gdi gonna think of something else and edit herecan't use the same pokemon twice.
gdi gonna think of something else and edit herecan't use the same pokemon twice.
props to apt-get for not using the copycat riolu which just auto wins.
Dwebble @ Bug Gem
Trait: Sturdy
Level: 5
EVs: 240 Spd / 236 Atk / 32 SDef
Adamant Nature
- Shell Smash
- Earthquake
- X-Scissor
- Rock Blast
so yeah. vs magnemite you just eq before they can magnet rise and ko. vs scraggy you shell smash and boosted x-scissor ko's. can live any hit because of sturdy. you could run pretty much the same set with tirtouga (water gem waterfall) but you'd have to run jolly tirtouga which i thought was a bit convoluted. plus dwebble is cooler.
236+ Atk Dwebble Earthquake vs. 156 HP / 36 Def Eviolite Magnemite: 24-32 (114.28 - 152.38%) -- guaranteed OHKO
+2 236+ Atk Bug Gem Dwebble X-Scissor vs. 0 HP / 0 Def Eviolite Scraggy: 24-28 (114.28 - 133.33%) -- guaranteed OHKO
tl;dr
magnemite: eq t1
scraggy: shell smash t1, x-scissor t2
Yeah Hippo is decent too I think, there is only once instance where it would be outplayed, say you switch in on flash cannon, now the magnemite has 2 choices, magnet rise to avoid the quake, or flash cannon again predicting your revenge, if you earthquake and he magnet rise, he wins, if you revenge and he flash cannon, he wins. (if he doesn't know your set and always go for magnet rise, its another story since low dmg revenge + high dmg reven is a kill)Hippoooooo is mine
Hippopotas @ Eviolite
132 HP / 20 Atk / 132 Def / 180 Sdef / 20 Spd
Impish Nature
Sand Stream
~ Earthquake
~ Slack Off
~ Whirlwind / Stealth Rock
~ Revenge
With this spread Hippo dodges the 2HKO from Flash Cannon, and does really heavy damage with Revenge or OHKOs with Earthquake. Against Scraggy, Revenge 2HKOs while +1 Crunch doesn't, so Hippo has a good possibility of coming out on top. Not perfect, but Timburr is 2HKO'd by Thunderbolt after Stealth Rock more than 50% of the time :( so other than using mienfoo I'd say Hippo is decent.
Revenge is actually pretty cool on Hippo, not only do you smack Scraggy and Magnet Rise Magnemite, but you do a lot of damage to incoming Snovers also.
236 Atk Scraggy Drain Punch vs. 0 HP / 0 Def Diglett: 19-24 (118.75 - 150%) -- guaranteed OHKO
236 Atk Scraggy Crunch vs. 0 HP / 0 Def Diglett: 21-25 (131.25 - 156.25%) -- guaranteed OHKO
236 Atk Scraggy Zen Headbutt vs. 0 HP / 0 Def Diglett: 14-17 (87.5 - 106.25%) -- 37.5% chance to OHKO
240+ SpA Magnemite Flash Cannon vs. 0 HP / 0 SpD Diglett: 16-19 (100 - 118.75%) -- guaranteed OHKO
Detailed Result: 236 Atk Diglett Earthquake vs 156 HP/36 Def Eviolite Magnemite: 142.86% - 200%
100% chance to OHKO
Both @ 1% Hp
Detailed Result: 236 Atk Diglett Reversal vs 156 HP/36 Def Eviolite Magnemite: 104.76% - 123.81%
100% chance to OHKO
Detailed Result: 236 Atk Diglett Reversal vs 0 HP/0 Def Eviolite Scraggy: 104.76% - 133.33%
100% chance to OHKO
236 Atk Scraggy Crunch vs. 36 HP / 0 Def Eviolite Sandshrew: 7-9 (31.81 - 40.9%) -- 61.55% chance to 3HKO
236 Atk Scraggy Drain Punch vs. 116 HP / 0 Def Eviolite Sandshrew: 7-9 (30.43 - 39.13%) -- 61.55% chance to 3HKO
+1 236 Atk Scraggy Drain Punch vs. 116 HP / 0 Def Eviolite Sandshrew: 9-12 (39.13 - 52.17%) -- 0.39% chance to 2HKO
+1 236 Atk Scraggy Crunch vs. 116 HP / 0 Def Eviolite Sandshrew: 10-13 (43.47 - 56.52%) -- 59.38% chance to 2HKO
240 SpA Magnemite Flash Cannon vs. 36 HP / 36 SpD Eviolite Sandshrew: 12-15 (54.54 - 68.18%) -- guaranteed 2HKO
236+ Atk Sandshrew Brick Break vs. 0 HP / 0 Def Eviolite Scraggy: 10-14 (47.61 - 66.66%) -- 99.61% chance to 2HKO
(not use Magnet Rise)
236+ Atk Sandshrew Earthquake vs. 156 HP / 36 Def Eviolite Magnemite: 36-48 (171.42 - 228.57%) -- guaranteed OHKO
(use Magnet Rise)
236+ Atk Sandshrew Brick Break vs. 156 HP / 36 Def Eviolite Magnemite: 10-14 (47.61 - 66.66%) -- 99.61% chance to 2HKO
Needing SR, Rapid Spin, or Dual Screens support greatly hurts your argument and will likely prevent you from getting points.
So standard Shroomish with a small tweak in EVs due to the use of a physical move. Shroomish can tank hits from Magnemite easily then incapacitate it with Spore. It cannot dispatch Shed Skin Scraggy so easily with Spore (though Effect Spore may still mess with it), but can cripple it with Charm to offset Dragon Dances and also Crunch Def drops, meaning Scraggy cannot really deal with Shroomish by itself. Between Synthesis and Drain Punch, Shroomish should have little trouble keeping itself healthy. The only problem you'd encounter, crits aside, are Magnemite's Flash Cannon SDef drops, so it is advised you finish this as quickly as you can by putting Magnemite out of commission with Spore then Drain Punching whenever possible.236 Atk Scraggy Crunch vs. 196 HP / 196 Def Eviolite Shroomish: 7-9 (28 - 36%) -- 4.05% chance to 3HKO (7, 9 damage)
+1 236 Atk Scraggy Crunch vs. 196 HP / 196 Def Eviolite Shroomish: 10-13 (40 - 52%) -- 8.98% chance to 2HKO (10, 12, 13 damage)
240+ SpA Magnemite Flash Cannon vs. 196 HP / 116+ SpD Eviolite Shroomish: 7-10 (28 - 40%) -- 96.68% chance to 3HKO (7, 9, 10 damage)
0 Atk Shroomish Drain Punch vs. 0 HP / 0 Def Eviolite Scraggy: 8-10 (38.09 - 47.61%) -- guaranteed 3HKO (8, 10 damage = 4, 5 recovery)
0 Atk Shroomish Drain Punch vs. 156 HP / 36 Def Eviolite Magnemite: 6-8 (28.57 - 38.09%) -- 4.05% chance to 3HKO (6, 8 damage = 3, 4 recovery)
Against Magnemite: Spore immediately, the less you have to deal with Flash Cannon, the better. Drain Punch away~
Against Scraggy: Charm first to screw up its Dragon Dance, whether it has used it or not. Time your healing carefully, stop Scraggy from ever getting +1, and Drain Punch away~.
Yea i was considering mankey at first lol, but flinch is scarier than hjmiss imo
Mankey @ Focus Sash
Trait: Defiant
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Adamant Nature
- Close Combat
- Reversal
- Endeavor
- Endure
Yeah this core is Fighting weak lol. Just switch in and spam Close Combat, nothing to it (I added the other moves to the set may actually look legit :p). While it does have to worry about Thunderbolt paralysis and Zen Headbutt flinch, Riolu also has to worry about paralysis and in exchange for being flinch immune, has to risk a High Jump Kick should its foe not attack or whatever. Also Defiant in case of Crunch / Flash Cannon drops lol.
Turn 1: Scraggy uses Dragon Dance, Mankey switches into Stealth Rock.
Mankey @ Focus Sash
Trait: Defiant
Level: 5
EVs: 116 HP / 196 Atk / 196 Spe
Adamant Nature
- Close Combat
- Reversal
- Endeavor
- Endure
Yeah this core is Fighting weak lol. Just switch in and spam Close Combat, nothing to it (I added the other moves to the set may actually look legit :p). While it does have to worry about Thunderbolt paralysis and Zen Headbutt flinch, Riolu also has to worry about paralysis and in exchange for being flinch immune, has to risk a High Jump Kick should its foe not attack or whatever. Also Defiant in case of Crunch / Flash Cannon drops lol.
Same thing with Diglett. If the Rocks are up, the Sash is gone and EQ is only a 2HKO on Scraggy. On the other side, Drain Punch/Crunch is a guadanteed OHKO.Turn 1: Scraggy uses Dragon Dance, Mankey switches into Stealth Rock.
Turn 2: Scraggy uses Zen Headbutt.
+1 236 Atk Scraggy Zen Headbutt vs. 116 HP / 0 Def Mankey: 30-36 (136.36 - 163.63%) -- guaranteed OHKO
Same scenario can be imagined with Riolu.
Are sr taken in accountTurn 1: Scraggy uses Dragon Dance, Mankey switches into Stealth Rock.
Turn 2: Scraggy uses Zen Headbutt.
+1 236 Atk Scraggy Zen Headbutt vs. 116 HP / 0 Def Mankey: 30-36 (136.36 - 163.63%) -- guaranteed OHKO
Same scenario can be imagined with Riolu.
The rules:
- You are to post 2 Pokemon or 1 Pokemon that counter(s) the above core single handedly. Needing SR, Rapid Spin, or Dual Screens support greatly hurts your argument and will likely prevent you from getting points.
It's probably the ''Rapid Spin'' support part, if getting hit by SR end up being a problem that is where you would need Rapid Spin support to make your counter work.iss already quoted it, but since some people didn't notice, I'll quote it again from the rules
i think he understood that...It's probably the ''Rapid Spin'' support part, if getting hit by SR end up being a problem that is where you would need Rapid Spin support to make your counter work.
it was for others who might have noti think he understood that...
Sweaddle gets screwed if he switch in on a dragon dance tho since it end up being a 3hko for him as well but hes faster. or he can choose to dd a second time and then its a 2hko so you can't heal back.
Sewaddle @ Eviolite
Trait: Swarm
Level: 5
EVs: 40 SAtk / 116 SDef / 196 Def / 196 HP
Bold Nature
- Synthesis
- Air Slash
- Hidden Power [Fire]
- Giga Drain
236 Atk Scraggy Crunch vs. 156 HP / 196+ Def Eviolite Sewaddle: 7-9 (30.43 - 39.13%) -- 61.55% chance to 3HKO
240+ SpA Magnemite Flash Cannon vs. 156 HP / 116 SpD Eviolite Sewaddle: 9-12 (39.13 - 52.17%) -- 0.39% chance to 2HKO
So Sewaddle can switch in on there moves and synthesis to restore lost HP and retaliate with hp fire or air slash respectively. Its pretty much impossible for that .39% chance to happen twice in a row.(Usein' rando mons is more fun)
40 SpA Sewaddle Air Slash vs. 0 HP / 36 SpD Eviolite Scraggy: 8-10 (38.09 - 47.61%) -- guaranteed 3HKO
40 SpA Sewaddle Hidden Power Fire vs. 156 HP / 76 SpD Eviolite Magnemite: 8-10 (38.09 - 47.61%) -- guaranteed 3HKO