Good Morgan
Banned deucer.
Author's Note
For best viewing, please read in half-screen window view. ^-^ Thank you!
Following the critical acclaim of my last RMT, Pleasure in the Pathless Woods, I decided it was time to RMT again. However, with the new meta right around the corner, I figured I wait a bit. Now, with Panchams EVERYWHERE , I bring you the first GMorg OR/AS RMT: Dreamers of the Day.
To paraphrase my last intro paragraph: "Now, what you are most definitely not about to see is what I like to call a "Scroll Team," which is a team that you can scroll through and immediately know that it is not worth your time. What you will also not see is the 400th "FletchDig" team, nor one of the thousands of "SmashSpam" teams."
This team focuses on preparing for a DDPhish sweep, and includes a Good Morgan Obligatory C+ or Lower Mon™: Lileep.
I present for your consideration Dreamers of the Day.
Corphish can have a tough time setting up, but when the ride starts, it just don't stop. Well, actually, I suppose it stops after 10 hits... Life Orbs, y'know? The whole team is centered on collectively handling a newly developing meta, and I'll be damned if one more Swords Dance Pancham takes me out. The collective team honestly doesn't mesh together too well, but they can usually pull out the win. That's why they are the Dreamers of the Day; they act on their dreams to make them possible, not with others' equal dreams. The team is actually a far-gone, mangled remnant of a Numel team I tried with Cottonee and Koffing. As such, the Teambuilding is a little rocky.
Teambuilding
Corphish is my win-con, and the team is built around him. We all know how strong Adaptability is, what with all the Skrelps and all. There isn't too much to say about a terrifying set-up sweeper.
Remember that old Numel team I was talking about? Pony was his eventual replacement. Sunny Support Ponyta is a tough mon to break physically; burns, Eviolite, and Morning Sun let Ponyta almost single-handedly take down physical attackers. The only qualm is that her two moves are heavy on recoil, and they kinda defeat the Pony's purpose. In terms of actual teamwork, Pony takes care of all the nasty, nasty Grass-types that plague Phish. It does especially well in taking out Foongus, my long-time nemesis.
Gothita was another remnant of the old Numel team. She just traps stuff. I mostly kept Goth around because she's fun to use and forces lots of fun mindgames! Ooo, boy, do I love those mindgames! ^-^
Timburr takes care of a whole bunch of things I was missing out on. He gives valuable Fighting-type priority, absorbs statuses, and absolutely slaughters Bisharp, a huge threat to any team. Every team needs some Knock Off, right? I mean, it's right up there with Stealth Rock (more on that later). Basically, Timburr is my super emergency check for everything, especially pesky Shell Smashers. Seriously, it's like 1. Stealth Rock 2. Knock Off 3. Shell Smash, at least in this meta, and I'll be roasted over some 11-year-old's piddly little campfire before I ever lose to Shell Smash again. Timburr also helps shutdown slow things with Taunt, an unusual move indeed. But, what can I say, it's super fun to use!
The hyper-Fighting meta is not kind to this team's Good Morgan Obligatory C+ or Lower Mon™. Were it not for that unfortunate Rock duality, I'm sure Lileep would be a top-tier defensive threat along the lines of Ferrothorn. My custom Lileep set turns Leep into an Eviolite-boosted 24/24/24 bulk monstrosity with a respectable 16 SpA. Reliable recovery is a godsend for any wall, and Leep is no different, as Recover lets her deal with a heck ton of non-Fighting type attackers. Lileep rounds out the F/W/G core with Phish and Pony, and sets up the #1 move: Stealth Rock. Lileep is also an extremely passive method of dealing with Foongus, on whom Leep can fish for Ancient Power boosts.
Having added everyone else to the team, the only glaring weaknesses were to Ground, Flying, and Ghost. Archen remedies two of those, acting as a Birdspam check and a great lure for Chinchou. That monstrous 20 Attack can and will slaughter at will. If you can't tell by this point, I absolutely despise Foongus. Seriously. Hate. The. Thing. Archen is the patchmon, the glue, and the momentum of this team.
Win Condition:
Wall:
Tank:
Absorber:
Crippler:
Hazards:
Fighting Check:
Steel Check:
Birdspam Check:
Foongus KILLER:
SCREW YOU, FOONGUS
Pony
I had a little double Fire action going on in my original team, what with the whole SimpleCurse Numel action goin' on. However, SunnyMorning Ponyta eventually won out as the superior Fire-type. Originally a SunnyBeam set, Pony has morphed into her current manifestation: SunnyMorning Pony.
Goth
Gothita is my favorite lead, albeit not the most effective one. The immediate momentum gained with Shadow Tag is almost unfair! Goth made the original team as a way to smear the weakened Water-types that Numel despised. I found that she is simply too much fun to stop using, and that's what this is all about, isn't it?
Leep
The original team lacked bulk, so I scoured the Good Morgan Obligatory C+ or Lower Mon™ section for some severely underrated bulk, and boy did I find it. Lileep is so good, and did so many things for Numel, that her being a Good Morgan Obligatory C+ or Lower Mon™ is almost an insult.
@
Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Dragon Dance
Here we see the based lord himself, Corphish. Not only does Phish provide valuable priority, it is absolutely terrifying after a Dragon Dance. I started by maxing out Attack, followed with Speed, and then put whatever bits remained into bulk. Admittedly, I probably don't need all of the Attack and Speed, but they make Phish an absolute and utter MONSTER. There truly isn't much to say about a terrifying setup sweeper.
@
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Sunny Day
Good golly, if your name is anything other than Diglett or Drilbur, you're gonna have a hard time breaking the Pony physically. Burns will plague your Aipoms, your Mienfoos, and your Bisharps until your team is blazed to the ground. SunnyMorning Pony is the best walling form of Ponyta available, as the sunlight-increased Morning Sun keeps Pony kickin' for what seems like forever. Flare Blitz and Wild Charge keep Pony from being set-up bait in the best ways, with Flare Blitz packing major punch under the sun. However, be careful not to leave the sun up if you need the Phish in, as it cuts his Adaptability-boosted bread and butter to burnt toast levels.
@
Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Psychic
- Hidden Power [Ground]
- Energy Ball
- Shadow Ball
THAT'S RIGHT, FOONGUS, YOU CAN GO DIE. OH, WAIT. YOU CAN'T. YOU'RE TRAPPED. Gothita doesn't really fit the playstyle or the members of this team, but she's just too much fun to use! I've tailored Goth to my personal needs, as she can reliably down Foongus, Chinchou, and Abra, just what I need. That's about it, tbh. Nothing more than fun!
@
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Taunt
Ah, Bisharp, my terrifying friend. Not so terrifying without your priority, huh? Yeah, there's a reason every viable team runs a Fighting-type, and you're that reason, Bishy. Timburr checks and counters a number of powerful threats with its ability to absorb status and its powerful priority. Taunt is an extremely odd move to run on Timburr, true, but it helps prevent hazard stackers from hazard stacking, and can secure switches for other teammates by crippling defensive mons (I'm looking at you, Foongus). Drain Punch keeps Timburr alive very well, and is massively powerful if Timburr comes in on a status. There are many reasons why Toxic Spikes are less than viable in this meta, and Guts Timburr is certainly a big one. Timburr also provides the omnipresent Knock Off, which helps my team take care of Gastly, Pumpkaboo, and Abra on the switch, all of which are big threats to my team.
@
Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 68 HP / 140 Def / 188 SpA / 60 SpD / 12 Spe
Modest Nature
- Stealth Rock
- Giga Drain
- Recover
- Ancient Power
Ah, yes, the Good Morgan Obligatory C+ or Lower Mon™. Lileep is an extremely underrated defensive mon, possessing enormous defenses and a passable 16 SpA. Stealth Rock is the crux of the set, as move #1 has to be present somewhere. Lileep can switch in on many threats in the meta, most notably our favorite maybe-S-maybe-not mons Fletchling and Chinchou. Unboosted Fletch fails to 2HKO with Acrobatics, and Chinchou only gets an 12.1% chance to 2HKO with Ice Beam - a damn good prediction indeed - plus Lileep boasts Storm Drain. Leep's ability to absorb all sorts of Water attacks stops mons such as Chinchou and Corphish in their tracks, retaliating with a powerful +1 Giga Drain. Additionally, Lileep can get in on Foongus, avoid Spore, and proceed to fish for Ancient Power boosts while slowly whittling that blasted mushroom to nothing.
@
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 36 Atk / 236 SpD / 116 Spe
Careful Nature
- Acrobatics
- U-turn
- Earthquake
- Roost
I look forward to all your rates! :D
Replays:
To the wire!
Back to the wire!
Clutch HP Fire!
Down to the wire again!
An actual win for once!
Leep Sweep right off the bat!
Shoutout to SilentMango for, y'know, being cool! ^-^
Thanks!
For best viewing, please read in half-screen window view. ^-^ Thank you!
Following the critical acclaim of my last RMT, Pleasure in the Pathless Woods, I decided it was time to RMT again. However, with the new meta right around the corner, I figured I wait a bit. Now, with Panchams EVERYWHERE , I bring you the first GMorg OR/AS RMT: Dreamers of the Day.
To paraphrase my last intro paragraph: "Now, what you are most definitely not about to see is what I like to call a "Scroll Team," which is a team that you can scroll through and immediately know that it is not worth your time. What you will also not see is the 400th "FletchDig" team, nor one of the thousands of "SmashSpam" teams."
This team focuses on preparing for a DDPhish sweep, and includes a Good Morgan Obligatory C+ or Lower Mon™: Lileep.
I present for your consideration Dreamers of the Day.
"All men dream, but not equally.
Those who dream by night in the dusty
recesses of their minds, wake in the day
to find that it was vanity: but the
dreamers of the day are dangerous men,
for they may act on their dreams
with open eyes, to make them possible."
-T. S. Eliot
IntroductionThose who dream by night in the dusty
recesses of their minds, wake in the day
to find that it was vanity: but the
dreamers of the day are dangerous men,
for they may act on their dreams
with open eyes, to make them possible."
-T. S. Eliot
Teambuilding
Corphish is my win-con, and the team is built around him. We all know how strong Adaptability is, what with all the Skrelps and all. There isn't too much to say about a terrifying set-up sweeper.
Remember that old Numel team I was talking about? Pony was his eventual replacement. Sunny Support Ponyta is a tough mon to break physically; burns, Eviolite, and Morning Sun let Ponyta almost single-handedly take down physical attackers. The only qualm is that her two moves are heavy on recoil, and they kinda defeat the Pony's purpose. In terms of actual teamwork, Pony takes care of all the nasty, nasty Grass-types that plague Phish. It does especially well in taking out Foongus, my long-time nemesis.
Gothita was another remnant of the old Numel team. She just traps stuff. I mostly kept Goth around because she's fun to use and forces lots of fun mindgames! Ooo, boy, do I love those mindgames! ^-^
Timburr takes care of a whole bunch of things I was missing out on. He gives valuable Fighting-type priority, absorbs statuses, and absolutely slaughters Bisharp, a huge threat to any team. Every team needs some Knock Off, right? I mean, it's right up there with Stealth Rock (more on that later). Basically, Timburr is my super emergency check for everything, especially pesky Shell Smashers. Seriously, it's like 1. Stealth Rock 2. Knock Off 3. Shell Smash, at least in this meta, and I'll be roasted over some 11-year-old's piddly little campfire before I ever lose to Shell Smash again. Timburr also helps shutdown slow things with Taunt, an unusual move indeed. But, what can I say, it's super fun to use!
The hyper-Fighting meta is not kind to this team's Good Morgan Obligatory C+ or Lower Mon™. Were it not for that unfortunate Rock duality, I'm sure Lileep would be a top-tier defensive threat along the lines of Ferrothorn. My custom Lileep set turns Leep into an Eviolite-boosted 24/24/24 bulk monstrosity with a respectable 16 SpA. Reliable recovery is a godsend for any wall, and Leep is no different, as Recover lets her deal with a heck ton of non-Fighting type attackers. Lileep rounds out the F/W/G core with Phish and Pony, and sets up the #1 move: Stealth Rock. Lileep is also an extremely passive method of dealing with Foongus, on whom Leep can fish for Ancient Power boosts.
Having added everyone else to the team, the only glaring weaknesses were to Ground, Flying, and Ghost. Archen remedies two of those, acting as a Birdspam check and a great lure for Chinchou. That monstrous 20 Attack can and will slaughter at will. If you can't tell by this point, I absolutely despise Foongus. Seriously. Hate. The. Thing. Archen is the patchmon, the glue, and the momentum of this team.
"We, the total person,
co-operate. This means that
co-operation equals committment."
-E. Stanley Jones
Fulfilling Rolesco-operate. This means that
co-operation equals committment."
-E. Stanley Jones
Win Condition:
Wall:
Tank:
Absorber:
Crippler:
Hazards:
Fighting Check:
Steel Check:
Birdspam Check:
Foongus KILLER:
"I like to do new things, so I always
take on roles that I feel will keep
me on my toes. I never want to
pigeon myself, so I always like to surprise myself.
I believe in versatility and so I would
play anything as long as it was a challenge."
-Archie Panjabi
Remnantstake on roles that I feel will keep
me on my toes. I never want to
pigeon myself, so I always like to surprise myself.
I believe in versatility and so I would
play anything as long as it was a challenge."
-Archie Panjabi
Pony
I had a little double Fire action going on in my original team, what with the whole SimpleCurse Numel action goin' on. However, SunnyMorning Ponyta eventually won out as the superior Fire-type. Originally a SunnyBeam set, Pony has morphed into her current manifestation: SunnyMorning Pony.
Goth
Gothita is my favorite lead, albeit not the most effective one. The immediate momentum gained with Shadow Tag is almost unfair! Goth made the original team as a way to smear the weakened Water-types that Numel despised. I found that she is simply too much fun to stop using, and that's what this is all about, isn't it?
Leep
The original team lacked bulk, so I scoured the Good Morgan Obligatory C+ or Lower Mon™ section for some severely underrated bulk, and boy did I find it. Lileep is so good, and did so many things for Numel, that her being a Good Morgan Obligatory C+ or Lower Mon™ is almost an insult.
"That though the radiance which was once
so bright be now forever taken from my sight.
Though nothing can bring back the hour
of splendor in the grass, glory in the flower.
We will grieve not, rather
find strength in what remains behind."
-William Wordsworth
The Setsso bright be now forever taken from my sight.
Though nothing can bring back the hour
of splendor in the grass, glory in the flower.
We will grieve not, rather
find strength in what remains behind."
-William Wordsworth
Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Dragon Dance
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Sunny Day
Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Psychic
- Hidden Power [Ground]
- Energy Ball
- Shadow Ball
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Taunt
Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 68 HP / 140 Def / 188 SpA / 60 SpD / 12 Spe
Modest Nature
- Stealth Rock
- Giga Drain
- Recover
- Ancient Power
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 36 Atk / 236 SpD / 116 Spe
Careful Nature
- Acrobatics
- U-turn
- Earthquake
- Roost
The good ol' glue of the team, Archen covers glaring Flying- and Ground-type weaknesses. Archen's Attack is frightening even without investment, and that makes him a premier... guy. I dunno. Archen just covers a lot of bases, beating Chinchou, gaining momentum, smearing Magnemite on the switch (so much fun to hit with one Earthquake ^-^) and so on. I picked Berry Juice Archen because it shouldn't be staying in for an OHKO anyways, so it helps prolong Archen. JuiceRoost makes sure that Archen can continually check the things I need it to check while retaining offensive presence. Overall, a very solid team member and another way of telling Foongus to screw itself ^-^.
Corphish @ Life Orb
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Dragon Dance
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Sunny Day
Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Psychic
- Hidden Power [Ground]
- Energy Ball
- Shadow Ball
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Taunt
Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 68 HP / 140 Def / 188 SpA / 60 SpD / 12 Spe
Modest Nature
- Stealth Rock
- Giga Drain
- Recover
- Ancient Power
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 36 Atk / 236 SpD / 116 Spe
Careful Nature
- Acrobatics
- U-turn
- Earthquake
- Roost
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 SpD / 236 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Dragon Dance
Ponyta @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 Atk / 236 Def / 196 Spe
Jolly Nature
- Flare Blitz
- Morning Sun
- Wild Charge
- Sunny Day
Gothita @ Choice Scarf
Ability: Shadow Tag
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
- Psychic
- Hidden Power [Ground]
- Energy Ball
- Shadow Ball
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Impish Nature
- Drain Punch
- Knock Off
- Mach Punch
- Taunt
Lileep @ Eviolite
Ability: Storm Drain
Level: 5
EVs: 68 HP / 140 Def / 188 SpA / 60 SpD / 12 Spe
Modest Nature
- Stealth Rock
- Giga Drain
- Recover
- Ancient Power
Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 36 Atk / 236 SpD / 116 Spe
Careful Nature
- Acrobatics
- U-turn
- Earthquake
- Roost
I look forward to all your rates! :D
Replays:
To the wire!
Back to the wire!
Clutch HP Fire!
Down to the wire again!
An actual win for once!
Leep Sweep right off the bat!
Shoutout to SilentMango for, y'know, being cool! ^-^
Thanks!
Last edited: