Sandile(*) Bandit (M)
Nature: Quirky
Type: Ground / Dark
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
EC: 1/4
MC: 1
DC: 1/5
Stats:
HP: 90
Atk: ***
Def: **
SpA: **
SpD: **
Spe: 65
Attacks:
Leer(*)
Rage(*)
Bite(*)
Sand-attack(*)
Torment(*)
Sand Tomb(*)
Assurance(*)
Mud-slap(*)
Embargo(*)
Swagger(*)
Thunder Fang(*)
Pursuit(*)
Focus Energy(*)
Dig (*)
Stone Edge(*)
Double Team(*)