SV (Spring Seasonal 2026)
Even though SV's time is coming to a close, the meta is far from settled and thus we have a lot of changes to make. If you just want the changes without any of the fluff, you can find the new board and council votes
here. The auto drops at the top of the doc were dropped without being formally voted on to save time, but if anyone had disagreed they would've been sent to the voting process. To begin, a big announcement:
Tera Regieleki is being tested!
Tera Regieleki has been voted on in the past, but a big thing changed since then: it got tested in Trick House, a notable non-Smogon draft league that ran an 8-mon SV draft format, and it performed...terribly. At least for a mon that's always been banned, anyway. There were a total of 4 potential Regieleki teams, and only a single one made playoffs of the top division (8 slots). Some of the ones drafted even got dropped in the middle of the season. Anecdotally, the overall opinion on the mon from those who have gotten a chance to use it is rather low. As such, we felt there was a sufficient difference in circumstances from the last vote to hold another one.
The results ended up 4-1 for Tera Regieleki to be unbanned. Why, though? On paper, it's incredibly scary, and it even got quickbanned from OU this generation almost immediately. Beyond it already being tested elsewhere and found underwhelming, there's a few reasons cited throughout the tiering council on both why it might be weaker than it seems, and also what it could add to the meta:
1.
The Transistor nerf wasn't known at the time of Regieleki's ban. This still seems to not be extremely well known, but the ability that boosted Regieleki's Electric moves by 50% in Gen 8 was nerfed in Gen 9. It now only provides a 30% boost to Electric moves. This is the equivalent of going from a Choice Specs to a Life Orb, meaning Regieleki is notably weaker at a base level, so its Electric moves are more reasonable to stomach without an immunity.
2.
It's more reliant on Tera than any other captain by a lot. The base price of Eleki is 5 points. If you don't Tera Regieleki, you functionally don't have a real Pokemon. Of course, a lot of other captains heavily rely on their tera to be strong, like Hydrapple, but Eleki cannot really do anything at all without the tera button. There's a real opportunity cost here since your second captain will likely never get a chance to shine, or else you've wasted 15 points of value. For comparison, not teraing your Hydrapple would only lose you 8 points of value.
3.
It's just...not that strong. Like, stat-wise. Regieleki only has base 100 offenses. It's not bad, but it's nothing special, either. The Transistor boost doesn't apply to Tera Blast, so unless a Pokemon is 4x weak to something, Regieleki probably isn't going to be able to OHKO them with a coverage move. It might not even be able to 2HKO some of them with the right prep. When you know that Regieleki is coming, you'll also know what Tera type it should be, since it's more or less forced to use a Tera that threatens your Ground-type, and can prepare accordingly.
4.
Rapid Spin. Everyone knows hazard control is limited in SV. Regieleki is already on the board with Rapid Spin, but nobody would call it a good Pokemon, and it's rarely ever drafted. However, if given Tera access, a lot of people would take it, and by nature there would be an extra Rapid Spin user on the board, filling an important niche and adding some breathing room to the fight in the draft for the best spinners.
Of course, it's entirely possible Tera Regieleki ends up being too much. Some counterarguments also cited are:
1. Spectrier Syndrome. In Gen 8 Draft, Spectrier was legal for a long time because it was easy to prep against. It literally couldn't do anything to Normal or Dark types. It wasn't even considered a R1 Pokemon in some cases, yet it ended up being banned because of how it affected the drafting phase. If you didn't have a bulky Normal or Dark type and you matched up vs Spectrier, then you may as well have just auto lost. It was like a matchup fish Pokemon, and Tera Regieleki has a lot of similarities to Spectrier. If you draft the wrong kind of Ground-type, maybe it would just run through your team, even if it doesn't fair as well otherwise, so it could constrict viable options.
2.
The meta doesn't need more power. SV has a lot of crazy Pokemon allowed already, so adding another top tier feels unnecessary and might mess with the balance of a meta that somehow is relatively balanced nowadays. This is absolutely true, and that's why we're not fully committed to freeing Regieleki for all tours from now on. A seasonal is the first step on Smogon to try it out in. If it ends up not being a great presence, it will simply be removed come DCL4.
Overall though, we suspect Tera Regieleki is almost certainly not "broken," but might cross the line into being "unhealthy/uncompetitive," and we intend to find out by actually giving it a shot. It's priced initially at the max price of 20 points since it's a late game unban.
Rises
(16 -> 18)
Tera Keldeo has cemented itself as a top 4 Tera Captain at this point. It's being taken more than every Tera mon beyond the "big 3," doing extremely well for itself when it's drafted, and overall community sentiment on the mon is high. A special SV tournament priced Tera Keldeo at 18 points and it was still taken R2 by established amazing players, so we've followed suit and gave it a +2 increase. It's now the most expensive Tera Captain besides Torn-T, Zarude, and Raging Bolt.
(19 -> 20)
Zarude has been the talk of the town in DWL. Its ability to warp entire games around itself is unlike anything on the board. It can run fat setup sets, speed boosting ones, or even just be a tank and disrupt with Knock Off, Encore, and reliable recovery. It's not uncommon at all to see Zarude solo an entire team. A couple of us on the tiering council even voted to ban it, believing it to be an unhealthy presence in the tier, but it survived 3-2. It ended up getting a price bump to 20 to reflect how it might be the strongest Pokemon on the board right now.
(18 -> 19)
Terapagos is extremely consistent, especially ever since the "Terapagos + Roaring Moon" combo that dominated last seasonal took off in popularity. It just does a little bit of everything and forces a bunch of prep, and when paired with a strong Dark-type, its big weakness to Tera Ghost is a lot more palatable. In DWL, we saw Terapagos consistently taken before Great Tusk, and we suspect this is going to be the case going forward, so its price was updated to reflect it as an early-mid R1 option.
(10 -> 12)
Alomomola dropping in price last slate was a complete mistake on our part. It's highly used and it contributes a LOT in battle. It's arguably the most reliable pivot in the format, allowing powerful offensive mons to get onto the field safely multiple times, and even supporting them with Wish or Healing Wish later. It's got a bonus of being incredibly obnoxious for many of the popular speed options: Cinderace, Roaring Moon, and Weavile, which struggle to ever meaningfully make progress when Alomomola is on the opponent's team. We initially only increased it back to 11, but after further discussion, it got the price to 12 to reflect usage.
(11 -> 12)
An 11 point mon being taken R2 in a team tournament is unheard of. Corviknight was absolutely undervalued on the board just off usage alone. A 12 point mon going R2 would still be shocking, but Corv only got the 1 point bump because its performance as an R2 mon was kind of dubious, and we don't think it's a good idea to overprice hazard removal options if we can avoid it. Still, it got a +1 increase.
(12 -> 13)
Weavile is being valued more and more as a Speed option. It's got a lot of raw power, outpaces the other fast-Dark types except a tie with Darkrai, and a strong Ice Shard helps out vs opposing scarfers if it wants to stay Boots. The uptick in usage combined with its performance in battle lead us to give it a small +1 price bump.
(10 -> 11)
(8 -> 9)
I don't have much special to say about these Pokemon. They just both get used a lot, and they seem to be actually holding their weight when brought to battle. Hearthflame is an incredible breaker at a crucial speed tier, and Fezandipiti has an excellent defensive typing with reliable recovery, slow pivot potential, and Toxic spreading. They both got a +1 price bump to reflect their usage.

(T)
(1 -> 2)
This 1 pointer has always been drafted way more than its peers in the 1 point tier, and unfortunately, we do have to increase the price of the high performers to slow down power creep and give the other 1 points a fair shake. Tera Hisuian Avalugg has a massive opportunity cost to be used in battle, but if needed, it can counter any physical attacker it wants. It got a 1 point price bump to reflect its usage with the base form staying 1 point.
That's all for the rises! We targeted the overperformers that will (hopefully) still get drafted despite price increases. To make up for it, a lot of "replacement" options saw price decreases. The drops won't be comprehensive since there's way more of them, but I will highlight the most interesting ones (IMO).
Drops
(19 -> 18)
As mentioned in the Terapagos section, we saw Tusk fall in the R1 pick order. It's been on a downward trend for a while, actually. It hasn't had a great team tour in a long time, especially when compared to its top-priced tiers. We felt it was more comparable to Darkrai and Tera Keldeo on the current board, so it dropped a point.
(17 -> 15/16)
Unfortunately, community opinion of Greninja is at an all-time low. It got dropped at mids in DWL in favor of Weavile and even went undrafted in a pool. Clearly, people didn't feel it was worth 17, and since some even argued Cinderace was a better option, it got dropped to 15 points to be equivalent to it. Tera Greninja only dropped to 16 since we felt it still had some merit and stood out a bit among the other 15 pointers.

(T)
(17 -> 16)
Nobody is really drafting Tera Enamorus anymore, and we didn't think it made sense for it to be on the same level as Wellspring and above Hydrapple, so it got dropped a point. Maybe we'll see a resurgence for it at that critical 16 Tera point tier that allows you to get some powerful mid-tier captain options.
(10 -> 9)
(9 -> 8)
(9 -> 8)
(8 -> 7)

(T)
(10 -> 9)

(T)
(9 -> 8)
A bunch of fairies that either see little use or were outclassed by similarly priced options got price cuts! The tera taxes were also removed on Hatterene and Diancie to make them more appealing as secondary Tera users.

(T)
(15 -> 13)
Tera Ogerpon has just dramatically fallen off. Mono Grass stab is quite bad in this meta, and it faces competition from all its other formes. Its usage slipped to 0 at a high level, so it got a 2 point price drop.
(16 -> 15)
This one was slightly controversial since Gouging does see top level use, but the overall sentiment was it's much closer in strength to Dragonite and shouldn't have been above it in price.
(10 -> 9)
(8 -> 7)
(4 -> 3)
More price drops for Rain! It just doesn't see use whatsoever, so some of its pieces got further price drops to see if maybe, just maybe, someone will experiment with it.
(14 -> 13)
(14 -> 13)
(14 -> 13)
These Dragons face a lot of competition with the other Dragons in their price range. Kyurem and Bax contend with Dragonite and Gouging for offensive ones with defensive utility, while Latios contends with Latias. They all got a 1 point drop to make them slightly more appealing over their peers.
(6 -> 4/5)
Despite everyone laughing at Sandy Shocks last slate and giving it a whopping 3 point price decrease, it was still determined to be undraftable at DWL, so it got another bump down. 2 for the base form, and 1 for Tera.
(12 -> 11)
(10 -> 9)
These two Fighting types have been drafted a lot in old metas which is probably why their prices stayed the same for as long as they did, but you don't see them much anymore, so both got a slight price drop to encourage drafting them again.
(8 -> 7)
Torkoal doesn't have much reason to be taken over Ninetales, so we dropped it a point to avoid it sharing the price and always being overlooked.
(4 -> 3)
Someone out there will be very happy with this one.
(9 -> 8)
(6 -> 5)
(7/10 -> 6/9)
This group of mons broken in standard play but bad in draft see very little usage, but have been highly priced for a long time probably because of how strong they are in standard singles. We've finally given them all a bump down, except for Tera Gothitelle which stayed the same.

+ More! check out the board for what else dropped in price!
Thank you to
Techno ,
AgencyIsOwn ,
2playaLuffy ,
KCric12 ,
and yours truly for helping with tiering this time around!