[Overview]
<p>Dugtrio has always been an unorthodox choice for an OU team. As the best abuser of Arena Trap, Dugtrio is a fantastic revenge killer. Dugtrio has blazing speed and a passable offensive movepool. However, while its lackluster base attack can be assisted by Choice Band and Life Orb, it still lacks enough muscle to push through most healthy enemies. Furthermore, its defenses are certainly not capable of handling much more than a weak priority attack, and its high-s (no hyphen) Speed stat can be overcome by opposing Choice Scarfers users. In addition, Dugtrio is almost begging to be trapped by Pursuit. In this generation, Dugtrio welcomes the coming of many grounded competitive threats. Unfortunately, it quickly realizes that their defenses are higher, as well. It also finds that a Ground-type STAB is less reliable than ever due to the introduction of Air Balloon. Luckily, with the introduction of valuable sandstorm sweepers, the ubiquitous Tyranitar becomes more and more important to remove – a task which Dugtrio is eager to fulfill.</p>
[SET]
name: Revenge Killer
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Shadow Claw / Substitute
item: Choice Band / Life Orb
ability: Arena Trap
nature: Jolly
evs: 252 Atk / 40 Def / 216 Spe
[Set Comments]
<p>Earthquake serves as a powerful STAB move, while Stone Edge completes the notorious "EdgeQuake" (not quite sure if you actually need the quotes here, to be honest) combination, offering fantastic coverage on both grounded and airborne foes. While many may be able to switch out due to Levitate, Sucker Punch is a potent strike against enemy Ghost- and Psychic-types like Gengar, Azelf, Latios, and Latias if they decide to stay in the fray. It is also a utility in case the opponent is clearly faster than Dugtrio. However, Shadow Claw is a more reliable, weaker alternative to Sucker Punch, used in order to successfully attack if the foe attempts to use Substitute, Calm Mind, Nasty Plot, Will-o-Wisp, and so on. And wWhile Dugtrio is extremely speedy, the priority is valuable for its ability to strike the Choice Scarf Gengar and Latios first. </p>
<p>Choice Band is a great idea on Dugtrio, as it helps it become as threatening as possible, (no comma) right off the bat. Arena Trap also significantly reduces the need for prediction on grounded enemies, which makes Choice Band the preferred item. However, choosing a Life Orb can expand Dugtrio’'s (no curly apostrophes) capabilities.</p>
<p>If holding Life Orb rather than Choice Band, Substitute becomes an additional option. Substitute allows Dugtrio to ease prediction when attempting to revenge kill a Llevitating or Flying-type foe who is likely to switch out. But, mMost importantly, it also defends Dugtrio from Pursuit and Sucker Punch. While the only common cChoice-locked (this is questionable, don't see anything about this in Spelling and Grammar Standards) Electric-type attacks come from the levitating Rotom-A, Substitute can help by scouting the switch-in, possibly creating an opportunity for a 2HKO.</p>
<p>Thanks to the new found flexibility, Life Orb also allows Dugtrio to pop switch-ins’ (such as Heatran or Cobalion's) Air Balloons carried by common switch-ins such as Heatran or Cobalion with Shadow Claw, and swiftly KO with a super-effective (no hyphen on super effective) Earthquake. As a reminder, Shadow Claw is usually preferred to burst Air Balloons, as it has reliable accuracy, whereas the stronger Stone Edge has suspicious reliability. However, successfully popping Air Balloons takes a great sense of prediction, and false intuition may easily lead to the departure of dear Dugtrio.</p>
<p>While Dugtrio is begging for all the power it can get, a Jolly nature is required to outspeed threats as fast as Timid Starmie, Raikou, and Azelf, along with other threats such as +1 Speed Tyranitar, Magnezone, and Lapras. As such, a Jolly nature, as opposed to an Adamant nature, also allows Dugtrio to outspeed common and threatening 108 base Speed threats, including Terrakion, Virizion, and Infernape.</p>
<p>The EVs maximize Dugtrio’s damage output, while allowing it to outpace opponents with up to 115 base Speed. The rest are invested into dDefense, in order to hopefully survive weak priority attacks, or a predicted Pursuit that Dugtrio decides not to flee from.</p>
[Additional Comments]
<p>While a completely healthy Dugtrio can survive a Pursuit from an enemy like Scizor or Spiritomb and squeeze in one or two last final attacks, Pursuit spells an end for the triple mole., (comma) Thatis unless of course the opponent is weakened enough to be taken out before Dugtrio faints. In fact, Dugtrio is almost always better off staying in battle when confronting a Pursuit user. It cannot survive a Pursuit if switching, but may be able to survive long enough to defeat the opponent first. However, Dugtrio may want to switch if it is liable to be set up on. Unfortunately, the lack of Life Orb damage tells the opponent whether or not Dugtrio is choice locked. The opponent with Pursuit may also be resistant or immune to Dugtrio’'s (standard apostrophe) chosen move.</p>
<p>As for team(no space)mates, ask not what you can do for Dugtrio, but what Dugtrio can do for you! One of the most indispensible indispensable talents that Dugtrio offers is its ability to reliably eliminate Tyranitar. As such, teammates with a fear of the rock dinosaur greatly benefit greatly from Dugtrio, such as Latios, Deoxys-S, Espeon, or Gengar. Teammates with significant weaknesses to Electric- or Rock-type Pokémon or attacks are also likely to benefit from Dugtrio. Some examples include Gyarados, Volcarona, Tornadus, and Thundurus. As such, Dugtrio can also work well on Drought and Drizzle teams as a reliable way to remove the most common Sandstream user from the match. As a bonus, Drought teams also rids Dugtrio of its Water-type weakness.</p>
<p>If there’s one thing the team can do for Dugtrio, it’s providing Stealth Rock. (sort of made redundant by the next sentence) Stealth Rock support is especially important to Dugtrio, as it helps deter Flying-types from switching onto the field switching in during the match., Oppositely, while Spikes support brings many grounded enemies into KO range. As such, Deoxys-S is a great team(no space, one word)mate, as it can effectively provide both. In return, Dugtrio can destroy Tyranitar, who loves to switch in on supportive Deoxys-S variants. While not critically detrimental to its duties, Dugtrio also hates Spikes on its side of the battlefield, as it keeps it from surviving weak priority attacks and Pursuit. As such, a Magic Mirror Bounce Xatu is a great idea for a partner, and it additionally draws in Electric- and Rock-type attacks while keeping entry hazards off of the field. Magic Mirror Bounce Espeon may be used instead if it meshes better with the remainder of the team. Both Xatu and Espeon greatly appreciate the removal of Tyranitar, as well, which can allow them to run Hidden Power Fire over Hidden Power Fighting. Both Magic Mirror Xatu and Espeon are also conveniently capable of reliably setting up dual screens, which can allow Dugtrio to handle a hit and successfully carry out 2HKOs. Rapid Spin support may be used You may opt to use Rapid Spin support instead,; (semicolon) and Starmie, who can attract Electric-type attacks and handle many Levitating and Flying-type Pokémon, fits the role very well.</p>
<p>Dugtrio also has a unique niche on a Gravity team, as Flying-types and Llevitating Pokémon can now become trapped and hit with a 100% accurate Stone Edge. Gravity will also nullify the effects of opposing Air Balloons, allowing Earthquake to be a reliable, strong STAB attack. Still, the duration of Gravity is usually better spent sweeping with Excadrill and Landorus.</p>
[Other Options]
<p>Memento is an interesting and rather exclusive option, if using a Life Orb. Thanks to team preview, Dugtrio often realizes when it has successfully done its job for the team. Afterwards, Dugtrio can often become dead weight compared to set up sweepers. Conveniently, Memento allows a team mate to set up and sweep, (no comma) once Dugtrio has assassinated a certain threat. If using Memento, team(no space)mates such as Shell Smash Cloyster, Nasty Plot Thundurus, and Swords Dance Terrakion are grateful of for the safe opportunity to set up.</p>
<p>Aerial Ace is also useful as the last move., as Iit can remove a team’'s (apostrophe) weakness to Heracross, Breloom, or Virizion. Unfortunately, it has little utility outside of these threats. Rock Slide is an option over Stone Edge for higher accuracy and a useful flinch chance, but is strongly discouraged due to its weak base power uncomplimentary to Dugtrio’s modest Attack stat. As an illustration of its lesser base power, Rock Slide has the same base power as a resisted STAB Earthquake on Grass-type foes. Night Slash can easily replace Shadow Claw, as they have almost identical type coverage. However, while no Pokémon is immune to Night Slash, it is weak against the Fighting-types that plague the metagame. Chansey and Blissey are the only common Normal-types in the metagame, and a Choice Band Night Slash does not have the power to handle them, anyways. Night Slash also triggers the ability Justified, while Shadow Claw does not, and simultaneously supplies neutral damage to most users foes.</p>
<p>Hone Claws is Dugtrio’s only Attack boosting move, and a set consisting of Hone Claws, Substitute, Earthquake, and Stone Edge can be used. Still, team preview will remind the opponent to remove Dugtrio before using a choice locked Electric-type attack. Encore support from a team(no space)mate such as Whimsicott can open opportunities to boost up, but lasts too few turns for Dugtrio to gain enough boosts to efficiently sweep. Air Balloon is also a surprising option as an item on a Hone Claws set, in order to unexpectedly sneak into the fray on choice-locked Ground-type attacks and easily boost to +6. Unfortunately, there are stronger, more reliable Ground-type sweepers, such as Excadrill and Landorus.</p>
<p>As previously described, an Adamant nature is tempting for Dugtrio, who is itching for any additional strength, but will unfortunately, it brings Dugtrio's maximum possible Speed down to that of a 105 base Speed Pokémon. This implies that Dugtrio will now be outsped by any faster opponent (most notably Terrakion, Virizion, Starmie, Gengar, Raikou, +1 Speed (the context implies Speed) Jolly Tyranitar, and so on), along with being forced to a speed tie with Mienshao and Zoroark. If one opts to use an Adamant nature Dugtrio, a spread of 252 Atk / 4 Def / 252 Spe is best. However, it is greatly encouraged to select a Jolly nature.</p>
<p>Choice Scarf Dugtrio can overcome enemy Choice Scarf users and other +1 Speed enemies, such as Choice Scarf Terrakion or Choice Scarf Heatran. However, without Life Orb or Choice Band, it will lack the strength to KO nearly as many enemies before; in fact, Choice Scarf Dugtrio is unlikely to OHKO any opponent who does not receive super effective damage from Earthquake or Stone Edge. Additionally, Choice Scarf Dugtrio is also no longer able to use an Adamant nature, as threats such as Terrakion and Mienshao will still give it speed troubles outspeed Dugtrio (do you mean at +2 and +1, respectively?). For most teams, Wobbuffet is usually a better choice to reliably eliminate Choice Scarfed threats.</p>
[Checks & Counters]
<p>While Dugtrio does not essentially have any “counters” per se, if it is revenge killing grounded enemies, it does have many opponents and obstacles to be wary of. As such, it is discouraged to employ Dugtrio as a revenge-killer against Flying-type or Llevitating Pokémon, who may freely switch out. Beware of the following confrontations... (no ellipsis)</p>
<p>Azumarill can effortlessly destroy Dugtrio with Aqua Jet. Skarmory can come in with its near impenetrable Defense and throw down Spikes as Dugtrio flees. An Ice Shard from Mamoswine and Weavile can slaughter Dugtrio, while the latter often wields a powerful Pursuit as well. Dragonite’s Life Orb ExtremeSpeed has an 87.17% chance to KO a full-health Dugtrio, and is also immune to Ground-type attacks and Arena Trap. Bronzong is immune to Earthquake and Arena Trap, resistant to Stone Edge, and its high Defense stat lets it handle Sucker Punch, Pursuit, and Shadow Claw as while it flattens Dugtrio with Gyro Ball. Dugtrio is not going to defeat Hippowdon or Gliscor anytime soon, due to their reliable recovery and high defense. Porygon2 can use Trace to copy Arena Trap, and utilize its great bulk and reliable recovery to fire an Ice Beam and take Dugtrio down. Without Aerial Ace, Breloom and Virizion are resistant to most of its moveset movepool.</p>
<p>Anything faster than Dugtrio can generally kill it with a neutral STAB attack. A common mistake that can spell death for Dugtrio is switching into an opponent which is unexpectedly Scarfed. It is vital to watch for the presence of Life Orb damage or Leftovers recovery when using Dugtrio. As such, sandstorm support from Tyranitar can also cause Leftovers to reveal itself, in case Stealth Rock is not on the field.</p>
<p>More so for Choice Band Dugtrio rather than for Life Orb Dugtrio, Air Balloon dramatically hinders Dugtrio's presence, as the common Air Balloon users (such as Excadrill, Heatran, and other Steel-type Pokémon) may easily endure any of Dugtrio's other moves, and faint Dugtrio with a STAB attack.</p>
[Dream World]
<p>Dugtrio gains Sand Force as its ability through the Dream World ability. While this is a fantastic ability for a Ground-type Pokémon, Dugtrio loses its niche as an amazing abuser of Arena Trap. Switching to Sand Force would also cause Excadrill and Landorus to utterly outclass Dugtrio as a sandstorm sweeper. Excadrill and Landorus utterly outclass Sand Force Dugtrio as a sandstorm sweeper.</p>