How does cursed body work with substitutes? If dragapult is behind one, can cursed body still activate if the opponent attacks it?
You should probably be running a +Attack nature on it because Drag has such insane speed. Assuming you are running Life Orb, +1 Dragon Darts into FB always kills Ferrothorn bar Occa Berry. A Special Attack stat of 243 is required to 2HKO BU Corviknight with a Life Orb, non-STAB FB after rocks and lefties. A set would probably look like this:I’ve been running a DD+Fire Blast set on a screens team, is it worth to run hasty on it? Not sure about making difference against ferro
{Disclaimer: I haven't played showdown seriously since BW; my highest place on the ladder was top 15 in the very early stages (pre-rain dance / swift swim ban). As of the time of this post I'm still not super high on the ladder, but am 23-3 on the ladder (21-2 with the team that this is on}.
Here's a set I've been having success with:
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Disable
- Dragon Darts
- Dragon Dance
Pretty simple in concept: sub on a switch or if you're faster, disable their attacking move, and set up DD's. I find this set is very effective versus stall / defensively oriented balance, as most walls and tanks only carry one move that can break the sub. It also beats choice'd Pokemon very easily provided you are faster.
I have been using this with sticky web support as well, so I haven't really found the need to go to a Jolly nature, and Adamant helps out with picking up KO's if I am only able to get one or two dances off. I also have been carrying a Fairy-type on my team in case opposing Ditto's get the jump on me.
Obviously, there are some things that this struggles to beat: any fairy type; scarfed Pokemon depending on who was in first; Quagsire / Pyukumyku with unaware (though it could win 1-on-1 at the end of games); Ditto if it catches you without a sub up; and most steel types, among other things.
I find this set performs very well against some of the more common threats I have been seeing (and seem popular so far), such as Dracovish, Ditto, opposing Dragapults, etc. It also is a huge boon versus Dynamaxed Pokemon as it outspeeds damn near everything, and a lot of people like to go for the Dynamax after they've been disabled (at least in my experience). Doesn't always end up taking them out, but usually ends up wasting all 3 turns. It is also really easy to get +6 / +6.
Overall, this set really helps grab momentum, especially in the mid-game, and can be a win-con if you can eliminate fairies / bulky steels. If you find yourself needing something to fill that role, I would suggest trying it out!
It is quite common both in the ou ladder and battle stadium singles actually.Has anyone tried an unconventional hex/sub dragapult set? I know it seems stupid but I recall seeing it in someones RMT, and wanted to know if the set is just a strange gimmick or if it has any potential
Okay, here's something I've been grappling with:
if you're using Dragapult with screens, or DD Drag or sub or whatever, who do you use as a special attacker?
I feel like I'm obligated to run the specs set every time just because there's just nothing else that fits the bill of fast special sweeper who can can be switched in.
Like you can pick specs Dragapult or you can pick two of the following: special attacker, able to take a hit, and fast.
Things I have tried/considered:
Togekiss (honestly good but 80 speed is gonna feel a lot worse when max-airstream is gone)
Gengar (you don't even need pursuit to fuck this guy up)
Clefable (not fast but honestly way better as a LO attacker than it has any right to be)
Hydreigon (pretty good? he's slower than Drag by a lot but he's also more powerful. best thing is running scarf or nasty plot and bluffing like you have the opposite)
Kommo-o (throat spray z-clang-lite is hilarious but because you lose 33% to set up and get fast in the first place you don't really want to be switching him in on stuff)
Chandelure (yeah I really thought i was hot shit running scarf on this guy and frankly i think he's kinda slept on, but in another much more real way this is the most bootleg dragapult you can imagine and needs to be carried by the team whereas dragapult carries the team)
Seems to me like the best option is Hydreigon if you want to stay very aggressive but honestly so far I have just stuck with specs Dragapult. What are y'all using?
I theory-crafted the set below: It has enough speed for Jolly Dugtrio and Adamant Barraskewda outside of rain and enough Special Attack to 2HKO BU Corviknight after rocks and lefties (I added more SpDef on it than the analysis because the speed is useless now because of the Dynamax ban).What about a mixed DD set ? Dragon Darts is a solid stab and we have plenty of good special moves for coverage.
With a nature that doesn't boost speed, and 0 EVs, we actually outspeed Jolly G-Darmanitan (and we outspeed scarfs at +1)
This need further speed tiering / physical / special damage investigation, but what about a set with a lot of attack and special attack investment for a lategame sweeper ? There isnt many things that outspeed Dragapult at +1 (even with 0 speed EVs), it's more about how many speed you need without boosts to check some faster threats. What do you think ?
I theory-crafted the set below: It has enough speed for Jolly Dugtrio and Adamant Barraskewda outside of rain and enough Special Attack to 2HKO BU Corviknight after rocks and lefties (I added more SpDef on it than the analysis because the speed is useless now because of the Dynamax ban).
Dragapult @ Life Orb
Ability: Infiltrator
EVs: 192 Atk / 104 SpA / 212 Spe
Naughty Nature
- Dragon Darts
- Dragon Dance
- Fire Blast
- Psychic Fangs/Phantom Force
104 SpA Life Orb Dragapult Fire Blast vs. 252 HP / 224+ SpD Corviknight: 190-224 (47.5 - 56%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
DD sets in general really ought to run speed for shit like Gengar, Hydreigon, Barraskewda, and the recently rediscovery of Scarf Flygon in OU. A lack of speed investment would strip it the ability to revenge-kill stuff early to mid-game and leave it susceptible to Scarfers such as the aforementioned Flygon and Gengar. Dragapult doesn't exactly need any more Special Attack than the above set because it meets the benchmark above and Ferrothorn dies Fire Blast+Dragon Darts. You could run 144 Special Attack to OHKO Ferrothorn after a spike, but it seems unnecessary.
I agree that an offensive non-Choice set suits Dragapult well, especially when people are expecting Choice-lock when they see U-turn/Draco or expecting a passive set like subwisp when they see wisp. It puts its great speed to good use.Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Thunder Wave /Will-O-Wisp
- U-turn
- Hex
- Draco Meteor
This is pretty common as a set, and I think it is the best way to run Drag. You can use it early game as a pivot, looking to force swaps, status the swap with your status of choice, and turn out before they can act. This supportive playstyle can allow for offensive mons to have an easier time hunting for KOs or setting up, and can allow defensive mons to ignore what would previously check them. Later on in the game, when any potential checks have been scouted/cleared, you can use Drag as a sweeper or a nuke. VoltTurn it in on a statused opponent, and Hex will do disgusting amounts of damage, scoring OHKOs on problematic mons like Dracovish (and a chance to OHKO Seismitoad if burned). On the swap after securing the KO, Drag has the unique privilege of being able to see if it can go for ANOTHER OHKO (with statused Hex or just Draco Meteor) because it can U-turn out, and it's so blindingly fast that it can do so ahead of many revenge killers. For Example, Timid Dragapult outspeeds Jolly Barraskewda (and OHKOs it anyway), non-scarf Jolly Dugtrio (also can OHKO) and Jolly Excadrill (which it can't OHKO unless it's statused). Being able to always go 2 for 1 with proper play (if not more with a well-timed U-Turn to save it for later) is a very powerful tool, and when used well Dragapult can carry games solo. Even the Pokemon that outspeed it can rarely threaten the OHKO in return, with the exception of Scarfed Haxorus' Outrage/Scarf Flygon's Outrage (and sometimes Dragon Claw)/Scarf Hydreigon's Dark Pulse or Draco Meteor (as far as I know). The only real weakness of this set is that using life orb means that you will slowly take chip damage pivoting in and out, *especially* if you lack proper hazard removal on your team. Drag requires hazards to be removed for it to do it's job, and it would also greatly appreciate cleric support. A slow swap to bring it in safely also doesn't hurt. For this reason, I like to run a core of Dragapult + Mandibuzz with Clefable support. This core almost guarantees status will spread for free, and you have all three major statuses to pick form (Twave on Clef, Wisp on Drag, and Tox on Buzz). It's a pretty good balanced core (though the rest of your team will have to have an answer for Fairy Types like other Clefable, and the occasional Flying Type move from a Gyarados).
Is this Dragapult just for setup or would it work good for damage?Been using this and even topped the ladder at some point with it in conjunction with other broken set up sweepers
Dragapult @ Light Clay
Ability: Cursed Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Darts
- Reflect
- Light Screen
- U-turn
As a set up sweeper it feels like a mediocre choice who absolutely has to rely on Dynamax moves to deal noticeable damage, it's probably better off as an all out attacker or a pseudo screens Koko like I've been using it.
Edit: Just realized Cursed Body is a HA, Infiltrator is still decent if you wanna hit stuff behind subs or screens with Dragon Darts.
This set I could attest to being solid (and common), but as someone who's been mostly away from the metagame for a few months, is this set still being used anywhere near as consistently? I've seen rise in Scarf Pult use, but putting the couple Scarf ones aside, I feel like I haven't seen these Hex sets in quite a bit.Dragapult @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
- Thunder Wave /Will-O-Wisp
- U-turn
- Hex
- Draco Meteor
This is pretty common as a set, and I think it is the best way to run Drag.