OU Dugtrio

Adamant choice scarf has the best matchup vs offense and in my mind it's significantly better than jolly band/orb. I'd rather see a scarf set than a band set on the analysis.
 
My experience with Gen 7 Stall is kind of limited to just what I've seen, so if anyone that has played the playstyle has anything extra to add please feel free to speak up as it is not really a playstyle in my element. I did add a little bit (stuff like how Skarmory can set up Spikes or remove them, Mega Sableye bouncing back entry hazards though I guess I could detail it bouncing back Will-O-Wisp / Toxic which otherwise screws up Focus Sash).
You should remove the mention of Endure/Custap from OO since Custap Berry is currently unreleased.

The usage tips for Memento feel a little anemic. Knowing when and how to use Memento isn't particularly intuitive and given that it's a primary slash on the first set I think you could expand on it a bit- what are good targets for Memento, what teammates make good use of this support. You could perhaps mention saving Dugtrio so that you have the potential to use it to Memento lategame.

(I also find it strange that you go into more detail on Memento on the second set, which doesn't have Memento as a primary slash, compared to the first which does- maybe a remnant from before you changed the sets?)
Thanks for the catch on Endure/Custap.

The main reason I kind of went bare-boned on Memento was because of how Darkinium Z only works on the second set. The first set relies on using Focus Sash as its primary item.

Otherwise I will definitely beef up on Memento talking since I think it is a great move on offensive teams that can take advantage of a -1 mon.
 
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My experience with Gen 7 Stall is kind of limited to just what I've seen, so if anyone that has played the playstyle has anything extra to add please feel free to speak up as it is not really a playstyle in my element. I did add a little bit (stuff like how Skarmory can set up Spikes or remove them, Mega Sableye bouncing back entry hazards though I guess I could detail it bouncing back Will-O-Wisp / Toxic which otherwise screws up Focus Sash).

Apart from Screech being mandatory, since it's more often than not your only way of dealing with enemy Chanseys, you can add Shedinja as a partner that lets you forcefully PP-Stall Clef (156 Spe EVs Shed, can't be touched by Clef unless Flamethrower, Slow-BP into Duggy, can't switch, switch back to Shed, etc.)

Another quick mention that if you're playing very cautious and have good prediction, you can use the Wish passers often found on Stall, to heal back up a Duggy, which is obviously especially valuable if Sash wasn't broken
 
hey man
remove add
[Overview]

* Dugtrio's back with a small gift of an additional 20 base Attack added to it - totaling out to 100.
* Dugtrio is known best for its combination of Arena Trap and high Speed with a passable Attack stat.
* Flexible on a variety of teams ranging from hyper offense to the slow crawling stall teams.
* Access to other interesting moves such as Screech, Memento, and Stealth Rock help increase Dugtrio's role of a Support Pokemon.
* Dugtrio is extremely frail, so it will only be useful in situations of revenge killing.
* Though only seen on Tapu Bulu Grassy Terrain can hamper Dugtrio's revenge killing capability as it halves Earthquake's damage.
* Dugtrio's Speed is not as great as it used to be as it is slower than Greninja, Pheromosa, Tapu Koko, Tornadus-T, Weavile, and Mega Alakazam.
i feel another downside of dugtrio is it's very limited to a focus sash due to its bulk.

[SET]
name: Focus Sash Trapper
move 1: Earthquake
move 2: Reversal
move 3: Screech / Stone Edge
move 4: Memento / Stealth Rock / Toxic
item: Focus Sash
ability: Arena Trap
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
ivs: 20 HP

[SET COMMENTS]
Moves
========

* Earthquake is mandatory on Dugtrio as it is Dugtrio's best attack offensively.
* Reversal with the combination of Focus Sash allows Dugtrio to obtain maximum power with Reversal - this allows Dugtrio to overcome Chansey and Ferrothorn easier.
* Screech cripples Chansey and other bulkier Pokemon such as Hippowdon.
* Stone Edge gives Dugtrio an option to severely hurt Volcarona and other Flying-types such as Mega Charizard Y.
* Memento lets Dugtrio be used as momentum for its team by severely hampering the opponent's Attack and Special Attack stats.
* Stealth Rock is a viable option as Dugtrio can sometimes find times to lay out Stealth Rock. This is great in situations against Choice Specs or Choice Scarf Magnezone locked onto its STAB Electric-type moves.
* Toxic is an option to cripple Water-, Grass-, and Ground-types.
* Aerial Ace is an option if Buzzwole is a major problem. mention it hits bulu too.

Set Details
========

* Max Speed with a Jolly nature allows Dugtrio to take full advantage of its Speed stat.
* Maximize Attack for optimal damage output.
* 20 HP IVs with 4 HP EVs invested guarantees maximum damage from Reversal after Chansey uses Seismic Toss on Dugtrio twice.
* Hasty with 0 Def and 0 SpD IVs guarantees Dugtrio taking maximum damage to ensure a high base power on Reversal Earthquake and have just enough health for a full powered Reversal afterwards. The defensive optimization also helps Dugtrio kill Scarf Ditto one-on-one if Focus Sash is still intact.
* Focus Sash is critical for using Reversal while also helping Dugtrio survive more than one Attack.

Usage Tips
========

* Dugtrio should be used to trap grounded Pokemon such as Chansey, Heatran, Xurkitree, Nihilego, and Excadrill outside of sand.
* Defensive teams will appreciate that Dugtrio can capitalize on a lot of offensive Pokemon that are much slower than Dugtrio and are vulnerable to being trapped with Arena Trap. Trapping critical threats such as Hoopa-Unbound, Magnezone, and Heatran make stall's job much easier to continue slowly wearing down the opponent.
* Eliminating entry hazards is crucial with this set as Dugtrio needs to be at maximum health to use Focus Sash. Defog and / or Rapid Spin support is a must.
* Dugtrio's most optimal time to be brought in is either during double switches, when Dugtrio's teammates are using a slower U-turn / Volt Switch, or as a revenge killer.
* Memento is a move that is more suited for offensive teams, though it can also be used on defensive teams to help lower a threat's Attack and Special Attack. Even though the move sacrifices Dugtrio it helps keep momentum for Dugtrio's teammates.

Team Options
========

* Dugtrio's biggest teammates are those that can help Dugtrio remove entry hazards, weaken opposing Pokemon, or those that appreciate trapping and KOing or crippling key Pokemon.
* Defog users such as Latios, Latias, and Tapu Fini can utilize Defog to eliminate entry hazards while obtaining assistance in removing problematic Pokemon such as Heatran and Xurkitree.
* Offensive Pokemon such as Tornadus-T and Serperior appreciate the removal of Heatran, Tyranitar, and Mega Metagross lacking Bullet Punch.
* Specially offensive Pokemon such as Mega Alakazam, Volcarona, Manaphy, and Tapu Koko appreciate the removal of defensive Pokemon such as Chansey.
* Defensive teams appreciate the removal of key offensive threats such as Hoopa-Unbound, Magnezone, and Xurkitree. Skarmory is a great teammate that can remove entry hazards or provide extra hazards with Spikes. Mega Sableye appreciates Dugtrio applying pressure to non-Choice Scarf Tapu Lele while being able to deflect entry hazards to keep Focus Sash intact.
* Pherosoma loves having Dugtrio as a partner as the removal of Toxapex helps create more opportunities for Pherosoma to sweep. dugtrio had a low chance of 2hkoing toxapex, while toxa can scald burn it, so mention that toxapex need to be weaken a bit. Its very shaky relying on dugt to kill toxa.
* Volt Switch and U-turn users make great partners for Dugtrio as they can assist Dugtrio switching in. Magnezone, Rotom-W, and Scizor are great examples for this. Magnezone has the added benefit of trapping levitating Steel-types such as Celesteela and Skarmory.
* If Dugtrio is lacking Stealth Rock it is highly recommended to have it somewhere on the team. Landorus-T, Alolan Marowak, and Azelf are good options for this.
* Don't forget that Dugtrio's support can be utilized in more than offensive teams. Even Stall teams appreciate Dugtrio's support.
* Tapu Lele gets a mention for being able to clear Grassy Terrain as well as preventing Dugtrio from being threatened by priority attacks.

[SET]
name: Offensive Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Aerial Ace / Memento / Stealth Rock
item: Groundium Z / Life Orb i really think CB is a superior option here, just because is able to 2hko or ko more stuff, like 2hko chansey and toxapex after sr(even if u get scald burn), guarantee HKO on magearna, hits harder buzz and bulu, etc.
ability: Arena Trap
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Earthquake is Dugtrio's main attack. Though it has many resistances and immunities it can be used on Pokemon Dugtrio is safely trapping.
* Stone Edge helps cover Dugtrio's incapability of hitting Flying-types with STAB Earthquake. It is also your best attack versus
* Sucker Punch helps Dugtrio hit faster Pokemon such as Mega Alakazam and Pheromosa whom otherwise outspeed and OHKO Dugtrio.
* Aerial Ace is Dugtrio's best option to hit Pokemon such as Buzzwole and Tapu Bulu.
* Due to Aerial Ace's underwhelming power Memento is a solid option that gives Dugtrio's team momentum.
* Stealth Rock is an option as well if your team desperately needs a Stealth Rock user and no one else is available to set it. CB sr is not cool

Set Details
========

* Dugtrio needs all the Speed and Attack it can get. Thus, a Jolly nature is highly recommended with maximum Attack and Speed EVs.
* Groundium Z gives Dugtrio access to Tectonic Rage. This ensures the majority of Toxpaex are OHKOed after Stealth Rock damage and can also help close the gaps on KOes. The freedom of choosing moves also cannot be underestimated.
* In situations where Dugtrio needs more power with its other moves or another Pokemon has a Z Move Life Orb is an alternative item.
* Darkinium Z is an option as it provides Z-Memento for Dugtrio - allowing it to give Dugtrio's replacement full health while still severely crippling the opponent's offenses.
mention z crystals in oo.
Usage Tips
========

* Use Tectonic Rage only if Dugtrio needs to KO a certain Pokemon and can do it safely. Note that moves such as Protect still allow Tectonic Rage to go through; however, it suffers a severe power cut.
* Life Orb is primarily used as an alternative to the problem of being locked onto a move while sacrificing a little bit of power and draining some of Dugtrio's health.mention cb insted
* This set follows roughly the same rules as the previous set in that Dugtrio should only switch in under circumstances such as a double switch, a slower Volt Switch / U-turn, or revenge killing.

Team Options
========

* Stealth Rock is a must to help Dugtrio secure as many kills as possible when it comes in. Landorus-T, Garchomp, and Heatran can all help supply that.
* Bulky Ground-, Grass-, and Water-types are still a major issue for this set. Consider Pokemon that can beat a majority of these Pokemon with coverage moves such as Greninja can help with eliminating some of these problematic Pokemon.
* Defensive teams can provide extra support in helping Dugtrio snag critical KOes. Skarmory can help with Spikes while Mega Sableye can bounce entry hazards back at the opponent.
* Much like the previous set depending on what Pokemon Dugtrio is removing for its team many Pokemon can benefit from it. Removing Toxapex makes it easier for Keldeo, Manaphy, and Pheromosa to overwhelm the opponent. Furthermore removing Heatran can make life easier for Volcarona.
* Life Orb has an issue of being worn down if Stealth Rock is on Dugtrio's side of the field. Consider Defog Pokemon such as Latios, Latias, and Mantine to help with this issue.
* Volt Switch and U-turn support help Dugtrio switch-in easier. Magnezone, Scizor, and Rotom-W are good for this utility.
* Tapu Lele gets a mention for being able to clear Grassy Terrain as well as preventing Dugtrio from being threatened by priority attacks.

[STRATEGY COMMENTS]
Other Options
=============

* Pursuit can trap Gengar - this has a little bit more viability this generation since Gengar is now prone to STAB Earthquake.
* Expert Belt is good for keeping Dugtrio a little healthier, though it requires the moves to hit for super effective. As an added bonus it can bluff Choice Band.
* Choice Scarf gets a mention as it can revenge kill some Pokemon such as Pheromosa without a Beast Boost and Tapu Koko. In most cases it isn't recommended, though.
* Choice Band buffers Dugtrio's power, but leaves it vulnerable to being taken advantage of since STAB Earthquake is resisted or immune by a lot of Pokemon.

Checks and Counters
===================

**Non-Grounded and Ghost-type Pokemon Pokemon**: Flying-types, Levitate users, and Ghost-types are all immune to Arena Trap. This prevents Dugtrio from effectively trapping Pokemon such as Gengar, Alola Marowak, Tornadus-T, and Latios. Flying-types and Levitate users are exceptional since they are immune to STAB Earthquake.

**Physically Bulky Pokemon**: Skarmory, Celesteela, Gliscor, Landorus-T, Tapu Bulu, and Garchomp can survive an Earthquake. If Focus Sash is broken they easily can KO Dugtrio. Garchomp needs to be weary of Tectonic Rage.

**Bulky Water-types**: Mantine, Pelipper, Manaphy, Suicune, and Rotom-W fear very little from Dugtrio outside of Toxic and, in Manaphy and Suicune's case, Memento. Scald gets an honorable mention for being able to possibly burn Dugtrio and bypass Scald.

**Grass-types**: Mega Venusaur, Amoongus, Tapu Bulu, and Tangrowth will be able to resist STAB Earthquake from Dugtrio while being able to threaten Dugtrio to switch out. Mega Venusaur and Amoongus are both immune to Toxic while Tapu Bulu halves Earthquake's base power thanks to Grassy Terrain. As an added insult to injury Leech Seed can be used to bypass Focus Sash.

**Priority Users**: Scizor, Bisharp, Mega Metagross, Lucario, Mamoswine, and Azumarill can threaten to bypass Dugtrio's Speed stat with their access to priority attacks.
alright man, i talk with some qc members and CB works better. Implement those small changes
solid analysis too.
QC 2/3:toast:
 
hey man
remove add

alright man, i talk with some qc members and CB works better. Implement those small changes
solid analysis too.
QC 2/3:toast:
Thanks.

For Groundium Z would QC prefer to place this in the set details or OO? I'm leaning set details, but feel free to let me know otherwise.

Will implement changes and fix a few things I caught in the corner of my eye (removing Lucario mention, fixing Garchomp dying to Tectonic Rage, fix the ultra derp Scald to break Dugtrio's Scald).
 
Thanks.

For Groundium Z would QC prefer to place this in the set details or OO? I'm leaning set details, but feel free to let me know otherwise.

Will implement changes and fix a few things I caught in the corner of my eye (removing Lucario mention, fixing Garchomp dying to Tectonic Rage, fix the ultra derp Scald to break Dugtrio's Scald).
leave groundium z on set details, and darknium z on OO
 
leave groundium z on set details, and darknium z on OO
Implemented.

I'm terribly sorry about this, and it may be answered in Discord, but for clarity I felt I should ask:
* Life Orb is primarily used as an alternative to the problem of being locked onto a move while sacrificing a little bit of power and draining some of Dugtrio's health.mention cb insted
This may be due to me misreading the meaning of this, but do you want strictly Choice Band as the second set or Life Orb still a slash?

EDIT: Answered by Dennis. Making changes.
 
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Not QC but you already knew that.
* Dugtrio's back with a small gift of an additional 20 base Attack added to it - totaling out to 100.
I'm confused as to why you're saying "Dugtrio's back" when it's been OU-viable for a while. Just say it got an Attack buff this Gen.

* Dugtrio is known best for its combination of Arena Trap and high Speed with a passable Attack stat.
You should probably reword this to say that Arena Trap with a high Speed and decent Attack makes it an effective trapper.
 
Bless PK Gaming.

I've made some changes too Karxida. Furthermore, I've removed Genesect from mentions in here.

Should be ready for GP check.
 
d6EBu3D.gif


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[OVERVIEW]

* Dugtrio is known best for its combination of Arena Trap, high Speed, and a passable Attack stat. This lets Dugtrio be an effective trapper in the OU tier.
* Dugtrio is flexible on a variety of teams ranging from hyper offense to the slow crawling stall teams.
* Access to other interesting moves such as Screech, Memento, and Stealth Rock help helps increase Dugtrio's role of effectiveness as a support Pokemon.
* Though only seen on Tapu Bulu, (AC) Grassy Terrain can hamper Dugtrio's revenge killing capability, (AC) as it halves Earthquake's damage.
* Dugtrio's Speed is not as great as it used to be, (AC) as it is slower than Greninja, Pheromosa, Tapu Koko, Tornadus-T, Weavile, and Mega Alakazam.
* Dugtrio's durability is very poor. It can only switch into moves such as Seismic Toss and Thunderbolt, and priority moves such as Aqua Jet and Extreme(space)Speed can OHKO Dugtrio lacking Focus Sash.

[SET]
name: Focus Sash Trapper
move 1: Earthquake
move 2: Reversal
move 3: Screech / Stone Edge
move 4: Memento / Stealth Rock / Toxic
item: Focus Sash
ability: Arena Trap
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe
ivs: 20 HP

[SET COMMENTS]
Moves
========

* Earthquake is mandatory on Dugtrio, (AC) as it is Dugtrio's best attack offensively offensive option. (less redundant wording)
* Reversal, (AC) in tandem with the combination of Focus Sash allows Dugtrio to obtain maximum power, (AC) with Reversal - this allows Dugtrio to overcome Chansey and Ferrothorn easier more easily.
* Screech cripples Chansey and other bulkier Pokemon such as Hippowdon.
* Stone Edge gives Dugtrio an option to severely hurt Volcarona and other Flying-types such as Mega Charizard Y.
* Memento lets Dugtrio be used as gain momentum for its team by severely hampering lowering the opponent's Attack and Special Attack stats.
* Stealth Rock is a viable option, (AC) as Dugtrio can sometimes find times to lay it out Stealth Rock. This is great in situations against Choice Specs or Choice Scarf Magnezone locked onto into its STAB Electric-type moves.
* Toxic is an option to cripple Water-, Grass-, and Ground-types.
* Aerial Ace is an option if Buzzwole and Tapu Bulu are a major problem.

Set Details
========

* Maximum Speed with a Jolly nature allows Dugtrio to take full advantage of its Speed stat.
* Maximize Attack for optimal maximum damage output.
* 20 HP IVs with 4 HP EVs invested guarantees guarantee maximum damage from Reversal after Chansey uses Seismic Toss on Dugtrio twice.
* A Hasty nature with 0 Def and 0 SpD IVs guarantees Dugtrio taking maximum damage to ensure a high Base Power on Reversal to be able to use (something went wrong here it looks like, think this is it?) Earthquake and have just enough health for a full-powered (AH) Reversal afterwards. The defensive optimization also helps Dugtrio kill Choice Scarf Ditto one-on-one if Focus Sash is still intact.
* Focus Sash is critical for using Reversal while also helping Dugtrio survive more than one attack.

Usage Tips
========

* Dugtrio should be used to trap grounded Pokemon such as Chansey, Heatran, Xurkitree, Nihilego, and Excadrill outside of sand.
* Defensive teams will appreciate that Dugtrio can capitalize on a lot of offensive Pokemon that are much slower than Dugtrio and are vulnerable to being trapped with Arena Trap. Trapping critical threats such as Hoopa-Unbound, Magnezone, and Heatran make makes stall's job much easier to continue of slowly wearing down the opponent opposing team much easier.
* Eliminating entry hazards is crucial with this set, (AC) as Dugtrio needs to be at maximum health to use Focus Sash. Therefore, (AC) Defog and / or Rapid Spin support is a must. (actually probably just kill that second sentence since it doesn't really belong in a usage tip)
* Dugtrio's most optimal time to be brought in is either during double switches, when Dugtrio's teammates are using via a slower U-turn or Volt Switch, or as a revenge killer.
* Memento is a move that is more suited for offensive teams, though it can also be used on defensive teams to help lower a threat's Attack and Special Attack. Even though the move sacrifices Dugtrio, (AC) it helps keep momentum for Dugtrio's teammates.

Team Options
========

* Dugtrio's biggest teammates are those that can help Dugtrio remove entry hazards, weaken opposing Pokemon, or those that appreciate key Pokemon being trapping and KOing or crippling key Pokemon trapped and KOed or crippled.
* Defog users such as Latios, Latias, and Tapu Fini can utilize Defog to eliminate entry hazards while obtaining assistance in removing problematic Pokemon such as Heatran and Xurkitree.
* Offensive Pokemon such as Tornadus-T and Serperior appreciate the removal of Heatran, Tyranitar, and Mega Metagross lacking Bullet Punch.
* Specially offensive Pokemon such as Mega Alakazam, Volcarona, Manaphy, and Tapu Koko appreciate the removal enjoy Dugtrio taking care (cutting down on "appreciate the removal") of defensive Pokemon such as Chansey.
* Defensive teams appreciate the removal of enjoy key offensive threats such as Hoopa-Unbound, Magnezone, and Xurkitree being gone. Skarmory is a great teammate that can remove entry hazards or provide extra hazards with Spikes. Mega Sableye appreciates Dugtrio applying pressure to non-Choice Scarf Tapu Lele while being able to deflect reflect entry hazards to keep Focus Sash intact.
* Pherosoma loves having Dugtrio as a partner, (AC) as the removal of Toxapex helps create more opportunities for Pherosoma it to sweep. Be sure that Toxpaex is worn down first, (AC) as Scald burns severely cut into Dugtrio's power and Earthquake is a shaky 2HKO.
* Volt Switch and U-turn users make great partners for Dugtrio, (AC) as they can assist Dugtrio in switching in. Magnezone, Rotom-W, and Scizor are great examples for this. Magnezone has the added benefit of trapping levitating Steel-types such as Celesteela and Skarmory.
* If Dugtrio is lacking Stealth Rock it is highly recommended to have it somewhere on the team. Landorus-T, Alolan Marowak, and Azelf are good options for this.
* Don't forget that Dugtrio's support can be utilized in more than offensive teams. Even stall teams appreciate Dugtrio's support. (you've more or less said this in the fifth bullet already)
* Tapu Lele gets a mention for being able to clear Grassy Terrain as well as preventing Dugtrio from being threatened by priority attacks.

[SET]
name: Offensive Trapper
move 1: Earthquake
move 2: Stone Edge
move 3: Sucker Punch
move 4: Aerial Ace / Memento
item: Choice Band
ability: Arena Trap
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

* Earthquake is Dugtrio's main attack. Though it has many resistances and immunities foes resist or are immune to it, it can be used on Pokemon Dugtrio is safely trapping.
* Stone Edge helps cover Dugtrio's incapability of hitting Flying-types with STAB Earthquake.
* Sucker Punch helps Dugtrio hit faster Pokemon such as Mega Alakazam and Pheromosa, (AC) whom which otherwise outspeed and OHKO Dugtrio it.
* Aerial Ace is Dugtrio's best option to hit Pokemon such as Buzzwole and Tapu Bulu.
* Due to Aerial Ace's underwhelming power, (AC) Memento is a solid option that gives Dugtrio's team momentum.

Set Details
========

* Dugtrio needs all the Speed and Attack it can get. Thus, a Jolly nature is highly recommended with maximum Attack and Speed EVs.
* Choice Band gives Dugtrio immediate power to reliably 2HKO threats. After Stealth Rock, (AC) Chansey and Toxapex are 2HKOed by Choice Band-boosted Earthquake.
* Life Orb gives Dugtrio a middle road ground approach which boasts that still boosts (don't think it was a misspelling but this is less clunky) power and while preserving the freedom of switching attacks at the cost of 10% health. Choice Band Earthquake is a liability against teams that pack levitating sweepers such as Gyarados and Charizard.
* Groundium Z gives Dugtrio access to Tectonic Rage. This ensures the majority of Toxpaex Toxapex are OHKOed after Stealth Rock damage and can also help close the gaps on KOes that items such as Choice Band or Soft Sand could miss.

Usage Tips
========

* Choice Band Dugtrio has a straightforward approach of using the appropriate move against the targeted threats. Be aware that Choice Band Dugtrio will often have to switch out after KOing an opposing Pokemon.
* The immediate power boost to Earthquake still gives this variation of Dugtrio enough power to 2HKO Toxapex in spite of potentially being burned after the first Earthquake by STAB Scald. It reliably OHKOes Magearna as well.
* This set follows roughly the same rules as the previous set in that (no cross-referencing) Dugtrio should only switch in under circumstances such as a double switch, a slower Volt Switch / U-turn, or revenge killing.

Team Options
========

* Stealth Rock is a must to help Dugtrio secure as many kills KOs as possible when it comes in. Landorus-T, Garchomp, and Heatran can all help supply that.
* Bulky Ground-, Grass-, and Water-types are still a major issue for this set. Consider Pokemon that can beat a majority of these Pokemon with coverage moves such as Greninja can help with eliminating some of these problematic Pokemon.
* Defensive teams can provide extra support in helping Dugtrio snag critical KOes KOs. Skarmory can help with Spikes while Mega Sableye can bounce entry hazards back at the opponent.
* Much like the previous set (same) Depending on what Pokemon Dugtrio is removing for its team, (AC) many Pokemon can benefit from it. Removing Toxapex makes it easier for Keldeo, Manaphy, and Pheromosa to overwhelm the opponent. Furthermore, (AC) removing Heatran can make life easier for Volcarona.
* Life Orb has an comes with the issue of being leaving Dugtrio worn down more easily if Stealth Rock is on Dugtrio's its side of the field. Consider Defog Pokemon such as Latios, Latias, and Mantine to help with this issue.
* Volt Switch and U-turn support help helps Dugtrio switch in (RH) easier more easily. Magnezone, Scizor, and Rotom-W are good for this utility.
* Tapu Lele gets a mention for being able to clear Grassy Terrain as well as preventing Dugtrio from being threatened by priority attacks.

[STRATEGY COMMENTS]
Other Options
=============

* Pursuit can trap Gengar—this has a little bit more viability this generation, (AC) since Gengar is now prone to STAB Earthquake.
* Darkium Z is a possible item on the second set to use Z-Memento, which (RC) not only cripples the opposing Pokemon (RC) but also will give Dugtrio's replacement full health.
* Expert Belt is good for keeping Dugtrio a little healthier, though it requires the moves to hit for super effective damage. As an added bonus, (AC) it can bluff Choice Band.
* Choice Scarf gets a mention as it can let Dugtrio revenge kill some Pokemon such as Pheromosa without a Speed boost from Beast Boost and Tapu Koko. In most cases it isn't recommended, though.

Checks and Counters
===================

**Non-Grounded Pokemon and Ghost-type Pokemon Pokemon**: Flying-types, Levitate users, and Ghost-types are all immune to Arena Trap. This prevents Dugtrio from effectively trapping Pokemon such as Gengar, Alola Marowak, Tornadus-T, and Latios. Flying-types and Levitate users are exceptional, (AC) since they are immune to STAB Earthquake.

**Physically Bulky Pokemon**: Skarmory, Celesteela, Gliscor, Landorus-T, Tapu Bulu, and Garchomp can survive an Earthquake. If Focus Sash is broken, (AC) they can easily can KO Dugtrio.

**Bulky Water-types**: Mantine, Pelipper, Manaphy, Suicune, and Rotom-W fear very little from Dugtrio outside of Toxic and, in Manaphy and Suicune's case, Memento. Scald gets an honorable mention for being able to possibly burn Dugtrio and bypass Focus Sash.

**Grass-types**: Mega Venusaur, Amoonguss, Tapu Bulu, and Tangrowth will be able to resist STAB Earthquake from Dugtrio while being able to threaten Dugtrio to switch out. Mega Venusaur and Amoonguss are both immune to Toxic, (AC) while Tapu Bulu halves Earthquake's Base Power thanks to Grassy Terrain. As an added To add insult to injury, (AC) Leech Seed can be used to bypass Focus Sash.

**Priority Users**: Scizor, Bisharp, Mega Metagross, Mamoswine, and Azumarill can threaten to bypass Dugtrio's Speed stat with their access to priority attacks.
 
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