[DQ] Central Processing (Normal) - C$FP and Eternal Drifter

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!





(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

C$FP's team:


Magmortar (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Fire

Abilities: Flame Body, Vital Spirit (hidden, locked)

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 83
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 2/5

Attacks:
Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Clear Smog
Flame Burst
Lava Plume
Sunny Day

Flare Blitz
Mach Punch
Thunder Punch
Focus Energy
Dynamic Punch
Heat Wave

Psychic
Flamethrower
Will-o-Wisp
Brick Break
Fire Blast
Thunderbolt
Overheat

Moves: 25

Lucario [Bill] (Male)
Nature: Hasty (+15% Speed, +12% Accuracy (104*104/870=12.43), -1 Def)
Type: Fighting/Steel

Abilities: Inner Focus, Steadfast, Justified (hidden, unlocked)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15=103.5)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega:
Ability: Adaptability
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (112*1.15=128.8)(+19% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
AC: 5/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Dark Pulse
Metal Claw
Metal Sound
Bone Rush
Aura Sphere
Extremespeed
Swords Dance
Nasty Plot
Me First
Agility
Dragon Pulse
Heal Pulse
Calm Mind
Close Combat
Final Gambit
Copycat
Quick Guard

Blaze Kick
Crunch
Hi Jump Kick
Vacuum Wave
Ice Punch
Thunder Punch
Bullet Punch
Magnet Rise
Zen Headbutt
Sky Uppercut
Circle Throw
Cross Chop
Follow Me
Mind Reader
Detect
Iron Defense
Low Kick
Magic Coat
Swift
Bite
Helping Hand
Mud-Slap
Fury Cutter
Dual Chop
Bonemerang

Earthquake
Focus Blast
Work Up
Drain Punch
Psychic
Flash Cannon
Protect
Dig
Stone Edge
Bulk Up
Low Sweep
Shadow Ball
Shadow Claw
Double Team
Hidden Power (Grass)
Substitute
Toxic
Focus Punch
Iron Tail
Rock Slide
Brick Break
Giga Impact
Hone Claws
Stone Edge
Hyper Beam
Roar
Rest
Water Pulse
Secret Power
Bulldoze
Rain Dance
Sleep Talk
Swagger
Payback
Sunny Day
Natural Gift
Rock Smash
Poison Jab
Rock Tomb
Facade
Bulk Up
Return
Fling
Frustration

Moves: 94


Eternal Drifter's team:


Rakka (Male Delphox)
Timid Nature
Types: Fire/Psychic

Abilities:
Blaze:
(Passive)
Magician (Hidden Ability: Unlocked!): (Passive)

HP: 100
Attack: 2 (-)
Defense: 3
Special Attack: 4
Special Defense: 4
Speed: 120 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Accuracy Bonus: +17%

EC: 9/9
MC: 1
AC: 5/5

Attacks: (38/76 Moves Known (+1/1 Raid Moves Known))
Future Sight
Role Play
Switcheroo
Shadow Ball
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Mystical Fire
Flamethrower
Will-O-Wisp
Psychic
Sunny Day
Magic Room
Fire Blast

Heat Wave
Hypnosis
Magic Coat
Wish

Blast Burn
Fire Pledge
Foul Play
Shock Wave
Signal Beam

Toxic
Protect
Safeguard
Solar Beam
Thief
Grass Knot
Power-Up Punch
Dazzling Gleam

Dispel
===>

'Goat' (Male Ampharos)
Nature: Timid (+Speed, -Attack, +5% Accuracy)

Type: Electric

Abilities:
Static:
Type: Passive
(Dream World: LOCKED!) Plus: Type: Passive

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 64 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Accuracy Bonus: 5%



MEGA Type: Electiric/Dragon
MEGA Ability:
Mold Breaker: Type: Passive

HP: 100
Atk: 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 52 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23
Accuracy Bonus: 5%


EC: 9/9
MC: 0
AC: 5/5


Attacks: (40/86 Moves Known)
Zap Cannon
Magnetic Flux
Ion Deluge
Dragon Pulse
Fire Punch
Tackle
Growl
Thunder Wave
Thundershock
Cotton Spore
Charge
Take Down
Electro Ball
Confuse Ray
Thunder Punch

Power Gem
Discharge
Cotton Guard
Signal Beam
Light Screen
Thunder

Agility
Body Slam
Electric Terrain
Flatter
Odor Sleuth
Sand Attack


Heal Bell
Iron Tail
Mimic


Toxic
Protect
Rain Dance
Safeguard
Frustration

Thunderbolt
Shock Wave
Focus Blast
Flash
Substitute
 
Just make sure to use Sunny Day the first action, and let's beat up some Beldum.

Lucario: [Mega Evolve] High Jump Kick (#1), Blaze Kick (#1)
If #1 has fainted when you would target it, then target #2 instead

Magmortar: Heat Wave, Flamethrower (#1)
If #1 has fainted when you would target it, then target #2 instead
 
CHARGE!

Delphox:
Action 1: Sunny Day
Action 2: Heat Wave

IF Beldum 1 has fainted when you are to move, use Flamethrower (Beldum 2) that action.

Ampharos:
MEGA Evolve
Action 1: Mimic (Magmortar: Heat Wave)
Action 2: Heat Wave

IF Beldum 1 has fained when you are to move action 2, use Thunderbolt (Beldum 2) that action.
 
Round 1

The Magmortar has to expose himself in order to lead the assault. This manages to shut down one of the foes, but it also causes the Fire-type Pokemon to incur significant injuries in the process.

|Spe 83| HP 65/Energy 88
HP 100
Atk 2
Def 3
SpA 6
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 129| HP 100/Energy 86
HP 100
Atk 6
Def 2
SpA 5
SpD 3
Spe 129 (+19% Acc)
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability

|Spe 120| HP 100/Energy 85
HP 100
Atk 2
Def 3
SpA 4
SpD 4
Spe 120 (+17% Acc)
SC 3 / WC 3
Abilities: Blaze, Magician

|Spe 52| HP 100/Energy 89 (Mimic [Heat Wave])
HP 100
Atk 2
Def 3
SpA 7
SpD 3
Spe 52 (+5% Acc)
SC 3 / WC 4
Abilities: Static, Plus, Mold Breaker

(1) HP 0/120 [0% HP]
(2) HP 43/120 [36% HP], Burned (5a)
Sun: 5 rounds left

Lucario evolved into Mega Lucario!
Ampharos evolved into Mega Ampharos!

Crit (1-625): 7469/10000
High Jump Kick (Beldum1): 13 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability] = 21 damage, 7 energy
Sunny Day: Sun for 6 rounds, 9 energy

Hit (1-9000): 7866/10000
Crit (1-625): 2023/10000
Burn (1-1000): 1900/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 32 damage, 2 recoil, 6 energy

Hit (1-9000): 3060/10000
Crit (1-625): 9670/10000
Burn (1-1000): 4976/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 32 damage
Mimic (Magmortar): Ampharos learned Heat Wave, 5 energy

Hit (1-9000): 3533/10000
Crit (1-625): 3165/10000
Flame Body (1-3000): 5963/10000

(1) Take Down (Magmortar): 10 [BP] = 10 damage, 2 recoil

Hit (1-9000): 7653/10000
Crit (1-625): 9668/10000
Flame Body (1-3000): 6272/10000

(2) Take Down (Magmortar): 10 [BP] = 10 damage, 2 recoil

---------------------------------------------------------------------------
Crit (1-1250): 9316/10000
Burn (1-1000): 5397/10000

Blaze Kick (Beldum1): (9 [BP] + 3 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 5782/10000
Burn (1-1000): 9830/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage, 7 energy

Crit (1-625): 4598/10000
Burn (1-1000): 6380/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 23 damage

Crit (1-625): 7345/10000
Burn (1-1000): 3853/10000

Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 34 damage, 2 recoil, 6 energy
(1) Beldum fainted!

Crit (1-625): 7814/10000
Paralysis (1-1000): 1880/10000

Thunderbolt (Beldum2): 9 [BP] + 3 [STAB] + 5.5 [Stat Dif] = 18 damage, 6 energy

Hit (1-9500): 1612/10000
Crit (1-625): 7391/10000
Flame Body (1-3000): 1509/10000

(2) Zen Headbutt (Magmortar): 8 [BP] + 3 [STAB] = 11 damage
Flame Body: Beldum2 is burned

Sun for 5 more rounds
Beldum2 suffers 2 damage from the burn
Aggro threshold: 45
34
23
18
 
Hmmm we never really put any thought into how we would handle threat... I suppose for the Beldum/Metang/Metagross we can just keep it on Magmortar, and Porygon2 we can keep threat on Lucario. Lucario can always use Heal Pulse on Magmortar as necessary.

Anyway, I'm thinking we just chill the first action, and use the second to finish off Beldum (you just need to deal 9 damage action 2).

Lucario: Heal Pulse (Magmortar), chill

Magmortar: chill, Flamethrower (Beldum)
 
Boost! Boost! Boost!

Delphox:
Action 1: Chill
Action 2: Role Play (Lucario)

Ampharos:
Action 1: Chill
Action 2: Thundershock (Beldum)

When we close in on finishing off Metang, Ampharos will stop attacking and start laying down an area and a personal buff (Electric Terrain, THEN Charge) before we strike the batteries.
 
Round 2

The team takes a moment to recover forces and heal up the wounded Magmortar before finishing off the enemy. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.


|Spe 83| HP 75/Energy 94
HP 100
Atk 2
Def 3
SpA 6
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 129| HP 100/Energy 84
HP 100
Atk 6
Def 2
SpA 5
SpD 3
Spe 129 (+19% Acc)
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability

|Spe 120| HP 100/Energy 91 (Role Play (Lucario) for 5 more actions)
HP 100
Atk 2
Def 3
SpA 4
SpD 4
Spe 120 (+17% Acc)
SC 3 / WC 3
Abilities: Blaze, Magician

|Spe 52| HP 100/Energy 98 (Mimic [Heat Wave])
HP 100
Atk 2
Def 3
SpA 7
SpD 3
Spe 52 (+5% Acc)
SC 3 / WC 4
Abilities: Static, Plus, Mold Breaker

HP 0/120 [0% HP]
HP 260/260 [100% HP]
(1) HP 120/120 [100% HP]
(2) HP 120/120 [100% HP]
Sun: 4 rounds left

Heal Pulse (Magmortar): 20 HP restored, 14 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 11 energy

Hit (1-9500): 9282/10000
Crit (1-625): 2479/10000

(2) Zen Headbutt (Magmortar): 8 [BP] + 3 [STAB] - 3 [Burn] = 8 damage

Beldum2 suffers 2 damage from the burn
---------------------------------------------------------------------------
Chill: Restores 12 energy
Role Play (Lucario): Delphox replaces its abilities with the target's for 6 actions, 6 energy

Crit (1-625): 848/10000
Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 34 damage, 2 recoil, 6 energy

Crit (1-625): 431/10000
Thunderbolt (Beldum2, Critical Hit): 4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Crit] = 16 damage, 2 energy
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn

Sun for 5 more rounds
 
Fire away!

Delphox:
Action 1: Heat Wave
Action 2: Fire Blast (Metang)

IF Metang is KOed when you are to act, redirect to Beldum 1.

Ampharos:
Action 1: Heat Wave
Action 2: Fire Punch (Metang)

IF Metang is KOed when you are to act, redirect to Beldum 2.
 
C$FP

You're up. If you're lacking ideas, try this:
Lucario: Blaze Kick (Metang) - Shadow Ball (Metang)
IF Metang is KOed when you are to act, redirect to Beldum 2.

Magmortar: Heat Wave - Flame Burst (Metang)
IF Metang is KOed when you are to act, redirect to Beldum 1.
Though you are free to subsitute Heal Pulse for Lucario if you think it is needed.
 
Lucario: Blaze Kick (Metang) - Heal Pulse (Magmortar)
IF Metang is KOed when you are to act, redirect to Beldum 2.

Magmortar: Heat Wave - Flame Burst (Metang)
IF Metang is KOed when you are to act, redirect to Beldum 1.
 
Round 3

The team's waves of hot air begin melting the two Beldums, allowing Rakka to weather their blows with relative impunity. However Metang is hardly phazed by the heat and pays back by throwing massive boulders at the raid members. Goat dodges them, and Bill shrugs them off with ease, but the Fire-types are not as lucky. Nevertheless, they keep up and focus their efforts on Metang itself. Still, the repeated paybacks seem to have worn down the Delphox significantly.

|Spe 83| HP 52/Energy 83
HP 100
Atk 2
Def 3
SpA 6
SpD 3
Spe 83
SC 3 / WC 4
Abilities: Flame Body, Vital Spirit

|Spe 129| HP 96/Energy 63
HP 100
Atk 6
Def 2
SpA 5
SpD 3
Spe 129 (+19% Acc)
SC 3 / WC 4
Abilities: Inner Focus, Steadfast, Justified, Adaptability

|Spe 120| HP 53/Energy 78 (Role Play (Lucario) for 3 more actions)
HP 100
Atk 2
Def 3
SpA 4
SpD 4
Spe 120 (+17% Acc)
SC 3 / WC 3
Abilities: Blaze, Magician

|Spe 52| HP 100/Energy 85 (Mimic [Heat Wave])
HP 100
Atk 2
Def 3
SpA 7
SpD 3
Spe 52 (+5% Acc)
SC 3 / WC 4
Abilities: Static, Plus, Mold Breaker

HP 90/260 [35% HP]
(1) HP 59/120 [50% HP], Burned (4a)
(2) HP 28/120 [24% HP], Burned (4a)
Sun: 3 rounds left

Crit (1-1250): 9971/10000
Burn (1-1000): 1361/10000

Blaze Kick (Metang): (9 [BP] + 1.5 [Stat Dif] + 3 [Sun]) * 1.5 = 20 damage, 7 energy

Crit (1-625): 1329/10000
Burn (1-1000): 2516/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Sun]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 9008/10000
Burn (1-1000): 572/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability] + 3 [Sun]) * 1.5 = 26 damage, Beldum1 is burned

Crit (1-625): 1997/10000
Burn (1-1000): 213/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability] + 3 [Sun]) * 1.5 = 26 damage, Beldum2 is burned

Hit (1-9000): 2895/10000
Crit (1-625): 8158/10000
Burn (1-1000): 4997/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 29 damage, 2 recoil, 6 energy

Hit (1-9000): 9407/10000
Heat Wave (Beldum1): missed

Hit (1-9000): 7672/10000
Crit (1-625): 9982/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 32 damage

Targets: 1/3, 1/2
Hit (1-9400): 4706/10000
Crit (1-625): 5519/10000

Rock Slide (Magmortar): (8*0.75 [BP] + 1.5 [Stat Dif]) * 1.5 = 11 damage

Hit (1-9400): 7825/10000
Crit (1-625): 7523/10000

Rock Slide (Lucario): (8*0.75 [BP] + 3 [Stat Dif]) * 0.44 = 4 damage

Hit (1-9400): 7435/10000
Crit (1-625): 7232/10000

Rock Slide (Delphox): (8*0.75 [BP] + 1.5 [Stat Dif]) * 1.5 = 11 damage

Hit (1-9000): 6714/10000
Crit (1-625): 7327/10000
Burn (1-1000): 6992/10000

Heat Wave (Metang): (10*0.75 [BP] + 4 [Stat Dif] + 3 [Sun]) * 1.5 = 22 damage, 7 energy

Hit (1-9000): 4731/10000
Crit (1-625): 7865/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 5.5 [Stat Dif] + 3 [Sun]) * 1.5 = 24 damage

Hit (1-9000): 2846/10000
Crit (1-625): 2712/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 5.5 [Stat Dif] + 3 [Sun]) * 1.5 = 24 damage

Crit (1-625): 1338/10000
(1) Iron Head (Delphox): (8 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 5 damage

Hit (1-9500): 4624/10000
Crit (1-625): 812/10000

(2) Zen Headbutt (Delphox): (8 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 5 damage

Beldum1 suffers 2 damage from the burn
Beldum2 suffers 2 damage from the burn

---------------------------------------------------------------------------
Heal Pulse (Magmortar): 20 HP restored, 14 energy

Crit (1-625): 2496/10000
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Sun]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 3004/10000
Flame Burst (Metang): (7 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Life Orb] + 3 [Sun]) * 1.5 = 31 damage, 2 recoil, 5 energy
Flame Burst (Beldum1): 6 damage
Flame Burst (Beldum2): 6 damage

Crit (1-625): 559/10000
Double-edge (Delphox, Critical Hit): 14 [BP] + 1.5 [Stat Dif] + 3 [Crit] = 19 damage, 6 recoil

Crit (1-625): 9450/10000
Burn (1-1000): 3696/10000

Fire Punch (Metang): (8 [BP] - 4.5 [Stat Dif] + 3 [Sun]) * 1.5 = 10 damage, 6 energy

Hit (1-9000): 1921/10000
Crit (1-625): 1296/10000

(1) Take Down (Delphox): 10 [BP] - 3 [Burn] = 7 damage, 1 recoil

Hit (1-9500): 2385/10000
Crit (1-625): 5042/10000

(2) Zen Headbutt (Magmortar): 8 [BP] + 3 [STAB] - 3 [Burn] = 8 damage

Sun for 3 more rounds
Beldum1 suffers 2 damage from the burn
Beldum2 suffers 2 damage from the burn
Aggro threshold: 68
60
52
40
32
Aggro threshold: 39
30
24
20
6
Aggro threshold: 50
38
30
24
20
 
I don't like the look of this.

Skill, I think this should finish off the enemies before we reach action 2, and strengthen our position if we do miss.

Suggestion said:
Lucario: Blaze Kick (Metang) - Heal Pulse (Magmortar)
Magmortar: Heat Wave - Flame Burst (Metang)

Magmortar KO: IF Metang is KOed when you are to act, use Ember (Beldum 1) that action.

Delphox: Heat Wave - Wish
Ampharos: Heat Wave - Mimic (Lucario: Heal Pulse)
Assuming No Misses:
Lucario: Blaze Kick: 20 Damage Metang (70 HP Remaining)
Delphox: Heat Wave: 23 Damage Metang (47 HP Remaining), 26 Damage Beldum 1 (33 HP Remaining), 26 Damage Beldum 2 (2 HP Remaining)
Magmortar: Heat Wave: 29 Damage Metang (18 HP Remaining), 32 Damage Beldum 1 (1 HP Remaining), 32 Damage Beldum 2 (KO)
Ampharos: Heat Wave: 22 Damage Metang (KO), 24 Damage Beldum 1 (KO)

IF EITHER Magmortar's or Ampharos's Heat Waves miss Metang action 1, a single Flame Burst is enough to finish the job AND allow both Lucario and Delphox to take restorative measures. Beldum 2 is KOed action 1, though it is a question of whether it gets the chance to do anything before then. If Magmortar misses Beldum 1 with Heat Wave, then Ampharos brings it down to 9 HP, then 7 with burn, allowing both Lucario and Delphox to prepare before Magmortar finishes it off with Ember. If Ampharos misses Beldum 1 with Heat Wave, its still KOed at the end of action 1 with burn.

If you don't mind using a little extra energy, though, you can swap Lucario's actions around to Heal Magmortar before using Blaze Kick again; either way, Metang only gets to attack once, and I don't expect Lucario to be needed immediately after we get to Metagross, allowing him to Chill at least once.

IF the unlikely senario of BOTH missable Heat Waves miss a target... (00.5% Chance, by my calculations, due to Ampharos's accuracy bonus)
Lucario: Blaze Kick: 20 Damage Metang (70 HP Remaining)
Delphox: Heat Wave: 23 Damage Metang (47 HP Remaining), 26 Damage Beldum 1 (33 HP Remaining), 26 Damage Beldum 2 (2 HP Remaining)
Magmortar: Heat Wave: Miss Metang (47), Miss Beldum 1 (33), Miss Beldum 2 (2; Attack before KO)
Ampharos: Heat Wave: Miss Metang (47), Miss Beldum 1 (33; 31 after Burn)

Magmortar: Flame Burst: 31 Damage Metang (16 HP Remaining) OR Ember: 26.25 Damage Beldum (4-5; 2-3 after Burn)

In which case Lucario and Delphox take advantage of an extra action to set up before Magmortar finishes off the remaining figure next round. Since this is normal, we have maybe one or two actions to spare.

The only real downside to this plan is that both Delphox and Magmortar both take more damage than I'd like.

Any complaints or suggestions?

Delphox: Heat Wave - Wish
Ampharos: Heat Wave - Mimic (Lucario: Heal Pulse)
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top