (1-625): 7467/10000

374.png
(2) Zen Headbutt (Gallade): 8 [BP] + 3 [STAB] = 11 damage
Aggro threshold: 102
500.png
90
635.png
78
475-m.png
50
630.png
38
Aggro threshold: 52
630.png
40
475-m.png
20
Aggro threshold: 51
475-m.png
39
 
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Hydreigon: Dark Pulse (Metang) - Crunch (Beldum A)
[IF] Metang is KO'd when you would target it, redirect to Beldum A
[IF] Beldum A is KO'd when you would target it, redirect to Beldum B

Mandibuzz: Taunt (Beldum B) - Foul Play (Beldum A)

[IF] Beldum A is KO'd when you would target it, redirect to Beldum B
 
Savate: Fire Punch (Metang) | Wish

Emboar: Fire Punch (Metang) | Flamethrower (Beldum 1)

[BOTH][IF] Metang is KO'd when you would target it, redirect to Beldum A
[BOTH][IF] Beldum A is KO'd when you would target it, redirect to Beldum B
 
Round 5

Simurgh takes the heat off of Savate, allowing the Gallade to slowly heals himself. However, having to weather the assaults from all enemies seems to be taking quite the toll on the Mandibuzz. Luckily, her allies dispatch most of them, leaving only one Beldum standing.

gallade-mega.png
galladite.png
|Spe 127| HP 41/Energy 30 (Wish)
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
500.png
rarecandy.png
|Spe 56| HP 48/Energy 44
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless
635.png
expertbelt.png
|Spe 113| HP 77/Energy 56
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate
630.png
blackglasses.png
|Spe 440| HP 27/Energy 52 (+6 Speed)
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor
375.png
HP 0/260 [0% HP]
200px-Artwork374.png
(1) HP 0/120 [0% HP]
200px-Artwork374.png
(2) HP 100/120 [84% HP]
Crit (1-625): 9722/10000
475-m.png
Fire Punch (Metang): (8 [BP] + 2.5 [Stat Dif]) * 1.5 = 16 damage, 6 energy

Crit (1-625): 8340/10000
635.png
Dark Pulse (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 22 damage, 5 energy
375.png
Metang fainted!

Full paralysis (1-500): 4561/10000
630.png
Taunt (Beldum2): Beldum2 is taunted, 6 energy

Crit (1-625): 4988/10000
Burn (1-1000): 702/10000

500.png
Fire Punch (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, Beldum1 is burned, 5 energy

Hit (1-9000): 1450/10000
Crit (1-625): 4208/10000

374.png
(1) Take Down (Mandibuzz): 10 [BP] - 1.5 [Stat Dif] - 3 [Burn] = 6 damage, 2 recoil
630.png
Weak Armor: +1 Speed

Crit (1-625): 2757/10000
374.png
(2) Iron Head (Mandibuzz): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage

Beldum1 suffers 2 damage from the burn
-------------------------------------------------------------------------
475-m.png
Wish: 14 energy

Crit (1-625): 5330/10000
635.png
Crunch (Beldum1): (8 [BP] + 3 [STAB] + 2 [Expert Belt]) * 1.5 = 20 damage, 5 energy

Full paralysis (1-500): 4331/10000
Crit (1-625): 6896/10000

630.png
Foul Play (Beldum1): (10 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 + 4 [Blackglasses] = 21 damage, 6 energy

Crit (1-625): 7517/10000
500.png
Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6 energy
374.png
(1) Beldum fainted!

Hit (1-9000): 653/10000
Crit (1-625): 372/10000

374.png
(1) Take Down (Mandibuzz): 10 [BP] - 1.5 [Stat Dif] + 3 [Crit] = 12 damage, 3 recoil

Mandibuzz healed from paralysis
Aggro threshold: 67
630.png
51
475-m.png
39
 
Round 6

Asura and the Emboar try to buy some time to let Simurgh heal up, but they cannot prevent the Beldum from pounding now and again the Mandibuzz, but the bird shrug off the blows with relative ease.

gallade-mega.png
galladite.png
|Spe 127| HP 66/Energy 29
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus
500.png
rarecandy.png
|Spe 56| HP 48/Energy 51
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless
635.png
expertbelt.png
|Spe 113| HP 77/Energy 63
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate
630.png
blackglasses.png
|Spe 440| HP 49/Energy 52 (+6 Speed)
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor
200px-Artwork374.png
(2) HP 49/120 [41% HP]
630.png
Roost: 20 HP restored, 12 energy
475-m.png
Heal Pulse (Mandibuzz): 20 HP restored, 13 energy

Crit (1-625): 7588/10000
635.png
Dark Pulse (Beldum2): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 9325/10000
Burn (1-1000): 1851/10000

500.png
Fire Punch (Beldum2): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5 energy

Hit (1-9000): 6848/10000
Crit (1-625): 5936/10000

374.png
(2) Take Down (Mandibuzz): 10 [BP] - 1.5 [Stat Dif] = 9 damage, 2 recoil

475-m.png
Wish: 25 HP restored
-------------------------------------------------------------------------
630.png
Chill: Restores 12 energy
475-m.png
Chill: Restores 12 energy
635.png
Chill: Restores 12 energy
500.png
Chill: Restores 12 energy

Hit (1-9000): 5997/10000
Crit (1-625): 8027/10000

374.png
(1) Take Down (Mandibuzz): 10 [BP] - 1.5 [Stat Dif] = 9 damage, 2 recoil
Aggro threshold: 93
475-m.png
84
630.png
71
635.png
24
500.png
23
 
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