My problem with Chieliee's counter primarily is that it's a one shot pony. I'm sorry, but I really don't want to read those paths, so I'm going to assume Chieliee mapped them out perfectly.
My problem is...why would I stay in? Like, after I use up your Coba berry or w/e on Cottonee, or you Memento, or w/e happens, I don't understand why I would stay in with Scraggy, or switch Drifloon in there. At least for previous counters, the counter can switch in at various points in the match and always end up on top. Or, it has a manner in which it can win that can happen more than once. If we take my Magnemite / Shelmet, for example, I can pull my way to win any time that Scraggy or Drifloon comes in. For Scraggy, I can always switch to Shelmet, and for Drifloon, I can always switch in to Magnemite. It will have to give up its Flying gem eventually, and will be inherently unthreatening at that point, especially if it decides to switch out. For this, though, you have only one shot--there's nothing stopping me from switching Scraggy out and then just loling as you now can no longer switch in to Scraggy at any point in the match. HJK will then smash your Archen or put it in Defeatist range, and will definitely be OHKOed by a +1.
That's the thing. I don't doubt your ability to handle the core, but I doubt your ability to handle the core more than once. Your counter is a one shot deal, and if it doesn't work the first time (as in, I don't switch in a Pokemon that is inherently defeated by a Pokemon you brought out)...you lose.
Whether this is points against it, I don't know. But that's what worries me about Cottonee / Archen.
As for Nanoswine...sorry, Koffing has been used. Otherwise, Drifloon ends up beating Koffing as was shown before by Iss and I, and then Scraggy beats Voltorb 1v1. The addition of Voltorb doesn't help Koffing, sorry. Sorry this isn't as detailed as it could be, but I'm so so lazy right now, and how Koffing loses has already been outlined before.
Not a counter
My problem is...why would I stay in? Like, after I use up your Coba berry or w/e on Cottonee, or you Memento, or w/e happens, I don't understand why I would stay in with Scraggy, or switch Drifloon in there. At least for previous counters, the counter can switch in at various points in the match and always end up on top. Or, it has a manner in which it can win that can happen more than once. If we take my Magnemite / Shelmet, for example, I can pull my way to win any time that Scraggy or Drifloon comes in. For Scraggy, I can always switch to Shelmet, and for Drifloon, I can always switch in to Magnemite. It will have to give up its Flying gem eventually, and will be inherently unthreatening at that point, especially if it decides to switch out. For this, though, you have only one shot--there's nothing stopping me from switching Scraggy out and then just loling as you now can no longer switch in to Scraggy at any point in the match. HJK will then smash your Archen or put it in Defeatist range, and will definitely be OHKOed by a +1.
That's the thing. I don't doubt your ability to handle the core, but I doubt your ability to handle the core more than once. Your counter is a one shot deal, and if it doesn't work the first time (as in, I don't switch in a Pokemon that is inherently defeated by a Pokemon you brought out)...you lose.
Whether this is points against it, I don't know. But that's what worries me about Cottonee / Archen.
As for Nanoswine...sorry, Koffing has been used. Otherwise, Drifloon ends up beating Koffing as was shown before by Iss and I, and then Scraggy beats Voltorb 1v1. The addition of Voltorb doesn't help Koffing, sorry. Sorry this isn't as detailed as it could be, but I'm so so lazy right now, and how Koffing loses has already been outlined before.
Not a counter

















