ganj4lF
Nobody is safe from the power of science!
Hello Smogon! This is my attempt at exploiting the simple, yet extremely effective sinergy between Dragonite and Magnezone, with the latter removing (almost) everything that prevents Nite to sweep. I worked on this team quite a bit, and now looks very good, but still has some flaws: that's why I'm posting here, I hope your reviews will help me improving the team and fixing a few holes.
I'm sorry if my Engish is not great, its not my first language so I apologize in advance for mistakes :p
In-depth Analysis:
(I will list in italic moves and/or aspects of my pokemons I'm not satisfied with, or where I'm not sure what to choose between 2 alternatives)
Defensive core:
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Thunder Wave
- Spikes / Protect
- Gyro Ball / Power Whip
I don't need to explain why the land mine is a great pokemon: ten resistances and awesome defensive stats allow it to wall almost everything that cannot hit for SE damage. Evs are standard, and perfectly fit the role of mixed wall. Also, it has very good sinergy with Gyarados: they both resist what hits super-effectively the mate (electric and rock for Gyara, and fighting and fire for Ferro).
Thunder Wave and Leech Seed allows it to outstall and/or cripple lots of switch-ins, whilethe last two moves are still pretty uncertain. The set I'm running at the moment uses Spikes and Gyro Ball, the first to better abuse the phazing capabilities of Gyarados, and the second to avoid being set-up bait for Latias, which is extremely annoying for my team. However, Protect is invaluable when stalling with Leech Seed and to scout unexpected HP Fire or similar SE moves; Power Whip is very useful too in hitting Water types (which I wall to no end anyway, that's why I didn't included Power Whip in the moveset).
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail / Roar
- Waterfall
I was looking for a sturdy physical wall not fire-weak and I ran into this set, that fits perfectly in a defensive core with Ferrothorn. It takes pitiful damage from fighting-types thanks to heavy investment in defense, typing and Intimidate, and resists fire attacks aimed at Ferro, which can easily switch into rock and electric attacks that gives trouble to this set. Also, it resists water attacks (and doesn't care about Scald burns), further helping Forrothorn in walling rain teams. Resttalk combination also allows it to sponge status moves, while Waterfall deals very decent damage, considering Gyarados' high base Attack, and the fourth moveslot is used to abuse entry hazards, especially when predicting switches on the other side.
I find this set very effective not only because it covers perfectly Ferro's weaknesses, but also because it's hard to guess it's so bulky: most Gyarados don't invest fully in HP and def (if at all) and, for example, are easily OKHO'd from STAB Stone Edges or Rock Slides (while I can take the hit and OHKO with Waterfall, or just phaze out, and Rest off the damage later).
I'm not sure here if it's better to run Roar of Dragon Tail. I'm using Dragon Tail right now, which helps weakeking threats for a DNite sweep, and does not get trolled by Espeon and Xatu. On the other hand, Roar helps immensely against Substitute users, but I would be a bit helpless agains Baton Pass teams with Espeon.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Well, this is not exactly a defensive set, as you have surely noticed watching EVs. However, even if offensive inclined, he still can take a lot of physical punishment and retaliate. This is my default lead, can set up Stealth Rock reliably, and support the team with Rapid Spin, which Dragonite and Gyarados love. Ice Shard is incredibly useful (in conjunction with Sturdy) to revenge kill dragons, break their substitute or to avoid being set up on.
Offensive core:
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
This set is a lot different from the standard set with Substitute and Leftovers. A choice scarf allows Magnezone to be useful even when not facing steel types: it can help build momentum with Volt Switch, revenge kill (and its somewhat good defensive typing helps taking less damage from choice-locked or faster attacks), and clean up late game, outspeeding everything with base 111 speed or lower without a choice scarf. Of course, its main job is to kill Forretress, Ferrothorn, Skarmory, Scizor, etc, but it's not useless even if the opponents has zero steel types. Again, like Gyarados' set, it also gain effectiveness because of the suprise factor (I sometimes end up leading with it, and this often causes misprediction on the opponent's side).
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Earthquake
A beast. With Multiscale and Lum Berry, it can set up a dragon dance on almost everything, and proceed to destroy the opponent's team. I try to keep it at bay until lategame (when hopefully steel types have been murdered by Magnezone or Infernape), but it can be extremely useful even if it doesn't find a spot to set up.
Outrage is chosen over Dragon Claw because the difference in power is so noticeable, and you lose a lot of OHKOs (it may be good for bulkier version, which can take a hit if they fail to kill, but I didn't want a bulky version). ExtremeSpeed allows to revenge kill faster and/or damaged foes without locking into Outrage, and it's also useful to troll Sucker Punch users that try to revenge you. Earthquake is a good attack with high base power, and tends to hit for SE damage (or at least neutral) steel types still alive (like Jirachi, that Magnezone struggles to eliminate, or Heatran).
Infernape (M) @ Choice Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch
The last addition of the team, but one of the most satisfying ones. CB Infernape is a successful attempt to fix some of the team's holes: lack of pokemons that can build momentum on my side, and unability to kill Ferrothorn in the rain. However, it turned out that it goes far beyond this, filling the wallbreaker role perfectly. Also, it turned out to be an amazing lead against foes like Tyranitar and Deoxys-s (which is weakened from an U-turn and killed with ExtremeSpeed or Ice Shard, denying him the chance to set up 2 layers of hazards).
Flare Blitz hits extremely hard, and ruins the fun of sun teams: it's hard to find something that can switch into it under the sun and survive the hit. Also, I love to use it to roast Gengars that attempt to switch in on a fighting move. Close Combat kills Ferrothorn in rain, Heatran and hits hard any switch-in that does not resist it. U-turn is obvious here, as it allows me to grab momentum and to scout the enemy team. Mach Punch, in conjunction with Iron Fist, is a very handy tool to revenge kill a lot of threats: CB/Scarf Terrakion, Sharpedos, and a lot more (it was meant to check Excadrill when it wasn't banned, but I never regret using it even after the ban).
-------------------------------
That's it! I'm not providing a full threat list, however the main weaknesses I noticed are the following:
Thanks you all in advance for the attention and the rates!
I'm sorry if my Engish is not great, its not my first language so I apologize in advance for mistakes :p
Team Preview:
In-depth Analysis:
(I will list in italic moves and/or aspects of my pokemons I'm not satisfied with, or where I'm not sure what to choose between 2 alternatives)
Defensive core:
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Thunder Wave
- Spikes / Protect
- Gyro Ball / Power Whip
I don't need to explain why the land mine is a great pokemon: ten resistances and awesome defensive stats allow it to wall almost everything that cannot hit for SE damage. Evs are standard, and perfectly fit the role of mixed wall. Also, it has very good sinergy with Gyarados: they both resist what hits super-effectively the mate (electric and rock for Gyara, and fighting and fire for Ferro).
Thunder Wave and Leech Seed allows it to outstall and/or cripple lots of switch-ins, whilethe last two moves are still pretty uncertain. The set I'm running at the moment uses Spikes and Gyro Ball, the first to better abuse the phazing capabilities of Gyarados, and the second to avoid being set-up bait for Latias, which is extremely annoying for my team. However, Protect is invaluable when stalling with Leech Seed and to scout unexpected HP Fire or similar SE moves; Power Whip is very useful too in hitting Water types (which I wall to no end anyway, that's why I didn't included Power Whip in the moveset).
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail / Roar
- Waterfall
I was looking for a sturdy physical wall not fire-weak and I ran into this set, that fits perfectly in a defensive core with Ferrothorn. It takes pitiful damage from fighting-types thanks to heavy investment in defense, typing and Intimidate, and resists fire attacks aimed at Ferro, which can easily switch into rock and electric attacks that gives trouble to this set. Also, it resists water attacks (and doesn't care about Scald burns), further helping Forrothorn in walling rain teams. Resttalk combination also allows it to sponge status moves, while Waterfall deals very decent damage, considering Gyarados' high base Attack, and the fourth moveslot is used to abuse entry hazards, especially when predicting switches on the other side.
I find this set very effective not only because it covers perfectly Ferro's weaknesses, but also because it's hard to guess it's so bulky: most Gyarados don't invest fully in HP and def (if at all) and, for example, are easily OKHO'd from STAB Stone Edges or Rock Slides (while I can take the hit and OHKO with Waterfall, or just phaze out, and Rest off the damage later).
I'm not sure here if it's better to run Roar of Dragon Tail. I'm using Dragon Tail right now, which helps weakeking threats for a DNite sweep, and does not get trolled by Espeon and Xatu. On the other hand, Roar helps immensely against Substitute users, but I would be a bit helpless agains Baton Pass teams with Espeon.
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Well, this is not exactly a defensive set, as you have surely noticed watching EVs. However, even if offensive inclined, he still can take a lot of physical punishment and retaliate. This is my default lead, can set up Stealth Rock reliably, and support the team with Rapid Spin, which Dragonite and Gyarados love. Ice Shard is incredibly useful (in conjunction with Sturdy) to revenge kill dragons, break their substitute or to avoid being set up on.
Offensive core:
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
This set is a lot different from the standard set with Substitute and Leftovers. A choice scarf allows Magnezone to be useful even when not facing steel types: it can help build momentum with Volt Switch, revenge kill (and its somewhat good defensive typing helps taking less damage from choice-locked or faster attacks), and clean up late game, outspeeding everything with base 111 speed or lower without a choice scarf. Of course, its main job is to kill Forretress, Ferrothorn, Skarmory, Scizor, etc, but it's not useless even if the opponents has zero steel types. Again, like Gyarados' set, it also gain effectiveness because of the suprise factor (I sometimes end up leading with it, and this often causes misprediction on the opponent's side).
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- ExtremeSpeed
- Earthquake
A beast. With Multiscale and Lum Berry, it can set up a dragon dance on almost everything, and proceed to destroy the opponent's team. I try to keep it at bay until lategame (when hopefully steel types have been murdered by Magnezone or Infernape), but it can be extremely useful even if it doesn't find a spot to set up.
Outrage is chosen over Dragon Claw because the difference in power is so noticeable, and you lose a lot of OHKOs (it may be good for bulkier version, which can take a hit if they fail to kill, but I didn't want a bulky version). ExtremeSpeed allows to revenge kill faster and/or damaged foes without locking into Outrage, and it's also useful to troll Sucker Punch users that try to revenge you. Earthquake is a good attack with high base power, and tends to hit for SE damage (or at least neutral) steel types still alive (like Jirachi, that Magnezone struggles to eliminate, or Heatran).
Infernape (M) @ Choice Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch
The last addition of the team, but one of the most satisfying ones. CB Infernape is a successful attempt to fix some of the team's holes: lack of pokemons that can build momentum on my side, and unability to kill Ferrothorn in the rain. However, it turned out that it goes far beyond this, filling the wallbreaker role perfectly. Also, it turned out to be an amazing lead against foes like Tyranitar and Deoxys-s (which is weakened from an U-turn and killed with ExtremeSpeed or Ice Shard, denying him the chance to set up 2 layers of hazards).
Flare Blitz hits extremely hard, and ruins the fun of sun teams: it's hard to find something that can switch into it under the sun and survive the hit. Also, I love to use it to roast Gengars that attempt to switch in on a fighting move. Close Combat kills Ferrothorn in rain, Heatran and hits hard any switch-in that does not resist it. U-turn is obvious here, as it allows me to grab momentum and to scout the enemy team. Mach Punch, in conjunction with Iron Fist, is a very handy tool to revenge kill a lot of threats: CB/Scarf Terrakion, Sharpedos, and a lot more (it was meant to check Excadrill when it wasn't banned, but I never regret using it even after the ban).
-------------------------------
That's it! I'm not providing a full threat list, however the main weaknesses I noticed are the following:
- Ferrothorn in the rain. This is the situation where I pay the choice of item on Magnezone. Without being able to set-up a substitute, Ferrothorn easily outstall me, since HP fire deals about ~35% and protect prevents it every other turn. Sure, if Ferro get caught into a Close Combat or a +2 EQ from Nite it may have problems, but still I feel there's something not working perfectly here.
- CM Latias with HP fire. If it find a way to set up calm minds, it can easily destroy my team except Gyarados. However, it can't take hits forever, and if one chooses Dragon Tail over Roar, it's pretty hard to force Latias out.
Thanks you all in advance for the attention and the rates!
Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Thunder Wave
- Spikes
- Gyro Ball
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Dragon Dance
- Earthquake
Infernape (M) @ Choice Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail
- Waterfall
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Earthquake
- Rapid Spin
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Leech Seed
- Thunder Wave
- Spikes
- Gyro Ball
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Dragon Dance
- Earthquake
Infernape (M) @ Choice Band
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch
Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Dragon Tail
- Waterfall