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Dragonite

A great strategy I thought of: Use a Multi-Scale Dragon Dancing Dragonite in combination with a Magic Mirror Espeon with Yawn.

When the opponent tries to use entry hazards, send out Espeon to reflect the hazards back to them. This also prevents Stealth Rock from cancelling Dragonite's Multi-Scale.

Now, spam Yawn as the opponent either switches their Pokémon around repeatedly and rack up damage on their team by the entry hazards they set up upon themselves, or they'll be forced to knock out Espeon while falling asleep.

Now, send in Dragonite, set up against their sleeping Pokémon and proceed to deal a significant amount of damage to the opponent's team. Dragonite is the most effective Pokémon for this strategy as Multi-Scale pretty much guarantees that it cannot be revenge-killed by any single Pokémon other than a Choice Scarf Ononokusu (as Mold Breaker allows its Outrage to bypass Multi-Scale).

Be careful of Lum Berry holders or Pokémon with U-turn though.
 
Dragonite @ Lum Berry
Multiscale
252 Att/252 Sp.Att/4 HP
-Draco Meteor
-Earthquake
-Extremespeed
-Thunderbolt

Best anti-lead I've ever used. Consistently takes out multiple Pokemon who just don't know what strategy to expect. When he's at full HP, he can even take almost all the other dragons head on, by surviving their attack and retaliating with a Meteor, then finishing the job with Extremespeed. Also useful against those ever annoying Dittos who try to kill him from full. Multiscale is sexy.
 
I personally would rather use Hidden Power [Grass] over Thunderbolt to deal with Hippowdon and Swampert, as they sometimes survive two Draco Meteors thanks to the Special Attack drop. This renders it unable to touch Skarmory, but I don't think this is really a problem as they would likely be reluctant to come in against a lead Dragonite in the first place.

Be careful of Ononokusu though, as it's faster and its Mold Breaker ability allows its Dragon Claw and Outrage attacks to cut through Multi-Scale like a hot knife through butter.
 
I personally would rather use Hidden Power [Grass] over Thunderbolt to deal with Hippowdon and Swampert, as they sometimes survive two Draco Meteors thanks to the Special Attack drop. This renders it unable to touch Skarmory, but I don't think this is really a problem as they would likely be reluctant to come in against a lead Dragonite in the first place.

Be careful of Ononokusu though, as it's faster and its Mold Breaker ability allows its Dragon Claw and Outrage attacks to cut through Multi-Scale like a hot knife through butter.
You could go T-Bolt/HP Grass/Ice Beam/even Fire Blast depending on what you are more worried about. I've just been using Thunderbolt myself and it gets the job done nicely.
 
Dragonite @ Lum Berry
Multiscale
252 Att/252 Sp.Att/4 HP
-Draco Meteor
-Earthquake
-Extremespeed
-Thunderbolt

Best anti-lead I've ever used. Consistently takes out multiple Pokemon who just don't know what strategy to expect. When he's at full HP, he can even take almost all the other dragons head on, by surviving their attack and retaliating with a Meteor, then finishing the job with Extremespeed. Also useful against those ever annoying Dittos who try to kill him from full. Multiscale is sexy.


Lmao, almost my exact set. The only difference is I run lum berry and flamethrower over earthquake. It's awesome with all those forretress leads lately.

edit: my bad, for some odd reason I read 'leftovers' in your set.
 
Someone may have already said this set or one similar to it, but i find that Hurricane always hits in ANY weather, not just rain. Am i just lucky or does it actually raise it's accuracy? But anyway, here's the set i run on my half sandstorm team:

Dragonite@Leftovers
MultiScale
EVs: 228 HP/28 Atk/252 Speed
Hasty/Naive/Mild nature
-Dragon Dance
-Outrage
-Earthquake
-Hurricane
I find this set extremely effective because it catches many people offguard with the 100% Accurate Hurricane. The confusion hax is nice too. This set is on my team that at one time had a ranking of 632 (which I know is like LOL to some of you, but it's my personal best :P). lemme know what you guys think of the set!
 
So if i use multi scale dnite i have to carry roost and a rapid spinner? I probably should have read more posts but i see no immediate use for this ability.
 
So if i use multi scale dnite i have to carry roost and a rapid spinner? I probably should have read more posts but i see no immediate use for this ability.

To use Dragonite to its best ability last generation, the above would have been true anyway. Really, you don't play him any differently, but now he has massive bulk at full health. I'm running Espeon + Dragonite, like someone else mentioned, and it works great. Magic Mirror is wonderful to pair up with Dragonite, who has Roost to tank hits. I've been running:

Dragonite @ Leftovers
Ability: Multi Scale
Nature: Careful (+SpD, -SpA)
EV: 252 HP / 52 Def / 204 Spe
- Dragon Dance
- Dragon Claw
- Earthquake
- Roost

Defensive calculations (assuming Multi Scale is activated):

Jolly (Life Orb) Salamence's Outrage: 67.1% - 79.25%
Timid (Choice Specs) Sazandora's Draco Meteor: 78.75% - 92.75%
Adamant (Choice Band) Scizor's Bullet Punch: 20.75% - 24.5%
Jolly (Choice Band) Mamoswine's Ice Shard: 50.25% - 59.6%

Just to demonstrate how well he can take hits.
 
So if i use multi scale dnite i have to carry roost and a rapid spinner? I probably should have read more posts but i see no immediate use for this ability.

You see no immediate use for Multi-scale. You should really go back and read the pages too see how great an ability Multi-scale is with Dragonite.
 
So if i use multi scale dnite i have to carry roost and a rapid spinner? I probably should have read more posts but i see no immediate use for this ability.
Lead is probably the best way of taking advantage of Multi-Scale. You can use the Roost-Dancer, and whatever else. Like everyone said, read the thread, we've been discussing it at length.
 
If Dragonite is being considered on a team, an Erufuun buffer is almost required so Dragonite isn’t completely stopped by Stun Spore and Encore. With Marvel Scale, like everybody else postulated, Dragonite can get at least get two dragon Dances in every time he switches in in place of a dead teammate, so it’d be a bummer if Erufuun stopped your fun. I also emphasize the need for a Rapid Spinner, since Dragonite is supposedly using his ability to survive quite weakened attacks and set up the more easily. Like some people above me have said, it would SUCK if Dragonite’s ability was rendered useless by Stealth Rock.
Dragonite has now become more interesting in me. I’ve underwhelmed the Scale, though it’ll take some testing to determine Dragonite’s worth.
 
Dragonite @ Lum Berry
Multiscale
252 Att/252 Sp.Att/4 HP
-Draco Meteor
-Earthquake
-Extremespeed
-Thunderbolt

Best anti-lead I've ever used. Consistently takes out multiple Pokemon who just don't know what strategy to expect. When he's at full HP, he can even take almost all the other dragons head on, by surviving their attack and retaliating with a Meteor, then finishing the job with Extremespeed. Also useful against those ever annoying Dittos who try to kill him from full. Multiscale is sexy.

I used a variation of this in late early HG/SS meta and it was amazing, what nature are you running with this set?
 
For those who HAVE tested out MultiScale Dragonite, how frequently does it succeed or do in battle in general? I'm planning on using the Standard DDNite with the standard spread and set. I'm going to worry a lot about Skarmory and Nattorei, apparently.
 
For those who HAVE tested out MultiScale Dragonite, how frequently does it succeed or do in battle in general? I'm planning on using the Standard DDNite with the standard spread and set. I'm going to worry a lot about Skarmory and Nattorei, apparently.
You might try Fire Punch over Roost, but then you kinda lose the ability to reuse Multiscale. Replace it with Earthquake, and you're walled by Heatran.

...I guess the question is, are you willing to forgo recovery for perfect coverage, or is it worth missing out on either Heatran or Skarm/Natt/Zong?

If Dragonite is being considered on a team, an Erufuun buffer is almost required so Dragonite isn’t completely stopped by Stun Spore and Encore.
As for this, PokeTrainer R mentioned Magic Mirror Espeon earlier in the thread... I'd say that's a great way to go about doing what you're talking about. Espeon also has a very appealing 130 base Sp. Atk; throwing HP Fire somewhere onto Espy's set ensures that Skarmory and Nattorei won't be around to plague Dragonite's sweep later after Espeon stops their hazard setup (provided, of course, that they don't switch out... which they probably will, eh).
(Oh and FYI, Multiscale, not Marvel Scale. I can see how you'd get that confused though)
 
I was thinkin a way to abuse a very bulky dragon (with Multi Scale) So I sketched up a support set that would give a Stall/Semi Stall team some nice resistances without resorting to Latias who is weak to Pursuit nad being able to help the team. So here:

149-1.png

Dragonite @ Leftovers
(Nature +Def/+SpDef/Atk/ -SpAtk)
Multi-Scale
(Particular EV's should be something like: 150 HP/200 Atk/100 Def/60 SpA)

~ Dragon Tail
~ Roost
~ ExtremeSpeed
~ Dragon Claw

This could provide some stalling utility, having good typing, a powerful Dragon Claw, and ES to finish lots of things off. So yeah hope I helped and all that shit

EDIT: This Dragonite is not meant to be used as a sweeper. It is to be used a part of a Semi-Stallish core that handles other threats that threaten Dragonite.
 
ah man I was all excited about making a heal bell set.. then learned it can't use it with multiscale.

anyway has anyone ever thought of using a special based dragonite? it won't hit quite as hard as lati@s/sazandra but it seems to be the best move pool and typing out of all 3. like

dragonite @ life orb
modest 252 spa 252 spe
dragon pulse/meteor
surf
flamethrower
agility

agility takes care of the speed and dragon/water/fire is dreamy coverage.
 
I use Dragon Dance, Earthquake, Fire Punch and Outrage, with Leftovers. It's excellent.
More excellent that DD Salamence, who is faster/stronger? :0 People use DDnite over DDmence for only two reasons: Dragonite can be bulkier, and has Extremespeed. You can really only use one of those in a DDnite set, and this one doesn't have either. D: Not bad, by any means... just slightly outclassed by Mence.

...and yes, I realize that this contradicts something that I myself said not three posts ago, but I only just remembered this. Actually, it means that Espeon or even Magnezone support is all the more important for trapping the things that DDnites not using both EQ and Fire Punch can't hit.
 
I'm using Dragonite as an Anti-Lead with Multi-Scale,(Basically the 4th gen one with a different ability) and he's fantastic. He lives things like Borutoroso's Hidden Power Ice and OHKO's back, and has ExtremeSpeed for Priority
 
ah man I was all excited about making a heal bell set.. then learned it can't use it with multiscale.

anyway has anyone ever thought of using a special based dragonite? it won't hit quite as hard as lati@s/sazandra but it seems to be the best move pool and typing out of all 3. like

dragonite @ life orb
modest 252 spa 252 spe
dragon pulse/meteor
surf
flamethrower
agility

agility takes care of the speed and dragon/water/fire is dreamy coverage.

The thing is, this isn't hitting nearly as hard as Sazandora who has about 50 points higher SpA, and still has access to Surf/Flamethrower/Dragon coverage. Agility distinguishes it, but then U-Turn and additional resistances make it more attractive, IMO.

Salamence can also do DD + Dragon + Hydro Pump + Flamethrower if you're into that. In fact, Kingdra is arguably better at such a set. SpA is a mere 10 points lower, but it gets STAB on both Water and Dragon to the point where it doesn't need Flamethrower, and is faster after Agility no less.
 
I'm really kinda surprised. I thought for sure that this thread had died as soon as I stopped posting. It's good to see people are finally getting interested in multi scale as a legitimate ability.

@ WingedKnight

I used to think that gen 5 lead dnite would be a little more suckish cause it's not capable of using multi scale with superpower, (Fuck you Troll Freak) but I'm seeing some positive thoughts on your set. If someone could quote me with a little more positivity, (lol I like that word) I think I might put that set up on the op. Looks good.

@blasphemy1

I've used that set during my trials on PO. I get mixed results. Sometimes it saves my ass and sometimes it doesnt. A very common problem with BulkyDDnite is that it has trouble setting up when you take hax into account. It's very hard to outstall something bulky, like swampert w/ ice beam, cause of hax. It can also make battles very frustrating. On the upside, I've used it on pokes I never thought I would set up on. Sazandora for example lol.

@all special sets

The major problem with a special set is the same problem with the offensiveDD. it's outclassed. In this case, by Sazandora. I can see a special Agility set being used in the rain to take advantage of new moves like Gale and aqua jet, but really, outside of that your better off with sazandora.
 
More excellent that DD Salamence, who is faster/stronger? :0 People use DDnite over DDmence for only two reasons: Dragonite can be bulkier, and has Extremespeed. You can really only use one of those in a DDnite set, and this one doesn't have either. D: Not bad, by any means... just slightly outclassed by Mence.

The difference between Dragon Dance Salamence and Dragon Dance Dragonite is the difference between being either forced to switch or get revenge-killed when a Mamoswine, Weavile or Jolly Choice Scarf Garchomp appears, effectively ending the user's attempt to sweep in either cases, and being able to easily shrug off a hit from such a Pokémon, take them out and then continue to sweep unless another revenge-killer shows up.
 
If Dragonite is being considered on a team, an Erufuun buffer is almost required so Dragonite isn’t completely stopped by Stun Spore and Encore. With Marvel Scale, like everybody else postulated, Dragonite can get at least get two dragon Dances in every time he switches in in place of a dead teammate, so it’d be a bummer if Erufuun stopped your fun. I also emphasize the need for a Rapid Spinner, since Dragonite is supposedly using his ability to survive quite weakened attacks and set up the more easily. Like some people above me have said, it would SUCK if Dragonite’s ability was rendered useless by Stealth Rock.
Dragonite has now become more interesting in me. I’ve underwhelmed the Scale, though it’ll take some testing to determine Dragonite’s worth.

Just put Extremespeed in there to bypass Mischievous Heart.
 
I have a little note: If leftys recovery comes first this gen, than in a Sandstorm filled gen, wouldn't Multi Scale never work without other weather? Troll Freak has done it again

EDIT: nvm, lefties doesn't go first. Stupid me.
 
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